
GRAHAM BURGESS achieved the FIDE Master title at the age of twenty following his first place at the international open tournament at Val Thorens, France, in 1988. Since then he has been a regular international competitor, and is the veteran of several chessboard battles with World Championship Candidates. He is the author of twenty highly acclaimed books on chess, and editor of more than two hundred and fifty.
He graduated from the University of Cambridge with a degree in Mathematics in 1989. Since then he has worked as a chess writer, for two years based in Denmark as a club trainer, and later as a commissioning editor in London. Now he is Editorial Director of Gambit Publications Ltd, a chess publishing company founded in 1997. In 1994 he established a new world record for marathon blitz chess playing, scoring a remarkable 87% in 510 games over three days and nights.
In 1997, the first edition of The Mammoth Book of Chess won the prestigious British Chess Federation Book of the Year Award.
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First edition published in the UK in 1997 by Robinson
This revised and updated edition published by Robinson,
an imprint of Constable & Robinson Ltd, 2009
Copyright © Graham Burgess 2009
The right of Graham Burgess to be identified as the author of this work has been asserted by him in accordance with the Copyright, Designs & Patents Act 1988.
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First published in the United States in 2009 by Running Press Book Publishers All rights reserved under the Pan-American and International Copyright Conventions This book may not be reproduced in whole or in part, in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system now known or hereafter invented, without written permission from the publisher.
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CONTENTS
Foreword by Grandmaster John Nunn
Introduction to the Second Edition
Introduction to the Third Edition
Part One: Mastering Chess
Solutions to Endgame Challenges
Flank Openings and Miscellaneous Systems
Solutions to Attack and Defence Tests
Part Two: The World of Chess
Women’s, Veterans’, Junior and Correspondence Chess
Part Three: Essential Chess Information
A Brief History of the World Chess Championship
Foreword by John Nunn
The origins of chess are shrouded in mystery. Board games were certainly played by the ancient Egyptians and Romans, but nobody knows the rules of these games or whether they were the ancestors of any games played today. The earliest date to which a definite precursor of chess can be traced is about AD 600. Travelling from India via the Arab world to Europe, chess has exerted its peculiar fascination over a wide range of cultures. This universal appeal, stretching for a span of 1400 years, surely indicates that chess taps some deep-rooted elements of the human mind. Chess almost certainly had its origins in a type of war game, and the sporting or competitive element is still one of its most seductive features. The urge to compete is undoubtedly a fundamental part of the human psyche, and while one may argue as to how much of this urge is a result of upbringing and how much is genetically based, the fact is that it exists and is likely to do so for the foreseeable future.
However, chess does not appeal only to the basic desire to win. It also exerts its pull on another important psychological element, the desire to detect patterns and to impose order on chaos. A human playing chess depends not only on memory and ability to calculate sequences of moves, but also on pattern recognition. This often manifests itself on a subconscious level. Somehow, deep within the brain, all the games of chess one has ever seen have made a mark, and the position on the board at any given moment is compared with all these pre-existing patterns. A close match will result in a sudden “feeling” that one knows what the correct plan should be. A skilled human player will know when to trust these mysterious hunches and when to show a healthy scepticism. Often, when a grandmaster is asked why he played a particular move, he will struggle to explain exactly how he came to a decision. It may appear as though he is trying to keep his secrets to himself, but more often it is simply because he does not himself understand the subconscious processes that led him to play a particular move.
This type of process is one of the highest mental faculties of which human beings are capable. By contrast, purely mechanical reasoning, based on calculation, is less distinctive. Suppose, for example, that a businessman makes decisions about whether to invest money in a particular endeavour purely on the basis of financial calculation. Then he might just as well be replaced by a computer, which would be faster and perform the calculations with less chance of error. A real talent for business goes far beyond routine calculations, into the area of judgement and intuition. Just as in chess, a talented businessman will have a lifetime’s experience in his subconscious and this will enable him to make a reasonably accurate decision, even when the information available would result in an “insufficient data” error from a computer. Indeed, his main problem will probably be to try to convince his colleagues of the correctness of his decision. When playing chess, one is alone. There are no colleagues or meetings. One has total authority to implement one’s decisions, and conversely one has to accept full responsibility for the consequences, good or bad. This, too, is one of the appeals of chess. There are few areas in life where decisions can be made without consultation and at a moment’s notice, and there are few areas where the effects are visible so quickly.
The history of chess is one of very gradual development. The rules have evolved over the centuries but have been more or less static for the past 500 years. For half a millennium, chess knowledge has gradually accumulated, but today’s grandmasters still find that much about the game is totally baffling. Now, however, after 1400 years, chess is facing a new challenge from the computer. It is far from clear whether the strongest chess-playing entity on the planet is based on carbon or on silicon. It often seems remarkable to non-chess players that a human has any chance of beating a computer at chess. This arises because of the common misconception that playing chess is all about calculating sequences of moves. The logic then is that since computers are much better at calculating than humans, a computer should normally beat a human. The fallacy here is that, as mentioned above, calculating moves is just one part of playing chess. The mysterious processes of the subconscious are just as important, and these cannot, as yet, be programmed into a machine.
In the 1970s, a human vs computer contest was just a joke, as the poor machines stood no chance at all. Even though they could calculate hundreds of times faster than a human being, the result was a foregone conclusion. At the time, in the artificial intelligence departments of universities all round the world, a great deal of effort was expended on chess programming. The reason was that it was felt that a computer would only play chess successfully when it had been programmed to think like a human being, at least in the limited area of chess. And if it was possible to do it in chess, then why not in other areas of human mental activity? Now, however, the academic interest in chess programming has more or less vanished. Nobody ever succeeded in programming a computer to think like a human being, and all the progress in chess programming has been made by concentrating on what computers do best – calculation. Over the past twenty years the speed of computers has increased enormously and now they can calculate millions of times faster than a human being. What the human does elegantly and with little effort by subconscious pattern recognition, the computer does by “brute force”, i.e. by examining millions of possible continuations and finding the right move by an exhaustive analysis probing many moves ahead. Today’s computers are so fast that the fact that this method is very inefficient doesn’t matter – the computer has megahertz to spare and can afford to waste 99% of its time looking at irrelevant variations that a human would never consider, provided the remaining 1% is spent on the critical lines.
In 1996 the human World Champion, Garry Kasparov, faced the world’s leading computer, Deep Blue, in a six-game match. Most commentators imagined that Kasparov would see off the silicon challenge with little difficulty. There was palpable shock when Kasparov lost the first game. Perhaps Kasparov had underestimated the powers of his opponent; in any event, Kasparov played much better in the remaining games and ended up winning by 4
2. However, Kasparov fared less well in the 1997 rematch and the numbercruncher came out ahead by 3½-2½. Since then, the machines have steadily advanced, and Deep Fritz’s 4-2 win against Vladimir Kramnik in 2006, in which the then world champion failed to win a single game, indicated that the computers had pushed ahead of the top humans. After this, interest in man-machine contests faded since it was apparent that an interesting contest could only be obtained by handicapping the computer in some way.
The lessons of computer chess may have wider implications. Even though the efforts of computer scientists to make computers think like human beings have not been very successful, perhaps this should not be a cause for regret. In chess, at any rate, computers have achieved their current level of performance precisely by not thinking like human beings. The result of this has been a new perspective on chess which has not been provided by 1400 years of human development. Because the processes by which computers select a move are totally different to those employed by humans, computers sometimes come up with an astonishing move which a human would never even consider. Many times in recent years a computer has played a move which the watching humans have dismissed as the result of a programming bug, only for further analysis to reveal the concealed idea behind the move. In other words, the differing perspective of the computer has provided insights which would probably never have been obtained by human analysis. The simple fact is that nobody knows what human beings are missing, and this applies not only to chess.
The limitations of human thought must be there, but little can be said about them because it is impossible to measure the unknown. First of all, our brains are undoubtedly limited by our evolution. Intelligence evolved as a survival characteristic in a world very different from the one we now inhabit. The slow million-year crawl of evolution may have fitted us well for the world in which humanity first appeared, but by comparison the social and technological changes taking place today are lightning-fast. The fact that slightly intelligent apes have developed world-destroying weapons does not imply an ability to manage that same world in a positive way. Moreover, there are probably culturally-based limitations. Human development tends to build gradually from one generation to the next, and only very rarely does it suddenly shoot off at a tangent. Perhaps thousands of years ago there was a fork in the road of knowledge; humanity sped off along one branch, never suspecting that the other existed.
In the absence of any external perspective, we cannot tell how limited our thinking processes are. If we suddenly make contact with extra-terrestrial intelligences, will their thoughts prove to be along utterly different lines to ours, perhaps even to the point of making communication impossible, or will there be enough common ground to make meaningful contact? Nobody can say. However, the progressive development of computers suggests that one day we may be able to create another viewpoint ourselves. Just as the primitive computers of today have shown us new concepts in chess, perhaps one day their successors may show us what we are missing elsewhere. And the first clue will have been provided by a game from sixth-century India.
Symbols and Abbreviations
+ | Check |
++ | Double check |
# | Checkmate |
x | Capture |
!! | Brilliant move |
! | Good move |
!? | Interesting move |
?! | Dubious move |
? | Bad move |
?? | Blunder |
Ch | Championship |
Cht | Team championship |
OL | Olympiad |
Ech | European championship |
Wch | World championship |
Z | Zonal event |
IZ | Interzonal event |
Ct | Candidates’ event |
jr | junior event |
tt | team tournament |
mem | memorial event |
wom | women’s event |
Corr. | Correspondence chess |
(n) | nth match game |
GM | Grandmaster |
IM | International Master |
FM | FIDE Master |
FIDE | Fédération Internationale des |
Echecs (World Chess Federation | |
PCA | Professional Chess Association |
GMA | Grandmasters Association |
USCF | United States Chess Federation |
ECF | English Chess Federation |
When a game mentioned is annotated in The Mammoth Book of the World’s Greatest Chess Games, this is indicated by WGG followed by the game number.
Introduction
Although this is entirely appropriate to be read as a first or second course in chess, it is not a beginners’ chess book in the traditional sense. Likewise, although it contains plenty of high-level material and some truly mind-bending chess puzzles, it is not an experts’ manual. I have written this book in such a way that it provides inspiration and useful information for everyone with an interest in chess, from total beginners to grandmasters.
The result of this, I hope, is a book that you will refer to and dip into for many years to come; a book you will not outgrow as you become an accomplished player.
Why play chess?
Everyone who plays chess has their own answer to this question, and since you have at least picked this book up off the shelf, the game must have an attraction to you.
To children, chess is a cool way to beat other children (or, better still, adults). Winning at chess is far more satisfying than winning in any more primitive type of battle, and has more street-cred than coming top in a maths test (though that is the sort of thing children who play chess tend to do!).
Parents of chess-playing children delight in the mental training the game provides. Children who excel over the chessboard have an uncanny ability to succeed in other fields too.
For adults playing chess at a high level, the thrill of the game is just as great. Adrenaline flows freely during a tense chess game, and a good win feels better than, well, just about anything.
For adults who play chess at less exulted levels, it is a fun pastime, an enjoyable way to spend time with friends or a way to meet people with similar interests at a club. And yes, everyone gets a kick out of winning, no matter how or who against.
These are mainly the external reasons for playing chess. What is it about the game itself that players like? Simply put, the game is beautiful. For all of the supposed complexity of chess, the geometry is simple and elegant. A well-played game has a certain logical crispness about it. Simply seeing a good move on a board can give chess players pleasure. It is a glorious feeling to play a great game, flowing from start to finish.
A chapter-by-chapter walk-through of this book
I am assuming that readers already know how to play chess and understand chess notation. If you do not know how the pieces move, I recommend that you learn from a friend or relative, face-to-face across a chessboard. This is by far the best way to learn how to play chess. If this is not possible, then Appendix A, near the end of the book, is the place to start. Then Appendix B explains how chess games are written down, while the next stage in the traditional programme for newcomers to chess is to learn the basic mates: Appendix C.
If you are up to speed with these basics, then the rest of the book beckons. If your main aim is to improve your chess-playing, then proceed to Part One. There you will find tips, examples and positions for solving. Inexperienced players should work through these chapters in turn from the start of the section on delivering mate, while more experienced players can dip in according to taste; the mates in two should provide entertainment, and the combinations a real challenge. I guarantee that no matter how good you are, you will meet your match somewhere in these positions for solving, although for masters this may not be until the tougher combinations.
Seeing tactics is really the key to playing chess successfully, since they are the building blocks from which everything else in chess is made. Therefore, it is especially important to study and understand these early chapters. Once you have got a good feel for the tactical properties of the pieces, it is time to move on to the section on endgames, openings or attack and defence.
The discussion of endgames is quite brief. My aim here was to present a few of the key positions that will be of most use in practice and to explain the basic concepts of endgame play. There are many weighty tomes of detailed analysis of all manner of endgame positions. My experience is that since the exact positions in the endgame manuals will almost never arise in actual play, it is not so much the specifics of the analysis that are important, but rather the concepts. Playing endgames well is about knowing a few key positions well, knowing what to aim for and analysing a great deal at the board.
In the section on openings my aim has been to explain the spirit of each opening and give you some idea of the typical plans and strategies available to both sides. I feel this is far more useful than presenting a lot of detailed analysis. Once you have identified openings that appeal, you will be in a better position to understand detailed monographs on the individual openings, should you decide further study is needed. I have also indicated a great many traps in the openings.
Even if you have no great interest in studying openings, there is much of interest in the openings section. The strategic examples are all highly instructive illustrative games that will repay close examination.
The chapter “Attack and Defence” was a lot of fun to write. Here we see standard sacrifices (sometimes successful, sometimes not) and plenty of examples of creative attacking, defensive and counterattacking chess. It is in attacking play that tactics and strategy come together.
Talking of strategy, you may be wondering where the section on chess strategy has gone. I decided that it was too important a subject to be compartmentalized, and so the discussion of strategy runs throughout the sections on openings, and attack and defence. The glossary also provides a wealth of information on strategic concepts and could very well be read as a course in the basics of chess strategy.
The second part of the book takes a general look at the chess world and is the place to go if you wish to discover more about how you can pursue your interest in chess, whether by playing club or tournament chess, using computers or by getting online. These are exciting times for chess, since the game is so well suited for playing online, and chess data can be transmitted so efficiently in electronic format. For a time in the 1990s, the battle for chessboard supremacy between the strongest human players and the most powerful computers raged, but now the emphasis is more on cooperation between the two. The puzzles chapter allows you, amongst many other things, to test how well you can cooperate with your own computer.
The glossary in the third part of the book is as detailed as I could make it, with just about every significant chess term I could think of defined and discussed. It is worth taking a look at the glossary even if you don’t have anything specific you need to look up, since a lot of the entries are entertaining or instructive.
There are many people I should thank for, in one way or another, making this book possible. Firstly, Mark Crean at Robinson Publishing, who first approached me with the idea of a big-value general chess book, and all the other staff at Constable & Robinson deserve thanks, notably Mark’s successors, Krystyna Green, Pete Duncan and Duncan Proudfoot. It has been a pleasure to work with such a highly professional publishing company. John Nunn has been a great help; I would like to thank him for his thought-provoking foreword (“I’ve never before seen a foreword containing Indians, aliens and computers” – Mrs Petra Nunn) and general technical assistance. John also provided plenty of ideas, directly and indirectly, for the content of the book. Indeed, a great many of the people I have met since I first learned how the pieces move thirty-eight years ago have in some way provided ideas for the book or helped clarify what my aims should be. In particular I would like to mention Frederic Friedel, Yasser Seirawan, Jonathan Levitt, Reg Burgess, Andrew Savage, Gary Quillan, Sean Elliott, Tyson Mordue, Natasha Regan, Dr Heather Walton, Niels Højgård, Jakob Bjerre Jensen, Steffen Pedersen, David Norwood and Steve Davis. I should also thank my mother and sister who proof-read some sections of the book. I apologize to anyone I have forgotten to mention.
To conclude, I wish you many years of pleasure using this book, and hope that it provides you with a deep understanding of chess and the people who play it.
Graham Burgess
London 1997
(minor updates to this introduction, 2000 and 2009)
Dedication
This third edition is dedicated to my fiancée, June Mary Stengel.
Introduction to the Second Edition
In this new edition, I have sought to bring the book fully up to date in a number of respects. Firstly, I attended to any typos that had found their way into the first edition. Next, I employed a new automated procedure (developed in 1997) to check all the moves for legality and accuracy of notation, and then ran a computer-check over all the analysis. This threw up a number of points, which led to a good deal of new analysis, and in some cases made it necessary to replace games and positions entirely. For the most part though, the analysis stood up to scrutiny, and remains unchanged, but may now be considered computer-approved.
The next task was to bring the content up to date by addressing developments in the fields of computer chess and online chess. In particular, there is a completely new section in the chapter on Computer Chess, discussing the abilities of the latest generation of chess-playing computer engines. Finally, it was necessary to update any topical content, such as the state of play (or non-play) in the world championship.
Graham Burgess
Bristol, England 2000
Introduction to the Third Edition
Enough time has passed since the first edition of The Mammoth Book of Chess that I have now had the experience of players telling me that it was their first book, and even their favourite book, before sitting down at the board – and defeating me. Naturally, I have mixed feelings about this, but I am pleased that this book has made such an impact.
This third edition features a completely new chapter on computer and Internet chess, given how drastically these aspects of chess have changed in the intervening time. I have also added an extra chapter of 60 puzzles which I hope readers will have many hours of pleasure attempting to solve. If they prove too difficult (always an author’s main fear when setting puzzle positions), then please view them as additional examples to complement those in the earlier chapters of the book. Naturally, I have also taken the opportunity to update the book in a number of other respects (particularly the opening coverage), but most of the other material remains largely unaltered.
Finally, I would like to thank the staff at Constable & Robinson for their enthusiasm for this project, their generous allocation of an extra 32 pages, and for their patience when some unexpected changes in my personal situation led to a delay in delivering the new text.
Graham Burgess
Woodbury, Minnesota 2009
Frequently Asked Questions
There follow some of the typical questions that chess players get asked by non-players or casual players, with typical answers – or at least my answers.
How far ahead do you look?
Ah, that old chestnut! It varies a lot. In some positions it is possible to look ahead many moves, generally when there is very little material left on the board, or when many of the moves are totally forced. In other positions there is no point calculating – when there are no forcing variations it can be better to think generally about the position and find simple ways to improve it. In some sharp positions where it is not possible to get to the bottom of the tactical variations, chess players will often let their intuition be the main guide in their choice of move.
That isn’t the sort of answer you wanted though. In a typical middle-game position (if such a thing exists) with some possibility of sharp tactics, but nothing too forcing or complicated, then a good player will typically look ahead three to five moves by both sides, concentrating solely on the plausible moves – this is where intuition comes in. How many positions this amounts to is hard to judge. Consciously, a player may be aware of looking only at a few dozen positions that arise in the variations he looks at. Subconsciously, hundreds of positions will flash past his mind’s eye, but little conscious thought is needed to dismiss those that embody dreadful ideas. Throughout this process, the player will be looking to identify any particularly critical variations that demand more searching analysis.
How do you become a grandmaster?
This is far easier to explain than to do! There are some events (e.g. world junior championship) in which the winner is awarded the title automatically, but most grandmasters gain their title by achieving grandmaster norms. These are exceptional results in international events. If a player scores enough points against sufficiently strong opposition, then he achieves a norm. When he has achieved norms equivalent to a total of 24 games, then if his rating is sufficiently high, he is eligible to receive the title. Most grandmasters achieve their title by scoring three norms of 9 to 11 games, but there is nothing to stop a player gaining the title in one 24-round event!
Does chess require a great deal of patience?
No. In appearance the game may look like one in which patience is essential, but the thinking behind it is mostly violent. Each side is trying to destroy the other. This is not a game of peaceful coexistence, where one tries to coexist slightly better than the other. True, once a high level of skill has been reached, some games can reach technical positions, which become a war of attrition, but even then it is often a slow build-up to a violent finish.
Do the games take a very long time to finish?
Not necessarily. It is entirely possible to play a game of chess in just a few minutes when using a chess clock. When playing for fun (or perhaps for a stake of some sort), one of the standard time limits is five minutes for all the moves – so the game lasts a maximum of ten minutes. Some players prefer even faster time limits – for instance one minute for all the moves. True, the quality of such games is not too good normally! Another way of playing fast games is to use a “lightning buzzer”. This makes a noise every ten seconds (or whatever), and the player whose turn it is to move must make his move at that moment. As for tournament chess, there are plenty of quickplay events, in which each player is allotted twenty to forty minutes for all the moves in each game. In standard tournament play each player has two hours for the first forty moves, and an extra hour to reach move sixty. This does not seem slow if you are playing a tense game! It is true, however, that some forms of chess do take a long time. Postal games can take months or even years, while there is the story of one postal game being played at the rate of one move every year.
How can humans hope to play successfully against powerful computers?
Hmm. A few years ago this question would have been “how can computers hope to play successfully against powerful humans?” In purely calculating terms, computers have a huge advantage. Even the primitive chess computers of the mid-1980s were strong enough to see some intricate tactics. However, computers have no real concept of long-term planning, and no intuition. Put a human up against a strong computer in a position with the pieces randomly scattered over the board, with nothing from which the human can take any bearings, and silicon will come out on top. However, such positions don’t occur very often in chess games. A skilful human chess-player can guide the play along more intuitively graspable lines, and so give the computer more problems. However, even this is becoming too hard, and as of 2009, even the best players in the world struggle to take many points off the best computers; indeed, this type of match is becoming a rarity. That is not to say that computers comprehensively outclass humans though. Computers still miss ideas that humans see readily, and sometimes choose moves that are obviously bad. A computer working with human guidance will play and analyse far better than either in isolation, and this human-computer cooperation has been one of the major driving forces behind the sharp change in playing style at the top levels of modern chess – see the chapter on Computer Chess for more in this topic.
Why don’t more women play chess?
Good question. The reasons generally advanced are social conditioning, or women tending to be less aggressive by nature. I tend to think that most women are much too sensible to persist in playing a board game unless they can become really good at it. Men are perhaps more obsessive. Quite simply, I don’t think anyone really knows why chess doesn’t appeal to more women, or has even advanced a particularly good explanation.
How come there are so many chess books? What is there to write about?
The market for chess books is substantial since there are many ambitious chess players to whom it is important to be up to date with chess theory, since this gives them an edge over their opponents. If you’re spending a lot of time studying chess, there is nothing more annoying than losing a game simply because the opponent is better read. Many books are about openings. Ambitious players tend to specialize in particular ways of starting the game. In a major chess opening, of which there are many, there are hundreds or even thousands of important new master-level games each year. Reading a recent book on the opening in question is the best way to keep up to date. There is also a good market for general books. The understanding of chess strategy does not stand still, and while one could reach a certain level by studying only the games of the “old masters”, one would also be missing out on a lot of new dynamic ideas.
Isn’t chess getting played out? Don’t the top players play most of the game from memory?
This is a common misconception. There are far more possible games of chess than there are particles in the known universe, and the number of possible chess positions, though far fewer, is still astronomical. While it is true that in some openings there are main lines that extend past move twenty, this is not a sign that chess is being played out – just that some of the main highways have been extensively explored. That does not imply that there isn’t a great deal of unexplored territory. And once the known territory is left behind, the players are on their own.
I’m just an ordinary social player. How long would it take a grandmaster to beat me?
If you play sensible moves, then no matter how strong your opponent may be, he will not be able to force a quick checkmate. Expect any mistakes to be punished quickly, and to come under pressure if you play passively. Against a grandmaster, a player below club level would be doing well to avoid serious mishaps in the first twenty moves, and could be proud of reaching move thirty alive. In terms of time taken over the moves, a top-class player could play more or less instantly under these circumstances. It is only when the players are evenly matched that the course of the game depends on strategic subtleties or long-term plans.
Can anyone who didn’t learn chess when they were a young child hope to become any good?
It depends what you mean by “any good”! Most players who go on to join the world élite took up the game when they were very young, but it is not unknown for those who started to play chess in their late teens to become good international-level players or grandmasters. However, I’m not aware of anyone who started to play chess as an adult becoming a grandmaster. However, if your ambitions are to reach a good club or county level, then whatever your age, this is an entirely feasible aim. Get hold of a few books, a reasonable chess computer and visit your local club, and don’t get too upset if you lose a lot of games to start with. Those who take up chess relatively late in life can often become successful in correspondence chess, since in the slower form of the game, speed of thought is not so critical as when playing against the clock – positional understanding, which can be learnt, and a methodical approach count for a great deal. And you can verify everything with a computer, but check the rules of the individual event if you want to have a clear conscience...
Who is really the World Champion, and what’s all this business with FIDE and the PCA, BGN, WCC, etc.? I’m interested in the details.
From 1993 to 2008 it was a rather complicated mess, and there are still some loose ends that could easily become frayed over the next few years. But the good news for chess as a whole is that there is now (as I write in late 2009) a single, undisputed World Champion: Viswanathan An-and from India. But before then...
Garry Kasparov had been the “official” FIDE (Fédération Internationale des Echecs – World Chess Federation) Champion up to 1993, when he broke away to form a new organization, the PCA (Professional Chess Association). Under the auspices of the PCA, he defended his title against the challenger who had won FIDE’s candidates cycle, Nigel Short. Thus the formal legitimacy of both players was obtained by successes in FIDE events. Following the breakaway, FIDE disqualified both players. Under FIDE’s rules, Karpov and Timman, the two highest placed men in the candidates’ events who had neither been disqualified nor had lost a match to anyone still involved in the cycle, contested the then vacant “official” FIDE World Championship. It did little for the credibility of the FIDE match that both these players had lost matches against Short, who in turn was comfortably defeated by Kasparov. Karpov, who had been FIDE Champion 1975–85, won the match.
Most players tended to accept Kasparov as the real champion, but several factors clouded the issue greatly. Kasparov’s organization, the PCA, lost the sponsorship that it had secured from the microprocessor producers Intel. The PCA then ceased operations after just one more title match, Kasparov’s successful defence against Anand in 1995. FIDE’s own championship was plagued with delays in holding Karpov’s next defence, against Kamsky. The match eventually took place in 1996 in Elista, after plans to play in Baghdad had caused outrage around the chess world. FIDE subsequently adopted a knockout format for its world championship, which, while an interesting event in itself, held little credibility as a World Championship. Several key players didn’t take part, and the format tended to produce a new champion each year (generally, but not always, from the world’s top 20 players), as the statistical probability of even a clearly superior player coming through a whole series of mini-match victorious is extremely small.
Meanwhile Kasparov’s attempts to organize a credible world championship had gone further awry. In 1998, Kramnik and Shirov (taking Anand’s place, who declined to take part for contractual reasons) were “appointed” to play a match, with the winner to challenge Kasparov. After Shirov unexpectedly beat Kramnik, it proved difficult to find adequate sponsorship for a Kasparov–Shirov match. At the end of 1998, Shirov was left out in the cold, with Kasparov inviting Anand, who had by then established himself as clearly World No. 2, to challenge him directly. Even for this match, sponsorship proved difficult to find. Russia’s Vladimir Kramnik was then reappointed challenger, and he unexpectedly defeated Kasparov in a match in London in 2000, largely by stifling Kasparov’s creativity with very solid chess.
This was to be Kasparov’s last world championship match, as he was granted no rematch.
Various plans and organizations came and went, before Peter Leko qualified through a different cycle again to face Kramnik, and narrowly failed to lift the crown.
Until his retirement in 2005, Kasparov remained the dominant figure in world chess, and no championship that didn’t involve him in some capacity was going to have much credibility. Once he was out of the picture, a reunification plan had a chance to become reality, despite the many aggrieved parties that both world championship cycles had left in their wake, and the obvious difficulties involved in getting two men to sit down to contest a title that they both believed they had already earned, and with FIDE never admitting that their championship had ever been anything other than the “real” one. But the damage to chess as a whole from its highest-profile event being diluted into two rival cycles was evident to all, and the impetus for reunification looked set to sweep all obstacles from its path.
Without going into all the ins-and-outs, Veselin Topalov from Bulgaria won a world championship tournament in 2005. This had been intended as the reunification event, but Kramnik refused to play, still leaving two rival champions. Kramnik and Topalov contested a bitter match in 2006 (so bitter that the reunification process nearly failed), with Kramnik winning eventually. In 2007, the process called for a further world championship tournament, which was won by Anand, ahead of Kramnik. Those of a traditional frame of mind were disappointed that what had generally been a matchplay title had been decided in a tournament. They could finally be content when in 2008, An-and defended his title with a decisive match victory over Kramnik: the line of succession was intact, and the title was reunified to the satisfaction of all. Or most, at any rate.
Delivering Mate
The king is not a very fast moving piece. He can move only one square at a time, and so, even on an open board, has a maximum of only eight squares at his disposal, and at the edge of a board a mere five, while in the corner, he can move to at most three squares.
Checkmate occurs when the king is attacked and there is no way of stopping the attack (whether by taking the attacking piece or putting something in the way), and all of the king’s possible flight squares are either attacked by enemy pieces or blocked by “friendly” pieces.
It is not difficult to mate a king. If you have several pieces near your opponent’s king, and his defences are not in order, you should expect to find a mate. Likewise, make sure your own king has protection when he needs it – but more on that in the later chapter on attack and defence.
If you are an experienced player, I suggest you skip this introduction and the 25 novice warm-up positions.
To introduce you to a systematic way of thinking about checkmate, let’s consider how many squares in the king’s field (i.e. the square he is on, and those he might be able to go to) each piece can attack – see the following diagrams.
First, let’s consider the most powerful piece, the queen.
A queen can attack six squares in the king’s field (only five if not giving check). This leaves only three to be covered by other pieces.
A rook can attack four squares in the king’s field, or only three if it is giving check.
A bishop can attack three squares in the king’s field (only two if not giving check). All of these squares are of the same colour.
Next we consider the knight, which makes up for its short-range move by moving in a way that no other pieces can.
A knight can attack two squares in the king’s field. Like the bishop, all the squares are of the same colour, though the colour squares that a knight attacks changes each time it moves.
It is all too easy to forget that the humble pawn can also participate in mating attack. A pawn can attack two squares in the king’s field (only one if giving check).
Let us also not forget that the king itself can also help to deliver mate to his opposite number.
A king can attack three squares in the enemy king’s field (and cannot of course give check).
If in each case the above comments are not immediately clear, then I suggest you write down a list of the squares attacked by each white piece in the diagrams. Answers are given on this page.
One conclusion we can draw immediately is that the queen is a very powerful mating force in itself, and needs only a little help to deliver mate. A single piece attacking a square next to the enemy king is often all the queen needs. If you think of chess as a medieval war game, then this is the equivalent of needing only the most menial spy in the enemy palace – then a state visit by the queen (see here) wins the war in itself!
Since the rook attacks squares in a straight line, it can be particularly deadly against a king at the edge of the board.
The knight should not be underestimated. Since it moves in a different way from the other pieces, it is the perfect complement to them. Indeed a queen and knight work together so well that when they are buzzing around a king, there is more often than not a mate.
Two bishops also complement each other well, whether attacking along parallel diagonals or at right angles to each other.
This chapter features a series of positions that test your ability to deliver mate. First, here’s a brief look at some standard mating patterns.
Note that in many of the diagrams that follow, only the pieces relevant to the mating idea are shown; in a real game situation there would be plenty of other pieces present.
The Back-rank Mate
This is one of the simplest mating ideas, but a tremendously important one. A rook (a queen is also ideal for the purpose) attacks all the squares along the king’s first rank, while a row of pawns prevents the king from advancing to avoid the mate.
White plays 1 d8#.
In games between inexperienced players, it is all too common a sight for the player who has been winning to fall victim to a back-ranker. “How can they mate with just a rook?” It is a cruel and bitter blow to lose a game in this way. The simplest way to avoid all risk of a back-ranker is to move one of the pawns in front of the king one square forward. However, I would recommend this precaution only when the game is fully under control and you can spare the time. While the game is still tense, to play any of the moves ...f6, ...g6 and ...h6 not only wastes time, but may also constitute a weakness that invites an attack.
At top level, back-rankers are important too. Not generally as a one-move mating attack, but the value of a complex tactical sequence may hinge on a back-rank trick. (See the glossary entry for Back-rank Mate.)
The back-ranker is also known as the Corridor Mate, though this term also incorporates rare cases (generally in problems) where “friendly” pieces block the king’s movement forwards and backwards, or else on both sides.
Smothered Mate
If you thought “friendly” pieces didn’t live up to their name in the back-rank mate, here they are positively evil! In a smothered mate, a knight gives check, but this is enough to mate, since all of the king’s possible escape squares are occupied.
It is a bit much to expect that the opponent will block off all of his king’s escape squares and allow a knight to hop in and give mate, so generally a sacrifice will be necessary. Here is a very simple example to set up a smothered mate:
The black king has only the g8-square to which it might flee, so White lures the black queen onto that square: 1 g8+
xg8 (there is no other way to get out of check) and then 2
g6# finishes off nicely.
The idea of smothered mate is by no means new. The earliest recorded example is from half a millennium ago, in 1497, not long after the queen’s powers had been extended:
1 e6+
h8
1...f8 allows instant mate by either
2 f7# or 2
d7#.
2 f7+
g8 3
h6++
3 d8+ also forces mate – by modern standards an alternative solution is a major flaw in a composition.
3...h8 4
g8+!
xg8 5
f7#
This position was published by Lucena in his chess manual. It is therefore rather rough on him that in common chess parlance the name Philidor is generally associated with this idea. To compensate for this, a standard, and very important, position in the theory of rook and pawn versus rook, first published by Salvio in 1634 is generally known as the “Lucena Position” (see the chapter on endgames, here).
Mate with the Queen
The simplest way to give mate is to put your queen right next to the opponent’s king, provided your queen is defended, of course. Then only a few squares need to be denied to the king for it to be mate; none if the king is at the edge of the board. The following are a few examples.
Here a pawn provides the support, and the edge of the board prevents the king from running, so...
1 g7#
Here’s another, which should be very familiar.
This position has arisen after the moves 1 e4 e5 2 c4
c5 3
h5 (a bad move played millions of times by novices) 3...
f6 (an even worse move, also unfortunately played millions of times by other novices). Black’s last move was a blunder; instead 3...
e7 gives Black an excellent position. White now plays:
4 xf7#
Here’s a more sophisticated idea, often relevant when the king has been dragged out into the open, and the queen is chasing it towards hostile pawns:
1 f6#
A very economical mate. One pawn covers the two squares the queen cannot reach, while the other pawn defends the queen.
Mate with Several Minor Pieces
Here are some of the most important patterns:
White’s minor pieces dive in and mate the king:
1 xf7+
e7 2
d5#
This finish is characteristic of Legall’s Mate, which is a drastic tactical method of breaking a pin.
Two knights can suffice to mate a king when he is short of squares:
1 f7# finishes off nicely. Note that in general knights are more effective when standing next to each other than when defending one another.
Here are two examples of a pair of bishops delivering mate:
1 g6# is very light compared to some of the mates we have seen. It’s very easy to miss such ideas at the board.
1 d5# is the finish this time.
Now we move on to the positions for solving. The first twenty-five positions are intended as warm-ups for novices, and should not take too long to solve, but don’t worry if you get stuck on a few – we all have mental blocks now and then. I have provided some rather generous clues, to some of the positions, in the above diagrams. If all else fails, consider every legal move.
As a rough guide, strong players should solve each position in just a second or two, while ordinary club players should not take long either.
If you have problems solving them, set the position up on a board and concentrate as though you were playing a game.
In the solutions, I note any tactical themes that occur in the positions. These ideas constitute an armoury of checkmating ideas that will help you throughout your chess career.
25 Novice Warm-ups
1) White to play and force mate in two moves
2) White to play and force mate in two moves
3) White to play and force mate in two moves
4) White to play and force mate in two moves
5) White to play and force mate in two moves
6) White to play and force mate in two moves
7) White to play and force mate in two moves
8) White to play and force mate in two moves
9) White to play and force mate in two moves
10) White to play and force mate in two moves
11) White to play and force mate in two moves
12) White to play and force mate in two moves
13) White to play and force mate in two moves
14) White to play and force mate in two moves
15) White to play and force mate in two moves
16) White to play and force mate in two moves
17) White to play and force mate in two moves
18) White to play and force mate in two moves
19) White to play and force mate in two moves
20) White to play and force mate in two moves
21) White to play and force mate in two moves
22) White to play and force mate in two moves
23) White to play and force mate in two moves
24) White to play and force mate in two moves
25) White to play and force mate in two moves
25 Trickier Mates in Two
I hope you didn’t have too many problems with those positions. Here are twenty-five rather more complex mates in two. The ideas tend to follow on logically from those we have seen, but are more deeply hidden, or combine various ideas. Nevertheless, experienced players should sail through this test as well.
1) White to play and force mate in two moves
2) White to play and force mate in two moves
3) White to play and force mate in two moves
4) White to play and force mate in two moves
5) White to play and force mate in two moves
6) White to play and force mate in two moves
7) White to play and force mate in two moves
8) White to play and force mate in two moves
9) White to play and force mate in two moves
10) White to play and force mate in two moves
11) White to play and force mate in two moves
12) White to play and force mate in two moves
13) White to play and force mate in two moves
14) White to play and force mate in two moves
15) White to play and force mate in two moves
16) White to play and force mate in two moves
17) White to play and force mate in two moves
18) White to play and force mate in two moves
19) White to play and force mate in two moves
20) White to play and force mate in two moves
21) White to play and force mate in two moves
22) White to play and force mate in two moves
23) White to play and force mate in two moves
24) White to play and force mate in two moves
25) White to play and force mate in two moves
Solutions to Delivering Mate
Explanation of diagrams on pages 14–15:
Queens: the f6-queen attacks c6, d4, d6, e5 and e6. The c4-queen attacks c5, c6, d4, d5, e4 and e6.
Rooks: the e6-rook attacks c6, d6, e4 and e5. The d3-rook attacks d4, d5 and d6.
Bishops: the f3-bishop attacks c6, d5 and e4. The d6-bishop attacks c5 and e5.
Knights: the f7-knight attacks d6 and e5. The e3-knight attacks c4 and d5.
Pawns: the e4-pawn attacks d5. The d4-pawn attacks c5 and e5.
King: the white king attacks c4, d4 and e4.
25 Novice Warm-ups – Solutions
1) 1 d8+
e8 2
xe8#
The simple back-rank mate has claimed countless victims. Related ideas can decide games at international level, so look out for them!
2) 1 xf7+
e7 2
d5#
White’s minor pieces cooperate very well here. This is the finish of Legall’s Mate.
3) 1 g8+
xg8 2
f7#
This is perhaps the simplest mating combination involving a queen sacrifice, but also a beautiful and striking one. It is named Philidor’s Legacy, after the great French champion of the eighteenth century, André Danican Philidor, although the idea dates all the way back to Lucena’s 1497 manuscript.
4) 1 e7+
h8 2
f7#
A simple mate with two knights. One knight forces the king into the corner, and the other delivers the killer blow.
5) 1 c3+
a1 2
b2#
A typical finish to the mating procedure with bishop and knight versus king. Note that the king must be mated in a corner on which the bishop can cover the corner square, and that White must be careful not to give stalemate.
6) 1 c8
1 c8 is stalemate, and only a draw!
1...a6 2
a8#
Remember to look out for stalemates and that when you promote a pawn you do not have to take a queen. White could also have won here (though not given mate in two) by playing 1 d7 and then 2 c8
.
7) 1 a2+
h8 2
xf8#
The bishop check forces the king away from the defence of the bishop, so the rook can finish the job with a standard back-ranker.
8) 1 b7+
a8 2
b2#
This is a typical mating finish to a “Windmill” combination, of which we shall see more in the chapter on tactics. Note that the rook must go to b2 in order to prevent the black queen from taking the bishop.
9) 1 d6+
a8 2
b7#
A typical finish when forcing mate with two bishops against a bare king.
10) 1 g6
g8 2
a8#
A typical finish when mating with rook against a bare king. It is characteristic of the whole procedure for the white king to place itself a “knight’s move” away from the black king when the rook controls the line separating them. Then, if after Black’s reply the two kings face each other directly, a rook check will force back the sole king or, as here, be checkmate.
11) 1 h6 a1
Or 1...b1 2 g7#.
2 g7#
It doesn’t matter that Black promotes first – White gives mate! When pawns are racing to promote, it is generally good to have your king in front of the enemy pawns – but only if he slows them down or stops them advancing! Otherwise, he might just encourage them to advance at double speed, with checks or even mate.
12) 1 f6+ and no matter what Black plays, 2
xh7# follows. Black has left it a little late in playing the defensive move ...
g6! This is a typical attacking ploy by White in queen’s pawn openings.
13) 1 g6+
g8 2
h7#
This is a standard attacking idea, which may escape a player’s attention, especially when this type of situation arises a few moves into a variation. One sees a perpetual check, with the bishop moving between h7 and some other square on the b1–h7 diagonal, forgetting that this “other square” could be g6, preventing the black king from escaping from the mating net.
14) 1 f6 +
1 xh6+?
f8 2
xg7+
e8 allows the king to sneak out.
1...f8 2
xg7#
A simple forced mate, illustrating, if nothing else, the value of an open file towards the opponent’s king – and of course the right to move!
15) 1 a8+
1 c6+? bxc6 (and not 1...
xc6? 2
a8#) permits the king to run out via b7.
1...xa8 2
c6#
Rook and knight are very effective at mating kings in corners!
16) 1 c6 and 2 b7# follows. Here we see the vulnerability of the king in the corner, and the power of advancing pawns, even when promotion is not on the cards.
17) 1 c6+
xc6 2
e6#
The knight sacrifice simply diverts the bishop from covering the e6-square. I hope the rather irrational nature of the position did not distract you from this essentially straightforward idea.
18) 1 xf6+
xf6 2
f5#
The thought “if only the queen weren’t there” should have helped you find this move. The queen just needs to vacate f5 in such as way as to avoid disturbing things too much. Then the knight hops in and finishes the job.
19) 1 h7++
g8 2
h8#
This is the end of a so-called “staircase” mate. Everything is done with double checks, so the attacking pieces being en prise is irrelevant.
20) 1 d6+
d8 2
a5#
This is the sort of thing that might happen in the early stages of a game, though Black would have had to have been exceedingly incautious. Having said that, I caught a strong county-standard player with something almost as bad in a match once!
21) 1 f6+
f8 2
h6#
A pleasant geometrical mate, and an illustration that it is occasionally even worth sacrificing a whole queen to get rid of a fianchettoed bishop!
22) 1 g5++
e8 2
d8#
A double check forces the king back home to e8, where White gives mate rather economically. This is a simplified version of an idea that we will see in various traps in the chapters on chess openings.
23) 1 xh5+
xh5 2
g6#
Essentially, this is a variation on Fool’s Mate, with a decoy of the black rook thrown in. It is also the final sequence of the short game featured in the children’s chess book The Amazing Adventures of Dan the Pawn! The serious point is, of course, that one must be extremely careful when advancing kingside pawns when undeveloped.
24) 1 xa7+
xa7
Or 1...xa7 2
b6#.
2 c7#
This sort of thing should become second nature. The bishop is the only piece stopping c7 being mate, so any means of diverting it must be examined. When one sees that the knight cannot capture on a7, the picture is complete.
25) 1 e5+ dxe5 2
d1#
A surprisingly abrupt finish, until you consider that the black pieces are doing everything but defend in numbers.
25 Trickier Mates in Two – Solutions
1) 1 g8+
xg8
Or 1...xg8 2
f7#.
2 f7#
This is of course the simple Philidor’s Mate (see here), but with the knight also covering g8. It makes no difference here, but I once discovered to my cost in a lightning game that if the rook is on f8 and the knight on f6, there is no mate!
2) 1 g6+
The knight opens the queen’s line and diverts the key defensive pawn.
1...hxg6 2 h6#
The clue here was that the black king was extremely short of squares, and so virtually any checks are going to be forcing moves, and should be examined if a mate seems plausible.
3) 1 xb7+
xb7 2
d5#
As we see, having plenty of pieces around a king does not mean that he is defended! Quite the contrary if all they do is box him in.
4) 1 g4 and 2
h6# is unstoppable. This is a fairly typical mating net, and shows a potential problem if a bishop abandons its fianchetto position.
5) 1 e8+
xe8
Or 1...f8 2
xf8#.
2 xh7#
A simple piece of diversion, but note the long-range power of the bishops!
6) 1 xf7+
xf7 2
h6#
Black’s bunched pieces are worse than useless here, as White’s minor pieces cover all the right squares. Of course, in a real game it would be just as good to give mate in three by the simpler 1 h6+
h7 2
xf7+
xh6 3
g7#.
7) 1 xe6+ fxe6
Or 1...e7 2
xe7#.
2 g6#
This type of mate is one that Black must look out for in some of the sharper lines of the Sicilian (see here) where Black delays his kingside development in favour of pursuing arguably greater strategic aims.
8) 1 h8+
xh8 2
xh8#
This is an X-ray combination. In the start position, White covers the h8-square twice (queen and h1-rook) while Black is also on it twice (king and bishop). Nevertheless, White can sacrifice his queen on this square with decisive effect since the c3-bishop “X-rays” through the f6-bishop to h8.
9) 1 a8+
xa8 2
e8#
The white queen decoys the black king into a double check that just happens to be mate. It matters not that both checking pieces are attacked; they cannot both be taken at once.
10) 1 xc6+ bxc6
Other possibilities are 1...c7 2
xc7# and 1...
b8 2
xb7#.
2 a6#
This is a fairly standard queen sacrifice to open up an apparently secure queenside. A variation on this theme has a white bishop controlling the h2-b8 diagonal, mate being delivered by the two bishops alone.
11) 1 e8+
xe8
Or 1...g8 2
xf8#.
2 d6#
Again, a queen sacrifice lures a king into a double check, which, thanks to the unfortunate disposition of the black pieces, happens to be mate.
12) 1 g6 and 2
h8# follows inevitably. This idea is important in practice, as an important defensive idea is to eliminate a bishop attacking along the a2-g8 diagonal. If the battle is close-fought, the attacker will need to seek ways to keep this bishop alive long enough to help land the decisive blow.
13) 1
h6+
The knight sacrifice diverts the bishop off the long diagonal.
1...xh6
Instead 1...h8 2
df7# is a simple knight mate.
2 h8#
14) 1 g7 and Black can do nothing about 2
a2#. This is, I admit, a rather unnatural position, but then the idea embodied in it is a spectacular one. Indeed, the simultaneous opening of the line for the white rook, and blocking of lines for the black queen and g8-rook is the sort of theme one finds in chess problems. Note that 1
xh8 not only fails to force mate in two, but also loses: Black plays 1...
g5 or 1...
g1+ 2
xg1
c5+ 3
f1 b5.
15) 1 b7+
xc6
Or 1...d8 2
f6#.
2 d8#
A beautiful finish, which I must admit is based upon the game Runau–Schmidt, which you can find as a trap in the Openings section (see here).
16) 1 xb7+
Whichever rook captures the queen, it is walking into a pin, and so cannot parry a check from the white rook.
1...bxb7
Or 1...axb7 2
a1#.
2 e8#
17) 1 xh7+
xh7 2
h3#
This is quite a standard mating pattern, which often occurs in practice. It is worth watching out for knight checks on e7 (or by Black on e2), since the queen and rook can easily be in the right positions to give this mate.
18) 1 f6
A truly spectacular move, threatening mate on f7.
1...gxf6
Otherwise White carries out his threat: 1...xd5 2
xf7# or else 1...
xb5 2
xf7#.
2 xf6#
Another smothered mate. This is reminiscent of a trick Black can pull off in the Grünfeld Defence – see the traps in the Openings section.
19) 1 xf8+
xf8 2
h8#
Essentially, this is just a simple back-ranker, set up by a queen sacrifice.
20) 1 g4
Note that this move carries no threat at all, but puts Black in zugzwang.
1...h2
Black’s only legal move sets up a mate in one by denying the black king its only flight square.
2 f2#
21) 1 a8+
1 c7+? is no good since 1...
xa2+ is check.
1...xa8 2
c7#
Double check, and mate. The black king had to be decoyed onto a8 so that when the knight discovered check from the white queen, it also gave check itself.
22) 1 f6 and 2
h7# follows, unless Black moves his e7-knight, whereupon 2
g8# is the finish. The battery from the c3-bishop doesn’t come into the solution at all here – it was just a red herring. In real games you will also need to decide what is relevant and what isn’t!
23) 1 a8+
Decoying the black king into the corner. Instead, 1 xa7+ is not so good, since the king does not have to take the knight: 1...
c7 and the king walks.
1...xa8 2
c7#
24) 1 g7 and no power in the world can prevent 2
c7#. Black’s pieces are just too badly placed.
25) 1 e1
Zugzwang – White does not threaten mate on the move, but Black now has no decent move. I ought to apologize for the somewhat unnatural position, but it was mainly to test whether you were sparing a thought for what the opponent could do, rather than just what you can achieve by force.
1...b6
Or 1...c7 2
xc7#.
Other bishop moves give White a choice of mates.
2 xb6#
Tactics
In many sports, the word “tactics” refers to the aspects that involve the deepest thought: out-psyching the opponent, or the long-term planning, for instance in pool or snooker. The fact that tactics in chess are the shortest term factors, upon which the medium-term planning and strategy are based, reflects two things: that chess is quite deep, and that it is a game of complete information, in which executing each move is not a problem. If, for instance, pool and snooker were not played using cues and balls, but on a computer that executed the chosen shot exactly as it was intended, then the tactics (e.g. snookering the opponent, safety shots, etc.) would soon become the building-blocks upon which the real strategy of the game was based.
Tactics in chess are the interactions between the pieces that are any deeper than simply capturing material that the opponent has blundered away.
The purpose of this short chapter is to provide an introduction to the main tactical methods that are important in practical chess. The main thing to bear in mind is that it is not so vital to know the precise names of individual tactical devices, but rather to know how to use them to further one’s plans at the board and to put them together to produce combinations. That’s why this chapter is short, while the next, where we get to the interesting stuff, is long.
Checkmate
This, of course, is the most important tactical device of all!
Destruction
A very simple idea: if a key piece is holding the opponent’s position together, it makes sense to remove it, even at a considerable material cost.
Now 1 a8+ would have no impact: Black could reply 1...
d8. So White plays 1
xc6!, destroying the knight that is enabling Black to defend against back-rank mates. Then after 1...bxc6 comes 2
a8+, mating.
Another very typical destructive theme is a sacrifice to shatter the pawn cover in front of a king. We shall encounter this many times throughout the book.
Tip: try to visualize what might happen if a particular piece did not exist on the board. If you like what you’re seeing, look for ways to destroy the piece in question!
The Fork
This is one of the simplest and most effective tactical devices. One piece directly attacks two or more enemy pieces simultaneously. Typically a knight is effective for this purpose.
In this very simple example White plays e7+, attacking both king and queen. Black must move his king out of check, so White’s next move will be
xc8, winning a whole queen.
Between beginners who have reached the level at which they can avoid getting mated in the first few moves, and do not blunder pieces gratuitously, I would reckon that losing material to a knight fork must be the most common single reason for losing a game. The unusual way in which these pesky horses move means that their tricks are often overlooked, even by fairly experienced players.
Forks can also be made by other pieces. Consider the position at the top of the next column. The white b5-pawn is forking the black knights, and the black rook is forking the white king and queen. White wins a knight, but Black a queen for a rook.
Tip for inexperienced players: if your opponent’s knights are at all active, then just before making a move, have a last look to be sure you’re not allowing a knight fork. Remember too that for a knight to fork two pieces, they must stand on the same coloured squares.
Double Attack
Whereas in a fork, one piece attacks more than one enemy unit, in a double attack, two or more pieces are responsible for creating the multiple attacks.
This may come about when a piece moving to make a discovered attack also makes an attack of its own, as in the diagram.
Here White now plays 10 e5. The pawn attacks the f6-knight directly (an exchange of pawns on e5 would not change this) while, by moving from e4, the pawn has discovered an attack from the f3-bishop onto the black queen’s rook. Experienced players would know to look out for this sort of thing.
A double attack can also arise from a piece moving so as to add to or reinforce the action of others.
In this position, the move 1 a1 opens up a double attack on the two black knights: suddenly, from being attacked once and defended once, they are both attacked twice, and it turns out there is no way to save them both.
Discovered Attack
This occurs when a piece moves off a line, opening up an attack from a piece that had been behind it. In itself, this is no more difficult to deal with than any normal attack on a piece, except maybe that it is a little harder to see. The real problem is that the piece that has moved may be able to create some other problem, perhaps giving check and so making it impossible to deal with the discovered attack.
This position comes from a game Ghitescu–Fischer, Leipzig OL 1960. White has just made a horrible blunder by capturing a pawn on c5. Fischer now played 14...xh2+ whereupon Ghitescu resigned. After the bishop is taken, the black queen will capture her white counterpart.
Tip: always take note of any potential attacks like this. There may be several pieces in the way, but it is amazing how quickly the rubble can sometimes be cleared.
Discovered Check
This is similar to discovered attack, except that the attack is a check to the king itself. This means that the piece that is moving is free to do pretty much what it likes with complete invulnerability.
In the following diagram Black has carelessly allowed White to give a discovered check from the e1-rook.
For one move the e2-bishop can go to squares that would normally be unthinkable, since Black must deal with the check. The bishop can do most damage by going to a6, and then taking the b7-bishop: a6+ wins a piece.
Tip: allow a discovered check only if you are absolutely certain it is safe to do so, and if you are able to give a discovered check, be sure to extract the maximum value from it.
Double Check
This is an off-shoot of the discovered check, in which the piece that moves also gives check. Normally there are three possible ways to get out of check, but with two pieces giving check from different directions, there is no way in which both pieces can be taken, or both checks parried, in just one move. Therefore the king must move. This makes the double check into a tremendously potent weapon, frequently devastating.
The next diagram features a characteristic example of a double check crowning a mating attack against the black king:
Black seems to have everything covered, but a double check destroys this illusion:
1 xg7++
This is actually a forced mate in seven!
1...xg7
The only legal move.
2 g3+
f6
Or 2...h6 3
e6+, etc.
3 e5+
f7 4
g7+
f8 5
f6+
e8 6
e6+ and mate next move.
Tip: calculate any variations involving double checks – however implausible they may seem – with great care.
The Pin
A pin occurs when a piece is attacked (but not necessarily threatened with capture) by an enemy unit, and is preventing or discouraged from moving off the line of attack since this would open up an attack onto a more important piece behind. Often, the pin itself may not cause much damage, but many tactics can spring from it.
In the next diagram there are two pins:
The white bishop on g5 pins the black f6-knight against the queen on d8, while the b4-bishop pins the c3-knight against the white king. The pin against the king is stronger than that against the queen, since sometimes tactical considerations mean that it may be OK to break a pin against a queen, either as a sacrifice, or if there is some reason why the queen cannot be taken.
The pin of the c3-knight creates a threat to capture the e4-pawn – a pinned piece does not defend – while White’s move g5 enabled him to maintain the central tension a little longer. Thus both these pins can be seen as methods of controlling central squares, and so as good positional moves.
A pin can often give rise to a threat to win material. While a piece is immobilized by a pin, all it takes is for a pawn to attack the piece for it to be in grave danger. In fact, in this precise position, White has the move 5 e5, and it is only thanks to the trick 5...h6 (and then 6 exf6 hxg5 or 6 h4? g5) that Black is not losing a piece. Several methods of breaking pins are discussed later in this chapter, under the heading “Tactical Defences”.
Pins frequently form the basis of simple material-winning combinations.
For instance, in the position in the next diagram, the Welsh player (and pianist) Francis Rayner used a simple trick to gain a pawn and subsequently a surprise victory over the Greek IM Moutousis, at the Novi Sad Olympiad, 1990:
20 xe5!
xe5 21
e1
The bishop is pinned against the king, and there is no good way to defend it.
The Skewer
A skewer is a form of pin, but with the added point that the piece creating the attack intends to take either of the enemy pieces. Generally this is because the pieces cannot be defended or the attacking piece is less valuable than those attacked.
In the following position a simple trick based on a skewer helped me to an easy win over the Romanian IM Ilijin at the 1992 Biel Chess Festival:
15...dxe5!
Black has stolen a pawn in broad daylight, since after 16 xe5
xe5 17
xe5
xe5 18
xe5, Black has 18...
f6, skewering the white rooks.
The X-ray
This is a much-misunderstood term. An X-ray occurs when a player turns out to be able to use a square, as if he actually controlled it, despite it superficially (i.e. on a simple count of the number of each side’s pieces attacking it) appearing to be controlled by the opponent. The phenomenon is best shown by an example:
Here, in this position from Chigorin–Znosko-Borovsky, Kiev 1903, the f8-square is attacked twice by White and twice by Black – so it might seem that White cannot sensibly play a piece to the square. However, as soon as Black’s e8-rook moves to f8, the white rook on d8 attacks the square too. So, White forces mate:
1 f8+!
xf8 2
xf8#
The point here is that f8 was controlled by the white rook “X-raying” through its black counterpart.
Deflection
Also known as distraction, this involves a piece being deflected away from controlling a vital square or line.
In this position, from the climax of the sensational 20th game from the 1990 World Championship match, between Kasparov and Karpov, Garry Kasparov had a choice of two decisive ways to deflect the black queen. The way he chose was 30 xh6+!
xh6 31
f7+
h7 32
xf5+, exploiting the fact that the black queen is no longer covering f7 or f5, to achieve a decisive material gains. One would suppose that such a sequence would be good enough for anyone, but in fact White had better: 30
f7+!, distracting the queen from h6, forces mate in five more moves: 30...
xf7 31
xh6+
h7 32
xa8 and a prosaic mate follows.
Decoy
Also known as enticement, but not to be confused with deflection, a decoy occurs when a piece is decoyed onto a fatal square or line.
White now makes two decoy sacrifices: 1 xe7!
xe7 2
xa7+!
xa7 and then underpromotes to fork the two decoyed pieces: 3 c8
+!, and following 4
xe7, White has an easily won ending.
Overloading
A piece is overloaded if it is performing two vital roles (e.g. defending two pieces, or against a mate threat and stopping a pawn promoting) and so by forcing it to carry out one of these vital functions, it thereby neglects the other. Here is a case in point:
This position, from a game Kharlov– Izkuznykh, Kemerovo 1995, illustrates a common way to win material. The g7-pawn is overloaded, and 20 xh6 exploits this. White wins a pawn, since 20...gxh6 is answered by 21
xf6, now that the knight lacks defence from the pawn.
Square-clearance
This is quite a simple idea. Suppose there is an ideal square for one of your pieces, from which it would have some devastating effect. However, this square is occupied by one of your own pieces.
Here is a typical example. If the e4-knight were to spontaneously combust, White would be able to play 1 e4, winning a rook due to the threat of mate on h7. It makes sense then to remove this piece that is in the way by the fastest means possible: exchange it, sacrifice it; somehow dump it to free the square. So, how can White get rid of this knight? The most forcing is 1
f6+ (if you’re looking for a forcing move, a check is generally a good option). After 1...
xf6 2
e4 g6 3
xa8, White is the exchange up.
Line-opening
An extension of the idea of square-clearance, but here it is not a specific square that is needed, but a line. Here is a graphic example:
White can now try the very surprising 9 e5 dxe5 10 d6. This sacrifices two pawns to open the diagonals from b3 to f7 and f3 to a8. If Black now plays 10...exd6 (best), then after 11 g5, White is generating some highly potent threats: 12
xf6 (distraction) 12...
xf6 13
c7+ (fork); 12
f3 (fork/double attack).
Interference
When one forces the opponent’s pieces to get in each other’s way with catastrophic effect, this is known as interference. (Problemists should note that the term as used by practical players is far more general than the very specific meaning used in problem terminology.) Here is one very simple example, which occurs after the moves 1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 g6 6
e3 if Black now plays the move 6...
g4??. This is a well-motivated venture – Black wishes to hunt down White’s important bishop – but is a horrible blunder.
Now the check 7 b5+ brings about a catastrophe for Black. There is no decent way to parry the check. 7...
c6 is obviously bad in view of simple 8
xc6 bxc6 9
xc6+, while playing either minor piece to d7 loses the g4-knight to 8
xg4: 7...
d7 interferes with the line of defence from the bishop, while 7...
d7 is no use either, since the bishop is pinned against the black king.
Another way of interfering with the movement of enemy pieces is to block lines or squares that they may need to use. Here is a typical example:
This is from an old game Tal–Campomanes (the same one who went on to become an extremely controversial FIDE president), after the moves 1 e4 c6 2 d4 d5 3 c3
f6?! 4 e5
fd7. Tal now played 5 e6 fxe6. This pawn sacrifice gives White some chances on the kingside, but the main idea is that the black bishops will have great difficulty making any worthwhile moves. After 6
d3
f6 7
f3 g6 8 h4 c5 9 dxc5
c6 10
e2, Black never got his position in order.
Zwischenzug
This is more of a concept than a precise tactic. The word comes from German, and if you translate it to “in-between move” it ceases to be so strange or frightening. It is a forcing move played before making what appears to be a compulsory move, often a recapture.
Here’s an example, from a game Kerchev–Karastoichev, Varna 1965, where Black found an excellent move, illustrating the theme perfectly:
1...g5 discovers an attack on the white queen, and hitting the rook on f3. White replied 2
xg6, but rather than recapturing immediately, Black played 2...
xf3+. Since this is check, White has no time to save his queen, and so after 3
xf3 hxg6, Black had won an exchange (rook for minor piece).
Tactical Defences
Having seen some of the main tactical devices, let us now consider how they might be defended against.
Getting “off prise” by attacking enemy pieces
Suppose one’s pieces have been forked, skewered or otherwise seem doomed to be captured. It is often possible to save the day by moving one of the attacked (or potentially attacked) units so as to attack an opposing piece (or ideally give check). If the opponent responds to this counterthreat, then the respite gained may be enough to save the remaining attacked piece.
Here is a miraculous example perpetrated by the computer program Fritz as Black against Grandmaster Kveinys in a five-minute game at Bonn, 1995:
It seems that the e5-knight cannot possibly be saved, but it turns out that Black can generate such activity that White is never able to take the knight:
7...d5 8 e3
8 e2
g4 9
f3
c5! is good for Black, e.g. 10
bd2 0-0 11 fxe5
d4 12
d1
e8 13
d3
xe5+.
8...d4 9 e2
After 9 e4
h4+ 10 g3
g4 11
b5 (else Black plays 11...
f5 or 11...
g6, and unravels his pieces easily) 11...
d7 Black is planning simply to castle, and annihilate White down the centre files.
9...b4+ 10 c3
g4 11
f3
11 d2 is met by 11...dxc3!.
11...xf3 12 gxf3 dxc3 13 bxc3
h4+ 14
f2 and here 14...
xc3+! would have won instantly, and rather prettily: 15
xc3
xf3+ 16
e2
fd4+ 17
e3
f5+ 18
e2
cd4+ (now the other knight joins in) 19
e1
c2+ 20
e2
fd4+ and White’s queen must drop off. The knight that delivers the killer blow is the one that has looked doomed from move 7!
Pin-breaking
Pins were made to be broken – except pins against the king, of course. A pin of a knight against a queen by a bishop gives rise to all sorts of tactical ideas that must be taken into account by both sides.
Here’s a temporary queen sacrifice:
Here we have one of the oldest tricks in the book. If White plays 6 xd5?, hoping to win a pawn thanks to the pin on the f6-knight, he is in for a horrible surprise: 6...
xd5! 7
xd8
b4+ and now White must put his queen in the way of the check: 8
d2. Then 8...
xd2+ 9
xd2
xd8 leaves Black a piece up.
True, this is rather a hackneyed trap, but the idea is of great general importance. Consider the opening line 1 d4 d5 2 c4 c6 3
c3
f6 4
g5
e4 5
xe4 dxe4 6 d5. Difficult for Black? Not a bit of it; he plays 6...e6!, with the point that 7
xd8?!
b4+ 8
d2
xd2+ 9
xd2
xd8 is at least OK for Black.
Sometimes a direct attack on the enemy queen can be used to break a pin. The following is typical, and used to seem almost magical to me:
1 d4 f6 2 c4 g6 3
c3
g7 4 e4 d6 5
e2 0-0 6
g5
bd7 7
d2 c6 8
f3 e5 9 0-0 exd4 10
xd4
c5 11 f3?
What could be more natural? However, this move, which has been played by at least one grandmaster, is a serious mistake.
11...fxe4!!
Stunning!
12 fxe4
12 xe4
xe4 13 fxe4
xd4+ is similar, while after 12
xd8??
xd2 Black wins a piece.
12...xd4+ 13
xd4
13 h1?? loses outright to 13...
xc3 14 bxc3
xe4.
13...xg5
Black has a lovely position. White’s e4-pawn is a serious weakness.
Here’s another typical situation in the Sicilian Defence, when White has pinned the f6-knight:
1 e4 c5 2 f3 e6 3 d4 cxd4 4
xd4
f6 5
c3 d6 6
g5
e7 7 f4
7...h6!
Black needs the white bishop to be undefended.
8 h4
xe4! 9
xe7
xc3 10
xd8
xd1
Black emerges from the skirmish rather well.
Another radical means of breaking a pin involves decoying the enemy king so that the pinned piece can move with check. For example:
1 d4 f6 2 c4 e5 3 d5?!
White should take the pawn.
3...c5 4
g5?
Many years ago I had this position as Black, and to my eternal shame I missed a very simple combination:
4...xf2+! 5
xf2
g4+
Black’s next move will be 6...xg5, with a material and positional advantage.
Care is needed though – an undefended pinning bishop does not mean there is necessarily a combination. Here’s another example where I did something stupid:
1 d4 d5 2 c4 dxc4 3 e4 e5 4 xc4 exd4 5
f3
c6 6 0-0
g4
Now White should play 7 b3, with advantage. Instead...
7 xf7+??
Now my opponent played 7...d7 and went on to lose, missing that after...
7...xf7!
Black wins a piece:
8 g5+
xg5!
The queen defends the g4-bishop, and after 9 xg5
xd1 10
xd1 Black retains an extra piece.
Multiple Tactics
You may be surprised to learn that you have now seen most of the individual tactics that occur in practice. These are the building blocks of which combinations are built up. Complicated tactical battles and spectacular combinations are based on both sides bombarding each other with a lot of simple tactics. Devices that are complicated in themselves are rarely a factor – bizarre tactics such as a Wurzburg-Plachutta and a Loshinsky Magnet, which you can read about in specialist chess problem literature, just don’t crop up in real games. Let’s consider a few famous examples:
This is a position from Petrosian–Spassky, Moscow Wch (10) 1966 (WGG 56). Petrosian now unleashed the unforgettable move 30 h8+! whereupon Spassky resigned. The queen sacrifice decoys the king onto h8 (30...
xh8), so that then 31
xf7+ is a fork of the king and queen.
In the next position, which comes from the pretty game Rosanes–Anderssen, Breslau 1863, Adolf Anderssen, one of the strongest players of the mid-19th century, is a rook down but pulls off a remarkable coup:
20...f1+!
Deflecting the queen away from defending d4.
21 xf1
xd4+ 22
e3
xe3 23
g1
e1# (0-1)
A discovered check and a pin on the white queen – it adds up to mate.
The next example is from Anderssen–Kieseritzky, London 1851, the so-called “Immortal Game” (for the full game, see this page, while detailed notes to the whole game can be found in The Mammoth Book of the World’s Greatest Chess Games (Game 2).
White has already sacrificed heavily. Play continued: 20 e5 (interfering with the black queen’s defence of g7, and so threatening mate in two: 21 xg7+
d8 22
c7#) 20...
a6 21
xg7+
d8 22
f6+ (deflecting the knight away from covering e7) 22...
xf6 23
e7# (1-0).
Having familiarized ourselves with the main tactical ideas, it is now time to move on to combinations!
Combinations
What is a Combination?
A combination is a forcing variation, normally with a sacrifice, intended to be to the benefit of the player making the combination.
A combination is not classified as clear or unclear; it is either sound or unsound: it works or it doesn’t.
Combinations range from the trivially simple (e.g. a simple piece sacrifice followed by mate in one) to the hideously complicated, with multiple sacrifices by both sides and many long variations. Nevertheless, most combinations you will encounter in chess will be made up of the basic tactical ideas we discussed in the previous chapter. That is why, although it is not so important to know the names of individual tactical devices, it is vital to see how to use and combine these tactical building blocks, one with the other.
We start with one of the classics: a simple but highly attractive mating combination. I shall indicate [in square brackets] which specific tactical devices are involved.
Réti – Tartakower
Vienna 1910
1 e4 c6 2 d4 d5 3 c3 dxe4 4
xe4
f6 5
d3 e5?! 6 dxe5
a5+ 7
d2
xe5
It appears that Black’s play has worked, and that White must now defend the e4-knight in some clumsy way. However...
8 0-0-0
White has a tactical defence! This was not a serious tournament game, so Tartakower light-heartedly took the knight.
8...xe4?
8...xe4? 9
e1 [pin] wins the queen; 8...
e7 9
xf6+
xf6 (not 9...
xf6? 10
e1 [pin]) allows White a pleasant development advantage, but the game would continue.
9 d8+!!
Decoying the black king into a deadly double check.
9...xd8 10
g5++
c7
Or 10...e8 11
d8#.
11 d8# (1-0)
No fewer than four of the king’s possible flight squares are blocked by his own pieces. Shame on them!
The next position shows some deeper ideas.
Peres – Ziatdinov
Netherlands 1994
Your first thought on seeing this position from White’s side may well be “if that rook weren’t there on g4, I could fork his king and queen”. The trick is now to make the logical leap and find a way to force a win by bringing about a position where this potential knight fork becomes reality. Remembering that the fork will win queen for knight, a major material sacrifice may well be justified.
1 e4!
[Distraction; pin] This move neatly solves the problem of the black rook! White both attacks the black rook, and pins it against the black queen.
1...g5
Black tries to limit the damage to an exchange. 1...xe4 2
g6+ [pin; fork] is the main idea behind the sacrifice, and wins for White: 2...
g7 3
xh4 [decoy] 3...
xh4 4
g3+ [fork] picks off the h4-rook, while 2...
e8 3
xh4
xh4 4
xc6+ [fork] eliminates the poor beast in the corner. On the other hand 1...h5 2
g6+ [fork] exploits two pins at once: the black rook may take the knight, but this opens a line so the white rook can take the queen.
2 xg4
xe7 3
g3 1-0
The threat of g8# forces more material gains.
Many combinations aim neither to give mate nor to win pieces directly, but rather to open the way for a pawn to promote. The following is a good example.
Capablanca – Spielmann
New York 1927 (WGG 22)
18 axb5!
[Pin] This sacrifice is not especially deep, but demonstrates in clear-cut fashion how the possibility of creating a devastating passed pawn must be borne in mind in even the most innocent-looking positions. Indeed, the task of calculating the sacrifice would be within the capabilities of most experienced players, yet most would simply move the bishop without much thought, oblivious to the existence of something enormously better.
18...xg5 19
xe4
b8
19...a7 20 b6! [discovered attack] 20...
xa5 21 bxa7 and White gains material.
20 bxa6 b5 21
c7!
Now Black can only thrash around a little; the a-pawn is not to be stopped.
21...b6 22 a7
h3 23
eb1
xb1+ 24
xb1 f5 25
f3 f4 26 exf4 1-0
Exchanging Combinations
Knaak – Christiansen
Thessaloniki OL 1988
When ahead on material, but under attack, the ideal thing to do is exchange off the opponent’s main attacking pieces. Knaak finds a neat way to do so.
25 e2!
[Double attack; distraction]
25...xe2+
Black must allow the queens to come off, since White mates in the case of 25...xe2 26
d8+
e8 27
xe8#.
26 xe2
e5 27 b4 b5 28
d7
a8 29
d4 a6 30
c6
f6 31 g5
b2 32
e7+
h8 33
d5 a5 34 bxa5
The Windmill
Here is a very silly position, constructed by Matsukevich for the purpose of illustrating the tactical theme of “The Windmill”. Watch how all of Black’s pieces drop off.
1 xg6+
h7 2
g7+
h8 3
xg5+
h7 4
g7+
h8 5
xf7+
g8 6
g7+
h8 7
xe7+
g8 8
g7+
h8 9
xg4+
h7 10
g7+
h8 11
xg3+
h7 12
g7+
h8 13
xd7+
g8 14
g7+
h8 15
xc7+
g8 16
g7+
h8 17
xb7+
g8 18
g7+
h8 19
xg2+
h7 20
g7+
h8 21
xa1 and now Black must lose one of his knights. Note that in this example White had a great deal of choice as to the order in which he took the black pieces. The point of this is to show that if you can set up a windmill, then it may not matter how much material you are down. The theme (in more sensible form) crops up frequently in practice.
Here is a simple example, in which White is heavily behind on material, but sees a chance to set up a windmill, and invests his queen.
Krejik – Leitgeib
Vienna 1951
27 xg5
[Destruction]
27...hxg5 28 xg6+
h7 29
xe6+
g7 30
g6+
h7 31
xd6+
g7 32
g6+
h7 33
xc6+
g7 34
g6+
h7 35
xb6+
g7 36
g6+
h7 37
a6+ 1-0
White will be a rook up.
Bishop and rook is the normal team in a windmill, but not the only one.
Alekhine – Fletcher
London simultaneous 1928
Here we have Alexander Alekhine, newly crowned world champion, with his queen and rook skewered. Mr Fletcher may have thought it was his lucky day. Well, in a sense it was, for his game has gone down for posterity.
35 xe4! fxe4
Perhaps in taking the queen, Fletcher hoped the game would end in perpetual check. However, he had no good option: 35...e7 and 35...
xf1 36
xf1
e7 both leave Black material down and doomed to lose.
36 xe4+
h8 37
g6+
h7 38
xf8++
h8 39
g6+
h7
Now what?
40 e5+!
h8 41
f7# (1-0)
Find the Combination
There’s nothing like practical experience for sharpening your skill at finding combinations. I’ll leave it to you to decide whether you want to tackle these positions strictly as exercises, or whether you take a peek at the solutions.
You are not necessarily expected to look for a forced mate in each case, but rather a sound combination that gets the best possible result from the position.
The positions are not grouped according to theme, since at the board you will receive no such assistance. However, I have divided them into two groups according to difficulty: medium and tough. Reckon yourself to be of good club standard if you can solve most of the medium ones, even if you have to think long and hard. If you are new to chess, consider any position solved correctly to be an achievement. And strong players should find these positions a lot of fun!
Medium Difficulty
1)
Mikenas – Flohr
Folkestone OL 1933
White smashes the black king’s defences.
2)
Dietrich – Kindl
Böblingen 1988
White now wins with a simple combination.
3)
Nezhmetdinov – Zagorovsky
Russian Cht (Gorky) 1963
How does White (to play) take full advantage of Black’s weakened kingside?
4)
Hort – Byrne
Varna OL 1962
How does White, who has launched a standard attack up the h-file, crash through?
5)
Kirillov – Gaidarov
USSR 1978
Here White finds a way to exploit the black king’s shortage of flight squares.
6)
Bisguier – Larsen
Zagreb 1965
White is nearing the climax of a standard hack-attack against the fianchetto set-up. The finish is spectacular. White to play.
7)
Sarapu – Browne
Skopje OL 1972
This fairly innocent-looking position conceals a way for Black, who is to play, to wreak havoc.
8)
Erbis – Kempf
W. Germany 1954
White, substantially behind in material, can force an instant win.
9)
Mattison – Wright
Bromley 1924
White can win material in a surprising way.
10)
Zaverbny – Gumelis
Belgium 1953
It looks as if White must retreat, but he has a spectacular move.
11)
Kupfer – Janig
E. Germany 1988
This position looks innocent enough, but how safe is Black’s king? White to play.
12)
Troinov – Popov
Bulgaria 1962
Black’s king is not very well defended; how does White smash through?
13)
Ed. Lasker – Ayala
New York 1947
Black’s uncastled king turns out to be his undoing, even at this relatively late stage of the game. White to play.
14)
Mishto – Kloza
Poland 1955
White, to play, finds an idea that, while not especially deep, is highly “visual”.
15)
Serebrjanik – Atanasiadis
Belgrade 1991
A position where you might find the key move out of sheer desperation! That doesn’t matter, as long as you do actually play it. White to play.
16)
Khmelnitsky – Kabiatansky
USSR 1989
Should White be trying to make something of the passed b-pawn – or is there a far more dramatic continuation?
17)
Urusov – Kalinovsky
St Petersburg 1880
Black has some extremely powerful threats, but it is White to play, and he has some active pieces – yet how to coordinate them?
18)
Benko – Oney
Budapest 1949
Black’s position looks as solid as a rock – but appearances can be deceptive. White to play.
19)
Wirthensohn – Lin Ta
Novi Sad OL 1990
In a quiet-looking position, Black has just innocently captured on c4 – not something he’s likely to do again in a hurry! White to play.
20)
Reshevsky – Ivanovi
Skopje 1976
Black, to play, has a standard mating idea at his disposal.
21)
Bogoljubow – Anon.
1935
At a glance, it is not even clear that White, to play, can regain the sacrificed piece. In fact, he can do so with a lot of interest!
22)
Kosikov – Privanov
USSR 1977
White, to play, takes full advantage of Black’s backward development.
23)
Luchkovsky – Gridnev
Corr. 1976
The position looks desperate for White, but he has an astonishing winning move.
24)
Kataev – Markov
USSR 1977
The position looks fairly quiet, but Black has a stunning resource...
25)
Kirillov – Suetin
USSR 1961
White finds a powerful move to punch home his advantage.
26)
Krivonosov – Grants
USSR 1976
White launches a surprise attack against the black king.
27)
Mudrov – Khenkin
USSR 1958
White’s position looks quite solid, but his pieces prove oddly powerless. Black to play and win.
28)
Smirin – Beliavsky
USSR Ch (Odessa) 1989
The time has come for Black to put the white king out of his misery.
29)
Rubtsova – Milovanovi
1st wom Corr. Wch
White rounds off the game with a spectacular tactical coup.
30)
Scholtz – Lorenz
Corr. 1964
A dead draw? Or can Black start a chain reaction?
31)
Gaidarov – Vitolin
Riga 1978
Must Black, to play, retreat his attacked knight?
32)
Sapi – Barczay
Szolnok 1963
Both back ranks are weak, but if you know an important endgame principle, you should find a win for Black.
33)
Vasiliev – Burliaev
USSR 1974
What is White up to? Some horseplay, no doubt! White to play.
34)
Antoshin – Rabar
Baku 1964
Surely White, to play, must be able to win on the spot?!
35)
Ulybin – Krapivin
Naberezhnye Chelny 1988
How did White, to play, round off his attack?
36)
Bunis – Krasenkov
Bulgaria 1988
Black is extremely active here, but how does he actually finish the game off?
37)
Zso. Polgar – Peng Zhaoqin
Thessaloniki wom OL 1988
In a critical game from the 1988 Women’s Olympiad, Black finds a neat way to finish off her renowned opponent.
38)
Fischer – Miagmasuren
Sousse IZ 1967
It might seem as though Black’s queenside play has broken through just in time to save his king, but in fact White can force mate – how?
39)
Capablanca – Fonaroff
New York 1918
White to play and win. The combination involves a knight fork – but where and how?
40)
Wahls – Bjarnason
Malmö 1985
White wins with one of the most brilliant combinations of the 1980s.
41)
Karpov – Csom
Bad Lauterberg 1977
White to play, and pull off a gigantic swindle!
42)
Brodsky – Tregubov
Wijk aan Zee 1995
It’s hard to believe Black can have a forced win on the spot here. Nevertheless, that’s what you are asked to find.
43)
Bujei
– Tringov
Belgrade 1988
It appears at first glance that White must retreat his knight from b5. However, he has a devastating trick.
44)
Vidoniak – Fluerasu
Romania 1993
Whose king is safer? Whose pieces are better coordinated? White’s next move answers both these questions.
45)
Brynell – Z. Almasi
Malmö 1994
Anyone who thinks they cannot get mated with a knight on f1 should look closely at this position! Black to play.
46)
Ståhlberg – Keres
Bad Nauheim 1936
Black is obviously doing well, but how does he most simply round off the game?
47)
Kranz – Gretarsson
Schaan 1996
Should White now play 10 e4?
48)
Perlasco – Grassi
Como 1907
Black unsuspectingly played the move 14...e8??. It is hard to see the danger here. After all, what harm could a discovered check by the e2knight do?
Tough Positions
These positions do not necessarily involve deeper ideas that those we saw in the previous section, but are more complicated in terms of length of the variations, number of sub-variations, or the ferocity with which the victim can cause trouble.
You will need a clear head, and plenty of time to solve these positions.
1)
Shirov – Malaniuk
Moscow GMA 1989
Here, most players as White would be trying to find ways to regain their pawn with some advantage, but Shirov finds an altogether more dynamic approach.
2)
Winsnes – Krasenkov
Stockholm Rilton Cup 1989/90
Here a young Swedish player downs a Russian GM with a stunning array of sacrifices. White to play.
3)
Lukin – Timoshchenko
Moscow 1979
White spots a fatal flaw in Black’s fairly normal-looking Sicilian position.
4)
Averbakh – Bondarevsky
USSR Ch (Moscow) 1951
Here Black played 26...e7. Your task is to find White’s spectacular combination in reply to the alternative 26...
f6?.
5)
Tal – Miller
Los Angeles 1988
Here a complicated combination, as much defence as attack, brings White victory. Consider yourself a tactical genius if you can solve it. White to play.
6)
Dvoirys – Eingorn
Lvov 1990
It appears that Black has things under control, but a great move goes some way towards shattering the illusion. White to play.
7)
Kasparian – Manvelian
Erevan 1939
Kasparian, arguably the greatest composer of chess positions ever, was also a strong player; here he uncorks a fabulous combination. White to play.
8)
Petrosian – Simagin
Moscow 1956
It looks as though there is a hard struggle ahead, but White has a clever trick.
9)
Zhuravlev – Koskin
Gorky 1963
If you recognize this as a Dragon Sicilian (see here), you will already be trying to find a spectacular, though standard combination on the a1–h8 long diagonal. Black to play.
10)
Ishchenko – Petrovsky
USSR 1976
Black must pull together a number of tactical threads to highlight the shortcomings of White’s position.
11)
Rausis – Gofshtein
Sofia 1988
White uncorks one of the most sensational moves I have ever seen, though it does not clearly win.
12)
Calderin – Sariego
Manzanillo 1991
A normal-looking position from the Modern Benoni (pagehere); surely Black, to play, does not have to retreat?
13)
Tal – Koblencs
Latvia 1976
Mikhail Tal often played magical games, but this one was fantastic even by his standards. White to play.
14)
Krylenko – Siniavskaya
Leningrad girls 1984
Black has just played an ill-advised zwischenzug, 12...f6-g7?. How does White take advantage, in spectacular fashion?
15)
Ruban – Miles
Belgrade GMA 1988
It may seem incredible that Black can have a forced win here, but the white king’s shortage of squares is your clue. Black to play.
16)
Rotlewi – Rubinstein
Lodz 1907/8
This is one of the most famous combinations of all time. Can you find Rubinstein’s incredible route to victory? Black to play.
17)
Tal – Karev
Glazunovka 1972
Here Tal has a large positional advantage, which he punches home by a spectacular combination, eventually culminating in a windmill. White to play.
18)
Dreev – de Firmian
Biel 1995
If White, to play, must retreat, then he is certainly no better. So...?
19)
Bereziuk – Joecks
Erfurt 1993
White finds an impressive and complicated winning combination.
20)
Shutzman – Sharm
Philadelphia 1994
Must White play 1 e3
xe3 2
xe3, when 2...
ae8 sets up a very robust defence? Or does he have a brilliant sacrificial forced win?
21)
Kari – Justin
Yugoslavia 1987
Surely White can’t be in danger, with so many pieces around his king, and so few black ones attacking? But are White’s pieces actually defending? Black to play.
22)
J. Gonzales – Pogorelov
Berga 1995
It’s clear that White, to play, should do something brutal here. So, which pieces to sacrifice, and where?
23)
Shteinikov – Yashkov
USSR 1988
White has been enjoying some initiative, but the queen exchange that has just been offered would clearly kill White’s attacking chances. He found an impressive solution.
24)
Boleslavsky – Ufimtsev
Omsk 1944
Who is really attacking here? Must Black, to play, exchange queens? Black finds a surprising answer.
25)
Burgess – Rendboe
Odense, Frem–Sydøstfyn 1991
In time-trouble I bottled out and took a draw by repetition (26 c7+
e6 27
c4+
d7 28
c7+
e6 29
c4+ ½-½). Was I right, or was there anything better?
26)
Barczay – Pokojowczyk
Subotica 1981
Black now played a spectacular combination with 21...xf4+!. This is certainly best, but does it win, draw, or fail against best defence?
Solutions to Combinations
Medium Difficulty – Solutions
1)
1 xa7+
1 a3?? is too clever by half: Black wins after 1...
xb5!.
1...xa7 2
a3 b6 3
xb6 and White wins (3...
xb6 4
a8#).
2)
17 xf7+!
xf7 18
c4+
d5 19
xd5 b5 20
b3 1-0
3)
24 f6+! gxf6 25
xh5
d8
25...e3 can also be met by 26 g4+. Now Nezhmetdinov played 26
e1
d2 27
g4+
h7 28
h4+ (and went on to win), missing a quicker win by 26
g4+!
h7 27
h4+
g6 (27...
g8 28
xf6 wins) 28 g4, mating.
4)
1 xc6!
White’s only task here is to remove the f6-knight – it does not matter how much material it costs!
1...xd3+
1...xc6 2
d5
a5+ 3 b4.
2 d2 1-0
2...e8 3
d5.
5)
1 xd7!
Now Black is overwhelmed by sheer horsepower. 1 f4 is fairly strong, but not so decisive.
1...xd7 2
xe5
e8 3
f4
g5 4
e6
h5 5
d7!
g7 6
xg7
xg7 7
xg7+ 1-0
6)
1 xf6!
h8 (sad)
1...xf6 2
g7!! is the key variation – you must know this idea if you are going to play for attacks like this! 1...exf6 2
xg7 forces mate.
2 f1
e8 3
f8!?
f6 4
xf6 exf6 5
h6!
xf8 6
h7# (1-0)
7)
1...h4 0-1
Since 2 g3 xg3 3 hxg3
h5+ wins everything, while 2
g1
xg1+ 3
xg1
d1+ mates.
8)
1 c6! 1-0
Black will be mated: 1...xc6 2
e7# or 1...
xc6 2
d8+
xd8 3
xd8#.
9)
1 xd5!
A sacrifice on a very well defended square, but Black has no adequate reply.
1...d7
Or 1...xc5 2
xe7+ and 3
xc5; 1...
xc5 2
xe7+ and 3
xc5; 1...exd5 2
xc8+
xc8 3
xe7.
2 e7+ 1-0
2...xe7 allows 3
xd6.
10)
1 f7!!
Once seen, this idea is never forgotten. John Emms, in the days before he was a grandmaster, once allowed a similar idea, leading to a horrible loss against Zurab Azmaiparashvili.
1...xf7 2 dxe6+ followed by 3
xb7 wins for White.
11)
1 xf7!
xf7
1...xg2+ is a desperate measure, but insufficient since after 2
xg2
xg2+ 3
xg2
xf7 4
c4+
f8 5
f1+ White wins material.
2 c4+
d5 3
f3+!
e6 4
e1
White makes full use of the doubly pinned bishop on d5.
4...b4 5
h3+
e7 6
xh7+
d8 7
c7+ 1-0
7...xc7 8
xe8+.
12)
1 xf7+!
A surprisingly common sacrifice in such positions; the key features are the knight on d4, bishop on b3, and no black pieces covering d5, e6 or f7. Instead after 1 xd5?
dxe5 suddenly Black’s position is working.
1...xf7 2
xd5+
g6
2...f8 3
e6+ wins heavy material; after his actual move, White can force mate.
3 f5+ h5 4
f3+
h4 5 g3+
5 e2 is a quicker mate.
5...h3 6
g2+
g4 7
f4+ 1-0
7...h5 8
f3+
h6 (8...
g5 9
e4#) 9
h4#.
13)
1 a4+
c6
1...c6 2
xc6+!
xc6 3
d8#; 1...
f8 2
h6+
g8 3
e8#.
2 d8+!!
A spectacular decoy!
2...xd8 3
xc6
White wins.
14)
1 h7+!!
This is actually a forced mate in seven. It is curious that the pinned bishop on d4 is able to play a vital role.
1...xh7 2
xg7+
h8
2...h6 3
1g6#.
3 g8++
h7 4
1g7+
h6 5
g6+
h7 6
8g7+
h8 7
h6# (1-0)
15)
1 xg7+!!
With this sacrifice, White is able to open two diagonals simultaneously.
1...xg7
1...h8 2
f3!
d8 3 e6.
2 g3+
h8 3 e6+ 1-0
3...f6 4 xc7 b3, Black’s last gasp attempt, can be refuted in many ways, most simply by 5 h6, with mate to follow shortly.
16)
1 f5!! 1-0
A very unusual back-rank combination! White manages to exploit the drawbacks to the positions of all of Black’s pieces simultaneously. The lines are: 1...xf5 2
xc8+; 1...
xb4 2
xe7+
xe7 3
xc8+; 1...exf5 2
xc8+!
xc8 3
e8#.
17)
1 g5+!!
It’s forced mate from the three minor pieces.
1...fxg5 2 h6+ 1-0
2...h8 3
b2+ and mate next move.
18)
1 xd3! cxd3 2
e6+!
The point – the black queen is inadequately defended.
2...fxe6 3 c7+ 1-0
With loss of the black queen and king to follow.
19)
1 d5!
Suddenly White has a deadly mating attack.
1...cxd5
1...f7 2
h6! is annihilating: 2...
xh6 3
xf7++
g8 4
xh6#; 2...
f6 3 dxc6 gives White an overwhelming game; 2...
g8 3
xg7+!!
xg7 4
g4+ and
h6 will be mate.
2 xg6+! 1-0
2...hxg6 3 h6+
g8 4
xg7#.
20)
1...xh2+! 2
xh2
h4+ 3
g1
g3! 0-1
No force on Earth can prevent 4...h1#.
21)
1 c5!
Did White’s back rank intuitively put you off this move?
1...xe2 2
xe7+!
The point. The e1-rook “X-rays” through the black queen to e7. White must avoid 2 xe2??
d1+, of course.
2...xe7 3
xe7# (1-0)
22)
1 xe6+!
xe6
1...fxe6 2 g6# highlights a drawback of Black’s earlier move ...h5.
2 b5+
This is an “X-ray” move – the white queen bishop defends the bishop “through” the black queen.
1-0
2...d7 3
e1+
e7 (3...
e7? 4
xc5) 4
xd7+ is overwhelming for White.
23)
1 g4!!
White simultaneously threatens c8+, mating, and to capture the black queen. 1
d1? is the only other move to meet the immediate threat, but it gives Black time for 1...h6 or 1...
e6, with a large plus in either case.
1-0
1...xf3 2
c8+
e8 3
xe8#.
24)
1...d1! 0-1
There is no sensible way for White to stop Black’s h3-pawn promoting, e.g. 2 xd1 h2 and 3...h1
.
25)
1 e6!
It’s a knockout! This tactical idea is worth committing to memory, since it crops up in practice quite often. Note how weak Black’s kingside has become without a bishop on the dark squares.
1...fxe6 2 xe6+
f8 3
h8# (1-0)
26)
1 a4!
b8
1...e7 2
xc7.
2 xc7!
xd1 3
c8++!
a7
3...xc8 4
b6#.
4 b8+
a8 5
b6# (1-0)
27)
1...b6!
A forced mate, no less!
2 f3
xf2+! 3
xf2
g3# (0-1)
28)
1...xf2! 2
xf2
d3+! 3
xd3
xg2+ 4
e3
d6!
A piece for two rooks down, Black calmly brings his least active piece into the hunt.
5 f1
5 b3 xg3+ 6
d2
g2+; 5
d1 is best met by 5...
f6 with the horrible threat of ...
g5+.
5...c4+ 6
f4
d5 7
g4
c8+ 8
h4
d8+ 9
h5
e8+ 10
h4
e7+ 11
h5
e3 0-1
For detailed notes to this game, see The Mammoth Book of the World’s Greatest Chess Games (no. 84).
29)
1 d6!!
xd6
1...xd6 2
xb7.
2 xb7!
xb7 3 e7
This pawn is worth a whole queen.
3...xe7 4
xe7 h6 5
ce1
d8 6
7e6
d7 7
c6 1-0
30)
1...xd5+! 0-1
2 exd5 e4 will give Black a new queen after either 3 fxe4 f3 or 3 c4 exf3 4
d2 f2 5
d3 f3.
31)
The answer is, “No”.
1...xc4! 0-1
Since after 2 xa8
xa8 3 bxc5 Black has 3...
a6! winning a whole rook, rather than just an exchange, on f1.
32)
1...xd4! 2
xd4
c1+ 3
d1
xb1 4
xb1 a3 0-1
The key idea is that two connected passed pawns on the sixth rank overpower a rook; here one of them is even further advanced. After 5 d1 g5 6
d8+
g7 7
b8 a2 a pawn queens.
33)
1 e5! 1-0
Instead 1 e7+
h8 2
e5
xe3+3
h1 is no good since simply 3...g6, for instance, relieves the mate.
After 1 e5 either the black queen drops or Black is mated: 1...
d2 2
e7+
h8 3
xf7#; 1...
xc8 2
e7+
h8 3
xf7#.
34)
1 e6!! 1-0
White leaves all three of his active pieces en prise – but Black, of course, can only take one of them: 1...xf3 2
g5#; 1...
xe6 2
h3#; 1...
xe5 2
h3+
h5 3 g5#.
35)
1 h7+!
h8 2
e4
White attacks both a8 and f7.
2...xg5 3
xg5
d5
Now a simple sacrifice finishes the game.
4 xh6 g6 5
h4
g8 6
xd5 1-0
36)
1...f5+!
A striking line-opening idea.
2 exf5 e8+ 3
e4 d5 4
f1
xe4+ 5
d2
h4 0-1
White is losing a lot of material.
37)
36...h3! 37 g7
37 gxh3 xh2#; 37
f3 hxg2+ 38
xg2
e3 and White cannot avoid a killing check on the long diagonal: 39
f1
f2 or 39
d5
d2.
37...f3
Now g2 collapses, so...
0-1
38)
1 h6
f8
1...c1+ 2
xc1
xc1+ 3
h2! and then Black will be mated as in the game.
2 xh7+!!
xh7 3 hxg6++
xg6
3...g8 4
h8#.
4 e4# (1-0)
39)
1 h6+
h8 2
xe5!
2 xf7+? would be a blunder in view of 2...
xf7 3
xe5
xf2+ 4
h1
f1+ 5
xf1
xf1#.
2...xe5 3
xf7+! 1-0
White will be a piece up, since 3...xf7 4
d8+ forces mate.
40)
1 a8+!
xa8 2
a1+
b8 3
a7+!! 1-0
It is difficult to know when best to resign as the victim of a spectacular combination – which is one good reason for the nineteenth-century tradition of announcing a mate.
The finish would have been 3...xa7 4
c6++
a8 (4...
a6 5
a1+ and mate next move) 5
a1+
a3 6
xa3#.
41)
49 f5!! 1-0
White threatens 50 h7+
xh7 51
g7#.
After 49...exf5 there would follow 50 h2+
g8 51
g3+ (putting knights in the way changes nothing) 51...
h8 52
g7#.
A tragedy for Csom, who had been clearly winning before blundering into this horrible trap.
42)
15...f3+! 16 gxf3
xg3+ 17
h1
h3+ 18
g1
Black now for some reason decided to repeat a couple of moves.
18...g3+ 19
h1
h3+ 20
g1 f5 0-1
Black intends ...f6-g6 (or -h6); White’s only defence against this is to give up his queen for the rook.
Black also had the move 20...d6, which would win the white queen for just a bishop.
43)
18 xf6!
xf6?!
18...axb5 19 xg7
xg7 20
xb5 is relatively best, though miserable for Black.
19 d5
d8
A rather ungainly retreat, but otherwise White would simply put a knight into c7 and bag an exchange. With this bishop move, Black may still have hoped that White would have to retreat, whereupon he could fight back.
20 bc7! 1-0
White can play this anyway, since the bishop is tied to defending against a knight fork on f6!
44)
1 g5!!
d4
Or: 1...xg5 2
e8#; 1...
xg5 2
xd8+
xd8 3
e8#; 1...
f8 2
xh4
xe1 3
xe1
xc2 4
f6 intending
e8, diverting the black queen from the defence of g7.
2 f6!!
White again exploits the fact that the black queen must cover the e8-square, and threatens both xd4 and, of course,
g7#.
1-0
2...xh6 3
xd8+
xd8 4
xd8+ gives White a decisive material advantage.
45)
1...f3+! 2 gxf3
2 h1
xh2 forces mate.
2...xf3 3
bd2
3 g3
h3 and 4...
g2#.
3...xh2+! 0-1
4 xh2
g6+ and all it is in White’s power to do, is decide on what move number ...
g2# is to happen.
46)
27...f3!! 0-1
Black threatens 28...xh2#, while 28 gxf3 (28 g3
d2 doesn’t help either) 28...
d2 forces mate.
47)
No! This move loses on the spot to
10...b4! 0-1
48)
It turns out that White has a combination along similar lines to, but more complex than, the Réti–Tartakower example that we saw at the start of the combinations chapter (see here):
15 xe8+!!
xe8 16
d4+
f8 17
e8+
xe8 18
g8+
e7 19
f5# (1-0)
Tough Positions – Solutions
1)
37 e4!! dxe4
Or 37...fxe4 38 xh5+
xh5 39
g5+
f7 40
xh5+.
38 d5
38 xh5+
g6 is not bad for Black with his pawns united.
38...e5 39
xc8
xc8
39...f3+ 40
g2
xd2 41
xb8
xb5 42 axb5 is likewise very good for White in view of his active pieces.
40 xc8
f3+ 41
g2
xd2 42
xe8
c7 43 dxe6 and White won.
2)
19 xc6!
19 f6+ gxf6 20
xh7
xe5! 21
xf6+
g7 22
g5+
g6 23
h5+
h7 24
f6+
g7 is only a draw.
19...xc6 20
f6+! gxf6 21
xh7!
xh7?
21...fxe5 22 f6+
xf6 23
xf6
d6 24
xe5
e8 25
f5 presents White with some technical obstacles.
22 h4+
g7 23
g4+
h8 24
d3
e4 25
h3+
h7 26
f5 1-0
Krasenkov was so impressed by this, that he annotated the game himself!
3)
1 xd8!
xd8
1...cxd8 2
xf6!; 1...
exd8 2
xf6!.
2 h4! (Black is helpless) 2...
c4
2...g8 fails to 3
xf6!; 2...
b6 3
xf6 will leave White material up: 3...gxf6 (3...
xb2 4
xe5) 4
xf6+
g8 5
g5+
h8 (5...
f8 6
h6+ followed by 7
d5(+) wins) 6
xe5+
g8 7
g5+
h8 8
f6+
g8 9
d5.
3 xf6
xe2 4
h6! f6 5
xf6 gxf6 6
xh7+
g8 7
h6
c7 8
g6+
f8 9
h8+
e7 10
d5+ 1-0
4)
26...f6 fails to:
27 xh6!!
xh6 28
xh6+!
xh6 29
g6+
xg6
29...h7 30
g5+
h8 31
xf7+
h7 32
h6#.
30 xg6+
xh5
30...h7 31
g5+
h8 32
xf7+
h7 33
xd8 gives White an extra piece.
31 xe5+
g4
31...h4 32
h6+
g5 33
xf7+
f5 34
xd8
xd8 35
c2+
e5 36 f4+ wins the knight.
32 xg4+
h4 33
h6+
g5 34
xf7+
xg4 35
xd8
White should win the rook ending.
5)
1 b5!
Not 1 xe1?
xe1 2
xe1
e5!.
1...e5!
1...c6 2
d1 threatens
xd5, to which Black has no adequate response.
2 h4!!
I imagine this move could be found by considering what Black’s threats are. ...xe2 is not a threat in view of
c7#, so the moves to be worried about were ...
xg5, ...
xa1 and ...c6. Tal’s move solves the back-rank problem and so threatens
xe5.
2...g3
2...xe2 3
xc7#; 2...
xa1 is met by 3
xe5.
3 d1!
f2
3...c6 4 d3
b8 5
f3! overpowers the black king.
4 xf2!
xf2
4...xf2 allows 5
xc7+
f8 6 e7+ and 8 e8
, winning.
5 xd5!
Black has no decent defence against the threat of d8#.
6)
1 e7+!
xe7 2
xd5
xd5 3
xe7
d2
3...f5 is a far better try, since 4 d6!? (4 f3?
d2 5
d4
xf1 6
xd5
e3 permits the knight to escape) 4...
d8 (4...
d2 5
d4) 5
e5
d2 (5...
e8 6 f4
d2 7
d4
xf1 8
xd5
e3 9
d7) 6
d4
xf1 7 c4
e8 gives Black some drawing chances after either 8
xd5
d2 9
xd2
xe5 or 8 cxd5
xe5 9
xf1
f7.
4 d4
xf1 5
xd5
e8 6
d7
d2 7
xa7
White has two extra pawns – a decisive advantage.
7)
1 xc6!
xc6
1...g5 2 d4 changes nothing.
2 c4+
b7 3
xc6+!!
xc6 4
e5++
c5 5
d3+
d4 6
d2 1-0
Whatever Black plays, there follows 7 c3#. Kasparian was clearly an absolute perfectionist when it came to chess tactics, but even so I am surprised he did not even include this finish in a selection of 100 of his best games!
8)
1 a8+
1 xf7
d1+ draws on the spot, since Black can keep checking on h5, f3 and d1, e.g. 2
g1
f3+ 3
g2
d1+ 4
g1
h5+ 5
h2
f3+ 6
g2
h5+ 7
h2
d1+.
1...g7
1...e7 2
xa7+
f6 3
e4+.
2 xe5+!
2 h8+
g6 (2...
xh8 3
xf7+) 3
xf7
d1+ leaves Black in no danger of losing.
2...xe5 3
h8+!!
xh8
3...g6 is not an option with the black queen en prise on e5.
4 xf7+ 1-0
A once-in-a-lifetime combination, one might think. However, in 1966 Petrosian played an almost identical combination in a critical world championship game against Spassky (see here). He must hardly have believed his eyes!
9)
1...xf3! 2
xf3
xe4 3
xe4
This loses, but letting Black take on c3 would be abject.
3...xb2+ 4
c1
b1+! 5
xb1
b8+
Forcing mate.
6 c1
b2# (0-1)
10)
1...e4! 2 xe4
Else 2...e3 will fork the white rooks.
2...xc2!
2...xh5 3
xe7
xc2 4 h3 is far less clear.
0-1
3 xc2
xc2 4
xc2
xh5 picks off the loose knight, while 3
xc2
c1+ (the black rook on c8 X-rays through to support the queen on c1) 4
xc1
xc1+ forces mate.
11)
1 e6!!
c6?
After 1...f5? 2
xe7 White also wins simply.
However, 1...xe6! is best; then 2
xe5+
g8 3
f6
xe5 4
xe5
xf7 (4...
xf7 5
xe4 is similar) 5
xe4 leaves White with a great deal of work to do, if it is indeed possible for him to win.
2 d7
xd7 3
xd7
b8 4
xh7+ 1-0
12)
1...h4!
White’s rash advance has opened up his own king for Black to launch a winning attack.
2 gxh5
2 g2
xg4 is completely hopeless for White.
2...h2+! 3
xh2
3 h1
xh3 4 f3
f4+ 5
g1
xe3+ 6
xe3
g3+ 7
h1
e5 wins.
3...xh3+ 4
g1
g4+ 5
h1
5 h2
e5.
5...f3+ 6
h2
6 g1
h3 and mate next move.
6...e5 0-1
13)
1 f6!!
Incredible; it is the white pawns that will decide the game!
1...xe2
After 1...gxf6 2 g7 g2, 3
g1 wins quite simply, but 3
g5
xg5 4
xg5 as given in some sources, is not so clear after 4...fxg5 5 g8
c8.
1...xf6 2
xd6+ picks up the h2-rook: 2...
c7 3
xc7+
xc7 4
f4+.
1...f8 2 fxg7
xg7 3
xd6+ and again the h2-rook drops. 2 fxg7!
xd2 3
xd2
An astonishing position; Black, to play, is almost a full queen up, with loose white pieces to attack, yet is utterly powerless to stop White promoting.
3...e2
3...c8 4 g8
fxg6 5
b4 is hopeless for Black.
4 c1 1-0
14)
13 xg7+!!
xg7 14
e5+
h6 15
f6
d7 16
g4+
h5 17
g7!
Cutting off the king’s retreat. Well done if you saw this far.
17...g8?
Black can put up far more resistance with 17...g5 18 e5
xe5 19 dxe5 f5 20 exf6 e5, when White must play very accurately: 21 g4+! (better than 21 f7
f8) 21...
h4 22
f3+
xh3 23
xg5+
xg4 24
xh7 and now:
a) 24...f3 25
g6 and 26
h5+ followed by 27 f7.
b) 24...h3 25 f3 (25 f7?!
h4) 25...
g3 26 f7
h3 27
f2
e7 28 fxe8
xe8 29
h2
xg7 30
h1 and White will emerge material up.
c) 24...g8 25
h2 and the white rook(s) will come to the g- and/or h-files with decisive effect.
18 f6+!
Forcing mate in six more moves.
18...xf6
18...xf6 19 g4+!
h4 20
g2
xg7 21 f4 and
f3# cannot be prevented.
19 e2+
g5
19...h4 20
f3+
h5 21
e5+
g5 22
xf7+
h4 23 g3+
xh3 24
g5#.
20 f3+
20 f4+ h4 21
h2 forces mate a move more quickly.
20...h5 21
e5+
h4 22 g3+
xh3 23
xf6
Or 23 f3 and 24
g2#.
23...xf6 24
g4# (1-0)
15)
1...xf2!! 2
xf2
2 xf2
xe2+ 3
g1
c2 wins – the white queen is also out of flight squares!
2...xb1 3
xg7
Otherwise White remains material down.
3...xg7 4
xb1
f6!
Now Black threatens ...a1.
5 d2
After 5 f1
xe2 Black stomps all over the white position, while in the event of 5
d3
a1+ 6
f1
xf1+ 7
xf1
a8 the second rook appearing at a1 will end White’s resistance.
5...d4!
Renewing the threat of ...a1, while pinning the white rook.
6 d3
6 b3 is relatively best.
6...a1+ 0-1
7 f1
xf1+ 8
xf1
a1+ and mate next move.
16)
1...xc3!!
1...xe4+ 2
xe4
xh2+ 3
xh2
xh2 is by no means a clear win.
2 gxh4
2 xb7
xg3 is a straightforward win. 2
xc3
xe4+ and ...
xh2 will soon be mate.
2...d2!! 3
xd2
There is nothing else.
3...xe4+ 4
g2
h3! 0-1
Whatever White does, ...xh2 will be mate. See WGG 11 for detailed notes to this game.
17)
17 xh7+!
xh7 18
xg6+
g7 19
h1
f6 20
g5!
An incredible queen sacrifice, just to remove the rook from f6!
20...xf2+
20...f8 21
h7 threatens 22
f7, and forces Black to transpose to the game by 21...
xf2+ since 21...
e8 22
f5! wins for White – who now wants to keep his queen!
21 xf2
xg5?! 22
h7+
f8
22...f6 allows 23
f7#.
The scene is set; the windmill’s blades are about to turn.
23 f7+
e8 24
xd7+
f8 25
f7+
e8 26
xc7+
f8 27
f7+
e8 28
xb7+
f8 29
f7+
e8
Well, that bit was easy. Now what?
30 h7+
f8 31
d7+
xd7 32
xd7
So, all that was to win two pawns?
I find that for a combination of such splendour to achieve such a modest (though sufficient) goal makes the achievement more impressive, suggesting that it was only small errors by the opponent that allowed the combination, rather than some crashing blunder allowing a mating combination.
After that piece of chessboard magic Tal of course went on to win from this position.
18)
1 xf7!
xf7 2
xh6
g7
The most interesting line is 2...xe4 3
h7+
g7 (3...
f8 4
xe4 wins) 4
xe4
c8 (not 4...
f6 5
e6!).
Now White must avoid the “flashy” move:
a) 5 e8?!
xe8 (5...
xe8? 6
xd6+) 6
g8+
e7 (6...
d7 7
xg7+
e7? 8
b6+) 7
xg7+ is only a draw.
b) 5 f4+
f5 6 g4
g8 (6...
g5 7
xd6+) 7
h6 is very good for White.
3 xg6+
g8 4
e6!
xd5
4...xe6 5 dxe6 and
f7+ wins.
5 xd6
xc4
5...e7 6
xd5 wins since 6...
xd5
7 h7+
f8 8
h8# is the end.
6 xd8+
xd8 7
h4
White has gained a decisive material advantage.
19)
1 xh6+! gxh6
1...g8 2
e6+
f7 3
h8+
xh8 4
xf7 is hopeless for Black, since 4...
xc3 5
e8+
h7 6
h5# is mate.
2 xh6+
g8 3
d5!
e5
Black has a number of other moves:
a) 3...g7 4
e7+
f7 5
h5+
f6 6
f5#.
b) 3...b6 4
e7+
f7 5
h7+
g7 6
h5+
g6 7
d5+
e8 8
c6+ is a catastrophe for Black.
c) 3...xg2 4
e7+
f7 5
h7+
g7 (5...
g7 6
h5+ and mate next move; 5...
f6 6
xg2 is now safe for White) 6
h5+
g6 7
d5+
e8 8
c6+ is a recurring theme.
d) 3...xd3 is perhaps the best defensive try, but still 4
e7+
f7 5
e6+
g7 (5...
e8 6
c6#) 6
g4+
h7 is good for White.
Here White has the clever 7 f5!
xf5 8
e7+
f7 (8...
h6 9
g7+
h5 10 g4+) 9
xd7, and he will end up with queen vs two rooks, but with a few extra pawns and a safe king. This is enough to win.
4 e7+
f7 5
f5!
c3 6
f1! 1-0
6...e8 7
e6+
d8 8
e7+ mops up, while 6...
e8 7
g7+
e6 8
d4+ forces mate.
20)
1 xg5! hxg5
Black has nothing better, e.g. 1...e5 is met by 2 d5.
2 h7
White threatens mate in two, so Black’s choice is limited.
2...f7
Black is mated in the event of either 2...e8 3
dh1
xg6 4
h8+
f7 5 fxe6+
e8 6
xf8+
xf8 7
h8+
e7 8
d5# or 2...
xf5 3 exf5
e8 4
dh1
f8 5
d5! exd5 6
h8+
e7 7 f6+
d8 8
xe8+
xe8 9
h8#.
3 dh1
3 h8+!
xh8 4 gxf7, with
h1 to follow, mates a few moves more quickly.
3...f8 4 f6!
xf6
Or 4...e8 5
h8+
f8 6
xf8+
xf8 7
h8#; 4...gxf6 5
xf7+
g8 6
xf6 with
h8# to follow.
5 xf6 gxf6 6
h8+
g7 7
1h7+
xg6 8
h5# (1-0)
21)
1...xg2! 2
xg2
Yes, and now what?
2...c6!!
3 f4
3 xc6
xc6# is what might have been called “diagonalization” by Dr Nunn on the 1970s television series The Master Game, had it not been edited out.
3...exf4 4 d2
4 xc6
xc6+ still forces mate.
4...f3 5 xd4 fxg2+ 0-1
One can understand that White wished to see no more.
22)
1 f6+?!
This was the move played in the game, but it is not the right answer!
1 f6! is stronger, and wins conclusively in all lines:
a) 1...gxf6 2 xh6+
g8 3
g6+
h8 4
xf6.
b) 1...xf6 2
xf6+
h8 (or 2...gxf6 3
f7+
h8 4
xf6+) 3
xh6
xf6 4
g5+.
c) 1...d7 2
xh6+ gxh6 3
xh6+
g8 4
e7+
xe7 5
xe7.
1...xf6
1...gxf6 2 xh6+
g8 3
xf6 and Black must part with his queen.
2 xf6
xd3??
2...d7 is better:
a) 3 g6+
g8 (3...
h8 4
f7) 4
xh6
f8 5
xf8+
xf8.
b) 3 f7
e6! 4
f6
g8 is not at all clear.
3 xh6+ 1-0
3...gxh6 4 f7+
h8 5
f6#.
23)
38 xg7+!!
The g7-square is a standard place for a sacrifice, but a whole queen is something special, particularly when the mate is far from trivial. In fact, it’s forced mate in a further 9 moves.
38...xg7 39
g4+
h6
39...h8 40
f6#; even 39...
g5 does not stop the mate: 40
xg5+
h6 41
d6+ f6 42
xf6+
xg5 43 f4+
h5 44 g4+
h4 45
h2 h5 46
f5+
xe7 47
xh5#.
40 d6+ f6
40...h5 41
h4#.
41 xf6+
h5
42 h4+!!
42 g7 also wins, but the beautiful move played forces mate.
42...g5
42...xh4 43
h6#.
43 f4+ xh4 44
h2 1-0
Now that White has covered the g3square, which was neglected by the move 43 f4+, there is no adequate defence to the threatened mate with h6:
44...h5 45 g3#; 44...h5 45 g4+
h4 46
h6#; 44...
g5 45
h6#; 44...
xe7 45
h6+
h5 46 g3#.
A queen, rook and bishop sacrificed to give mate – impressive!
24)
20...hg8!
20...xa5 21
xa5 is marginally favourable for White, since Black’s queenside is loose.
21 e1
21 xb6
xg2+ 22
h1
xh2+ (22...
xf2+ also mates next move) 23
xh2
xf2#.
21...xg2+! 22
xg2
d2!
23 d5
Pure desperation in face of 23 xb6
xg2+ 24
h1
xh2++ 25
g1
h1#.
23...xd5 24 cxd5
xb2 25
xd2
xa1 26
f3
xh2+ 0-1
25)
26 b6! is a great example of pawn power, and would have given White excellent chances:
a) 26...fxe5 27 c7+
e6 28
xd8
xd8 29 bxa7
c6 30 a8
.
b) 26...axb6 27 xb6
f7 28
b5+
c8 29
c6+ mates.
c) 26...a6 27 d5+
c8 28
e6+ and then:
c1) 28...d7 29
c4+
d8 30
c7+
c8 31
xa6! bxa6 32 b7+
xc7 33 b8
+
c6 34
b6+
d5 35 c4+
xc4 36
b3#.
c2) 28...d7 29
xe7 fxe5 30
xe5
c6 and, with four pawns for the piece, White should eventually win.
26)
It is good enough to draw the game:
22 xf4
d3 23
xb7 f6
Unnatural positions like this are hard to assess and even harder to play, so it is not surprising that in the game White now erred with 24 d1?? and got bulldozed as follows: 24...g5+ 25
g4 h5+ 26
xh5
h7+ 27
g4 fxe5 28 g3
f5+ 29
h5
h3+ 30
g6
h7+ 0-1.
Instead White should have gone in for:
24 exf6 xd4+ 25
g3
Not 25 f3?
xf6+ 26
g3
e3+, when White must give up his queen to avoid mate.
25...e3+ 26
f3
g5+ 27
g4
27 f2
xf6 is good for Black.
Now Black can only give checks, and White has no way to avoid them; for example, 27...e3+ 28
h4
h6+ 29
g3
e3+ 30
f3
g5+ 31
h3
h6+ 32
g4
h5+ 33
g3
g5+.
Endgames
In this short chapter I am looking mainly to explain some of the key endgame principles, and pass on some of the genuinely essential knowledge. There are some enormous tomes of endgame theory in print, and I suggest you consult these for further details. There are also detailed definitions of some endgame terms in the glossary, and examples of endgame play throughout the book.
One point I’d like to make is that the myth of the endgame being about effortless technique and memorizing a mass of theory, is pure nonsense. Playing the endgame well involves a great deal of hard work and calculation at the board. It is worth knowing some key positions from which to take bearings, but these are at best background knowledge, except in some very simplified positions.
King and Pawn vs King
This endgame is absolutely fundamental. All chess-players must know and understand it so well that they can quickly assess any position without difficulty. This is because many endgames can simplify down to king and pawn vs king.
In many positions the assessment depends on possession of the opposition, which is a way in which kings fight for position, and is a term defined in the glossary.
This is one of the fundamental positions, of great importance.
If White is to play, he wins:
1 d7 c7 2
e7
The pawn queens next move.
On the other hand, if Black is to play, then the game is a draw after 1...e8 as we are about to see.
In the previous position, both sides benefited from it being their turn to move. Here the opposite is the case: if Black is to play he loses, since after 1...d8 we have the position we have just seen, whereas White can only draw if he is to move:
a) 1 d5
d7 2
c5
d8! (the only move; 2...
c8? 3
c6
d8 4 d7
e7 5
c7 wins for White) 3
c6
c8 achieves nothing for White.
b) 1 e5
d7 2
d5
d8! 3
e6
e8.
c) 1 d7+ d8 2
d6 is stalemate, while other king moves by White allow Black to take the pawn.
A situation in which it is a disadvantage for either side to have the move is called a reciprocal zugzwang.
Now let’s consider a situation with the pawn further back.
This is another key position. The player with the pawn generally does best to keep his king in front of the pawn, but this alone is not enough to guarantee victory when the pawn has not crossed the half-way line.
1...e7! (the only move to draw) 2
d5
d7! (again Black has no choice: 2...
e8? allows 3
e6
d8 4
f7 and the pawn waltzes through to queen) 3 e5 (3
d4
e6 is obviously no way for White to make progress) 3...
e7!. Now the presence of the pawn on e5 means that White cannot keep the opposition, so he must either go backward or settle for 4 e6
e8!, when we have a familiar drawn position.
The rook’s pawn is a special case.
Here the defender’s drawing chances are far better. The opposition is not so vital; provided the defending king can place himself in front of the pawn the game is drawn.
1 e4
d6 2
f5
e7 3
g6
f8 4
h7
4 h4 g8 5 h5
h8 6 h6
g8 7 h7+
h8 8
h6 is stalemate.
4...f7 5 h4
f8
If there were an “i”-file to the right of the h-file, this would of course be a very simple win. But there is no such thing, and the position is drawn.
6 h5
6 g6
g8 7 h5
h8 8 h6 is no better.
6...f7 7 h6
f8 8
h8
8 g6
g8 9 h7+
h8 is a draw we have seen before.
8...f7 9 h7
9 h7
f8 just repeats.
9...f8
Now it is White who is stalemated. Even keeping the black king away from the queening square isn’t necessarily enough with a rook’s pawn!
When there are several pawns, there are some interesting effects possible.
This is another idea that every chess player should know. Three pawns can actually batter their way through against three pawns opposing them like this.
1 b6! cxb6
1...axb6 2 c6! bxc6 3 a6 is similar.
2 a6! bxa6
2...bxc5 3 axb7 and a queen appears.
3 c6 and White’s pawn promotes.
Clearly such a cascade of pawn sacrifices only works when the attacking pawns are far advanced, and there are no enemy pieces to stop them promoting once they are past the enemy pawns.
Now we move on to endings with major pieces.
Queen vs Pawn
This is an important ending, which often arises in practice.
This is a typical sort of position that might arise from a king and pawn ending in which White has narrowly won the race to promote. Is the position, with White to play, a win or a draw? Can Black be prevented from promoting? Firstly, if the pawn is any further back than its seventh rank, then the queen wins without difficulty. But surprisingly, when the pawn has reached its seventh rank, the result depends on which file the pawn is on. If it is on the b-, d-, e-, or g-file, then the following method is effective.
1 c5+
White must operate with queen checks.
1...b2 2
b4+
c2 3
c4+
b2 4
d3
A critical point. The queen attacks the pawn from behind at a time when it has no support from the king.
4...c1
The only square.
5 c3+!
Forcing the black king in front of the pawn.
5...d1
Now the white king can make a step towards the pawn.
6 f7
e2
Now the checking procedure starts again.
7 e5+
f2 8
f4+
e2 9
e4+
f1 10
d3+
e1 11
e3+
d1 12
e6
c2
And once more.
13 c5+
b1 14
b4+
c2 15
c4+
b2 16
d3
c1 17
c3+
d1 18
d5
e2 19
e5+
f1 20
f4+
e2 21
e4+
f2 22
d3
e1 23
e3+
d1 24
c4
White moves in for the kill.
24...c2 25
c3+
d1 26
d3
The pawn no longer seems such a threat! White mates in trivial fashion. Although it takes a while, this is a very simple procedure to remember.
However, with a bishop’s (c- or f-) pawn things are totally different.
White may begin as normal.
1 g7+
b1
Not 1...b3??, as this allows 2
a1, when White permanently stops the pawn.
2 b7+
a2 3
d5+
b2 4
d4+
b1 5
b4+
a2 6
c3
b1 7
b3+
At this critical moment, Black need not go in front of the pawn. Instead...
7...a1!
Now if White takes the pawn it is stalemate. Since Black is threatening to promote, White gains no respite to bring in his king, so the game is drawn.
With a rook’s (a- or h-) pawn, the king can be forced in front of the pawn.
However, so long as he only plays into the corner when forced to do so by a queen check, the enemy king will have no time to approach. Thus:
1 g7+
b1
Again, the queen must on no account be allowed to get in front of the pawn.
2 g1+
b2 3
d4+
b1 4
b4+
a1
Already we see the problem. The white king cannot approach, since Black would be stalemated. There is no way around this problem, and the game is drawn.
Rook vs Pawn(s)
Rook vs pawn is often far harder to judge. In the most famous position of this type, the Saavedra Position (see here), the pawn even wins, but this is an exception. The rook is nothing like so agile as the queen, so a far-advanced pawn supported by its king will tend to draw against a lone rook. If the attacking king is too far away, all the rook can do is sacrifice itself for the pawn. The diagram shows one helpful trick.
1 g5!
By placing itself on the fifth rank, the rook cuts off the king from its pawn, and also prevents the pawn from advancing, since 1...d3 2 g3! d2 3
d3 rounds up the pawn in the nick of time. Thus after
g5, Black will just have to shuffle his king. White will then bring his king back into the action at his leisure, winning easily.
You may well have heard the idea that “two connected passed pawns on the sixth rank are stronger than a rook”. The next diagram illustrates what is meant.
However, remember that this is a very specific instance, and that in almost all cases a rook is far stronger than two pawns.
1 c6
White sets up the dreaded formation. The black king is too far away to help, so it’s between the pawns and the rook.
1...d3
1...c3 is similar.
2 c7
2 d7, with 3 c7 to follow, is just as effective.
2...c3
Else the c-pawn promotes.
3 d7
One or other of the pawns will now queen. The best Black can do is 3...xc7 4 d8
, with rook vs queen; although not trivial, this is a loss for the rook.
Rook and Pawn vs Rook
This is another fundamental ending, since so many other endings can simplify to it. Let’s start with a key drawing procedure.
Here we see White employing a standard drawing method, attributed to Philidor. This position looks fairly dangerous for White, with the black king and pawn both able to advance to their sixth rank, putting the white king in danger. However, White has a reliable drawing method.
1 a3!
The key is to put the rook on the third rank, so that the black king is unable to lead the charge; the pawn must go first, which in turn allows White another simple defensive idea.
1...f3
There’s little else for Black to try. If the rook retreats, the white king can come to the second rank, while if Black shuffles, White can do the same (e.g. a3-c3-a3). 1...
h2 2
b3
h3 3
xh3
xh3 4
f2
g4 5
g2 is a drawn pawn ending.
2 a8!
Yes, to the very end of the board. White’s defence is to be based on a barrage of checks to the black king. In almost all such instances, it pays for the checking piece to be as far from the enemy king as possible.
2...g3 3
g8+
f4 4
f8+
White will keep checking the black king, which, following the pawn’s advance to f3, has no accessible shelter. In such instances, the standard way for a king to evade the checks is by advancing towards the rook, but this will not be effective here, since after, e.g., 4...e4 5
e8+
d5 6
d8+
e6 (not that Black has any threats with his king here) White can win the f3-pawn by 7
f8
b3 8
f2.
If the defender cannot get his king in front of the pawn, then a position such as the following can arise:
Here we see that the black king is cut off from the area in front of the pawn by the white rook standing on the f-file. This factor constitutes a major advantage for White, since his king can shepherd the pawn up to the seventh rank without difficulty:
1 g5 g1 2
h6
h1+ 3
g7
g1 4 g6
h1 5
g8
g1 6 g7
h1
We have now arrived at the famous so-called Lucena Position. White has a little trick to get the pawn through. This is the best-known endgame position. Even players with no other endgame knowledge tend to know this one.
The problem is to extract the king from in front of the pawn. There is some choice in how to do this, but the important thing is to know and understand a method that works. The black pieces are doing quite a good job of preventing this: the rook prevents the king from going to the h-file, while access to the f-file is denied by the black king.
7 e2+
d7
7...f6 allows the white king to reach the f-file with the black king now preventing checks from the black rook: 8
f8 and the pawn queens.
7...d6 8
e4
d5 9
f4
e5 10
f2 and the black king does not have time to get back to e7 to prevent
f8.
8 e4!
The reason why the rook needs to go to the fourth rank will become clear shortly. 8 f7 allows a barrage of rook checks: 8...
f1+ 9
g6
g1+ 10
f6
f1+.
8...d8
There isn’t much for Black to do.
8...f1 9
h7 leads to a similar finish.
9 f7
f1+ 10
g6
g1+ 11
f6
f1+
11...g2 allows White time for 12
e5 and bringing the rook to g5.
12 g5
g1+ 13
g4
The rook turns out to be ideally placed to stop the checks. The pawn queens shortly.
We now consider the main defensive method when the king is cut off:
Here we see that the king being cut off does not mean automatic loss. If the pawn is not very far advanced, then the rook can defend by checking from in front of the pawn:
1 g1+
h5 2
h1+
g4 3
g1+
h5 4
h1+
g5 5
g1+
h6 6
h1+
g7 7
g1
It is impossible for Black to make progress. Let us consider one attempt:
7...f5 8
e3
f6 9
e4
g5 10
f1+
f5
10...g7 11
f4 and the white king gets in front of the pawn, via f3.
11 xf5+ gxf5+ 12
f4
As we have seen, this is a simple drawn king and pawn vs king position.
It would be wholly inappropriate to go into great detail in a nonspecialist work, but this method suffices to draw when the rank on which the pawn stands (viewed from its own side of the board) plus the number of files by which the king is cut off is five or less.
Rooks and Passed Pawns
One of the best known endgame principles is that rooks belong behind passed pawns, whether of the same colour or the opponent’s. This is largely an extension of the idea that rooks are most effective when active, and are relatively feeble when passive. As an aside, regarding rook activity in general, I recall veteran IM and trainer Bob Wade once being asked how one could judge whether a rook was really active or not. His reply: “It should be attacking something just about every move.”
Here we see a rook behind an outside passed pawn of its own colour.
This is a very favourable arrangement for White – so much that the position is very easy to win. The black rook has no freedom of movement, whereas the white one has plenty. White can win this ending very much as though it were just a king and pawn ending in which he has as many tempo moves as he likes (and the ability to use the rook actively, and the possibility of bringing the king to c7 with decisive effect). If Black moves his king to c7 and takes the pawn with his rook, then after the rook exchange White will win the pawn ending with ease since the black king will be so far from the action.
1 b5+
d6 2
e4
c6 3
b3
d6
Or 3...xb7 4
xb7
xb7 5
e5 followed by
f6, and taking pawns; 3...
e8+ 4
d4
b8 5
e5 and White has made obvious progress.
4 d4
c6
4...e6 5
c5 and the king will support the b-pawn: 5...
d7 6
b6
d6 7
a7 wins the rook for the pawn.
5 e5
Black is helpless against the white king decimating his kingside.
Next, a practical example with a defending rook profiting from being behind the enemy passed pawn.
Glek – Lobron
Bern 1994
Here the active position of the black rook, behind White’s passed pawn, allowed him to save the game without much difficulty.
51...d1 52
d6
f7 53
f4
f1+ 54
e5
e1+ 55
d4
g1
Now the rook turns its attention to the kingside pawns. White did not have to allow this, of course, but there was no other way for him to try to make progress.
56 g4 g3 57
e6
xh3 58
e4
h1 59 d6
f6 60
d5
d1+ 61
c6
c1+ 62
b7
b1+ 63
c7
c1+ 64
d8
d1 65 d7 g6
Lobron has defended very alertly. Although he will shortly be obliged to give up his rook for the d-pawn, Black will be able to create a passed pawn of his own. This is a standard theme in rook endings, but he will delay sacrificing his rook as long as possible, so as to gain as much time as possible in the race to come.
66 c4
g5 67
c7
67 e7!? h5 68
c1
xd6+ is also a draw.
67...h5 68 c6
Threatening 69 d6
68...xd7+ 69
xd7 h4
There is no point letting White have the g6-pawn just yet.
70 e6 h3 71
f7
xg4 72
xg6+
f3 73
h6 ½-½
All White can do is sacrifice his rook for Black’s h-pawn.
However, just because a rook is in front of a passed pawn it should not be considered harmless.
Here we see a standard idea. Black has no way to prevent White from winning immediately by means of a small trick. The immediate threat is e8+ followed by a8
. It seems that 1...
f7 solves this problem, but then comes 2
h8 when 2...
xa7 loses the rook to the through check 3
h7+. In order to avoid this trick, the black king would need to stand on one of the highlighted squares or else have some pawn shelter from checks.
Outside Passed Pawns
A passed pawn far distant from the main theatre of action is very useful in diverting the enemy forces from the part of the board where you wish to operate in earnest.
Dreev – Lerner
Simferopol 1988
This is an excellent example of the value of an outside passed pawn in rook endings. If you find it surprising that White might win this position, study the moves especially carefully.
45 c6
White wishes to exchange his d6-pawn for Black’s a5-pawn. 45 a7?
xd6 46
xa5
d2 is far less good for White, since his king’s freedom is limited by the active black rook.
45...e8
45...b8 46
a6
e8 47
xa5
d7 48
a7+
xd6 49
xf7 gives Black no hope.
46 a6
d7 47
xa5
xd6 48
a7
f8?!
48...d7 might be a better try.
49 a5 c6 50 h4 g5 51 h5 g4 52
e2 f5 53 a6
b8 54
h7
b2+ 55
e3
a2 56
xh6
d6 57
g6
xa6
White has managed to convert his previous advantage to a clear plus on the kingside.
58 h6 a1 59
f4
g1 60
g8
xg2 61 h7
xf2+ 62
g3
f3+ 63
g2
h3 64 h8
xh8 65
xh8
Black’s pawns are not far-advanced, and the white king is well placed. Therefore it is a fairly simple matter for White to mop up.
However, as Chris Ward explains in his book Endgame Play, inexperienced players might expect the pawns to have a chance here. Not so!
65...e5 66
g3
e4 67
h1
e5 68
e1+
f6 69
f4
f7 70
a1
f6 71
a6
f7 72
e5
g6 73
xe6+
g5 74
e8 1-0
A Bad Bishop
A bishop obstructed by many pawns on its own colour squares can be a catastrophic liability in the endgame.
Cherniak – Bogdanovich
Moscow Ch 1989
This is a fairly extreme case of a bad bishop ending. The black bishop is obstructed by several pawns fixed on squares on its own colour. In the following play we see White striving to find a way to open up the position in order to penetrate with his king on Black’s hopeless dark squares.
Black’s bishop may be viewed as canned meat; it may help the can keep its shape, but is helpless against an opponent with a can opener!
27 e4
27 xh7? would be a horrible mistake since 27...g6 28 h4
f8 29 h5
g7 30 hxg6 fxg6 traps and wins the bishop.
27...f8 28
d4 g6 29
e3
Time is not of the essence here. Black’s move ...g6 has given the white king a possible entry square on h6, so the change of track is logical.
29...g7 30
f4 h6 31 h4
e8 32
d3
d7 33
a6
h7 34
g4
g7 35
d3
c8 36 f4
d7 37 h5
37...c8
37...gxh5+ 38 xh5 allows White to make progress.
38 h4
d7 39
e4
e8 40
f3
d7 41 g4
e8 42 g5
d7 43 hxg6 fxg6 44 gxh6+
xh6 45
e4
e8 46
d3
d7 47
a6
g7 48
g5
Now Black will be zugzwanged out of one of his pawns, and so the rest will follow.
48...f7 49
d3
c8 50
xg6+
e7 51
e4
b7 52
g6
a8 53
g2
b7 54
f3
a8 55
g4
b7 56
xe6!
xe6 57 f5+ 1-0
After 57...xe5 (57...
e7 58
g7; 57...
d7 58 f6
a6 59 f7
e7 60
g7) 58 f6 Black is powerless to stop the pawn.
An Odd Geometrical Effect
If a king is moving between squares on the same diagonal, there is a single shortest route for its journey. In other cases, it has a choice of routes that take the same number of moves. For instance there are seven routes from e1 to e4 that take three moves. (You may, as an exercise, count the number of king routes from e1 to e8 that take seven moves if you wish.)
This point is easily forgotten in the heat of battle...
Bronstein – Botvinnik
Moscow Wch (6) 1951
Black’s e-pawn is sufficiently strong to rule out any winning chances for White. It seems White has a number of safe ways to play, but for one fatal moment, Bronstein apparently forgot that kings do not have to travel in straight lines...
57 c2??
This was not a time-trouble blunder – Bronstein had plenty of time to think. He just forgot that for the black king to travel from f4 to f2 did not have to involve it going via f3. One naturally assumes that the black king will stay next to its pawn. Instead after 57 e6+
f3 (57...
g3 is met by 58
d4) White has two ways to draw: 58 c5 e2 59
d4+
f2 60
xe2
xe2 61
a4
d3 62
xa5
xc3 63
b6
c4 64
xb7
xc5 or 58
d4+
f2 59
a4! e2 60
c2 e1
61
xe1
xe1 62
xa5
d2 63
b4 b6.
57...g3 0-1
57...f3 58
f7 e2 59
e5+ was clearly the line Bronstein envisaged.
Instead after 57...g3 he resigned since the pawn cannot be stopped. This awful oversight haunted Bronstein for decades.
These are the sad possibilities:
a) 58 e6 e2 59
d4 is not check.
b) 58 f7 e2 59
e5 again is not the saving knight check that White needed.
c) 58 d1
f2 59
e6 e2+ and the pawn promotes.
d) 58 d3
f2 59
e6 e2 60
f4 e1
and White cannot play 61
d3+.
A tragedy for Bronstein, and an unexpected windfall for Botvinnik, who went on to retain his title by drawing the match.
Queen and Pawn vs Queen
This is another important ending, with a reputation for being deadly dull, with long checking sequences during which the position hardly changes. It is also a fiendishly difficult ending to understand, even though it is one for which computer databases have already provided definitive analysis.
The following example illustrates some important themes.
Botvinnik – Minev
Amsterdam OL 1954
This is an instructive queen ending.
57...h8+
Or 57...h1+ 58
g5.
58 g6
c3 59 g4
d2 60 g5
d4 61
f5+
a4 62
h5
h8+ 63
g4
h1 64
f4+
a5 65
e5+
a4 66 g6
d1+ 67
g5
d8+ 68
f5
c8+ 69
f4
c1+ 70
e3
c7+ 71
e5
c1+ 72
f5
c8+ 73
g5
d8+ 74
f6!
After 74 h6?
h4+ 75
g7, 75...
h3? was given by Botvinnik, but 75...
a3 is a draw, the computer database informs us!
74...d5+ 75
f5
d8+ 76
h5
e8
76...h8+ 77
g4
g7 78
f7
c3 79 g7! gets the pawn through, since 79...
d4+ 80
f4 pins the black queen to the king.
77 f4+?
a5? 78
d2+
a4 79
d4+
a5 80
g5
e7+ 81
f5!
f8+ 82
e4
h6 83
e5+
a4 84 g7
h1+ 85
d4
d1+ 86
c5
c1+ 87
d6
87 d5
c8 only slows down the winning process, despite Botvinnik’s opinion that “the white king doesn’t stand too well, whereas Black’s king is well placed”.
87...d2+
After 87...a3+, 88
d5 gets a “!” from Botvinnik, though it is not the quickest, which is 88
c7
c1+ 89
b8
b1+ 90
c8
c2+ 91
c7.
88 e6
a2+ 89
d5
e2+ 90
d6
h2+ 91
c5! 1-0
No matter how Black plays, a crosscheck will force off the queens.
Breaking the Fortress
A fortress is a position in which one side holds a draw despite being substantially down on material due to some feature of the position preventing any progress from being made.
The most striking examples occur when a queen faces a rook, but the rook is well placed and supported by pawns. There may be no way for the queen to force any progress or to gain useful support from other pieces. Typically the attacking king will be cut off along rank and file by the rook, and so is denied any opportunities to penetrate the defences. Breaking a near-fortress can require considerable imagination and skill.
The diagram position could have arisen in Troianescu–Botvinnik, Budapest 1952. White does not have a fortress, but it is close – Black must play extremely accurately to win. The following variation is Botvinnik’s analysis.
1...f8 2 h4
e7 3
g2 f5 4
g1 h6 5
g2
e6 6
g1
e5 7
g2 g5 8 hxg5 hxg5
White has problems finding moves.
9 g1
9 f1
b1+ 10
e2
b5+ 11
e1
a6 and the queen penetrates to f1.
9...c2 10
g2
c3 11
f1
11 d8
c6+ 12
g1
e4 13
g2 f4 14 gxf4 gxf4 15 exf4
g6+ 16
f1
f3 and White will soon be mated.
11...a1+ 12
g2
12...xd4!
Did you see this coming? The winning method involves reaching a winning king and pawn ending with level material.
13 exd4+
13 f4+ e4 14 exd4 g4! wins for Black.
13...xd4 14
f1!
The best try. Passive play, viz. 14 h3
e4 15
g2
d3, does not help:
a) 16 h1
d2! 17
h2
d1! wins: 18
h3
e2; 18
g2
e1; 18
g1
e2; or 18
h1 f4.
b) 16 f1
d2 17
g2
e1 18
g1
e2 19
g2 f4 20 g4 (20 gxf4 gxf4 21 f3
e3 22
g1
xf3 23
f1 is a familiar position, where the opposition does not save White)
20...e1 21
g1 f3 and f2 drops.
14...d3 15
e1 f4 16 g4
c2!
16...f3? 17 d1
e4 18
d2
f4 19
d3
xg4 20
e3 picks off the f3pawn, with a draw.
17 e2
c1!
18 d3
18 e1 f3 19
f1
d1 20
g1
e1, etc.
18...d1 19
e4
e2 20 f3
f2 21
f5
xf3 22
xg5
e3
Black promotes first, and will win the queen vs pawn ending since White has a knight’s pawn.
The Active King
A common feature of the endings we have looked at is the king, normally a feeble stay-at-home piece in the middlegame, becoming an important fighting unit. This is because there is little danger, with substantially reduced force, of the king being subject to a mating attack in the ending. The king is particularly adept in holding back pawns, or in decimating a cluster of pawns. Strong players will begin activating their king at the earliest feasible point in an endgame, and will bear this in mind during the late middlegame.
The next example provides a simply superb example of a number of important endgame themes: passed pawns, rook activity, king activity and an admirable avoidance of materialism when the initiative is at stake.
Capablanca – Tartakower
New York 1924 (WGG 21)
How would you assess this ending? It may seem that the c3-pawn is a serious weakness, but it turns out that the g6-pawn is just as easily attacked. Moreover, it is far easier for White to create a passed pawn on the kingside than it is for Black on the queenside. Thus White should play very actively, rather than try to defend his queenside.
29 h1
f8 30
h7
c6 31 g4
c4 32 g5
“Threatening h6 followed by f5, and against it there is nothing to be done.” (Alekhine)
32...e3+ 33
f3
f5
“Or 33...d1 34
h6
f7 35 f5
xc3 36 fxg6+
g8 37
e2
b2 38
f5 with an easy win.” (Alekhine)
34 xf5
Capablanca sees a rook ending as the simplest way to win. His rook is very active, he has a passed pawn, and he has foreseen a superb way to introduce his king into the thick of battle.
34...gxf5
Glancing at this position superficially, we see that White is about to lose a pawn. A deeper look shows that White has in fact made enormous progress.
35 g3!
“Decisive! White sacrifices material in order to obtain the classical position with king on f6, pawn on g6 and rook on h7, whereupon the pawns tumble like ripe apples.” (Alekhine)
35...xc3+ 36
h4
f3 37 g6!
A memorable move, making way for the king.
37...xf4+ 38
g5
e4 39
f6!
Again highly instructive. White does not take the black f-pawn; instead this pawn will shield the white king from checks. It does not matter at this point that Black has a mobile passed pawn, since White’s threats are so immediate.
39...g8 40
g7+
h8 41
xc7
e8
White was threatening mate, so the rook must go passive.
42 xf5
Now that Black is wholly passive, White kills off any counterplay by eliminating this pawn.
42...e4 43
f6
f4+ 44
e5
g4 45 g7+
g8
45...xg7 46
xg7
xg7 47
xd5
f6 48
c6 is a trivially won king and pawn ending.
46 xa7
g1 47
xd5
c1 48
d6
c2 49 d5
c1 50
c7
a1 51
c6
xa4 52 d6 1-0
Endgame Challenges
Now it is your turn to analyse some tricky endings!
1)
Put to use the examples we saw at the start of the chapter to work out a method by which White, to play, wins this ending.
2)
Black is to play, and you know from earlier in the chapter what White is threatening. Which of these moves do you play?
a) 1...a6;
b) 1...b6;
c) 1...c6;
d) 1...f5.
3)
Pomar – Cuadras
Olot 1974
A more complicated pawn avalanche. How does Black, to play, sneak a pawn through?
4)
T. Horvath – Angantysson
Reykjavik 1982
White seems to be powerless against the black pawns, but nevertheless there is a way to draw. Can you find it?
5)
Anand – Karpov
Monte Carlo Amber blindfold 1994
Black’s dark-squared bishop is the ‘wrong’ bishop for his h-pawn; after 1...gxf5 2 xf5 White can draw as long as his king can get in front of the h-pawn. How does Black (to play) nevertheless win?
Solutions to Endgame Challenges
1)
1 d2
1 f2?
g7 2
g3
f7! draws for Black: 3
f3 (3
f4
f6; 3
g4
g6) 3...
e7! and now White cannot keep the opposition since the e3pawn obstructs the king. 4 e4 (4
e4
e6; 4
f4
f6; 4
g4
e6 5
f4
f6) 4...
e6 5
f4
f6.
1...g7 2
c3
f6
2...f7 3
d4
f6 (3...
e6 4
e4) and by comparison with the line following 1
f2, White now has the move 4
d5 winning easily.
3 d4
e6
Else White plays 4 e5, and wins quite easily.
4 e4
White has the opposition, and this is enough to win, even with the pawn only on the third rank. Instead 4 e4? d6 draws, as we have seen.
4...d6 5
f5
e7 6
e5
d7 7
f6
e8 8 e4
f8 9
e6
e8 10 e5
d8 11
f7
d7 12 e6+, etc.
2)
a) 1...a6? 2 c6! wins: 2...axb5 3 cxb7; 2...b6 3 bxa6; 2...bxc6 3 bxa6.
b) 1...b6 is good enough to draw: 2 axb6 axb6 3 cxb6 cxb6 4 f3
f5 5
e3
e5 6
d3
d5 7
c3
c5 8
b2! (8
b3?
xb5 is a win for Black) 8...
xb5 (if Black does not take the pawn, the white king shuffles around on a2, b2 and c2, ready to come to b3 when Black eventually takes the pawn) 9
b3! and White seizes the opposition, and draws.
c) 1...c6? loses to 2 a6, sneaking a pawn through to queen.
d) 1...f5! is best, and wins for Black. 2 b6 (else the black king will walk over and take the white pawns: 2 a6 bxa6 3 bxa6
e5; 2 c6 bxc6 3 bxc6
e5) 2...cxb6 3 axb6 (3 a6 bxa6 4 c6
e6 5 c7
d7 stops the pawn in the nick of time) 3...axb6 (3...a5? loses to 4 c6) 4 cxb6
4...e4 (any one of the shortest routes to b6 will suffice) 5
f2
d4
6 e2
c5 7
d3
xb6 8
c4 (the white king needs to be on b4 at this point) 8...
a5.
Black can force his pawn through to promotion.
3)
1...f4! 2 d5
Otherwise:
a) 2 gxf4 h4 and the h-pawn makes a touch-down on h1.
b) 2 exf4 h4! 3 gxh4 (else Black has a choice of ways to promote) 3...g3 4 fxg3 e3 wins.
2...h4!
This move makes a very strong visual impression. Who said pawns were boring pieces?
3 f3!
The familiar idea – the g-pawn is diverted to allow the h-pawn through to become a queen.
4 gxf3 h3 0-1
White’s own pawn on f3 prevents his king from stopping the black pawn.
4)
1 f1!
What on earth is White up to? This doesn’t activate the king!
1...d3
1...g2+ 2 g1 draws, since 2...
xe2 is immediate stalemate.
2 f2+! ½-½
2...gxf2 is stalemate, while after 2...e3 3 hxg3 fxg3 4
f8 White draws by checking the black king from behind.
A marvellous and resourceful finish by Horvath.
5)
1...g3+!
Black gains a tempo, since White must eliminate the f-pawn.
2 e4 gxf5+ 3
xf5
It now transpires that Black can shut out the white king.
3...b8! 4
e4 h4 5
f3 h3 6
f2
h2! 0-1
Black will simply bring up his king.
Chess Openings
In the following four large chapters of the book I provide details of all the main chess openings. For many of the openings I have also cited some traps and illustrative games, showing typical strategic and tactical themes from the opening. These games can also be studied for enjoyment and for general chess instruction in strategy and tactics.
The openings are divided into four sections.
Open Games
These are the traditional openings starting 1 e4 e5. More than a century ago, this was by far the most common way to start a game. It remains popular amongst chess enthusiasts, but is no longer anything like so dominant. Amongst young juniors and social players, however, most games are still begun this way, and for this reason I have gone into particular detail in this section to explain the various options for both sides, especially in the old-fashioned King’s Gambit and Evans Gambit.
Semi-open Games
These are openings in which White’s 1 e4 is not met by the symmetrical 1...e5. The most popular opening in this section – and indeed the most popular chess opening overall – is the Sicilian Defence, 1...c5. In this section, and the following two, rather than give an exhaustive summary of the options for both sides, I have provided a lot of game examples which I hope will provide inspiration and ideas. There is plenty of literature available if you want to look deeper into these openings. After all, if you want to play the Najdorf Poisoned Pawn, you will need more detailed information than I could possibly supply in this book!
Closed Games
Essentially, this means queen’s pawn openings: White opens 1 d4. The word – closed – makes them sound rather dull, but this is unjustified. Black has a choice between the classical and uncompromising 1...d5, and a variety of dynamic openings, including the Indian defences.
Flank Openings
These are openings in which White makes no immediate effort to occupy the centre, but seeks to control it with pieces, and attack anything Black erects in the centre of the board.
Before moving on to a discussion of specifics, here are a few general thoughts on opening play. Note that I propose a few principles rather than provide a whole list of outmoded opening dos and don’ts. I feel that such a list inhibits creativity in the opening, and encourages beginners to play like automatons, almost never deviating from the Giuoco Piano (the chess equivalent of “Chopsticks” on the piano). Moreover, what is a beginner to think when he compares the games of top grandmasters with the cast-iron “rules” of opening play, and sees how breakable they are?
Strong players will not always adhere to the standard principles – but they will have a reason if they do not. Indeed the real sign of a great player is the willingness to go against tradition, and play strictly in accordance with the requirements of the specific position, whether this means sacrificing material, accepting apparently horrific weaknesses, or whatever.
How to Survive the Opening
1) Make only as many pawn moves as are necessary to develop your pieces
Pushing pawns is great fun. I used to love to crush my opponents against the wall with a huge pawn phalanx. However, it’s not so much fun when the opponent’s pieces start to checkmate your denuded king. Two pawn moves (your d- and e-pawns) is plenty to get your forces mobilized.
2) Put all your pieces on active squares as soon as possible
They should have plenty of scope for further movement. Note all your pieces – not just one or two. One piece on its own doesn’t constitute an attacking force.
3) Arrange your pieces and pawns so that your pieces are not exposed to attack
Obviously there is no point putting your pieces on squares where your opponent can immediately drive them back. Your pawns can help in this respect, by controlling some key squares.
4) Do not waste any time
Any move that does nothing to increase the activity of your pieces should be regarded with suspicion. Naturally, you should respond to direct threats.
What Constitutes a “Good” Opening
To have much appeal to over-theboard players, an opening must have the following qualities:
1) It must not lose by force
No one likes to gamble on the opponent not having memorized the winning continuations.
2) It should not involve too much simplification
An overly simplified position gives little scope for outplaying the opponent.
3) It should be reasonably promising
For White this means some hope of preserving an advantage; for Black, either equality or at worst just a small disadvantage, with some counterplay. Whether a player’s priority is equality or counterplay depends on his temperament.
Open Games
Belgrade Gambit (1 e4 e5 2 f3
c6 3
c3
f6 4 d4 exd4 5
d5) See the Four Knights Opening.
Bishop’s Opening (1 e4 e5 2 c4)
This is a sensible, generally solid opening for White, against which Black has difficulties generating quick counterplay. White often follows up with d3 and simple development, but aggressive plans with f4 at some point are possible too. The Bishop’s Opening is frequently used by those who would like to play the standard Italian Game, 1 e4 e5 2 f3
c6 3
c4, but wish to avoid the Petroff Defence, 2...
f6.
Strategic Example
Zlochevsky – Tsarev
Moscow Ch 1989
1 e4 e5 2c4
f6 3 d3 c6 4
f3 d5 5
b3
In this line of the Bishop’s Opening, at a glance it seems that Black ought to have no problems. However, he has taken on considerable obligations in the centre.
5...bd7 6 0-0
d6 7 exd5!?
White decides to play with his pieces against Black’s pawn centre. 7 c3 dxe4 8
g5 0-0 9
cxe4
c5 is less awkward for Black.
7...cxd5 8 c3 d4
8...b6 misplaces the knight; then 9
e1 gives Black a headache on the e-file.
9 g5! 0-0
9...dxc3 10 xf7 is hopeless for Black since after taking the h8-rook, the knight’s escape route is already secure.
10 ce4
c5 11
xc5
xc5
Both black bishops are having problems finding employment, while both of White’s are about to become fiendishly active.
12 f4 exf4 13 xf4 h6?
This is more than Black’s fragile position can take. I suspect Tsarev realized he was playing with fire, but hoped to bluff White out of sacrificing on f7. 13...g4 14
e1
h5 15
h4
g6 16
e5 is not exactly pleasant for Black either.
14 xf7!
xf7 15
e5
Black’s forces are in no fit state to defend against the kingside threats.
15...e7 16
xf6
xf6 17
h5
c7 18
ae1
f8 19
xf6! 1-0 19...gxf6 20
xh6+
g7 21
h8+.
Centre Game (1 e4 e5 2 d4 exd4 3 xd4)
The main problem with this old opening is that White’s queen is rather too exposed in the middle of the board. Black should gain fully equal play without much difficulty. The natural continuation is 3...c6, whereupon 4
e3 is the most interesting. In recent years, White has started to use 3
f3 as an anti-Petroff move-order ploy. Then 3...
c6 is a Scotch, while 3...
f6 is a sideline of the Petroff: 1 e4 e5 2
f3
f6 3 d4 exd4, sidestepping the more popular 3...
xe4.
Damiano Defence (1 e4 e5 2 f3 f6)
History has been cruel on Damiano. This is not the sort of opening that anyone would want named after themselves, as we are about to see...
Trap: 1 e4 e5 2 f3 f6?
This move is not a good way to defend the e5-pawn. Greco analysed it as bad for Black as long ago as 1620.
3 xe5! fxe5
3...e7 4
f3
xe4+ 5
e2 is simply very good for White.
4 h5+
e7
4...g6 5 xe5+ wins the rook.
5 xe5+
f7 6
c4+ d5 7
xd5+
g6
Now the key move:
8 h4! h5
8...h6 9 xb7! is similar, while 8...
d6 allows 9 h5+
h6 10 d4+ g5 11 hxg6+
xg6 12
h5+
f6 (12...
g7 13
f7#) 13
g5#.
9 xb7!!
White wins the a8-rook, since 9...xb7 10
f5+
h6 11 d4+ g5 12
f7 forces a speedy mate.
Danish Gambit (1 e4 e5 2 d4 exd4 3 c3)
This is one of the more notoriously wild gambits. White generally intends to offer a second pawn, viz. 3...dxc3 4 c4 cxb2 5
xb2, but Black has one line that has dented its appeal substantially: 5...d5 6
xd5
f6 7
xf7+
xf7 8
xd8
b4+, regaining the queen with a level ending. Given that this simple reply exists, few modern players are inclined to play such a risky gambit as White.
Incidentally, in Denmark itself, this opening is called the Nordic Gambit.
Elephant Gambit (1 e4 e5 2 f3 d5)
Until recently, this was regarded as simply a bad way to lose a pawn, since after 3 exd5, Black has no good way to keep the material balance. 3...xd5 4
c3 costs Black too much time, while 3...e4 4
e2 doesn’t work for Black. The best hope for Black is the unlikely looking 3...
d6, aiming to mobilize the kingside pawn majority. I can’t believe this for Black, but it has been analysed extensively by the English FM Jonathan Rogers and the German player and publisher Stefan Bücker.
Evans Gambit (1 e4 e5 2 f3
c6 3
c4
c5 4 b4)
It is virtually impossible to discuss the Evans Gambit without using the word “swashbuckling”. The Welsh sea captain Evans invented this gambit in the 1830s, and it rapidly became one of the most popular openings of the nineteenth century.
The idea of White’s fourth move is to deflect the bishop from c5, and follow up with c3 and a quick d4. White hopes to catch the black king in the centre and put his development and open lines to use to finish the game with a whirlwind attack.
For decades, players with Black tried various ways to hang on to the extra pawn – some reasonable, some bad, but White would always get some sort of attacking chances.
The first world champion, Wilhelm Steinitz, had some particularly awkward ideas against the Evans; witness the mess in the following diagram, which arose in the game Chigorin – Steinitz, Havana Wch (17) 1889.
Not one of Black’s pieces is functioning well. His queen and c8-bishop are particular embarrassments.
Play continued 12...b8 13
xe7
xe7 14 d6+
f8 15
b4 f6 16
b3 g6 17
c4
g7 18 a4
f7 19
xb6 axb6 20
xf7
xf7 21
xe5+!, with an overwhelming game for White, although Chigorin contrived somehow to let Steinitz off with a draw.
However, the second world champion, Emanuel Lasker, dealt a blow to the Evans with a modern idea: returning the pawn under favourable circumstances. The basic plan is to play 4...xb4 5 c3
a5 6 0-0 d6 7 d4
b6.
White can now regain the pawn, but has difficulty maintaining any sort of initiative. For instance, 8 dxe5 dxe5 9 b3 (9
xd8+
xd8 10
xe5 offers White little too) 9...
f6! (a key part of the plan) 10
g5
g6 11
d5
ge7 12
xe7
xe7 13
xc6
xc6 14
xe5
e6 is obviously very acceptable for Black.
White can vary his move order to try to avoid this problem, and the modern revival of the Evans has seen (after 4...xb4 5 c3
a5), 6 d4 rising to the fore. Then 6...d6 can be met by 7
b3, while after 6...exd4, 7 0-0
ge7 8 cxd4 d5! 9 exd5
xd5 is a line that retains its solid reputation, but 7
b3 is under active investigation.
The Evans attracted renewed attention after Kasparov played it successfully a couple of times in the 1990s (most notably a famous victory over Anand), and it also gels with the modern trend towards the (re-)investigation of openings with a significant material imbalance. Nigel Short and Alexander Morozevich are among the players to watch for new ideas in the Evans.
Four Knights Opening (1 e4 e5 2 f3
c6 3
c3
f6)
This old opening has a reputation for leading to drawish chess. Both sides develop methodically, with little imbalance in the position. In the late 1980s and early 1990s the Four Knights was rejuvenated by the English grandmasters Nigel Short, John Nunn and Murray Chandler, and became quite fashionable for a while. As an aside, one of the positive practical features of the Four Knights is that it can be played against the Petroff: 1 e4 e5 2 f3
f6 3
c3, when Black’s best move is 3...
c6.
Play may continue 4 d4, when after 4...exd4 5 xd4, a variation of the Scotch Opening is reached. However, there are two sharp alternatives: 4...
b4 5
xe5
xe4 6
g4!
xc3 7
xg7
f8 8 a3 leads to a chaotic, messy position.
Then in the event of 8...xd4 (8...
a5 is safer) 9 axb4
xc2+, the white king goes on the rampage: 10
d2
xa1 11
xc3. White has a dangerous attack, e.g. 11...a5 12
c4
e7 13
e1 d5 (13...axb4+ 14
d2!) 14
b5+ c6 15
xc6
xe1+ 16
d2 bxc6 17
xc6+
d7 18
xd7+
xd7 19
xe1 was good for White in the game Evers – Schitze, Corr. 1986 – an incredible variation. The other interesting possibility is for White: 4...exd4 5
d5, the Belgrade Gambit, which looks crazy, but is quite dangerous.
Unfortunately for White, Black has a good, simple response: 5...e7, when 6
c4
xe4 7
xd4 0-0 8
b5
c5 9 0-0
xf2 10
h5
e5! is good for Black, while 6
f4 d6 7
xd4 0-0 8
b5
xd5 9 exd5
e5 is absolutely OK for Black.
However, let’s take a look at the really sharp stuff: 5...xe4 6
e2 f5 7
g5 d3! 8 cxd3
d4 9
h5+ (John Nunn pointed out the resource 9
xe4
xe2 10
g5
f4!!, winning for Black) 9...g6 10
h4 c6 11 dxe4 cxd5 12 exd5 and now:
a) 12...c2+ 13
d1
xa1 14
d4
g8 15 d6
xd6 16
c4 is the sort of attack White is looking for.
b) 12...g7! 13
g3 0-0 is absolutely fine for Black.
c) 12...a5+ 13
d1
xd5 14
c4
xc4 15
e1+
e7 16
xe7+
xe7 17
e4+
e6 18
f6+
d5 19
c3+
c5 is a position where one wonders whether it’s a king-hunt or a king-walk.
In fact, the main question is whether White can make a draw or not, e.g. 20 b4+ xb4 21
e5+
c4 22
d2 (22
d5+
d3!) 22...d6 23
xh8
b2 24
c1
d3 25
b1 f4 (forced) 26 f3
d7 27
xa8
e2 and White’s king turns out to be the one in more danger!
Returning to the mainstream Four Knights, the normal fourth move for White is 4 b5, which puts pressure on the e5-pawn by threatening to remove the c6-knight. Black has two good answers: the symmetrical 4...
b4 and Rubinstein’s counterattacking thrust 4...
d4. Note that 4...
c5 allows White the trick 5 0-0 0-0 6
xe5
xe5 7 d4
d6 8 f4
c6 9 e5, when White will regain the piece with some advantage.
After 4...d4, there is a “drawing line”: 5
xd4 exd4 6 e5 dxc3 7 exf6
xf6 8 dxc3
e5+ 9
e2, but if White wishes to play for a win there is 5
a4
c5 6
xe5 0-0, although this can give Black quite dangerous play for the pawn.
The classical main line is the so-called Metger Unpin: 4...b4 5 0-00-0 6 d3 d6 7
g5
xc3 8 bxc3
e7 9
e1
d8 10 d4
e6. By this knight manoeuvre, Black frees himself from the irritating pin. A tense, strategic battle results, in which Black has his fair share of the chances.
Trap: Four Knights, Rubinstein Defence Mordue – Menadue
County Match 1986
1 e4 f6 2
c3 e5 3
f3
c6 4
b5
d4
This is Rubinstein’s well-known equalizing line in the Four Knights Opening. Recent investigations, notably by Nunn, had livened the line up slightly, but not greatly dented its reputation.
5 xe5
5 a4 is better.
5...e7 6 f4
xb5 7
xb5 d6
Now White should drop the knight back to f3, when Black obviously has no problems. However...
8 d3??
g4! 0-1
White’s queen is lost. This occurred on a high board of a county match!
Trap: Four Knights, queen trap Rysan – Drtina
Slovakian Cht 1993/4
1 e4 e5 2 f3
f6 3
c3
c6 4
c4
xe4!
This is the most logical way for Black to play.
5 xe4 d5 6
e2 dxc4 7
xc4
e6 8
a4 f6 9 d3 a6
This position is quite good for Black, and he also has a little threat...
10 c3??
While this deals with the immediate threat of 10...b5, it allows Black to force it through next move. Instead 10 g3 would keep him alive, since 10...
b4+ 11 c3 is no problem for White.
10...b4
Now 11...b5 will win material.
0-1
Trap: Four Knights
Atanasov – Gerasimov
Bulgarian Corr. Ch 1967
1 e4 e5 2 f3
c6 3
c3
f6 4
b5
d4 5
c4
c5 6
xe5
e7 7 f4?!
7 f3 can be met by 7...d5!?.
7...d6
8 xf7?
Instead White should choose 8 f3
xe4 (8...d5 is playable) 9
d5
d8 (9...
c3+ 10
xe7
xd1 11
d5):
a) 10 xd4 is met by 10...
xd4 11
e2 0-0.
b) 10 b4 g4 11 h4 (what else?) 11...c6 12 bxc5 cxd5 13
xd5
f6 is fairly good for Black.
c) 10 c3 is really quite OK for White: 10...xf3+ 11
xf3 0-0 (11...
f2 12
f1
g4 13
g3 and Black’s pieces are in a mess) 12 d4
e8 13 0-0.
8...xe4
8...g4 is possibly stronger.
9 e2? 9 0-0?
e2++ 10
h1
4g3+ 11 hxg3
xg3+ 12
h2
h4#. 9
f1!
f8 10
xe4
xe4 11 d3
g6 is maybe only a little better for Black.
9...f3+
9...h4+ 10
g3
xg3 is also a wipe-out.
10 gxf3
10 f1
h4! is annihilation.
10...f2+ 11
f1
h3# (0-1)
Giuoco Piano (1 e4 e5 2 f3
c6 3
c4
c5)
This is the first opening that most players learn, and in some books and by many teachers it is shown to beginners as an example of ideal opening play: put a pawn in the centre, develop a knight and then a bishop, etc. I beg to differ. If the only experience of chess that beginners get is playing either side of a symmetrical opening, then they will develop little feeling for dynamism and imbalance in chess.
Snooker champion Steve Davis cites this opening as one reason why he lost interest in chess as a teenager. Playing against his father, the position on the previous page would always tend to result. He writes: “Once we’re out of the opening we find ourselves in positions where neither of us can find a plan – and they don’t tend to be very exciting positions either.... This is a fairly typical position for us. We both advance the h-pawn to stop the bishop coming to pin the knight. But there isn’t really a lot happening here, is there? I mean, we’ve both got the same position.” The result of this was that he didn’t enjoy playing the opening at all: “...it’s boring.... we just play routine moves and get into the same type of position with either colour.”
And the reason for this? “Well, this was recommended as the strongest way to start the game. Who were we to question the word of experts? We continued in our own little world of chess, game after game following a similar pattern, never experimenting, and not really improving, until snooker appeared on the horizon.”
Chris Ward, one of Britain’s top players and most successful junior coaches, commented that it was not uncommon for young players to have this same opening, as both colours, in every single game of a six-round tournament.
Conclusion: if you’re teaching a player, suggest some other openings, and if you’re learning, do yourself a favour and try out something else.
That said, what about the opening itself? It can actually be handled dynamically, and give rise to sharp gambits or tense strategic manoeuvring. For a start, 4 b4 constitutes the Evans Gambit, discussed above.
One of the oldest gambits in the whole of chess is the Greco Attack, named after the Italian player/analyst who was active in the early seventeenth century. It runs 4 c3 f6 5 d4 exd4 6 cxd4
b4+ 7
c3?! (after 7
d2
xd2+ 8
bxd2 d5! White will have active piece-play in return for an isolated d-pawn) 7...
xe4 8 0-0.
It works quite well except against the strong move 8...xc3!. Then the best chance for White is the idea of the Danish player Møller: 9 d5, when the main line is 9...
f6 10
e1
e7 11
xe4 d6 12
g5
xg5 13
xg5. There is no good reason for either side to deviate from this sequence. Black then has a choice: 13...0-0 is safe, and tends to lead to a forced draw: 14
xh7
xh7 15
h5+
g8 16
h4 f5 17
h7+ (or 17
e2) 17...
f7 18
h6
g8 19
e1
f8 20
b5
h8 21
xh8 gxh6 22
h7+
f6 23
xe7
xe7 24
xh6+ with a perpetual check. Only Black has ways to deviate. The other move, 13...h6 is more ambitious, and has been regarded as good for Black, but perhaps an “unclear” evaluation is more in order in view of the line 14
b5+
d7 15
e2
xb5 16
xb5+
d7 17
xb7.
The whole line with 4 c3 followed by 5 d4 is unpopular in modern-day international chess. I would like to mention that at lower club level, 4 c3 f6 5 d4 exd4 6 e5 may prove highly effective. Black then needs to find the counter-thrust 6...d5! to gain a satisfactory position.
The modern treatment of the Giuoco Piano involves a slower, rather more circumspect approach. Typically play proceeds 4 d3 or 4 c3 f6 and then 5 d3 d6 6 0-0, developing quietly, or 5 b4
b6 6 d3 d6 7 a4, gaining queenside territory.
There are plenty of subtleties in these lines, including various move-orders; either side may delay castling, while Black may play ...a6 to allow the bishop to drop back to a7, or he may delay ...d6 in the hope of playing ...d7-d5, etc. Play is often along lines reminiscent of the Spanish, with White slowly building up to a d3-d4 advance, and manoeuvring his queen’s knight via d2 and f1 to e3 or g3.
Trap: Giuoco Piano
Vasiliev – Shabanov
USSR 1989
1 e4 e5 2 f3
c6 3
c4
c5 4 0-0
f6 5 d4!?
xd4
Instead 5...exd4 6 e5 d5 7 exf6 dxc4 8 e1+ is the sharp and unclear Max Lange Attack, but 5...
xd4?! 6
xe5
e6 (6...0-0? 7
e3 wins) 7
xe6 fxe6 8
d3 is quite good for White.
6 xd4
xd4 7
g5
7 f4 is an alternative.
7...h6 8 h4
8...g5!? 9 f4! e6?
After 9...gxf4? 10 xf4 exf4 11
xd4 White wins the knight on f6. 9...d5! keeps the game unclear.
10 xe6 dxe6 11
xd8+
xd8 12 fxg5
xe4 13 g6+
e8 14
xf7
g5 15
xg5 hxg5 16
c3
g8 17
b5
xg6 18
af1 1-0
Göring Gambit (1 e4 e5 2 f3
c6 3 d4 exd4 4 c3)
This off-shoot of the Scotch Opening has ideas in common with the Danish Gambit. It is quite dangerous, and can lead to great complications.
However, as in many such gambits, Black has a sensible, equalizing response: 4...d5 5 exd5 xd5 6 cxd4
g4 7
e2
b4+ 8
c3
xf3 9
xf3
c4, as introduced by Capablanca, is very irritating for White, and has virtually banished the Göring from tournament play: why take all the risk of playing a speculative gambit just to be dumped in this position?
Hungarian Defence (1 e4 e5 2 f3
c6 3
c4
e7)
This is a very passive response to the Italian Game. White has no trouble keeping an advantage after 3 d4.
Italian Game (1 e4 e5 2 f3
c6 3
c4)
Play now branches off into either the Two Knights (3...f6), the Giuoco Piano (3...
c5) or, occasionally, the Hungarian Defence (3...
e7).
Trap: The “Oh My God!” Trap
1 e4 e5 2 f3
c6 3
c4
d4?
This is apparently known as the “Oh My God!” Trap since to have the full effect, Black is meant to make some such anguished comment to make White think he has simply blundered the e5-pawn. This is of course profoundly unethical, and I hope readers of this book do not try it. It is not a very good trap to try, since if White does not walk into the snare, Black will be at a considerable disadvantage.
4 xe5??
White gullibly takes the pawn. These three alternatives all give White a substantial development advantage: 4 c3 xf3+ 5
xf3, 4 0-0 or 4
xd4.
4...g5!
Already White is quite lost. It’s incredible, but true!
5 xf7
5 xf7+
e7 does not help; 6 d3
xe5 gives White only two pawns for the piece. 5 c3
xg2 6
f1
xe4+ 7
e2
c2+ wins the white queen.
5...xg2 6
f1
xe4+ 7
e2
f3# (0-1)
King’s Gambit (1 e4 e5 2 f4)
The King’s Gambit was far and away the most popular opening of the nineteenth century, and to this day retains its appeal to fearless attackers.
One indication of its former dominance over other openings is that in The Chess-Player’s Handbook, published in 1847, Howard Staunton (not someone particularly noted as an exponent of gambit systems) devotes 109 pages to the King’s Gambit, of 343 in total covering all openings.
At a glance, the King’s Gambit looks like a reckless adventure: White exposes his king and allows Black to establish a pawn on f4, which White has no guarantee of regaining. The point, though, is that if White can maintain the initiative, these problems will just not matter. Maybe the white king will be checked; it can move, so be it. One check is not an attack. White envisages that after 2...exf4 he will gain a free hand in the centre and open up the f-file to land a big attack on the f7-square and thus the black king. If Black hangs on to the f4-pawn to keep the f-file blocked, then this commits him to further weakening pawn moves (...g5) or some odd piece placements (e.g. king’s knight on h5 or g6). However, in the supposedly scientific era of chess, starting with Steinitz and Lasker et al., such gambits became far less fashionable. Steinitz’s view, that an attack was only justified when an advantage had been secured, and that an advantage could only be secured when the opponent had gone wrong, became prevalent. Since 1...e5 does not look like a fatal error, White should not therefore be launching an attack! In the first quarter of the twentieth century, the new “hypermodernism” became central to chess thought, with such players as Nimzowitsch and Réti leading the way. The King’s Gambit did not fit in with their way of thinking either: there is no scope here for controlling the centre from afar!
Some modern players have been returning to the King’s Gambit. Notably the English grandmasters, Mark Hebden and in particular Joe Gallagher, have revitalized it. Gallagher’s book, Winning With the King’s Gambit, proved extremely popular, suggesting that a lot of club players find the gambit attractive. While teenagers, Judit and Zsofia Polgar also contributed greatly to the modern popularity of the King’s Gambit, and in particular the King’s Bishop’s Gambit, 2...exf4 3 c4.
A systematic look at the main variations is called for. First of all, I shall discuss Black accepting the gambit, 2...exf4, since this is the most critical response. The normal move is then 3 f3, the King’s Knight’s Gambit.
White has two main ideas in mind: to play d4 and xf4, dominating the centre, and to attack f7 with
c4 and 0-0. Black’s most straightforward reply is 3...g5 (and then 4 h4 g4 5
e5, the Kieseritzky, is critical), but there are plenty of others:
Cunningham Defence
3...e7 is an old and flexible move. Black develops and may continue with an irritating check on h4. One line is then 4
c3
h4+ (4...
f6 5 e5
g4 6 d4 is quite good for White) 5
e2 d5 6
xd5
f6 7
xf6+
xf6 8 d4
g4.
White has several advantages in this position, while Black is relying on the White king’s discomfort to compensate.
Fischer Defence
After a loss against Spassky in 1960, Bobby Fischer decided to try to refute the King’s Gambit. Some time later he published his analysis of the move 3...d6, which aims for an improved version of the lines following the immediate 3...g5. The d-pawn takes away the e5-square from the white knight, while intending 4...g5, when after 5 h4 g4, the knight will have to find another square. The main line is 4 d4 g5 5 h4 g4 6 g1 (and not 6
g5 f6!).
This rather odd position offers White good attacking prospects.
Modern Defence
Here Black hopes to kill White’s initiative by returning the pawn immediately, with quick development and early castling, viz. 3...d5 4 exd5 f6.
Here Hebden and Gallagher have used the move 5 c4 to good effect, e.g. 5...
xd5 (5...
d6 is not good, since the d5-pawn is more valuable than the one on f4) 6 0-0
e7 7 d4 0-0 8
xd5
xd5 9
xf4 c5?! 10
c3
c4 11
e1
f6 12
d6
xd4+ 13
h1
d8 14
e4 f5?! 15
h4
c6 16
e5! is a beautiful trap with which Gallagher has caught two grandmasters.
On move 6, Black does better to play 6...e6, so as to recapture with the bishop. Then 7
b3
e7 8 c4
b6 9 d4
xc4 10
xf4, an interesting pawn sacrifice, is the preference of Hebden and Gallagher.
Miscellaneous third moves for Black
a) 3...c6 can transpose to a Vienna Gambit after 4
c3, though 4 d4 is a very interesting alternative.
b) 3...h6, the Becker Defence, can be met by 4 b3!? seeking to discourage ...g5.
c) 3...f6 4 e5
h5, the Schallop Defence, looks eccentric, but is not too bad. White can play 5 d4 d5 6 c4, when 6...g5 7 g4! is good for White, since 7...
xg4 8
g1 opens lines to White’s advantage.
d) 3...e7 was played by Seirawan against Spassky, but he soon regretted it after 4 d4 d5 5
c3 dxe4 6
xe4
g6 7 h4
e7 8
f2!
g4 (not 8...
xe4? 9
b5+ and 10
e1) 9 h5
h4 (9...
xh5 10
xh5
xe4 11
c4 gives White a lot of threats) 10
xf4
c6 11
b5 0-0-0 12
xc6 bxc6 13
d3, launching a decisive attack.
e) 3...f5, although a mirror-image of the sort of move Black would try in the Queen’s Gambit Accepted, is here rather silly, though White must be alert: 4 e5 g5 5 d4 g4 6 xf4! gxf3 7
xf3
h4+ 8 g3
g4 9
e3 gives White an enormous attack for the piece.
f) 3...h5, Wagenbach’s Defence, is the sort of odd move that gets discussed in the Myers Openings Bulletin and other specialist “weird openings” publications. The main idea is to play 4 d4 g5 5 c4 h4, physically preventing White from breaking up the kingside by playing 6 h4.
The Kieseritzky Gambit
Now we move on to the most critical line of the King’s Gambit. After 3 f3 Black defends his pawn with 3...g5, with some ideas of kicking the f3knight with a later ...g4. Now 4
c4 g4 5 0-0 gxf3 6
xf3 is the notorious Muzio Gambit, reputed to be a draw with best play. The Kieseritzky continues instead 4 h4 g4 5
e5.
Note that White’s fourth move was not just to break up Black’s kingside pawns; the h4-pawn prevents ...h4+ and guards the g5-square. Black has many responses, but 5...
f6 is considered best. Then 6 d4 d6 7
d3
xe4 8
xf4
e7 9
e2 is Gallagher’s interesting suggestion. White hopes to exploit Black’s shattered kingside structure.
The King’s Bishop’s Gambit
This, 3 c4, was often played by the young Polgars. The main problem is 3...
f6 4
c3 c6.
Black prepares ...d5, which should yield good play.
Black can decline the King’s Gambit in various ways:
Falkbeer Countergambit
Here Black tries to seize the initiative by refusing the gambit and offering a pawn sacrifice of his own: 2...d5 3 exd5. Falkbeer’s original idea, 3...e4, is now considered suspect due to 4 d3, so attention has shifted to Nimzowitsch’s 3...c6, though this is hardly a typical Nimzowitsch move.
One important line then is 4 c3 exf4 5
f3
d6 6 d4
e7 7 dxc6
bxc6. This play has a very modern look to it – both sides going for development rather than material gain. Black’s active pieces compensate for his suspect pawn structure.
Classical Defence
2...c5 is a sensible move, one of a number that exploit the fact that White is not threatening 3 fxe5, since there would then come the deadly check 3...
h4+.
Stefan Bücker’s peculiar idea 3 h5 is an imaginative way to use the bishop’s position on c5, but then the gambit 3...
f6 4
xe5+ e7 and the natural 3...
c6 4 fxe5 g6 are good replies.
After 3
f3 d6, White can choose between the ambitious 4 c3, angling for d4, and the sensible 4
c3, reaching a fairly standard sort of position. I should also mention that after 4 c3 f5!? 5 fxe5 dxe5 6 d4 exd4 7
c4! fxe4, Gallagher prefers 8
xd4 to the greedy 8
g5
f6 9
f7
e7 10
xh8, which allows Black strong threats.
Two odd ideas
One unusual reply to the King’s Gambit is the Nordwalde Variation, analysed extensively by Stefan Bücker: 2...f6, with the cheeky plan of 3...
xf4. It is nothing like as bad as it looks, but my advice is “don’t try this at home!” For example, after 3
c3
xf4 4
f3 d6 5 d4
g4 6 dxe5
c6 Black is surviving, but Bücker draws attention to 4 d4!. Really, such lines are fascinating to analyse and demonstrate the almost inexhaustibility of chess, but should not be used in key games! Bücker himself only became interested in the line when he had problems finding a concrete refutation.
Another idea was analysed by German GM Matthias Wahls: 2...c6 3
f3 f5.
The title of his article was “The King’s Gambit Finally Refuted!”, though surely this was a tongue in cheek reference to Fischer’s earlier claim. In his magazine Kaissiber, Stefan Bücker gives five counter-arguments, e.g. 4 c4 exf4 (4...fxe4 5
xe5) 5 d3
f6 6
xf4 fxe4 7 dxe4
e7 8
c3 with good play.
Trap: King’s Gambit, Schallop Defence
1 e4 e5 2 f4 exf4 3 f3
f6 4 e5
h5
This is the Schallop Defence. With an undefended knight stuck on h5, Black must be very wary.
5 d4 d6 6 e2
6...e7?
6...d5 is viable, as possibly also is 6...e7, but 6...dxe5 7
xe5+ (7
xe5
h4+ 8 g3
xg3 9 hxg3
xh1 10
g6+
e6 11
xh8 is not too clear) 7...
e7 8
e2 offers White pleasant play.
7 exd6
After Black recaptures, 8 b5+ picks off the h5-knight.
Strategic Example
Bird – Anon.
London 1886
1 e4 e5 2 f4 exf4 3 f3 g5 4
c3 g4 5
e5
h4+ 6 g3 fxg3 7
xg4 g2+ 8
xh4 gxh1
9
h5
e7
9...h6 seems sensible.
10 xf7
f6??
10...h4+ 11
xh4
xf7 keeps Black alive.
Now White can force a smothered mate.
11 d6++!
d8 12
e8+!
xe8 13
f7# (1-0)
Strategic Example
Teschner – Anon.
Southsea 1951
1 e4 e5 2 f4 exf4 3 f3
e7 4
c4
f6 5
c3?!
Now Black decides to employ a standard exchanging manoeuvre. It is a good idea, but leads to complications.
5...xe4! 6
xf7+
6 xe4 d5 was the masterplan.
6...xf7
6...f8?! leaves White with excellent attacking chances.
7 e5+
e6?
7...g8 is good for Black.
8 g4+
xe5 9 d4+
xd4?
9...d6; 9...
f6.
10 e3+! 1-0
Black wished to see neither 10...fxe3 11 xe4+
c5 12
d5+
b6 13
b5# nor 10...
xe3 11
e2+
d4 12
xe4+
c5 13
d5+
b6 14
b5#, while 10...
e5 (best) 11
xf4+
f6 12
xc7
g5 13
xd8 should be winning for White – but Black may as well have played on.
Latvian Gambit (1 e4 e5 2 f3 f5)
If the King’s Gambit is risky for White, then surely this is suicide for Black? Well, the first thing to note is that the line given in some books as a refutation of the Latvian, 3 c4, is probably nothing of the sort, since after 3...fxe4 4
xe5, the move 4...d5 may be rather good for Black, while even the standard move 4...
g5 is not utterly clearly bad.
White should prefer the sensible 3 xe5
f6 4 d4 d6 5
c4 fxe4, when he has a choice of several pleasant options. 6
e2 is one good idea, preventing the black queen from settling on g6 and maintaining the b1-knight’s flexibility.
Petroff Defence (1 e4 e5 2 f3
f6)
A safe and extremely sensible defence. At club level it suffers a little due to its reputation for being excessively dull, but at international level it often leads to exciting play as White tries to prove an advantage.
The first point to note is that after 3 xe5, Black should avoid 3...
xe4?!, since then 4
e2 wins material (if the black knight moves, 5
c6+ is a rude awakening). There are two main lines:
3 xe5 d6 4
f3
xe4 5 d4 d5. Here Black will strive to show that the knight is well placed on e4, and generates activity. On the other hand, White will try to prove that the knight’s position is unstable – if White can force the knight to retreat to f6, he will be two tempi up (one in addition to the one White starts with). In practice, White generally can make the knight retreat, but at some structural cost (e.g. having to play c4), which tends to balance things out. These lines are very solid for Black, and in recent top-level practice White has often tried 5
c3
xc3 6 dxc3 followed by kingside aggression. This may not be objectively preferable, but at least leads to more unbalanced play.
3 d4 xe4 4
d3 d5 5
xe5 is a similar line (only White’s knight is differently placed) and also very solid for Black. Black chooses between the solid and symmetrical 5...
d6, and the more aggressive 5...
d7.
Then 6 e2
xe5 7
xe4 dxe4 8
xe4
e6 is reckoned to give Black good compensation for the pawn, however White recaptures the knight. The critical line is 6
xd7
xd7 7 0-0
h4 8 c4 0-0-0 9 c5, when both sides will attack the enemy king. Very exciting stuff, but if White wishes to avoid anything sharp, then there is the line 3
xe5 d6 4
f3
xe4 5
e2
e7 6 d3, when queens come off, and a draw is in prospect.
Trap: Petroff, bad play
Lawrence – Stafford
Corr. 1950
1 e4 e5 2 f3
f6 3
xe5
c6?
Some players just seem to like being a pawn down! Perhaps they feel it encourages the opponent to be careless...
4 xc6 dxc6 5 e5
5 d3 simply leaves White a pawn up.
5...e4
Amazingly, White now has a plausible way to lose the game on the spot!
6 d3??
6 d4 is again quite good enough.
6...c5 0-1
This shows that no matter how stupidly the opponent has played the opening, it can be catastrophic to assume “anything wins”! White loses heavy material: 7 dxe4 xf2+ 8
e2
g4+, 7 d4
xf2! 8
xf2
xd4+ or 7
e3
xe3 8 fxe3
h4+ 9 g3
xg3.
Trap: Petroff 3...xe4?!
1 e4 e5 2 f3
f6 3
xe5
xe4?!
Not disastrous yet, but 3...d6 4 f3
xe4 is certainly far more reliable.
4 e2
4...f6??
Black overlooks a simple idea. He has to play 4...e7 5
xe4 d6, hoping for compensation for a pawn in the play following 6 d4. 5
c6+ wins the black queen. Interestingly enough, this occurred in a game between future grandmasters Nigel Short and David Norwood – aged 10 and 6 respectively!
Philidor Defence (1 e4 e5 2 f3 d6)
This opening has a consistent following at club level and has gained some recent popularity in international chess, but with Black often using a different move-order entirely (see below).
Philidor’s original concept was that pawns should not be obstructed, and therefore knights should not be placed in front of pawns. Therefore he envisaged a quick ...f5 by Black, forming a kingside pawn phalanx. However, the variation 3 d4 f5 is a little too loosening, so the Philidor in modern practice is a more passive beast than its inventor intended, with 3 d4 being met by 3...exd4, 3...d7 or 3...
f6, and Black generally playing to equalize the position. With the last two of these moves, Black is aiming for the position after 3...
f6 4
c3
bd7, when 5
c4
e7 6 0-0 0-0 leads to a tough strategic struggle, while 5 g4!? is a recently popular way to stir up immediate chaos, in line with several other g4 thrusts that have been tried out in other openings. However, both moves have a drawback: 3...
d7 4
c4 gives Black problems with f7, while Black struggles to equalize in the open position after 3...
f6 4 dxe5 (see below).
In modern play, this line is more often reached via a Pirc move-order: 1 e4 d6 2 d4 f6 3
c3 and now 3...e5 (intending 4
f3
bd7 and considering 4 dxe5 dxe5 5
xd8+
xd8 6
c4
e6 acceptable) or the less common 3...
bd7, intending 4
f3 e5, but 4 f4 is a more aggressive reply.
Strategic Example
Sammalvuo – J. Johansson
Swedish League 1995/6
1 e4 e5 2 f3 d6 3 d4
f6 4 dxe5
xe4 5
d5
c5 6
g5
d7 7 exd6
xd6 8
c3 0-0 9 0-0-0
c6 10
e3
This is interesting, but 10 b5! is a clearer route to an advantage, at least.
10...e7 11
h5
e6 12
g5
f5 13
d5
d8 14
f4
e8
Now White tries to force matters, but his own position has its defects too.
15 xc5
xf4+
This is best, although 15...xc5 16
d3 (16 g4
e5 keeps Black afloat) is very interesting too:
a) 16...e5 17
g6!!
xg6 18
xg6
f4+ 19
b1 h6 20
xf7+
xf7 (20...
h8 21 h4!?) 21
xf7 is at least quite good for White.
b) 16...d6 17
xf5
xf4+ 18
b1 h6.
It seems that Black must be getting wiped off the board here, but it is not so clear. 19 he1 is probably best, assuring White of a large middle-game plus. 19
h7 is quite good, since 19...g6, although simultaneously attacking three white pieces, allows White a clear plus after 20
f6+
h8 21
xe8 gxh5 22
f6, but with opposite-coloured bishops, Black can hope to survive.
16 b1
16...e5
16...g6!? 17
g4 (17
h4?
e5! 18
xf8
xg5 is very good for Black) 17...
e5 (17...
d6 18
xd6 cxd6 is also a reasonable try; although his d6-pawn is chronically weak, Black can hope for some play against the white king) 18
xf8
xf8 is actually quite OK for Black:
a) 19 h3
h5 (19...
b4!?) 20
xf4
xd1 is about equal.
b) 19 f3? allows 19...
xc2+! 20
xc2
e4+ 21
d3 (21
b3?
a5+ and a bishop check next move picks off the white queen) 21...
b4+ 22
b1
xd3 forces White to surrender a rook for the d3-knight, whereupon he will be a pawn down.
c) 19 h4 f5 – see the note to Black’s 18th move below.
17 xf8
xf8 17...
g6?! is now met by 18
e2! (18
g4
xf8 is the previous note), when Black does not have so many tricks.
18 h4
18...b4??
This oversight costs Black the game immediately. Instead 18...g6 is absolutely fine for Black: 19
g4 (19
f3?
d4; 19
e2
d4 20
xe5
xc2+ – see line “b”) and then:
a) 19...b4 may not be quite adequate: 20
d3
xd3 (20...
xd3 21 cxd3
d8 gives Black some compensation) 21 cxd3
d5 22
xf4 (22 b3?
c6) 22...
xa2+ 23
c1
a1+ 24
d2
xb2+ 25
e1
xd3+ (25...
e8+ 26
e4
xd3+ 27
xd3
b1+ 28
e2
xh1 and now 29
e5! is the clearest win for White) 26
xd3
b1+ 27
e2
xh1 28
xf7! wins for White.
b) 19...f5 20
e2 (20
h5
g6 repeats) 20...
d4 21
xe5
xc2+ 22
a1
xe5 and it is hard to see White creating winning chances.
19 xf7+!! 1-0
19...xf7 20
d8+
f8 21
c4+
d5 22
xd5+
xd5 23
xd5 leaves White a clear exchange up.
Ponziani Opening (1 e4 e5 2 f3
c6 3 c3)
This is a relic from a bygone age, popular neither at top level nor at club level. 3...f6 4 d4
xe4 5 d5
e7 6
xe5
g6 is a good, sensible response, while the obscure 3...d5 4
a4 could take players unaware if they have not studied the line.
Portuguese Opening (1 e4 e5 2 b5)
This looks like simply a Ruy Lopez where White has forgotten about the knight moves, but there is some logic. White may be able to find a better follow-up than f3; maybe d3 and f4. Nevertheless Black has a choice of good answers. The most popular is 2...c6 3
a4
f6, when the miniature Vescovi – I.Sokolov, Malmö 1995 has become quite famous: 4
e2 (4
c3 is better) 4...
c5 5
f3 d5 6 exd5 0-0 7
xe5
e8 8 c3
xf2+ 9
f1
g4 10
xf2
xe5 11
g1
e7 0-1. 12 h3 would be met by the annihilating 12...
xh3.
Ruy Lopez (Spanish) (1 e4 e5 2 f3
c6 3
b5)
This is one of the oldest and most famous of chess openings. It has so many systems and sub-variations, and such strategic diversity that I cannot do the opening justice in the limited amount of space available here.
The bishop move puts pressure on the c6-knight, and so on the e5-pawn. Although as yet there is no threat to win the pawn, there will be shortly, and Black generally has to weaken his queenside to kick back the bishop.
Generally he starts this immediately with 3...a6, but there are several alternatives:
Steinitz Defence
This (3...d6) is the forerunner to the more modern Deferred Steinitz Defence (3...a6 4 a4 d6), which is discussed later.
Schliemann Defence
This is a spirited gambit response, 3...f5, that is played at grandmaster level now and then.
It is one of those openings that inspires fanaticism in its adherents, and can lead to some bizarre and intricate play. The argument is that, by comparison with the Latvian Gambit, the moves b5 and ...
c6 improve Black’s chances considerably since an exchange on c6 would suit Black well in a gambit scenario, where development is all-important. White’s best response is considered to be 4
c3, continuing with development. Then after 4...fxe4 (4...
d4 5 exf5 c6 6
xe5! is John Nunn’s dangerous piece sacrifice) 5
xe4, Black has a choice between 5...
f6, which might be just about viable, and the more exciting 5...d5 6
xe5 dxe4 7
xc6
g5.
It’s amazing that this position is not a wipe-out for one side or the other, but in fact the main line is 8 e2
f6 9 f4
xf4 10
e5+ c6 11 d4
h4+ 12 g3
h3 13
c4
e6 14
g5, with a relatively quiet position, where Black will have some difficulty making sure his piece activity is enough to compensate for the weak isolated e-pawn.
I should now move on, without further ado, to the next variation, but cannot help expanding on the move 4...d4. This variation was a favourite of a friend of mine at university, who shall remain anonymous. At the British Championship in 1989, each night he would analyse some new idea in the lines following the knight move, and whenever he had something that looked like it might work, he would wake everyone up to analyse the new move. This happened at about ten-minute intervals through the whole of one night, each idea taking the bleary-eyed and none-too-amused impromptu analysis team a few seconds to refute. Therefore the 4...
d4 line of the Schliemann occupies a very special place in my memory!
Berlin Defence
In this ancient line, Black simply develops by 3...f6. After prolonged neglect, it has become very popular in the new millennium, following its use by Kramnik to infuriate Kasparov in their 2000 match. The main line is 4 0-0, when the sharp 4...
c5 5 c3 0-0 6 d4
b6 7
g5 h6 8
h4 d6 9
xc6 bxc6 10
bd2 is pleasant for White, but the dull-looking 4...
xe4 5 d4
d6 6
xc6 dxc6 7 dxe5
f5 8
xd8+
xd8 is the surprising basis for the new-found popularity.
It seems that Black faces a difficult ending, due to White’s kingside pawn majority and the crippled black queen-side. However, the pawn is a little too far advanced on e5 (Black has more squares for manoeuvring his pieces), and this makes it hard for White to claim much advantage; some players even use this line as a winning attempt for Black! White’s most promising approaches are based on sharp concrete play, treating the position as a middlegame rather than an ending.
Bird Defence
The 19th century English master Bird had a number of eccentric ideas in the opening, and his 3...d4 does not disappoint. Nevertheless, the move is not bad, and enjoyed some popularity at top level in the late 1980s. 4
xd4 exd4 5
c4, preventing 5...
c5 due to 6
xf7+
xf7 7
h5+, is a good response. A critical line runs 5...
f6 6 0-0
xe4 7
xf7+
xf7 8
h5+ g6 9
d5+
g7 10
xe4
f6 11 d3.
White retains some winning chances in view of his superior structure.
The normal reply is 3...a6. White generally drops the bishop back to a4, but there is an alternative:
The Exchange Variation
Here White plays 4 xc6 dxc6. Then 5
xe5 is dubious due to 5...
d4, regaining the pawn, while 5 d4 is too simplifying. Fischer’s move 5 0-0 breathed new life into the Exchange Variation in the 1960s, and although it has never become really popular, it is a reliable weapon used by many players. It retains a largely unjustified reputation for leading to dull play.
White now threatens the e5-pawn in earnest, but is thinking in the long term of winning an ending. Consider the following position:
This ending, which could be reached if Black were naïvely to agree to mass exchanges, is easily won for White. He will create a passed pawn on the kingside, whereas Black will be unable to do so on the queenside. However, if Black keeps the pieces on the board, and activates his bishops, he should have a good share of the play.
After the normal 3...a6 4 a4 there are plenty of ideas for Black:
Norwegian Variation
This is a somewhat eccentric and dubious idea, by which Black hunts down the Spanish bishop: 4...b5 5 b3
a5. It has its logic, but few players, except a few excessively patriotic Norwegians, including Simen Agdestein, have much stomach for the black position after 6 0-0 d6 7 d4
xb3 8 axb3 f6 9
c3. Anand – Timman, Linares 1993 was a particularly grisly example: 9...
b7 10
h4
d7 11
d5
f7 12 c4 c6 13
e3
e7 14 d5 cxd5 15 cxd5 g6 16
d2 f5 17
c1
c8 18
xc8+
xc8 19 exf5 gxf5 20
b4 f4 21
xd6 fxe3 22 fxe3
g7 23
c2
d7 24
c7
g5 25
f3
xe3+ 26
h1
g7 27
e1
f4 28
xe7
xe7 29
xe5 1-0.
Deferred Steinitz Variation
4...d6 is a fairly unpopular though quite respectable move, occasionally used by leading grandmasters such as Yusupov, Lautier and Short. In their day Capablanca and Keres used it to good effect.
In reply 5 d4 has the drawback that 5...b5 6 b3
xd4 7
xd4 exd4 makes it difficult for White to regain the pawn in a satisfactory way (see the Noah’s Ark Trap later in this section!), while 5 c4 (to discourage ...b5) leaves the d4-square weak.
5 0-0 can be met by the irritating 5...g4, and then 6 c3
f6 or 6 h3 h5, with sharp play. 5
xc6+ bxc6 6 d4 exd4 gives Black decent prospects too – White has a little more space, but Black’s position is solid and has some dynamic potential.
The critical move is therefore 5 c3, preparing to build a pawn centre, but this allows Black a very sharp reply.
Then 5...f5 is the aggressive Siesta Variation. Anand showed some good preparation in his 1994 candidates match against Yusupov, seizing a big advantage: 6 exf5 xf5 7 0-0
d3 8
e1
e7 9
c2
xc2 10
xc2
f6 11 d4 0-0 12 d5! e4 13
g5
e5 14
e6
d7 15
d2! e3 16
xe3.
Black can fall back upon 5...d7, but this allows White the initiative.
One of the difficulties in discussing the Ruy Lopez is that there are so many alternatives at every move.
After 1 e4 e5 2 f3
c6 3
b5 a6 4
a4
f6, White has the following:
a) 5 d4 is too simplifying.
b) 5 d3 d6 6 c3 is a subtle idea that has been used by John Nunn. It seems that when White later plays d3-d4 he will have lost a tempo compared to main lines where d2-d4 is played, but this may not be the case. In those lines, White generally plays h3 to prevent ...g4, which would be an annoying move when the pawn on d4 is short of protection. The “big idea” is that White may thus be able to execute the manoeuvre
bd2-f1-g3 (in some of the main lines Black can exert enough pressure on e4 to prevent this) and play the pawn to d4 without a real loss of tempo. Psychologically 5 d3 is of value against those looking to play the Open Variation, or the Marshall.
c) 5 e2 will tend to come to the same thing as 5 0-0 followed by 6
e2, but has the advantage of preventing 5...
xe4.
d) 5 0-0 is the most common move, when Black normally chooses between 5...xe4 (the Open Variation) and 5...
e7 (Closed), while there are a few other moves. The Møller Defence, 5...
c5 is similar to the Neo-Arkhangelsk, whereas 5...d6 has much in common with the Deferred Steinitz.
The Neo-Arkhangelsk (5...b5 6 b3
c5) and Arkhangelsk Variation, 5...b5 6
b3
b7, are closely related and the most important of the unusual ideas for Black here. The latter leads to very sharp play in many lines and calls for specialist knowledge. One of the main lines is 7
e1
c5 8 c3 d6 9 d4
b6 10
e3 0-0 11
bd2 h6 12 h3, while 7 c3
xe4 8 d4
a5 is altogether sharper and more chaotic. The Neo-Arkhangelsk is less wild, and more popular at top level.
Then 9 xe5
xb3 10
xb3
d6 11
e1 is critical; 9
c2 exd4 10
xe4
xe4 11
e1 d5 12 b4
c4 13
xd4 c5 14 bxc5
xc5 15 f3 0-0 16 fxe4 dxe4 is a deeply analysed sacrifice.
The Open Spanish (5 0-0 xe4) is a very popular line that featured prominently in the Karpov – Korchnoi world championship matches in 1978 and 1981 and played a decisive role in the 1995 Kasparov – Anand match. The main line continues 6 d4 b5 (6...exd4 7
e1 d5 is not completely clear) 7
b3 d5 (Black returns the pawn to gain a foothold in the centre) 8 dxe5
e6.
One of the most exciting lines is then 9 bd2
c5 10 c3 d4 11
g5.
This move, Igor Zaitsev’s idea, was first played by Karpov against Korchnoi in 1978. The idea is that if Black takes the knight, 11...xg5, then 12
f3 regains the material (12...0-0-0 being the main line then). However, some apparently reasonable methods were found for Black, so it was quite a surprise when Kasparov successfully used this as his main weapon against Anand in 1995. Anand abandoned the Open Spanish for the remainder of the match after he had been mauled in the line 11...dxc3 12
xe6 fxe6 13 bxc3
d3 14
c2 (Tal’s suggestion back in 1978) 14...
xc3 15
b3 (Kasparov’s new input, but perhaps Tal envisaged it). Naturally, further surprises awaited Black in other lines after the piece sacrifice (such as 11...
d5 12
xf7!), and this whole line remains critical.
The traditional main line is 9 c3, when some lines have been analysed in extraordinary depth over the years.
After 9...c5 (9...
e7 is a major alternative – see this page) 10
bd2 0-0 11
c2 Black must decide how to resolve the attack on his e4-knight.
11...f5 was played by Korchnoi a few times in 1978, but eventually Karpov managed to gain clear pluses in a few games. The main line is now 12
b3
g6 13
fd4
xd4 and then 14 cxd4 a5 15
e3 a4 16
d2 f6 17 f4!? or 14
xd4
d7 15 f4
xd4 16 cxd4 f6 17
e3, though these lines ought to be viable for Black.
11...f5 is a very old move, which has been resurrected with some success by the ever-imaginative grandmaster from Sarajevo, Ivan Sokolov. After 12 b3
a7 13
fd4
xd4 14
xd4
xd4, the combinative line 15 cxd4 f4 16 f3
g3 17 hxg3 fxg3 18
d3
f5 19
xf5
xf5 20
xf5
h4 21
h3
xd4+ 22
h1
xe5 (called La Grande Variante) is very sharp and messy. However, White has instead Bogoljubow’s move 15
xd4, which offers White at least a little advantage.
11...xf2 is the Dilworth Attack, which generally leads to endgames that are unbalanced and difficult for both sides to handle. The main line runs 12
xf2 f6 13 exf6
xf2+ 14
xf2
xf6 15
f1
e5 16
e3
ae8 17
c5
xf3 18 gxf3
f7.
The fact that Yusupov has more than survived as Black in top-level games suggests that Dilworth’s idea has been unjustly neglected.
The other main reply to 9 c3 is 9...e7, which leads to marginally calmer play. Play tends to continue 10
e3
d7 11
bd2
d8 12
e1 0-0 13
c2.
The simplifying 13...xd2 14
xd2
f5 is probably Black’s most secure continuation.
The Closed Spanish
This is one of the main battlegrounds of modern chess, with variations to suit players of almost all temperaments. Whole books have been written on individual variations of the Closed Spanish, and many variations analysed extremely deeply, yet its mysteries remained as unsolved today as they were when Ruy Lopez first introduced 3 b5 in the sixteenth century. The Closed Spanish is as good a test of a player’s strategic understanding as there is; little wonder that Kasparov, Karpov and Fischer seemed able to run rings around top-class opponents in this opening.
The main line runs 5 0-0 e7 6
e1 b5 7
b3. Each of these moves is readily understandable in terms of threats to both sides’ e-pawns.
This is a major decision point for Black: does he wish to play the Marshall Attack? If so, his next move is 7...0-0, and if White plays 8 c3, he continues with 8...d5 9 exd5 xd5 10
xe5
xe5 11
xe5.
To the uninitiated, it may appear that Black has just been careless and lost a pawn. However, the pawn sacrifice has denuded White’s kingside of its defenders and given Black a lead in development.
Note that White’s eighth move, the purpose of which was to build up in the centre with d4, is now of little use. Black will put everything into a massive kingside attack, which has been analysed in great depth without any clear verdict. If you wish to play either side of the Marshall Attack, a good deal of expertise is essential.
White can avoid these complications with 8 a4, which Kasparov used to good effect against Short in 1993.
If Black does not wish to try the Marshall, then he continues 7...d6 8 c3 (preparing d4) 8...0-0.
Now White can continue immediately with 9 d4, but then 9...g4 makes it difficult for him to maintain the central tension. There will be a full-blooded battle whether the game continues 10 d5
a5 11
c2 c6 12 h3 or 10
e3 exd4 11 cxd4
a5 12
c2
c4 13
c1 c5 14 b3
b6.
The main line is 9 h3, preventing the annoying ...g4 and preparing to play d4 in such a way that White will be able to maintain the tension for a prolonged period, so making it difficult for Black to find counterplay.
John Nunn explained the essence of this position with his usual clarity to me as follows: White wants to play d4, followed by bd2,
f1 and
g3. Then he would have an excellent position: e4 is firmly supported, both bishops can hope to find employment on good diagonals and the two knights are aiming menacingly at the black king.
Most of Black’s defences are based on hindering White in his attempts to regroup the queen’s knight, either by initiating central activity, queenside play or by direct pressure against the e4-pawn.
After 9...a5, Patrick Wolff’s idea 10 d4 a4 11 c2
d7 12
d3
b8 13
a3 b4 14
c4 gives White attractive queenside play.
9...e6 is an unusual move. After 10 d4
xb3 11 axb3 exd4 12 cxd4 it is not easy for Black to find reasonable play, e.g. 12...
b4 13 d5 c5 14 dxc6 d5 15 e5
e4 16
c3 with central pressure or 12...d5 13 e5
e4 14
c3 f5 15 exf6
xf6 16
g5, when Black’s pieces are clumsily placed.
9...d7 was played several times by Karpov in the 1990 world championship match, but Kasparov eventually caused it severe damage in the eighteenth game: 10 d4
f6 11 a4
b7 12
a3 exd4 13 cxd4
b6 14
f4 bxa4 15
xa4
xa4 16
xa4 a5 17
d2
e8 18 d5
b4 19
xb4 axb4 20
xb4
b8 21
c4.
Nothing at all works for Black here. He can take the b2-pawn, but then the c7-pawn will be too weak.
The Smyslov Variation, 9...h6, has some features in common with the Zaitsev Variation, but is virtually a loss of tempo, since Black can manage without preventing g5. White can build up a pleasant position without much difficulty.
The Breyer Defence, 9...b8, is a very major and subtle line. The idea is to regroup the knight to d7, with ...
b7 to follow. Black keeps his pawns flexible, puts pressure on e4, and in many cases has ideas of executing a ...d5 advance. 10 d4
bd7 11
bd2
b7 12
c2 (note that Black’s tempo-loss is illusory, as the pressure on e4 forces White to move his bishop anyway if he is to untangle his pieces) 12...
e8 13
f1
f8 14
g3 g6 15 a4 c5 16 d5 c4 17
g5 h6 18
e3
c5 19
d2 h5 20
g5
e7 21
h6 is a typical line, when White may retain a slight pull.
The Chigorin Defence, 9...a5 10
c2 c5 (10...d5!? is a gambit alternative, in the spirit of the Marshall Attack), was once very popular, but is now considered to give White a little too much freedom. It is still very solid. After 11 d4 Black has a choice.
11...b7 12
bd2 cxd4 13 cxd4 exd4 14
xd4
e8 15
f1
f8 16
g3 gives White a structural edge, but Black’s activity compensates.
11...d7 is Keres’s move, with some ideas of ...
f6; 12
bd2 cxd4 13 cxd4
c6 14
b3 should give White a modest edge.
After 11...c7, White should also maintain the tension, e.g. 12
bd2 cxd4 (12...
d8 and 12...
d7 are both met by 13
f1) 13 cxd4
c6 14
b3 a5 15
e3 a4 16
bd2
b4 17
b1
d7 18 a3
c6 19
d3
a5 20
c1
b8 21
e2
e8 22
c2, doubling on the c-file, offers White a plus.
The Zaitsev Variation, 9...b7 10 d4
e8, is the main line of the Closed Spanish, and in many ways the main line of the whole opening. It is named after Igor Zaitsev, a long-term member of Anatoly Karpov’s analytical team. Karpov played this line for many years, on the whole successfully, despite a few losses to Kasparov in critical world championship games.
It has the practical drawback that White can repeat the position by 11 g5
f8 12
f3, when Black must either acquiesce to a draw, or choose a different line of the Closed Spanish.
If White is seeking an advantage, then the best line is 11 bd2
f8 12 a4 (variations where White closes the centre at an early stage with d5 are in general a little less critical) 12...h6 13
c2 and now Black’s main attempt for counterplay is 13...exd4 14 cxd4
b4 15
b1 c5 16 d5
d7 17
a3, when Black has a major decision. 17...c4, seeking to use the d3-square as a knight outpost, is viable, though it constitutes a pawn sacrifice in many lines. The most ambitious move is 17...f5, seeking to destroy White’s pawn-centre completely. Then the critical lines are 18
ae3
f6 19
h2
d7, 18 exf5
f6 19
e4
xd5 and 18
h2
f6 19
f3 (or 19 g4!?), leading to very sharp play.
Trap: Spanish, Noah’s Ark Trap
1 e4 e5 2 f3
c6 3
b5 a6 4
a4
One well-known way for White to get a lost position in the Spanish (Ruy Lopez) is to fall into the ancient Noah’s Ark Trap. This is more a concept than a precise sequence of moves. The following is an example:
4...d6 5 d4
This is a little too committal.
5...b5 6 b3
xd4 7
xd4 exd4
8 xd4??
8 d5 followed by 9
xd4 would be safe enough, while 8 c3 is a reasonable gambit.
8...c5
Now there is no way for White to save the b3-bishop.
9 d5
e6 10
c6+
d7 11
d5 c4
And that is that. The queenside pawns, which White hopes to prove weakened by their advance in this opening, have wrought terrible revenge.
Scotch Gambit (1 e4 e5 2 f3
c6 3 d4 exd4 4
c4)
This variant of the Scotch Opening is not reckoned to trouble Black, and has virtually disappeared from use. After 4...c5 5 0-0 (5 c3
f6! reaches a line of the Giuoco Piano, Greco Attack) 5...d6 6 c3
g4 7
b3
a5 8
xf7+
f8 Black has little to fear.
Scotch Opening (1 e4 e5 2 f3
c6 3 d4 exd4 4
xd4)
For many years the Scotch was largely neglected, considered too simplifying and committal for modern tastes. However, Garry Kasparov’s espousal of the Scotch in the 1990s as one of his more important occasional weapons made it fashionable again.
An offbeat idea for Black is to play 4...h4, which can be met by the dangerous pawn sacrifice 5
b5.
A major option for Black is 4...c5, when rather than the messy 5
f5 d5 6
xg7+
f8 7
h5
h4 8
g3
f6, White can play the sharp 5
e3
f6 6 c3
ge7 7
c4 or Kasparov’s 5
xc6
f6 6
d2 dxc6 7
c3
e6, when 8
a4!?
d8 9
d3
d4 10 0-0 seeks a structural edge.
The main line is 4...f6, when White has a choice:
The Scotch Four Knights normally continues 5 c3
b4 6
xc6 bxc6 7
d3 d5 8 exd5 cxd5 9 0-0 0-0.
Here some such continuation as 10 g5 c6 11
e2 h6 12
h4
d6 holds few terrors for Black.
The main line of the Scotch is sharper, and runs 5 xc6 bxc6 6 e5
e7 7
e2
d5 8 c4
a6 (8...
b6 is a main line too) 9 b3. The idea used in Kasparov – Anand, New York PCA Wch (8) 1995 worked well for Black: 9...g5!? (this odd move has the points of preventing f4 by White, and preparing both ...
g7 and ...
f4) 10
a3 d6 (10...
xa3!? 11
xa3
b4+ works tactically, but Black still has a poor pawn-structure) 11 exd6
xe2+ 12
xe2
g7!.
13 cxd5 xe2 14
xe2
xa1 15
c1 0-0-0!. The game was later drawn, with White needing to find some accurate moves.
Two Knights Defence (1 e4 e5 2 f3
c6 3
c4
f6)
This is one of the oldest openings, and, after the Giuoco Piano, one of the first that beginners tend to learn. Black’s play is more counterattacking in nature than the symmetrical 3...c5.
The Two Knights is by no means a simple system. Some of its lines lead to bizarre tactical complications, of the sort that correspondence players spend years trying to work out.
White’s most forcing and popular reply is the crude 4 g5. Steinitz roundly condemned the move, but Fischer, Karpov, Short and Anand number among those who have played it, and indeed there is a growing sense in modern chess that White should keep the advantage here. Black generally replies 4...d5 to prevent a piece from landing on f7, but there is an alternative:
The Wilkes-Barre (or Traxler) Countergambit consists of playing the astonishing 4...c5, allowing f7 to drop off in return for counterplay against f2. Grandmasters Shirov and Beliavsky have both played the move with success.
Rather than enter the maze after 5 xf7
xf2+, White generally seeks a stable plus with 5
xf7+
e7 6
d5.
Returning to 4...d5, most chess players have experienced the position after 5 exd5 as one colour or the other.
The most obvious reply, 5...xd5, is fraught with danger. The Fegatello (or Fried Liver) Attack, 6
xf7
xf7 7
f3+ forces the black king into the middle of the board, while the simple 6 d4 intending 0-0 and a straightforward attack, is considered even more convincing. Attempts have been made in correspondence chess to defend these variations as Black, but I wouldn’t recommend taking this up as a mainstay of your repertoire!
Two variations, the Fritz, 5...d4 and the Ulvestad, 5...b5, are closely related. This seems a strange comment, but the best reply to 5...b5 is reckoned to be 6
f1 (the bishop is less effective elsewhere, while 6 dxc6 bxc4 and 6
xb5
xd5 are OK for Black) when 6...
d4 7 c3 follows. After 5...
d4, the normal continuation, oddly enough, is 6 c3 b5 7
f1, again with the position in the following diagram. Some specialist knowledge is necessary to play either side of these lines with confidence against a player who is familiar with their subtleties.
The normal continuation for Black is 5...a5 6
b5+ c6 7 dxc6 bxc6.
This amounts to a pawn sacrifice. The standard line used to be 8 e2 h6 9
f3 (9
h3!? was revived by Fischer) 9...e4 10
e5
d6 11 d4 exd3 12
xd3
c7, when Black may have enough compensation. 8
f3
b8 was considered too risky for White, but this has been reassessed in recent practice, along with 8
d3!?, which is the latest fashion.
Returning to White’s fourth move, 4 d3 leads to quiet manoeuvring, while the highly visual line 4 d4 exd4 5 0-0 xe4 (5...
c5 6 e5 d5 7 exf6 is the Max Lange Attack) 6
e1 d5 7
xd5 (7
c3?! is the Canal Variation – see this page) 7...
xd5 8
c3
a5 9
xe4
e6 should be fine for Black on general grounds, with 10
eg5 0-0-0 11
xe6 fxe6 12
xe6
d6 a likely continuation.
Trap: Two Knights, 4 d3 d5?!
Tagansky – Glazkov
Moscow 1975
1 e4 e5 2 f3
c6 3
c4
f6 4 d3
This move aims to take the fun out of Black playing the Two Knights Defence.
4...d5?!
The most ambitious reply, generally dismissed as over-ambitious. Black normally chooses 4...e7 or 4...
c5.
5 exd5 xd5 6 0-0
c5!?
Rather than the tried, tested and rejected 6...g4 7
e1
e7 (7...f6? 8
xe5!
xd1 9
xc6+) 8 h3
h5 9 g4
g6 10
xe5.
7 e1 0-0 8
xe5
8...h4
Instead, 8...xe5 9
xe5 doesn’t work for Black:
a) 9...h4 10
f3 should be good enough to win. Note that White must avoid 10
xd5??
xf2+ 11
h1
g4, when Black wins, and 10
xd5
xf2+ 11
h1
g4 12
e2
ae8, which is OK for Black.
b) 9...xf2+ 10
xf2
f6+ 11
f3
xe5 12
xd5 is very good for White.
9 f1??
9 d2! works quite nicely, denying Black compensation.
9...xe5 10
xd5
g4?
10...g4! wins far more convincingly, e.g. 11
f4
xf2 12
f3
g4.
11 d2
ad8 12
c3
xd5 13
xd5
f3+ 14 gxf3
d6 15 h3
h2+ 0-1
Trap: Two Knights, queen trap
Moskvitin – Rozin
Biriusinsk 1969
1 e4 e5 2 f3
c6 3
c4
f6 4
g5 d5 5 exd5
a5 6
b5+ c6 7 dxc6 bxc6 8
e2 h6 9
f3 e4 10
e5
d4 11 f4
c5 12
f1
12...d5??
12...0-0 is met by 13 c3 followed by b4. 12...d8 is necessary.
13 c3! 1-0
Who would have thought that the queen would be trapped mid-board?
Vienna Gambit (1 e4 e5 2 c3
c6 3 f4)
This is an off-shoot of the Vienna Game, in which White argues that the moves c3 and ...
c6 give him an improved version of the King’s Gambit. The evaluation depends on various subtleties, and my feeling is that it is no better or worse than the standard version, but the play is even more violent.
Vienna Game (1 e4 e5 2 c3)
At a glance, the Vienna Game seems less aggressive than the standard move 2 f3, since White poses no immediate threat, but simply develops. However, the point is that White has not surrendered the option of playing f2f4, in the style of the King’s Gambit. Black must respond actively in order to avoid all the problems of facing the King’s Gambit, with few of the consolations.
For instance, 2...c5 is well met by 3 f4. Black normally responds 2...
c6, challenging White to play 3 f4, or 2...
f6, when 3 f4 can be met by the classical central thrust 3...d5, refusing the pawn and securing, Black intends, good active play. All in all, 2...
f6 is Black’s most reliable move.
White now has several moves. 3 c4 looks innocent enough, and indeed the play is fairly tranquil in the event of 3...
c6 4 d3, though White can hope to exert some pressure thanks to his extra tempo. The critical reply is 3...
xe4, a typical temporary sacrifice. White’s only try for advantage is then 4
h5
d6 5
b3
c6 6
b5 g6 7
f3 f5 8
d5
e7 9
xc7+
d8 10
xa8.
This is effectively an exchange sacrifice since the knight will not escape. Analysis has shown that Black is OK in this line, but the verdict is always going to be open to question in view of the complexity of the variations.
Another possibility for White is 3 g3, aiming for a harmonious development of his forces.
However, it is not especially forcing or aggressive. Black must be wary of responding too actively; after 3...d5 4 exd5 xd5 5
g2
xc3 6 bxc3, Black is under some pressure and must play with extreme caution. It is better for Black to get on with developing his pieces, putting the bishop on c5 and launching a crude kingside attack should White be careless with respect to his king’s safety.
The move most consistent with the Vienna is 3 f4, when, as already observed, Black responds 3...d5 (instead 3...exf4? 4 e5 is very bad indeed for Black). Then 4 fxe5 xe4 arrives at a critical position, in which White has been unable to prove any advantage.
Here one line is 5 f3
e7 6
e2
xc3 (6...
g5 has been played by Karpov) 7 dxc3 c5 8
f4
c6 9 0-0-0
e6, which is interesting, but should be OK for Black.
Trap: Vienna 3...a5?
Schelkonogov – Morozenko
Krasny Luch 1989
1 e4 e5 2 c3
c6
2...c5 3
a4
xf2+?! very nearly works for Black (3...
e7 is better though): 4
xf2
h4+ 5
e3
f4+ 6
d3 d5 7
e1! dxe4+?! (7...
d7 is a better try) 8
c3 e3 9
b3
e6+ 10
a3 and Black has no follow-up.
3 c4
a5?
This waste of time is severely punished. Black should instead develop his pieces. 3...c5 is normal, e.g. 4
g4 is met by 4...
f8! (but not 4...
f6?!, which is extremely dubious in view of 5
d5!
xf2+ 6
d1). 3...
f6 is sensible too.
4 xf7+!
With an extra move, as compared to the line just mentioned where it is Black who sacrifices on f2, it is no surprise that this is strong.
4...xf7 5
h5+
e6
5...g6 6 xe5 forks the loose h8rook and the rather silly-looking knight on a5.
6 f5+
d6 7 d4!
c6
Everything else loses: 7...f6 8 dxe5+
xe5 9
f4; 7...exd4 8
f4+
e7 9
d5+
e8 10
xc7+; 7...
e8 8 dxe5+
c6 9 e6.
8 dxe5+ c5
8...e7 9
g5+; 8...
xe5 9
f4
f6 10
xe5+
xe5 11 0-0-0+ wins the black queen.
9 e3+
b4
9...c4 10
f7+ d5 11 exd6+.
10 a3+ a5 11 e6+ d5 12 exd5
ce7 13 b4+ 1-0
Mate follows shortly. Black paid a heavy price for his failure to develop rapidly enough and for his lack of attention to the centre.
Semi-open Games
In this group of openings Black responds to White’s opening move 1 e4 with some reply other than the symmetrical 1...e5. Black’s main options are to challenge the e4-pawn directly, hinder White in establishing a second central pawn on d5, or allow White to occupy the centre, preparing to counterattack in hypermodern fashion.
Alekhine Defence (1 e4 f6)
This is an opening for those who do not find the Najdorf and Sveshnikov Sicilians enough like living on the edge. From the outset, both sides are posed with awkward problems, and must find original solutions or suffer catastrophe. The critical lines are the megalomaniac Four Pawns Attack (2 e5 d5 3 d4 d6 4 c4
b6 5 f4) and the Modern (2 e5
d5 3 d4 d6 4
f3), which aims for a nagging edge. Other systems include the unusual Chase Variation (2 e5
d5 3 c4
b6 4 c5
d5), the solid but dangerous Exchange Variation (2 e5
d5 3 d4 d6 4 c4
b6 5 exd6) and the dull 2
c3, which tends to be popular with club players; the most interesting answer is 2...d5 3 e5
e4.
I can recommend the Alekhine Defence to ambitious players who are willing to specialize. If you are wondering about the rights and wrongs of Black’s many knight moves, Black claims that they have provoked White’s pawns into becoming overextended, so the time is well spent.
A majority of the world champions have played the Alekhine Defence, but never as more than an occasional weapon.
Trap: Pin-breaking; ...g4? met by
xf7+
1 e4 f6 2 e5
d5 3 d4 d6 4
f3 g6 5
c4
b6 6
b3
This is a perfectly normal position in the Alekhine Defence, but one that illustrates the care that must be exercised when pinning knights.
6...g4? 7
xf7+
xf7 8
g5+
White’s next move will be 9 xg4, regaining the piece with an extra pawn and an overwhelming position. This
xf7+ trick crops up frequently in many openings as a reply to an incautious ...
g4 pin.
Trap:
xf7+ sacrifice
Rozentalis – Yermolinsky
Moscow OL 1994
1 e4 f6 2
c3 d5 3 exd5
xd5 4
c4 c6 5
f3
f6 6 h3
bd7 7
e2 g6 8
f3
With this standard developing move, White sets a simple but easily overlooked trap.
It would take just one incautious move for the trap to be sprung, viz. 8...g7?? 9
xf7+ would be catastrophe for Black, since after 9...
xf7 10
g5+
e8 (10...
g8 11
e6+
f8 12
f7#; 10...
f8 11
e6+ picks off the queen directly) 11
e6
a5 12
xg7+
f7 13
e6 White emerges with an extra pawn, while Black’s position is shattered.
However, Yermolinsky was alert: 8...b6 Black needs to cover the e6-square, so uses his c8-bishop for the purpose.
9 b3
g7 10 0-0 0-0 and a fairly normal position resulted. Black has avoided the trap, but had to place his knight on b6 a little earlier than he might have liked.
Trap: Alekhine, loose pieces
Chachalev – Ayupbergenov
Volgograd 1994
1 e4 f6 2 e5
d5 3 d4 d6 4
f3 dxe5 5
xe5 g6 6
c4 c6 7
f3
e6 8
c3
d7 9 0-0
g7 10
e1 0-0
In this perfectly normal position Black has no great threat, but unfortunately White now gives him one!
11 d2??
Surprisingly catastrophic.
11...xe5 12 dxe5
xc3 0-1
Black wins a piece due to the loose bishops on c4 and d2.
Trap: Alekhine, bizarre queen trap de Firmian – Rohde
USA Ch (Long Beach) 1989
1 e4 f6 2 e5
d5 3 d4 d6 4
f3 dxe5 5
xe5
d7
This is a highly ambitious and precarious line for Black, introduced by Bulgarian players in the early 1960s.
6 xf7
xf7 7
h5+
e6 8 c4
5f6 9 d5+
d6 10
f7
e5 11
f4
White now threatens c5, so Black has no choice.
11...c5 12 c3 a6
This chaotic mess is actually a critical theoretical position. When this line became fashionable around the beginning of the 1990s, three high-rated players fell victim to the same trap, even though it was already known, and recorded in theoretical works.
13 0-0-0??
13 b4 is the main line, when 13...b6 is rather unclear.
13...g6!
Now Black is winning, since White has no decent way to meet the threatened ...h6, diverting the f4-bishop and so freeing the e5-knight to take the white queen.
14 xe5+
14 e1
h6 is no better for White.
14...xe5 15 d6
h6+ 16
c2
16 b1
f8! 17
d5+
xd5 18
xd5+
f6 19
e4+
g7 20
e5+
f7 21 dxe7
xe7 22
d6+
xd6 (forced, but quite sufficient to win) 23
xd6
f5+ 0-1 Elburg – Krantz, Corr. 1990; a rook will come to d8 next move with decisive effect.
16...e8 17
d5+
xd5 18
xd5+
f6
19 e4+
19 d3 exd6 20
xd6+
f7 21
e4
c6 22
e5
d8 0-1 Rozentalis – A.Sokolov, Bern 1992 – Black intends ...
f5 and then ...
xd3.
19...g7 20
e5+
f7
Not 20...g8?? 21
f6+.
21 d3
21 dxe7 a4+ wins easily for Black.
21...f5
Black even has a choice at this point: 21...g7 22
f4+
g8 23
e1
f8 24
g5 exd6 25
d5+
f7 26
xd6
xd5 27
e8+
f8 28 cxd5 c4 29
xc4 b5 30
b3
g7! (not 30...
f5+?? 31
xf5
xe8 32 d6+) 31
xc8
c5 32
e7+
h6 0-1 Rublevsky – Hauchard, Oakham 1992.
22 g4 xe4 23
xe4 e6 24
e1
a4+ 25
d3
he8 26 h4 0-1
Strategic Example
Topalov – Carlsen
Morelia/Linares 2008
1 e4 f6 2 e5
d5 3 d4 d6 4
f3 dxe5 5
xe5
5...c6
This has become the main line of the Alekhine in modern practice, and leads to positions a little like some from the Caro-Kann or Scandinavian. This move has made the Alekhine a “respectable” opening in the eyes of some players who previously felt it was rather dubious, with Nigel Short even using it, after roundly condemning the opening for years. 5...c6 came to the world’s attention after excellent pioneering work by Tony Miles.
5...g6 was the main line for much of the 1990s, but is a little less flexible, as Black may find it useful to play a setup with ...e6 instead, and in this line the move ...c6 normally proves necessary in any case. 6 c4 c6 7 0-0
g7 8
e1 0-0 9
b3
e6 10
d2
d7 is a typical continuation. 6 c4 is also a good reply, when Black may not equalize after 6...
b6 7
c3
g7 8
e3 c5 9 dxc5. However, 5...g6 allows White no more than a small plus, and a player well versed in its subtleties should find it a reliable choice. A study of the games of Latvian GM Kengis will provide many ideas for how Black can generate counterplay.
6 d3
6 c4
d7 7
f3 and now 7...
7f6 intending ...
g4 and ...e6 gives Black more comfortable development, and White fewer targets, than the older lines with ...g6 already played. 7...
7b6 8
b3
g4 is also quite viable; note that 9 h3 can be met by 9...
h5, which would be impossible together with ...g6.
6 c4 is now comfortably met by 6...b4, threatening ...
xd4.
In the Alekhine, Black must be open-minded and avoid playing by routine, such as automatically dropping the knight back to its normal square, b6.
6 e2 has been preferred by some top-level players lately, but is rather cautious. 6...
f5 7 g4 (7 0-0
d7 8
f3 e6 9 c4
5f6 10
c3 and it is hard for either side to find targets in the opponent’s position) 7...
e6 8 c4 (8 f4 f6 9
d3
f7 10 0-0
a6 gives White at least as many problems as Black) 8...
b6 9 b3 f6 and White had to sacrifice a pawn in Kasparov – Short, Moscow rpd 2002.
6...d7 7
xd7
7 0-0 xe5 8 dxe5
e6 9
d2 g6 10
f3
g7 11 h3
b4 12
e4
c4 was quite acceptable for Black in Adams – Short, London 2008.
7 f3
7f6 8 h3 prevents ...
g4 but allows another standard idea: 8...
b4 9
c4 (9
e2
f5 10
a3 e6 gives White little) 9...
f5 10
a3 e6 11 c3
bd5 12
c2
e7 led to a draw in Adams – Carlsen, Moscow 2007, albeit only a blitz game.
7...xd7 8 0-0 g6 9
d2
9 e1
g7 10 c3 0-0 11
g5 is another way to play the position, adopting a fairly active stance.
9...g7 10
f3 0-0 11
e1?! 11 c3 is much better (when 11...
c7 12
e1 c5 is one possibility), as this prevents the little trick that Black now pulls off.
11...g4! 12 c3?! c5!
13 e4?!
L.B.Hansen points out that Topalov should have bailed out by 13 dxc5 (best, even though it walks right into the teeth of Black’s idea) 13...xc3! 14 bxc3
xc3 15
h6!
xe1 16
xf8
xf8 17
e4!.
13...cxd4 14 cxd4 e6
Black now has a dream position: a clear plus as Black without having taken any major risks.
15 b3?!
xf3 16
xf3
xd4 17
xd5
xd5 18
xd5 exd5 19
d1
g7 20
f1
After 20 xd5
fd8 21
xd8+
xd8 22
e3
xb2 23
b1 b6! Black keeps an extra pawn.
20...fd8 21
g5
d7 22
d2 h6 23
e3 d4 24
d3
c8 25
d2
c2 26
b1
e7 27 a4 f5 28 b3
ec7 29
e1
f7 30
d2
c1 31
xc1
xc1 32
e2
b1 33
d3
e6 34 h4
d5 35
d2
e4 36
g3 f4! 37
d3
37 xg6? allows 37...d3#.
37...e5 38 f3+
d5 39
e1
d6 40
d2 g5 41 hxg5 hxg5 42
e1 g4! 43 fxg4
e4! 44 g5 0-1
There follows 44...xe1+! 45
xe1
xd3. This game showed how effective a surprising choice of opening variation can be. Even as a teenager, Magnus Carlsen is very shrewd in chess psychology.
Strategic Example
Dhar – Mohota
Calcutta 1996
1 e4 f6 2 e5
d5 3 d4 d6 4 c4
b6 5
f3
g4 6
e2 dxe5 7
xe5
xe2 8
xe2
xd4 9 0-0
8d7 10
xd7
xd7?! (10...
xd7 is better) 11
c3 c6 12
d1
e5 13
f3 e6 14
f4
f5
15 b5!
An excellent way to exploit Black’s backward development.
15...c8
15...cxb5 16 xd7
c5 (16...
xd7 17
xb7+
e8 18
xa8+ removes most of Black’s queenside) 17
xb7 0-0 18
xb5 gives White a solid extra pawn.
16 c7+
d8
17 g4!
The point is to deny the black king a safe route to the kingside. “What route to the kingside?” you may exclaim. Well, if you have been calculating a sacrifice on d7, you will have seen one. After 17 xd7+
xd7, 18 g4! is just as good, but 18
d1+
e7 19
d6+
f6 leads White absolutely nowhere.
17...c5
17...g6 18
xd7+
xd7 19
d1+
e7 20
d6+
f6 21
d4+
e7 22
d6+
d7 23
e5+
e7 24
d6#.
18 xd7+
xd7 19
d1+
e7 20
d3 1-0
The threat to win the black queen is quite enough, but White also has mating ideas with g5 followed by d7#.
Strategic Example
J. Fries Nielsen – C. Hansen
Esbjerg Vesterhavs 1981
1 e4 f6 2 e5
d5 3 d4 d6 4
c4
b6 5
b3
f5 6
f3 e6 7 0-0
e7 8 a4 dxe5 9
xe5
6d7?
This move needlessly invites what turns out to be a very strong sacrifice on f7. 9...0-0 would be wholly appropriate.
10 xf7
xf7 11
f3
From here to the end of the game, no one, including powerful analysis engines, has come up with any significant improvements for Black.
11...e8 12
xb7
b6 13 a5
c8 14
f3
d5 15 c4
f8
If only Black could have castled...
16 cxd5 xb1 17
e2
f5 18 dxe6
The upshot is a position with three pawns for the piece, but what pawns! The e6-pawn especially is right in Black’s face, while the a5-pawn restricts Black’s queenside options.
18...b7 19
a4+
d8 20 d5
b4 21
d2
d4 22
c3
d3 23
e5
e4 24
xg7
g4 25 d6 cxd6 26 a6!
Clearing a5 for the bishop.
26...xg7 27
a5+
c8 28
ac1+
c6 29
xc6+
b8 30
c7+
c8 31
xd6+
d8 and 1-0 In view of 32
c7+
c8 33
e5+
d8 34
d1+
d6 35
dxd6+
e7 36
c7#. A beautiful game.
Caro-Kann Defence (1 e4 c6, with 2 d4 d5 to follow)
A very solid defence, with plenty of sharp variations for those looking for them. Compared to the French, Black does not block in his queen’s bishop, but the drawback is that, apart from supporting ...d5, the move ...c6 is not terribly useful. The Advance Variation (3 e5) has gained enormous popularity in recent decades, with 3...f5 (3...c5 also has enthusiastic adherents) first being met with the aggressive 4
c3, preparing 5 g4 and a pawn-storm, but more lately, flexible play such as 4
e3 has proved highly venomous. The Panov Attack, 3 exd5 cxd5 4 c4, has many adherents amongst classically-inclined players. The main line of the Caro-Kann runs 3
c3 dxe4 4
xe4, when Black has a number of ways to counter White’s spatial plus: 4...
f6, which counterattacks at the cost of structure; 4...
d7 intending 5...
gf6 and methodical exchanges; and 4...
f5 5
g3
g6, aiming for “full-employment” of the black pieces.
The Caro-Kann has been a favourite of a number of world champions, most notably Karpov in recent decades, though Kasparov played it occasionally as a junior.
Trap: Caro-Kann with 5...exf6 (...e7+, ...
b4+)
1 e4 c6 2 d4 d5 3 c3 dxe4 4
xe4
f6 5
xf6+ exf6 6
c4?!
e7+!
This is a good equalizing idea.
7 e3??
7 e2
e6 8
xe6
xe6 9
xe6+ fxe6 leads to an extremely boring endgame where Black has nothing to fear, while 7
e2 is obviously a concession. Thus White, having played the apparently aggressive move 6
c4, may be tempted into a fatal mistake. Of course, 7
e2??
b4+ is just as bad.
7...b4+
Black wins a piece for nothing.
I am aware of one grandmaster coming very close to losing a piece in this fashion (the same theme, but in a slightly different setting). It is not so easy to see the idea, since “normally” in the opening there would be some way to parry the check while defending the bishop, but with White’s queen’s knight no longer extant, there is no way to save the bishop.
Trap: Caro-Kann, loose pieces
Nilsson – Dahl Pedersen
Copenhagen Politiken Cup 1996
1 e4 c6 2 c4 d5 3 exd5 cxd5 4 cxd5 f6 5
b5+
d7 6
c4
c7
In this fairly innocent-looking position, White finds a self-destruct.
7 b3?? b5
Yes, that is a loose bishop on c1! Unfortunately there are no tricks to save White.
8 a3
Other ways to drop a piece are 8 xb5
xc1+ and 8 d6
xc4.
8...bxc4 9 xc4
xd5 10
e2
c6 11 d4 e6 0-1
Trap: Caro-Kann, queen win
Nunn – Ki. Georgiev
Linares 1988
1 e4 c6 2 d4 d5 3 c3 dxe4 4
xe4
d7 5
g5
This is one of the main lines of the Caro-Kann, although it was practically unknown before the late 1980s. For quite a while the various knight sacrifices on e6 or f7 claimed victim after victim.
5...h6? 6 e6!
a5+
6...fxe6 7 h5+ mates.
7 d2
b6 8
d3 fxe6??
This allows a not especially deep sequence that wins material – rather surprising given that both players are top-class grandmasters. Black should get on with his development, and accept that he is somewhat worse.
9 h5+
d8 10
a5
Although Georgiev rather unsportingly played on, he of course lost in the end. Perhaps he envisaged that by doing this he would stop the game being quoted around the world in chess magazines. He was unlucky: many magazines cited the game as ending at move 10!
Trap: Caro-Kann, checkmate in the Fantasy Variation
Tartakower – Anon.
Paris 1932
1 e4 c6 2 d4 d5 3 f3
This is the unusual Fantasy Variation – a rather under-rated system against the Caro-Kann. The move looks strange since it weakens the white kingside, but by keeping the central tension, White challenges Black to start forcing matters in the centre.
Black’s next few moves are very natural, but lead to disaster.
3...dxe4
This looks the most natural. Instead, 3...e6 4 c3
f6 5 e5
fd7 6 f4 c5 transposes to one of the main lines of the French Defence (1 e4 e6 2 d4 d5 3
c3
f6 4 e5
fd7 5 f4 c5).
4 fxe4 e5
A logical central thrust.
5 f3
Not 5 dxe5? h4+ when the white king must go walkies.
5...exd4?!
This is asking too much from the position. If White now had to recapture on d4, there would be no problem.
However, White can play a strong gambit. Instead, 5...e6 is normal, and quite OK for Black.
6 c4
There is now considerable pressure building up on f7, and the position is already very dangerous for Black, so it is easy to understand that with his next move he should try to catch up in development by getting a piece out with check. However, it turns out already to be too late for this approach.
6...b4+?
Black would have a chance of surviving with 6...e7, but this is also far from easy for Black.
7 c3!
Now Black is really in trouble. Unfortunately for him, White’s lead in development is such that further tactics and sacrifices are possible in answer to Black’s ambitious bishop move.
7...dxc3 8 xf7+!
xf7
8...e7 9
b3 cxb2+ 10
xb4+
xf7 allows White an enormous attack, as in Gallagher – Sathe, London 1985. Indeed, Gallagher has snared several victims in this line.
9 xd8 cxb2+ 10
e2 bxa1
Black regains the queen and so is a rook and knight up. However, his material plus is of no help since it is White to play and he now has a forced mate.
11 g5+
g6 12
e8+
In the later game Tatai – Mariotti, Reggio Emilia 1967/8, Black elected to resign at this point. Mariotti was probably left wishing that he had studied Tartakower’s games!
12...h6 13
e6+ g5 14
xg5# (1-0)
Next a typical and thematic example of play in one of the main lines of the Caro-Kann. Black’s manoeuvring is highly instructive.
Strategic Example
Timman – Portisch
Antwerp Ct (2) 1989
1 e4 c6 2 d4 d5 3 d2 dxe4 4
xe4
f5 5
g3
g6 6 h4 h6 7
f3
d7 8 h5
h7 9
d3
xd3 10
xd3 e6 11
f4
After 11 d2, 11...
c7 comes to the same thing, but the transposition is not compulsory for Black.
11...a5+ 12
d2
c7
12...b4 is the latest fashion, encouraging White to advance his c-pawn, and so loosen his queenside.
13 0-0-0 gf6 14
e4 0-0-0 15 g3
There is nothing organically wrong with Black’s position, but he is short of space. His main task is to exchange off the right pieces to avoid a nagging disadvantage.
15...xe4 16
xe4
e7 17
b1
he8 18
e2
f8 19
c1
d6
19...e5 20 dxe5 xe5 21
f4 is very good for White.
20 he1
a5
Black now causes White some inconvenience by attacking the h5pawn.
21 d2
f6 22 g4
Now Black has gained more scope for his bishop.
22...c7 23
b3
d5 24 f3
24 c4 g2 25
g1
e4+ is quite satisfactory for Black.
24...g3!? 25
g1
d6
Black has established a firm grip on the dark squares, which White decides he must challenge vigorously.
26 d2!
c7 27
c4
d5 28
e5
xe5 29 dxe5
The latest exchange has left Black with a knight versus White’s bishop. There are several reasons for supposing that Black should be OK here:
1) the pawn structure is symmetrical;
2) White’s bishop is slightly “bad” since the e5-pawn is fixed on a dark square;
3) Black is excellently poised to control the open d-file.
29...b6
Not just a cheap threat, since White has no particularly ideal way to prevent ...c3+.
30 d2
d7
Black hastens to get counterplay on the d-file. Note that given a little free time, White could make progress on the kingside by playing g5.
31 c4 a6
Black keeps his knight on its central post for a long as possible, given its nuisance value.
32 ge1
b6 33 b3
ed8 34
b4
xd1+ 35
xd1
xd1+ 36
xd1
It is well known that queen and knight work together well, so the exchange of all the rooks is welcome for Black.
36...d7 37
d6
Timman plays it safe. 37 d6?!
b6 38
e7 is extremely risky, and at any rate gives White no winning chances:
a) 38...xe5 39
d6 (39
f8+
d8 40
xg7
d1+ 41
b2
d3+ 42
a3
c1+ 43
a4 b6 wins for Black) 39...
g1+ 40
b2
d4+ is a draw; White has no way to escape from the checks.
b) 38...g1+ is possible too: 39
b2
d4+ 40
a3 (40
c3
f2+ and 41...
xf3) 40...c5. 37...
a5 38
e2 b5 39 cxb5
xb5 40
e3 The exchange of queens certainly would not offer White winning chances, viz. 40
xb5 cxb5 41
c2
b7 42
d3
c6 43
d4. 40...
b7 41
f4
d3+ 42
b2
e2+ 43
a3
a6+ ½-½
Strategic Example
V. Ragozin – Boleslavsky
Sverdlovsk 1942
1 e4 c6 2 d4 d5 3 c3 dxe4 4
xe4
f6 5
xf6+ exf6 6
c4?!
d6?!
As we saw in the traps, 6...e7+! is a good solid move here.
7 e2+
e7 8
f3 0-0 9 0-0
d6 10
e1
g4 11
e4!
White has managed to secure the initiative.
11...h5
11...f5 12 d3
xf3 13
xf3
h4 14 g3 (14
xf7+!? is an interesting sacrifice) 14...
xd4 15
d3 g6 16
h6
d8 17
ad1 gives White a strong attack for the sacrificed pawn.
12 h4
d7 13
f5
b6 14
xh5
xc4
15 h6!?
A wonderful attacking idea, but with an unclear assessment.
15...d7?
15...gxh6 is best; White has a variety of ways to regain the piece, but no clear win that I can detect: 16 f5
f4 17 h4; 16 b3
b6 17
f5
f4 18
e4
g5 19 f4 wins back the piece; 16
xh6 can be answered by 16...
e8 or 16...
a5.
16 xg7
xg7 17
f5+
h8 18
e4
xh2+ 19
h1!
Instead 19 xh2
d6 enables Black to limp on.
1-0
19...d6 20
xd6
xd6 21
h4 forces mate.
French Defence (1 e4 e6, with 2 d4 d5 to follow)
Although apparently a quiet choice, the French is a controversial opening, popular with fighters who like to create board-wide chaos. Black accepts certain difficulties from the start: a spatial inferiority and often problems developing the c8-bishop.
Some find the French dull; others regard it as the sharpest and most cutthroat of openings. It is an opening of great diversity: the Exchange Variation (3 exd5 exd5) is indeed sleep-inducing, whereas the Winawer (3 c3
b4) can lead to extremely messy situations, for example the Poisoned Pawn (4 e5 c5 5 a3
xc3+ 6 bxc3
e7 7
g4
c7), not to be confused with the variation of the Sicilian Najdorf. After 3
c3, the quieter option is 3...
f6, when 4 e5
fd7 5 f4 is the most popular choice if White wants to force the pace, while 4
g5 is more traditional, when 4...
e7 is the solid Classical and 4...
b4 the counterattacking McCutcheon.
White’s other options on move three are:
The Tarrasch (3 d2) gives Black a choice between the simplifying 3...c5, the sharp 3...
f6, and a host of minor options besides.
In the Advance Variation (3 e5, with 3...c5 4 c3 normally to follow) White will generally try to attack on the kingside, while looking for ways to frustrate Black’s queenside counter-play.
Trap: French, trapped pieces
I. Ivanov – Gausel
Gausdal 1993/4
1 e4 e6 2 d4 d5 3 e5 c5 4 c3 c6 5
f3
d7 6 a3 c4 7
f4
a5 8
bd2
e7 9
e2
c8 10 0-0
b6 11
e1
e7
It looks as though Black has just played a straightforward developing move, but there was a darker intention...
12 a4??
Fiddling while the kingside pieces burn.
12...g5 0-1
If the bishop moves, then 13...g4 wins the f3-knight.
Throughout this book you will see many disasters occurring on the f7square. Here is another...
Trap: French Tarrasch, xf7+
Keres – Botvinnik
USSR Ch (Moscow) 1955
1 e4 e6 2 d4 d5 3 d2
c6 4 c3 e5 5 exd5
xd5 6
gf3
g4 7
c4
xf3 8
b3
Black is already in some trouble here.
8...a5? 9
a4+
d7 10
xf7+!
White wins a pawn and keeps a great position. Black has no chance of saving the game.
10...d8 11
xd7+
xd7 12
xf3 exd4 13
xd4 c5 14
f3
e7 15
d5
f6 16
g5 h6 17
xf6+
xf6 18 0-0-0
d6 19 g3
he8 20
d2
f8 21
e4+
f5 22 f3
ed8 23 h4
c6 24 h5
e7 25
he1
e5 26
f2 g5 27 hxg6 1-0
In view of the space disadvantage Black suffers in the French and the fact that White tends to establish a pawn on e5, Black must be very wary of castling kingside too early, as this may present White with a ready-made attack. Here is an extreme case, where White lands the xh7+ sacrifice immediately.
Trap: French, early ...0-0? met by xh7+!
1 e4 e6 2 d4 d5 3 c3
f6 4 e5
fd7 5
f3 c5 6 dxc5
c6 7
f4
xc5 8
d3
This is a fairly normal-looking position from the French Defence, but if Black now innocently castles, White can seize total control of the game.
8...0-0? 9 xh7+!
This is a standard sacrificial idea that we encounter many times throughout the book. As an aside, spotting when “stock” sacrifices might work is still an area where strong human players can sometimes outdo computers.
For further details on the xh7+ sacrifice, see the chapter “Attack and Defence”, later in this book.
9...xh7 10
g5+
g6
10...g8 11
h5 wins trivially.
11 d3+
11 g4 is the other routine follow-up to the sacrifice, but is far less convincing in this instance in view of 11...
dxe5. Note that instead 11...f5? 12
g3 transposes to the analysis of 12
g3 in the note to White’s 12th move on the next page, in which Black avoids serious trouble by the skin of his teeth.
11...f5
Otherwise mate follows instantly, with the white queen penetrating to the h7-square.
12 xe6
12 g3 is OK, but 12...
xf2+!? 13
xf2
dxe5 14
xe6+
g4+ (Black’s idea in sacrificing the bishop) 15
xg4+ fxg4 16
xd8
xf4+ leads, miraculously, to an unclear ending.
12...dxe5
Other moves allow White a material advantage and an on-going attack.
13 g3+
13 xf8+
xf8 is messy.
13...g4 14
xd8
xf2+
Black has found another miracle save, but remains worse.
15 xf2
xf2 16
xf2
xd8
White has a large advantage here. Material is level, but White’s pieces are far better placed and will have little trouble attacking Black’s weak pawns and exposed king.
Strategic Example
Tiulin – Riabov
Corr. 1929 – 30
1 e4 e6 2 d4 d5 3 c3
b4 4 e5 c5 5
d2
c6 6
b5
xd2+ 7
xd2
xd4 8
d6+
f8 9 0-0-0 f6
9...h6 is safer.
10 f4 c6 11
f3
h6 12
c3 b6 13
b5
d7 14
he1 f5 15
xc6
xc6 16 b4!
A startling way to make inroads into Black’s sensitive dark squares.
16...d7 17 bxc5
c7
In this position it seems that Black has everything in order: he will recapture on c5 and begin to take over the initiative, still a pawn up. As so often is the case, a sacrifice radically alters the picture.
18 xd5!! exd5
If Black does not accept, he is worse.
19 e6
A critical moment has arisen, with a major choice for Black. However, it seems that there is no way out of his problems.
19...e8
Or:
a) 19...e8 20 e7+
g8 21
e5
f7 (21...
xc5 22
g5) 22
xf7
xe5 23
7xe5 bxc5 and despite his extra exchange Black is still in some trouble due to his lack of development, e.g. 24 c4 d4 (24...dxc4 25
d1 with
d8 to follow) 25
d3
c8 26
e5.
b) 19...xe6 20
xe6
f7 (20...
g4 21 h3
f6? 22
xf6+ gxf6 23
xf6+
g8 24
e6+
f8 25
e5 forces mate) 21
e3 threatens mate in two by 22
e8+; Black has no satisfactory continuation, e.g. 21...
xd6 (21...
d7 22 c6
d8 23
xf7
xf7 24
g5+
f8 25
e5 is overwhelming) 22 cxd6
c5 23
d4 threatening 24
f6+! gxf6 25
e7+
g8 26
xf5.
c) 19...g4 20 exd7
xd7 21
d4 and the white knights walk all over the black position.
20 e7+! g8 21
e5
21...c6
21...xc5 22
xe8
xe8 23
g5 (threatening 24
e6+) 23...
c6? 24
e6 costs Black his king or queen.
22 xe8
xe8 23
d4
23 g5
g4 is less clear.
23...f6
23...xc5 24
xf5 and g7 collapses.
24 c6
Now White’s pawns decide.
24...xe5 25
xe5
f7 26 c7
d7 27
b5 1-0
27...xb5 28 e8
+
xe8 29
xe8
d7 30 c8
xc8 31
xc8 is an easy win for White.
Modern Defence (1 e4 g6, generally followed by 2 d4 g7)
This is closely related to the Pirc Defence, with Black sharply counterattacking the white pawn centre, but Black hopes to benefit from delaying ...f6 (the knight is not exposed and there is more pressure on d4). In return, White has more flexibility, and can play c4. Moreover, there are lines in which White attacks on the kingside (including the moves
e3,
d2, and
h6 when the knight moves from g8) in which the position of the bishop on g7 actually loses Black time. Thus some specialists prefer move-orders with 2...d6, sometimes followed by 3...c6, with transpositions to the Pirc always in mind.
White can play most of the same systems that he can against the Pirc, but has a few extra options in view of the fact that Black has not attacked e4. Most notably, White can play 3 c4, reaching a position more akin to a queen’s pawn opening; indeed Black can transpose to a King’s Indian with a quick ...f6 if he so desires.
Trap: Modern 4 c4
d7??
1 e4 g6 2 d4 g7 3
f3 d6 4
c4
White develops actively, and sets a little trap for the unwary.
4...d7??
This move is rather passive, but it is a little surprising that it can be so catastrophic! Dave Norwood admits to having played this move once, immediately realizing it lost on the spot, and then suffering a nerve-racking wait while the opponent contemplated his reply. Fortunately for Dave, his opponent missed the devastating...
5 xf7+!
xf7
5...f8, though abject, would be a lesser evil.
6 g5+
e8 7
e6 wins the black queen.
The knight on d7 commits two crimes: it removes Black’s protection of the e6-square, and it robs the queen of her flight square.
Trap: Modern/Caro-Kann, piece win
Unzicker – Telljohann
Münster 1994
1 e4 g6 2 d4 g7 3
c3 c6 4
f3 d5
This position can also arise via the Caro-Kann: 1 e4 c6 2 d4 d5 3 c3 g6 4
f3
g7.
5 h3 f6 6
d3 dxe4 7
xe4
xe4 8
xe4
d7 9 0-0 0-0
This is a very ordinary position, where White enjoys a slight edge due to his greater space. Surely no grandmaster could lose it in two moves?!
10 e3
Not a great move, since the bishop is not needed here, but hardly catastrophic.
10...c7
Now for something horrible...
11 d2?? f5 0-1
Black wins a piece since 12 d3 f4 traps the e3-bishop.
Trap: Modern, disaster on c7
Burgess – S. James
Newport 1986
1 d4 g6 2 e4 g7 3 c4 d6 4
c3
c6 5
e3 e5 6
ge2 f5 7 exf5 gxf5 8 f4 exd4 9
xd4
In positions like this, it is quite easy for Black to be careless, and find both of White’s knights attacking the c7-square, with no adequate means of defending it.
9...e7??
The point of this move is to attack the e3-bishop, but unfortunately White can defend it while simultaneously gaining time on the black queen.
10 d5
f7 11
b5 1-0
The c7-pawn is dropping off, together with Black’s position. My opponent, who had played international chess for Wales, saw little point in playing on two pawns down with his king on the run.
Trap: Modern Defence, Austrian Attack
1 e4 g6 2 d4 d6 3 c3 c6 4
e3
g7 5 f4
b6 6
b1 e5 7
f3
Here’s a trap that isn’t totally clear. Black’s next move is risky, but the lines are messy.
7...g4 8 fxe5 dxe5 9
c4 exd4
9...f6 is an odd move, but with its logic, hindering
g5 ideas.
10 xf7+
f8
10...xf7 11
g5+
e8 12
xg4
e7 is quite nice for White, but not game over.
11 f2
This position is not especially clear but White has very dangerous attacking chances, e.g.:
11...c7
11...a5 12
xg8 dxc3 13 b4 is quite good for White.
12 xg8 dxc3 13
b3 cxb2 14 0-0
Black’s king will suffer a nomadic existence.
Strategic Example
Wikman – Uimonen
Corr.
1 e4 d6 2 d4 g6
This is one of a number of ways for Black to play the Pirc/Modern, each with their set of pros and cons.
3 f4 g7 4
f3
f6 5 e5
White decides to try to take advantage of Black’s delay in developing his king’s knight. Instead 5 c3 would be a normal Pirc, Austrian Attack.
5...fd7
5...d5 6 c4
b6 is a transposition to a variation of the Alekhine Defence, Four Pawns Attack.
6 c4
White develops his bishop to an active square, and incidentally threatens to start a few tactics. However, Black is able to walk into the “trap”.
6...c5
Risky, but logical. White’s centre will crumble. 6...b6 is again reminiscent of the Alekhine Defence, and should be OK for Black.
7 xf7+!?
7 g5 0-0 (7...e6 8 d5
b6 9
b5+) 8
xf7
xf7 9 e6
b6 10 exf7+
f8 gives Black some compensation for the exchange, while 7 exd6 0-0!? is quite attractive for Black.
7...xf7 8 e6+
xe6?
The king should instead retreat, when things would be not at all clear: 8...g8 9 exd7
xd7; 8...
e8 9 exd7+
xd7 or 8...
f8 9 exd7 and then either 9...
xd7 or 9...
xd7.
9 g5+
f6
9...d5?? 10
f3+
c4 11
b3+
xd4 12
e3#; 9...
f5? 10
c3 intends to use both knights to weave a mating net around the black king, e.g. 10...e6 11
ce4 h5 12
d3 forces mate.
10 dxc5 xc5
Otherwise:
a) 10...h6? 11 d5! forces mate in remarkably short order.
b) 10...a5+? 11
d2 wins since the queen has no decent square.
c) 10...dxc5? 11 d5.
d) 10...g8? also loses: 11
d4+
f5 (11...
e5 12 0-0
f5 13 cxd6! and Black’s position crumbles) 12 g4+
xg4 13
d3 with the devastating threat of
h3#.
e) 10...f8!? 11
d4+ (11
d5 is less clear) 11...e5 12
d5
e8 13 0-0 wins: 13...
xc5 (13...
g7 14
e6+
g8 15
c7+
f7 16
xf7+
xf7 17 fxe5+ forces a decisive gain of material) 14 fxe5++
g7 and now 15 exd6 gives White overwhelming threats, and is better than 15
f7+
g8 16
e7+
e6.
11 d4+ e5 12 fxe5+ dxe5 13 0-0+
f5 14
xc5 h6 15
e4+
e6 16
bc3
xe4 17
xe4
a6
17...d4+ 18
xd4 exd4 19
c5+ is hopeless for Black.
18 c4+
d5 19
e2
c6 20 b3
Planning 21 a3, with 22
g4+ next.
20...b5 21 c3 b6+ 22
e3
c6 23
g4+
e7 24
ad1
hd8 25
h4+
e8 26
xd8+
xd8 27
xh6
c5 28
xg7
e6 29
f6 1-0
Strategic Example
Semkov – Kr. Georgiev
Plovdiv 1988
1 d4 g6 2 c4 d6 3 c3
g7 4 e4 e5 5
ge2
c6 6
e3
h6 7 f3 f5 8 d5
e7 9
d2
f7 10 0-0-0 f4 11
f2 g5 12 h3 h5 13
b1
g6 14 c5 g4?
With White’s king safely tucked away on the queenside, this type of play by Black is far less dangerous than if the king is on g1.
15 hxg4 hxg4 16 xh8+
xh8 17
b5!
Black cannot defend his queenside.
17...a6 18 a5!
d7
The king is not the best piece to use to try to hold a position together!
19 c6+ bxc6 20 dxc6+ xc6 21
xc7!
21...d7 22
b6
b7 23
c1
b8 24
xa8
xa8 25
c7+
e6 26
a4
f8 27
b3+ d5 28
c5
d7 29
xb7 1-0
An absolute slaughter!
Nimzowitsch Defence (1 e4 c6)
A very rare choice, practised by a few free spirits. 2 d4 d5 can follow, when 3 c3 is considered promising for White, but there is plenty of unexplored territory here, and many players prefer the simple 2
f3, when it is hard to find a better reply than 2...e5.
Trap: Nimzowitsch Defence, under-promotion
Runau – Schmidt
W. Germany 1972
1 e4 c6 2 d4 d5 3 exd5
xd5 4
f3
g4 5
e2 0-0-0 6 c4
h5 7 d5!?
Now Black embarks on a disastrous pawn-grabbing mission.
7...xf3 8
xf3
e5+
8...h4 might be OK.
9 e3
xb2 10 0-0
10...xa1?
10...e5 is the last chance for Black to stay in the game; White’s compensation is highly dangerous, but at least it isn’t a forced win.
11 dxc6!!
A brilliant idea; White’s bishops, rook and far-advanced pawn will hunt down the black king.
11...xd1
11...b6 12 a4 wins without a fight.
12 cxb7+ b8 13
xd1 c6 14
xc6
c7
Or 14...b2 15
f4+ e5 16
xe5+
xe5 17
d8+
c7 18 b8
+.
15 d7+
xc6 16 b8
# (1-0)
Instead 16 b8
xd7 is only a draw.
An astonishing final position!
Pirc Defence (1 e4 d6, generally followed by 2 d4 f6)
Black will continue his development with a king’s fianchetto, putting piece pressure on White’s centre before committing himself to a pawn thrust (normally ...c5 or ...e5). White has simple schemes such as the Classical (3 c3 g6 4
f3
g7 5
e2) in which Black must try to avoid a slight disadvantage, and aggressive systems such as the Austrian Attack, 3
c3 g6 4 f4
g7 5
f3, with the aim of swamping Black, but allowing far more counterplay. More “surgical” attacking lines have been popular recently, such as 3
c3 g6 4
e3, often followed by
d2 and
h6.
Note that two lines in which Black does not fianchetto have enjoyed some popularity: the Czech System 3 c3 c6, intending 4...
a5, with pressure on e4; and 3
c3 e5, offering White simplifications, or a transposition to the Philidor Defence with 4
f3 (previously normally reached via 1 e4 e5 2
f3 d6 3 d4
f6 4
c3; in this sequence 4 dxe5 is a problem).
Trap: a standard trick in the Pirc
Stangl – Azmaiparashvili
Tilburg 1994
1 d4 d6 2 f3 g6 3 e4
g7 4
c3
f6 5
f4 c6 6
d2
a5 7 h3
bd7 8 0-0-0 b5
8...0-0 could well be suggested here, but GM Azmaiparashvili evidently wanted to avoid castling into a king-side attack. Out of the frying pan...
9 e5
Black is already in trouble here, but his next move allows a very attractive, though standard idea.
9...b4?
9...dxe5 10 dxe5 h5 11
h2 threatens 12 g4.
10 exf6! bxc3 11 xc3!
11 fxg7 cxd2+ 12 xd2
xd2+ lets Black off the hook.
11...f5
11...xc3 12 fxg7! is the key point. Azmaiparashvili is regarded as a leading expert on the Pirc/Modern Defence, so he must have felt rather sick about allowing this.
12 fxg7 xf4+ 13
b1
g8 14
xc6
b8 15
b5
d8 16
d3
f5 17
c3
xb5 18
c7+ 1-0
Scandinavian Defence (1 e4 d5)
Also known as the Centre Counter. After 2 exd5 xd5, White gains time on the black queen by 3
c3 and can try to put his development advantage to use, while Black will seek to demonstrate his queen’s nuisance value after either 3...
a5 or 3...
d6. Alternatively, 2 exd5
f6 is a fashionable line. Then 3 d4 is the normal move, when Black regains the pawn and a battle between White’s mobile pawns and Black’s nimble minor pieces will ensue. In recent years, Black has often been using 2...
f6 as a gambit, meeting 3 c4 with 3...e6, the Icelandic Gambit (instead of the definitely sound 3...c6, which White normally declines), and 3 d4 with the outrageous and ambitious 3...
g4 (see this page, where 3
f3 is discussed too).
Trap: Scandinavian, Caro-Kann theme
de Firmian – Owen
Las Vegas 1995
1 e4 d5 2 exd5 xd5 3
c3
a5 4 d4
f6 5
f3
f5 6
d2 c6 7
e4
c7 8
xf6+ gxf6 9 g3 e6 10
g2
d7 11 0-0
e4 12
e1
12...f5?
Black decides to maintain his bishop on e4, but there is a tactical flaw. The idea seen in this game is also relevant to the 3 c3 dxe4 4
xe4
f6 5
xf6+ gxf6 line of the Caro-Kann.
13 g5!
xg2? 14
xe6+!
e7
14...fxe6 15 h5+
d8 16
xe6+ wins the queen.
15 h5
f8 16
xg2
16 ae1 is also very strong.
16...f6 17
xf6
xf6 18
xh7 0-0-0 19
xf8 1-0
19...xf8 20
xf5+ picks up the bishop.
Strategic Example
Dimitrov – Rivera
Lalin 1994
1 e4 d5 2 exd5 f6 3 d4
g4
nThis is an interesting gambit which Rivera had analysed with the Portuguese players Damaso and Galego.
4 f3
Otherwise Black is comfortable.
4...f5 5 c4 e6 6 dxe6
6 b3 exd5 7
xb7
bd7 looks like reasonable compensation for Black.
6...c6 7 exf7+?!
This move is a bit too greedy and opens lines for Black.
7...xf7 8
e3
b4+ 9
f2
One attractive possibility is 9 c3
e8 10
f2
xe3 11
xe3
xd4 (11...
c2!? might be better) 12
xd4
e7+ 13
f4?? (White must play 13
d2) 13...
h5+ 14
xf5
e6+ 15
g5
e7+ 16
xh5
g6#.
9...e8 10
e2
For 10 c3 see the previous note.
10...xe3!! 11
xe3
e7+ 12
f2
e8 13
c1
xd4!! 14
xd4
14 bc3 is wiped out by 14...
c5!.
14...e1+
Although a highly eye-catching move, this is one slight blot on an otherwise outstanding attacking performance. Instead 14...e5 wins on the spot:
a) 15 g3 h3 forces mate.
b) 15 e2
c5+ 16
g3
e1+ 17
xe1
e4+ 18 fxe4
e3+ 19
h4
xe4+ 20 g4
xg4+ 21
h5
g5#.
c) 15 e2
xd4+ 16
f1
g4 forces mate: 17 fxg4
c5 18
e1
f4+.
d) 15 b3
c5+ 16
xc5
d4+ mates.
e) 15 xf5
c5+ wins trivially.
f) 15 g4 xg4+ forces mate.
g) 15 h3 xd4+ 16
g3
d6+ 17 f4
e3+ with mate to follow.
15 g1
c5! 16
d1
c2!! 0-1 17
a3
xd1 18
xd1 would allow
White to limp on, but he evidently didn’t feel like it.
Sicilian Defence (1 e4 c5)
This is by far the most popular single chess opening. To many players, the Sicilian is a way of life; they would not consider playing anything else after 1 e4.
Black avoids symmetrical positions in an attempt to generate counter-chances, while preparing to take White’s pawn if it comes to d4, and so ensuring that White will not dominate the centre completely.
White’s most critical response is to play 2 f3 followed by 3 d4. White will then argue that his advantage in development outweighs Black’s strategic advantage of having more pawns on the central files.
Sicilian: White avoids the main lines (Anti-Sicilian Systems)
Although in top-level chess, the main line (2 f3 followed by 3 d4) occurs in the majority of games, at club level, White very often prefers a simpler system against the Sicilian. There are many possible reasons for this, most importantly that it is so difficult to keep up with the ever-changing theory of the main lines; besides many players feel that it is psychologically annoying for Black not to get a chance to play his favourite Najdorf, Dragon, or whatever. Also, some of these Anti-Sicilian systems are not at all bad.
The c3 Sicilian (2 c3) is an attempt to set up a big pawn centre. It is a popular choice at all levels of play. White’s intended follow-up is 3 d4, when White will be able to recapture with the c-pawn if Black exchanges pawns on d4, thus denying Black his characteristic central pawn majority.
Black can exploit the cumbersome nature of the move by immediately attacking the e4-pawn, with 2...f6 or 2...d5, and indeed these are the most popular replies. The c3 Sicilian gives Black plenty of scope for early disasters if he is too ambitious, but in the main lines Black seems able to deny White the slight edge he is seeking.
2 c3 traditionally implied that White intended the Closed Sicilian (3 g3 and a slow kingside build-up) or the Grand Prix Attack (when 3 f4,
f3 and
c4 or
b5 follows). However, in recent years, White has added 3
f3 and d4, reaching an Open Sicilian, to his arsenal, so Black’s choice of 2nd move must take all these possibilities into account. For instance, Najdorf players’ only option is 2...d6, whereupon the Grand Prix Attack option has a good deal more venom (compared to 2
c3
c6 3 f4 g6 4
f3
g7, when both 5
b5
d4! and 5
c4 e6 6 f5
ge7! are unconvincing for White). Black can also play 2
c3
c6 3
f3 e5, with a different type of game entirely, while 2
c3
c6 3
f3
f6 4
b5 is a way to avoid a Sveshnikov.
The Morra Gambit (2 d4 cxd4 3 c3) is a club-players’ favourite. It is lively and speculative. There are myriad pitfalls if Black is unprepared, but it is not too dangerous otherwise.
The Moscow (2 f3 d6 3
b5+) and Rossolimo (2
f3
c6 3
b5) are logical systems that have gained in popularity as White has become weary of facing the main lines, such as the Najdorf and especially the Sveshnikov. Imaginative play by either player can breathe fire into both these
b5 lines.
The antidote to 2 f4 is 2...d5 3 exd5 f6!. The Wing Gambit (2 b4) is a bit too reckless; Black should take the pawn. However, 2 a3 has gained some attention as a way to prepare this, while 2
a3 is the latest anti-Sicilian.
Main Line Sicilians (2 f3 followed by 3 d4 cxd4 4
xd4)
The Kan (2...e6, 4...a6) gives Black interesting possibilities. He maintains total flexibility, but as yet puts no pressure on the centre, so White may develop as he pleases. 5 d3 is a good answer, with c4 and
c3 to follow in most cases, but the straightforward 5
c3 is very popular too.
The Kalashnikov (2...c6, 4...e5 5
b5 d6) weakens d5, and even lets White nail down the square with 6 c4. Black has counterplay with his pieces, and the pawn-breaks ...f5 and ...b5.
The Pelikan (2...c6, 4...
f6 5
c3 e5 6
db5 d6) and its main line, the Sveshnikov (7
g5 a6 8
a3 b5), was shocking to previous generations, but is nowadays considered very solid. It is one of the most important openings of all in the new millennium.
The Taimanov (2...e6, 4...c6) can transpose to the Scheveningen (having avoided the Keres Attack) after a subsequent ...d6 and ...
f6, while Black can also leave the pawn on d7 and seek piece play. White can reply 5
b5 d6 6 c4, with a variety of Maroczy Bind, but 5
c3 is most common.
This diagram, after the moves 2...d6 3 d4 cxd4 4 xd4
f6 5
c3 shows a key position: 5...g6 is the Dragon, 5...a6 is the Najdorf, 5...e6 is the Scheveningen, and 5...
c6 (the Classical) 6
g5 is the Richter-Rauzer.
The Dragon (2...d6, 4...f6 5
c3 g6) is one of the most cut-throat lines, with play frequently degenerating into a race for the opponent’s king. Specialist knowledge is paramount.
The Najdorf (2...d6, 4...f6 5
c3 a6, preparing 6...e5, which White often discourages with 6
c4 or 6
g5) is one of the best-known opening lines, and a favourite with many of the top players. It is entirely uncompromising, and frequently leads to chaotic complications. The notorious Poisoned Pawn arises after 6
g5 e6 7 f4
b6, with current theory suggesting that the b2-pawn is not too heavily laced with arsenic, though it is suicide to enter this line without specialist knowledge. The main line nowadays is 6
e3 with f3, leading to the English Attack.
The Richter-Rauzer (2...c6, 4...
f6 5
c3 d6 6
g5) was a hot favourite with many of the top players of the 1990s, who played it enthusiastically with either colour, but it occurs less often now. It is less chaotic than the Najdorf, but just as uncompromising.
The Scheveningen (2...d6, 4...f6 5
c3 e6) was for many years a popular work-horse of tournament players. However, the Keres Attack (6 g4!) has caused many players to adjust their move-order, playing the Najdorf, not fearing the line 6
g5, and returning to a Scheveningen after 6
e2 e6 or 6
e3 e6 (rather than the true Najdorf, with 6...e5).
The Sozin Attack (2...c6, 4...
f6 5
c3 d6 6
c4), a Fischer favourite, is an extremely direct attacking line. White is looking to land a quick sacrifice, typically on e6, though in an offshoot called the Velimirovi‡ Attack, White often sacrifices a knight on f5.
Trap: Sicilian Dragon, 6...g4??
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 g6 6
e3
This is a normal position in the Sicilian Dragon.
6...g4??
It is natural to molest the important e3-bishop, but the move just happens to be disastrous.
7 b5+
d7
7...c6 8
xc6 bxc6 9
xc6+ and White wins material, as he does in the event of 7...
d7 8
xg4.
8 xg4
White has won a piece in broad daylight.
Trap: Sicilian Wing Gambit
Shirazi – Peters
USA Ch (Berkeley) 1984
1 e4 c5 2 b4
Although one of the all-time greats, Paul Keres, tried ideas related to this gambit a few times in his youth, few modern masters would touch it, but it is better than this “game” suggests!
2...cxb4 3 a3 d5
A logical reply to White’s dodgy gambit, denying White the central dominance he is hoping for.
4 exd5 xd5
Now, in a moderately well-known position, White falls into a trap of his own making.
5 axb4?? e5+ 0-1
Even the resourceful Shirazi cannot conjure up any tricks if he starts without a whole rook!
Trap: Morra Gambit 6...f6
1 e4 c5 2 d4 cxd4 3 c3 dxc3 4 xc3
This is the basic position of the Morra Gambit. It is a dangerous system, full of traps for Black, though objectively speaking Black has some excellent defences, if he knows what to do.
4...c6 5
f3 d6 6
c4
f6?!
This move is the most natural on the board, but it is highly suspect, and leaves Black struggling to survive.
7 e5! xe5??
7...d7 is probably best, while 7...
g4 8 e6 is not totally clearly good for White either.
8 xe5 dxe5?
Black is going down in any case, with just two pawns for a piece, but this move loses the queen to a simple piece of deflection.
9 xf7+
xf7 10
xd8
White is a queen to the good.
Trap: Sicilian, trapped pieces
Pessi – Helmer
Odorheiu Secuiesc 1993
1 e4 g6 2 c3
g7 3 f4 c5
The game has now transposed from a Modern to a line of the Sicilian Defence – the Grand Prix Attack.
4 f3
c6 5
b5 d6 6
xc6+ bxc6 7 d3
b8 8 0-0
h6 9
e1 0-0 10 f5
White is going for a crude kingside hack.
10...e6??
10...gxf5 might be playable, while 10...h8 11
h4
g8 12
g5
h6 isn’t too clear.
11 f6! 1-0
Black loses a piece, since 11...xf6 12
g5 traps the queen.
Trap: Sicilian, odd piece win
Demeny – Giurumia
Baile Herculane 1996
1 e4 c5 2 c3 d6 3 d4 cxd4 4
xd4
Rather an odd idea by White: 2 c3 suggested a Closed Sicilian, but she now goes for a type of Open.
4...c6 5
b5
d7 6
xc6
xc6 7
g5
The idea is to damage Black’s king-side pawn formation by taking the knight if it moves to f6, and meanwhile to prevent ...e6. However, there is a flaw. 7 f3 would seem more sensible, with
g5 then to follow.
7...h6
8 h4??
This loses a piece in a simple but most surprising way.
8...e5 0-1
9 xd8 exd4 leaves two white pieces attacked.
Trap: Closed Sicilian ...h3 trick
P. Rasmussen – Brøndum
Copenhagen Open 1995
1 e4 c5 2 c3 d6 3
f3 a6 4 g3 g6 5
g2
g7 6 d3
c6 7
e3 e5 8
d2
d4
This move carries a threat that anyone who wishes to play this set-up as White absolutely must be aware of, since it is not obvious.
9 d5??
h3! 0-1
Amazingly, White loses material – but he should play on. After 10 xd4 (not 10
xd4
xg2; nor 10 0-0
xf3+ 11
xf3
xf1) 10...
xg2 11
g5 White can hope for compensation for a pawn, but 11...
b8!? (11...f6? 12
e6; 11...
f6 12
g1
xe4 13 dxe4; 11...
f6 12
xf6+
xf6 13
g1
xe4 14 dxe4) 12
g1 cxd4 13
xg2 h6 forces the win of two pieces for a rook: 14
b6 hxg5 15
xa8.
Trap: Sicilian, Nimizowitsch Variation - 5...b6? 6 e6!
1 e4 c5 2 f3
f6 3 e5
d5 4
c3
xc3 5 dxc3
This position does not seem to hold much danger for Black, but White’s lead in development and abundance of open lines mean that he must be careful.
5...b6?
White can now exploit the vulnerability of a8 and f7. This is far from obvious, as shown by the fact that Nimzowitsch played this move and even failed to see the problem when annotating the game, describing 5...b6 as “a concept of hypermodern boldness”. Had he not been one of the originators of hypermodernism, he might have been sued for libel!
6 e6! dxe6
6...fxe6 7 e5 threatens both 8
f3 and 8
h5+.
7 xd8+
Simplest. After 7 b5+
d7 8
e5, 8...
c8 9
xd7
xd7 10
f3 gives Black very serious problems with the d7-knight, especially since the queen is currently tied to the defence of the a8-rook, while 8...
c7 9
xd7+
xd7 10
xf7 is very good for White too.
7...xd8 8
e5
e8 9
b5+
d7 10
xd7
xd7 11
f4 “and White is close to winning already” – Nunn and Gallagher, in Beating the Sicilian 3.
Trap: Sicilian disaster
Tiviakov – Dzhandzhgava
Moscow Intel qualifier 1995
1 e4 c5 2 f3 b6 3 d4 cxd4 4
xd4
b7 5
c3 d6 6
g5
d7 7
d5
7 db5!? is interesting too.
Black is already under considerable pressure here, having chosen a rather suspect line of the Sicilian.
7...h6??
This is far more than his position can take. 7...a6 was played in Mikhal-chishin – Psakhis, USSR 1978. Then:
a) 8 b5?! axb5 (8...
xd5 9
xd7+
xd7 10 exd5) 9
xb5 gives Black a choice between 9...f6, 9...
df6 and 9...
xd5 10
xd6+ exd6 11
xd8, which is not too clear.
b) 8 f3
c8 9
f5? (9 0-0-0 should be quite good for White) 9...g6 (9...e6 10
de7
c7! 11
xg8 exf5 12
xf5
c5 and a subsequent ...
xg8 will leave Black a piece up) 10
dxe7
xe7 11
g7+ (11
xe7? gxf5) 11...
d8 (11...
f8 12
e6+) 12
xf7
c5 makes it not so easy for White to justify his play.
8 e6!
8 b5 is good too, but Tiviakov’s actual move is annihilating.
8...hxg5
8...b8 9
dc7+
xc7 10
xc7+
d8 11
xa8 hxg5 gives Black only three pieces versus rook and queen.
9 xd8
xd8 10
b5
e5 11
d4 e6 12
c3
f6 13 a4
h4 14 f3
h5 15 a5
g3 16
g1
xh2 17 0-0-0
c7 18 axb6+ axb6 19
a4 1-0
Trap: Sicilian Pelikan
Chelekhsaev – Filimonov
Saratov 1989
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4
f6 5
c3 e5 6
db5 d6 7 a4 a6 8
a3
e6 9
g5
b6!?
10 xf6?
Perhaps White played this move mechanically, assuming that Black must recapture. If so, this was a fatal lapse. Instead 10 b3? is answered by 10...b4, but 10
b1
b4 11
xf6 gxf6 is necessary.
10...xb2! 11
d5
11 e2 can be met by 11...gxf6 or the more interesting 11...d5!?.
11...xd5 12 exd5
c3+ 0-1
Trap: Sicilian Kan xe6,
h5+
1 e4 c5 2 f3 e6 3 d4 cxd4 4
xd4 a6 5
e3
f6 6
d3 d5?! 7 e5
7...fd7?
7...g8 is a necessity; that Black falls so far behind in development is sufficient reason for condemning Black’s play. If he tries to keep the knight active, the punishment is far more severe. 7...
e4 is also vaguely feasible.
8 xe6 fxe6
8...b4+ 9 c3 fxe6 10
h5+
f8 11 cxb4 is also horrid for Black.
9 h5+
e7
9...g6? 10 xg6+ hxg6 11
xg6+
e7 12
g5+ wins the lot.
10 g5+
f6 11 0-0
White will regain the piece, having rendered Black’s position utterly chaotic. Note that 11 exf6+ gxf6 12 xf6+
xf6 13
h4+
g7 14
xd8
b4+ 15 c3 is roughly level.
Trap: Sicilian; unusual material win
McShane – R. Phillips
British League (4NCL) 1996
1 e4 c5 2 f3 g6 3 d4
g7 4 dxc5
a5+ 5 c3
xc5 6
e3
c7 7
a4
An imaginative plan from the then very young Luke McShane. It clearly made an impact on those who saw the game live, as one of Luke’s teammates recently caught another victim in the same way (G.Wall-G.Pinter, British League (4NCL) 2008/9).
7...f6 8
a3
c6 9
b5
Now Black must be very careful.
9...b8?
This looks quite normal. Black intends to push White’s pieces backwards with ...a6, but he never gets the chance. 9...d8 10 0-0-0 makes it difficult for Black to unravel, but at least it is a fight.
10 b6!!
A horrible surprise for Black. There is no way of avoiding serious material losses.
10...axb6
Otherwise c7 wins the queen or
c7+ picks up a whole exchange. 11
xa8
xa8 12
c7+ and White went on to win.
Trap: Accelerated Dragon; disaster on f7 and e6
Palac – Ostoji‡
Belgrade 1988
1 e4 c5 2 f3
c6
2...d6 3 d4 cxd4 4 xd4
f6 5
c3 g6 is the normal Dragon. Note that White cannot play c4, while for Black there is no longer a possibility of playing ...d5 in one move.
3 d4 cxd4 4 xd4 g6
This is the Accelerated Dragon, one of the most logically motivated of all Sicilian lines. 5 c3
5 c4 is the main alternative, aiming to punish Black’s move-order by putting a clamp on the centre. It is probably the best line against the Accelerated Dragon, but the play tends to be fairly slow and positional, and not to the taste of many Open Sicilian players.
5...g7 6
e3
f6 7
c4 0-0 8
b3
Now Black can re-enter normal Dragon lines by playing 8...d6, but will more frequently look for an alternative, often based on executing the ...d5 advance as a temporary pawn sacrifice.
8...a5?
This move, however, can certainly not be recommended. Nevertheless, it is played quite often, including two games where grandmasters had the black pieces.
9 e5 e8 10
xf7+!!
xf7
10...xf7 11
e6 wins the black queen.
11 e6!!
xe6
11...dxe6 12 xd8 once occurred in a game Fischer – Reshevsky. Fischer was very young at the time – but already strong enough for it to be an insult for Reshevsky to play on!
12 d5+
f5 13 g4+
xg4 14
g1+
h5 15
g2 1-0
It will be mate next move.
Trap: Sicilian, neglecting development
Smirin – Afek
Israeli Ch 1992
1 e4 c5 2 f3
c6 3
b5
b6 4
c3
d4
This attempt to avoid normal channels proves unfortunate. 4...e6 would be more conservative.
5 xd4 cxd4 6
d5
d8
Black now hopes to have time to push back White’s advanced pieces with his pawns (...e6 and ...a6) and then to develop normally. However, Smirin is too alert to allow this, and manages to make use of his pieces on the fifth rank. Perhaps 6...c5 7 c3 e6 8 cxd4
d6 was a lesser evil, with just a small advantage for White.
7 h5!
The threat is 8 e5, which Black cannot prevent by ...d6, due to the pin from the b5-bishop.
7...a6??
This move does not address the problem. 7...f6 was necessary, but after 8
xf6+ gxf6 Black will have long-term problems with his damaged and inflexible pawn structure. Now it is carnage.
8 e5!
“The end; the rest is history” said my electronic chum Fritz 4.
8...f6
8...e6 9 c7+
e7 10
xa8 axb5 11
xb5 and the knight escapes without difficulty.
9 c7+
f7 10
d5+ 1-0
White’s next move will be 11 (x)e6, with utter devastation.
Trap: Sicilian, Najdorf-Sozin, disaster on the long diagonal
Soltis – Browne
New York 1970
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
c4 e6 7
b3 b5 8 0-0
e7 9
f3
Now Black must be careful.
9...d7?
Of course Browne would have seen White’s idea of e4-e5, but thought his resources were adequate.
10 e5! dxe5 11 xe6!
11 xa8 exd4 will give Black good compensation.
11...e4
Suicide, but if Black takes the knight, then he will simply be an exchange down.
12 xg7+
f8 13
xe4
c6
The pin on the e4-knight is Black’s last-gasp attempt, but with his king so exposed, White has no difficulty finding a win.
14 h6
xe4 15
h5+ 1-0
After 15...g8, 16
xf6+
xf6 17
xe4 is simply too humiliating for Black.
Trap: Taimanov Sicilian, d5 pseudo-sacrifice
Karklins – Sandrin
USA 1990
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4 e6 5
c3
c7 6 g3 a6 7
g2 b5 8 0-0
b7 9
e1
Black has been setting himself up for a devastating d5. He now really had to attend to this threat, but alas...
9...d6? 10 a4
There’s no harm in loosening Black’s queenside first. 10 d5
b8 would be more acceptable here.
10...b4 11 d5 exd5?
11...b8 12
b6!? is good for White, but the game would not be over by any means.
12 xc6
Perhaps Black thought White’s intention was the suspect piece sacrifice 12 exd5+ ce7. However, matters are far simpler than that.
12...dxe4 13 xe4
e7 14
f3! f5 15
d5 1-0
Black is helpless, while White can win material virtually how he pleases.
Strategic Example
Burgess – C. Jacobsen
Glamsbjerg tt 1992
1 e4 c5 2 d4 cxd4 3 c3 dxc3 4 xc3
This is the Morra Gambit. Objectively its soundness is certainly open to question, but in practice it is very dangerous. This game is a typical example.
4...e6 5 f3
c6 6
c4
c5 7 0-0 a6 8
f4
ge7 9 e5 0-0 10
e4
10...a7?
This move gives White far too much leeway. Instead 10...g6 is sensible, when after 11
g3
e7 Black is not in such danger.
11 g5
Direct attacking play is called for.
11...c7
The attempt to solve Black’s problems tactically by 11...xe5 12
xe5 f6 is doomed to failure since White has too much development:
White would blast through with the energetic 13 xf6! gxf6 14
xe6+! dxe6 (14...
g7 15
g4+) 15
xf6+
g7 (15...
xf6 16
xd8+; 15...
h8 16
f7+) 16
h5+
g8 17
g4+
g6 18
xg6 and White wins.
12 f6+! gxf6
12...h8 is a more resilient defence.
13 xf6
f5
13...h6!?; 13...d4 14
xd4
xc4 15
g4+
g6 16
g5 followed by
h6 forces mate.
14 d4!
14...h6
14...xe5 15
xf5 exf5 16
h5
d4 (16...
d6 17
h6
xf6 18
xf6
xc4 is hardly adequate with the black king so exposed) 17
g5+
g6 18
xd4 is very good for White since 18...
xc4 19
f6 forces Black to part with his queen.
15 xf5
xe5
15...exf5 16 h5, with
xh6 to follow, forces mate.
16 g4+
I couldn’t resist this flashy move, but 16 xh6+
h7 17
h5 forces mate a good deal quicker.
16...xg4
Black plays ball. Instead 16...g6 17
h5 would be prosaic. 17
e7+
h7 18
d3# (1-0)
Simple stuff, but my team captain really liked it!
Strategic Example
Zlochevsky – Yuferov
USSR Central Chess Club Ch 1989
1 e4 c5 2 f3
c6 3
b5
This variation, the Rossolimo, is not the most aggressive against the Sicilian, but it is a well-founded system, which is favoured by several young ex-Soviet grandmasters.
3...b6 4
xc6
xc6 5
c3 b5 6 0-0 b4 7
d5 e6
Now, if you were White here, would you automatically look for where to retreat the knight? If so, you would allow Black to justify his play so far. Play uncompromising chess!
8 e1!
Black will have to work a little harder if he wishes to remove the irritating knight.
8...b7
Now Black does threaten to take the knight.
9 d4
Again, White finds a way to maintain his knight in the centre, but this time far less clear-cut.
9...e7?!
9...exd5 10 exd5+ d8 11 dxc5
xc5 gives White some attacking chances, but nothing too definite. Black ought to have gone in for this line.
10 dxc5 xd5 11 exd5
xc5 12
g5 h6 13
e4
e7 14 dxe6
14 d6 doesn’t really cramp Black, and just blocks White’s lines of attack.
14...dxe6 15 d6+
xd6 16
xd6
It is far from easy for Black to complete his development.
16...a5 17 a3
White wishes to break open the queenside.
17...a6 18
g3 g5
18...0-0? 19 xh6 is horrible.
19 d2
d5
Black rests his hopes on centralization, but to no avail.
20 ad1
c5 21
e3
c6 22
e5 0-0
Finally castled, but hardly into safety due to the weakening ...g5 that he had to play.
23 xg5!
b7
23...hxg5 24 xg5+
h7 25
d4 e5 26
h4+ wins material.
24 f3 h7
24...hxg5 25 xg5+
h7 is a good deal more robust now, since 26
d4 can be answered by 26...
b6.
25 d4
g8
25...hxg5 should be compared with the previous note.
26 h4
g6 27
xh6+
xh6 28
xh6 f6
28...xh6 29
f6+
h7 30
e5 wins.
29 xf6
d7 30
f4 bxa3 31
e5 a2 32
h8+
g6 33
g8+ 1-0
It will be mate: 33...h5 34 g4+
h4 35
h8+
h7 36
xh7+
g5 37 h4#.
Next we see a standard pawn sacrifice by White to break Black’s apparent grip on the centre, and an imaginative counter from Black.
Strategic Example
Dreev – Lputian
USSR Ch First League (Simferopol) 1988
1 e4 c5 2 f3
c6 3
b5 g6 4 0-0
g7 5 c3 e5
The idea of this move is to hinder White’s intended d4 advance. However, the move weakens Black’s position sufficiently for White to play the move as a gambit.
6 d4 cxd4 7 cxd4 exd4 8 f4
ge7 9
d6 0-0 10
bd2 a6 11
c4 b5 12
d5
b7 13
b3
Black is under very considerable pressure here. If he does not play the following exchange sacrifice, then he would simply be worse after White recaptures the pawn.
13...xd5!?
13...e8 unpins the knight, but allows 14
xf7+
xf7 15
c5 with ideas of
g5+ and
b3.
14 xf8
xf8 15 exd5
b4 16 a3
16 fxd4 is an alternative.
16...xd5 17
a5
White reckons that the best way to get winning chances is by removing one of Black’s bishops.
17...b8
18 d2
18 xb7
xb7 19
xd4?!
f4 and Black wins the b2-pawn, keeping two healthy pawns for the exchange.
18...b6 19
xb7
c4 20
d3
xb7 21 b3
a5 22
ad1
c6 23
fe1
b8 24 h4
d6 25 b4
d5 26
c1
f8 27
e4
xe4 28
xe4 a5 29 bxa5
xa5 30
e5
xe5 31
xe5
xa3 32
b1
f8 33 g3 h5 34
f1
e7 35
d5
e8 36
dxb5
xb5 37
xb5
f6 38
e2
e7
This ending presents no great dangers to either side. The game finished as a draw 18 moves later.
Strategic Example
Negulescu – Moldovan
Olanesti 1996
1 e4 c5 2 f3 e6 3 b3 b6 4
b2
b7 5
c3 a6 6
e2 d6
It seems that White is aiming for a very quiet, closed game, but as we shall see, his moves so far have by no means committed him to forego attacking options.
7 d4 cxd4 8 xd4
f6 9 0-0-0
c7 10 g4
e7 11 g5
fd7 12
g1 0-0 13
h5
Now Black must watch out for d3h3 or
g3-h3, but these are not White’s only ideas.
13...c8
13...b5 (to stop c4) 14
d3
c8 15
h3
f8 16
d3 b4 17
ce2 is good for White: 17...
a5 18
f5! exf5 19 exf5 or 17...
bd7 18 g6!! fxg6 19
xe6! with a strong attack.
14 c4!
f8?
This walks into a horrible trick. 14...g6 15 h6
c5 (15...
e5 16
xe6 fxe6 17
xe6+
h8 18
xc8; 15...
f8 16
xe6) 16
cb5! is not too bright for Black either, so 14...
c5!? was the move to try.
15 f5!
c6
15...exf5?? 16 xf7+
h8 17
g8#; 15...b5 16
xb5! axb5 17
h6! forces mate. 15...
g6 is relatively best, although 16
xg7 picks off a pawn for nothing, and threatens 17
xe6 to boot.
16 b5! 1-0
16...axb5 17 h6! gxh6 (17...
xg5+ 18
xg5 f6 19
xg7+
h8 20
xf6 mates brutally) 18
xh6#.
Strategic Example
Krivonogov – Galliamova
USSR jr Ch (Pinsk) 1989
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4
f6 5
c3 d6 6
c4 e6 7
e3
e7 8
e2
This is the Velimirovi‡ Attack.
8...0-0 9 0-0-0 a6 10 g4?!
This somewhat reckless move involves a speculative pawn sacrifice.
10...e5 11
b3
Allowing Black to take the bishop would not make any sense of White’s play.
11...fxg4
11...exg4 would make it far harder for White to justify the pawn sacrifice.
12 f4
The e3-bishop is not such a fundamental player in White’s attacking designs, so he is willing to part with it, considering there is gain of tempi involved.
12...xe3 13
xe3
c6
14 f3
The knight, on the other hand, avoids exchange, for several reasons: firstly, White needs a reasonable number of pieces to launch an attack; e4-e5 is now an idea; and as we shall see, the knight has a bright future on g5.
14...a5
14...a5!? 15
hg1 is also quite dangerous.
15 hg1
xb3+ 16 axb3
d7?!
With this move, things start to become trickier for Black. Instead she could try 16...a5 17
g5 (or 17
d4 g6) 17...f6.
17 e5 c6
17...d5 18 f5 h8 is not too clear.
18 g5!
c7?
This walks into an attractive sacrificial idea. 18...xg5 is necessary, though 19
xd6 offers White good play.
19 xh7! dxe5
19...xh7 20
xg7+
xg7 21
g1+ and mates; 19...
fd8 20
xg7+, etc.
20 xf8?
White has a forced mate with 20 xg7+!
xg7 21
g1+.
20...exf4
20...xf8 would have kept the game going, although Black does not have compensation for the exchange.
21 xe6! fxe6
21...fxe3 lets White keep an extra rook.
22 xe6+
f8 23
xg7! 1-0
Strategic Example
Ermolinsky – Tukmakov
USSR Ch 1st League (Simferopol) 1988
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3
c6 6
g5 e6 7
d2
e7 8 0-0-0 0-0 9
b3 a6 10
xf6 gxf6 11 f4 b5 12 f5
h8
13 g3 b4
This is an essential preparation for Black’s next move. 13...e5 would be positional suicide with White’s c3knight controlling, and ready to hop into d5, at any moment.
14 e2 e5 15 g4 a5 16
h6
g8 17
g3 a4 18
d2
Now Black seizes the initiative with a sequence of crisp pawn thrusts.
18...b3! 19 axb3 d5! 20 exd5 a3! 21 b1 axb2 22
b5
d4 23
a4
c7 24
c4
xa4! 25
xd4
a8 26
dd1?
xg4 27 d6
a7 28
xb2
xc4 0-1
Strategic Example
Yanovsky – Golubenko
Moscow Ch 1989
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
c4 e6 7
b3
e7 8
e3 0-0 9 g4 d5 10 exd5
xd5 11
xd5 exd5
This cannot be regarded as a standard IQP (isolated queen’s pawn) position, since the kingside situation rules out a drawn-out manoeuvring battle.
12 f3
c6 13 h3
a5+ 14 c3
a3!
This is a standard tactical theme, but very hard to see if you’re not familiar with it.
15 xc6
White must avoid 15 0-0-0?? xc3+ and 15 bxa3?
xc3+.
15...bxc6
16 b1
16 bxa3? xc3+ 17
e2
b2+ 18
d3 (18
d2
e8+ 19
d3 a5 is no better) 18...a5 and the threat of 19...
a6+ gives Black a strong attack, while 19
c2 d4 20
xd4
a6+ is devastating.
16...xb2??
Black should simply settle for dropping the bishop back to d6 or e7. He would then have disrupted any plans White may have had for castling queenside.
The move played looks strong, but has a surprising defect.
17 xb2
xc3+ 18
d2 d4
Now White has a cunning resource.
19 0-0!
By unpinning his rook, White makes the e3-bishop invulnerable.
19...xg4
19...dxe3 20 xf7+!
xf7 21
d8# is the key point.
20 hxg4 dxe3 21 xe3 1-0
Strategic Example
Donchev – Ermenkov
Bulgarian Ch (Sofia) 1988
1 e4 c5 2 f3 d6 3 d4
3...f6
This is a little move-order subtlety, varying from the normal 3...cxd4. It is employed by some Sicilian players to avoid White recapturing on d4 with his queen, rather than playing the normal 4 xd4
f6 5
c3. After 4
xd4 White has ideas of playing c4 if appropriate, e.g. after 4...
c6 5
b5. This is not such a troublesome line for Black, but play tends to be rather slower than most Sicilian players would like.
4 c3
4 dxc5 xe4 5 cxd6
xd6 is quite satisfactory for Black.
4...cxd4 5 xd4
5 xd4 would make no sense at all here, since White is unable to set up a bind by playing c4, so will just lose time with his queen.
5...e6
This is the basic position of the Scheveningen Variation – a popular choice. Black erects a “small centre” and maintains maximum flexibility with his queenside development.
6 g4
This move is named the Keres Attack in honour of the great Estonian grandmaster.
6...h6
This is the normal reply, though 6...c6 7 g5
d7 is a major alternative.
7 g2
White avoids the heavy theoretical lines after 7 h4 c6 8
g1 h5.
7...c6 8
xc6 bxc6 9 e5
d5 10 exd6
xd6 11
e4
White is still trying to force the pace, but this is a risky way to do so, and gets White into trouble.
11...a6
Black seizes a chance to keep the white king in the centre.
12 b3
Aiming to play c4, but the move has drawbacks of its own.
12...e5
12...0-0 is a good solid move; then 13 xd6
xd6 14 c4? bumps into 14...
e5+, while 13 c4 can be well met by 13...
e5 or 13...
b4+!?.
13 d2
13 b1 hands the initiative fully to Black, so White sacrifices the exchange.
13...xa1
Black sees no reason not to grab the material.
14 xa1 0-0 15 c4
This position must be winning for Black. However, a remarkable turnabout occurs during the next few moves.
15...f5?!
This gives White chances. Black had two better moves:
15...e7 is quite safe, since 16
xh6 gxh6 17
f6+
h8 18
d7+ f6 (18...
g8 19
f6+ repeats) 19
xf6 (19
xf8
xf8 is a win for Black) 19...e5 wins for Black, e.g. 20
xe5?
g6.
15...h4 is even possible, since after 16 cxd5
xg4 17
g3 exd5 Black has a rook and two pawns versus White’s two minor pieces, and he also has attacking chances against the white king.
16 c5
f4
Black was probably relying on this idea when he played his risky fifteenth move.
17 g1!
White finds his best chance; the g-file may prove a happy hunting ground for the white rook. 17 xf4
a5+ clears things up nicely for Black.
17...d3+
17...xg2+ 18
xg2
c8 (after 18...
b6 19
xe6
f7 20 gxf5
b7 21
xh6 White smashes through on g7) 19 gxf5
e7 20 fxe6 (better than 20
xh6 exf5+ 21
f1
f7, when White has run out of steam) gives Black little comfort:
a) 20...xe6 21
xg7+
xg7 22
xg7+
xg7 23
xe6+
g6 24
xf8+
xf8 reaches an ending with bishop and five pawns versus rook and three; White should have winning chances.
b) 20...f6 21
c3
f7 22
g6
xe6 23
xe6
h4 and Black grovels on.
18 xd3
xd3 19
xc6 White is not just grabbing a stray pawn; he is opening the g-file for a shock counterattack!
19...ad8? 19...
ac8? 20
xh6 is also good for White, but Black should play 19...
xc4! 20 bxc4
ab8 21
b5
e4+ (or 21...a6), when a draw is the most likely outcome.
20 xh6!
Suddenly the whole of White’s position makes sense.
20...d4
20...f7 21 gxf5 e5 is the best try at holding things together.
21 gxf5 xf5 22
xg7+
h8 23
g3
e5+ 24
e3
White’s plan is now to play the bishop to e2 via f3, whereupon Black will be finished.
24...h7 25
f3
xc4
Pure desperation.
26 bxc4 xc4 27
xe5
f1+ 28
d2
d3+ 29
c1 1-0
Next a game where the pawn formations become symmetrical, and by alert play White seizes a powerful initiative.
Strategic Example
Van der Wiel – Klinger
Belgrade GMA 1988
1 e4 c5 2 f3 e6 3 d4 cxd4 4
xd4 a6 5
d3
f6 6 0-0
c7 7
e2
d6 8
h1
8 f4 is a more standard move.
8...c6
8...xh2 walks the bishop into a trap.
9 xc6 dxc6 10 f4
Black is in some danger here due to his lack of development.
10...d7?!
10...e5 11 f5 is good for White, but gives Black more survival chances.
11 e5 e7 12
e3 b5 13
d2
b7 14 c4!
White has ideas of playing c5, with a hideous grip on d6; ...c5 is ruled out by the pressure on b5.
14...c5 15
xc5!
xc5 16
e4
b6
Now White can embark upon the final attack, but 16...e7 17 c5 is too horrible to contemplate.
17 f5! c8
18 f6! g6
There are no other moves.
19 cxb5 cxb5 20 xc5
xc5 21
e4
b8 22
ac1
a7 23
d2 1-0
Black will be mated when the white queen lands on d8 (following fd1), on e7 (if Black plays ...
d7) or on g7 (if Black castles).
Strategic Example
Ivanchuk – Kramnik
Monte Carlo 5th Amber Rapid 1996
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4
f6 5
c3 d6 6
g5 e6 7
d2 a6 8 0-0-0 h6 9
e3
xd4 10
xd4
c7 11 f4 b5 12 a4 bxa4 13
xa4+
d7 14
b5
White makes good use of the pin on the a-file. Rather than having to retreat his queen, White has instead found an active move, and so keeps the initiative.
14...b7 15
xd7+
xd7 16
d4
e7 17
hd1 0-0 18 e5
xa4 19
xa4
e8 20
b5
For the second time White uses the pin, and the knight proves remarkably effective here.
20...d5 21 f5 exf5 22 xd5
g5 23
xg5 hxg5 24 c4 g6 25 c5 f4 26 c6
g7 27
d6
e6 28
da5 f6
Kramnik desperately tries to open the f-file to get the rook behind his passed pawns, but it is all too slow. 28...g4 carries no real punch without support from behind.
29 exf6 xf6 30
xa6
af8 31
e4
6f7 32 h3 f3 33 gxf3
xf3 34
a8
f1+ 35
d2 1-0
Strategic Example
Chiburdanidze – Hoffmann
Lugano 1989
1 e4 c5 2 f3 e6 3
c3 a6 4 d4 cxd4 5
xd4
c7 6 g3 b5 7
g2
b7 8 0-0 d6 9
e1
d7 10 a4!
A standard idea for White in Open Sicilian positions where Black has played ...b5, but is not fully developed.
10...bxa4
10...b4 should be met by the straightforward 11 a2, intending c3, since 11
d5!? exd5 12 exd5+ is probably too speculative.
11 xa4
11...gf6
11...b6 12
a2
f6 13
b3
c4 14
f1 intends
d4 and
a5 after the black knight moves – Black’s position is difficult.
12 d5!
This is a standard sacrificial idea when Black’s king is caught in the centre. Here it is by no means calculable, but the fact that both her rooks are active may have helped Chiburdanidze to believe in the sacrifice.
12...exd5 13 exd5+ d8
Chiburdanidze felt that this was too ambitious, and that 13...e5 14 f4
d7 is better, but that White would then be substantially better in any case.
14 c6+
xc6 15 dxc6
b6
15...c5 16
c4
e6 17 f4 g6 18 g4 gives White good play.
16 d4! d5
16...c8 is a more passive idea, which allows White to infiltrate via the a-file: 17
d2
b8 18
a4.
17 c4! xc6
17...c5 18 cxd5
xd4 (18...
e8 19
f4) 19
xd4
e8 20
xe8+ wins:
a) 20...xe8 21
f4
d6 (or 21...
a7 22 d6, etc.) 22
xg7 with some very painful threats.
b) 20...xe8 21 d6
a7 22 c7
c8 23
e5+
f8 24
e7+
g8 25
d8+
e8.
Now White has the wonderful trick 26 xc8!! (26 d7?
xd8 27 cxd8
xd7 is only quite good for White) 26...
xc8 27 d7, winning.
18 cxd5 c5 19 d6
Where should the rook go?
19...b8
After 19...c8, White can prove an advantage with vigorous play: 20 d7
fxd7 21
h3
b5 (21...
c7) 22
g5+, and now:
a) 22...f6 23 e6
c7 24
f4+
e5 25
c2+ and White wins: 25...
c5 26
e4
b8 27
g2
c7 28
c4; 25...
b7 26
xb6+
xb6 27
xc8; or 25...
c5 26
f1.
b) 22...c7 23
f4+
d8 24
e3 leaves Black with no decent defence to
b3 and
xb6 after the queen moves. 20
f4
bd7 21
d2
21...h6?
21...c8? is met by the killer 22
c4!
b6 (22...
xc4? 23
a5+; 22...
b5 23
xc8+
xc8 24
c1+
b8 25
c3) 23
xc8+
xc8 24
c1+
d8 (24...
b8? 25
c6) 25
c3 winning back heavy material.
21...b6 is more stubborn, though Black is wholly tied up, and has no obvious plan for unravelling his position. After 22
c4 it is very difficult to see even what Black’s next move should be. White’s threat is to triple her major pieces on the c-file, and 22...
xb2 23
a5+
b6 24
d2 is extremely awkward for Black.
22 c1
b6 23
c3
Now White is winning. 23...e8 24
c7+!
xc7 25 dxc7+
e8 26
e4+
e7 27 cxb8
+
xb8 28
c8+
d7 29
h3+ 1-0
Strategic Example
Anand – Epishin
Belgrade GMA 1988
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4
b6 5
b3
f6 6
c3 e6 7
d3
e7 8 0-0 0-0 9
e3
c7
Why has Black moved his queen twice only for it to end up on c7? After all, there are some Sicilian lines where White voluntarily drops the knight back to b3. The point is that the knight is less active on b3, and generally when it retreats there “voluntarily” in some lines it is because Black is threatening to exchange it off in a favourable way. Black’s preparation for a favourable exchange on d4 may not constitute the most efficient development of his pieces. There are lines, for instance, in which Black has played ...d7, and then after White plays
b3, the best plan for Black is to redeploy the bishop on b7, “undeveloping” it via c8. This gives rise to some strange subtleties in these Sicilian lines, as both players battle to lose fewer tempi than the opponent in reaching their target positions.
10 f4 d6 11 f3
The queen moves into an attacking position on the kingside.
11...a6
Black makes the standard pawn move to launch his queenside counterplay.
12 d4
So, White brings his knight back to d4, reckoning he needs it if his attack is to have much force. He does so at a loss of two tempi (d4-b3-d4), whereas Black lost only one tempo with his queen (...
d8-b6-c7, rather than ...
d8-c7). Has the opening therefore been a total success for Black? Not necessarily, since White has been able to play his bishop directly to the aggressive square d3, whereas in some variations it must move there via a stop-over on e2. In the Sicilian there is no such thing as a free tempo!
12...d7
12...b5 could be answered by 13 e5!?.
Then White wins in the event of 13...b7? 14 exf6
xd4 15
h3, but Black can play 13...
xd4 14
xd4 (14
xa8 dxe5 is not too clear) 14...dxe5 (but not 14...
b7?, when 15
h3 dxe5 16 fxe5 wins a piece, e.g. 16...
c5 17
xc5
xc5+ 18
h1
xe5 19
xf6) 15 fxe5
c5 16
xc5
xc5+ 17
h1
d5 18
xd5 exd5, when White is better, but the game is not over.
13 h1 b5 14 a3
ab8
Anand now chooses a direct way to start an attack.
15 xc6
xc6 16
h3
White threatens 17 e5, winning on the spot.
16...g6 17 f5
Note that White’s exchange on c6 has taken the bishop’s eye off the f5square.
17...b4
With hindsight 17...exf5 18 exf5 b4 would appear more logical.
18 axb4 exf5
18...xb4 19 fxe6
xb2 20
d4 is very good for White.
19 b5!
Clogging up Black’s queenside play.
19...axb5 20 exf5 b4 21 e2
a8 22
xa8
xa8 23
d4
Here we see the fruits of Anand’s calm, logical attacking play. Black has no meaningful activity or counterplay and can do little more than await the execution.
23...d8 24
f4
c6 25
h6
a8 26
c4! 1-0
The only defence against White simply taking three times on g6 is to play 26...d5, but then it takes only a simple sacrifice to smash through on that square: 27 fxg6 fxg6 28 xg6 hxg6 29
xg6+
h8 30
d3 with mate to follow very shortly.
Queen’s Pawn Openings
Barry Attack (1 d4 f6 2
f3 g6 3
c3 d5 4
f4)
This is a crude system that can be employed to avoid the King’s Indian and Grünfeld. White’s third move intends 4 e4, reaching a Pirc Defence, so unless Black is happy with this he must play 3...d5. White’s fourth move seeks to control the e5-square, with a view to playing e5 and, if appropriate,
e2 (after e3, of course), h4-h5, launching a big attack. The fact that this attack looks so naïve is the reason for the opening’s name!
Black should hit back in the centre, after 4...g7 5 e3 0-0 6
e2, with 6...c5 7 dxc5
bd7 (7...
a5 is also quite all right) when White doesn’t have much in the way of attacking chances.
Trap: Barry Attack, xh7 idea
Pallau – de Kolste
London OL 1927
1 f3
f6 2 d4 g6 3
c3 d5 4
f4
The now infamous Barry Attack is not an exclusively modern idea: players were getting cheap points with it in the 1920s too!
4...h5
Black should develop: 4...g7.
5 e5 f6 6
g3
xg3 7 hxg3
g7 8 e3 c6 9
d3
9...e5?
Black misses the threat, which is virtually identical to that in Euwe – Alekhine (a Grünfeld trap).
10 xh7!
f7
Otherwise 10...e4 11 xg7 exd3 12
h4 is very good for White, while 10...
xh7 11
xg6+
f8 12
xh7 e4 13
h4 gives him two extra pawns and a good position.
11 xg6+!
xg6 12
xe5+! fxe5
12...xh7 13
h5+
g8 14
f7+
h7 15 0-0-0 and
h1 will bring about a speedy mate.
13 h5+
f6 14
xe5+
f7 15
xg7+
e6 16
e5# (1-0)
Benko Gambit (1 d4 f6 2 c4 c5 3 d5 b5)
Black will answer 4 cxb5 with 4...a6. and follow up with ...g6, ...g7, ...d6, ...0-0, and bringing the major pieces to the a- and b-files. This is a real gambit; Black cannot expect to regain the pawn.
The Benko Gambit embodies some weighty strategic concepts. For the pawn Black gets a little bit of development, but his main compensation is in terms of positional pluses. White’s queenside will come under intense pressure, while the black pawn structure presents no obvious targets for White to attack. The most vulnerable spot is e7, and it takes enormous effort to blast a way through to that.
From White’s viewpoint, the worst thing about his position is that if he exchanges off a lot of pieces (standard procedure when material up), this can often serve only to intensify Black’s pressure; moreover, some of the pawn-down endings are good for Black.
White has a variety of systems against the gambit. In general terms, he can refuse to win a pawn, accept but then mix things up immediately, or take the pawn and seek to consolidate.
Quiet ways of declining the pawn include 4 a4, 4 f3 and 4
d2, while 4
g5 is more adventurous.
The Zaitsev line, 4 cxb5 a6 5 c3 axb5 6 e4 b4 7
b5 is extremely tricky and tactical. I once wrote a booklet on the crazy lines following 7...d6 8
c4. Black can play either 8...
bd7 9
f3 g6 (9...
b6 is OK too) 10 e5
xe5 11
xe5 dxe5 12 d6 exd6 13
g5
b8 14
a4
d7 15
xf6
xf6 16
c7+
d8 17
a5
h4!, when the game should end in perpetual check by the white knight, or enter the real complications: 8...g6 9 e5 dxe5 10 d6 exd6 11
g5
a5 12
f3 h6 13
xe5 hxg5 14
xf7
e7+ 15
f1
xb5 16
xh8, etc.
A very popular line is 4 cxb5 a6 5 f3, looking to build a solid centre. There may follow 5...axb5 6 e4 a5+ 7
d2 b4 8
a3, with
c4 next.
The quiet way to accept the gambit is 4 cxb5 a6 5 e3, but Black has some very sharp responses based on the move ...e6, smashing open the centre.
The main line is 4 cxb5 a6 5 bxa6 g6 6 c3
xa6 and then either 7 e4
xf1 8
xf1, building a centre at the cost of castling rights, or the quieter 7 g3. Then 7...d6 8
g2
g7 9
f3
bd7 10
b1!? is an important idea, as White is in time to meet 10...
b6 with 11 b3, preventing ...
c4.
Trap: Benko, elastic band
Kholovsky – Khomenko
Corr. 1988
1 d4 f6 2 c4 c5 3 d5 b5 4 cxb5 a6 5 bxa6 g6 6 g3
g7 7
g2 d6 8
f3
a5+ 9
c3?!
9 d2 is normal and sensible.
9...e4 10
d2
xc3
11 c2??
This is White’s idea, but there is something horribly wrong with it. Instead 11 bxc3 xc3 12 0-0 keeps White in the game.
11...a4! 0-1
Black keeps an extra piece with this “elastic band” move. This is a standard trap, which has claimed several victims in similar positions.
Blackmar-Diemer Gambit (1 d4 d5 2 e4?! dxe4 3 c3
f6 4 f3)
This is a somewhat rustic and no doubt unsound gambit, but it should not be underestimated. White gets a move and an open file for a pawn, and is looking to launch a straightforward kingside attack. Accurate defence ought to see Black through, but he must be extremely alert.
Trap: Halosar Trap (Blackmar-Diemer)
1 d4 d5 2 e4?! dxe4 3 c3
f6 4 f3
The Blackmar-Diemer is dangerous but unsound. There is insufficient positional justification for giving this pawn away.
4...exf3 5 xf3?!
5 xf3 is more normal.
5...xd4 6
e3
b4?!
6...g4 is better.
7 0-0-0
7...g4?
Black’s idea was that White would not be able to castle because of this move, but White has an astonishing reply.
8 b5!!
White is threatening xc7#, while the queen cannot take the knight since 9
xb5 would be check. Thus there is no choice:
8...a6 9
xb7
e4 10
xa6
10 xe4
xe4 11
d4 is quite good for White.
10...xe3+
10...xd1 11
xd1
d8+ 12
d2 is winning for White, e.g. 12...
g4 13
xc7+
d7 14
xa7.
11 b1
c5 12
f3
Although White has some advantage, Black has avoided instant loss.
Blumenfeld Gambit (1 d4 f6 2 c4 e6 3
f3 c5 4 d5 b5)
This gambit aims to exploit the fact that White has played f3 rather than
c3. Despite the superficial similarity with the Benko, the themes are wholly different; here Black is aiming for central control in such lines as 5 dxe6 fxe6 6 cxb5
b7, with ...d5 most likely to follow soon. The tough positional move 5
g5 is more stable, and should be enough for a normal edge, but the Blumenfeld is certainly playable.
Bogo-Indian Defence (1 d4 f6 2 c4 e6 3
f3
b4+)
This is an opening with a reputation for being deadly dull. It was phenomenally popular in the late 1980s, but is less in vogue now as more players are choosing c3 as White on the third move, avoiding it altogether.
White has three moves in response:
4 c3 transposes to a line of the Nimzo-Indian.
4 bd2 aims to gain the bishop pair in the event of such lines as 4...b6 5 a3
xd2+ 6
xd2. However, it is difficult for White to gain much initiative then.
4 d2 is the main line. Black has a choice between the solid 4...a5, the unambitious 4...
xd2+, the audacious 4...c5 (far better than it looks) and the normal move, 4...
e7, when play tends to continue 5 g3 0-0 6
g2
c6 7
c3
xc3 8
xc3
e4 9
c1, with chances for both sides.
Budapest Defence (1 d4 f6 2 c4 e5)
This surprising gambit is actually quite respectable. It was first played, in Budapest, in 1916.
After 3 dxe5 Black will lose time with his knight, but will argue that the move c4 is of little value in the open position that results, and can even be a tactical liability. The main line is 3...g4, when White should probably not hang on to the pawn, but aim for a positional edge instead.
Black has an interesting off-shoot in the Fajarowicz, 3...e4, but I doubt its viability against 4 a3, preventing 4...
b4+.
Trap: Budapest 4 f3 d6
1 d4 f6 2 c4 e5 3 dxe5
g4 4
f3 d6?!
This is a dubious off-shoot from the normal Budapest Defence. Black can choose the natural 4...c5 5 e3
c6 (Black can often seek kingside play in the typical middlegames), while 4...
c6 is not quite so bad as the next trap might suggest.
5 exd6 xd6 6 h3??
This is a really horrible move, forcing Black to execute his only threat in the position. It has occurred in practice, but I won’t name names.
6...xf2! 7
xf2
g3+ 8
xg3
xd1
Black is a queen to the good.
Trap: Budapest, pawn win
Burgess – Moisan
Val Thorens 1988
1 d4 f6 2 c4 e5 3 dxe5
g4 4
f3
c6 5
g5
e7 6
xe7
xe7 7
c3
c5?!
This move is too ambitious. Black should settle for 7...0-0 8 d5
d8, with chances of equality.
8 e3 gxe5 9
d5
9...0-0??
Black follows a recommendation by Borik, but there is a big hole in it.
10 xe5
Borik does not mention this move, giving only the insipid 10 d2?
xf3+ 11 gxf3
e7!.
10...xe5 11 b4!
d6 12 c5
White wins an important pawn for nothing. Black resigned a few moves later.
Trap: Budapest 4 f4
1 d4 f6 2 c4 e5 3 dxe5
g4 4
f4
b4+ 5
d2
c6 6
f3
e7!
Black now regains his pawn and has a little trick to narrow down White’s options.
7 a3 gxe5
7...xd2+ turns out not to be necessary here.
8 xe5
xe5
9 axb4??
White should instead play 9 e3, with some chances of a modest edge.
9...d3#
Some strong players have fallen for this mate, including one of Britain’s top players, though again I shall not embarrass anyone by naming them.
Strategic Example
Sarmiento – Aristizabal
Bogota 1996
1 d4 f6 2 c4 e5 3 dxe5
e4 4
d4
This move is highly ambitious; 4 a3 is more methodical.
4...c5 5
f3
c6 6
d1 d6 7
f4
f5 8 exd6
f6 9
c3 0-0-0
10 g5
10 d5 is an unsuccessful attempt to refute Black’s play: 10...
xb2 11 dxc7
xd5 12 cxd5
b4 (12...
d3+ 13 exd3
b4+ 14
d2
e8+ 15
e2
d4 is awkward for White) 13
c1
c2+ 14
xc2
xc2 15
c1
d3+ (15...
xa2 is also extremely interesting) 16 exd3
b4+ 17
e2
e8+ 18
e5
xe5+ 19
f3
xc1 20
xc1
d1+ is at least quite good for Black.
10...e6 11
xd8
d3+ 12
d2
12 xd3
xd3 13
xc7 gives White a fair amount of material for the queen.
12...xf2 13
a4
xd6 14
g5
d8 15
d5 f6 16
e3
b4+ 17
c1
xd5
Since the game continuation should only be a draw, Black could consider 17...xh1, even though it doesn’t really seem in the spirit of the position.
18 xf2
c5 19 e4
xe4 20
xc5
xc5 21
d2
e3 22
b3
d4 23
c3
23 d3 might be possible.
23...c2 24
b1
24 b3 xa1 25
b2
xd2 26
xd2 is an odd position; Black has a draw with 26...
b1+ 27
c3
xb3 28 axb3
a1+ 29
b2 (29
b4 a5+ and the king march becomes a kamikaze mission) 29...
e1+ 30
d2
a1+, etc.
24...b4
25 a1??
25 d1
xd2 26
xd2 is far better, appearing to draw:
a) 26...xb1 27
xb4
c2+ 28
e1
c1+ 29
f2
f4+ is a perpetual.
b) 26...xa2 27
a3 and here too, neither side should avoid a draw by perpetual check.
25...xa2+ 0-1
Catalan Opening (1 d4 f6 2 c4 e6 3 g3)
This is a fairly sedate opening, with White aiming for persistent pressure against the black queenside. The play can become exciting if Black continues 3...d5 4 f3 dxc4, and plays to hold on to the pawn, though it is generally White who has more of the fun.
The Catalan is often used in top-level chess. Kasparov played it with considerable success against Korchnoi in their 1983 Candidates’ match, while in many of the Karpov – Korchnoi and Karpov – Kasparov world championship matches it was used as a safe way to avoid danger as White, especially after a player had suffered a bad loss as Black in the previous game. Kramnik is a notable modern aficionado.
Trap: Catalan
Dimitrov – Bunis
Bulgaria 1988
1 f3
f6 2 c4 e6 3 d4 d5 4 g3
In the Catalan, White aims for pressure on the long h1-a8 diagonal.
4...b6 5 g2
b7 6 0-0
e7 7
e5 0-0 8
c3 c6 9 e4
Now Black must be extremely careful.
9...bd7?
Oh dear! Now White wins a pawn in a very neat way.
10 xc6!
xc6 11 exd5 exd5 12 cxd5
b7 13 d6
xg2 14 dxe7
xe7 15
xg2
Now it’s “just” a matter of converting the extra pawn to a full point. In fact, Dimitrov failed to do so, but that is not our concern right now.
Czech Benoni (1 d4 f6 2 c4 c5 3 d5 e5)
This is a rather passive system, in which Black sets up a solid defensive wall. There are some active ideas at Black’s disposal, for instance a king-side advance, except that White will normally advance in that area himself. A positional aim for Black is to exchange dark-squared bishops with ...e7 and ...
g5.
Dutch Defence (1 d4 f5)
The Dutch is a much maligned opening which became very popular in the 1990s, thank to the successes of top ex-Soviet players such as Malaniuk, Bareev and Mikhail Gurevich. White has all manner of unusual attempts to exploit the weakening of Black’s king-side, but Black’s resources seem just about adequate. Examples are the Staunton Gambit (2 e4), 2 c3
f6 3
g5, 2
g5, and the Korchnoi Gambit (2 h3 intending 2...d5 3 g4)
However, it is still the main lines with a king’s fianchetto by White that are most popular. After 2 g3 f6 3
g2 Black has two popular options:
The Stonewall, 3...e6 with ...d5 to follow, became very popular in the 1980s due to the efforts of Agdestein and Short, who showed that Black’s king’s bishop belonged on d6, and that Black could also seek queenside play.
The Leningrad, 3...g6 with ...g7 and normally ...d6 to follow, is the exciting way to play the Dutch. Black aims for dynamic play on the long diagonal with some ideas of storming the kingside when the time is right. White will aim to keep the battle firmly focused around the centre, with a view to making Black suffer for his weakness on e6.
Strategic Example
Zazhogin – Kalikshtein
USSR jr Ch (Simferopol) 1990
1 d4 f5 2 g5
An enterprising line against the Dutch Defence. White plans to chop off the black knight if it should come out to f6, damaging Black’s pawn formation.
2...h6 3 h4
3 f4 is also an interesting move, first played by the author in 1988 – one point is 3...
f6 4
c3 d6?! 5 e4! fxe4 6
xe4 when 6...
xe4 7
h5+
d7 8
f5+ regains the piece with advantage.
3...c5 4 e3
4 e4 is even sharper, and also good for White.
4...b6 5
c3 cxd4 6 exd4 g5 7
h5+
d8 8
xg5
This is an incredible position to occur after only eight moves of the game. Black has moved just pawns, queen and king, while White has busily been getting his pieces en prise!
8...xb2
8...f6 9
xf6 is no good for Black.
9 d2
xa1 10
f7
xf1 11
xf8+
c7 12
d5+
c6 13
xc8+
xd5
14 e2!
xf2
14...xh1 allows mate: 15
f4+
xd4 16
c3+
e4 17 f3#.
15 e3
15 c5+
e6 16 d5+
f7 17
xf2 hxg5 is at least quite good for White.
15...xg2 16
xb7+
c6 17
g1
f3
17...e4 walks into 18
c3+, while 17...
xg1 18
xd7+ forces mate.
18 b3+ (18
f1! wins on the spot)
18...d6 19
f4+
xf4+ 20
xf4
f6 21
c1 a5 22
b6
ab8 23
c5+
c7 24
xf5
b6 25 d5
hb8 26 dxc6!
b1+ 27
d2
xg1 28
e5+ d6 29
xe7+
xc6 30
xf6
f1 31
c3+
b7 32
g7+
a6 33
d4
bb1 34
xd6+
b5 35
d3 a4 36 c4+
a5 37
c7+ 1-0
Strategic Example
Timman – Speelman
London Ct (5) 1989
1 d4 f5 2 g3 f6 3
g2 g6 4
h3
A good idea against the Leningrad Dutch, since the knight may find a good home on f4, eyeing e6.
4...g7 5 0-0 0-0 6 c4
c6 7
c3 e6!?
Imaginative play by Speelman. White is ready to seize upon the weakness of e6, so Speelman sees no point in being cooperative! 7...d6 would be the standard continuation.
8 d5 e5 9 b3
9 b3!? is interesting.
9...f7
From here the knight reinforces the dark squares on the kingside.
10 a3
e8 11
c1 e5 12 d6
12...c6!?
Black decides to tolerate a pawn wedged on d6, rather than allow the centre to become open. This is a highly committal course of action, about which Black’s queen’s bishop is unlikely to be very appreciative.
13 b4 b6 14 e4?!
After 14 b5!?
b8 15
c7
f8 16 c5
e8 Black removes the invader, but meanwhile White has supported his d6-pawn.
14...fxe4 15 xe4
xe4 16
xe4
f6! 17 b5
17 c5 a6 gives Black play.
17...b7 18
d3
e6 19
g2
ab8 20 f3 c5
Now the d6-pawn has become rather a weakness.
21 fd1
xe4 22 fxe4 a6 23 bxa6
a8 24
c2
xa6 25
c1
ea8 26 a3 h6?!
26...h6 27
xh6
xh6 28
g5
f6 29 h4
xa3 30
d5+
g7 31
f1 (31
f2
a2) 31...
xg3+ 32
xg3
xf1 33
xe5+ (33
xa8
d3+) 33...
f6 leaves White struggling for a draw.
27 f2
c8 28
e2
c6?! 29
d5
xd6 30
d1
Winning the d6-pawn has not really been of much use for Black; the pawn was doomed in any case, whereas its premature removal has opened lines for White and exposed some of Black’s weaknesses.
30...h5 31 c3
h6 32
xh6
xh6 33
xd6
xd6 34
d2
c6 35
d5
g7 36
f3
a8 37
f2
b8 38 h3
e6 39
e3
g8 40
g5
d6 41 a4
a8 42
xb6
a6
42...xb6? 43
xe5+
f6 44
e7+ is best avoided by Black.
43 d5
xa4 ½-½
The final position is not very clear. Sample possibilities: 44 e3 (or 44
d8
xc4 45
e8
xe4 46
f7+
h8 47
xd7
e2+!?) 44...
h6 (44...
e7? 45 g4! hxg4 46
xg4) 45 g4 hxg4 46 h4
a3 47 h5 g3 48
f5+
xf5 49
xf5
a2+ 50
xg3
a8 (not 50...
d3+?? 51
f3
xe4 52 h6+
g8 53
d8+
h7 54
f7+
xh6 55
f8+
g5 56
e7+
h5 57
h7#) 51
g2 with a kind of equilibrium. White’s surprising king advance at the end of this line is based on the point that White must not allow the black queen to become active with check.
Dzindzi-Indian Defence (1 d4 f6 2 c4 e6 3
f3 a6)
This is an oddity from the 1980s, not much seen any more. The ideas are similar to the Blumenfeld Gambit, e.g. 4 c3 c5 5 d5 b5, but the big problem is that 6 e4 b4 7 e5 is good for White.
There is another form of Dzindzi-Indian, worked out by Spanish players, 1 d4 f6 2 c4 c5 3 d5 a6:
Now Black will meet 4 c3 with 4...b5 when 5 cxb5 axb5 transposes to the Zaitsev line of the Benko. After 4 a4, Black will seek a form of Benoni where he benefits from having the moves ...a6 and a4 inserted so early. This is an awkward choice, since these moves have pros and cons for both sides in many Benoni lines.
Englund Gambit (1 d4 e5)
This is an extremely odd gambit, which should not be completely underestimated. In one of the main lines there is a devious trap, but only weak players have fallen into it.
Trap: Englund Gambit
1 d4 e5 2 dxe5 c6 3
f3
e7 4
f4
4 c3 and 4
d5 are good moves too.
4...b4+ 5
d2
5 bd2??
xf4 is a simpler pitfall that has claimed some victims.
5...xb2 6
c3??
Natural, maybe, but a horrible mistake. 6 c3
b4 7
b1
a3 8
b3
a5 9 a3 is quite difficult for Black.
6...b4 7
d2
7 xb4
xb4! wins – this is even better than 7...
xa1, though this does not give White sufficient compensation for the exchange.
7...xc3 8
xc3
8 xc3
xa1+ gives Black a whole extra rook.
8...c1#
Grünfeld Defence (1 d4 f6 2 c4 g6 3
c3 d5)
This is one of the most important chess openings, and one that shows in pure form the idea that a large pawn centre can either be a target or a deadly battering ram.
The main battleground is the Exchange Variation, 4 cxd5 xd5 5 e4
xc3 6 bxc3
g7. Then White has a choice. In the Classical Exchange, White plays 7
c4 followed by
e2, the reason for this development being to evade a ...
g4 pin; this ambitious line has regained much of its former popularity in the new millennium. The Modern Exchange, 7
f3, only became popular in the early 1980s, when it was seen that the ...
g4 pin could be handled. The most critical line is 7...c5 8
b1 (an odd-looking move, stepping off the g7-bishop’s diagonal and putting pressure on b7) 8...0-0 9
e2 cxd4 10 cxd4
a5+ 11
d2
xa2. White is reckoned to have very potent compensation for the pawn.
There are plenty of other dangerous systems against the Grünfeld. The Russian Variation, 4 f3
g7 5
b3 dxc4 6
xc4 also gives White a big centre, but here Black will aim for play against the white queen as well as the d4-pawn.
The 4 f4 system can lead to sharp play in lines such as 4...
g7 5 e3 c5 6 dxc5
a5 7
c1 (7
a4+ is another try of a calmer nature) 7...
e4 8 cxd5
xc3 9
d2
xa2 10 bxc3
a5.
White may also employ an early king’s fianchetto, viz. 1 d4 f6 2 c4 g6 3 g3
g7 4
g2 0-0 5
f3 d5, but note that this also commits White to a fianchetto system against the King’s Indian (Black does not have to play ...d5). While the lines with ...d5, cxd5
xd5 are playable for Black, a more solid option is to play ...c6 followed by ...d5. This can be deadly dull.
For the player wanting a line that is not totally anaemic but leads to non-chaotic positions against the Grünfeld, I suggest 4 f3
g7 5
g5, putting pressure on d5, and so encouraging 5...
e4. Then after 6 cxd5
xg5 7
xg5 e6, Black will regain the pawn, but White has chances with either the ambitious 8
d2 exd5 9
e3+
f8 10
f4, or the sedate 8
f3 exd5 and launching a queenside minority attack. Note that one of the most often recommended lines for Black in this system, 7...c6 8
b3 e6 9 dxc6
xc6 10
f3
xd4? 11
xd4
xd4, is flawed, since 12 0-0-0 gives White a huge advantage. (I got to play this once in the British Championship!)
Trap: Grünfeld, loose pieces
Schirm – Lücke
Bundesliga 1992/3
1 f3 g6 2 d4
f6 3 c4
g7 4
c3 d5 5
g5 dxc4 6 e3
6 e4 is more of a move.
6...e6 7
e5
d5
White’s passive play has given him some problems here, since it is harder than he realizes to regain the pawn conveniently.
8 xc4??
8 xc4 gives Black a development advantage, though was, of course, a far lesser evil.
8...xc3 9 bxc3
xc4 10
xc4
d5
Oops! Loose pieces again.
11 g4
A last-ditch attempt.
11...f6 0-1
Black gives his king a square while attacking the bishop once more, and avoiding the highly embarrassing 11...xc4?? 12
c8#.
Trap: Grünfeld, xh7 catastrophe
Euwe – Alekhine
Groningen Wch (14) 1935
1 d4 f6 2 c4 g6 3
c3 d5 4
f4
h5?! 5
e5!
5 xd5?!
xf4 6
xf4 e5 is good for Black, who threatens 7...
b4+.
5...f6
5...g7? 6
xg7
xg7 7
xd5 now wins a pawn in safety.
6 g3
xg3 7 hxg3 c6 8 e3
g7 9
d3
Now Alekhine’s sense of danger failed him completely.
9...0-0??
9...f7 is not so bad for Black, while 9...f5 is fairly solid too.
10 xh7
Since 10...xh7 11
h5+
g8 12
xg6
e8 13
xe8 is completely hopeless for Black. White has won a pawn for nothing.
Alekhine played 10...f5 and eventually resigned on move 41.
Trap: Grünfeld, spectacular idea with ...f3!!
Kuchta – Honfi
Corr. 1956
1 d4 f6 2 c4 g6 3
c3 d5 4 cxd5
xd5 5 e4
xc3 6 bxc3
g7 7
c4 c5 8
e2
c6 9
e3 cxd4
The main line continues 9...0-0.
10 cxd4 a5+
This is reckoned to be rather a suspect line of the Grünfeld for Black, but there is at least one sensational idea in it.
11 d2
a3 12
b1 0-0 13 d5?
13 0-0 g4 14 d5 b5 15
c1 is the theoretical main line, which is meant to be good for White.
13...e5
14 b4?
This attempt to trap the queen is fatal for White, but otherwise he is in some difficulties anyway.
14...f3!!
The queen does have a square! 14...h3 also rescues the queen, but does not win the e4-pawn.
15 0-0
15 gxf3 xf3+ 16
f1
h3# is the point, of course.
15...xe4 16
b5
d8 17
c3
h4 18
e2
f5
Black has a good extra pawn, and so is in a position to win.
Strategic Example
Tabatadze – Neverov
Barnaul 1988
1 d4 f6 2 c4 g6 3
c3 d5 4 e3
g7 5
f3 0-0 6
e2 c6 7 b3
This is not one of White’s more ambitious choices against the Grünfeld, and Black quickly takes over the initiative.
7...e4 8
b2
8 xe4 dxe4 9
d2 does not tie Black down to defending the e4pawn, since he can counterattack with 9...c5 or 9...e5.
8...g4 9 0-0
d7 10
xe4 dxe4 11
g5
f5
Now Black threatens to drive the white knight back to h3, whereupon ...xh3 would shatter the defences of the white king.
12 g4 e5 13 h3
e6 14 d5
Has Black just blundered a piece? Well, no; he has a shockingly brutal attacking scheme in mind...
14...cxd5 15 cxd5 xg4 16
xg4 f5
17 e2
h4 18
g2 g5
19 b5
f7 20
g1 f4 21
xd7 f3+ 22
h1
xd7
How to avoid being mated? White does not solve this problem at all.
23 e2?
23 xf3 exf3 24
xf3 e4 25
e2
xb2 26
xb2
xd5 27
f6 is not at all bad for White. 23 h3 and 23
c1
ad8 are possible too.
23...d6! 24
g1
h6 25 h3
g4 0-1
Strategic Example
Roitman – Goncharov
USSR Central Chess Club Corr. Ch 1988
1 d4 f6 2 c4 g6 3
c3 d5 4
f3
g7 5
g5
White puts pressure on d5 by attacking the knight that supports the pawn. Black has a tactical answer.
5...e4
6 c1
The main line is 6 cxd5 xg5 7
xg5 e6, when Black regains the pawn.
6...c5
6...xg5 7
xg5 dxc4 allows White’s idea to come to fruition, but this cannot offer White much nevertheless. Black has the bishop pair, and White’s queen is exposed.
7 h6
xd4 8 e3
8 xd4 cxd4 9
xd5 is hard to believe for White, but note that 9...e6? (9...
e6 is rather more sensible) 10
f4! seems to win for White, viz.: 10...exd5 (10...f5 11
c7+; 10...
d6 11
g5) 11
e5+
d7 12
xd5+
d6 13 c5.
8...xc3+ 9 bxc3
a5 10 cxd5
g8
A little cowardly maybe? 10...xc3 was possible, e.g. 11
d2
a3 12
g7
e4.
11 g5
xc3 12
d2 b5
13 d6
13 xb5+
xb5 14
xc3 leaves White with problems castling.
13...c6 14 dxe7
xe7 15
c1 b4
Now pandemonium breaks out, if it hasn’t already!
16 xf7
e6
16...xf7? 17
c4+
e6 18
d7+ is a disaster for Black, but instead 16...
e4!? looks good.
17 d6
xa2 18
g5+
d7 19
c2
d5 20
b7
d4 21 exd4
21 xc5+
xc5 22
f6 is one hell-raising idea.
21...cxd4 22 a6
This is hardly what you might call ordinary development!
22...h3
22...f5 is perhaps too mundane for a game like this, but appears sensible.
23 g1
ge8+ 24
e3
xe3+ 25 fxe3
e8 26
c5+
d6
26...xc5 allows White to try 27
b5+
xb5 28
xd4+.
27 d3
xe3+ 28
f1
Now White has almost – after a fashion – consolidated.
28...d7
28...f5 looks like Black’s last chance: 29
xb4
c5 30
d3
b6 31
c4
b1.
29 f2
e7 30
h4+ g5 31
xh7+
d8 32
f2 ½-½
Now 32...e4+ 33
f1
c3 repeats, but 32
h8+ seems to leave Black in trouble, so why was a draw agreed? An incredible game in all its phases.
Strategic Example
Zlochevsky – Krasenkov
Moscow Ch 1989
1 d4 f6 2 c4 g6 3
c3 d5 4
f4
g7 5 e3 c5 6 dxc5
a5 7
c1 dxc4 8
xc4 0-0 9
e2
xc5
10 b3
c6 11
b5
h5 12
c7
12 g3!? is more critical.
12...b8!
12...a5+ 13
c3
xc3+ 14
xc3
b8 15
7d5
a8 16
xf6+ (16
c7
b8 17
7d5 could be a forced draw, since 17...
xd5 18
xd5 e5 19
g5 can only favour White; 16 0-0!? is suggested by Gagarin and Gorelov, e.g. 16...
f5 17
fd1) 16...
xf6 17
e2
f5 18
hd1
ac8 gave rise to a level ending in Barlov – Gulko, New York 1988.
13 xf7+
xf7 14
xc6
a5+ 15
c3
White has won a pawn, but the board is on fire!
15...e4
15...e5 16 xf6
xf6 17
d5
e6 18
g3 is good for Black too.
16 d5
xc3!
17 xe7+?
This is the decisive mistake, oddly because it results in the f7-rook no longer being pinned. 17 xc3? is no better: 17...bxc6 18
xb8 (18
xb8
xc3+ 19 bxc3
xc3+ 20
e2
c4+ is good for Black) 18...e6! with the horrible threat of ...
b7 and then ...
xb2, e.g. 19
g3
b7 20
c2
xb2 21
xb2
xc3+.
17 xc3 was essential, though Black retains excellent prospects after either 17...
xc3+ 18
xc3 (18 bxc3
e6 19
xb8
xd5 20
b4
xa2 21 0-0
c4 and Black wins material) 18...
xd5 19
xb8
h3 or 17...
e6 18
xb8
xd5 19
a3
xc3+ 20
xc3
b5.
17...f8 18
xc3
xc3+ 19 bxc3
xf4! 20 exf4
xe7 21 0-0
e6 22
e1
b6 23
d5
f7 24
g5
d8 25
h4
g8 26 h3
xa2 27 f5
f7 28
e7
d1+ 29
h2
d6+ 30 f4
c5 31
e1
xe1 32
xe1
xf5 33
e3 a5 34
d4
d5 35
a4
e4 0-1
Strategic Example
Fedorowicz – Shamkovich
New York 1981
1 d4 f6 2 c4 g6 3
c3 d5 4
f3
g7 5 cxd5
xd5 6 e4
xc3 7 bxc3 c5 8
e3
g4 9
c1
a5 10
d2
xf3 11 gxf3
d7 12 d5
The pawn advance to d5 is one of the main strategic aims for White in the Exchange Grünfeld.
Now Black cannot afford to allow White to establish a massive pawn centre with 13 c4.
12...b5 13 f4
White has in mind the advance e5, shutting out the black bishop. 13 c4 b4 threatens 14...c3.
13...d8
13...0-0 14 c4 b4 15 e5 makes it hard for Black to secure counterplay.
14 c4 b4 15 e5 e6 16 h3
16 dxe6? xe5; 16 d6
xe5! 17 fxe5
xe5 gives Black three pawns and a lot of play for the sacrificed piece.
16...g5!!
Highly thematic – Black attacks the white centre with all the devices at his disposal.
17 g1 gxf4 18
xg7
xe5!
Before recapturing the piece, Black extracts the full benefit from the threat of ...f3+. 18...fxe3 19
xe3 is not clear, e.g. 19...b3+ 20
f1 b2 21 dxe6 bxc1
+ 22
xc1
xe5 23 exf7+ looks good for White.
19 e2
Instead 19 f1 allows Black to get a little mileage out of the loose h3bishop: 19...
a3 (19...fxe3 20
xe3 is more awkward) 20
g2 fxe3 21
xe3
xe3 should win for Black.
There is an important alternative in 19 g2 fxe3 20
xe3 b3+ 21
f1, with the following position:
Shamkovich’s play in this game was great, but he made a major slip in his analysis of this position. His line went 21...xc4? 22
xc4? (the only move given in Shamkovich’s notes) 22...bxa2, winning for Black. However, instead of 22
xc4?, 22
f4! is best, when 22...
d6 23 dxe6 wins for White, surprisingly enough, e.g.:
a) 23...fxe6 24 c6+.
b) 23...f8 is met by 24
c6+
e7 25
g5+
xe6 26
e1+.
c) 23...b5+ 24
g1.
d) 23...bxa2 walks into 24 exf7+ f8 25
g8+
xg8 26 fxg8
++
xg8 27
d5+
g7 28
g5+
f8 29
g8+
e7 30
g7+
e8 31
c6+ winning a lot of black pieces.
e) 23...b2 24 exf7+ f8 25
g8+ is similar to the line following 23...bxa2.
However, Black has an enormous improvement from the diagram: 21...b2!, e.g. 22 d1
xc4 23
f4
d6 24 dxe6
b5+ 25
g1 b1
.
19...fxe3 20 b2
20 xe3
xa2+ 21
f1
a3 is quite good for Black.
20...xd5!!
A spectacular sacrifice to open a line for the queen toward the white king.
21 cxd5 b5+ 22
xe3
Otherwise White is mated.
22...d3+ 23
f4 f6! 24
b3
24 g3
g6+ 25
xg6 e5+; 24
g2
g6+ 25
xg6 e5+ 26
g4
xg6+ 27
f3
d3+ 28
g4
g8+ is another possibility.
24...g6+ 25
xg6
Or 25 g4 h5#.
25...e5+ 26 g4 h5+ 27
h4
e4+! 0-1
Mate is forced: 28 g3 h4#; 28
g4 hxg4+; 28
g4 hxg4+ 29
g3
h3#.
Strategic Example
Khenkin – Neverov
Barnaul 1988
1 d4 f6 2 c4 g6 3
c3 d5 4 cxd5
xd5 5 e4
xc3 6 bxc3
g7
In the Exchange Variation of the Grünfeld Defence, White sets up a big centre, hoping to stifle Black, who in turn will chip away at the white central pawns, aiming to show them to be weak.
7 a4+
d7 8
a3
White wishes to hinder Black’s standard thrust ...c5. However, this manoeuvre loses quite a lot of time.
8...b6 9 f3 c5 10 dxc5 0-0
Black’s pawn sacrifice is motivated by White’s lack of development and the fact that White’s once-proud pawn centre is now a collection of rubble.
11 c4
11 cxb6 axb6 12 xa8 (otherwise Black just has very strong pressure) 12...
xc3+ 13
d2
xa1 gives Black very comfortable play.
11...c6 12 0-0
xe4 13
g5
d5 14
d1
14...xc4!
Many players have almost a mental block about giving up their queen, even for a great deal of material. Neverov correctly perceives that the white queen will struggle against his rook and bishop.
15 xd8
xd8 16
e3
c6 17
f3 b5 18 h4 b4 19
a4
xc3 20
c1
d5 21
a6
ac8
Now Black is really in control. There is no looseness in his position for the white queen to attack. In such situations a queen can be quite helpless.
22 h5 b8 23
e2
23 xa7
c6 and Black will pick off the white a2-pawn, turning his b4-pawn into a monstrous passed pawn.
23...a5 24 g5
c6 25
d1
f6 26 f4 a4 27
f2 b3 28 axb3 axb3 29
g4 b2 30 hxg6 hxg6 31
h4
At last, White’s queen has created a threat: 32 h7+
f8 33
xd5 and 34
xf7#. However, in the meantime Black has established a pawn on the brink of promotion, and has no trouble repulsing cheap threats.
31...a2 32
h1
b8 33 f5 b1
34
h7+
f8 35
xb1
xb1 36 fxg6
e5 37 gxf7
xf7?
Presumably the players were in time trouble by now. 37...b2+ would leave White entirely without hope.
38 xf7?
38 e6+ gives White some chances to survive after either 38...
xe6 39
xb1 or 38...
e8 39
g8+
d7 40
xd8.
38...b2+ 39
f3
xf 7 40 g4
d5+ 41
g3
e5+ 42
f4
g2+ 0-1
Strategic Example
Epishin – Khenkin
Barnaul 1988
1 d4 f6 2 c4 g6 3
c3 d5 4
f3
g7 5 cxd5
xd5 6 e4
xc3 7 bxc3 c5 8
b1
This odd-looking rook move has been causing major headaches for Grünfeld players since the early 1980s. The rook steps off the diagonal of the g7-bishop, puts pressure on b7, and can often later swing into action laterally via a square on the b-file.
8...0-0 9 e2
9...a5
Black tries to punish the rook move by grabbing a loose pawn.
10 0-0 xa2
The c3-pawn is an even less tasty morsel.
11 g5
e6 12
d3 b6 13 d5
d6
14 e5!?
White must play vigorously, lest Black consolidate.
14...xe5 15
xe5
xe5 16
d2
White has made great strategic gains at the cost of two pawns. He is ahead in development and has eliminated Black’s key dark-squared bishop. I can hear sceptical readers: “Yes, but White’s hardly going to be able to play g7#, and it is two pawns.” You may have a point!
16...d6 17
e3
e8 18
f3
d7 19
fe1
f6 20 c4
f5 21
a1 a6 22 h3 h5
It is remarkable how quickly White now builds up a crushing attack.
23 f4
d7 24
e5
h7 25
f4
g8 26
g5
e8?
26...a7 would keep Black alive.
27 f4
All White has done, effectively, is swap around his queen and bishop, and the game is over!
27...f8 28
xe7
d8 29
h6+
g8 30
e5 1-0
Mate is forced.
Strategic Example
Flear – Ftanik
Belgrade GMA 1988
1 d4 f6 2 c4 g6 3
c3 d5 4
f3
g7 5
b3 dxc4 6
xc4 0-0 7 e4
a6
This is known as the Prins Variation.
8 g5
8 e2 is more normal, less ambitious, but more promising.
8...h6 9 h4 c5 10 d5
10...b5!
A wonderfully thematic pawn sacrifice. If Black meekly sits around, White will complete his development and set about squashing Black.
11 xb5
After 11 xb5
b8 12
e2
xb2! 13
xb2
xe4 14
c1
a5 15
xe7
e8 16 d6
xd6 17
d2
xe7+ 18
e2 Black has 18...
c4 19
d3
b4 20
xc4
a6 winning brutally, e.g. 21
h4
xc3+ 22
xc3
xe2+ is a wipe-out.
11...a5+ 12
d2
b8!?
Highly aggressive. 12...xe4 has apparently been analysed to a draw!
13 0-0-0?
13 d1
b4 14 a3
xb5! 15 f3
b6 gave Black a strong attack in Panchenko – Sideif-Zade, USSR 1980.
13 g3
xe4 14
xe4
xb5 15
xb5
xb5 16
e2 (16
e5
xe5 17
xe5
b4) 16...
xb2 17 0-0
b4 is the theoretical line, but Black’s compensation is clearly excellent.
13...g4!
The threat is 14...e5.
14 b3
14 g3 would be met by 14...
d7! 15
xb8
xb8 – this is no position for half-measures! Any move that doesn’t activate a piece or generate a threat should be regarded with extreme suspicion.
14...c4!
15 xc4
d7 16 a4
fc8 17
b1
c5 18
a3
xa4 19 b3
xb5! 0-1
20 bxa4 xc4+ 21
c1
b2+ 22
xb2
d3+ and after all his sacrifices, Black emerges with a substantial material advantage and a mating attack. I must admit that this incredible game almost inspired me to take up the Grünfeld. But then I remembered all the drawing lines that are at White’s disposal and the mass of theory Black needs to know to play it at international level.
King’s Indian Defence (1 d4 f6 2 c4 g6 3
c3
g7)
This, to me, is real chess. The King’s Indian is a cross between all-out warfare and a fairyland where incredible sacrifices and sensational brilliancies are possible.
In the first moves of the game, Black allows White to set up a big centre. He will soon strike back, either to demolish the centre, or more normally to fix the centre having secured enough of a foothold for him to be able to start attacking on one of the wings. The traditional way to do this is by playing ...e5, and inducing White, by some means or another, to make the d5 advance. Then Black’s natural plan will be to play on the kingside with ...f5. If White has castled kingside and supports his e4-pawn with f3, then Black will be able to launch a massive attack with ...f4, ...g5, etc. The pawn structure would be something like this:
Meanwhile White will be attacking on the queenside, hoping to break through and “turn right” in time to prevent the reinforcements from arriving to finish off the white king. Time is of the essence, and there are many tricks for speeding up one’s own attack and delaying the opponent’s.
It is not always like this though. The King’s Indian evolved greatly during the 1980s and 1990s, and some more subtle ideas have gained prominence. There tends to be more piece play and more jockeying for position in modern King’s Indian games than when the pioneers first experimented with this opening in the 1940s. The attacks still come though!
You may be wondering why Black puts the bishop on g7 only to bury it behind a wall of blocked pawns. I tend to view it as air-support, if we use the military analogy of the pawns being the ground forces. In the first place, White would be under no great pressure to resolve the central tension if the e5-pawn were not backed up by the g7-bishop. Then, after d5 has been played, it would be very natural to meet the ...f5 advance by exchanging on f5 (exf5) and then answering ...gxf5 with f4. However, with the bishop sitting on g7, this is double-edged, since it presents the bishop with an excellent diagonal. When the structure with white pawns on f3 and e4 facing Black’s on e5 and f4 has arisen, there are ways to activate the g7-bishop: it can be brought to h4, or go to h6 so that a ...g3 pawn sacrifice can open a line for the bishop.
The main alternative plan for Black, instead of basing his play on ...e5, is to play ...c5, and continue in Benoni (or sometimes Benko) fashion, with the g7-bishop glaring ominously down the long diagonal.
Here are the main systems of the King’s Indian:
The Classical (4 e4 d6 5 f3 0-0 6
e2) is the main line of the opening, and tends to lead to the scenario I have been discussing. It incorporates, among others, the Petrosian System (6...e5 7 d5), the Gligori
System (6...e5 7
e3) the Glek System (6...e5 7 0-0
a6), the Fluid System (6...e5 7 0-0
bd7) and the Classical Main Line (6...e5 7 0-0
c6 8 d5
e7) as seen in the diagram.
The Sämisch (4 e4 d6 5 f3) is a subtle blockading system, and a critical challenge to the King’s Indian.
The Averbakh (4 e4 d6 5 e2 0-0 6
g5) is a very flexible line for White.
The Four Pawns Attack (4 e4 d6 5 f4) is White’s most overtly aggressive system. Black must either choose an early ...c5 or prepare ...e5 with ...a6.
Otherwise, White can omit the move e4. There are many harmless systems of this type, but the Fianchetto Variation (4 g3 0-0 5 g2 d6 6
f3, though White often avoids an early
c3) is a real test of Black’s resources; so much so that some King’s Indian players reply with the Grünfeld ideas ...d5 or ...c6 followed by ...d5.
In various books, I have written a total of about 1000 pages on the King’s Indian, and feel I have only scraped the surface. Obviously I cannot encapsulate the opening here, but hope the following examples inspire you to take up the opening yourself.
Trap: King’s Indian, Averbakh
1 d4
f6 2 c4 g6 3
c3
g7 4 e4 d6 5
e2 0-0 6
g5
This is the Averbakh Variation, which prevents Black from playing the standard move ...e5, as we now see...
6...e5?? 7 dxe5 dxe5 8 xd8
xd8 9
xf6
9 d5 is also strong, though Black could try to claim that 9...
xd5 10
xd8
b4 is an exchange sacrifice.
9...xf6 10
d5
d7 11
xc7
White is a clear pawn up.
Strategic Example
Zita – Bronstein
Prague–Moscow 1946
This was a great pioneering game that popularized the King’s Indian.
1 c4 e5 2 c3
f6 3
f3 d6 4 d4
bd7 5 g3 g6 6
g2
g7 7 0-0 0-0 8 b3 c6 9
b2
e8 10 e4 exd4 11
xd4
b6 12
d2
12 a4 is more to the point.
12...c5 13
fe1 a5
14 ab1 a4 15
a1
15 bxa4 was Reuben Fine’s suggestion, but then 15...a6!? looks quite good for Black. 15...
c7 is possible too, but 15...
xa4? 16
xa4
xa4 17
f5 is very good for White.
15...axb3 16 axb3 g4
Nowadays, it would be readily seen that Black’s dark-square strategy is about to reach a crescendo, with a1, b3, d2 and f2 the main targets. But in 1946 this was all very new.
17 h3
With hindsight, this is asking to be hit in the face.
17...xa1!
It is often well worthwhile sacrificing a rook for the opponent’s dark-squared bishop on general grounds in King’s Indian positions. Here there are specific reasons too! Instead 17...e5 is OK, but far less incisive.
18 xa1
18...xf2!!
This shattering blow gives Black a winning position.
19 e3
Capturing the knight is hopeless: 19 xf2
d3; 19
xf2
xb3.
19...xh3+
Black has two pawns for the exchange and an all-powerful dark-squared bishop. This constitutes an overwhelming plus.
20 h2
f2 21
f3
cxe4 22
f4
g4+ 23
h1 f5 24
xe4
xe4 25
xd6
xd4 26
b8
d8 27
a8
e5 28
a7
b4 29
g1
f8 30
h3
h6 0-1
Strategic Example
Kan – Boleslavsky
USSR Ch (Moscow) 1952
1 d4 f6 2 c4 g6 3
f3
g7 4 g3 0-0 5
g2 d6 6 0-0
bd7 7
c2 e5 8
d1
e8 9
c3 c6 10 e4 exd4 11
xd4
11 xd4 is too crude a way to exert pressure on d6: 11...
c7 12
f4
e5 13
ad1
g4 is very pleasant for Black.
11...e7
12 h3?
This is a move White often plays in positions of this type. Indeed it is very natural to cover the g4-square, but the move has potential drawbacks, as we shall see.
12 f4 is normal, when Black must be precise: 12...
e5 (12...
c5? allows a standard trick: 13
xc6! bxc6 14
xd6 with a decisive advantage) 13 b3
fd7 (the stock manoeuvre is best here) 14
d2
c5 15 h3 a5 16
ad1. Shamkovich argued that Black was suffering here, but Boleslavsky understood that Black could create counterplay by 16...a4 17
e3 (17
de2 f5 18
xd6 fxe4 19
xe4
f5) 17...
c7 18 f4 axb3 19 axb3
ed7 20
f2
a6.
12...c5 13 f3
Now the problem with 12 h3 is revealed: by ganging up on e4, Black has forced White to leave the g3-pawn unprotected.
Instead 13 b3
cxe4 14
xe4
xe4 15
e1
f5 16 g4
c5! keeps an extra pawn, while 13
e1 d5! 14 cxd5
xd5 15
xd5 cxd5 16 e5
e4! 17
xe4 dxe4 18
xe4
xh3 is good for Black (Boleslavsky).
13...a5 14 g4
Preventing ...h5.
14...fd7 15
b1?!
Development is better: 15 b3 e5 16
f4.
15...e5 16 b3 f5!
A thematic idea to smash open the kingside.
17 exf5?!
17 e3 fxe4 18 fxe4 is positionally a failure for White, but 17 f4 must be answered sacrificially: 17...fxg4! 18 fxe5 dxe5 19
de2 gxh3 with three pawns and an attack for the piece.
17...gxf5
18 gxf5
18 xf5
xf5 19
xf5
f8 20
g5
xg5 21
xg5
xf3+ 22
xf3
xf3 23
e2
e4 will give Black a winning ending.
18...ed3!
A great combination, pinpointing the deficiencies of White’s position.
19 xd3?
19 de2
xf5 is also horrible, but 19
ce2
e1 20
d2 (20
xe1
xd4+) 20...
xg2 21
xg2 is not so hopeless for White.
19...xd3 20
xd3
e1+
21 f1
21 h2
e5+ wins the d4-knight.
21...g3+ 22
h1
e1 23
e3
23 f4
xh3+ 24
h2
e5 is terminal.
23...xh3+ 24
g1
g3+ 25
h1
h4+!
25...e5 26
g1 allows White to resist.
26 g2
xe3 27
xe3
xd4 28
e8+
g7 29 f6+
29 e4
xf5 30
xa8
h3#.
29...xf6 30
e4
g5+ 0-1
Strategic Example
Neverov – Asanov
Barnaul 1988
1 d4 f6 2 c4 g6 3
c3
g7 4 e4 d6 5
f3 0-0 6
e2 e5 7 0-0
a6 8
b1 exd4 9
xd4
e8 10 f3 c6 11 b4
11...h5?!
Black decentralizes rather prematurely. Better ideas are 11...c7 and 11...
xb4 12
xb4 c5.
12 g4 f6
12...b6? 13
e3
f4 14
f5 is rotten for Black.
13 e3
f4 14
h1 d5
14...c7 is a better try.
15 cxd5 xd5 16
xd5 cxd5 17
b5
Black’s tactical sequence has “worked” in as much as he has not shed any material, but the upshot is that he has highlighted and amplified his lack of development.
17...e6 18
d4 dxe4 19
xg7
xg7 20
d6
e7
20...d8 loses to 21
f5+.
21 c4
f6 22 fxe4
The traditional weakness of f7 is Black’s undoing.
22...xg4 23
d3!
e2
23...e5 24
xf7+
xf7 25
xf7
f6 26
f1
b2 (Black must not allow the white queen to give a check on the long diagonal) 27
e3 with the devastating threat of
h6+.
24 g3
The key idea is to retain the monstrous horse on d6.
24...xf1 25
xf1
e5 26
xf7+
h8 27
xe5+
xe5 28
xb7 1-0
Half of Black’s army is en prise.
Strategic Example
Kozlov – Neverov
Frunze 1988
1 d4 f6 2 c4 d6 3
c3 e5 4
f3
bd7 5 e4 g6 6
e2
g7 7 0-0 0-0 8
c2 c6 9
d1
e7 10 d5 c5 11
g5 h6 12
h4 a6 13
d2 h5 14
g5
e8 15
ab1
h7 16
e3 f5 17 f3 f4 18
f2 g5 19 b4 b6 20 a4
g6 21 a5 cxb4 22 axb6 a5 23
b5 g4
A typical King’s Indian position has arisen. Black is getting murdered on the queenside but there’s a chance of the white king getting garrotted too!
24 h1 g3 25
g1 h4 26 h3
c5 27
f1
g5 28
b3
cxe4 29 b7
29 fxe4 f3 is messy.
What follows in the next few moves is total mayhem, surely played in desperate mutual time-trouble. In such a situation, decisions are based on pure instinct, with the personalities of the players a major factor.
29...xh3
29...xb7 might well be objectively forced, but would have been less of a shocking move to face at the board.
30 fxe4
White should just play 30 bxa8.
30...xg2+ 31
xg2
ab8 32
xd6
xd6 33
c5
h6 34
xf8 h3 35
g1
Instead 35 f1 is more resilient.
35...hxg2
35...f3 wins on the spot.
36 xg2
xf8 37
d3 a4 38
d2
b6+ 39
f1 b3 40
f3?
xe4 41 d6
xd6 42
g5
f7
42...xc4 is very strong.
43 c5 xc5 44
xf7
xf7 45
d7+
g6 46
bd1
f6 47
e2 f3 48
xf3
e7 49
g2
xf3 50
xf3
f2+ 51
g4
f4+ 52
h3
h4+ 53
g2
h2+ 54
f3
f5 0-1
Strategic Example
Aseev – Yurtaev
Barnaul 1988
1 d4 f6 2 c4 g6 3
f3
g7 4 g3 0-0 5
g2 d6 6 0-0
bd7 7
c3 e5 8 e4 exd4 9
xd4
e8 10 h3
c5 11
e1
d7 12
b1
c8 13
h2
Leonid Yurtaev, one of the hardest of King’s Indian hard men, weighs in with an audacious rook manoeuvre.
13...e5
Now where is that rook headed?
14 b4! e6
14...h5 15 bxc5!
xh3 16
xh5!
g4+ (or else 16...
xh5 17
xh3; 16...gxh5 17
xh3
g4+ 18
xg4
xg4 19 f3!?
d7 20
ce2!? dxc5 21
f5) 17
xg4
xg4 18
d5 gives White good chances of victory – analysis by Aseev.
15 de2
White avoids exchanges to highlight the traffic jam in Black’s position. However, the simple 15 f3 looks good.
15...d8
15...f8 16
d3
h5 17
f4
g4+ 18
g1
e5 19
f1 is given by Aseev, e.g. 19...
e6 or 19...
c6 20 b5. 15...
g5!? is also interesting.
16 f4 h5 17
f3
h6
Instead 17...xh3+ 18
xh3
g5++ achieves nothing after 19
g2.
18 g2?!
18 f5!? f8 19 g4 is more critical, and was claimed by Aseev to be extremely good for White:
a) 19...xg4+ 20
xg4
h4 21
g2 is the only line given by Aseev.
b) 19...e8 20
g2
h4 21
h1 and White should win.
c) 19...h4 is harder to refute; e.g., 20
g3 (20
g5
xg4+; 20
d2 h6) 20...h6 21 e5
xg4 22 hxg4 (22
xg4
xe5+ 23
f2 gxf5; but not 22 f6?
xh3+) 22...
xe5+ 23
f4 gxf5 is not exactly clear! But probably 20
g2 h5 21
g5 hxg4 22 hxg4 (how to assess 22
xh4 gxf3+ 23
xf3 gxf5 is anyone’s guess) 22...
h8 favours White.
18...h5!
Now Black is able to justify his odd rook position.
19 h1
19 e5!?.
19...f5 20 d3
20 exf5 gxf5 21 xb7 wins a pawn but frees the h6-rook.
20...a5 21 a3 axb4 22 axb4 c5 23 bxc5 xc5 24
xd6 fxe4 25
xe4
xe4 26
d5+
26 xe4??
xh3+.
26...h8 27
xe4
c6 28
e3
d7 29
b2
e8 30
f2
xb2 31
xb2
f6 ½-½
The position looks a little precarious for White, and this, together with the tournament situation, was enough to encourage Aseev to accept Yurtaev’s well-timed draw offer. However, 32 d4
e4 33
g1!! is good for White – the queen is headed for a1, aiming at the black king down the long diagonal.
Strategic Example
Arbakov – Muratov
Moscow Ch 1989
1 c4 f6 2
c3 g6 3 e4 d6 4 d4
g7
This move-order to reach a King’s Indian is suitable if White is happy to play an English Opening, and wishes to avoid a standard Grünfeld Defence.
5 f3
In this, the Sämisch Variation, White fortifies his e-pawn at the cost of sluggish development and a marginal weakening of his dark squares.
5...c6
Black would normally castle here: 5...0-0 6 e3 (6
g5 is another story) and then choose between the surprisingly good pawn sacrifice 6...c5, the more traditional 6...e5 and the sharp and chaotic 6...
c6, which is similar to the line seen here.
5...a6 6 e3
c6 is another way of implementing Black’s idea in this game.
6 e3
6 d5 e5 7 f4 is the critical test of Black’s idea, since here, without White’s bishop on e3, the knight would hit air if it went to g4.
6...a6
This looks like rather an odd plan. Black’s play can only be understood by considering how White might play over the next few moves. The most natural square for White’s king’s knight is e2 (since f3 has been denied it), and ideally, White would like to play d3 before blocking in the bishop by playing
ge2. However, when White plays
d3, he is momentarily neglecting the d4-square, and this allows Black a chance to play ...e5 and meet d5 with ...
d4 (this is why the knight went to c6), and has time to cement the knight on d4 by playing ...c5 (and if White takes en passant, time to bring a second pawn to c5). With a beautifully centralized and well-supported knight Black is rarely in trouble. There is an even deadlier point to Black’s play revealed if White tries to maintain the central tension: 7
d3 e5 8
ge2 is met by 8...
g4!.
If White takes the knight, 9 fxg4, then 9...exd4 regains the piece with a big structural advantage.
So the first gain made by playing the knight to c6 is that White needs to block in his king’s bishop by playing ge2. Thereafter Black will keep a close eye on the e2-knight, and the instant it moves, will play ...e5, and after d5 will drop the knight into d4. This often involves a pawn sacrifice, but Black can expect good compensation, especially if White has to exchange his e3-bishop.
The second natural question to ask about Black’s play is why he is playing ...a6 and (next move) ...b8. OK, perhaps ...b5 might be an idea in some positions, but surely there are more relevant matters? These moves have another purpose. In the sequence of moves we are envisaging at some point after the white knight moves from e2, viz. ...e5, d5
d4, Black will follow up with ...c5 to reinforce the knight, whereupon White may take en passant on c6. The recapture ...bxc6 will open the b-file and voilà! the rook is on an open file, staring at the loose b2-pawn. The other purpose of the move ...a6 is more mundane: the pawn will then no longer be en prise after the rook moves to b8.
Thus the play can resemble a waiting game: White avoids moving the knight from e2, and Black does not want to play ...e5 while White has d4 well defended. Black’s useful moves that do not disturb the central situation are ...0-0, ...e8 and ...
d7, whereas White is scraping around a little more: there are
d2, various moves by the queen’s rook (though this has its committal side) and pawn advances on either flank. Thus the main lines involve White either launching an attack on a wing without solving the problem of his king’s bishop, or else moving the knight from e2 and getting embroiled in a battle in the centre. We see the latter course of action in the featured game.
7 ge2
b8 8
c1 e5
As explained above, it is a fundamental part of Black’s plan to play this move as soon as White leaves d4 slightly less well supported.
9 d5
9 b3 exd4 10
xd4 is obviously inefficient from White’s viewpoint – the manoeuvre
g1-e2-c1-b3-d4 does not compare well with
g1-e2/f3-d4, which is often seen in the King’s Indian. True, while White has been losing two tempi for nothing, Black has been playing moves like ...a6 and ...
b8, which are not the most useful on the board, so this line is not actually bad for White.
9...d4
Again, Black absolutely must play this move – otherwise his play has been pointless, and White can make quick progress with a queenside onslaught.
10 b3
10 xd4 exd4 11
xd4 wins a pawn, but for excellent compensation – Black’s g7-bishop is unopposed on the dark squares. For example, 11...0-0 12
d2 c5 13 a4
h5 14 g4 (else ...f5 gives Black good play) 14...
h4+ 15
d1 (an exchange of queens would not kill Black’s compensation) 15...
f6 16
e1
xe1+! 17
xe1
d7 18
e2
e5 19
g1 f5! 20 exf5 gxf5 21 g5
d7 22
d2 b5! 23 axb5 axb5 24 cxb5.
24...xb5! 25
xb5
xb5 26
xb5
xf3+ 27
c2
xg1 should have led to a win for Black in Korchnoi–Kasparov, Leningrad simul. 1975. Note that it was Korchnoi giving the simultaneous, and Kasparov was twelve years old! Yet just eight years later, it was this same Kasparov who stopped Korchnoi in his bid to become the official challenger to the world championship for the third time in a row.
10...c5
Black naturally maintains his centralized knight.
11 dxc6
Otherwise the d4-knight will remain a permanent nuisance for White – until he decides to take it, whereupon a protected passed pawn on d4 will be an even more permanent nuisance.
11...bxc6!
11...xc6 is not Black’s idea at all, since he would then have too many weaknesses. Nevertheless in some related positions the knight recapture is viable, generally when White has played the knight from c1 back to e2 again, which “reconstipates” White’s kingside development.
12 xd4
Once again, 12 xd4 exd4 13
xd4 0-0 gives Black superb compensation.
12...exd4
13 xd4!
13 xd4 is worse, due to some diabolical tactics: 13...
xb2 14
b5? (14
c1 would keep White in the game) 14...
xe4!! 15
xb2 (15
xg7
a5+ 16
c3
xc3 is a wipe-out) 15...
a5+ 16
c3
xc3+ 17
xc3
xc3+ 18
e2
e6! and White resigned in a game Platonov–Shamkovich, USSR Ch (Leningrad) 1971, since 19...
xc4+ is threatened, while 19 fxe4
g4+ costs White his queen. This is precisely the sort of spectacular tactical sequence of which White must beware in the Sämisch if the position opens up before his development is completed.
13...xb2
Now the game blows up in a mess of tactics. 13...0-0 14 d2
a5 is suggested by a Russian analyst called Gagarin (no, not the cosmonaut!) as a sane way to achieve compensation for the pawn.
14 0-0-0!
White makes good use of the castling move – two black units are threatened.
14...b7
This is a new move. It may be hard to believe, but this position had been seen before: 14...h5 was played in Gelpke–Tarjan, London 1983; then 15 e5!
b7 16
e4 0-0 17
xd6
e7 18 f4 f6 19 c5
a5 was analysed by the American GM Tarjan, and assessed as “unclear”. Very often, “unclear” is just a lazy assessment, but in this case it is very hard to do much better. Believe me, I’ve tried!
15 xd6
d7 16
d4
xd4 17
xd4
a5 18
c2
Of the two kings, White’s is rather the safer – not least because he has somewhere to run.
18...c5 19 d5
b6 20
e5+
d8
20...xe5 21
xe5+ costs Black the h8-rook.
21 e7+
c7 22
d5
a3
The time has come for decisive action. White plays a combination, having mapped out an escape route for his king.
23 xd7+
xd7 24
d5+
c6 25
xb6
xa2+ 26
c1
a1+ 27
d2
b2+ 28
e1
c3+ 29
f2
d4+ 30
g3
xb6 31
e2
Now White threatens 32 d1.
31...e8 32
b1+
c7 33
xf7
d6+ 34
f2
f8 35
d5
c6 36
xd6+
xd6 37
a1
a8 38
d1
The ending offers Black no hope.
38...c7 39
a4!
xa4 40
xa4
b6 41
e3
d8 42 e5
d1 43 f4 h5 44
a2
d4 45
d2 1-0
London System (1 d4 f6 2
f3 e6 3
f4 or 1 d4
f6 2
f3 g6 3
f4, etc.)
This is a quiet opening, often used to avoid opening theory. The main danger for White is that the bishop will be driven to h2 and remain out of play. There are two main dangers for Black: he may become impatient that White has played such an “insipid” opening and try to force matters in the centre, with generally catastrophic results; or he may forget about the bishop on h2 and allow some horrible tactic on the h2–b8 diagonal. 2 f4 is an alternative move-order, with some subtle points.
Modern Benoni (1 d4 f6 2 c4 c5 3 d5 e6 4
c3 exd5 5 cxd5 d6)
The Modern Benoni is a dynamic system, closely related to some King’s Indian lines. However, it lacks flexibility: Black is already committed to a specific pawn structure and this helps White choose a plan. Black must seek vigorous counterplay by pressure on the e-file, by advancing his queenside pawns (...b5 being a major goal), and generally seeking active piece-play wherever he can find it. It is an opening that rarely leads to drawish simplifications and provides both players with a variety of ready-made plans – the primary battle is in the implementation of them.
A very potent plan for White is to advance both his e- and f-pawns, launching a pawn-storm similar to that seen in the King’s Indian Four Pawns Attack. In the Benoni version, White can make his play more potent by throwing in a bishop check on b5. Some Benoni players are so unhappy to face this, that they only adopt the Benoni when White’s knight is already committed to f3, using a move-order like 1 d4 f6 2 c4 e6, meeting 3
f3 with 3...c5 4 d5 exd5 5 cxd5 d6, and after 3
c3 playing, e.g., a Nimzo-Indian. Alternative move-order tricks are to play the Benoni via a King’s Indian move-order, or to delay ...e6 (or at least ...exd5) using a sequence like 1 d4
f6 2 c4 c5 3 d5 g6 4
c3
g7 5 e4 d6 with ...0-0 and ...e6 to follow. However, these move-orders also have their problems, as in the King’s Indian White need not meet ...c5 with d5, while in the Benoni with ...e6 delayed, White can tailor his response to make dxe6 a potent reply, or else arrange to meet ...exd5 with exd5 in a situation where this is unpleasant for Black. From the diagram position, the main pawn-storm systems start 6 e4 g6 7 f4
g7, when 8
f3 is the regular Four Pawns Attack, which merges with the King’s Indian version, while 8 e5 is the aggressive but ineffective Mikenas Attack, but 8
b5+ is the feared Taimanov Attack (see Strategic Example).
White often plays an early f3, either because of move-order constraints, or because he simply prefers a more classical set-up. The most classical line is 6 e4 g6 7
f3
g7 8
e2 0-0 9 0-0, with 9...
e8 10
d2
bd7 a possible follow-up. This has lost much of its popularity due to 7...a6!? 8 a4
g4 9
e2
xf3 10
xf3
bd7 11 0-0
g7, when Black stabilizes the position in a pleasant way; e.g., 12
f4
e7 13
e1 0-0, with ...h5 and ...
h7 a common idea. The Modern Classical features e4,
d3,
f3 and h3; the main question is in what order. 6 e4 g6 7 h3
g7 8
f3 0-0 9
d3 is one way that avoids the ...
g4 idea. Then Black struggles to find good counterplay unless he opts for the tactical blow 9...b5, which is a fine aggressive move in itself, but it has also been analysed to endgame positions where Black is fighting for no more than a draw.
There are many other lines for White against the Benoni, many with some real sting. 6 f3 g6 7
d2
g7 8
c4 is the Knight’s Tour, immediately attacking the weakness on d6, which Black often just sacrifices for activity. Lines with
g5 or
f4 are also potent, with many possible move-orders and follow-ups. Some King’s Indian systems transpose very naturally to a Benoni, making lines with f3 and the Fianchetto Benoni (6
f3 g6 7 g3
g7 8
g2 0-0 9 0-0) particularly important, with the latter often leading to astonishingly cutthroat positions after 9...a6 10 a4
bd7 11
d2
e8 12
c4
e5 13
a3
h5, with Black willing to make large material sacrifices to further his kingside initiative.
Strategic Example
I. Sokolov – Topalov
Wijk aan Zee 1996
1 d4 f6 2 c4 e6 3
c3 c5 4 d5 exd5 5 cxd5 d6 6 e4 g6 7 f4
g7 8
b5+
The Modern Benoni was an absolute favourite of counterattacking players in the 1970s and early 1980s, but this “killer” move, played with destructive effect by Kasparov, caused many players to abandon the Benoni. This being such a painful decision, some hardened Benoni players became obsessed with finding a good answer for Black...
8...bd7
The conventional line goes 8...fd7, with Black struggling to achieve an acceptable Four Pawns-type position in lines like 9 a4 0-0 10
f3
a6 (simply 10...
f6 will leave Black a tempo down compared to a regular Four Pawns, a dangerous enough line as it is) 11 0-0
b4 12
e1 a6 13
f1.
Interposing the queen’s knight is far riskier, as it is a piece sacrifice in fact. It is also a lot more ambitious, because if Black can reply with this natural move, then the bishop check is not a very logical idea at all.
9 e5 dxe5 10 fxe5 h5 11 e6
h4+
The other main line is 11...fxe6 12 dxe6 0-0 13 f3
d4. This was played for the first time by Hodgson against Mestel in the critical game of the 1983 British Championship. One crazy line runs 14
b3
e7 15
e3
e5 16
xe5
xe3 17
d5
f2+?! 18
e2
xe6 19
c7
xb3 20 axb3
b8 21
xa7
g3 22
c4+
g7 23 hxg3
xg3+ 24
e3
xh1 25
c6 bxc6 26
e6++, which is probably about equal. White has improvements near the start of this line, however.
12 g3 xg3 13 hxg3
xh1 14
e3
This is considered more powerful than 14 exd7+.
14...xc3+ 15 bxc3 a6
After many years of analysis and practical testing, this has emerged as the critical line for 8...bd7.
16 exd7+ xd7 17
xd7+
xd7 18
b3!?
Sokolov described this as “A novelty that might bother Black for quite a while.” And indeed it did, as it was proclaimed for several years as the move that buried 8...bd7.
18...b5 19 0-0-0 he8
19...ac8 20 d6 c4 21
c2
he8 22
f2 gives White a large advantage – analysis by Sokolov.
20 xc5
20...ac8?!
Now White can target the a6-pawn. 20...g2! is the move that has resurrected this whole line (which is now looking rather solid for Black, as White’s alternatives on move 18 generally lead to a murky ending where White is running out of pawns fast; e.g., 18
g4+ f5 19
f3
xf3 20
xf3
he8 21
f2
e4 and now 22
g5
c4 or 22
xc5
c8 23
d4
d6). Black’s plan is to prevent the g1-knight from developing. 21 d6
e6 22
h3
xh3 23
d5
b8 24
a7
h6+ followed by ...
f8 is at least OK for Black.
21 d4
g2 22
a3!
xg3 23
xa6
xc3+ 24
b2
cc8 25
xb5+
d6 26
a1!
a3 27
b2
c5 28
a6+
d7 29
a4+ 1-0
Nimzo-Indian Defence (1 d4 f6 2 c4 e6 3
c3
b4)
The Nimzo-Indian was Aron Nimzowitsch’s brainchild. His idea was to inflict doubled c-pawns on White and then use his famous procedure, restrain, blockade, destroy. In the blocked positions that result, Black hopes that his knights will be at least the equal of White’s bishop pair.
The Nimzo-Indian brings about some of the most truly thematic chessboard struggles: bishop vs knight, structure vs dynamism and force against elasticity.
The main systems for White are:
The Sämisch (4 a3) loses time to force an exchange on c3, doubling White’s pawns. However, it is not a totally bad idea, since this clarifies the situation so White can aim for central domination.
The Leningrad (4 g5) leads to obscure play after 4...h6 5
h4 c5.
Kasparov has popularized the idea of playing 4 f3 and meeting 4...c5 with 5 g3. However, this lost some of its popularity in the late 1980s when good methods, based on central counterplay, were found for Black.
The Rubinstein Variation (4 e3) is logical and unpretentious. White simply prepares to develop, and will challenge the b4-bishop as and when appropriate. It leads to rich battles, and fairly normal positions.
The most popular line is the Classical (4 c2). Here White avoids doubled c-pawns at the cost of some time. Black will then either need to preserve his bishop from exchange, or argue that his lead in development compensates for White’s bishop pair.
Trap: Nimzo-Indian, loose pieces
Sämisch – Capablanca
Karlsbad 1929
1 d4 f6 2 c4 e6 3
c3
b4 4 a3
xc3+ 5 bxc3 d6 6 f3 c5 7 e4
c6 8
e3 b6 9
d3
In this fairly normal Nimzo-Indian position, White has a big centre, but Black hopes to show White’s structure to be inflexible and weak. Capablanca presumably forgot to think about short-term tactics, planning a war of attrition.
9...a6?? 10
a4
Normally, such a move would only leave the queen misplaced.
10...b7 11 d5
Black is now losing a piece. Capablanca could have resigned here, but instead dragged out the game to move 67.
Old Indian Defence (1 d4 f6 2 c4 d6 3
c3
bd7 4
f3 e5)
The name “Old Indian” is used to cover quite a variety of systems with ...d6 against 1 d4, but the one shown in the diagram is the most important. White’s normal response is 5 e4, when lines similar to a King’s Indian can arise, but with Black’s bishop on e7 instead of g7. This changes the strategy for both sides considerably, as Black has less counterplay in the centre but a more solid kingside structure.
Polish Defence (1 d4 b5)
This is a rather odd opening, staking out some space on the queenside, but allowing White a central preponderance. The most logical response is 2 e4 b7 3
d3, followed by very solid development, supporting the d4-pawn with c3 when it is attacked by ...c5.
Queen’s Gambit (1 d4 d5 2 c4)
This is one of the most classical openings. White offers a safe gambit to start the battle to remove Black’s central presence. The play varies greatly from wild, obscure gambit play to sedate minority attacks.
Black has a number of responses.
The Chigorin (2...c6) is an anarchic attempt to obtain piece play. The assessment is volatile, but it is currently looking playable for Black.
The Albin Countergambit (2...e5) is a sharp but unconvincing attempt to seize the initiative.
The Orthodox Queen’s Gambit (2...e6 3 c3) is the starting point for a number of systems.
The Tarrasch Defence (3...c5) is a controversial line. Black is likely to receive an isolated pawn after 4 cxd5 exd5 (4...cxd4 is the very dangerous, but probably suspect Hennig-Schara Gambit) 5 f3
c6 6 g3. Black must play with the utmost activity to avoid coming under great pressure.
After 3...c6, play can transpose to the Semi-Slav following 4 f3
f6, but White can deviate with the sharp Marshall Gambit (4 e4 dxe4 5
xe4
b4+ 6
d2
xd4), while after 4
f3 Black can try 4...dxc4 5 a4
b4 6 e3 b5, the Abrahams or Noteboom.
The Exchange Variation has two main forms: 3...f6 4 cxd5 exd5 and 3...
e7 4 cxd5 exd5. White has a choice of plans: a minority attack is suggested by the pawn structure, but a central advance is possible, with kingside space-gaining an option too.
The main line continues 3...f6 4
g5
e7 5 e3 when Black’s main choices are:
The Classical Defence (5...0-0 6 f3
bd7) is the old way of handling the position. It remains viable but is too passive for modern tastes.
5...h6 6 h4 (6
xf6 leads to interesting play too) 6...0-0 7
f3 with a choice between the Lasker Defence (7...
e4) and the Tartakower Defence (7...b6).
The Queen’s Gambit Accepted (2...dxc4) can lead to interesting piece play.
White can choose between ambitious lines such as 3 e4, and 3 f3
f6 4
c3, intending 5 e4 but allowing Black to cling on to the c4-pawn, and more sedate lines including 3 e3 and the main line, 3
f3
f6 4 e3, in which he regains the pawn and then sets about trying to advance his central majority. Black should generally not rush to give White an IQP here.
The Slav Defence (2...c6) is a solid line with counterattacking potential.
From a practical angle, the Exchange Variation (3 cxd5 cxd5) is a nuisance for Black. Black must play accurately to maintain equality and has few winning chances unless White is too ambitious (although some move-order tricks like 4 c3 e5!? are possible). Whether to accept that as Black you can be faced by such a line is as much a question of your approach to chess as anything else. Some players relish the challenge of trying to outplay opponents from an equal position, while for others it is a reason for avoiding the Slav altogether.
The main line continues 3 f3
f6 4
c3, when Black can try the odd-looking 4...a6, intending to stabilize the queenside with ...b5, without giving up his central foothold. Alternatively, 4...e6 is the Semi-Slav, but the main line of the “pure” Slav is 4...dxc4. Then after 5 e4 b5 White does not get enough attack for the lost pawn, so he generally chooses between the tame 5 e3 and the normal 5 a4, after which White intends 6 e4, followed by 7
xc4.
Black can play the Smyslov Variation, 5...a6, seeking counterplay by bringing the knight to b4 (6 e4
g4 7
xc4
b4), though this doesn’t have much bite.
The Steiner Variation, 5...g4, is more popular, since 6 e4 can then be met by the interesting 6...e5, so White does better to try 6
e5
h5, with sharp play.
The main line is 5...f5, the Czech Variation, which prevents 6 e4 directly. Then 6 e3 leads to moderately quiet play after 6...e6 7
xc4
b4. White’s most ambitious line is 6
e5, intending f3 and e4. The critical line for most of the 1990s was 6...e6 7 f3
b4, when 8 e4
xe4 9 fxe4
xe4 is a complex piece sacrifice. However, it started to become clear that this line favoured White, so attention turned back to the older 6...
bd7, which was revitalized with a lot of new ideas, notably by Morozevich, such as 7
xc4
c7 8 g3 e5 9 dxe5
xe5 10
f4
fd7 11
g2 g5!?.
The Semi-Slav Defence (2...c6 3 f3
f6 4
c3 e6) is an off-shoot of the Slav that can also arise via the Orthodox (e.g., 1 d4 d5 2 c4 e6 3
c3 c6 4
f3
f6).
There are three especially complex systems that can arise from the Semi-Slav. The Anti-Meran Gambit features 5 g5 dxc4 6 e4 b5. The main line is then 7 e5 h6 8
h4 g5 9
xg5 hxg5 10
xg5
bd7, which leads to colossal tactical complications. The Anti-Moscow Variation is 5
g5 h6 6
h4!? dxc4 7 e4 g5 8
g3 b5; its chaotic and dynamic nature make it popular among the 21st century’s top GMs. The Meran System is 5 e3
bd7 6
d3 dxc4 7
xc4 b5 with Black making progress on the queenside, while White will go through the centre. Although slightly less tactically sharp than the Anti-Meran and Anti-Moscow, it leads to very deep strategy.
Trap: Slav, loose piece
Farago – Bliumberg
Budapest 1994
1 d4 d5 2 c4 dxc4 3 f3 c6
The Slav move-order would be 1 d4 d5 2 c4 c6 3 f3 dxc4.
4 e3 e6
Black has just played a greedy move, which White seeks to punish.
5 g5??
a5+ 0-1
It’s very embarrassing for a grandmaster to miss such a simple move!
Trap: Albin Countergambit
1 d4 d5 2 c4 e5 3 dxe5 d4 4 e3?
This natural move allows a nasty trick. 4 f3 is normal, and best.
4...b4+ 5
d2
5 d2 dxe3 6 fxe3 damages White’s pawns, but is not a disaster.
5...dxe3!
6 xb4??
White is oblivious to the danger. He should instead simply recapture the pawn and accept a bad pawn structure.
6...exf2+ 7 e2
7 xf2 is no good due to 7...
xd1.
7...fxg1+!!
7...g4+? is met by 8
f3, while
7...fxg1 8
xd8+
xd8 9
xg1 is not bad for White.
8 e1
8 xg1
g4+ wins the queen, now that the g1-knight no longer exists.
8...h4+ 9
d2
Instead 9 g3 e4+ picks off the h1rook.
The position after 9 d2 is hopeless for White, e.g. 9...
c6 10
c3
g4 and 11...0-0-0+.
Trap: Cambridge Springs
1 d4 d5 2 c4 e6 3
c3
f6 4
g5
bd7 5 e3 c6 6
f3
a5
This is the Cambridge Springs Variation of the Orthodox Queen’s Gambit Declined. Black has ideas of ...dxc4, ...e4 and ...
b4, putting pressure on White’s position. White should reply with 7
d2 or perhaps 7 cxd5
xd5 8
d2, but must avoid a few traps; for example:
7 d3? dxc4 8
xc4
e4 9
f4
xc3 10 bxc3
xc3+
Black has a clear extra pawn.
Strategic Example
Garcia Palermo – Gelfand
Oakham 1988
1 d4 f6 2 c4 e6 3
f3 d5 4
c3 dxc4 5
a4+
bd7?! 6 e4 c5 7 d5 exd5 8 e5 d4? 9 exf6 dxc3 10
xc4
xf6 11
g5
c6 12 0-0-0!
This brilliant move gives White an enormous advantage.
12...e7
Or:
a) 12...cxb2+ 13 xb2 (13
b1!?) 13...
e7 14
he1 f6 15
b5
b6 (15...
c7 16
f4) 16
c1 fxg5 17
xd7+
f8 18
xe7!
xe7 19
e4+
d8 20
f5+
c7 21
e5+
c6 22
d6+
b5 23
b2+ 1-0 Taimanov–Polugaevsky, USSR 1960.
b) 12...xa4 is no better in view of 13
he1+
e7 14
xe7+
f8 15
xf7+
g8 (15...
e8 16
e1+
e5 17
xe5+
e6 18
xe6) 16
fxd7+
xc4 17
d8+
f7 18
e5+ regaining the queen, having picked up an extra piece along the way.
13 xc6 bxc6 14
xe7 cxb2+ 15
xb2
xe7 16
he1+
d8 17
e5
c7 18
xd7
xd7 19
e7
ad8 20
xf7
hf8 21 f3 1-0
Trap: Queen’s Gambit Accepted
Illescas – Sadler
Linares Z 1995
1 d4 d5 2 c4 dxc4 3 e4 c6 4
e3
f6 5
c3 e5 6 d5
a5 7
f3
7 a4+ c6 8 b4 cxb3 9 axb3 is interesting.
7...d6
Better than 7...a6?! 8 xe5, Kamsky–Salov, Sanghi Nagar Ct (5) 1995.
8 a4+
The immediate impact of Illescas’s loss in this game suggested that this move itself fell into a trap. However, this is not so; his error came later.
8...d7!?
8...c6 9 dxc6 xc6 10
xc4 is good for White.
9 xa5
Otherwise White is simply a pawn down.
9...a6!
This is Sadler’s idea: the white queen is short of squares.
10 b1?
Other moves:
a) 10 xc4 b6 11
xa6
xa6 12
xa6 was played in Karpov–Lautier, Monaco 5th Amber rpd 1996, but only Black seemed to have any winning chances – a draw was the result.
b) 10 b4 b6 11 a3 a5 12
c1 axb4 13
e2
xe4! 14
xc4 f5 gives Black good play.
c) 10 a4 is suggested as best by René Mayer in the Spanish magazine Jaque. He has a point: this move is the only way to cover the b6-square. 10...
xe4 (10...b6 11
xb6 cxb6 12
xb6
e7 13 a3
xe4 14
xc4 is extremely good for White) 11
xc4 b5 12
d3
e7 13 a3 is unclear.
10...xe4 11
d1 c3! 0-1
12 b4 b6 13 a3 a5 14
c1 axb4 leaves White in a total mess; even so, most players would have battled on.
Strategic Example
Topalov – Kramnik
Wijk aan Zee 2008
1 d4 d5 2 c4 c6 3 f3
f6 4
c3 e6 5
g5 h6
This is the Moscow Variation, which is now a good deal more popular than the Botvinnik System, 5...dxc4 6 e4 b5 7 e5, which was for a long time the dominant line here. There is no very clear reason for the switch from one move to the other in this line of the Semi-Slav, but the fact that Botvinnik System theory has been worked out in phenomenal detail is surely relevant. Anyone playing 5...dxc4 has to be willing to accept that the game may be decided by the quality of preparation in a very forcing line such as 5...dxc4 6 e4 b5 7 e5 h6 8 h4 g5 9
xg5 hxg5 10
xg5
bd7 11 exf6
b7 12 g3 c5 13 d5
b6 14
g2 0-0-0 15 0-0 b4 16
b1
a6 17 dxe6
xg2 18 e7.
This is just one of many such lines where chaotic tactics play the leading role. While the Moscow Variation can also lead to exceptionally complex positions, there is generally a lot more scope for over-the-board creativity, and the structure remains more fluid, providing greater strategic variety.
6 h4
In the days when the Moscow was just a rare sideline, 6 xf6
xf6 was the normal continuation, with a general presumption that White’s greater freedom should provide him with some advantage. Closer examination in the 1990s overturned this notion, with Black finding ways to stabilize the position, and then seek to open lines for his bishops, particularly in some apparently risky set-ups with ...g6. The text-move’s status was initially that of a somewhat reckless and marginal gambit, but as Black’s most obvious replies were mown down one by one, it became clear that White’s amorphous compensation was in fact of a highly sturdy nature.
6...dxc4 7 e4 g5
This is the key difference from the Botvinnik System. White is making a true pawn sacrifice, and will not win material back with a temporary sacrifice on g5.
8 g3 b5 9
e2
This calm move is considered best. After 9 e5, 9...h5 10 h4 g4 11
e2
b7 12 0-0
bd7 was shown by Anand to be an accurate move-order for Black. 13
c2
xe5 14
xe5
g7 15
ad1 0-0 16
g3
d7 17 f3 c5! and Black went on to win in Aronian–Anand, Mexico City Wch 2007.
9...b7
The Anti-Moscow received a huge boost when 9...b4 10 a4
xe4 11
e5
f6 12
c5! was shown to be extremely dangerous for Black.
10 0-0
After a fair amount of investigation of the alternatives, this move has become established as the main line. It is the most flexible move unless White wants to play h4, but once White had given up on finding a viable way to implement this idea, the case for castling became clear.
a) 10 h4 has fallen somewhat from grace after 10...b4 11 a4
xe4 12
e5
g8 13
c2 c5 14
xc4 g4 15
b5+
d7 turned out well for Black in I.Sokolov–Dreev, Dos Hermanas 2001.
b) 10 e5 reduces White’s options, and is thus easier to handle:
b1) 10...h5 was played in a top-level game when the Anti-Moscow Variation was largely virgin territory (Kramnik–Anand, Belgrade 1997). Anand then analysed 11
xg5
xg3 12
xf7
xf7 13 fxg3
g8 (another idea is 13...
e8) 14 0-0
d7 15
g4 (15
xc4 bxc4 16
g4+
g7 17
xe6+
h7 is only a draw since 18
f7? is met by 18...
f8!) 15...
e7 16
c2 as most likely favouring White, but there are many complex variations possible here.
b2) 10...d5 has been preferred in practice, when 11 h4 g4 12
d2 h5 13
de4
d7 leads to a more conventional gambit position, where White may have enough resources to keep the game sharp and unclear.
10...bd7 11
e5
g7
12 xf7!?
This was Topalov’s extraordinary idea, prepared in great detail in 2005 for use against Kramnik in particular, but in their 2006 match, Kramnik did not allow this line. It is by no means clear whether the sacrifice is good, or even adequate, but until Topalov is challenged to repeat it against a fully prepared opponent, it is very hard to say for sure. Facing it over the board, it is no surprise that Kramnik soon stumbled.
12 xd7
xd7 13
d6 a6 had been played previously, with Black seeming to survive in the most critical lines, but with plenty of scope for new ideas remaining:
a) 14 h5
f8! 15
xf8
xf8 16 e5
b6 17 b3 0-0-0 18 bxc4
xe5 19 c5
a5 20
e4 and now 20...
c4!? was Anand’s improvement over Kramnik–Anand, Mexico City Wch 2007, a critical game that he drew with some difficulty.
b) 14 a4 e5!.
15 g4 (15 d5 c5 16 b4
b6! leads to equality; 15
e1
f6 16
a3 is Kramnik’s latest try) 15...exd4 16 e5 c5! (16...dxc3? 17 e6) 17
f3 (17
e1
xe5 18
xe5 0-0 and the pawns counterbalance the piece) 17...
xe5! 18
xb7
xd6 19
xa8 0-0 was shown in a computer game to be (probably!) OK for Black.
12...xf7 13 e5
13 f4 had been played in two obscure Romanian correspondence games.
13...d5
Topalov now activates his forces to the maximum before seeking to force matters, and will tailor his play according to Black’s set-up.
14 e4
e7 15
d6
b6 16
g4
af8 17
c2
xd4?
Now Black falls into deep trouble.
17...hg8 is the critical line:
a) 18 a4? a8 19
fe1
c7 didn’t look vigorous enough to justify White’s sacrifice in the game Timman–Ljubojevic, Wijk aan Zee 2008 (which was played the day after our main game).
b) 18 ad1 c5 19
g6
c7 20
xb7 cxd4 21
e4 d3 (21...
d5!?) 22
xd3 cxd3 23
b4+
c5 24
xc5 a5 25
a3
d8 (Bromberger–Sandipan, Zurich 2009) 26
xd3+ b4 27
b3 and the game remains undecided.
c) 18 g6
c7 19
e4
a8 20 f4
d8 and White is yet to prove the strength of his attack.
18 g6!
xg4 19
xg7+
d8 20
xb7+
c8 21 a4!
Opening lines on the queenside while keeping options open for the b7knight; it doesn’t have to move yet.
21...b4 22 ac1
Threatening 23 xc4!
xc4 24
d6+.
22...c3 23 bxc3 b3!? 24 c4! fg8 25
d6+
c7 26
f7
f8
27 cxd5?
Kasparov claimed 27 h3! xf7 28 hxg4
f4 29
xf7
e2+ 30
h2
xc1 31
xc1
b8 to be winning for White when watching the game live on PlayChess.com.
27...xf7 28
xc6+
b8 29
xf7
e8?
Now Kasparov indicated 29...e2!, with the point 30
xh8
xf1+! 31
xf1 b2 32
xe6 b1
+.
30 d6
h8 31
c4!
e2 32 dxe6
b6 33
b4
a8 34 e7
d5 35
xb3
xe7 36
fb1
d5 37 h3 h5 38
f7
c8 39 e6! a6 40
xg5 h4 41
d6!
g8 42
3b2
d3 43 e7
f6 44
e5!
d7 45
e6 1-0
This game is an excellent example of the modern tendency to make long-term sacrifices for the initiative, backed up by deep preparation.
Strategic Example
Voka – Cvetkovi
Trnava 1988
1 d4 f6 2 c4 e6 3
f3 d5 4
c3
bd7 5
g5 c6 6
c2 h6
In a position like this, White would in the past have wondered whether to exchange on f6, and if not, then where the bishop should retreat.
7 cxd5
However, against Portisch in 1986, in a similar position, Kasparov introduced this piece sacrifice idea.
7...hxg5
7...exd5 allows White to choose the more active retreat 8 f4 since there is no danger of it getting hit by a knight coming to d5.
8 dxe6 fxe6 9 xg5
White has only two pawns for the piece, but the black king will have a rough time.
9...e7 10 e4
h7 11
f3
f7 12 h4
b4 13
c4
hf8 14
h3
14...g8 15 a3
xc3+ 16
xc3
h6 17 0-0-0 b5 18
b3 b4 19
xb4
b8 20
c3
b6 21
g5
xb3 22
xb3
xb3 23
xb3
xh4 24 g3
h2 25 f4
a6 26
c3
b7 27
d2
h1+ 28
c2
g1 29
h2 a5 30 a4
a1 31 g4
f6 32
ch3
g6 33 f5
xg4 34 fxg6
xh2 35
b3!
xa4 36
xb7
f8 37
xe6+
e8 38
xg7+ 1-0
Strategic Example
Magerramov – Oll
Klaipeda 1988
1 d4 d5 2 c4 c6 3 f3
f6 4
c3 e6 5
g5 dxc4 6 e4 b5
This is the Semi-Slav Anti-Meran Gambit (a.k.a. Botvinnik System), one of the sharpest opening lines. Black hangs on to the c-pawn, establishing a big queenside majority, but White now gains ground on the kingside.
7 e5 h6 8 h4 g5 9
xg5 hxg5 10
xg5
bd7 11 g3
a5 12 exf6 b4 13
e4
a6 14
f3 0-0-0?! 15
e2
b6?! 16
e3
b7 17 0-0 c5 18 dxc5
a4 19
xc4
xb2
Now White decided it was time to launch the final attack, and invests some heavy material to open up the black king.
20 c6 xc6 21
ac1
b7 22
xe6! fxe6 23
xc6!
xc6 24
c1+
d7 25 f7
d3 26
f6+
d6 27
e8+
e7 28
g5+
xg5 29
c7+ 1-0
Black decided not to allow 29...d7 30
xd7+
xd7 31
b7+
d8 32
c7# to appear on the board.
Strategic Example
Chiburdanidze – Peng Zhaoqin
Belgrade wom 1996
1 d4 d5 2 c4 c6 3 f3
f6 4 e3
f5 5
c3 e6 6
h4
g4 7
b3
b6 8 h3
f5 9 g4
g6 10
xg6 hxg6 11
g2
a6 12
d2
e7 13 c5
xb3 14 axb3
White has quite a pleasant grip on the position, and can exert some queenside pressure, though it’s hard to believe that Black should be in great danger of losing. Let’s see how the former women’s world champion turns the screws.
14...c7 15 b4 a6 16
e2
c8 17 f3
d7 18 f4 f5 19 g5!
White signals her intention to break things open with h4-h5 at some point.
19...b5 20
f3
f7 21
e1
b8 22
f2
h7 23 h4
ch8 24
d3
d8 25
c2
c7 26
e2
c8 27
b3
a7
Foisor suggests that it would be better to play 27...ch8; we shall soon see why.
28 h2
d8 29
ah1
e7
Now a big surprise.
30 e4!?
Instead 30 h5 (which we may presume was the move Peng had been calculating at each plausible moment in the game) leads to nothing after 30...ch8.
30...dxe4
Otherwise White breaks open the e-file and will make speedy progress. 30...fxe4 31 h5 ch8 32 hxg6+
xg6 33
xh7
xh7 34
xh7
xh7 35
g4 is similar.
31 h5 xh5?!
31...ch8 32 hxg6+
xg6 33
xh7
xh7 34
xh7
xh7 35
c4 is White’s marvellous idea, regaining the pawn and, with d5 soon to follow, making some major inroads. 31...gxh5 looks best: 32 g6+ (32
xh5+
f8 and now what does White play?) 32...
xg6 33
xh5+
xh5 34
xh5 is not too clear.
32 xh5! gxh5 33 g6+
g8?
33...e8 34
c4
d7 35
a4
d8 36
xh5
c7 37
h7
g8 38
h4, intending
f6, is good for White in view of Black’s hopelessly placed knights.
34 c4
Now the game is decided.
34...e8 35
xe6+
f8 36
xh5
f6 37
xf5
b5 38
xb5 axb5 39
h8+
e7 40
xe8+
xe8 41
xe4
e7 42
f5
a6 43 d5 cxd5 44
c8
c7 45 f5
e8 46
xb7
d7 47
c2 1-0
Strategic Example
Kaidanov – Hulak
Belgrade GMA 1988
1 c4 f6 2
c3 c5 3
f3 e6 4 e3
c6 5 d4 d5
By transposition, the game has reached the Symmetrical Variation of the Tarrasch Defence to the Queen’s Gambit (1 d4 d5 2 c4 e6 3 c3 c5 4 e3
c6 5
f3
f6 is the “standard” move-order). Clearly, this is a position that can be reached by many move-orders.
6 cxd5 exd5
6...xd5 leads instead to a line of the Semi-Tarrasch, when 7
d3 (or 7
c4) 7...cxd4 8 exd4 often follows – this is another position, referred to as “The IQP Position”, which can be reached from many openings, notably the Caro-Kann Panov Attack and the c3 Sicilian.
7 e2
d6 8 0-0 0-0
9 b5
This move looks a little odd, but White is planning to exchange on c5, leaving Black with an isolated pawn on d5. He therefore wants to establish a solid base on the blockading square d4.
9...e7 10 dxc5
xc5 11 b3
e7 12
b2
d8 13
c1
e4
White certainly has a firm grip on d4, but Black in exchange has seized the e4-square, which may become the springboard for a kingside attack.
14 bd4
d6!?
Black wastes no time bringing his pieces over to attack the white king. There’s really no point being too subtle about it – it is Black’s most logical plan.
15 xc6
15 xc5
xc5 16
a3 is a critical test of Black’s play:
a) 16...b6 17 xc6
xc6 18 b4
e4 19 b5 (19
xd5?!
b7) 19...
xa3 20
xd5 is quite good for White, e.g. 20...
c3 21
xc6
xe2+ 22
h1
b8 23
c7
a8 24
d8+
f8 25
d2 a6 26
xe2 axb5 – White’s pawns are a little better.
b) 16...g6 was claimed to be good for Black by Rudolf Mari
, but this may not be clear after 17
d3 (and not 17
c2
xd4 18 exd4
e4! 19
xc5
h3, which wins for Black).
15...bxc6 16 b4
16 xc5!?
xc5 17
a3
e4 18
xd6
xd6 19
c2 is certainly safe for White, and possibly mildly advantageous.
16...b6
16...xb4?! 17
d4
f6 18
xc6 is good for White.
17 e5
b7
Not the bishop’s dream square, but it is necessary to hold c6 while preparing the big attack with ...h6 and ...
c7.
18 d3
e6!
White must give ground in the centre.
19 xe4 dxe4 20
c4
d8
20...xb4 21
g4 gives White a large share of the initiative.
21 g4 f5!
21...g6 22
f4 makes it difficult for Black to generate threats.
22 xf5
d5
Black is funnelling both rooks towards the white king.
23 g4
c7
Black now threatens 24...g6 and 25...
xh2+.
24 f4 exf3 25 xf3 c5
Black even succeeds in bringing his inactive bishop into the attack.
26 h1
26 e4 xe4 doesn’t help White.
26...cxb4
26...h6 27 h3
d2 is less powerful:
a) 28 f8+
xf8 29
xf8+
xf8 30
xd2
xh3+ 31
g1
g3 32
f1+
g8 33
f2 cxb4 is good for Black (this is better than 33...
xe3 34
f1).
b) 28 e4 xe4 29
f8+
xf8 30
xf8+
xf8 31
xd2
xh3+ 32
g1
xg2 33
xc5 (33
xg2
h2+ is very good for Black) 33...
d6 is unclear.
27 e4 d8 28
e3
xe4 29
g4 h5 30
h3
b6 31
f5
g5 32
g3
32 xg7
g6 wins for Black.
32...d5 33
f5
d2 34
xh5??
34 cf1
e1 is good for Black, e.g. 35
xg7
e6 or 35
xh5
xg2+ 36
xg2
xg2+ 37
xg2
d2+ 38
h3
xf1 39
xf1
xb2 gives Black a won ending.
However, the move played is a blunder, losing on the spot.
34...xc1+ 0-1
Queen’s Indian Defence (1 d4 f6 2 c4 e6 3
f3 b6)
The Queen’s Indian, like the Bogo-Indian, was tremendously popular in the 1980s, but has suffered due to the rise to prominence of 3 c3.
White has three main systems. Firstly, 4 c3
b4 5
g5 is a cross between the Queen’s and Nimzo-Indians, and leads to dynamic play.
The traditional main line is 4 g3, starting a battle for control of the long diagonal. The most popular reply is 4...a6, causing White some inconvenience on the queenside. After 4...
b7, one interesting possibility is Polugaevsky’s pawn sacrifice 5
g2
e7 6 0-0 0-0 7 d5 exd5 8
h4.
The line introduced by Petrosian, 4 a3, was viewed as a dull attempt for a slight edge, until Kasparov made it into a deadly winning weapon. The idea is simple: prevent ...b4, play
c3 and dominate the centre. Given the chance, White will block out the b7-bishop by playing d5, followed by e4. Thus Black normally replies 4...
b7 5
c3 d5, when after 6 cxd5 Black generally prefers the counter-play he gets after 6...
xd5 rather than the static position following 6...exd5.
Trap: Queen’s Indian, piece win
Christiansen – Karpov
Wijk aan Zee 1993
1 d4 f6 2 c4 e6 3
f3 b6 4 a3
a6 5
c2
b7 6
c3 c5 7 e4 cxd4 8
xd4
c6 9
xc6
xc6 10
f4
h5 11
e3
This seems like a fairly quiet position. Neither side threatens anything too drastic. White has a little more space, but Black’s position is solid. Like Capablanca against Sämisch (Nimzo-Indian trap), Karpov forgot for one catastrophic moment that this did not mean that tactics were impossible.
11...d6??
11...b8 would be a rather better way to establish a grip on the f4-square, as indeed Karpov later played with success.
12 d1
Two pieces attacked, and no way to save them. Oh dear.
1-0
The remarkable thing is that Karpov went on to win his mini-match against Christiansen after this initial set-back.
Queen’s Pawn Opening (1 d4)
This name is given to a whole group of minor openings that start 1 d4, but do not reach standard openings, generally due to quiet play by White, often by holding back with the move c4.
Trap: Queen’s Pawn, double attack
Maiwald – Bockius
Bad Wörishofen 1994
1 d4 f6 2
f3 e6 3 g3 b6 4
g2
b7 5 0-0
e7 6
g5 d6 7
d3
A cheeky but not illogical idea. Maiwald prevents castling, and begins a fight for control of e4.
7...0-0??
Black misses the idea, which is a very standard one, but generally in slightly different settings.
8 xf6
xf6 9
g5! 1-0
White will win a whole exchange after 9...xg5 10
xb7.
Trap: Chigorin avoidance
Langeweg – Dückstein
Zurich 1975
1 d4 d5 2 f3
c6
Black indicates his willingness to play a Chigorin Defence (1 d4 d5 2 c4 c6), but with White unable to play the critical 3
c3 or 3 cxd5.
3 f4
A sensible move, controlling e5 and refusing to allow the position to become messy. In time, White hopes to show that the c6-knight is misplaced.
3...g4
The most consistent reply.
4 e3 e6 5 c4
White could develop and then think about playing this. Now Black becomes active.
5...b4+ 6
bd2
f6
7 cxd5?
7 a3 xd2+ 8
xd2 isn’t so bad for White, while 7
g5 targets the f6knight, but doesn’t feel right.
7...e4 0-1
White has no way to defend d2. Nevertheless, he should not have resigned just yet, since Black still has to find one very difficult move: 8 dxc6 xd2 (8...
xd2+ 9
e2
d5 10
a4; 8...
d5? 9
a4) 9
e2 and now 9...
d5 10
a4
xf3+ 11 gxf3
xf3+ 12
d3
e4+ 13
e2 is only a perpetual. This line was quoted by analysts as best play, and this game was cited in various sources as an example of a resignation in a drawn position. However, 9...b5! is very strong: 10 a3
d5 11 axb4
xf3 and a deadly discovered check will follow; 10 h3
d5 11 hxg4?
c4+ 12
e1
xf3#; or 10
c2
d5 11 e4
xe4 with an excellent position for Black.
Strategic Example
Plaskett – K. Arkell
London 1991
1 f3
f6 2 d4 e6 3 e3 c5 4
d3 b6 5 0-0
b7 6 c4
e7 7
c3 cxd4 8 exd4 d5 9 cxd5
xd5
Here we have an IQP position, but one in which Black has been able to fianchetto his queen’s bishop earlier than normal.
10 e5
Black must attend to the threat of 11 b5+.
10...0-0 11 g4
This highly aggressive thrust is very much in Plaskett’s style.
11...f6 12
h4
Black now has a very plausible losing move. Arkell played it.
12...c6?
12...bd7 is quite all right, while
12...e4 may well be playable too.
Now events develop by force.
13 g5
Threatening, of course, 14 xf6.
13...g6
13...h6 14 xf6
xf6 (14...gxf6 15
xh6 f5 16
xc6
xc6 17
xf5 exf5 18
xc6
xd4 is awful for Black) 15
e4 wins a piece, e.g. 15...g6 16
xc6
d6 17
f3
g7 18
e4 f5 19
e7+.
14 a6!
This is the sort of move a good computer will find in a split second, but humans will struggle over, unless they’re looking for it. The point is that Black’s bishops are both overloaded defending knights, and it just so happens that a white knight landing on c6 will fork d8 and e7.
14...h6
14...xe5 15 dxe5
xa6 16 exf6 and
h6 mates. 14...
xa6 15
xc6 followed by taking on e7 and c6.
15 xh6
d5 16
h3
xc3
16...xa6 17
xc6 wins White a lot of material.
17 xb7
e2+ 18
h1
cxd4 19
xf8
xf8 20
xa8
xa8
A loss of two exchanges is too much even for Keith Arkell.
21 e3
d5 22
ae1
d6 23 f4 g5 24
xe2 1-0
Strategic Example
Galliamova – Akopian
Oakham 1990
1 f3
f6 2 g3 g6 3
g2
g7 4 d4 0-0 5 0-0 d6 6 a4
This odd move hopes to gain space, and limit Black’s scope for queenside counterplay, but without committing White in the centre so much as the more standard move 6 c4, which is a Fianchetto King’s Indian.
6...a5
Two alternatives were analysed as pleasant for White in a very old copy of the Soviet magazine Shakhmatny Biulleten (no longer in existence): 6...c5 7 dxc5 dxc5 8 a5 and 6...bd7 7 a5 e5 8 dxe5 dxe5 9
c3.
7 b3 c6
7...c6 is possible, intending ...e5, and after dxe5, to play ...
g4. 7...e5! 8 dxe5 dxe5 9
a3 (9
b2 e4 10
xd8
xd8 11
g5
f5 12
a3 h6 13
h3
c6 is fine for Black) 9...e4! 10
xf8
xf8 11
d4 e3! gives Black excellent compensation according to analysis in the same issue of Shakhmatny Biulleten.
8 b2
8...bd7
8...d5 is a good way to stodge things up, and ought to be fairly equal. When White’s play has been so quiet, Black can afford to lose a little time (i.e. by using two moves rather than one to advance the d-pawn from d7 to d5), especially to make the b2-bishop look silly. However, Akopian, as the substantially higher rated player, would have been looking to win this game, and so felt it necessary to keep more dynamism in the position. However, White possesses most of this dynamism.
9 bd2
c7 10 e4 e5 11 dxe5 dxe5 12
e1
d8 13
c4
e8
Preventing an invasion on d6.
14 e2 b6
14...f6, intending ...f8 and ...
e6, has been suggested.
15 ad1
a6
16 h3!?
f8
16...f6 seems both necessary and sufficient: 17 e6+ (17
xd7
xd7 18
xd7
xd7) 17...
h8 18
a3 appears to put Black under severe pressure, but 18...
f8, with ...b5 to follow, looks rather good.
17 xd8
xd8 18
xe5!
This move initiates tremendous complications, but the girl from Kazan had everything worked out.
18...xe5 19
fxe5 b5
After this, Akopian gets blown out of the water, but otherwise he is just worse. White now exploits the deficiencies of Black’s queenside set-up.
20 xa5!
a8
The a6-bishop needs to be defended. 20...xa5 21
xc6
b6 22
xd8
xd8 23 axb5 gives White rook and four pawns for two knights.
21 exc6
Alisa keeps on eating.
21...bxa4 22 d2
b5
Crunch time. Can White rescue her knights?
23 d4!
Though not the only way, this is the neatest solution.
23...d7
23...xa5 24 b4, forcing the rook away from the defence of the bishop, is the very nice point; 23...
xa5 24
xa5
xa5 25 b4 is similar.
24 xd7
xd7 25 b4
25 c4, with
a1 to follow, is simpler.
25...e5 26 f4
c4 27
c3
This returns a pawn to simplify the position. Instead 27 xc4
xc4 leaves White having to cope with the a-pawn’s nuisance value.
27...xa5 28
xc7
xc7 29 bxa5
xa5 30
f2
f8 31
e3
e8 32
a1
d7 33
d3
33 b3?? loses to 33...axb3! 34
xa5 b2.
33...a3 34 c3 a6 35
c2
c5+ 36
e3 a2 37
b4
a3 38
xa2
xc3+ 39
d4
c1 40
a7+
e8 41
a8+
d7 42
d5
White has emerged with only one extra pawn, but her active king and much better coordinated pieces seal Black’s fate.
42...b7 43
f6+
e6 44
xh7
d6 45
g5+
e7 46
a7+
f8 47
d5
d1+ 48
c6
e8 49 e5
c8 50
xf7 1-0
Strategic Example
Velikov – Dorfman
Palma de Mallorca GMA 1989
1 f3 g6 2 g3
g7 3 d4
Otherwise Black may seize control of the centre, viz. 3 g2 e5 4 d3 d5. For Black to occupy the centre is not necessarily a good thing, but he is certainly not overextended here, and he retains a great deal of flexibility with his piece placement. White will have to work hard to make any real dent in Black’s centre.
3...c5
Having threatened an occupation of the centre, Black reverts to the role of sniper.
4 c3 b6?!
Now if White continues routinely, Black’s bishop will proceed to b7, neutralizing White’s kingside fianchetto. However, his move does have the drawback of losing a pawn.
5 dxc5
5 g2
b7 6 0-0
f6 is quite satisfactory for Black.
5...bxc5
Rather amusingly, Dave Norwood once, in the game Galliamova–Norwood, Prestwich 1990, played this line accidentally with Black, not realizing that he was losing a pawn!
6 d5
c6 7
xc5
f6
7...b7 was analysed by Dorfman as not providing compensation: 8
g2
d4 (8...
c8 9
b5
a8 10 0-0) 9 cxd4
c8 10
g5!?
h6 11
xh6
xh6 12
xh6 gives White a lot of material for the queen.
8 g2
a6
Black has irritating pressure against the e2-pawn.
9 d4
9 0-0 might be worth considering, simply returning the pawn. 9 e3 d5 10 0-0 leaves Black with a lot of development and activity, but nothing terribly concrete.
9...xd4 10
xd4 0-0!
Black is happy to sacrifice the exchange here, which is just as well, since 10...d5?? drops the bishop to 11 a4+, while 10...
c8 11
xa7 causes disruption.
11 xa8
11 d1 d5 again gives Black development as compensation; 11
a4 is an interesting alternative, looking to win the exchange in improved circumstances – then 11...
b6 12
xa8 does not bring the black queen to an active position on the long diagonal. Nevertheless, White faces an arduous defensive task.
11...xa8 12 f3
12...e5!
Having sacrificed so much material, Black’s task is clear: to open the position at all cost.
13 d1
13 d6
b7 14
g5 e4 15
xf6
xf6 16
xf6
xb2 and now 17 0-0?
xe2 wins for Black: 18
f2 (or 18
e1
xf3) 18...e3! 19
xe2
xe2 20
a3
f2+ 21
h1 e2, while 17
xa6
c1+ 18
f2
xh1 (Dorfman) should give Black at least a draw, since White has problems developing his queenside pieces.
13...e4 14 f2
14 0-0 exf3 15 exf3 (15 xf3?!
e8) 15...
xf1 16
xf1
e8 (Dorfman) gives Black good play for the pawn.
14...e8 15
e1
c6
The queen begins a journey to h3 – after all, Black has invested a lot for control of the light squares, so he may as well use them!
16 a3
16 g5 looks fairly good. Then 16...exf3 17 exf3
c5+ 18
e3
xe3 19
xe3
d5 20
e1
h6 21 f4 g5 is given by Dorfman, but after 22 b4
b6 23
f3 it isn’t clear how Black is to proceed.
On the other hand, 16 e3 exf3 17 exf3
g4+!! 18 fxg4
b7 19
g1 (19
e2?
g2+ 20
d3
e4+ 21
c4 d5+ wins for Black; 19
e2
f3+ 20
e1
xe3 21
xe3
xe3+ 22
e2
c1+ 23
f2 and again White has problems with his queenside pieces) 19...
f6+ 20
f4
b6+ is a draw.
16...e6 17
c2
17 g2? exf3+ 18
xf3
e4+ and Black mates.
17...h3 18
g1
e5 19
f4!
Apart from this move, there are many ways for White to get into very hot water:
a) 19 d6? exf3 wins.
b) 19 e3
h5 20
g2
xh2+ 21
f2
f5 threatens mate in two, and 22
f4 e3+ makes good use of the various pins: 23
xe3
xg2.
c) 19 g4 xg4! 20 fxg4
xg4+ 21
h1 (21
f2
f5+ 22
f4 e3+! 23
xe3
xf4#) 21...e3 22
d4 (22
f1
h5 is a forced mate, e.g. 23
xe3
xh2+ 24
xh2
e5+ 25
f4
xf4+ 26
h1
h3+ 27
g1
h2+ 28
f1
g3 and mate next move) 22...
b7+ 23
f3
h5 24
xe3
e5 forces mate.
19...d5!
A cunning move, disrupting White’s defence, which might otherwise hang by a thread.
20 d4
20 c1
h5 21 g4 exf3 22 exf3
xf3 (since the white queen no longer defends this pawn) 23 gxh5
b7 and now 24
e8+ (24
e3
g4 mates) 24...
xe8 25
e1 (25
d2?
f6 is no good for White; 25
f1
h1+ 26
f2
e4 27
c1 allows Black to take an immediate draw or try for more with 27...
f6) 25...
h1+ 26
f2
f6 (with the threat of 27...
g4+ 28
e2
e4+ 29
f1
c4+ 30
c5+) 27
e2 (threatening to unravel, e.g. 28
e3) 27...
xh5 looks quite attractive for Black.
20...h5 21 g4
d5 22
b3
22 c1?
xf4 23
xf4
e5 24
xe4
xh2+ 25
f1
g3 forces mate; 22
g3?
e3 wins.
22...xf4 23
b8+
c8!
23...f8 24
xf4 is no use to Black.
24 xc8+
f8 25
f2
25...e5
Instead 25...d5! is decisive:
a) 26 h1 e3+ 27
e1
g2 28
f1
xh2.
b) 26 g1
h4+ 27
g3
xh2+ 28
g2 e3+! (even stronger than 28...
h4+) 29
f1
h1+ 30
g1
h4 31
g2
f4 32 gxh5
h3 forces mate.
c) 26 b8 e3+ 27
g1 d6 28 gxh5
f4.
26 e3 exf3+ 27
xf4
27 d2 f2 wins for Black.
27...d6 28 e4
White is mated in the event of 28 xf3 g5+ 29
xg5
e3#.
28...f2 29 f3 fxe1
30
xe1 h5
30...g5+ and 30...e6 are more methodical.
31 xe5
31 g1 is a sturdier defence, when Black would resort to 31...
e6.
31...dxe5+ 32 g5
32 xe5
xh2+ 33
d5
d2+ and 34...
xe1, winning.
32...g7
It is always very satisfying to see a king participating in a mating attack against its opposite number.
33 d7
xg4+ 0-1
Velikov was rather a spoilsport to resign at this point; would it have been so much effort to allow a pretty mate, viz. 34 xg4
e7#?
Schmid Benoni (1 d4 c5 2 d5 e5)
This is similar to the Czech Benoni, but White has not played c4, and can rely more on piece-play, while Black can play the exchanging manoeuvre ...e7-g5 more quickly. One very interesting line is 3 e4 d6 4
c3
e7 5
f3
g4 6 h3
xf3 7
xf3
g5 8
xg5
xg5 9
b5
d8 10
g4
f8 11
xd6
f6 12
c8
xc8 13
xc8
xe4. The term “Schmid Benoni” is also used to refer to other Benoni structures without an early c4.
Snake Benoni (1 d4 f6 2 c4 c5 3 d5 e6 4
c3 exd5 5 cxd5
d6)
This is a highly eccentric opening that attained some notoriety in the 1980s. The idea of putting the bishop on c7 has some points, and bemused players for quite a while, but eventually things calmed down and the Snake stopped being so much fun for Black. Most notably, White can play 6 g3 with g2 to follow. The king’s knight retains the option of going to h3 and then to f4. This also makes the plan of playing d6 when Black drops the bishop back to c7 a better idea.
Torre Attack (1 d4 f6 2
f3 e6 3
g5 or 1 d4
f6 2
f3 g6 3
g5)
The Torre Attack is a simple opening, which largely avoids complex theory. The version against 2...e6 has rather the more bite, and can lead to some good attacks.
Strategic Example
G. Mohr – Anand
Belgrade GMA 1988
1 d4 d5 2 f3
f6 3
g5 e6
3...e4 is a good active move.
4 e3 c5 5 bd2
bd7 6 c3
e7 7
d3 b6 8
e5
b7 9 f4 0-0?!
There was no real need for Black to castle into this attack.
10 f3 h6 11 h4!
e8
11...hxg5? 12 hxg5 brings about a catastrophe for Black on the h-file.
12 xh6!?
A sacrifice to open up the black king. It cannot be analysed to a finish, but Mohr must have intuitively felt it was good value.
12...gxh6 13 h5 f5 14 g4
g7
The older engines liked 14...f6 15
g1
g7 16 gxf5 exf5, but 17 0-0-0, threatening
xg7+, is good for White; e.g., 17...
f8 18
xf5
xf5 19
xf5
xe5 20 dxe5.
15 xh6
f6 16
g6
xg6
16...f7 17 h5 fxg4 18
g1 threatens 19
xg4 and 19
f3.
17 xg6
f8 18
h6 fxg4 19 0-0-0
f5
19...e8!? 20
dg1
h5 21
xh5
xh5 22
xg4+
f7 23
f3 gives White the chances.
20 h5
xe3 21
de1 cxd4 22
xe3!
22 cxd4 c7+ 23
b1
xf4 24
hf1
xf1 25
xf1 is only a draw.
22...dxe3 23 xg4+
f7 24
h5+
f6 25
e5+
f7 26
h5+
f6 27
f3!
Black is helpless.
27...d6 28
h6+
e7 29
g7+
e8 30
b5+
d7 31
g5
e7 32
g8+ 1-0
The finish would be 32...f8 33
g6+
d8 34
xe6+.
Trompowsky Attack (1 d4 f6 2
g5)
The Trompowsky became quite fashionable, especially in Britain, in the 1990s following its extensive use by Julian Hodgson and, on occasion, Michael Adams. It is a tricky opening, easily underestimated and difficult for Black to handle.
If Black allows it, White will double Black’s pawns by taking on f6 and then play with his knights against Black’s inflexible position.
If Black plays 2...e4, then the fun starts. 3
h4 leads to interesting play after 3...c5 4 f3 g5 5 fxe4 gxh4. The odd move 3 h4 is not at all bad, but the main line is 3
f4. Then 3...d5 is a solid move, when White can try 4 f3
f6 5 e4 dxe4 6
c3, which is a Blackmar-Diemer Gambit with an extra tempo. 3...c5 is a more dynamic answer. After 4 d5, Black plays 4...
b6, intending to take on b2 given the chance, while after 4 f3 there is 4...
a5+ 5 c3
f6 6 d5
b6.
Trap: Trompowsky, discovered attack
Landenbergue – M. Röder
Bern 1993
1 d4 f6 2
g5
e4 3
f4 c5 4 f3
f6 5 dxc5
a6 6 e4
xc5 7
c3 d6 8
d2
d7
The next two and a half moves could well be considered a “help-cheapo”: both sides seemingly cooperate to allow White to land a big cheapo!
9 0-0-0 a5 10
b1
Now Black, an experienced IM, should have heard alarm bells ringing. But no...
10...d8?? 11
d5! 1-0
This wins the black queen, since 11...xd2 12
c7# mates the suicidal black king.
Trap: Trompowsky, knight invasion
Gant – Kauschmann
Berlin 1988
1 d4 f6 2
g5
e4 3 h4
The “h4 Tromp” has, as Joe Gallagher puts it in his marvellous book Beating the Anti-King’s Indians, “been the subject of much ridicule and laughter over the years.” Still, some very strong players have practised the move with success, so perhaps in this game the player with White did not feel so obliged to check each move so carefully as one normally would when playing an experimental opening.
3...d5
White’s main idea behind his odd h-pawn advance is that 3...xg5 4 hxg5 (or the same exchange at some later point) gives White useful h-file pressure, and ideas of throwing in g6 as a disruptive pawn sacrifice.
4 d2
d6
This move is not unknown in Torre Attack positions where Black has kicked back the bishop to h4 with ...e4. There are some ideas of an irritating queen check on b4. Here there is another idea too...
5 c3?
5 xe4 dxe4 followed by taking precautions against ...
b4+ would give White an entirely reasonable position. Presumably he was still hoping for ...
xg5.
5...g3! 0-1
White’s resignation is certainly premature, since Black is only winning a pawn, and although White’s development is chaotic, he still has quite a lot of it. I could imagine Julian Hodgson swindling something out of the position after 6 h2 f6 7
e3
xe2 8
gf3
g1!?.
Trap: Trompowsky, pawn promotion
Terentiev – Gallagher
Liechtenstein 1990
1 d4 f6
The thematic precursor to this game was the line 1...d5 2 c4 c6 3 f3
f6 4 e3
f5 5
b3
b6 6 cxd5
xb3 7 axb3
xb1? (7...cxd5 8
c3 is mildly troublesome for Black) 8 dxc6
e4?? (8...
xc6 9
xb1 gives White an extra pawn, as in a game Schlechter–Perlis, Karlsbad 1911) 9
xa7!!
xa7 10 c7 Komolstev–Arianov, Alma-Ata 1964.
2 g5
e4 3
f4 c5 4 c3
b6 5
b3?!
5 d2 should be played, but Black has no problems.
5...cxd4! 6 xb6 axb6 7
xb8?!
7 cxd4 c6 is pleasant for Black.
7...dxc3 8 e5??
8 xc3
xc3 9
c1
xb8 10
xc3 restricts the damage to a pawn.
8...xa2!!
White could now have resigned, but didn’t. After 9 xa2 c2 the pawn promotes either on b1 or c1. There is no particular strategic basis for this; it’s just a tactic that works.
Note that if White’s b1-knight were not on the board at all, the pawn could be stopped easily. This was very alert play by Joe Gallagher, but it would have been even more impressive if the idea had been entirely original.
Veresov Opening (1 d4 f6 2
c3 d5 3
g5)
1 d4 d5 2 c3
f6 3
g5 is another possible move-order. Unlike its mirror image, the Spanish (Ruy Lopez), the Veresov has never been a very popular opening, but has a fairly consistent following. It is a tricky opening, favoured by maverick players who are not put off by the idea that blocking the c-pawn is a bad thing. One may view it as a kind of reversed Chigorin Queen’s Gambit, but the nature of the play is more akin to various 1 e4 openings. Indeed, 3...e6 4 e4 transposes to a French Defence.
Black’s most reliable independent answer to the Veresov is 3...bd7, when White’s most natural continuation is 4 f3, to build a centre with e4. However, Black has a good answer to this in 4...c6 5 e4 dxe4 6 fxe4 e5! 7 dxe5
a5, as played by Tal.
Now 8 exf6 xg5 9 fxg7
xg7 gives Black tremendous compensation for the pawn, so White has nothing better than 8
xf6 gxf6 9 e6 fxe6, but then White cannot even play the natural 10
c4 because of the trick 10...
a3!.
Given that 4 f3 is ineffective, White will normally opt for 4 f3, but this removes much of the sting from the opening. There might then follow 4...g6 (4...e6 5 e4 is again a French) 5 e3
g7 6
d3 0-0 7 0-0 c5 8
e1, which holds no particular terrors for Black.
Flank Openings and Miscellaneous Systems
Bird’s Opening (1 f4)
This is a very rare opening, far less common than the Dutch, in which Black goes for the same formation.
White often continues with a queen’s fianchetto or else with a Stonewall formation (pawns on d4 and e3) and aims for a kingside attack. Black has many ways to reply, but 1...d5 followed by a king’s fianchetto is certainly logical.
Trap: From’s Gambit
1 f4 e5
This is From’s Gambit, which, if accepted, leaves White facing a whole barrage of tricks and traps.
2 fxe5
2 e4 refusing the pawn, and instead offering one of White’s own, transposes to the King’s Gambit.
2...d6 3 exd6 xd6
Black now threatens mate in three moves by 4...h4+ 5 g3
xg3+ 6 hxg3
xg3#.
4 f3 g5
White must be very careful here.
5 e4?
Black can now cause mayhem in White’s kingside. 5 d4 and 5 g3 are the normal, viable moves.
5...g4 6 e5 gxf3 7 exd6 h4+ 8 g3
e4+ 9
f2
d4+ 10
xf3
g4+
White’s queen is lost.
English Opening (1 c4)
This is an extremely popular opening; it is the third most common first move, after 1 e4 and 1 d4. There are transpositional possibilities to queen’s pawn openings, but also plenty of lines of independent significance.
1...e5 is called the Reversed Sicilian. Black needs to exercise caution in playing ...d5, since some reversed Open Sicilians can be very dangerous for Black, though a reversed Classical Dragon is quite solid. Often a reversed Closed Sicilian results, e.g. 2 c3
c6 3 g3 (3
f3
f6 is the Four Knights, a major line leading to intricate play) 3...g6 4
g2
g7 5 d3 d6 6
f3
f6 7 0-0 0-0 8
b1 a5 9 a3. Black will play on the kingside and in the centre, while White will aim to make progress on the queenside.
The Symmetrical English (1...c5) can lead to quiet play, but lines with an early d4 or ...d5 can be lively, while there are many gambit ideas and strategically deep options throughout this complex. As normal in symmetrical openings, it is often hard to assess whether it is best for Black to maintain or break the symmetry; for instance, 1 c4 c5 2 c3 (2
f3 intending a quick d4 leads to completely different play)
c6 3 g3 g6 4
g2
g7 5
f3
f6 (5...e6 and 5...e5 are other ideas) 6 0-0 0-0 7 a3 (7 d4 breaks the symmetry and may be better) 7...a6 (7...d5 has scored well in practice) 8
b1
b8 9 b4 cxb4 10 axb4 b5 11 cxb5 axb5 12 d4 d5 13
f4 was long considered good for White, but after 13...
b6 14
e5
f5 15
b3
e4 it is not so easy for White to find a useful move.
If Black plays 1...f6, then after 2
c3, White has some subtleties if Black is looking to transpose to a defence based on ...e6 or ...g6. After 2...e6 there is 3 e4, when 3...c5 4 e5
g8 5
f3
c6 6 d4 cxd4 7
xd4
xe5 8
db5 a6 9
d6+
xd6 10
xd6 gives White interesting gambit play. Meanwhile, if Black is seeking a Grünfeld, then 2...g6 may not achieve its goal, as White can angle for a King’s Indian by playing 3 e4. Thus, Grünfeld fans generally play 2...d5 3 cxd5
xd5, but the fact that White has not played d4 gives him some additional options. If Black wants to defend a QGD, then 1...e6 followed by 2...d5 is a good option. Slav players can choose 1...c6, but they must be ready for the Caro-Kann line that results after 2 e4.
Clearly Black has plenty of leeway in how he responds to White’s somewhat slow opening move, and just about everything has been tried. For instance, 1...g5 has the argument that this is better than the Grob (1 g4) is for White, since the move 1 c4 lessens White’s ability to shore up the a1-h8 diagonal, as c3 is no longer possible. Food for thought perhaps!
Strategic Example
Aseev – Smirin
USSR Ch 1st League (Klaipeda) 1988
1 d4 f6 2 c4 c5 3
f3
Although this is technically classified as a line of the English Opening (1 c4 c5 2 f3
f6 3 d4), in practice it more often arises (as here) when White avoids a Benko or Benoni.
3...cxd4 4 xd4
Black can play this position quietly, but given that White would be happy in that case, Black often prefers the following sharp gambit.
4...e5 5 b5
5...d5
5...c5 6
e3 (6
d6+?!
e7) is difficult for Black, as the weakness of d6 outweighs the damage to White’s pawn structure.
6 cxd5 c5 7
5c3 0-0 8 h3
f5 9 e3
g6 10 g4 e4 11
g2
a6 12 g5
The play has been extremely uncompromising. White has played ambitiously and now hopes to destroy the e4-pawn.
12...b4 13 gxf6
d3+ 14
d2
Other destinations for the king (14 e2; 14
f1) come into consideration.
14...xf6 15
f1
fe8 16 a3 b5 17
a2 h5
With a cunning plan.
18 xb5?
g5
Now things are tricky for White.
19 h1
19 g1
xf2 20
e2 gives White more of a fighting chance.
19...xf2!
Suddenly Black is winning!
20 e2
20 xf2
xe3+ 21
c2
xf2+, and then 22...e3(+), is devastating.
20...xh1 21
xh1
xd5+ 22
c2
xa2 23
1c3
e6 24
c7
f5 25
b1
f3 26
e1
ac8 27
xe8
xe8 28 h4
d8 29
f1
h3 30
h1
d7 31
a1
b8 32
g3
d6 33
g5
f5 34
g1
e5 35
e2 f6 36
d4
xd4 37 exd4
b3 38 d5
h7 39
xa7
xd5 40
g1
f7 41
b1
d3 0-1
Strategic Example
Krasenkov – Kozlov
USSR Central Chess Club Ch 1989
1 f3
f6 2 c4 c5 3
c3 d5
Black is clearly looking for Grünfeld-like play with this move. However, White does not oblige and delays playing his pawn to d4.
4 cxd5 xd5 5 g3
xc3 6 bxc3 g6 7
a4+
d7 8
g2
g7 9 d4 0-0 10 0-0 a6 11
a3
c7 12
d1 e5 13
e3 c4 14
ab1
e8 15 dxe5
xe5 16
f4
f5 17
xe5
xb1 18
d7
b6 19
d5
f8? 20
xf7
e4
21 h6++?!
21 xc4! is very strong, since then 21...
xa3 loses to 22
g5+.
21...h8 22
f7+
g8 23
h6++?
h8 24
f7+
g8 ½-½
Strategic Example
I. Sokolov – Tseshkovsky
Wijk aan Zee 1989
1 c4 e5 2 g3 d6 3 g2 g6 4 e3
g7 5
e2
White’s unassuming set-up must not be underestimated. If Black replies unimaginatively, then White will seize firm control of the centre and queenside.
5...h5
This type of h-pawn advance is quite a useful ploy against this kingside formation, particularly since the knight is not on f3. If White’s knight had gone to f3, then the right pawn to lead a kingside push by Black would be the f-pawn, a later advance to f4 being a useful way to open attacking lines. However, with the knight on e2, the move ...f5 would lack punch for two reasons: White has the f4-square well covered, so ...f4 would be harder to arrange; moreover, White could play f4 at any time, when a static black pawn on f5 would only get in the way of Black’s pieces.
6 d4
Classically responding to Black’s activity on the wing with a thrust in the centre. 6 h4 would be rather a concession since Black is in a better position to make use of the g4-square than White is to benefit from the weakness of g5.
6...h4 7 bc3
h6 8 e4
g4 9
d3
d7 10 d5
c5 11
e3 h3 12
f1
White has obviously lost a lot of time, but this will not matter if he finds the time to consolidate the position with f3.
12...f5
12...a5 13 f3 d7 is quite pleasant for White, e.g. 14
g1
g8 (this looks like an undevelopment contest, but 14...
c8 15
f2 f5 16
e3 fxe4 17
xc5 dxc5 18
xe4 is hardly acceptable for Black) 15
f2
h6 16
xh6
xh6 17 0-0-0.
13 f3
13...fxe4
13...h5? 14 b4 pushes Black back, with a large advantage for White. However, Tseshkovsky’s piece sacrifice ruins that little scheme.
14 fxg4?
14 fxe4? allows Black’s pieces plenty of squares on the kingside, and makes it easy for him to hold on to the h3-pawn. 14 xe4 is correct.
14...xg4 15
g1
f6
The tragedy for White here is that all he needs to do to cover the d3-square is to move his knight from e2 – but it doesn’t have a square!
16 d1
16 b5
d3+ 17
d2
h6+ (17...
f3 18
xc7+
d7 19
xa8
h6+ 20
f4 exf4 21
xa7
c5 is also quite good) 18
f4 (18
c3 is answered by 18...
xc1 with ...
e3 to follow) 18...exf4 19
xd3 fxg3+ wins for Black.
16...d3+ 17
d2
f3
Black has many threats, including simply walking a knight into f2 and taking the h1-rook!
18 a3 h6+ 19
c2
b4+! 0-1
It will be mate next move: 20 axb4 d3#.
When I first saw this game, it made quite a strong impression on me. In a number of games as Black I raced pawns to h3, to the horror of team-mates, who thought (and asked) “won’t the pawn just get rounded up eventually?” The truth is that the pawn will only become a serious weakness if Black does not make full use of the tactical opportunities that should arise from the displacement of the white pieces. Indeed, I remember being quite smug when, in one game, the h3-pawn did drop off sometime around move 40, but by then I had more than enough initiative on the other side of the board to compensate.
Strategic Example
Karpov – Hjartarson
Seattle Ct (2) 1989
1 c4 e5 2 g3 f6 3
g2 d5 4 cxd5
xd5 5
c3
b6 6
f3
c6 7 0-0
e7 8 a3
e6 9 b4 0-0
10 b1 f6 11 d3
d7 12
e4
d5 13
c2 b6 14
b2
ac8 15
bc1
d4 16
xd4 exd4 17
c6
17 xd4
xb4 regains the pawn, with a good position.
17...xc6 18
xc6
d7
Now Karpov plays what can only be described as a “text-book” exchange sacrifice.
19 xd4!
xc6 20
xc6
ce8 21
c1
White already has one pawn for the exchange, but more significantly all of his pieces are active, whereas Black’s rooks, which have no access to open lines, are rather impotent.
21...f5 22 d2
f6 23
xa7
Two pawns, and still no activity on Black’s part.
23...d6 24 e3 c5 25
c4
b8 26
c6 b5 27
4a5 cxb4 28 axb4
d7 29 d4 g5 30
xb8
White exchanges an active knight for a bishop that was preventing his rook from invading on the seventh rank – a good trade.
30...xb8 31
c7
f6 32
c6
b6 33
e7+
h8 34
xf5
A third pawn signals the end for Black unless he can do something drastic.
34...a6 35
c1
a2 36 h3
b2
Karpov has seen that he can afford to let Black have the b-pawn; his centre pawns cannot be stopped.
37 e4 xb4 38 g4
This frees the e-pawn from the duty of covering the knight.
38...h5 39 e5 hxg4
Hjartarson tries a desperate piece sacrifice.
40 exf6 gxh3 41 xh3
xf6 42
c8+
h7 43
c7+
g6 44
g7+
h5 45 f3 1-0
The mate threat will win yet more material.
Grob’s Opening (1 g4)
I can’t recommend this odd opening, but it is worth knowing it exists, so you can take it seriously enough if someone tries it against you. 1...d5 is a good sensible answer. If White then plays 2 g2, there is no point getting mixed up in 2...
xg4 3 c4; just play 2...c6 and after White defends his g-pawn, play 3...e5 and develop normally.
King’s Fianchetto Opening (1 g3)
This is a very flexible opening, also known as the Benko Opening. It is mainly a transpositional tool.
It can lead to a King’s Indian Attack, Réti, English, or even a form of Bird’s Opening. Another possibility is a g3 line of a king’s pawn opening, e.g. 1...g6 2 g2
g7 3 e4 can result in a Closed Sicilian (if Black plays ...c5 soon) or a g3 Pirc/Modern.
King’s Indian Attack (1 f3, 2 g3, 3
g2, 4 0-0, 5 d3, 6
bd2, 7 e4)
Of course, Black also plays seven moves in the mean time, but this is a system White can play against virtually anything. In the section on blocked positions in the chapter called “Attack and Defence”, I present the game example Martin–Burgess, which shows King’s Indian Attack ideas used by Black.
White will look to attack on the kingside, having established a firm grip on at least part of the centre.
Metrovi
Opening (1
c3)
This is a sensible move, probably no worse than the standard ones, though a little lacking in flexibility. However, it has never gained much popularity. The problem is that White cannot effectively enter queen’s pawn openings with his c-pawn blocked, whereas in a king’s pawn opening Black can tailor his play to the fact that the knight is committed to c3. For instance, after 1...f6, 2 d4 d5 is a Veresov, while 2 e4 e5 is a Vienna (Black may also choose 2...d5) – neither of these are especially difficult openings for Black.
Trap: Metrovi
Opening, double attack
1 c3 d5 2 e4 dxe4 3
xe4 e5 4
c4
It is now easy for Black to be caught napping. White’s unusual opening has given him a lead in development.
4...e7?
Very natural; very hopeless.
5 h5!
Black will lose at least a pawn, with a severely damaged position. This is a trap that has caught a few victims.
Nimzowitsch-Larsen Attack (1 b3)
This is not actually bad, of course, but Black can erect a solid centre, aiming to block out the fianchettoed queen’s bishop. White can hardly hope for an advantage.
Réti Opening (1 f3)
This is quite a major opening. Play can transpose to lines of the Queen’s Gambit, but play can proceed along independent lines. After 1...d5 2 c4 Black should probably avoid 2...d4, since 3 e3 gives White good chances of an advantage, while 2...dxc4 is a little compromising too. Therefore, Black generally plays 2...c6 or 2...e6. In the true Réti, White will continue with a king’s fianchetto, and possibly a queen’s fianchetto too, and aim to control the centre from afar.
Trap: Réti, back ranker
Andonov – Lputian
Sochi 1987
1 f3 d5 2 c4 dxc4 3
a4+
d7 4
xc4 e6 5 d4 b5 6
c2
a6 7 a3
White does not wish to allow ...b4 but it is not clear whether it is worth the time.
7...c5 8 dxc5 xc5 9
e3
White’s problems start with this move, which places the bishop on an unnatural square.
9...c8 10
bd2
f6 11 g3
c7
Black has a threat.
12 d4??
12 g2?? loses to 12...
d3+ but 12
d1
g4 is good for Black, though not an instant catastrophe for White.
12...d3+ 0-1
The white queen is lost in view of the line 13 xd3
c1+ 14
xc1
xc1#.
Strategic Example
Taimanov – Kaidanov
Belgrade GMA 1988
1 f3 d5 2 b3
f6 3
b2 e6 4 c4
White has employed a relatively quiet “flank opening”. This move begins the sniping at Black’s centre. The danger in playing a flank opening is that if your sniping misses the target, the opponent will put his pieces in the centre, say “thank you very much”, and smash you flat!
4...c5 5 e3 c6 6 cxd5
6 e2 d4 makes the b2-bishop look rather silly.
6...exd5 7 b5
d6 8
e5 0-0!?
A very sharp challenge to White’s strategy. Objectively, this move’s merits are not utterly clear, but psychologically it is a direct hit, since White is not looking for a sharp game.
9 xc6 bxc6 10
e2?!
Now White is seriously behind in development. 10 xc6
b8 will lead to White’s adventurous bishop being sidelined somewhere around a4, giving Black attacking prospects on the kingside, but nothing too definite for the pawn.
10...e8 11 0-0
b8
Now Black is contemplating the strong positional move ...c4, but also has far more evil intentions.
12 d3 b4!
13 d2
13 g3 h3 14
e1 should be better for Black, who can even go on the rampage by 14...
g4 15 a3
xe3 (15...
g5 16
f3) 16 fxe3
g5 (Black intends ...
xg3) 17
h1
h4 18
g1
xe3 19 gxh4
xe2.
13...h4 14 g3
14 f3
h6 followed by ...
g4 gives Black a very strong attack.
14...g4 15
xg4
Or:
a) 15 gxh4 xh4 16
f3
h3 is horrible for White.
b) Instead, White had to try 15 f3
xh2 (15...
h3 is better, e.g. 16
e1
xh2) 16
xh2
xh2, with a crucial decision for White:
b1) 17 e1 does not appear at all adequate in view of 17...
g5! 18
xh2
h4+ 19
g1
xg3 20 fxg3
xg3+ 21
h1
e6 22
h5
h6 23
e2
g4 24
g2
f3 and in view of the two pins, Black wins.
b2) 17 xh2! (sometimes the simple move is best; White’s tempo gain in the line we have just seen was not much use to him) 17...
h4+ 18
g2
h3+ 19
g1
xg3 20 fxg3
xg3+ 21
h1 and Black has no more than a draw by perpetual check.
15...xg4 16 f3
After the more resilient 16 e1, one idea for Black is 16...
e6!? 17 f4 (the only move) 17...
h3, with possible ...h5-h4 ideas, and good prospects on the e- and h-files.
16...xh2!! 17 fxg4
White cannot contemplate 17 xh2 since mate then follows: 17...
h4+ 18
g1
xg3+ 19
h1
h2#.
17...xe3
18 f6!?
The best way to go down; 18 f3
xb2 and 18
f3
ee2 are both hopeless for White.
18...h3!! 19
f3
19 xd8
exg3+ 20
f2
h2+ 21
e1
e3+ 22
e2
exe2+ 23
d1
xd2+ erases White from the board.
19...xg3+ 20
h1 gxf6 21
xg3
xg3 22
f3
d7 0-1
Apparently after the game, Kaidanov became known as “the new Morphy”. But only briefly, since in the next round, he was beaten in spectacular fashion by Hulak, as we saw in the illustrative games for the Queen’s Gambit.
Réti-Smyslov Opening (1 f3
f6 2 g3 g6 3 b4)
An idiosyncratic anti-King’s Indian system, used over many years by Smyslov.
White opposes Black on the long dark-square diagonal and stakes out some space on the queenside. It is difficult for Black to generate much counterplay, but then again White isn’t generating a lot of play himself.
Saragossa Opening (1 c3)
There’s not much to say about this move, except its name! It generally transposes to some other slow system, though I should mention that 1...c5 2 d4 (2 e4 is a c3 Sicilian) 2...cxd4 3 cxd4 d5 is a normal Exchange Slav, and 1...e5 2 d4 exd4 3 cxd4 d5 a regular Exchange Queen’s Gambit. 1...d5 is a sensible reply, when White will probably go for 2 d4 and possible transposition to a Torre Attack or London System. King’s Indian players will probably choose 1...f6 followed by 2...g6, since 1...g6 2 e4
g7 3 d4
f6 4
d3 gives White a decent, though dull, line of the Modern.
Sokolsky Opening (1 b4)
This is one of the better known of the weird openings.
White seizes space and prepares to fianchetto. Black does well to build a centre, e.g. 1...d5 2 b2
d6 followed by 3...e5, while 1...e5 2
b2
xb4 3
xe5
f6 is a line where Black must play actively to make use of his development advantage, since he has ceded White a central pawn majority.
Trap: Sokolsky, disaster on f7
M. Voka – Bazant
Czech Ch (Turnov) 1996
1 b4 d5 2 b2
d7 3
f3
gf6 4 e3 g6 5 c4 dxc4 6
xc4
When White has opened 1 b4, Black tends not to expect instant tactics. However, care is needed in any position.
6...g7?? 7
xf7+! 1-0
After 7...xf7 8
g5+
e8 (8...
f8 9
e6+ also picks up the queen; 8...
g8 9
b3+ mates) 9
e6 the queen is trapped.
Attack and Defence
General Attacking Methods: Pieces Swarming Aroundthe Enemy King
One of the key ideas in chess is that for an attack to have much chance of succeeding, the attacker must have more pieces in the vicinity of the enemy king than there are pieces defending. The idea is not at all deep, yet in practice many doomed attacks are launched due to players ignoring this principle. Here are some examples of how it should be done.
Keres – Botvinnik
USSR Ch (Moscow/Leningrad) 1941
1 d4 f6 2 c4 e6 3
c3
b4 4
c2 d5 5 cxd5 exd5 6
g5 h6
6...c5 was played in the game Lebedev–Botvinnik, Moscow 1941. This time Botvinnik first kicks the bishop slightly out of play.
7 h4 c5
8 0-0-0?
This plan, which had previously been played with success by Mikenas against Botvinnik (Moscow 1940), is too committal, and allows Black a strong attack. Kasparov adopted instead 8 dxc5 to considerable effect at the end of the 1980s and into the 1990s.
8...xc3
This is an improvement over 8...0-0, which had been Botvinnik’s choice against Mikenas. Instead Black hastens to attack the white king; his own is safe enough for the time being in the centre.
9 xc3
9 xf6 is better, exchanging this bishop before it gets kicked out of play. Then:
a) 9...xb2+ is possible but not too clear, e.g. 10
xb2 (10
xb2
xf6 11 dxc5
xf2 12
xg7
xc5+ 13
b2
f8) 10...
xf6 11
xc5
a6 12
xd5.
b) 9...xf6 10
xc3
c6 “retains the initiative for Black” (Botvinnik), but is not too bad for White.
9...g5! 10 g3 cxd4!
Opening more lines. The less effective 10...e4 was played by Simagin against Belavenets in late 1940.
11 xd4
c6 12
a4
f5
White has the bishop-pair and an isolated pawn to target. However, this is of no relevance since half of his pieces are undeveloped and mating nets are already forming around his king.
13 e3 c8 14
d3
14 e2 a6 15
c3 b5 16
xa6 b4 17 e4 (Botvinnik mentioned that 17
b5
d7 was good for Black) 17...
xe4 (17...
xe4? 18
xd5; 17...bxc3 18 exf5) 18
b5 0-0 19
xc6 bxc3 20 f3 cxb2+ 21
xb2
e7 22
b5 (22 fxe4
b4+ 23
c2
c5+ regains the piece with a decisive attack) 22...
h5 will remove the bishop, one way or another, from the h2–b8 diagonal, whereupon the move ...
b8 will be devastating.
14...d7
Threatening to win White’s queen.
15 b1
xd3+ 16
xd3
f5
The d3-rook is in a horrible pin.
17 e4 xe4 18
a1 0-0
Castling is now appropriate, since it unpins the c6-knight and the threat of a discovery against the d3-rook is now real since there will be no saving e3+.
19 d1
Now for a really good move.
19...b5!
To gain d4 for the knight.
20 xb5
d4
Black has two octopuses!
21 d3
c2+ 22
b1
b4 0-1
White will lose at least a whole queen. A horrible loss for Keres, and one that was doubtless a severe blow to his confidence, since at the time Botvinnik and Keres were regarded as the men most likely to replace Alekhine as world champion.
Karpov – Hübner
Tilburg 1982
This is an interesting position for analysis. Does White have enough attack?
17 xg7!?
xg7 18
e2
Now the game continued 18...g5+ 19
b1
f6 20 dxe6
c8 21 e7
e8 22
d6
g4 23
e5
g8 24
e1
d7 25
xd7
xd7 26
f5 f6 27
d5+
xd5 28 cxd5 and White soon won.
The critical line was 18...f6 19 dxe6
c7 20
f5+
h7 21 g3 (with advantage – Karpov) 21...fxe6:
Then V.Iskov pointed out that after 22 xe6, Black repulses the attack by 22...
ae8 intending 23...
d8. White can also try 22
h4
g8 23
xe6
xf2 24
d7, when 24...
b6 25
e4+
g7 26
xb7 (26
xe7+
xe7 27
xe7+
g8 and Black is doing well) 26...
f6 27
e1 looks pretty unclear. Instead after 24...
c6 25
xe7+
xe7 26
xe7+
g8 27
e1
af8 it’s not clear how White should continue.
Kamsky – Karpov
Elista FIDE Wch (10) 1996
1 d4 f6 2 c4 e6 3
f3 b6 4 a3
b7 5
c3 d5 6 cxd5
xd5 7
d2
d7 8
c2 c5 9
xd5 exd5 10 dxc5 bxc5 11 e3
e7 12
d3 g6 13 h4
b6 14 h5
f6 15
b1
c8 16
a4
c6 17
g4
After some rather direct opening play, Kamsky has staked everything on a kingside offensive.
17...b5
17...b3!? is an attempt to disrupt White’s communication.
18 c2 a5
A rather odd-looking move from Karpov.
19 hxg6 hxg6 20 xh8+
xh8 21
g5
f6 22 a4
c6 23
f1
e7 24 e4
a6+ 25
g1
e5 26
f4 d4 27
h7
h8 28
h4+ f6 29 f4
d7 30
e1
Threatening 31 e5. The immediate 30 e5 allows 30...e2.
30...c4
30...d3!? is best met by 31 d1 with ideas of
c3 and e5.
31 b1
d6
31...b8 32 e5 (32 b4!? axb4 33 e5) 32...
xb2 33 exf6++
d8 (33...
d6 34 f5!
c7 35 fxg6) 34 f7+
c8 35
g5 leaves Black without a decent defence: 35...
f6 (35...
g7 36
e6) 36
g4
g7 (36...
b7 37
e4) 37
e8+
c7 (37...
b7 38
e4) 38
xa5+
b7 39
e4
xe4 40
xe4 with too many threats.
32 e5+
32 xf6!? with 33 e5+ to follow, is also interesting.
32...fxe5 33 fxe5+ xe5?!
33...xe5!? looks reasonable for Black.
34 f4
d5?
34...e6 35
g5
e7 36
xg6
f8 (or 36...
d5 37
e4) 37
e4 is very good for White.
35 e4
e6 36
g5
e7 37
xc6
xc6 38
xe5
xe5 39
e4+
d6 40
xg6+
c7 41
e6+
d6 42
f4+
It doesn’t particularly matter, but 42 xd4+ is even clearer: 42...
f6 43
b5+
e6 44
g4+
f5 45
xe5+
xe5 46
xf5+
xf5 47
d6+.
42...f6 43
xf6+
xf6 44
e6+
d7 45
xf6
b8 46
d3 c4 47
e5+
e7 48
f4
xb2 49
xc4
b4 50
xd4
xa4 51
f2
a2+ 52
f3 a4 53
e3
e6 54
e4
a1 55 g4
e7 56
d5
f6 57
a5
g6 58
f4
f7 59
a6 1-0
Here’s yet another blood-curdling example...
Dragomaretsky – Arbakov
Moscow Ch 1989
It is clear at a glance that both sides have designs on the opponent’s king, and it is a case of who can make the most of their chances.
28...a4! 29 hxg6!
White cannot afford to play a defensive move: 29 e3?
c5 30
xe6+ fxe6 31
d3
xg4 halts White’s kingside play completely.
29...xa3 30
f6+
g8 31 b3
b4 32 gxf7+
xf7
32...xf7 33
g6+
f8 34
xh6+
g8 35
g6+
f8 36
xe6+
e7 37
g5+
xe6 38
f5+
xf5 and White wins.
33 g3!
c1!
The only try. Black threatens mate in two, and none of the obvious defensive moves are of any use.
34 b5!!
34 d6
c5 35
c2
f4 is not at all clear.
34...xb5
34...e8 35
e6+
g7 36 g5!
xg5 and now 37
xd5 should be adequate to win (but not 37
xg5+? when 37...hxg5 38
g1
h4! refutes White’s idea).
35 g5! a4+ 36
a2
xa2+ 37
b1!
This must have been a difficult move to see in advance. Black must now be inventive just to stay in the game.
37...b2+
After 37...h5 38 g6, Black’s best is to transpose to the next note by 38...b2+ 39
xc1. He would be mated in the event of 38...
e8?? 39
e6+
g7 40
e7+
f7 41
f6+
h6 42 gxf7+
h7 43
g7#.
38 xc1
c8+?
38...xb3? 39 gxh6+
xg3 40 h7+!
xh7 41
h1+ mates. 38...h5 39 g6
c5+ 40
xb2
e8 is less clear.
39 xb2
e2+ 40
a3
Sanctuary!
40...xd1 41 gxh6+
f8 42
g8+! 1-0
The most vulnerable squares when a king is castled kingside are f2 (or f7) and h2 (or h7). Between them is g2 (or g7), which, if the other squares are well fortified, may be a good invasion point too.
Here is an example in which White has fortified both f2 and h2 (including the “ultimate” defensive manoeuvre of putting a knight on f1), but falls foul of a sacrifice on g2.
Serper – Ivanchuk
Frunze 1988
24...xg2! 25
xg2
xg2 26
xg2 f4!
Black will have queen, rook, two bishops and a rampant f-pawn in the attack – more than enough to mate one king.
27 d4
g4 28
xe5+ dxe5 0-1
White is completely defenceless, and will lose his queen or be mated in short order.
Next, a simple example of a kingside attack in the opening itself, which ought to have been parried:
K. Blom – N. Jensen
Copenhagen 1938
1 e4 e6 2 d4 d5 3 c3 dxe4 4
xe4
d6?!
Not a good start by Black. The bishop doesn’t belong on d6 since it does little to defend the kingside from here, while it makes little sense to let White have the bishop pair whenever he so chooses.
5 d3
e7
This was the idea, but it isn’t worth it. 5...f6 6
g5 is good for White.
6 g5
6...0-0?!
6...h6 is answered by 7 h5. 6...
d7 avoids immediate tactics, but White will soon take on d6 and develop normally, with a clear plus.
7 f6+!?
This sort of brutal sacrifice is only possible when the opponent has developed carelessly.
7...gxf6
7...h8 8
h5 h6 9
xh6 is a wipeout.
8 xf6
Despite appearances, Black is not totally lost here.
8...d7??
8...b4+ was the only way to prevent mate without losing the queen. 9 c3 (9
f1
d5 10 c4
a5) 9...
d5 10 cxb4
g6 11
f3
d7 12
g5 and now Black can choose between 12...a5 and 12...e5.
9 xh7+ 1-0
In view of 9...xh7 10
h5+
g8 11
h8#.
Next the finish to an incredible game that deserves to be far better known.
Vaganian – Planinc
Hastings 1974/5
19...f5!! 20
xa8
d6+ 21
c1?
21 c3 is more resilient, but 21...
e5+! 22
d2
d5+ 23
c3
a5+ should lead to a win for Black.
21...a1!
22 xb7?
This drops the queen. Instead:
a) 22 b4? gets mated: 22...b3+ 23
b2
d2+ 24
xb3
c2#.
b) 22 e4? xe4 23
c4 is not an improvement for White: 23...
c5 24
c3 (24
e3
b3+ 25
d1
d4+ mates) 24...
xc4 25
d8
b3+ 26
d1
d4 gives Black decisive threats.
c) 22 c4
c6 wins the bishop, while keeping an attack: 23
c3
xc4 24
d8 (otherwise 24...
b3+ 25
d1
d3+ is terminal) 24...
b3+ 25
d1
g4+ and now:
c1) 26 f3? xg2 wins.
c2) 26 e2
xg2 27
g1
e4 28
e1 (only move) 28...
b1+ 29
d1
xb2 and White is fast running out of pawns, while his king is still exposed.
c3) 26 e1
xg2 27
f1 (27
d5
xd5 28
xd5
e4 wins material) 27...
h3 28
d3+ allows White to limp on.
22...c7+ 0-1
23 xc7
b3# is the stunning point.
Richtrova – Zsu. Polgar
Thessaloniki wom OL 1988
Black now employs a standard attacking ploy, which often crops up when Black has a pawn on f4, and White’s kingside has been weakened by the advance f2-f3.
20...g3! 21
d3
21 hxg3 fxg3 followed by bringing the queen to h2 gives Black a devastating attack, e.g. 22 fc1
h4 23
d1
f4 24
e3
h2+ 25
f1
xg2 26
g1
h1! and White has no good answer to Black’s many threats.
21...h4 22 h3
22 hxg3 fxg3 is of course no improvement for White, e.g. 23 fd1
f4 24
c6
h2+ 25
f1
h3 with carnage to follow.
22...g5
The queen has done her job on h4; now the knight needs the square.
23 c6
h4
Now Black is threatening 24...xh3, since 25 gxh3
e1+ picks up the white queen.
24 h1
The white king side-steps one problem only to walk straight into another.
24...xg2! 25
xg2
h4 26
g1
xh3 27
h1
27 e2
f6.
27...f6
The rook is making its way to h6, and there’s not much White can do about it!
28 d8
xd8 29
xd8
h6 30
e6
e7 0-1
Throughout this example the main problem wasn’t that White was under-developed, or even a general lack of space. The problem was a lack of space in the region of her king, leading us to the general principle that the king is safest on the wing where one controls the most space. Note “controls” – this is not an argument for advancing pawns in front of your own king!
Bashkov – Kiselev
Naberezhnye Chelny 1988
Here Black’s king is marooned in the centre, and his development is rather backward. White must keep the pressure on in order to prevent Black from curing these problems.
13 g3!
Now Black must respond to the threat of 14 g5, winning the queen.
13...exd4
Other moves are very passive, but this loses by force.
14 g5
14 d5 is even better.
14...e5 15
d5
Gaining time by hitting the loose knight on c6, and cutting off the black queen from sanctuary on c5.
15...d7
Necessary to give the queen the e8-square. Still, a royal divorce seems imminent.
16 f4 e8 17
g4+ f5 18 exf5
e3+ 19
h1 h5 20
e6+
e8 21
d1
g3 22
xg8
22 f3
g4 23 hxg4 hxg4+ 24
g1 is quite good enough too.
22...e5 23
e1
xe1 24
xe1 dxc3 25 f6 1-0
Before we move on to some specific attacking themes, here are two games in which Capablanca, arguably the most naturally-talented chess player of all time, turns unpromising-looking positions into attacks.
Capablanca – Zubarev
Moscow 1925
1 d4 d5 2 c4 e6 3 f3 dxc4 4 e4 c5 5 d5 exd5 6 exd5
f6 7
xc4
d6 8 0-0 0-0 9
g5
g4 10
c3
bd7 11
e4
c7 12
xf6
xf6 13
xf6+ gxf6 14 h3
h5 15
e1
fe8 16
b3 a6 17 a4
g6 18
d3
d7
Capablanca has not obtained too much from the opening – his passed pawn is more of a weakness than a strength, and he has only the slight weakness of Black’s kingside to work against.
19 d2!
Thus this knight manoeuvre.
19...e7 20
xg6 fxg6
20...hxg6? loses: 21 e4
g7 22
f3 f5 23
xc5!
xc5 24
c3+
g8 25
xc5
xe1+ 26
xe1
xa4 27
e7
a5 28 d6.
21 e4
g7 22
c3
22 xd6
xd6 23
xe7+
xe7 24 d6 is more promising.
22...e5 23
xc5
xb2
23...ae8! is a good alternative, e.g. 24
e2
xb2 25
xb2
xe4 26 a5.
Then again, the move played is perfectly all right, even though it allows White a few tricks.
24 g5!?
ae8 25
e6+
f7 26
ab1
e5 27
c4
c8 28
b3
b8?
Black wavers at the critical moment. 28...c3 was essential:
a) 29 xb7
xb7 30
xb7
xb7 31
d8+
f8 32
xb7
d3 regains the pawn with a draw in prospect.
b) 29 a2 b5 30
d2
c4 and here 31
h6 wins according to Golombek, but then 31...
xd5 looks quite OK: 32
bd1 and now whether Black opts for the simple 32...
xe6 or the fancy 32...
e4, White has nothing more than a draw by perpetual check.
29 g3 d6 30
f4
ce8
30...xe1+ 31
xe1
e8 32
e6
xe6 33 dxe6+
f8 34
xb7
c7 35
xc7
xc7 36
d5 paralyses Black completely, since his king will be unable to approach the e6-pawn. White will simply bring up his king and win at a stroll.
31 e6
d7 32
xe7+
xe7 33
xb7
xf4
34 e1+!
34 gxf4 xb7 35
xb7+
d6 would give Black very reasonable drawing chances.
34...e5 35 d6+
e6 36
b3+
f5 37
d3+
g5 38
e3+
f5 39
e4+
e6 40
c4+
xd6 41
d1+
e7 42
xd7+
xd7 43
xa6 1-0
Capablanca – Znosko-Borovsky
St Petersburg 1913
1 d4 e6 2 e4 d5 3 c3
f6 4
g5
b4 5 exd5
xd5 6
xf6
xc3+ 7 bxc3 gxf6 8
f3 b6 9
d2
b7 10
e2
d7 11 c4
f5 12 0-0-0 0-0-0 13
e3
hg8 14 g3
h5 15
d3!
b8 16
hd1
f5
17 h4
Capablanca was not one to be constrained by dogma about not putting a knight on the edge of the board, though as he relates some contemporary commentators provided knee-jerk criticisms, probably since Capablanca lost the game in the end: “This move has been criticized because it puts the Knight out of the way for a few moves. But by forcing ...g5 White gains a very important move with f4, which not only consolidates his position, but also drives the Queen away, putting it out of the game for the moment. Certainly the Queen is far more valuable than the Knight, to say nothing of the time gained and the freedom of action obtained thereby for White’s more important forces.” (From Chess Fundamentals, 1921).
17...g5 18 f4
g7 19
f3
ge8 20
xb7
xb7 21 c5! c6 22
f3
f8 23
d2?!
23 b3.
23...bxc5 24 c4
b6 25
a5+
a8 26 dxc5
d5 27
d4
c8 28 c4?!
28 c4!.
28...e5! 29 g1 e4 30 cxd5 exd3 31 d6
e2 32 d7
c2+ 33
b1
b8+ 34
b3
e7
35 xd3
Annotating this game, one of his rare losses, Capablanca claimed that 35 d4!
xh2 (35...
xc5? 36 d8
) 36
xd3!
d8 37
a6 (37
f3 may be better) was very good for White. However, while this may well be the case in the event of 37...
e4+ 38
a1
b8 39
b1 and 37...
b8 38
xc6 when “White will have at least a draw” (Capablanca), 37...
e6! leads to an odd position where it is difficult for either side to do very much, e.g. 38 g4 f5 or 38
d3 f5 39
d2.
35...e2 36
d4
d8 37
a4
e4 38
a6
b8! 39
c1
39 d4
h1+ mates.
39...xd7 40
d4
e1+ 0-1
The xh7+ Sacrifice
One of the most common sacrificial methods to open up the black king’s defences (assuming it has castled kingside) is a bishop sacrifice on h7.
Assuming the king takes the bishop, there are four main follow-ups for White.
1) g5+ with the white queen ready to come to the h-file if the king drops back to g8.
2) The white queen and rook quickly coming to the h-file.
3) A queen check on some square, forking the king and some other piece, regaining the sacrificed material.
4) A further bishop sacrifice on g7, completely destroying the black king’s pawn cover – this is covered in the next part of this chapter.
A few points about the sacrifice, especially if the aim is to force mate:
it is useful to have some way to deny a black knight access to f6 – or else to be able to remove it from there;
the presence of a black rook on f8, and some piece on e7 can help White by blocking the king’s flight squares.
The importance of this second point is shown graphically in the so-called Greco Mate:
Now our thematic line runs:
1 xh7+
xh7 2
g5+
g8
The evaluation of the line where the king comes out into the open, 2...g6 3
g4 (or 3
d3+) 3...f5, depends on the specifics of the position.
3 h5
e8
To give the king a flight square.
4 xf7+
h8 5
h5+
g8 6
h7+
f8 7
h8+
e7 8
xg7#
The rook now denies the king a square.
With this in mind, let’s take a look at the xh7+ sacrifice in some practical examples.
Barva – Kis
Hajduboszormeny 1995
1 d4 f6 2
f3 d5 3
f4 e6 4 e3 c5 5 c3
bd7 6
bd2
e7 7
d3 b6 8
e2
b7 9 a4 a6 10 h3 0-0
Black is the first to castle. White has carefully been delaying doing so himself, since he may need to be able to throw in the kitchen sink when he launches a kingside attack.
11 e5
xe5 12 dxe5
d7 13
g4
e8 14
f3
White is amassing a powerful attacking force, but has no instant threats.
14...f8??
Oh dear! Mr Kis has forgotten the basics, it seems.
15 xh7+! 1-0
15...xh7 16
h5+
g8 17
g5 is about as straightforward as these attacks come.
Tempone – Flores
San Luis 1995
1 e4 e6 2 f3 d5 3
c3
f6 4 e5
fd7 5 d4 c5 6 dxc5
xc5 7
d3
c6 8
f4
b6 9 0-0 0-0
It’s astonishing that someone who plays the French Defence at international level can be oblivious to the danger – or else underestimate it so.
10 xh7+!
h8
Black chooses to decline the sacrifice, since 10...xh7 11
g5+
g6 12
d3+ f5 13
xe6 (13 exf6+
xf6 14
ae1 is interesting too) 13...
cxe5 14
xf8+
xf8 15
g3+
g4 (15...
f6? 16
xd5+) 16 h3 would leave White the exchange up with a good position.
However, with his king’s pawn-cover so badly damaged, Black’s days are numbered, and White now wins in straightforward fashion.
11 d3
xb2 12
b5
b4 13
fd4 g6 14 c3
a5 15
e1 a6 16
xc6 bxc6 17
d6
xc3 18
c1
a5 19
g4
xd6 20 exd6
e8? 21
xg6! fxg6 22
xg6 1-0
Makovetsky – Khavanov
Novgorod 1995
1 e4 e6 2 d4 d5 3 c3
f6 4 e5
fd7 5 f4 c5 6
f3
b6 7
a4
a5+ 8 c3 c4 9 b4 cxb3 10 axb3
c7 11 c4
b4+ 12
f2
b6 13
d3
d7 14
xb6
xb6 15
d2
c6 16
e3
Here, after an unusual opening, it is fairly understandable that Black now castles into a xh7+ sacrifice, since White cannot play it immediately. However, he can prepare it with some forcing moves.
16...0-0 17 c5
17 xh7+?
xh7 18
g5+
g8 19
xb4 (19
h5
xd4+) 19...
xb4 20
h5 (20
d3 g6) 20...
xb3+ and the queen defends on the b1–h7 diagonal.
17...c7 18
xb4
xb4 19
xh7+!
xh7 20
g5+
20...g6
After 20...g8 the standard procedure 21
h5
fe8 22
xf7+
h8 23
h5+
g8 24
h7+
f8 25
h8+
e7 26
xg7+
d8 27
f7+
c8 28
d6+
b8 29
xe8 gives White a decisive material advantage.
21 g4 f5
21...f6 22 xe6+ would have been trivial, but now what?
22 h4!
Instead after 22 g3
c6 23
xe6+
f7 24
xf8
xf8 the game is still a fight.
22...h8 23
g3
The point of luring the rook to h8 is that now White is threatening mate in five by 24 xe6+
f7 25
xg7+, etc. Thus Black is hard-pressed to save both his king and queen; indeed he can only do so at the cost of a rook.
23...h6 24
f7+
h7 25
h4+
g6 26
xh8+
xh8 27
xh8
Resignation would be quite in order here.
27...c2+ 28
f2
xd4 29 b4 b6 30
f8 a5 31
hd1 axb4 32
xd4 1-0
De Jong – Plijter
Corr. 1994
1 e4 e5 2 f3
f6 3
xe5 d6 4
f3
xe4 5 d4 d5 6
d3
d6 7 0-0 0-0 8 c4 c6 9 cxd5 cxd5 10
c3
xc3 11 bxc3
g4 12
b1
d7 13 h3
h5 14
b5
The point of this move is not just to put pressure on the d5-pawn, but White intends that the rook will eventually find some action on the kingside.
As we are about to see, White has the pawn-break c3-c4, so the d5-pawn is by no means an immovable obstacle.
14...b6 15 c4
xf3 16
xf3 dxc4 17
c2
At the cost of a pawn, White has queen, rook and two bishops bearing down on the black king. Still, if Black can survive...
17...d7 18 a4
fe8
19 f5
c6?
19...c7 is more robust: 20 a5
c6 works better now that the b5-rook is unprotected, e.g. 21
xh7+
xh7 22
h5+
g8 23 axb6 axb6 gives Black an extra pawn, while White’s pieces are no longer coordinating.
20 xh7+!
xh7
20...f8 might be a better try, but Black is in trouble, e.g. 21
h5 with the crude plan of
f5,
g6, etc.
21 xf7
Now White is clearly well on top.
21...e5
A sad necessity.
22 xe5
xe5 23 dxe5
d5
23...xa4 24
d1 (threatening
d4) 24...
e4 25
h5+
g8 26
d7
f8 27
xg7+
xg7 28
h6+ is decisive.
24 h5+
g8 25
d1
a5 26
h6 1-0
In view of 26...gxh6 27 g6+
h8 (27...
f8 28 e6) 28
xh6+
g8 29
g6+
h8 30
f6+ followed by
d4.
Rausis – Steingrimsson
Gausdal Peer Gynt 1995
1 e4 c5 2 c3 f6 3 e5
d5 4
f3 e6 5
c4 d6 6 0-0 dxe5 7
xe5
d6 8 d4 0-0 9
e1
c7 10
e2 cxd4 11 cxd4
c6 12
f3
ce7 13
c3
xc3 14 bxc3 b6 15
d3
b7
16 xh7+
This sacrifice is unclear. It is a reasonable way to open up the black king and, Rausis presumably reckoned, the only way to keep the initiative.
16...xh7 17
g5+
g6
As normal, the king must come out into the open.
18 g4?!
18 h4 is a better idea, threatening 19 h5+. In response, 18...f4 19
d3+
f5 20 g4 allows White to regain the piece, but both kings are then exposed, e.g. 20...
h8 21 gxf5+ exf5 22
f3.
18...f5 19 h4
19 xe6+
f6 20
h3
xe6 21
xe6 dissipates White’s initiative.
19...d5 20
h7+
f6 21 c4
21...xc4?
21...h8! refutes the attack since 22 cxd5
xh2+ 23
h1 (23
f1
c4+ 24
e2
xh7) 23...
f4 pins the queen while providing the king with g5 as a flight square.
22 h5 g6 23
h4
h8
23...g7 looks like an immediate draw: 24
h7+
f6 25
h4
g7.
24 e4+
g7 25
f6+
g8 26
xd6
f8
White is now easily winning, with plenty of choice about how to finish off, so there is little point following the game any further. White won on move 40.
Next an example of an unclear attack launched by White, in the midst of which a strong xh7+ idea appeared.
Kotronias – Djurhuus
Gausdal International 1995
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
g5 e6 7 f4
e7 8
f3
c7 9 0-0-0
bd7 10 g4 b5 11
xf6
xf6 12 g5
d7 13 f5
xg5+ 14
b1 0-0
14...c5 is a sensible alternative.
15 fxe6 b6 16
d5
xd5 17 exd5
17...f6
17...fxe6 looks quite respectable for Black. After 18 g4 he has a choice: 18...
e7 (18...
f6 19 dxe6
xd4 20
xd4
e8 21
d3
xe6 22
h5 g6 23
g1
f7 is a robust defence; 18...e5 is probably not best since 19
xg5 exd4 20
d3 gives White good attacking prospects) 19 dxe6 (19
xe6
xe6) 19...
b7 (19...
f4 20
g3) 20
g1
e3 21
g3
f2 22
f5
xf5 23
xf5
xg3 looks OK for Black.
18 d3
xd4
19 xh7+!
xh7 20
xd4
g8 21
h4
White is now winning. The game concluded as follows:
21...fxe6 22 h3
f5 23
h8+
f7 24
g1
c4 25
xg7+
f6 26
g1
f4 27
f8+
e5 28
e1+
xd5 29
g2+
c5 30
xf5+
xf5 31
xa8 e5 32 h4
b6 33
b8+
c6 34 h5
e6 35
e8+
d7 36
g6
f3 37
e4+
xe4 38
xe4 1-0
The next game is a warning example, and features a failure for our sacrifice.
M. Grigorian – M. Stankovi
Zanka U-20 girls Ech 1995
1 e4 c5 2 f4 d5 3 exd5 xd5 4
c3
d8 5
f3
f6 6
e5 e6 7 b3
e7 8
b2 0-0 9
d3
fd7 10
f3
xe5 11 fxe5
c6 12
e2
d7 13 0-0
b4
14 xh7+?
14 e4 would seem to be necessary.
14...xh7 15
h5+
g8 16
f3
White does not have enough behind her attack; Black need only side-step a crude threat or two.
16...g6 17 g3
g7 18
f1
White threatens mate in three with 19 xf7+!.
18...e8
Now the consolidation process runs like clockwork.
19 f6
h8 20
g5
h6 21 d3
h8 22
c1
e8 23
f4?!
xf6 24 exf6+
g8 25
b2
h7 26
xc5
c6 27
a3
d7 28
d6
d8 29
c7
c8 30
h3
h8 31
e7
e8 32
g5
xe7 33 fxe7
a1+ 34
f2
f6+ 35
f3
xe7 36
f4
h5 37
g5 e5 38
e3 b6 39
e1
xh2 40
f3
h1+ 41
e2 e4 0-1
Berg Hansen – H. Olafsson
Reykjavik Z 1995
1 d4 f6 2
g5
e4 3
f4 d5 4 f3
f6 5 e4 dxe4 6
c3 exf3 7
xf3
g4 8 h3
xf3 9
xf3 c6 10 0-0-0 e6 11
c4
e7 12
b1 0-0 13 h4
d5 14
e4 b5 15
d3
d7 16
g5
7f6 17
e5 a5 18
df1 a4?
Here the open f-file gives White extra possibilities for the xh7+ sacrifice – it works even though there are two black knights with access to f6!
19 xh7+!
xh7
19...h8 20 h5 gives White a strong attack for no material deficit. 20...
xh7 21 h6 is annihilating.
20 h5 1-0
20...hf6 21
xf6
xf6 22
xf6 forces mate.
It should always be borne in mind that the xh7+ sacrifice can be declined, and a vigorous follow-up is needed if the opponent is counterattacking.
Oliveira – Silva
Portuguese Ch (Lisbon) 1994
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
e3 e5 7
b3
e7 8 f3 0-0 9
d2
bd7 10 g4 b5 11 g5
e8 12 0-0-0
b7 13 h4 b4 14
d5 a5 15
b1 a4 16
c1
xd5 17 exd5
b8 18 h5
c5 19
xc5 dxc5 20
d3
d6 21
dg1 c4
22 xh7+
h8
Black declines the offer, putting his trust in a queenside counterattack, hoping the h7-bishop will get in White’s way. Upon acceptance, 22...xh7, White would play 23 g6+, with the following possibilities: 23...
h8? 24 h6; 23...fxg6? 24 hxg6++
g8 25
h2 and mate next move (25
h8+
xh8 26
h2+ would be the way to do it if White had to mate with checks); 23...
g8 24 h6 c3 25
h2 and White’s attack crashes through first.
23 g6 c3 24 g2 cxb2 25 h6 bxc1
+ 26
xc1 f6 27
g8?
Not the simplest. 27 hxg7+ xg7 28
h3
f5 (else 29
h6+) 29
g8 forces mate.
27...b6 28 hxg7++
xg7 29
h7+?
29 h3 was still quite sufficient to win.
29...xg8 30
h8+
30 h1! wins.
30...g7 31
h7+
g8 32 g7?
xg1+ 33
xg1
xh7 34 gxf8
xf8 35
g4
a7
35...f7 gives Black all the chances.
36 e6
g7 37
g4+
f7 38
h5+
g7 39
g4+
f7 40
h5+
e7 41
h7+
f7 42
f5
d8 43
h7+
f7 44
f5
d8 45
h7+
f7 46
f5 ½-½
If Black has a chance for the equivalent ...xh2+ sacrifice, then it means something has gone very seriously wrong with White’s opening. Nevertheless it does happen, such as the following game, where Black even links it with a destructive rook sacrifice on g2.
Cummins – T. Clarke
Irish Ch (Dublin) 1995
1 e4 e6 2 d4 d5 3 e5 c5 4 c3 c6 5
f3
d7 6
e2
b6 7 a3 a5 8 0-0
h6 9 b3 cxd4 10 cxd4
f5 11
b2 a4 12 b4
e7 13
d3
cxd4 14
xd4
xd4 15
g4
b3 16
xg7 0-0-0 17
a2
hg8 18
xf7
g5 19
f3
df8 20
e2
f4 21
c3
d4 22
xd4
xd4 23
c3
Black has a lot of firepower lined up against the white king, so it’s not too surprising that he has a forced win:
23...xh2+! 24
xh2
h4+ 25
g1
xg2+! 26
xg2
g8+ 27
f3
h3+ 28
f4
f8+ 29
g5
e8
This quiet move sets up the threat of 30...h6#.
30 xh7
xh7 31
g4
g6+ 0-1
A pleasing king-hunt.
These xh7+ sacrifices are sometimes very hard to assess. Here is a position where the great Paul Keres feared a sacrifice that wouldn’t have worked at all.
Foltys – Keres
Prague 1937
1 d4 e6 2 e4 d5 3 c3
f6 4
g5
e7 5
xf6
xf6 6
f3 0-0 7
d3 c5 8 e5
e7
This position shows how it can be very difficult to assess the consequences of a “standard” xh7+ attack. Here Keres, as Black, vastly overestimated the danger his king was in.
The game actually continued as follows: 9 dxc5 d7 10 h4 f5 11 exf6
xf6 12
d2 (12
xh7+ is no good here: 12...
xh7 13
g5+
g8 14
h5
xc3+ 15 bxc3
f6 – analysis given by Keres) 12...
xc5 13 0-0-0
a5 14 a3
d7 15
de1
ac8 16
e5
xe5 17
xe5 d4 18
xc5
xc5 19
e4
d5 20
b1 e5 21 f3 h6 22 b3
e6 23 h5 a5 24 a4
h8 25
g1
c6 26
b5
c7 27
d3
d7 28 g4
xf3 29 g5
f5 30 gxh6
xe4 31 hxg7+
xg7 32
xg7
xg7 33
g5+
f7 0-1.
9 h4 was a move Keres feared, thinking that he could not play the natural 9...cxd4 (9...f5 10 exf6 gxf6 11 g5 gives White a dangerous attack – Keres) 10
xh7+
xh7 11
g5+
h6 (the critical reply in instances when White has problems covering the dark squares) 12
d3 g6 13 h5.
13...xg5 (this is perfectly OK, but 13...
g7 14 hxg6
h8, as indicated by John Nunn, snuffs out White’s attack completely) 14 hxg6+
h4 15
g3 fxg6 16
xh4+
g7 17
g4 and here, mentioning only 17...
e8? 18
b5!, Keres terminated his analysis, concluding that White had a strong attack. However, John Nunn pointed out the defence 17...
g8 18
xg6+
f7, when White is a piece down for not a great deal; perhaps Keres had missed 19
f6+
xf6.
The Double Bishop Sacrifice
This is an extension of the xh7+ idea, with a further
xg7 sacrifice destroying the rest of the black king’s pawn cover. Obviously there needs to be a really devastating follow-up, generally involving the white queen and at least one rook.
Alekhine – Drewitt
Portsmouth 1923
20 xh7+!
xh7 21
h3+
g8 22
xg7! 1-0
22 h5 also wins since after 22...f6 23
xa3
xa3 24
h8+ Black loses his rook.
Nevertheless, the double bishop sacrifice, though not absolutely necessary, is a neat and efficient way to win the position. Black resigned seeing that his choice was from 22...xg7 23
g4+ mating, and 22...f6 23
h6
h7 (23...e5 24
h5) 24
h5.
Our next example demonstrates that this sacrifice can also crop up in games between strong grandmasters.
Miles – Browne
Lucerne OL 1982
1 f3 c5 2 c4
f6 3
c3 e6 4 e3
c6 5 d4 d5 6 dxc5
xc5 7 a3 a6 8 b4
a7 9
b2 0-0 10
c1 d4 11 exd4
xd4 12 c5
xf3+ 13
xf3
After a fairly quiet opening, it becomes clear that White has a large space advantage and the black bishop is misplaced on a7. White now funnels his pieces towards the black king.
13...d7 14
d3
c6 15
e4
xe4 16
xe4
c7
With hindsight one can suggest that Black might have considered exchanging bishops.
17 0-0
17 xh7+
xh7 18
h5+
g8 19
xg7 f6 is unclear since after 20
h8+
f7 21
xf8 Black can throw in the check 21...
e5+ before capturing the bishop.
17...ad8
Now White strikes.
18 xh7+!
xh7 19
h5+
g8
Stage one completed. Now it’s time for the second unwelcome visitor to arrive in Black’s kingside.
20 xg7!
xg7
Now 20...f6 does not work: 21 h8+
f7 22
xf8 wins since 22...
xf8 23
h7+ picks up the black queen.
21 g5+
h8 22
f6+
g8 23
c4 1-0
Böök – Ingerslev
Gothenburg 1929
1 e4 e6 2 f3 d5 3
c3
b4 4
d3 c5 5 a3
a5 6 b4 cxb4 7 axb4
xb4 8
b2
e7 9 0-0 0-0 10
e1 b6 11 exd5!
xd5 12
xd5 exd5 13
d4
b7? 14
e3?
d7
Now White sacrifices not two, but three pieces to strip the defences from the black king.
15 c6!!
xc6 16
xh7+!
xh7
Or 16...h8 17
h5.
17 h5+
g8 18
xg7!
xg7
18...f5 19 g6.
19 g3+
f6 20
e1 1-0
Now a game in which the sacrifices should not have meant a knockout.
Kudrin – Machado
Thessaloniki OL 1988
1 e4 e5 2 f3
f6 3
xe5 d6 4
f3
xe4 5 d4 d5 6
d3
d6 7 0-0 0-0 8 c4 c6 9
c3
xc3 10 bxc3
g4 11 cxd5 cxd5 12
b1
d7 13 h3
h5 14
b5
b6 15 c4
xf3 16
xf3 dxc4 17
c2
b8 18 a4 a6 19
g5
c7
There now follows a textbook series of sacrifices, related to the classic double bishop offer. However, the outcome is far from clear in this case if Black defends accurately.
20 xh7+!
The sacrifice is necessary, since otherwise White would just get pushed backwards.
20...xh7 21
h5+
g8 22
f6!
h2+ 23
h1
d6?
Missing White’s main idea. A more active defence was essential: 23...f4, with the following position:
Now 24 f5
h6 25
xh6 gxh6 26
xh2
xa4 is unclear, while after 24
xg7
xg7 25
g5+
f6 26
h6+
e7 27
e5+
d7 28
xb6
fe8! White should probably take a draw: 29
d5+ (29
fe1
xe5 30
xe5 allows Black a perpetual with 30...
c1+ 31
xh2
f4+, etc.) 29...
e7 30
e5+
d7 (30...
f8? 31
c5+
g7 32
g5+, followed by hassling the black king and queen, wins at least the h2-bishop) 31
d5+, etc.
Instead, after the move in the game, White wound things up very quickly.
24 xg7!
xg7 25
g5+
f6 26
e1
e6 27
xe6+ fxe6 28
g6+
e7 29
g7+ 1-0
Just to show that Black can sometimes land both bishops on the white king...
Kirillov – Furman
Vilnius 1949
1 e4 e5 2 f3
c6 3
b5 a6 4
a4
f6 5
e2 b5 6
b3
e7 7 a4 b4 8
d5
xd5 9 exd5
d4 10
xd4 exd4 11 0-0 0-0 12
c4 c5 13 dxc6 dxc6 14
xc6
a7
Black has sacrificed a pawn for space, development, and the bishop pair.
15 f3
c7 16 d3
b7
Black is not interested in winning back a pawn on c2; the black rook has greater designs in mind.
17 d1
d6
The bishops are aimed at the target, and await the launch codes...
18 d2
e8 19
c4
19 f3 would be an easy move to suggest with the benefit of hindsight, but White’s defence would remain difficult.
19...xh2+! 20
xh2
h4+ 21
g1
xg2! 22
xg2
c6 23
f4
23 f3
g6+ 24
g3
e2! 25
xg6 fxg6 26
d2
xd2 27
xd2
g5+ is good for Black.
23...xf4 24
h1
24 g1
f6 25 f3
g6+ 26
f1
xg1+ 27
xg1
e6 wins: 28
f1
g6+ 29
g2
xf3 30
xg6 hxg6.
24...f6 25
h2
25 h3
xf2+ 26
h1
e2 27
g1
f3+!! 28
xf3
h6+ 29
h2
exh2+ 30
g1
h1+ wins the a1rook, with a decisive advantage, while 25 f3
g6+ 26
f1
g3 gives Black a mating attack.
25...g6+ 26
h1
e1+! 0-1
27 xe1
f3+ 28
g2
xg2#.
Strictly speaking the next example is not a double bishop sacrifice, since the initial xh7+ is an exchanging manoeuvre. Nevertheless it fits the theme well, and is perhaps a more typical example of how things work out in practice.
Loef – Gros
Wiesbaden 1993
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4 e6 5
e3 a6 6 c4
Putting a clamp on ...d5 ideas.
6...c7 7
c3
f6 8
d3
e7 9 0-0 0-0 10 f4 d6 11
c1
xd4 12
xd4 b6 13 e5
d7 14
h1 dxe5 15 fxe5
xe5
This capture “demonstrates all the good sense of a man parachuting into an alligator farm” as they might put it in the documentation for id software’s computer game Quake.
16 xh7+
xh7 17
h5+
g8 18
xe5
18...d6?
18...xc4 at least forces White to find 19
f3!, e.g. 19...
d7 20
e4
b5 21
xg7!
xg7 22
g4+
h6 23
f3, winning.
19 xg7
19 e4 also wins on the spot: 19...
xe5 20
g5
d8 21
xf7, etc.
19...xg7
19...f5 prevents immediate mate, but White will have a decisive material plus.
20 g5+
h8 21
f6 1-0
And now a failed attempt at immortality...
Stefansson – Klarenbeek
Cappelle la Grande 1993
1 e4 c5 2 f3 e6 3 d4 cxd4 4
xd4
c6 5
c3 a6 6
xc6 bxc6 7
d3 d5 8 0-0
f6 9
e2
e7 10 b3 0-0 11
a4
d7 12
b2
b7 13 f4
b6 14 exd5
xa4
Now White tries a double bishop sacrifice, but this is asking a bit too much of the position.
15 xh7+
xh7 16
h5+
g8 17
xg7
xg7 18
f3
c5+
Black vacates e7 with tempo.
19 h1
g8!
19...e8 also provides a fire-escape for the king.
20 dxe6 f6!
Both defending and counterattacking. White has nothing for the pieces, and soon lost, as follows:
21 e1
f8 22 bxa4
b4 23 c3
e7 24
ee3 c5 25
xf7+
xf7 26 exf7
xg2 27
xe7 0-1
An important point to remember is that a double bishop sacrifice should not be played just because it is possible. Having sacrificed one bishop on h7, it is wholly conceivable that a second bishop bearing down on g7 might be worth more alive than dead.
D. Luki – S. Ili
Arandjelovac 1991
1 e4 c5 2 f3 e6 3 d4 cxd4 4
xd4
f6 5
c3 d6 6 f4
c6 7
e3
e7 8
f3 0-0 9 0-0-0
c7 10
g1 a6 11 g4
e8 12 g5
d7 13 h4 b5 14
d3
xd4 15
xd4 b4 16
e2 a5 17 e5
b7
White decides to try a double bishop sacrifice.
18 xh7+!
Bishop number one is good value.
18...xh7 19
h5+
g8
Now White should have played a simple attacking move. Instead he opts for a gratuitous second sacrifice, rendering the game highly unclear.
20 exd6?!
It’s not clear how bad this is, but there was a clear win by 20 g6! fxg6 21 xg6!
f8 (21...dxe5 22
xg7+
xg7 23
g1+ forces mate) 22 exd6 with an overwhelming attack.
20...xd6 21
xg7?
Now it is not clear whether White is even better. 21 g6 xf4+ 22
xf4 (not 22
b1? fxg6) 22...
xf4+ 23
b1 fxg6 24
xg6! is still good for White (and not 24
xg6?
e7 25
xg7
e4!, killing the attack).
21...xf4+ 22
b1
22 xf4
xf4+ 23
b1
xg7 24 g6 (24
df1
h8) 24...
h8 25 gxf7+
f6 26 f8
+
axf8 27
g6+
e7 28
g7+
f6 and now 29
g6+ is a draw. On the other hand, 29
g6+
e5 is messy, though probably good for Black.
22...xg7 23 g6
h8 24 gxf7+
f6 25
g6+
e7 26
g4
26 f8+
axf8 27
g7+
d8 28
gxd7+
xd7 29
xa5+
c7 30
xd7+
xd7 is good for Black.
26...f6 27
xf6
xf6 28
xf4
e5 (forced)
29 f1
Instead 29 d7
e1+ 30
d1
e5 repeats, while after 29
g6+
e7 30
g3
f6 (30...
xf7 31
d7+
e8 32
e7+
xe7 33
g6+ is winning for White in view of Black’s lack of coordination) 31
d7 (31
g6+ repeats) 31...
f5 (31...
h6? 32 f8
+
xf8 33
xb7 is good for White) 32
g5+
e4 33
xe5+
xe5 34
g6+
f6 35
xh8
d5 the knight is trapped.
29...e4??
29...f5.
30 h5++??
White cannot resist the double check, but in doing so, he misses a simple win: 30 g5+
xf7 31
d5+ forces mate.
30...e7 31
g5+
d6
The only move.
32 f6
There now follows a comedy of errors, one can only assume in desperate mutual time-trouble.
32...xh4??
32...e2.
33 d1+
33 xh4
xh4 34
e8+ and White gets a new queen.
33...d5 34
e8+
c6 35
e5??
35 xh4
xh4 36 f8
wins simply enough. Instead the game rolled along to its illogical conclusion...
35...h2??
35...hxe8 wins for Black.
36 d4??
36 xh2
xh2 37 f8
was White’s last chance.
36...hxe8 37 fxe8
+
xe8 38
a7
c7 39
a6+
b6 40
e2
g8 41
h5
f8 42
g5
f2 43
e5
c5 44
g7 a4 45 c4 bxc3 0-1
The Isolated Queen’s Pawn(IQP) and the d5 Pawn Sacrifice
An isolated queen’s pawn (d-pawn) can arise from many openings as a result of two pairs of pawns being exchanged in the centre. Typically the structure is as follows:
In an ending, the isolated pawn spells trouble for White, but in a middle-game with the board full of pieces, the pawn marks out a slight space advantage and provides support for a piece (generally a knight) on e5, and cover for attacking ideas on the b1– h7 diagonal. Putting a few pieces onto the board...
... a typical scenario is for White to put a bishop on c2, play d3, and if Black plays ...g6 in reply, then
h6 can be played. For instance, from the diagram (please don’t ask me what on earth Black has been doing to reach this position!), White could play 1
d3 g6 2
h6
e8 3
xf7
xf7 4
e5+
g8 5
xg6 with a very strong attack.
The following games demonstrate some rather deeper ideas, you’ll be pleased to hear.
Kamsky – Karpov
Elista FIDE Wch (2) 1996
1 e4 c6 2 d4 d5 3 exd5 cxd5 4 c4 f6 5
c3 e6 6
f3
b4 7 cxd5
xd5 8
d2
c6 9
d3
e7 10 0-0 0-0 11
e2
f6 12
e4
Kamsky plays a vigorous pawn sacrifice against his experienced opponent. This was a tense psychological moment to employ such a strategy, with Karpov having won game one. It would be normal in a long match to play quietly in such a situation, rather than play for blood and risk going two points down at the very start. The standard policy would be to slow things down, as White playing “with the draw in hand”, and then blocking as Black before coming out fighting in the next game as White.
12...d7
Let’s see what happens if Black grabs the pawn: 12...xd4 13
xd4
xd4 14
c3 and now White has some useful open lines and very active pieces:
a) 14...d8 tries to cover f6 to hold the kingside structure together: 15
xf6+
xf6 (15...gxf6?? 16
g4+
h8 17
e4) 16
ad1
d7 (16...
e7 17
e4 g6 18
b4 picks off the exchange) and now White must have some advantageous ways to regain the pawn: 17
xh7+ (17
e4 g6 18
b5
xc3 19 bxc3
xb5 is not so clear) 17...
xh7 18
e4+
g8 19
xb7
xc3 20
xd7
f6 21 bxc3
xc3 22
xf7.
b) 14...d5 15
xf6+ puts the black king under considerable pressure since his pawn cover will be shattered: 15...
xf6 (15...gxf6 16
ad1) 16
xf6 gxf6.
13 ad1
c8 14
fe1
d5 15
c3
f6 16 a3
Now we have a fairly normal IQP position, and Black must choose a plan carefully. However, his next two moves create an odd impression; can he really claim that it is worth losing a tempo to “lure” White’s bishop to g5?
16...c7 17
g5
Threatening 18 d5.
17...a5
17...h6 is one attempt to meet the threat: 18 d5 hxg5 (18...exd5 19 xf6
xf6 20
xd5
d8 21
b1 gives Black severe problems on the centre files; 18...
xd5 19
xd5 exd5 20
xe7
fe8 21
c1
g4 22
xc6 bxc6 23
e5
xf3 24 gxf3
xe5 25
xe5
c7 26
d6
xe5 27
xe5 is good for White) 19 dxc6
xc6 20
xg5 is not too clear, although Black’s king is a cause for some concern.
18 d5!
This is the standard blow White is always trying to land in IQP positions. Immediately Black is under several threats and the coordination of his pieces comes in for scrutiny.
18...exd5 19 xf6
xf6
The scene is set for another, by now very familiar sacrifice, albeit only a temporary one.
20 xh7+
xh7 21
xd5
xc3
Otherwise White regains the piece with a crushing game, e.g. 21...c7 22
d3+ g6 23
xd7 gives White an extra pawn.
22 xa5
xa5 23 b4
A key point: White will win a bishop without shedding the exchange on e1.
23...g8 24 bxa5
g4 25 a6 bxa6 26
e4
xf3 27
xf3
White should be winning, but there is still plenty of work for Kamsky to do.
27...fe8 28
a1
e6 29 h3
d8 30
c3
dd6 31
b1
d7 32
c4 a5 33
b5
d1+ 34
h2
d2 35
f5
d4 36
c3
dd6 37
c5
f6 38
c4
fe6 39
c5
f6 40
e3
fe6 41
g3
g6 42
b3
gf6 43
b7
fe6 44
c7
f6 45 f4 g6 46 f5 gxf5 47
xf5
de6 48
h5
h6 49
g3+
f8 50
d5
hg6 51
f2
gf6 52
b2
e7 53
h5
h6 54
b5
hg6 55
c3
f8 56
h5
h6 57
f5
hg6 58
f3
g7 59
f4
g8 60
c7
f8 61
c8+
e7 62
d5
f6 63
h8
e4 64
h5
e7 65
h7 1-0
Dizdar – Am. Rodriguez
Belgrade 1988
This is a fairly standard type of IQP position, and the game continuation is a good thematic example of the sort of play that can arise.
13 h6
e8 14
ad1
xc3 15
xc3!?
This keeps more pressure on the c6-knight than capturing with the pawn. 15 bxc3 is more obvious, obtaining the pawn structure (c3 and d4 without pawns on the b- or e-files) that Nimzowitsch dubbed “the isolated pawn couple”.
15...d7
15...xd4 16
b5 is good for White. 15...
xd4 allows White obvious compensation, but no drastic instant win.
16 e4
c8 17
d2
a5 18
f4
c6 19
xc6
xc6 20
e5!?
20...e7
20...xd4!? 21
xd4
xe5 is quite a robust queen sacrifice. Black gets rook, knight and pawn for the queen, and his king is in no particular danger.
21 g4
g7 22 d5!?
22 g5 f6 may just about survive for Black: 23
xf6+ (23
xf6?
f8 wins for Black, since after 24
xe7
xf4 two white pieces are attacked) 23...
xf6 24
xf6 (24
xf6
f8 25
xe7
xf4 26
c5 b6 and Black regains the pawn) 24...
xf6 25
xf6
f8 26
g5
f5 27
e3
d5 and Black gangs up on the d-pawn.
22...exd5 23 xg7
xg7 24
xd5 f5?!
As a general principle, defensive pawn moves should only be played when they are absolutely necessary. This is not yet the case here. 24...cd8 25
h5 f5 (25...gxh5 26
h6+ and 27
f6(+) wins the black queen) 26
e3 is not very clear at all; is the white rook active, or misplaced on h5?
25 d2!
Threatening both 26 d7 and 26
c3+.
25...g8 26
d7
e6 27
h6+
h8 28
f7+
g8 29
h6+
h8 30
f7+
g8
Presumably these rather ugly repetitions were to save clock time, in case complications break out before move 40.
31 g5
b3 32
xh7
ed8?
Black was lost anyway, but now White mates.
33 f6+ 1-0
There will follow 34 h6#.
Steinitz – Von Bardeleben
Hastings 1895 (WGG 6)
1 e4 e5 2 f3
c6 3
c4
c5 4 c3
f6 5 d4 exd4 6 cxd4
b4+ 7
c3 d5
Theory regards 7...xe4 as best, when White is struggling for equality in the notorious and thoroughly analysed complications after 8 0-0
xc3 9 d5
f6 10
e1
e7 11
xe4 d6 – see page 120 for further details.
8 exd5 xd5 9 0-0
e6 10
g5
Now White has the initiative in a position with level material.
10...e7 11
xd5
xd5 12
xd5
xd5 13
xe7
xe7 14
e1 f6 15
e2
d7
16 ac1
Not the sharpest. 16 d5 is Romanovsky’s suggestion, e.g. 16...f7 17
ad1 (a vital difference compared to the next note) 17...
ad8 (17...
xd5 18
g5+ fxg5 19
f3+) 18
e6+.
16...c6?!
With this move Black underestimates the forthcoming square-vacating pawn sacrifice. 16...f7 has been regarded as a major improvement. White has a variety of attempts, but none that gives a serious advantage:
a) 17 xe7+
xe7 18
xe7+
xe7 19
xc7+
d6 20
xg7
hc8 followed by ...
c7 is good for Black, whose king is very active – this is old analysis by Réti.
b) 17 g5+ (Gufeld and Stetsko) 17...fxg5 18
f3+
f5 19 g4 will regain the material and provides some chance of White keeping an edge, but with his king also now exposed, it will be nothing serious, e.g. 19...c6 20
e5 g6 21 gxf5; 19...
ae8 20
e5; 19...
hd8 20
e5
g8 21
xf5.
c) 17 e5+ fxe5 18 dxe5 is Colin Crouch’s interesting suggestion in his book reanalysing the games from great Hastings tournament of 1895.
17 d5!
This excellent pawn sacrifice suddenly enlivens the struggle.
17...cxd5 18 d4
It is well worth a pawn to get such a wonderful square for the knight.
18...f7 19
e6
White threatens an invasion on c7.
19...hc8 20
g4
Now on g7.
20...g6 21 g5+
The discovered attack on the black queen forces the reply.
21...e8 22
xe7+!
Starting one of the most famous sacrificial sequences in chess history. The rook cannot be taken, but Black has a cunning defensive idea.
22...f8
Black suffers a disaster if he touches the rook: 22...xe7 23
xc8+
xc8 24
xc8+ leaves White a piece up, while 22...
xe7 gives White a pleasant choice of winning lines:
a) 23 b4+
e8 (23...
d6 24
xb7+
d7 25
e1+
d6 26
f7+) 24
e1+
d8 25
e6+ safely wins the queen since White has two pieces covering e1.
b) 23 e1+
d6 24
b4+
c7 (24...
c5 25
e6+) 25
e6+
b8 26
f4+ wins in view of 26...
c7 27
xc7
xc7 28
e8#.
After Black’s actual choice, 22...f8, the black queen cannot be taken due to mate on the back rank. Meanwhile all four of White’s pieces are under attack.
23 f7+!
23 xc8+
xc8 24
f7+
g8 25
g7+
h8 26
xh7+
g8 27
g7+
h8 is only a draw, since if White goes in for 28
h4+?
xg7 29
h7+
f8 30
h8+
e7 31
g7+
d8 32
f8+
c7 the king escapes.
23...g8 24
g7+!
Aiming to decoy the black king so that the black queen falls with check.
24...h8
24...f8 is no better: 25
xh7+
xg7 26
xd7+.
25 xh7+! 1-0
This “1-0” needs some explanation. Von Bardeleben here saw the spectacular finish that awaited him, and elected to “resign” by simply leaving the tournament hall and not coming back. Obviously, this is rather poor sportsmanship.
After this devastating loss he even wanted to withdraw from the tournament. Ironically, this game is now virtually the only thing he is remembered for – perhaps the idea of gaining immortality as a loser is what upset him so much. The key variation is 25...g8 26
g7+
h8 27
h4+
xg7 28
h7+
f8 29
h8+
e7 30
g7+
e8 (30...
d8 allows White to save a couple of moves: 31
f8+) 31
g8+
e7 32
f7+
d8 33
f8+
e8 34
f7+
d7 35
d6#.
A classic mating finish.
Karpov – Yusupov
USSR Ch (Moscow) 1988
1 c4 e6 2 c3 d5 3 d4
e7 4
f3
f6 5 cxd5 exd5 6
g5 c6 7
c2 g6 8 e4
8...xe4
It’s not clear whether this was an oversight or not; both cases are conceivable. 8...dxe4 9 xf6
xf6 10
xe4+ is considered quite OK.
9 xe7!
xe7
Forced since 9...xe7 10
xd5! cxd5 (10...
e6 11
c7+) 11
xc8+
d8 12
b5+
e7 13
xb7+ is a disaster for Black.
10 xe4 dxe4 11
xe4+
e6 12
c4
a5+
12...e8 may well hold Black’s game together better.
13 f1!
13 d2
d7 14 0-0-0
ae8 enables Black to defend.
13...f5 14
e3
d7
14...f6? walks into 15 d5! and a deadly queen check on the long diagonal, while 14...
f8 15
xe6
xe6 16
h6+
g8 17 g3
d7 18
g2 followed by bringing a rook to the e-file, is Karpov’s analysis.
15 e1
ae8
16 d5!!
This pawn sacrifice both gives the white knight an ideal post in the centre and opens several lines for the other white pieces.
16...cxd5 17 b5!
This pin is an essential part of White’s plan. Instead 17 d4
e5! is OK for Black.
17...a6
17...f8 would be met by 18
c3 and bringing the knight to d4.
18 a3+
18...d8
18...f6 loses to 19
xd7
xd7 20
c3+; the king has nowhere to run.
19 a5+
e7
19...c8 20
c1+
b8 21
c7+
a8 22
d4
f6 23
c6 wins.
20 b4+
f6
20...d8 21
d4
f6 22
xa6 bxa6 23
c1! (it’s surprising, but the quiet move is best; 23
c6+
c7 24
c1
a8 25
a5+
d8 26
b7
e7 27
c6+
d6 28
b4+
c7 is an amusing way to repeat the position) 23...
eg8 24
c6 leaves Black with no decent defence against the threat of 25
xa6 and 26
a8+.
21 d4+
21 xd7 is no good in view of 21...
d3+.
21...e7 22
d3!
h5
22...f6 23
b4+
d8 24
xb7 gives Black an amusing and trappy idea, 24...
xf3!?, hoping for 25 gxf3??
h3+ 26
g1
xe1+ 27
f1
xf1#, but 25
a8+
e7 26
xe8+
xe8 27 gxf3 wins for White nevertheless.
23 h4!
White starts seizing squares on the kingside.
23...d8 24
g5
hf8 25
e2!
h6 26
f3
Black’s pieces have been systematically pushed back, and White now dominates the centre. A comparison of the last three diagrams eloquently shows the success of Karpov’s dynamic strategy.
26...e7 27
b4
Threatening both the b7-and d5-pawns.
27...f6 28
d6+
28 f4!, threatening both 29
xe6+ and 29
b8+, would bring the game to an end more quickly. However, Karpov’s method is quite sufficient to win the game.
28...d7 29
f4
g8 30
g4!
c8 31
xe6 fxe6 32
c1+
d8 33
xe6+
e7 34
xf8+
xf8 35
xf8
xf8 36
h3
e7 37 h5
g7 38 h6+
f6 39
f3+
e6 40
e1+
d6 41
f6+
c7 42 g4
c6 43
e8 d4 1-0
Having seen some of these d4-d5 pawn sacrifices, you may be wondering whether the d-pawn has to be isolated for it to work. The answer, of course, is no. Even when the d-pawn is supported by a pawn on e4, d4-d5 can be played as a pawn sacrifice, with ...exd5 met by e5, providing White with the d4-square and blocking some lines along which Black might otherwise counterattack. Here is a famous example:
Polugaevsky – Tal
USSR Ch (Moscow) 1969 (WGG 58)
1 d4 f6 2 c4 e6 3
f3 d5 4
c3 c5 5 cxd5
xd5 6 e4
xc3 7 bxc3 cxd4 8 cxd4
b4+ 9
d2
xd2+ 10
xd2 0-0 11
c4
c6 12 0-0 b6 13
ad1!
b7 14
fe1
a5 15
d3
c8
16 d5!
This is a thematic line-opening sacrifice with this central structure.
16...exd5 17 e5!
For the pawn, White has blunted the b7-bishop, gained the d4- and f5-squares and the possibility of e5-e6.
17...c4
Black could set up a more stout defence, but Tal wishes to bring the game to an immediate crisis.
18 f4
18...b2
This allows, and indeed encourages, the familiar bishop sacrifice on h7. Presumably Tal felt that it ought not to work, otherwise he would have played a more defensive move, e.g. 18...h6 19 e6 (19 f5 g6) 19...fxe6 20
g4 though this gives White some attacking prospects on the light squares. On the other hand, 18...g6 looks ugly, but how should White refute it? 19 h4 is one idea, while 19
h6 is inconclusive:
a) 19...f6 20 xg6 is good for White since 20...hxg6? 21
xg6+
h8 22
d4 wins on the spot.
b) 19...d7 20
g5 f5 21 exf6
xf6 22
xc4
xc4 23
xh7
e6 (23...
xh7 24
e8+
f7 25
f8#) 24
xe6
xe6 25
g5 and White wins easily.
c) 19...f5 is best, e.g. 20 exf6 (probably wrong) 20...xf6 21
g5
c7 22
e6
xf2+ 23
h1
e7 isn’t too clear, e.g. 24
xf8+ (24
f1
xf1+ 25
xf1
xf1+ 26
xf1
xe6) 24...
xf8 25
xf8 and then 25...
xf8 or 25...
xe1+ 26
xe1
xf8.
19 xh7+!
xh7 20
g5+
g6
20...g8 21
h4
xg5 22
xg5
xd1 23
xd1 does not give Black enough for his queen.
21 h4!
This brilliant move, threatening 22 h5+ xh5 23 g4+
g6 24
f5+, mating, was part of Polugaevsky’s and Spassky’s preparation.
21...c4
21...f5 is met by 22 d4 intending 23 h5+ or 23
g3.
21...xd1 is Fritz’s initial preference, but there then follows 22 h5+
h6 23
e6+ g5 (23...
h7 24
xd8) 24 hxg6+
xg6 25
g4+
h6 26
g7+
h5 27
f4+
h4 28 g3#.
22 h5+ h6
22...xh5 23 g4+
g6 (23...
h6 24
h2+
xg5 25
h5+
f4 26
f5#) 24
f5+
h6 25
xf7+
xf7 26
h5#.
23 xf7++
Note that if Black’s 21st move had not attacked the white queen, then 23 e6+ would have been decisive.
23...h7
23...xh5 runs into 24 g4+
g6 25
f5#.
24 f5+
g8
25 e6!
Polugaevsky had been analysing this position before the game, and had predicted to Grandmaster Efim Geller that it would occur on his board that day! White threatens 26 e7 and 26 xd8. The move is far better than 25
xd8?
xf5 26 e6
c8 27 e7
d7, which stops the pawn at the cost of a “mere” bishop.
25...f6
25...e7 26 h6! wins: 26...
h4 27
d4
xh6 (27...
xd4 28 h7#) 28
xh6+ gxh6 29
g4+
h8 30
g6
f6 31 e7.
26 xf6 gxf6 27
d2
c6
27...b4 could be a better try.
28 xb2
e8 29
h6+
h7 30
f5
cxe6 31
xe6
xe6 32
c2
c6 33
e2!
c8 34
e7+
h8 35
h4 f5 36
g6+
g8 37
xa7 1-0
The d5 Sacrifice
A white knight landing on d5 (or a black one on d4) eyes a number of key squares, so generally this square is well protected by pieces and pawns. Nevertheless, a common theme is a knight sacrifice on this closely guarded square. There are a number of possible motivations. Perhaps a pawn-mass can be liberated, or else the sacrifice is only temporary: when a pawn recaptures on d5, an enemy piece will be won back, either thanks to a pin, a fork, or an attacked piece simply having no squares – as is the case in the first example.
Landa – Raag
USSR jr Ch (Pinsk) 1989
Black’s pieces are congested, which suggests to White a trick to smash through.
24 d5!
This is a standard idea.
24...exd5 25 exd5 a4 26
c3
The bishop is trapped on a4, so there is no need for 26 bxa4? xc4, when Black would be fully in the game.
26...xc4
Black tries to make sense of his queenside pieces, but allows the white rook to transfer triumphantly to the kingside. 26...e7 27 bxa4
xa4 28
b3
c7 29
db1 leaves the knight stranded on a4.
27 xc4
b5 28
g4
c7 29 f6
d7
Black is not alert, and allows a pretty, though simple finish. 29...g6 is rather grim for Black, who will find it hard to generate counterplay while White storms the kingside.
30 xg7+!
xg7 31
g3 1-0
It will soon be mate.
Next we see a pawn-mass liberated.
Oll – Shabanov
Uzhgorod 1988
1 c4 c6 2 e4 e5 3 f3 d6 4 d4
d7 5
c3
gf6 6
e2
e7 7 0-0 0-0 8
b1
e8 9
e1
c7 10 b4 a6 11
g5 h6 12
h4
f8 13 dxe5 dxe5 14
g3
g6 15 c5 a5 16 a3
h5 17
c4
xg3 18 hxg3
f8 19
b3
e6
So far, both sides have played fairly methodically, and now it would be all too easy for White to continue by exchanging pieces, his advantage of the first move slowly vanishing. However...
20 d5!
Oll seizes his chance to make something tangible of his space advantage and advanced pawns on the queenside.
20...cxd5
Otherwise the knight enters the black position for free.
21 exd5 f6
21...g4? 22 d6
xd6 23 cxd6 is a disaster for Black, since White crashes through to f7.
22 dxe6 xe6
The trade has been very much in White’s favour. He now has a mobile queenside pawn majority, a target in the form of the black pawn on e5, and by far the more effective bishop, dominating the light squares.
23 e3 axb4 24 axb4
g5 25
xg5
xg5 26
e4
d2 27
ed1
c3 28
d6
ed8 29
b3
xd6 30 cxd6
a1+ 31
h2
xd6 32
xc3
d1
Black has rather desperately sacrificed a piece in the hope of harassing the white king.
However, White now has a forced mate:
33 xf7+!
xf7 34
f5+
e7 35
c7+
d8 36
c8# (1-0)
The next example is far more exciting. The d5 sacrifice is to gain time and some key squares, and to open lines of attack.
Losev – Baikov
Moscow Ch 1989
This is a fairly typical position from an Open Sicilian, except for the position of White’s bishop on b2. The fact that the bishop indirectly attacks g7 may appear of little importance here, but White realized that he could embark upon a complicated combination based on this precise theme.
16 d5!
After other moves, Black will have quite an easy time.
16...exd5 17 exd5 b8
17...xd5 allows White to execute a brilliant, albeit standard, double bishop sacrifice: 18
xh7+!
xh7 19
h5+
g8 20
xg7! and now:
a) Not 20...xg7? 21
f5+
f6 22
g5+
e6 23
g7+
d7 24
f5#.
b) 20...f6 is the best defence, but 21 h8+
f7 22
xf8
xf8 23
h5+
g7 24
xd5 is good for White in view of Black’s exposed king. This is, of course, all familiar ground for readers by now.
18 h5!
Now Black has a tough decision.
18...bd7
The other moves deserve careful analysis:
a) 18...xd5 19
xf6+
xf6 20
xf6 gxf6 21
h5.
b) 18...e8 19
xg7!
xg7 20
xg7
xg7? (20...
d7 is the best defence, though White is better) 21
g4+
g5 (only move) 22
xg5+
h8 23
f6+
g8 24
f3
fe8 25
g3+
f8 26
xh7 and
g8#.
c) 18...xd5 19
xg7 is murder:
c1) 19...c3 20
g4 (20
h5 f5 21
xf5
xf5 22
xf5 is strong too) 20...f5 21
xf5 is awful for Black.
c2) 19...f6 20
xf6
xf6 (note that 20...
c6 21
g1 changes nothing) 21
h5 wins.
d) 18...xh5 19
xh7+
xh7 20
xh5+
g8 21
xg7!
xg7 22
g4+
h6 23
f3
c3 (only move) 24
xc3 bxc3 25
e1, “etc.” – Krasenkov, but after 25...
c8 White has no obviously good continuation, e.g. 26 f5
g5 27
h3+
g7 28
xc3+
h7 29
h3+ might possibly offer White something, but not necessarily more than a draw.
19 xg7!!
xg7
19...xd5 20
f5
fe8 21
e1
f8 22
g3+
h8 23
h4 is good for White.
20 g4+
h8 21
h4
Black is defenceless.
21...c3
Or 21...g8 22
f3.
22 xc3 bxc3 23
xh7
xh7 24
xe7
xd5 25
ad1
hf6
Now White played 26 g1 and White went on to win with his extra material, though 26
xd5 would have been even stronger: 26...
fe8 27
xf7; 26...
de8 27
h5+
xh5 28
xd7; or 26...
xd5 27
h4+
g7 28
g5+, with
f3 to follow, forces mate.
Blocked Positions and Pawn Storms
A position that is largely blocked due to interlocking pawn chains may seem to offer little scope for attacking play, but these positions – provided there is at least some lever that can be used to open things up – can lead to some of the most violent attacks. This is because both sides amass their pieces in the part of the board where they have more space and more enemy weaknesses to target. When eventually the position becomes open, both sides will be attacking with their full resources.
Of course, if one side has been unable to manoeuvre their forces in any useful way, the results can be most unfortunate...
Sirota – Tsukerman
Ukrainian/Moldavian Ch 1987/8
1 d4 f6 2 c4 c5 3 d5 e5 4
c3 d6 5 e4
e7
This is the Czech Benoni, a solid, though very passive way for Black to play. To many players it seems an enormous task to make progress against such a solid wall.
6 h3 0-0 7 f3
e8
Tony Miles has shown that Black should perhaps leave this knight on f6 for a while, since Black may wish to play ...e8 and ...
bd7-f8-g6 if White plays an early g2-g4.
8 d3
d7 9 g4 a6 10 a4
b8 11
g1
c7 12 b3 b5 13 a5
Neither of the black knights will find a good square on the queenside.
13...f6 14
e2
h8
The idea, presumably, is to play ...g8 and prepare ...f5, but Black never gets the time for this.
15 g3 g6
Naturally Black wishes to keep the knight out of f5 and h5, but now White’s queen’s bishop finds a good square.
16 h6
Note that up to this point, White had not moved this bishop. After all, it would have done little on, for instance, e3, and so putting it there would have merely been stereotyped thinking.
16...e8
Now White’s pieces pile in for the final onslaught.
17 g5
g8 18
f3 bxc4 19 bxc4
b3 20
h5!
The knight is invulnerable; the threat is g7.
20...b5
20...gxh5 21 gxh5 leads to a calamity on the g-file.
21 cxb5 c4 22 g7
A fianchettoed bishop with a difference!
22...gxh5 23 gxh5 xg7 24 h6+
24 e6++
h8 25
xd8 is not at all clear.
24...f8?
Otherwise 24...xh6? 25
xf7#, 24...
g6? 25
e6+ and 24...
h8? 25
xf7# are no use to Black, but 24...
g8 is by far the best, and may even keep Black in with a fighting chance, e.g. 25
e6+
h8 26
xd8
xd8.
25 h5!! 1-0
25...xh5 26
xh7# is a beautiful mate.
The King’s Indian is well known for its tendency to lead to massive opposite-wing attacks for both sides. In the next example things have gone wrong for White. Black’s attack is in full flow, but what has happened to White’s queenside penetration?
Starodvorsky – Koniashkin
Naberezhnye Chelny 1988
This is a fairly typical King’s Indian situation, from which Black launches a virulent attack.
31...xg2! 32
xg2 g4 33 fxg4
33 f2 gxf3++ 34
xf3 allows Black a brilliant forced checkmate:
34...xf2+!! (34...
g3+ 35
xg3
e3+ is also good enough) 35
xf2 (35
xf2
g3#) 35...
xe4+ 36
e1 (36
f3
g3+ 37
xe4
e3#)
36...h4+ 37
f1
xh3#.
33...hxg4 34 f2 f3+ 35
xf3 gxf3++ 36
h1
36 xf3
d8 must be an overwhelming attack for Black.
36...d8
Black has blown the kingside wide open at minimal material cost, while the white pieces are in no way ready for kingside action. Any King’s Indian player should be delighted by this sort of transaction – often well worth heavy material sacrifice.
37 xf3
xh3! 38
xh3+
38 g1
h7 wins; 38
xe5 dxe5 39
xh3+
h7 does not save White either.
38...h7 39
h4
d7!
Better than 39...xe4 40
c8.
40 g2
xh4 41
xe5
xe5 42
h3
d7 43
cc3
g8 44
f1
g4 45
cf3
f2+ 0-1
Now we see a piece sacrifice smashing through a flimsy carapace that was trying to protect an unhealthy position.
Groszpeter – Mencinger
Belgrade 1988
White’s position is obviously attractive, but given some time, Black could organize his defences, and even hope to show that White’s b7-rook is a liability, rather than a strength. However, White can play an incisive combination to coordinate his rooks and bring the game to a swift conclusion.
21 xe5! dxe5 22
xe5
d7
After 22...c8 23
g5 White’s task is simpler.
23 e6 0-0-0
It’s worth mentioning that some players, including some very strong grandmasters, have made the mistake of thinking that queenside castling is not possible when the b8- (or b1-) square is attacked. This is not the case – it is only the squares to, from, and through which the king moves that matter in this respect. Anyway, castling doesn’t help Black here, since there are mating ideas in the air.
24 b5
Threatening mate in one.
24...de8 25
c6+
d8 26
a5+
b6 27
xb6+
Again, White’s main aim is to get the rooks firing in unison.
27...axb6 28 bxb6
hf8
28...f6 would prolong the game, but not change the result, since Black remains paralysed while White’s pawns can advance freely.
29 b8+
d7 30
b7+
d8 31 d6
xf2 32 d7! 1-0
It will cost Black all of his pieces to delay mate, even for a short time.
Now for one of the author’s humble efforts, in which a handful of sacrifices liven up a blocked position.
A. Martin – Burgess
British League (4NCL) 1995/6
1 e3
An odd first move, but not a bad one, except that it puts Black under far less pressure than normal. When facing such play, it is essential to keep calm as Black, and to view the game as if one were playing with the white pieces, but had somehow lost a tempo along the way, i.e. play to keep the initiative, but don’t be too ambitious!
1...g6 2 f3
g7 3 d4
f6 4 c4 0-0 5
e2 d6 6 0-0
bd7 7
c3 e5 8 b4
e8
From the point of view of equalizing, exchanging on d4 might be objectively superior.
9 a4 e4 10 d2
This could well be described as a King’s Indian Attack Reversed, since the position is more familiar with colours reversed. For example 1 f3
f6 2 g3 d5 3
g2 e6 4 0-0
e7 5 d3 0-0 6
bd2 c5 7 e4
c6 8
e1 b5 9 e5
d7 10
f1 a5 11 h4 is a typical King’s Indian Attack position, which can also be reached via the Sicilian or the French: 1 e4 e6 (1...c5 2
f3 e6 3 d3 d5 4
bd2 is a typical Sicilian move-order) 2 d3 d5 3
d2 c5 4
gf3
c6 5 g3
f6 6
g2
e7 7 0-0 0-0.
10...h5
10...f8 is more accurate, since 11
c2 can then be met by 11...
f5. The move-order I chose has no advantages, and quite possibly some serious drawbacks.
11 c2
e7 12 b5
12 d5?! is ineffective here since 12...
xd5 13 cxd5
b6 gives White problems defending his d5-pawn.
12...f8
This move is essential for Black’s plans.
13 a5?!
Not the most relevant move when there is the possibility of some central action. 13 d5
xd5 14 cxd5 is more consistent with White’s play. He will then have some pressure on the c-file, while Black will not find it so easy to attack the d5-pawn with his knight on f8, nor to attack on the kingside with one pair of knights off the board.
13...f5
Normality is now restored, and it is far from clear that the queen is well placed on c2, since it is exposed to some tactical tricks, and moving the queen to e1 (a standard resource if Black goes for the ...g4, ...
h4 approach) is no longer feasible.
14 a3
The bishop is not well placed here, but after 14 d5
xd5 15 cxd5 Black can play 15...
xd4 16 exd4 e3 17
d3
xd3 18
xd3 exd2 19
xd2
e2.
14...e6
Black has ...xd4, exd4 e3 in mind, but perhaps White should just allow this.
15 b2
Now both queen and bishop are awkwardly placed. It may seem hard to believe if you are new to this type of position, but White soon runs into problems on the long diagonal. 15 fe1 is not good, since f2 is then weak too: 15...
xd4 16 exd4 e3 17
c1 (17
d3 exf2+! 18
xf2
g4+ 19
f1
e3!! 20
xe3
xe3+ is a fiasco for White; 17
b2 exf2+ 18
xf2
e3+ 19
f1
g4 20
xg4
d3+ wins) 17...exf2+ 18
xf2
g4+ 19
xg4
xd4+ 20
g3
g5 wins for Black.
15...g4
A standard attacking move in this set-up. At this point I felt good about my position; almost all my pieces are doing something useful.
16 fe1
16 xg4 hxg4 gives Black the subtle plan of landing his knight on f3 and giving mate on g2 or h2, so White must hurry: 17
dxe4
xe4 18
xe4
xd4 19 exd4
xe4 is quite pleasant for Black, however, in view of his e-file control and pressure on d4.
Now I decided that some violence was in order.
16...xh2!?
16...h4 17
xg4 forces Black to recapture with the queen, rather than the h-pawn, 17...
xg4 (due to the need to defend e4), and this lessens his attacking potential.
17 xh2
xd4!?
I hadn’t actually analysed very much. It felt right, and I’d seen enough to be fairly sure it was at least OK for me.
18 g1
Taking the second knight cannot be recommended, viz. 18 exd4 h4+ 19
g1
xd4 and then:
a) 20 f1 e3! wins for Black.
b) 20 dxe4
xe4 21
d1
xg2!! forces mate, e.g. 22
xe8+
xe8 23
xg2
e1, threatening 24...
h1+ 25
g3
g1+ 26
f4
h4+ 27
f3
g4#.
18...h4 19
f1
After instead 19 g3 xe2+ 20
xe2, 20...
xb2 21 gxh4
xa1 22
xa1 is a messy ending, while 20...
g5 with ...h4 to follow, is hard to assess.
19...xe2+
Note how the pressure on the long diagonal makes it difficult for White to coordinate his defence.
20 xe2
g4
The bishop is heading for f3, but White must attend to the incidental threat to win a whole rook by ...xe2,
xe2
xc3.
21 g3
f3
Here the bishop intends to set up some mating nets and also physically prevents White from advancing his f-pawn to provide lateral defence of the kingside.
22 c2
g4 23
c1 h4 24
d5
e5
My main concern was not, of course, to regain material, but to get the king out of the way so the rooks can come to the h-file and give mate!
25 b2
g7
The e5-bishop, having been a true dragon on the long diagonal, is now relegated to the role of “blocker” while Black pours his rooks onto the h-file.
26 gxf3?
This was based on a miscalculation. 26 e1 is the obvious move, and the best practical chance, but Black still has a very powerful attack: 26...hxg3 (26...
h8 27
xe5+ dxe5 28
c3 is irritating) 27 fxg3 (27
xc7?
h8 {threatening mate in three moves by 28...
h1+ 29
xh1
h3+ 30
g1
xg2#} 28 fxg3
h5 is very good for Black, who has rescued his loose pieces while retaining an attack) 27...
h8 arrives at a critical position:
a) 28 f4
h6 29 gxf3 (29
xe5+ dxe5 30
c3 f6 is no good for White either) 29...exf3 leaves White defenceless against Black’s h-file play.
b) 28 xe5+ dxe5 29
c3 (29 gxf3
h3 wins, e.g. 30
g2 exf3) 29...
xg3 crashes through: 30
f4 (White must defend g2) 30...f6 and the house of cards collapses.
26...exf3 27 f1
27 e4 hxg3 28 f4 gxf2++ 29
xf2
g2+ 30
e3
xc2 31
xe5+
xe5 32
f6+
g8 is the end of White’s “counterattack”.
27...hxg3 28 e1
h8 29
d2 g2
White is in no position to stop this pawn and save the rest of his position.
30 xe5+ dxe5 31
b2
e4 32
xc7
Else Black may play ...c6 and open the d-file free of charge.
32...ad8+ 33
d5
xd5+
Not a difficult sacrifice to play, since various rook-down endings will be easily winning for Black.
34 cxd5 xd5+ 35
c3
c8+ 36
b4
e4+ 37
b3
d3+ 38
c3
xb5+ 39
a2
xa5+ 40
a3
d5+ 41
b3
Or 41 b3
c2+ 42
b1
d1#.
41...c5 42
c1
b5 0-1
43 c2
xb3 (simplest; Black has all sorts of other ways to play) 44
xb3
xb3+ 45
xb3 g5 intending ...g4-g3, etc.
Next an example with similar themes, but with names that are more difficult to pronounce:
Glianets – Stets
Naberezhnye Chelny 1988
White’s king is stuck in the centre (the kingside would be rather too hot for it), but it appears that the position is too closed for this to be a major factor.
21...f3!
The start of a vigorous, imaginative plan to open avenues of attack.
22 gxf3
If White does not take the knight, then ...g1 will follow, exchanging off White’s good bishop on e2 – a clear positional gain for Black. 22
d5 is worth considering, though.
22...exf3 23 d3
e4
This position is not easy for White, as his major pieces obstruct his king’s evacuation. Black will swoop down the kingside, into White’s soft underbelly.
24 b2
24 d5, threatening
xe4 followed by
f6+, can be met by the simple 24...
g7, with ...c6 to follow.
24...c6
Black prevents d5 before getting on with the attack.
25 h4
White weakens the g4-square, and so allows a trick. 25 xe4
xe4 26
d2
xh3 27
e1
g2 is quite awkward for White though; how does he unravel?
25...xe3! 26 fxe3 f2
With the vile threat of 27...g4+.
27 d2
27 e2
g4+ 28
f1
h3+ 29
e2
g4#. 27
cb1 is a better try.
27...g4+ 28
e2
g3!
29 d3
xe2+ 30
xe2
xe2 31
xe2
g4+ 32
f3
32 xf2 can be met by 32...
xh4+ or the more spectacular 32...
xe3.
32...g2 33
f1
xe3+! 34
xe3
e8+ 35
e5
xf1 36
xf2
g1 0-1
Turning the Tables: Active Defence and Counterattack
So far in this section of the book the attackers have had it very much their own way, with the exception of a few warning examples of totally ill-conceived ideas.
Now it’s time that the underdogs won a few. Coming under attack is not a death sentence, provided your position is fundamentally sound. Accurate defence should suffice to defuse an attack and either turn the tables or at least survive to some sort of tenable ending.
To be a good defender it is helpful to be a good attacker, since in addition to being able to anticipate the opponent’s attacking ideas, the defender should be on the alert for any counterattacking possibilities, maybe by returning sacrificed material to open up the opponent’s king, or to disrupt the harmony of his pieces.
The first example sees a little dagger-blow turning the tables on what otherwise looked like a crush.
Tseitlin – Skudnov
Naberezhnye Chelny 1988
It seems it is time for White, a grandmaster facing a relatively low-rated player, to start forcing matters. However, there is a surprise in store.
23 f6 gxf6 24 g4
c5 25
xb4
xb4 26 axb4
26...f5!
White must have overlooked this move, the main idea of which is simply to prevent White’s g-pawn from reaching f6, hitting the black bishop. 26...e6 27 gxf6
d8 28
c3 was the line Tseitlin had probably been anticipating.
27 bxc5
27 xf5
xd3 28
xc8
xe4+ followed by 29...
xc8 gives Black excellent play for the exchange. 27
xf5 is met by 27...
xd3.
27...fxg4 28 cxd6 xd6 29
f6
fd8 30
af1
d7 31 hxg4
c2
White’s pawns turn out to be very hard to defend.
32 d4!?
This spirited attempt is met by an exchange sacrifice.
32...exd4 33 xd6
xd6 34
xd6
d2 35
c1
35 f3 gives better drawing chances.
35...xd3 36
c7
xe4+ 37
h2
g7
Black has an extra pawn, and went on to win the ending as follows:
38 e5+
g6 39
c8
xg5 40
d8
xg4 41
xd4
xd4 42
xd4 f5 43 b4 h5 44
c5 h4 45
f2 f4 46
e1 h3 47
d2
f5 48
c1
f3 49
d2
c8 50
c1
e4 51
d2 f3 0-1
Viktor Korchnoi is one of the great counter-punchers. Here we see him at his best.
Hübner – Korchnoi
San Francisco 1995
1 e4 e6 2 d4 d5 3 c3
f6 4 e5
fd7 5 f4 c5 6
f3
c6 7
e3 cxd4 8
xd4
b6 9
cb5
This is a highly committal move.
9...a6
10 f5
c5 11
xc5
Knaak considered this move a blunder, analysing at great length instead the natural 11 bd6+ as leading to a draw after 11...
f8 12
h5
d8 13
xg7
xe3 14
xe6+ fxe6 15
h6+
e7 16
g5+, a conclusion with which Fritz agrees.
11...xc5 12
bd6+
f8 13
h5
d8
Defending f7. Now there is no way for White to hold his queenside together, so he must play all-out for the attack.
14 xg7
14...b4+!
This counterattacking move is a big improvement over 14...xg7? 15
g5+
f8 16
h6+
e7 (16...
g8 17
e8! forces mate) 17
f6+
d7 18
xh8, which was good for White in a game Nunn–Züger, Biel 1990.
15 c3
15 d1 is best met by 15...
d4+, to which White has no really adequate response.
15...xb2 16
d1
xc3+ 17
d2 h6! 18
ge8
e4 0-1
The next example features Vladimir Kramnik in brilliantly resourceful form. White’s back rank proves sufficient for him to extract a win after Shirov misplays a good attacking position.
Shirov – Kramnik
Monte Carlo 5th Amber Rapid 1996
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4
f6 5
c3 d6 6
g5 e6 7
d2
e7 8 0-0-0
xd4 9
xd4 a6 10 f4 b5 11
xf6 gxf6 12
e2
a5 13 e5 fxe5 14 fxe5 d5
15 xd5!?
15 h5 is a safer way to emphasize the weakness of Black’s kingside, but Shirov decided that something rougher was called for.
15...exd5 16 e6 0-0 17 d3
g5+ 18
b1
xe6 19
g3
19 h4 looks quite good. If Black has to reply 19...a4, then 20 hxg5 is definitely pleasant for White.
19...h6 20 h4
This looks devastating, but Black has a way to stay in the game. Instead 20 f6
c7 21
xg5+ (21
xh6??
xg3) 21...hxg5 22
xg5+ gives White a draw.
20...c7 21 hxg5?
This sacrifice just doesn’t work. 21 f2 would keep White well in the game.
21...xg3 22
xh6
22...f6! 23 g6+
After 23 gxf6 f7 we have a position in which White’s back rank buys Black enough time to consolidate; if White’s pawn were on b3 rather than b2, then 24
d3 would leave him no worse; as it is, 24...
e1# would follow.
23...h7 24
h6+
g7 25
xf6
e1+ 26
d1
xf6 27
xf6+
g8 28
g6+
f8 29
f6+
e8 0-1
The loose bishop on d1 denies White the time to pick up the a8-rook.
We now see one of the all-time greats defusing an awkward situation.
Marshall – Alekhine
New York 1924
Alekhine, under some pressure, embarks upon a remarkable sequence to force a draw.
21...g6 22 h3
g5
Intending ...f5.
23 c3
The position now explodes in a burst of tactics.
23...b6! 24 xd5
Not 24 c4?
xe3!.
24...bxc5 25 c7 cxd4! 26
xe8 dxe3! 27
xd6
27 f4 exf3 28 xd6 f2+ (28...e2? loses to 29
c8+ followed by
h8+ and
xf7+) 29
f1 e2+ and Black holds the draw: 30
xf2 (30
xe2
xc1 31
f1
b2+ 32
e3
c3+) 30...
xc1 31
c8+
h7 32
xe2
c2+.
27...exf2+ 28 xf2
d2+ 29
g1
e3+ 30
g2
f3+ 31
g1
e3+ 32
g2
f3+ ½-½
The next game is a strong contender for the award “best blindfold game ever”. Believe it or not, the two players sorted through these complications without seeing the board!
Kramnik – Ivanchuk
Monte Carlo 5th Amber Blindfold
White is in some trouble here. His pawns are ragged and his pieces are not coordinating. Capturing on h6 would allow ...xe5, bringing the black queen to a dominant position. Rather than drift into trouble by playing passively, Kramnik finds an imaginative idea:
24 b5!
Now White really threatens 25 xh6 followed by bringing in the queen.
24...cxb5 25 xh6
c5
The only defence.
26 d7
Now the threat is 27 e8+
f8 28
xf8#, so Black must give his king a square.
26...g6 27
c8+
h7 28
g5
28 xc5?
xh6 is no use to White. After the move played, White has the deadly threat of 29
f6.
28...d5! 29
xc5
29 exd5? b4 allows Black a decisive counterattack.
29...xc3 30
xc3
30 bxc3 is possible too.
30...xa4
30...xc3 31 bxc3
xe4+ 32
g3 bxa4 33
e7 is a draw in view of the opposite-coloured bishops: 33...a5 34
f4
d5 35 h4 b5 (threatening 36...b4 37 cxb4 a3) 36
c5.
31 g3
xe4
White now rekindles his attack to force Black to take perpetual check.
32 f6 b4 33
c8
e1+ 34
f4
f2+ 35
g5
d2+ 36
h4
h6+ 37
g3
e3+ ½-½
The remarkable quality of the play in this blindfold quickplay game is a testament to the phenomenal talent for chess that is possessed by the top players.
The f-pawn Hack
A strategy (if that’s the word for it) very popular with club players is to charge the f-pawn up the board towards the opponent’s kingside, especially when the king’s bishop is fianchettoed. Pieces follow, and the optimum plan is to give mate by move twenty-five. Simplistic, but dangerous.
Tkachev – Alexandria
Biel 1994
1 e4 c5 2 f3 b6 3 d4 cxd4 4
xd4
b7 5
c3 a6 6
d3 d6 7 f4
d7 8 0-0 g6 9
e1
g7 10
f3 b5 11
h1
c8 12
d2
c5 13 a3
f6 14 f5 e6 15
d1
xd3 16 cxd3 0-0
Now we see a standard attacking build-up by White: queen to h4, bishop to g5 or h6, in the latter case with g5 following. Note that an essential prerequisite for this to work is that White can open the f-file and so has the possibility of
xf6.
17 h4 exf5 18
g5
Instead 18 exf5 d5! brings about welcome simplifications for Black. Now White intends 19 exf5.
18...h6
An odd move, but it’s hard to see how else Black might fight.
19 xh6 fxe4 20
g5
White now has the standard threat of piling in with xg7 and
xf6.
20...c5
After 20...e3 21 xg7
xg7 22
xf6
xf6 23
f1+
e7 24
h7+ White regains the sacrificed material while keeping the black king on the move.
21 dxe4
Calmly recapturing. Black is short of defensive or counterattacking plans. The main threat is 22 xg7
xg7 23
xf6
xg5 24
df1.
21...e8 22
xg7
xg7 23
xf7!
23 xf6
xf6 24
h7+ is no good since 24...
f8 is possible thanks to Black’s 21st move, but of course the black rook’s departure from f8 has its darker side.
23...xf7 24
h7+
e6 25
xb7
e7 26
xa6
h8 27
xd6+ 1-0
The black king and queen are overloaded.
I would now like to recommend some ways in which it is possible to defend against this sort of attack. However, once the attacking forces are in place, there is no general method that I have found, so the trick is obviously to stop them getting there in the first place. Ideally, one would like to eliminate White’s dark-squared bishop, while retaining the one on g7. Then the black king ought to be very safe. Assuming this is not possible, then if the opponent is limbering up for the big heave-ho, the move ...g4 is worth considering. Then it will be possible to eliminate the f3-knight before it can reach g5 and cause the type of destruction that we have seen. But only capture on f3 when you have to; there is no point giving up the bishop pair unless White has invested a fair amount of time into his attack and is developing real threats. More fundamental still, it may be possible to delay kingside castling while the opponent retains the option of this crude scheme. If the centre is still closed, there is no objection to His Majesty staying on e8 until it becomes clear where he should take up more permanent residence.
The h-pawn Hack
Next in the gallery of crudities is another simple but effective plan, popular at all levels of chess. This is particularly directed at a king that is castled on the kingside behind a fianchetto formation. The vital ingredients in White’s plan this time are a mobile h-pawn, supported by the king’s rook and a queen and bishop lined up on the c1–h6 diagonal, ready to play h6, and exchange off the key defensive bishop. Schematically, the attack is as shown in the next diagram.
From this point, White’s idea is simple: exchange pawns on g6, swap bishops on g7, and bring the queen to h6 with check.
Thereafter it might be instant mate, or there may be more hurdles for White to overcome. In any case, this is a simple plan for bringing some heavy fire-power into the vicinity of the black king.
There will typically be a black knight on f6, which can perhaps be deflected away from defending h7 by means of White playing a knight to d5, or else advancing the g-pawn to g5, and then meeting ...h5 with either an exchange sacrifice
h1xh5, or else the move
g3. Note that the presence of a black knight on f6 rarely discourages White advancing the pawn to h5; the reply ...
xh5 may only help White to open the h-file at double speed, or be met by a devastating
xh5 exchange sacrifice.
If the centre is open, then White may benefit from positioning a bishop on c4 or b3. This is so that when White plays h5 and hxg6, the f7-pawn is pinned, and so the more compromising ...hxg6 is forced. Although in general it is good to keep one’s pawns together, and capture towards the centre, this is not the case when the opponent has a queen on h6 just waiting for the chance to drop into h8 and give mate!
Here is a very nice example:
Bläss – Bialas
Bundesliga 1982/3
1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4 g6 5
e3
g7 6
c3
f6 7
c4 0-0 8
b3
c7 9 f3 a6 10
d2 b5 11 0-0-0
b7 12 h4
ad8 13 h5 e5 14
de2
a5 15
h6
15...xb3+ 16 axb3
xh6 17
xh6 d6 18
g3
e7 19
h3
e8 20
dh1
d7
White now has a stunning combination.
21 xh7+!!
xh7 22 hxg6++
g7
22...g8 23
h8+
g7 24
f5+
f6 25 g7
xg7 26
8h6+
g5 27
xg7! and now mate (28
e2 and 29
1h5#) can only be prevented by great material loss. 22...
xg6 would be met by 23
h6+
g5 24
1h5+
f4 25
f5 and 26
e2#.
23 f5+
f6 24 g7!
xg7 25
h6+
g5 26
xg7!
xe4 27
xe4+
f4
28 d2 1-0
Denying the king its last hope of escape via e3 is the quickest way to force mate, though 28 h5+
e3 29
e1+
d4 30
d1+
e3 31
d3+
e2 32
hg3+
e1 33
d1# would also have been an attractive finish.
When defending against an h-pawn hack, there are principally two approaches: defence and counterattack. This may seem an obvious statement, but here the divide is sharper than normal.
By defence, I specifically mean that Black makes sure that he can recapture on g6 with the f-pawn, and has defence along the second rank lined up for when White threatens to crash in on h7. He will do this with the minimum force required, while pursuing his own counterattacking ideas against the white king, which will either be in the centre or on the queenside. On encountering this stout resistance, White will need to regroup some of his forces for a second wave of attack. Generally, if the centre is closed, this will take some time, so meanwhile Black’s own plans with be gathering speed, and a final showdown approaches.
And that is the slow scenario! The alternative response by Black, which tends to be particularly appropriate when the centre is open, is virtually to ignore what White is doing, and go full speed ahead for the white king. This leads to some bloodcurdling chess, with the black king either getting mated, or else the counterattack arriving just in time so that his white counterpart bites the dust instead. The best opening to demonstrate this theme is the Yugoslav Attack of the Sicilian Dragon. The assessment remains unclear despite decades of detailed analytical work.
Here are a few examples.
Gunawan – N. Nikoli
Belgrade GMA 1988
1 d4 f6 2 c4 g6 3
c3
g7 4 e4 d6 5 f3 0-0 6
e3
c6 7
ge2 a6 8
d2
b8 9 h4
In this opening, the Sämisch King’s Indian, Black generally has no choice but to use the slower, more defensive response to White’s h-file attack, simply because his counterattack takes a little longer to develop than in Sicilian Dragon positions.
9...e5 10 d5 a5 11
g3 c5 12 dxc6 bxc6 13 0-0-0
b7 14 h5
e6 15
h6
White appears to have some very dangerous threats. However, Black nullifies them with a few accurate moves.
15...xh6 16
xh6
h8
This manoeuvre, coupled with the next move, is a standard way to eject the queen from h6. Note that it only works because of the undefended knight on g3; thus 17 hxg6 fxg6 18 xg6? would be met by 18...
g8 and 19...
xg3.
17 e2
g8 18
d2 g5
Black’s king is now quite safe, and he can set about attacking the white queenside. Obviously, there was no need for Gunawan to self-destruct so fast as he does from here on.
19 c5 xc5 20
b1
a5 21
f1
a4 0-1
The next game takes some beating if you’re looking for knife-edge chessboard violence.
Piacentini – Ahn
Belgian Ch 1992
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 g6 6
e3
g7 7 f3 0-0 8
d2
c6
White has played the Yugoslav Attack against Black’s Dragon Sicilian. This opening, especially when, as here, White puts his king’s bishop on c4, often leads to the counterattacking scenario I outlined above. White will attack down the h-file, while Black pins his hopes on the open c-file.
9 c4
d7 10 0-0-0
e5 11
b3
c8 12 h4
c4 13
xc4
xc4 14 g4
a5 15
b1
fc8 16 h5
16...xc3
This is a standard sacrifice to disrupt White’s queenside defences, and prevent the move d5.
17 bxc3 xg4
A surprising move, but the aim is to gain the e4-square for the knight.
18 hxg6
18 fxg4 xe4 is abysmal for White.
18...xf3 19 gxh7+
h8 20
h6
20 xf3
xe4 wins for Black.
20...xh6 21
xh6
xe4?
21...xd1 is better, as White could now hold the draw by 22
hg1!.
22 dg1?
White threatens mate, but Black gets in first.
22...xc3+ 23
c1
a3+ 24
d2
e4+ 25
e1
c3+ 26
f1
a1+ 0-1
Pins and Pin-Breaking
Tactics involving pins often lie at the heart of attacks, while breaking a pin can add the impetus to launch an attack.
In the first example we see a straightforward attack by White, in which Black is pinned in various ways.
V. Rasik – Gustafsson
German U-20 open Ch (Hamburg) 1993
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
e3 e5 7
f3
e7 8
c4 0-0 9 0-0
c7 10
e2
g4 11
b3 h6 12 h3
e6 13
h4
h7 14
f5
xf5 15 exf5
c6 16
ad1
a5 17
d5
xd5 18
xd5
ac8 19
h5
c4
20 c1!
Cunning: a variety of pins will do Black no end of harm. 20 xf7
xe3 21 fxe3 is less effective.
20...g8 21
g6
a5 22
xh6
f6 23
xg7!
xd5 24
xf6
e4 25
h6 1-0
Trabert – Ferkingstad
Gausdal Troll Masters 1995
1 e4 c5 2 c3 c6 3 d4 cxd4 4 cxd4 d5 5 exd5
xd5 6
f3
g4 7
c3
a5?! 8 d5
e5?!
The Norwegian girl’s sense of danger lets her down – as it did in the snowball fight at Tretten station after this tournament!
9 xe5!
A typical and very strong pin-busting sacrifice.
9...xd1 10
b5+
d8 11
xf7+
c8 12
xd1
f6 13
d2 a6 14
d3
g8 15
b5
a4+ 16 b3
g4+? 17 f3
h5 18
c1+
d7 19
c7+
e8 20
bd6+ exd6 21
e1+
e7 22
exe7+
f8 23
xd6 1-0
Timman – Kramnik
Riga Tal mem 1995
1 e4 c5 2 f3
c6 3
b5 g6 4 0-0
g7 5
e1
f6 6 e5
d5 7
c3
c7 8
xc6 dxc6 9
e4 b6 10
f6+
f8 11
e4
g4 12 d3
xe5!?
I imagine Kramnik foresaw the following tactical “storm in a teacup”, and reckoned it was navigable.
13 xe5!?
Not really a queen sacrifice, but a very “visual” tactical operation.
13...xd1 14
h6+
g8
14...e8? is very bad since after 15
xc6, in addition to the black queen, White threatens a highly picturesque mate with 16
f6#.
15 xc6
The black queen, strangely enough, is trapped!
15...xc2
15...d7 16
f6+ exf6 17
e7+
xe7 18
xe7 is good for White in view of Black’s severe problems unravelling his kingside.
16 c3
No hurry to take the queen.
16...e6 17 xd8
xd8 18
g5
g7
18...xd3 is no good since White can then trap the c2-bishop: 19
ac1. 18...
d7 allows White to win an exchange with 19
f6.
19 xd8
xd8 20
ac1
xd3 21
ed1 e5 22
e1
e8 23 b3
b5 ½-½
Black has two fairly good pawns for the exchange, so a draw is fair.
King-hunt or King-walk?
We have already seen quite a few examples of a series of sacrifices destroying a king’s defences, and then the remaining pieces dragging the poor king around the board for a summary mid-board execution. Is it always like this?
The answer is no. The king is not such a weakling that he never survives a mid-board jaunt, even if there is an escort of hostile pieces. Actually mating a king can be a tricky business, and if the attacking forces are not coordinated, the king might even start forking the closest attackers.
The dividing line between a king-hunt and a king-walk is a fine one; sometimes it remains unclear for quite a while whether a king is being pursued to its death, or on its way to safety in some corner of the board.
Kiselev – Dragomaretsky
USSR Central Chess Club Ch 1988
1 d4 d5 2 c4 c6 3 f3
f6 4
c3 e6 5
g5
bd7 6 e3
a5 7
d2
b4 8
c2 c5 9 dxc5 dxc4 10
xc4
xc5 11
f4
d5 12
d6
c6 13
xb4
xb4 14
b3
d5
It appears that the position is quite normal, and the main battle will be to bring pieces to good squares, and other such mundane matters. However, White sees a way to prevent Black from castling, and so we now see a thrilling king-hunt; or is it to be a king-walk?
15 a3!
c5 16
d6+
e7 17
xd5+
17 f5+ looks better with a lot of hindsight: 17...
d8 (17...exf5 18
xd5+; 17...
f6?? is definitely no good here due to 18
e4+) 18
xc5
xc5 19
xd5 exf5 is a little awkward for Black.
17...exd5 18 f5+
f6!? 19 b4
b6 20
d4
This move leads to a position where White is a little better, but Black holds. The game continued 20...f8 21
b2
e7 22
e2
g6 23 h4 (23 f4!?) 23...
d8 24 h5
e5 25 h6 g6 26
c1
e6 27
c5
ac8 28
b5
c7 29
c5
b6 30
xc8
xc8 31 0-0
d7 32
d1
f6 33
f3
c4 34 b5
g4 35
e2
xf3 36
xf3
c7 37
e2
b4 38
c1
c4 39
d1
b4 40
c1
c4 41
d1
b4 ½-½.
On his 20th move White has something more aggressive: 20 e4!?
20...e6
20...e8 21
b2+
e5 (or 21...d4
22 f3) 22 e3 is good for White.
21 e3
b6
21...xe4 is possible.
22 e2 d4
Else: 22...dxe4 23 d1!; 22...
d7 23
xd5+
xd5 24
f3+; 22...
xe4 23
f3 puts pressure on d5.
23 d5+
xd5 24
f3+
This is analysis by Sibiakin, who concludes that White has excellent play, but I think Black can get away with 24...e5!?. Consider: 25
g3+ (25
c4
e7 26
xd5
xb4+ and 27...
c3; 25 exd5
xd5 26
g3+
f6) 25...
f4 26
g5+ f5 27
xg7+.
Now:
a) 27...xe4 is surely going too far:
a1) 28 xh8?! is the wrong approach: 28...
d5 29
d8+ (29 0-0
xe2+ 30
h1) 29...
d7 30
a5+ b5.
a2) 28 f3+
d3+ (a very far-advanced king taking part in an attack against his opposite number is a wonderful idea, but it doesn’t work here) 29
f1
d8 (29...
d7 30
g3 regains material, while retaining strong attacking prospects) 30
c7
c4 31
xd8 (31
d1+??
c3+ forces the exchange of queens) 31...
c2+ 32
g1 should be winning for White.
b) 27...f6 28
c7+
d6 (but definitely not 28...
xe4?? 29
f3+
d3 30 0-0-0#) 29
g7+ is a draw.
Now comes a game where the white king walks up to the eighth rank, and lives – more than can be said for his black counterpart...
Den Broeder – De Veij
Dutch Corr. Ch 1980
1 e4 f6 2 e5
d5 3 d4 d6 4 c4
b6 5 f4 dxe5 6 fxe5
c6 7
e3
f5 8
c3 e6 9
f3
e7 10 d5 exd5 11 cxd5
b4 12
d4
d7 13 e6 fxe6 14 dxe6
c6 15
g4
h4+ 16 g3
xh1 17 0-0-0
f6 18 gxh4 0-0
This, a do-or-die system in the Alekhine Defence, is one of the crazier lines in opening theory, which was popular in the 1970s, but is not much seen nowadays, primarily because Black is doing well.
19 g5
19...xf1 20
xf1
xf1+ 21
d1
d3+ 22
c2
e1+ 23
c3
23 c1 gives Black nothing better than 23...
d3+, repeating.
23...c5
23...d5+ is regarded as an improvement.
24 f5
d5+ 25
c4
f3
25...h5!? 26 e2
xf5 27
xe1 may well be fairly good for Black.
26 g3
b6+
Instead 26...xd1 is possible, but then 27
h6+ gives White at least a draw. After 27...
h8 28
f7+
g8 29
xd5, the threat is 30
h6 g6 31
c3.
27 xc5
The king goes on the rampage.
27...c8+ 28
d6
c6+ 29
e7
d5+
This forces, or at least encourages, the white king onto its eighth rank, but leaves Black’s pieces badly coordinated. Black had to play 29...c7+, when White can allow a draw by 30
d6
c6+ or 30
d8
c8+ 31
e7
c7+, with a repetition in both cases. Otherwise he must avoid 30
e8??
c6+ 31
d8
c8+ 32
e7
xf5, but 30
xc7!?
d5+ 31
d6
xc7 32
de3 is possible, when the e-pawn may yet cause problems.
30 d8
The king has found sanctuary in the most unlikely of places, and it is now White’s attack that takes over – and tremendously quickly too...
30...h5
30...xe6 31
de3
xe3 32
xe3 g6 33
h6+ forces mate, the white king participating by denying his opposite number the e7- and e8-squares: 33...
f8 34
f4+
g7 35
f7+
h8 36
g8#.
31 de3
xf5
31...xe3 32
e7+ wins material.
32 xf5
xe6
32...f3 33
h6 g6 34 e7
f6 35
g5 wins.
33 xg7
xg7 34
h6+
xh6 35
g5# (1-0)
Space and Communication
Just as a normal army benefits from the ability to manoeuvre and needs good lines of communication, so it is on the chess board. If one player is able to supply pieces to the important part of the board more quickly than the opponent, then this provides the basis for launching an attack.
Control of the centre and possession of a space advantage are key factors that help a player’s pieces to communicate with one another. Here is a good example, from the youngest of the three remarkable Polgar sisters:
J. Polgar – P. Nikoli
Monte Carlo 5th Amber Blindfold 1996
1 e4 e6 2 d4 d5 3 c3
b4 4 e5 c5 5 a3
xc3+ 6 bxc3
e7 7 h4
c7 8 h5 h6 9
f3
d7 10
d3
a4
10...c4 would give Black a very rigid structure and few active prospects. After 11 f1 (the bishop will be more at home on g2 or h3 than f3 or g4), Black would still need to play 11...
a4 (else a4 and
a3) and could expect to come under pressure in all parts of the board.
White has been preparing for a massive kingside onslaught in the event of Black’s king residing somewhere around g8. The weakening of the g6-square that she has provoked also does much to discourage Black’s standard freeing break ...f6. However, Black is by no means committed to kingside castling, so Polgar is sure to keep attacking lines to the queenside open.
11 dxc5!? d7 12
h4!
12 f4 would allow Black more leeway in organizing his position.
12...c6
12...xc5? 13
xa4
xa4 14
b5+ wins material for White. 12...
a5!? is possible.
13 f4 0-0-0 14
g4
The idea is to divert a black rook from other duties.
14...dg8
14...g5!? could be considered.
15 b1
xc5 16
e3
d7
Taking on d3 would leave Black very passive.
17 gb4
After 17 xa7 a mousetrap would snap shut: 17...b6.
Now all of White’s pieces are actively placed and she is threatening in earnest to take the a7-pawn.
17...b8 18
d4
a8
I can only assume that Nikoli refrained from 18...
xe5 because he felt that in the position that arises after the exchange of two rooks for queen it would be best to keep the position closed.
19 xc6
xc6 20
xb7
xb7 21
xb7
xb7 22
b1+
a8 23
b5
c8 24 f4
White is now doing rather well, since her queen can achieve more than Black’s rooks, which will have difficulty finding much activity.
24...c7 25
b3
hc8 26
a4
cb8 27
d3
c5 28
xc5
xc5 29 c4
c6 30 cxd5 exd5 31
f2
c7 32 g4
b7 33 g5
b6 34 f5 hxg5 35 e6 fxe6 36 fxe6
b7 37
g3
e7 38
d4
c7 39
e5 a6 40
g4
g8 41
xg5
h6 42
xd5+
a7 43 c4
e7 44
f5
xf5 45
xf5
c7 46
e5
bc6 47
xc6
xc6 48 e7
c8 49
e6
b7 50
f7
c7 51
f8 1-0
Mikhail Botvinnik (World Champion 1948–57, 58–60, 61–3) did much to develop the modern understanding of space advantages, with games such as the following.
Botvinnik – V. Ragozin
Moscow 1947
1 d4 f6 2 c4 e6 3
c3
b4 4 e3
e7 5
e2 b6 6 a3
xc3+ 7
xc3
b7 8 d5 d6?!
Black should prefer the less compromising 8...0-0 or 8...exd5 9 cxd5 e5. Now White’s central superiority becomes hard to challenge.
9 e2
bd7
After 9...exd5 10 cxd5 e5, 11 e4 is possible due to the
a4+ idea if Black should take the pawn, and strongly bolsters White’s centre.
10 0-0 0-0 11 e4
White has the bishop pair and a stable space advantage. How serious are these advantages? Botvinnik makes them look quite sufficient to win the game, but observe how vigorously he has to play.
11...exd5 12 exd5 fe8 13
e3 a6
Else the white knight will manoeuvre, via b5, to the wonderful central square d4.
14 c2
e5?
While the knight looks good on e5, it doesn’t actually do a great deal. Other moves:
a) 14...e4 15
d3
xc3 16
xh7+
h8 17 bxc3
h4 (17...g6 18
xg6 fxg6 19
xg6 with
d4 to follow) 18
f5
e5 19
fd1 looks quite good for White, but Black may have some survival chances.
b) 14...b5 15 cxb5 xd5 (or alternatively, 15...axb5 16
xb5 ties Black up) 16
xd5
xd5 17 bxa6 and, according to Botvinnik, Black has compensation.
15 ae1
c8 16
d4
g6 17 f4
d7
In his book Planning, Neil McDonald eloquently described the rationale behind moves such as the one that Botvinnik now plays. The basic point is that the centre is not closed, so therefore one would not expect an action on the wing would be justified. However, the specific reason for refraining from activity on the flank is that the opponent could land a counterblow in the centre. But Black is in no position to land anything in the centre. Therefore, given that White also has no obviously effective central plan, an attack on the wing is fully justified – and as quickly as possible!
18 g4! d8
This fails tactically. Botvinnik analysed two alternatives: 18...h6 19 d3
xe1 20
xe1
xe1+ 21
f2
ae8 22
xf6 gxf6 23
xg6 is hopeless for Black; 18...
h8 is the best way to save the f6-knight, but then 19
d2
d8 20 h3 preserves a very solid plus.
19 g5 g4 20
d2!
The g4-knight is doomed. It’s not clear why Ragozin continued the game any further.
20...h6 21 f5 6e5 22 h3
f6 23 gxf6
xf6 24
f4
e7 25
h1 c5 26
g1 g6 27 fxg6
xf4 28
xf4 fxg6 29
f6
f5 30
xd6
xc4 31
e6!?
xe6 32 dxe6
xe6 33
f3 1-0
Discovered Attacks
The side whose pieces are better developed will often be able to discover attacks onto enemy units. A number of threats generated quickly can add up to a lightning initiative.
Ivanchuk – Kamsky
Monte Carlo 5th Amber Rapid 1996
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
c4 e6 7 0-0 b5 8
b3
e7 9
f3
b6 10
g5!?
Although not actually a novelty, this is a very interesting and almost untested alternative to the normal 10 e3. If the knight doesn’t need to be defended by the bishop, why bother? The bishop is more active on g5, while the queen’s rook will be used to defend the knight.
John Nunn, a leading authority on the Najdorf Sicilian, the opening chosen here, confirmed my suspicion that 10 g5 is a very good move.
10...bd7
Black should probably play 10...0-0 11 ad1
b7 12
g3
c6.
Accepting the gift by 10...xd4? 11 e5 gives White a large advantage:
a) 11...e4 12
xe7
b7 13 exd6
xd6 allows White the wonderful move 14
d5!! destroying the communication between the black pieces.
b) 11...xe5 12
xf6 gxf6 13
xa8 d5 14
xd5! exd5 (14...b4 15
c6+! is a handy check) 15
fe1
d6 16
xd5
e6 17
ad1
xd5 18
xd5 and the two pins and White’s active major pieces give him a winning advantage, e.g. 18...
b6 19
d3
f8 20
xe7
xe7 21
e4+
f8 (21...
e6 22
b4+
e8 23
e3 wins the queen) 22
b4+
e8 23
e3+
d8 24
e7+
c8 25
c3+
c6 26
xf6, with a decisive material gain.
c) 11...d5 12
xd5 exd5 and now 13
e3
xe5 14
xd5
xd5 15
xd5 wins the exchange in simple fashion; instead 13
xd5
xg5 14
xf7+
d8 15
xa8, as in the first game I can find with this line, Berset–Cesareo, Geneva 1992, is not so clear.
d) 11...d5 12 exf6 gxf6 (12...xf6 13
ad1
c5 14
xf6 gxf6 15
fe1 gives White a pulverizing attack) 13
e3
e5 14
xd5! exd5 15
xd5 and White again wins the exchange by trapping the rook in the corner.
11 ad1
c5?
Understandably wanting to cover e6, but Nunn suggests 11...b7 with the point that 12
xe6 fxe6 13
xe6
e5 14
h3
f7 15
e3
c6 is unclear.
12 xf6 gxf6
13 fe1
This was White’s last chance to use the discovered attack: 13 e5!? b7 14
d5! exd5 15 exf6
f8 16
fe1+
d8 17
xd5
c8 18
f5
xd5 19
xd5, when Nunn considers White to have a powerful attack. For instance: 19...
b7 20
xd6
xd5 21
xf7+
c7 22
xd5.
13...a7
The bishop is quite useful on c8, so Kamsky activates his rook in a slightly unusual way. 13...b7 14
h5 would threaten the e6-pawn, so reducing Black’s options.
14 h5?
White had two better options:
a) 14 f5!? exf5 15
d5
d8 16 exf5 h5 was indicated by John Nunn. Then 17
xe7
xe7 18
xe7+ looks good to me: 18...
xe7 19
c6+
d7 (19...
d7 20
xd6
xc6 21
xc6 forks Black’s pieces) 20
a8+
d8 21
e1+ regains the piece; or 18...
xe7 19
e3+
f8 20
xc5 dxc5 21
xd8+
g7 22
xh8
xh8 23
xf7 gives White a pawn-up ending.
b) 14 g4!, threatening simply
g7, is a very awkward move to meet.
14...xb3 15 cxb3
c7
15...c5, seeking an exchange of queens, is good.
16 b4
Preventing ...c5, but the rook finds employment on the c-file nevertheless.
16...c4
17 f5!?
xc3
17...exf5 18 d5 followed by exf5 leaves Black in a terrible mess, so he must eliminate both knights.
18 bxc3
18 g7+
f8 19
h6
c2 does not give White any sufficiently useful discovered or double checks.
18...exf5 19 exf5 c6
Ivanchuk now decided to kill the game.
20 xe7+
xe7 21
e1+
d8 22
xf7
e8 23
xf6+
c7 24
f7+
d8 25
f6+ ½-½
The Back Rank
Back-rank mates lie at the heart of some great attacking ideas.
E. Adams – C. Torre
New Orleans 1920 (WGG 16)
1 e4 e5 2 f3 d6 3 d4 exd4 4
xd4
c6 5
b5
d7 6
xc6
xc6 7
c3
f6 8 0-0
e7 9
d5
xd5 10 exd5 0-0 11
g5 c6 12 c4 cxd5
12...xd5 13 cxd5
xg5 14
xg5
xg5 15 dxc6 bxc6 16
xd6 gives White the more pleasant pawn structure.
13 cxd5 e8
13...h6, partly with hindsight, could be suggested.
14 fe1
14...a5
This is certainly not the most useful move imaginable, but one idea is to play ...a6 and then either ...
b6 or ...
b6.
15 e2
Doubling rooks on the e-file is an effective answer to Black’s idea. Black now fails to sense the danger.
15...c8?
Instead 15...d7 16
ae1 f6 followed by ...
e5 is not too bad for Black.
Now everything is set for the great combination.
16 ae1
White threatens 17 xf6, when in reply 17...gxf6, horribly exposing the black king, would be compulsory.
16...d7
16...h6 17 xf6 gxf6 18
g4+
h7 gives White a choice of devastating continuations, for instance the simple 19
h4 or 19
h5
g7 20
d4
f8 21
f5+
h8 22
xh6
xe2 23
f5+
g8 24
xe2, but not 19
xe7?
xe7! since after 20
xe7?
c1+ it is White who is mated on the back rank.
17 xf6
xf6
We are now treated to one of the most spectacular sequences in chess history – six consecutive queen offers. Black can never take the queen due to mate on e8.
18 g4!!
b5 19
c4!!
Some writers have claimed that 19 a4?? is bad because of 19...
xe2. This is true, but I’ll leave it for the reader to find a simpler answer to White’s blunder!
19...d7 20
c7!!
b5
20...d8 is answered by 21
xc8!.
21 a4!! xa4
After 21...xe2 22
xe2 neither black rook may move off the back rank.
22 e4!!
White’s main threats are now 23 xc8
xc8 24
xa4 and 23 b3
b5 24
xb7.
22...b5 23
xb7!! 1-0
The black queen has finally been run out of squares.
There have been questions asked about whether Torre (the brilliant young Mexican player who was to burst onto the chess scene with his sensational result at the Moscow tournament of 1925) and Adams (his trainer) really played this game, or if it is a composition. There will always be doubts about any brilliant game that was played neither under tournament conditions nor with any eyewitnesses. I do not want to go into details here, but the evidence for this game being fabricated strikes me as circumstantial, and not a compelling reason to assert that the game was definitely not played.
I hope you have enjoyed this chapter. There follow a few puzzle positions, while there are also many more starting here, with attack and defence major themes in most cases.
Test Positions
Here are a handful of positions for you to try. The solutions, in all cases quite detailed, are given immediately afterwards. These are difficult exercises, so take your time, and try to consider all relevant possibilities for both sides before making your decision.
1)
Korchnoi – Zsu. Polgar
Prague Women vs Veterans 1995
Test 1: It seems that Black (to play) is in some trouble. Calculate carefully an incisive continuation to rescue Black.
2)
Gleizerov – Dragomaretsky
Alushta 1993
Test 2: White has just played an extremely dangerous d5 advance. As Black (to play), can you analyse your way to equality? (You will need to analyse ahead about six moves.)
3)
De Greef – Seibold
Corr. 1931
Test 3: Black (to play) is under some pressure here. What should he do and how should play continue?
Solutions to Attack and Defence Tests
1) 25...xd4! 26
d3
xe5 27
xh7+
Thus White wins an exchange, but Black’s resources are sufficient.
27...xh7 28
xf8
g5 29 f3
29 g3 xd2 30
h4+
g6 31
g4+
h5 32
h4+ repeats.
29...e3+
29...xd2 30
h4+
g6 31
g4+
f6 gives White some winning chances after either 32 h4 or 32
xg7+
e7 33
c3.
30 f1
d3+ ½-½
31 e1
e3+ 32
d1 is the only way to avoid an immediate draw, but in the queen ending after 32...
b3+ 33
xb3
xb3+ White is in no position to play for a win.
2) 13...bxd5 14
xd5
xd5 15
xd5 exd5 16
xd5
Did you analyse this far and decide Black was lost? He has a spectacular resource:
16...g4! 17
d3
17 c4 would be answered in the same manner.
17...xd5! 18
xd5
ad8
White’s back rank costs him his queen.
19 b3
d1+ 20
xd1
xd1 21
e3
b3 22 a5
22 xa7
a8 regains the pawn.
22...a6
White must even be a little careful here not to be worse.
23 d7
d8 24
c5
d5 25
c1
d6 26 f3 h6 27
f2
h4+ 28 g3
d8 29
d1
e7 30
xa6 bxa6 31
c5 ½-½
3) 18...e5!
There are no prizes for other moves: 18...xe4?? is met by 19
xh6+ and 20
xg7#; 18...f6? 19
xf6! crashes through; 18...
g8? 19
f6+ gxf6 20
xf6 gives White a killing attack; 18...
h7?? 19
f5+ wins the bishop.
19 xd6?!
White goes wrong. The correct path was 19 d1
xe4 (19...c6 20
xd6
xd6 21
xe5
g6 might hold) 20
xe4 (20
xe5
h7) 20...
c6 21 g4, which gives White attacking chances in return for the pawn.
19...xd6
19...cxd6 20 d1! is pleasant for White, but 19...
d3+! 20 cxd3
xd6 is good for Black, and so a good alternative.
20 xe5
c6 21
d1
e4! with counterplay and a secure position for Black.
Beginning Chess
How do chess players get started? How young does one have to be when starting to have any chance of becoming a master? Are players born with talent for chess, or can it be gained by hard work?
There are no straightforward answers to these questions. Some players pick up the game quickly and easily, while others are slow to learn how the pieces move. Let’s take a look at some accounts of how individual players, including some of the all-time greats, became acquainted with the game.
Paul Keres (1916–75; many times candidate for the world championship):
“I made my acquaintance with the game of chess very early, round about the age of 4 to 5 years, when, together with my elder brother, I watched the games my father played with his friends. In this way we learned the moves and the elementary rules of chess, and then naturally there followed the first tries one against the other. How slowly, however, one penetrates into the secrets of the art of chess in this way is shown by the fact that for many a year we were quite unaware that games of chess could be written down. Only after we discovered in the daily papers some mysterious inscriptions together with diagrams did we eventually arrive at the knowledge that these were indeed written games of chess.
“In the small town of Pärnu there were naturally great difficulties in the way of widening and perfecting one’s chess knowledge. We had no chess literature at our disposal and, in order to fill this want, I wrote down every possible game I could lay my hands on. In this way I soon had a collection of almost 1,000 games. My first contact with opening theory occurred through the small Dufresne manual, which I succeeded in borrowing from a chess friend for some days. It goes without saying that we let no problem or endgame study that had appeared in the newspapers pass unnoticed without embarking on an attempt to solve it. But my chief chess activity still consisted of the practice games with my brother.
“My chess work only became more varied when new ‘rivals’ appeared in the shape of school friends and this also led to a gradual increase in my playing strength. I had already achieved very good results against my father and my brother and now wanted to test my strength against other, somewhat stronger, players. The opportunity for this came quite unexpectedly. In the year 1928 Mikenas, already one of Estonia’s best players, paid a short visit to Pärnu, and on this occasion he gave a simultaneous display in the town’s chess club. Of course, I went, together with my father, to the club for the display, and I even managed to take away a whole point from the master. This success naturally endowed me with fresh courage and self-confidence and spurred me on to further steps.” (From Paul Keres: The Road to the Top, Batsford 1996.)
This account will probably ring true with many players (except for Keres’s remarkable thirst for knowledge, that is): a slow start, and gradual improvement with practice and study.
Then again there are miraculous examples, José Capablanca (1888–1942; World Champion 1921–7) for instance:
“I was born in Habana, the capital of the Island of Cuba, on the 19th of November 1888. I was not yet five years old when by accident I came into my father’s private office and found him playing with another gentleman. I had never seen a game of chess before; the pieces interested me, and I went the next day to see them play again. The third day, as I looked on, my father, a very poor beginner, moved a Knight from a white square to a white square. His opponent, apparently, not a better player, did not notice it. My father won, and I proceeded to call him a cheat and to laugh. After a little wrangle, during which I was nearly put out of the room, I showed my father what he had done. He asked me how and what I knew about chess? I answered that I could beat him; he said that that was impossible, considering that I could not even set the pieces correctly. We tried conclusions, and I won. That was my beginning. A few days later, my father took me to the Habana Chess Club, where the strongest players found it impossible to give me a Queen. About that time, the Russian Master, Taubenhaus, visited Habana, and he declared it beyond him to give me such odds. Later, in Paris, in 1911, Mr. Taubenhaus would often say, ‘I am the only living master who has given Mr. Capablanca a Queen.’
“Then followed several years in which I played only occasionally at home. The medical men said that it would harm me to go on playing. When eight years old I frequented the club on Sundays, and soon Don Celso Golmayo, the strongest player there, was also unable to give me a Rook. After two or three months I left Habana, and did not play chess again until I returned. I was eleven years old then, and H. N. Pillsbury had just visited the club and left everyone astounded at his enormous talent and genius. Don Celso Golmayo was dead, but there still remained Vasquez and J. Corzo, the latter having just won the Championship from the former. In this atmosphere, in three months I advanced to the first rank. In order to test my strength a series of games was arranged, in which I was to play two games against each of the first-class players. All the strong players took part in the contest except Vasquez, who had just died. The result proved that I stood next to the Champion, J. Corzo, to whom I lost both games.” (From My Chess Career, 1920.)
Some players learn chess at an early age, but do not develop any strong interest until their teens. For example, Viktor Korchnoi (born 1931; Challenger in 1978 and 1981), had this to say in his understandably somewhat embittered autobiography Chess is My Life, published in 1977, following his defection in 1976:
“I was born in 1931, during the first Stalin Five-Year Plan. My parents were poor, but there was nothing unusual about this: at that time there were frequent purges, and particular attention was paid to purging the purses of the population – with the aim, of course, of achieving genuine equality for all people. In this respect they were spectacularly successful: on the eve of the war there were tens of millions of people living in poverty.
“I learned to play chess somewhere around the age of six. My father taught me, and I enjoyed playing with him, with his brother and with all members of the family. They sensed my need to play, and I remember my uncle saying to me: ‘If you won’t speak Polish [Korchnoi was living with his father’s relations who were of the Polish nobility], then I won’t play chess with you!’ But there was as yet no serious interest, we didn’t even have one chess book. We followed certain events, and sometimes in a children’s magazine we would find a chess section with a game. That was all. I only became interested in chess much later, in adolescence, towards the end of the war.”
After surviving the siege of Leningrad, Korchnoi made rapid progress as a teenager, and by age 16 was one of the top juniors in the Soviet Union. Although a top-class GM for a long time, it was not until the 1970s that he fought his way to a world-title match.
Mikhail Botvinnik (1911–95; World Champion 1948–57, 1958–60, 1961–3) did not learn until the age of twelve, but unfortunately his account sheds little light on how he came to make progress, but suggests that hard work was a major ingredient:
“I learned to play chess at the age of twelve, while attending secondary school. My brain was fresh, it could take in an unlimited amount of the information, the elementary knowledge, which is necessary to the perfection of a player’s technique and to a master’s creative activity at the board. On this preliminary task I had to spend four years, the period from 1923 to 1927. I won the title of Master in 1927, during the U.S.S.R. Fifth Championship tournament, held in Moscow; and one can say that this completed my first period of ‘chess development’.” (From One Hundred Selected Games, 1951)
I find this astonishing: from beginner to master in four years, almost dismissed as though a trivial task! Perhaps the fact that Botvinnik was writing when already a hero of the Soviet Union influenced this. He sheds only a little more light on this period of his development in his autobiographical work Achieving the Aim, 1981:
“In the Autumn of 1923 I learned to play chess and everything else receded into the background.
“The chess board was homemade, a square piece of plywood with the squares shaded in ink; the pieces of palm wood, thin and unstable. One white bishop was missing and a lead soldier stood on the f1 square. I calculated badly, and although I was allowed to take moves back I was always blundering something away, including this toy soldier.”
A little later we read:
“I played in the school chess championship, but was somewhere in the middle of the table. At the same time the opening textbook by Grekov and Nenarokov started appearing in separate sections, and I greedily took it all in. However, I played a Ruy Lopez according to the book against Vitya Milyutin (he was about five years older than me) and was dismayed as soon as he started playing differently from Nenarokov. Still, in my class I was champion.”
Reading between the lines a little, it is clear that Botvinnik’s rapid development was due to a lot of hard work and a good deal of enthusiasm, fuelled by the visits to the Soviet Union of great players such as Emanuel Lasker and José Capablanca (whom the young Botvinnik defeated in a simultaneous in 1925).
Vasily Smyslov (born 1921; World Champion 1957–8), one of Botvinnik’s main rivals for the world title, gives a more standard account:
“I first became interested in chess as early as 1927 when still a child. My father, Vasily Osipovich Smyslov, was my first teacher. I still have A. A. Alekhine’s book My Best Games, which my father gave to me in 1928 and which became my constant reference.
“My love for the literature of the game began as soon as I had learnt how to play. I was later to read everything that my father had in his library: Dufresne’s handbook, separate numbers of the Soviet magazines Chess and Chess Sheet, the textbooks of Lasker and Capablanca, and the collections of games of Soviet and international competitions. The games of the great Russian chess master M. I. Chigorin made an indelible impression on me; it was with interest that I read the various declarations on questions of strategy by A. I. Nimzovitch; I studied attentively the genius of prominent Soviet masters.
“During my years as a student my enthusiasm for chess began to take on a serious and systematic character.” (From My Best Games of Chess 1935–1957, 1958.)
Smyslov made steady progress up to age 17, when he began to rise rapidly towards grandmaster standard.
Sometimes a forced period of inactivity, due maybe to disease or injury, forces a child to pursue sedentary sports. Such was the case with the Danish player Bent Larsen (born 1935; considered the leading Western contender for the world title in the late 1960s, before losing to Fischer):
“In January 1947 ... I caught several children’s diseases and learnt how to play chess. I recovered from chicken-pox and mumps without any after-effects: with chess it was a little different. My teacher was another boy, by the name of Jørgen. I vaguely remember one of our first games. He captured all my pieces and still had two rooks left, and he very much enjoyed forcing my poor King to the edge of the board and giving mate.
“It appeared that my father knew the game, and we sometimes played. When I was twelve I beat him almost every time; then I entered the chess club. At that time I also began to borrow chess books at the public library. I even found a chess book at home – nobody knew how it had got into the house. Probably the former owner had forgotten it. This book had a certain influence on the development of my play. About the King’s Gambit it said that this opening is strong like a storm, nobody can tame it. In the author’s opinion modern chess masters were cowards, because they had not the courage to play the King’s Gambit. Naturally, I did not like to be a chicken and, until about 1952, the favourite opening of the romantic masters was also mine!
“In the autumn of 1947 the Holstebro Chess Club started a junior section, of which I became a member. I beat the other boys, and by Christmas it was decided to let me play with the grown-ups.”
Yasser Seirawan is one of America’s top players. He started to play shortly before his teens and “thanks” the beautiful but often wet city of Seattle for this:
“I was born in Damascus in 1960. My father is Syrian and my mother English. When I was two years old we moved to England; in 1967 we moved again, this time to the United States. We settled first in Seattle, Washington, then moved to Virginia Beach, Virginia, and finally settled back in Seattle in 1972.
“While in Virginia Beach, I got used to playing sports on fine, sunny days. The typical cold and rainy days in Seattle made me stir-crazy. When a neighbor offered to teach me chess, I jumped at the chance: anything to relieve the boredom of those long, wet evenings.
“Those first chess lessons soon led me to the legendary Last Exit on Brooklyn coffee house, a chess haven where an unlikely bunch of unusual people congregates to do battle. There, I learned the ropes. When I got used to one player’s crazed attacking style, I would sit down with a defensive player and force myself to learn to attack. This training paid off, and I quickly increased my skills.” (From Play Winning Chess by Seirawan, with Silman.)
Paul Morphy (1837–84), an American, was far and away the strongest player in the middle of the nineteenth century. Löwenthal wrote (in 1860) of his first steps in chess:
“From a recently published Memoir we learn that in 1847, when the boy had completed his first decade, his father taught him the moves, and his uncle gave him a lesson in the art of play. Paul was an apt pupil: in a few months he was able to contest a game with either of his relatives, and soon entered the lists against the stoutest opponents he could meet. In 1849, 1850, and 1851, Mr. Morphy achieved a series of triumphs over the strongest players in the Union, among whom were Mr. Ernest Morphy, Stanley and Rosseau. It is said that out of above fifty games fought during these years with Mr. Ernest Rosseau, his young antagonist won fully nine-tenths.
“We are told that even at that time the boy gave evidence of genius and originality. He did not rest upon precedent, nor pay any great regard to established forms of openings, but used to get rid of his pawns as quickly as possible, regarding them as incumbrances which prevented the free movement of his pieces. A very short experience combined with his rapid insight into the principles of the game, soon corrected that habit without impairing the boldness and decision from which it sprung. When only thirteen years of age he was a really good player.” (From Morphy’s Games of Chess by J. Löwenthal, 1860.)
Bobby Fischer (1943–2008) learned to play at the age of six, as documented by his biographer, Frank Brady:
“Joan [Bobby’s sister] and Bobby were close. The story of how she kept him amused with games purchased at the candy store over which they lived – Monopoly, Parcheesi and finally chess – is famous and has been told many times. The two children, six and eleven, figured out the moves from the instructions that went with the set, and for a time considered it as just another diversion. ‘At first it was just a game like any other,’ Bobby later recalled, ‘only a little more complicated.’ Even as a baby he had been intensely interested in puzzles. ‘He would get those Japanese interlocking rings, and things like that, and take things apart I couldn’t figure out at all,’ Mrs. Fischer remembered.” (From Bobby Fischer: Profile of a Prodigy by Frank Brady, 1973.)
What of the player who has dominated chess for the past decade? As might be expected, Garry Kasparov’s first encounter with chess was of the “miracle” variety:
“When Garry had just turned six his family reached a decision to teach him music. It is interesting to ponder what he would have contributed to music had the decision been carried through. Would the vacuum in chess have been filled by another genius?
“That same evening of decision Garry’s parents set up a position from the local newspaper column run by the old chess master, Suryen Abramian. Their little one, Garik (familiar form of Garry), did not raise his eyes from the board; after awaking the next morning – at breakfast – Garry suggested a move to solve the position. This amazed the family; no one had taught him the game. His father, curious, tested him on the notation for the different squares!
“Such skill only called for a partial raising of the eyebrows. After all, Garik had learnt to read and to add up when very young.” (From Garry Kasparov’s Fighting Chess by Garry Kasparov, Jon Speelman and Bob Wade, Batsford, 1995.)
As an aside, Kasparov is not alone in that a problem (a composed chess position) was his first experience of chess, rather than a game. Indeed Dr Milan Vukcevich’s case has become almost legendary. He was initially introduced to chess problems and for years was unaware that chess could actually be played as a game as well. Upon discovering this, he quickly made progress as a player, reaching good master strength.
Apart from providing some fascinating background information about some of the great players, why am I quoting these tales? Quite simply because, with a couple of exceptions, they are not too extraordinary. Those who go on to become great players are just ordinary, bright children who are exposed to chess one way or another at some stage of their childhood, and develop a strong interest in the game. No young players should despair of ever mastering chess because they didn’t learn before they were ten, or because they found the game difficult at first, or because they can’t afford a lot of books. Parental encouragement or discouragement really isn’t such a decisive factor – trying to stop a highly motivated enthusiast carries a risk of alienating the child, and on the other hand, pushing a child into chess will not work if the child lacks interest in the game. My experience, both my own and that gained from talking to other players, is that many people are interested in, and play chess at an early age. Most get distracted from the game by other things, and either give it up entirely, or else spend little time on chess for some years. Otherwise, if, as a young chess enthusiast, you are determined to reach international level, then it ought to be possible.
Then again, getting an early start as a player is no guarantee of superstardom. Consider my own story, which is not unusual.
Some time before or around my fourth birthday I came across a biscuit tin underneath my parents’ bed, which contained some strange metal pieces, with green felt on them. I was told it was a chess set, and that I could learn to play when I was a few years older. However, I was fascinated by the unusual pieces, and insisted on being shown what they did. Thus by the time the Fischer–Spassky match was being covered on the television in 1972 (I was born in 1968) I could follow the games, and became part of a generation of players inspired by Fischer’s example.
However, progress was slow. I didn’t play very often; just occasional games against my father, who, we later discovered on going to a chess club, was of modest club standard, and less frequently against my slightly older sister (our games came to an end after an argument about whether the kings could stand next to each other – I was in the wrong; oops!). About the age of six I acquired my first chess book, and devoured it from cover to cover many times over. For a few years I didn’t pursue much of an interest in chess, apart from reading chess columns in newspapers and the occasional book on chess and scribbling down bits of analysis.
When I was nine years old the family moved to Southport (in northwest England), and I found myself at a school with a chess club. There was no real competition there, and I won every game for the school team. Of course, chess in division two of the Southport Primary Schools’ league is mainly a case of taking en prise pieces, but this experience suggested that I should take a keener interest in chess. My first game with a master came in a simultaneous display given by the local master, Nigel Davies (now a grandmaster). I achieved an advantage, but lost in the end. After this, I simply had to get to the local chess club, and so my father took me along to the Southport Chess Club, a fair-sized club, with something like 40 members. The response was polite enough; there was a junior club, which I was welcome to join, and if I wanted to play at the senior club, could my father also join? It was suggested that I come back in two weeks, since the week after there was to be a lightning tournament, which presumably was not meant to be a good event for a nine-year-old to play in. Undaunted, I played in the lightning tournament, which included two players of international calibre, and came fifth. Attitudes changed somewhat, and I was immediately fully into the world of club chess.
Here are a few tips for an aspiring player (of any age):
1) Try to find someone of a similar age and playing standard to practice against.
2) Every so often, play against someone a good deal stronger than yourself, and ask them to play to win.
3) Play against a computer sometimes, but don’t make this your main form of practice.
4) Be ambitious. Remember that Botvinnik went from beginner to master in just four years.
5) Write down ideas that you have, and study them again later. In that way, you will build on your previous work.
6) Read chess columns in newspapers and perhaps some chess books, and material from good online sources, but use these as starting points for your own analysis. Really try to understand why a grandmaster played a particular move, instead of another one. Your chess will improve far more from understanding a few concepts well than from seeing a lot of games briefly.
7) If you have Internet access, have a look around to see what’s going on chess-wise. This will most likely be reassuring, since although you’ll encounter some really excellent players, you’ll find many weaker than yourself!
8) When you think you’re ready, visit the local chess club. If they don’t make you feel welcome, try a different chess club. It’s their loss, not yours!
I have these suggestions for parents of enthusiastic young players:
1) Do not push your youngsters, but encourage their interest. Chess can become something of an obsession, but then there are far worse things youngsters can do in their spare time.
2) If you are buying chess books for your son/daughter, check that the books are being read before buying more.
3) Find out about the chess clubs in your area, and identify those that take an interest in young new members. If you go to a club and get totally ignored for twenty minutes, chances are it’s not a good choice!
4) Befriend other chess parents. Only they can fully appreciate what you’re going through! Also they may turn out to be of practical help, sharing the burden of transporting the young geniuses to matches and tournaments.
5) If you are at an event where your son/daughter is playing, don’t watch over their games, but show interest afterwards when they tell you about how they played, but not to the point of telling them off if they have done badly. They will be angry enough with themselves. Losing at chess can be very painful.
The Chess Clock
Almost all competitive chess, and quite a large proportional of social chess, is played with a time limit of some sort. In lightning chess the players must move every few seconds when a buzzer sounds, whereas even in the more sedate postal chess, with a few days per move, it is surprisingly common for players to lose a game by overstepping the time limit. There are countless ways of timing a chess game, including some that are rather bizarre. In The Silence of the Lambs, for example, there is a chess game played with a beetle clock – a live beetle walks from one side of the board to the other; when a player moves, he turns the beetle around and it trundles its way towards the opponent.
However, in the vast majority of games, the time limit is enforced by the use of a chess clock. Traditionally this consists of two standard clocks rigged up so that when one clock is stopped, the other starts, although digital clocks, performing the same function, are becoming increasingly common. When a player moves, he is entitled to stop his clock, so starting the opponent’s. Thus the times on the two clocks indicate how much time each player has used in total. When the minute hand is pointing vertically upwards (towards 12), a small “flag” falls. If this indicates that the player’s thinking time has elapsed, and he has not completed the specified number of moves, then he has lost the game of time.
The clock is the most important piece of chess equipment after the board and the set, and a good understanding of how to use it and negotiate the problems of playing under time pressure is essential to anyone wishing to play successful and enjoyable chess. This short chapter is devoted to these topics.
Standard Rates of Play
There are many rates of play in use. Here are the most common:
1. Blitz chess: five minutes for each player for all of the moves
This is an extremely popular time limit used by experienced players when playing for fun. There is little time for deep thought; reflexes and intuition count for much in blitz chess. Games often include blunders and are frequently lost on time. Nevertheless, five minutes is not a trivial amount of time, and five-minute games provide wonderful scope for chessboard opportunism. They can be used as a testing ground for ideas, and can be used to develop an understanding of a particular opening scheme – supposing you can find a like-minded opponent of similar strength to yourself, then you will learn a lot more from an hour of blitz games playing either side of an opening in which you are both interested, than you would from spending the same time reading up on it.
Opinions vary on whether blitz chess is good for your chess generally. Some feel that playing a lot of blitz chess leads to superficial thought-processes, and rushed decision-making. Others point to the increased tactical awareness that it engenders, and argue that the practice at making quick decisions is valuable when in time-trouble in longer games. I feel that for club players, it all depends on your style of play, and in particular whether you tend to play too slowly – if so, then some practice playing quickly might be a good idea.
There’s no consensus amongst World Champions on the matter either. Mikhail Botvinnik, an extremely serious man, would never sit down to play a game unless deeply prepared, and never played for fun. There is a story that when the elderly Botvinnik was asked by a young player whether he fancied a five-minute game, his response was that he hadn’t played a game of blitz chess for more than fifty years!
On the other hand, Mikhail Tal, charismatic genius and brilliant tactician, would play anyone, anytime, anywhere at blitz chess. He didn’t care; he just loved playing chess. In his final weeks, in the grips of his final illness, he would still play many blitz games each day – and to a high standard too.
In some large cities, one can find people willing to play chess in the open air – generally in parks – for money; generally a modest amount per game. The standard time limit in these games is five minutes for all the moves. It is not unknown for strong players, even of international calibre, expecting to make an easy profit from these hustlers, to get a nasty shock – although they may not be such strong players, their specialism in the five-minute variety of the game can more than compensate for this.
Five minutes is by no means the shortest possible time limit. Three minutes is quite common, while some speed demons try to play entire games in two or even one minute. I must confess to being rather partial to one-minute chess, but could hardly deny that these games have little to do with chess. Still, it’s an excellent way to demonstrate, for example at parties, that chess is by no means a slow, boring game!
2. Rapidplay: 20, 30 or 40 minutes for all the moves
The chess played at these time limits resembles “real chess” far more. There is time to make proper plans, to avoid blunders and to calculate tactical sequences, rather than relying so heavily on intuition.
These time limits are often used in one-day “quickplay” tournaments; generally six games in one day. These are popular with players and organizers, since there is no need to find overnight accommodation – one of the drawbacks of the traditional two- or three-day weekend tournaments.
Rapidplay may also have a future on television. Intel’s series of Grand Prix events brought together the world’s top players, battling it out for big money in rapid games. The games made for plenty of excitement and entertained live audiences – ready-made for television. Some of the games were decided by great chess, and others by hideous blunders.
3. Local league and weekend chess: typically 35 moves in 75 minutes
Local leagues are generally played in the evenings. Considering that players have to travel to and from the venue, this tends to leave little more than three hours for playing the game. A typical time limit is an hour and a quarter, or an hour and a half, for the first 30 or 35 moves. What happens after those moves varies from league to league, often depending on agreement between the players or the captains. One option, an increasingly popular one, is a blitz finish: an extra 15 or 20 minutes is added to both players’ clocks and the game played to a finish – the main drawback being that blunders often decide the game, and local league players then never get a chance to play an ending when they have plenty of time to think. Another possibility is adjudication, but this has always been regarded as a bad way to finish a game – a game should be won by beating the opponent, not by impressing an unseen adjudicator into awarding a full point. In the past, adjourning the game and playing on at a later date was the best option, provided both players found it convenient. However, nowadays upon resumption the result might be determined largely by which player has the more powerful computer on which to analyse the position.
This sort of time limit is also used for weekend tournaments, in which five or six games are played over a weekend: perhaps one game on Friday evening, two or three on Saturday, and two on Sunday. Clearly with such a rough schedule as this, four hours is a sensible maximum length per game.
4. International chess: 40 moves in 2 hours
This is the standard time control in international events. It may sound slow, but for a tough game between two evenly matched experts, it can go very quickly. The players then have a time increment per move and/or an extra hour each to reach move 60. By that point most games are finished, but for those that are not, some sort of quickplay finish is the norm.
Digital Clocks
Electronic chess clocks are becoming increasingly used in chess competitions, so it is well worth acquainting yourself with them. A good example is the Digital Game Timer (DGT 2010 is the current model), which has been endorsed by FIDE, and costs about £60 (c. $100). It is much lighter than a traditional clock, runs off batteries, and features two digital clock displays and various buttons, together with the traditional bar on top. It can time many different modes of play, including: standard blitz or quickplay (all the moves in a certain amount of time); “gong” mode for lightning chess; “Fischer” time controls (in which a certain amount of time is added every time a move is played); and tournament time limits, with several time controls followed by a quickplay finish. I would recommend that competitive players study the instruction book carefully, as there are several sources of confusion related to the use of the clock.
Ten Tips for Successful Play Under the Clock
These tips assume that you are playing competitive chess. If you are just playing informally with a friend, then obviously feel free to do as you please, except that I suggest it is good practice to get into the habit of using the clock properly.
1. Never forget to press your clock after you have moved!
This may seem obvious, but at all levels of chess-playing, precious minutes are squandered by players forgetting to press their clock. Even Anatoly Karpov, one of the greatest players of all time, made this fatal error in a critical world championship game against Garry Kasparov. If your opponent forgets to press his clock, you should feel under no compulsion to tell them. It’s their fault – enjoy the free time!
2. Don’t forget to check whether your opponent has lost on time
Under many circumstances, the onus is firmly on the player to point out that the opponent has lost on time. Neither spectators nor team captains have any right to do so.
3. Press the clock with the same hand with which you have moved the piece
This is one of the laws of chess, and a player can be warned or penalized for breaking the rule. The reason is clear: otherwise both players could, in a time scramble, have one hand on the clock and the other moving the pieces. The time recorded for each player would have little to do with the time taken for each move.
4. Do not abuse the clock by hitting it too hard
Some players really bash the clock, but this is totally unnecessary. A chess clock is a sensitive device, so hitting it too hard might cause a malfunction. You could also be reprimanded, especially if the clock belongs to the arbiter!
5. If the clock is malfunctioning, draw attention to this immediately, and not after the game
A clock that is running too fast or slow, or has a flag that falls too early can be replaced, but do not expect the game to be replayed if you make your claim after losing on time!
6. Never pick up the clock
This is completely against the rules and can even result in forfeit of the game.
7. Never stop both clocks without a very good reason
Stopping both clocks without making a move is a way of resigning, and may well be interpreted as such. There are certain circumstances under which the clocks can be stopped, but only do so if you are certain you are entitled to do so, or if an arbiter gives permission.
8. Make sure you know the time limit before you start play!
This sounds extremely obvious, but there are instances of players losing on time without even realizing it!
9. Don’t get into time-trouble!
Let’s face it, there’s no need to get into time-trouble, and while it is sensible to make good use of your clock time, it never does any harm to keep a little in reserve. If you realize you are day-dreaming at the board, or spending a lot of time on an interesting idea that you’re sure you won’t end up playing, a little self-discipline is required: make a reasonable move, and get on with the game.
10. Keep score carefully
Write down each move, as it is played, neatly on your scoresheet. What does this have to do with the clock? There are instances of players believing they have made the time control, only to find upon deciphering the scribble on their scoresheet, that they skipped a move, and so have lost on time.
Here’s an example of two top-class GMs playing in time-trouble. It’s surprising how some really good moves are played. The fact that they are mixed in with a few blunders is to be expected.
Shirov – Gelfand
Wijk aan Zee 1996
With both players in time-trouble, Shirov found a good move:
30 h6!
Either capture on e5 would give Black time to activate his rook on the g-file, with good drawing chances. Moreover, Black’s moves to reach the time-control would then be easy ones.
30...g6
30...e6 31
hg1 takes the rook off h1, making
d6 an unpleasant threat.
31 d6
b4!
An excellent time-trouble move, especially given that Black does not have much to lose. It would be very easy to White to go to pieces totally with just a few minutes – or even worse seconds – to decide on a reply to such a move. Instead 31...e7 32
d7 is simply good for White – with easy moves.
32 cxb4
Taking the knight is best. If White had been bluffed into not taking, then Black would have been quite OK.
32...g7
Now what does White do? Very few players would be able to find the right continuation in such circumstances.
33 h4!
Shirov analysed two alternatives as giving no winning chances:
a) 33 xf7
xf7 34
hd1
hc8 35
d7+
e8 and Black draws.
b) 33 g4
hc8 34
c6 (34
xe5?
xc7+ 35
d1
ac8 36
e1
c1+ 37
e2
xe1+ 38
xe1
e8 39 f4 f6 picks off the knight) 34...
e4 35
xe5+
f8 36
d6+
g7 37
e5+ is a draw by repetition.
33...hc8
33...xh6 34 h5 wins the bishop while denying Black time to retaliate by rounding up the white bishop.
34 h5!
34 c6 f6! is equal; Black ensures that
xe5 will not be check, and will win back one of White’s minor pieces.
34...xc7+ 35
d2
e4 36
g1+
Gelfand has won back his piece, but Shirov has seen that his attack is now very strong, thanks to his h-pawn covering the g6-square.
36...h8
White can cope with 36...f8 37
g8+
e7 38
xa8: 38...
xd6 39
xa6+ should be an endgame win for White; 38...
xa8 39
f5+
e8 40
xa6 is very good for White.
37 e3
Hounding the bishop yet more to give White’s pieces more squares.
37...b7 38
gd1!
A good sensible move. “Here I spent a couple of minutes trying to take full advantage of the mating net, but not finding anything special I had to make a move to avoid losing on time.” (Shirov).
38...e8?
38...f8 39
f5 is good for White, but the move played is worse.
39 f5?
39 d7 wins – it may seem odd that having seen such complicated tactics, Shirov should miss such a simple win of material, but sometimes the mind works that way in time-trouble...
39...c8??
This really is a time-trouble blunder. With anything more than a handful of seconds, Gelfand would undoubtedly have played 39...c4!, e.g. 40 f3
f4 41
d8
xf3+ 42
e2
xf5 43
xe8+
g7 44
g1+
h6 45
f1 and although Shirov thinks that White should win, the game continues.
40 d8
xf5 41
xe8+
g7 42
xe5 1-0
Competitive Chess
For many chess enthusiasts there comes a time when playing the odd game against friends, relatives, or their computer just isn’t enough. They want to test their skills against real opposition, and find out if they are really good or not.
On this point, I quote Steve Davis, snooker champion and chess enthusiast, from his book Steve Davis Plays Chess:
“Listen, do you want to get a buzz out of chess? I do, and the best way to do that is to stick your neck out and pit your wits against a stranger who wants to beat you! That’s when chess moves into another dimension. It becomes a war, your own private war, where what you do cannot be taken back with the click of a button, or laughed about with your buddy. When you make a mistake in a tournament you have to pay the price, but what if your opponent makes the mistake and it’s him squirming on the end of the hook? Now, I know I’m a proven competitive animal but does this scenario not appeal to you? After all, unless you’re a Grandmaster, chess is a hobby to you and should be treated as such; winning or losing should come second to the excitement of actually participating.”
Are you ready? If so, the first point of call is the local chess club.
Chess Clubs
Chess clubs vary enormously. At best they are warm, cosy places, bursting with life and enthusiasm, with people putting in a great deal of time organizing teams, internal tournaments (serious and for fun) and ideally coaching programmes suitable for all ages. Some clubs even produce their own magazine. At worst, chess clubs are cold and dingy, with confrontational internal politics, slipshod organization and no feeling of kinship between the members. Most clubs fall somewhere in between these two extremes. Venues for clubs to meet and play matches are typically rooms in pubs, libraries, schools, church halls or community centres.
My first experience of chess clubs was in the Merseyside (i.e. Liverpool and surrounding area) League at the end of the 1970s, after I had joined the Southport chess club as a youngster. Some of the clubs where we played away matches were revelations – both positive and negative. A few clubs played in impressive old buildings, dating back to the prosperous days when Liverpool was one of the world’s most important shipping ports. The Liverpool Chess Club charged quite a large yearly subscription to its members, and so could afford a very attractive venue, whereas the strongest club, Atticus, charged no membership fee at all, and played in a room with no heating, and broken windows. We once played there in mid-winter, during a blizzard, so it was necessary to keep gloves on during play, taking them off only to play the moves! Working men’s clubs, especially those in some of the rougher parts of Liverpool, also provided some excitement, but perhaps these are not typical examples of the chess clubs you will encounter in your local league, so I won’t go into details.
When you are trying to choose a chess club to join, my advice is to shop around. Pay a visit to each of the chess clubs in your area and see whether it suits you. If you live in a city, there should be quite a lot of choice, but if you are further from civilization your options will tend to be more restricted.
The first problem, though, is to find a chess club. Not all chess clubs publicize themselves very effectively (though some, exceptionally, have their own web site), so you may have to do some searching. Try your local library, especially since it is the better, more active clubs that make the effort to put information in the libraries. Libraries may also have lists of clubs and societies in the area. Otherwise you could try the telephone book or some other advice service. The most definitive information, however, is available from your national chess federation. They will normally have a complete list of clubs in your area, or will be able to put you in touch with someone who does. Here are the details for the federations for the USA, England and Germany:
US Chess Federation
PO Box 3967
Crossville, TN 38557
USA
Tel: 931-787-1234
Fax: 931-787-1200
E-mail: [email protected]
Web: http://uschess.org
English Chess Federation
The Watch Oak, Chain Lane
Battle
East Sussex TN33 0YD
Tel: 01424 775222
Fax: 01424 775904
E-mail: [email protected]
Web: http://www.englishchess.org.uk
Geschäftsstelle des DSB
Hanns-Braun-Straße
Friesenhaus I
14053 Berlin
Tel: 030/3000780
Fax: 030/30007830
E-mail: [email protected]
Web: http://www.schachbund.de
If you have trouble getting in touch with your national federation, you could try visiting the FIDE web site (www.fide.com).
Once you have found and chosen a club, and become a regular, visiting on club nights for friendly games and to compete in internal competitions, you will most likely be invited to play for one of the club’s teams in the local league. While this will involve you in a little additional time, travel and expenditure, I would recommend playing local league chess. Otherwise you will eventually get a little bored playing the same people over and over again. Also, you will not feel left out on club nights when everyone else is involved in league matches.
For many players, local league chess is their first taste of serious chess. No way can oversights be retracted, and it can be your blunder or brilliancy that decides the overall match result. At this point, chess stops being a game and becomes a competitive sport. Depending on the regulations in your country, these games may count for national grading purposes, as will most competitive games; you will be awarded a number (a grading or rating) that reflects how successfully you have played. Players tend to place great value on these numbers; as Reuben Fine, one of the top players in the 1930s and later a professional psychologist, might have put it, “there is considerable ego involvement”.
Once you’ve got the taste for competitive chess, you may want to try for some individual glory...
Weekend Chess
Weekend chess tournaments are for dedicated enthusiasts: five or six full-length games of chess (typically four hours each) crammed into one weekend! These events are as much a test of stamina as chess skill. In Britain, weekend tournaments are almost always played according to the Swiss system, i.e., in very loose terms, everyone plays someone with the same number of points as themselves, as far as this is possible.
There are usually cash prizes, which tend not to be very large relative to the expenses incurred (entry fee, travel and accommodation). A score of 5/6 or 4½/5 is normally necessary to win a meaningful prize in such a tournament, so specialists in weekend chess develop openings that give them quick-strike potential with both White and Black. The professional approach “win with White, draw with Black” just doesn’t work.
In some other countries, players in weekenders are divided into all-play-all sections. Then a score of 75% is quite likely to win a prize, but the prizes are smaller since they are split between more sections.
There are also one-day tournaments, in which five or six quickplay games are played in one day. These are fun, particularly since there is less time to brood over losses.
Unfortunately, it must be said that the weekend chess scene in Britain is not in a good state. The prizes in the 1970s and early 1980s were sufficient for players to hope to make a decent profit from playing in weekenders. As a result the events were keenly contested, and many players became strong and battle-hardened as a result. Masters from overseas would visit Britain to play on the weekend circuit. Now, however, the prizes are still similar in numerical terms. Since all the expenses have been subject to inflation, there’s little point in a professional taking part in weekenders. When a GM plays in a weekender in Britain, it is generally for fun and for the sake of keeping in touch with friends in the chess community. It seems an indictment of British chess that a quickplay event with a first prize of only £60 ($100) can attract a few GMs and several IMs. Compare this with the sums that lawyers of similar calibre would expect for a day’s work!
The problem is, of course, lack of sponsorship. While in the 1970s many tournaments were able to find a local sponsor, few seem able to do so now – so the prizes are paid for by the entry fees.
Still, if you love playing chess, there can be little better than a weekender. Your chess ought to improve markedly for the experience, you will pick up many ideas to help you win games, and make a lot of friends.
As you become stronger, you will start to enter the upper echelons of the chess world...
Regional and National Events
Beyond local leagues, there are competitions contested by regional teams, and national championships for club teams. Here there is even more pride and sometimes more money at stake than in local events. The ultimate prize for a European club is a place in the prestigious European Clubs Cup. This used to be contested on a knockout basis (away against Moscow, anyone?!), but is now a very attractive Swiss-system event generally played at the end of summer somewhere in the eastern Mediterranean. It resembles a mini-Olympiad, as a fair proportion of the world’s best players are recruited by the many teams present.
This brings us on to national leagues. Most European countries have had a national league for many years; in some it is at the heart of their domestic chess, with considerable financial backing, both corporate and from wealthy patrons. In Britain the national league (started in 1993) is now well established, but lacks much corporate backing. The best example of an efficient national league, of great benefit to the entire chess-playing community, is the German Bundesliga. The top division features twenty teams from the whole of Germany. Many of these teams are mighty strong, professional teams, with several top foreign grandmasters, who are flown in specially for the matches and paid well for their efforts. Each Bundesliga weekend is copiously reported in the chess press.
The next level down is the second Bundesliga, which is played on a regional basis. The teams in these divisions tend to be strong, with some of them at least semi-professional, with mercenary GMs and IMs. After all, the teams promoted to the top division are going to need them!
As the divisions become lower, the regions they serve become smaller, until they merge with the local leagues. This is logical: there is no point in travelling several hundred miles when you can get just as good a game in your own city.
It is hard to say precisely what impact the Bundesliga has had on German chess, but the figures speak volumes: in Germany there are more than 95,000 club players, well over 2,000 players on the FIDE rating list and nearly 3,000 chess clubs. Moreover, as any GM who has played a simultaneous at a German chess club will testify, there is a great deal of strength in depth.
You can read more about national championships in the section on women’s, veterans’, junior and correspondence chess.
International Tournaments
International tournaments are events at which it is possible to gain (or lose) international rating points, and acquire norms towards international titles (IM and GM).
Most players’ first experience of international chess is in a large Open tournament. Entry fees normally depend on a player’s national or international rating, with concessions for juniors, and free entry or indeed fees for titled players (IMs and GMs). Generally it will not cost too much if you have a very high national rating. The playing schedule is normally one game per day, with the standard international time limit of forty moves in two hours for each player, followed by an additional one hour for the next twenty moves. Thereafter the time limits vary, but an extra half hour to finish the game is typical. That’s a maximum of seven hours of nervous tension and quite possibly three time scrambles. Add in a few hours of preparation for each game, and you begin to realize that these events are hard work. Sometimes players go to beautiful foreign cities – and end up seeing little but the inside of the tournament hall and the screen of their notebook computer.
Having said that, many players spend a lot of time after each game in the pub. There are many stories I could tell, but this is a family book...
There are often substantial prizes at stake in international competitions, but still not enough to go around. Typically, a reasonably large Open tournament, lasting a week and a half, might offer ten prizes totalling £10,000 ($16,500). However, there may be ten GMs and forty IMs chasing this money. From a financial viewpoint, most of the IMs would be better off working in their local supermarket!
Much nicer than Open tournaments are all-play-all by-invitation events. The players are then guests of the tournament, with accommodation, meals and sometimes some pocket money provided. The enormity of the difference between the two types of event was brought home to me during the summer of 1990. I had been invited to two small all-play-all events in Denmark. They were wonderful. Everything was provided: excellent food, plenty of beer, blazing sunshine ... it was better than a holiday. I lost rating points, but didn’t care. Next were two Open tournaments in Gausdal, Norway. Now Gausdal is a wonderful place, and the organizer, the late Arnold Eikrem, did a marvellous job, his efforts making the small skiing resort into a Mecca for chess players. However, living in a tiny hut and subsisting on cream-cracker sandwiches (since I couldn’t afford anything else, having run out of money) left me regretting my career decision to become a chess player.
The situation for professional players in Western Europe worsened considerably when Eastern Europe opened up. This is partly because of the influx of strong players to compete for the prizes, but also since this has tended to put off sponsors – who wants to support an event in their town if a bus-load of unknown Eastern Europeans are going to make off with all the prizes? As a result, the playing standard needed to make a living from chess has increased sharply. In the 1980s, an IM with a rating in the high 2400s could expect to make a living of sorts, while a GM with a rating around 2575 would receive plenty of good invitations, and do quite well from playing chess. By the mid-1990s, invitations had become few and far between for anyone not substantially over 2600, while as for the poor IM, he needed to make a living in other ways.
If you are a good enough player to play international chess, and if you can afford it, do so. The events are fun, highly rewarding and normally provide some scope for sightseeing and socializing.
Drug Testing
In 1999, there were the first signs of a new blight on the lot of the international chess-player. As part of FIDE’s doomed campaign to get chess recognized by the International Olympic Committee as a full Olympic sport (which involved FIDE bringing in a new form of “democratic” world championship), chess-players were to have to undergo testing for drugs, with the possibility of severe penalties for players who fell foul of the new rules. This was a truly classic example of finding a solution to a problem that did not exist. It has never been clear which drugs, if any, might enhance chess performance, yet the list of proscribed substances was the same as for athletes, weight-lifters, etc. The list even included caffeine. Even those chess-players who are willing to obey these rules need to monitor their intake of food and drink very carefully, as some substances generate false positives in the tests. Despite being ridiculed by virtually every chess writer and player in the world, FIDE ploughed ahead.
Personally, I would just refuse to take such a test, but those who wish to play international chess on a regular basis may feel it necessary to submit to this humiliation.
A sign of hope came at the 2008 Olympiad, in which Vasily Ivanchuk was selected for a random drug test. This came just after a disastrous loss by the Ukrainian team in a late-round match with medals at stake. Ivanchuk is an emotional character at the best of times, and he was not inclined at that point to pay much attention to the busy-bodies who were chasing after him, clamouring for a sample of his bodily fluids. Failure to provide this sample constituted a positive test, raising the spectre of Ivanchuk being banned (a huge blow to top-level chess) and his results being expunged from the Olympiad, drastically affecting the medal placings. Fortunately, FIDE did not pursue the matter, so perhaps the whole idea of drug testing will be quietly dropped.
Just to put into perspective how absurd this all is, consider that FIDE did very little during this period to counter a much more serious possibility for anyone who actually wants to cheat – see the section “How to Cheat at Chess Revisited” in the chapter on Computer Chess. Even nipping off to the toilet to analyse on a pocket set would provide a considerable boost to performance, never mind what is possible with the latest generation of palm-top computers. Note that I am not aware of any cheating of this type; I mention it to illustrate that if there are players seeking an unfair advantage, drug-taking is not the most logical way to do so.
Computer and Internet Chess
It is no exaggeration to say that computers and the Internet have revolutionized almost every aspect of chess. Computers began modestly, as a curiosity more than anything else, as the first playing programs were created. They played terribly, but the wonder was that they could compete at all in a game that was clearly one to which humans were far better suited. Gradually they became more successful, and chess computers appeared in many homes, providing useful playing opponents for children and lower-club players. At the other extreme of the spectrum, endgame number-crunching started to solve endgames with four or five pieces on the board, with perplexing philosophical connotations – a first glimpse of how God might play chess. Then the first game database programs were released, which rapidly changed the way professionals prepared for their games and stored information. This also made research a good deal easier, and the technical aspects of writing about chess – for both amateurs and professionals – became more straightforward. Soon the playing programs became strong enough to assist grandmasters in their analysis, and even to challenge them over-the-board, at least in rapid games. Then the Internet made it possible for everyone to get online chess information from around the world within days of the games being played. Online chess clubs sprang up, so players of all levels could always find opponents of their level, day or night, regardless of their location. By the mid-1990s, the computers had reached grandmaster level, culminating in Kasparov’s loss against Deep Blue in 1997 – forever changing the general public’s view of the game of chess.
Currently, we have analytical engines that play well above grandmaster standard on simple portable computers, and vast numbers of games are played online. Most of the top events are broadcast live on the Internet, with live commentary. The main online chess clubs are lively places, with lectures, guest simuls, broadcasts and training all available. Tournaments need to take the issue of cheating very seriously, given that anyone can have a “grandmaster” in their pocket, and at top level more elaborate possibilities of computer assistance need to be countered – and then there is the issue of false allegations of cheating that have blighted some high-profile events. Meanwhile, computer-assisted analysis has had an extraordinary effect on the way chess is played. Working with the machines has led players to consider “crazy” ideas that somehow work, and gradually this has changed their move selection when sitting at the chessboard. Modern chess is almost seeing a return to the good old Romantic times of the 19th century, with a dramatic increase in outlandish gambits and sacrifices – but now backed up by a lot of concrete analysis. Lively chess sites on the Internet provide a wealth of free and entertaining material for chess enthusiasts. Data overload is the main problem, whereas in the past it was hard to come by good chess information at all. Grandmasters of ever younger ages are appearing, and many of them from developing nations, or ones without a strong chess tradition. In terms of opportunities for up-and-coming players, computers and the Internet have levelled the playing field.
So we have mostly positives, together with a few negatives. Each subtopic could be the subject of a book in itself, so in this chapter we shall take a breathless whistlestop tour of the highlights.
Computers as Playing Opponents
There’s something special about the battle between a human and a computer over the chessboard that fires the human imagination. Will human intuition and creativity triumph? Or will iron logic and brute-force calculation snuff out the challenge of the carbon lifeform? There are even elements of “can we create a machine that can replace us?”, a question prevalent in science fiction writing, and in general it is a metaphor for much greater questions about humanity’s place in the cosmos. Human vs machine over the chessboard is a popular theme in films. HAL’s chess victory in 2001: A Space Odyssey symbolizes that this soft-spoken machine has ultimate control over the fate of its human cargo (and is the error in its chess notation a sign that HAL is malfunctioning? Let’s leave that question to one side, and assume it is an error on the part of the film makers, given how many errors are normally made in chess scenes). Captain Kirk would often play 3D chess with computer-like Spock in Star Trek, and the battle between logic and intuition was an ever-present backdrop, as it also has been in many other references to chess in popular culture. As early as the late 18th century, the world took note when a chess-playing machine, The Turk, made headlines. Of course, it was a hoax – there was a human player concealed within this large mechanical device – but the visual spectacle of a machine apparently playing chess proved irresistible, and public demand led to a match being contested against the top player of the day – Philidor. In that case, the human came out on top.
So it was then that in 1997, when Kasparov lost against Deep Blue, to the wider non-chess-playing world this was a sign of human frailty – that yet another human bastion had fallen to the relentless machines. Meanwhile, chess-players were simply perplexed, wondering why on earth Kasparov had played so suicidally in the decisive final game...
But the computers had made a long and remarkable journey to reach that point. The Deep Blue programmers were able to draw upon decades of experience and techniques developed by computer chess experts, and IBM had created highly sophisticated chess-specific hardware just for the matches against Kasparov. The journey has not ended there, of course; 12 years on, the best modern programs play much stronger chess than Deep Blue did – and running on an ordinary PC.
Let’s go right back to the start. The first computer chess scientists had enough problems creating a program that could play a competent game of even human-beginner standard. Some of the earliest experiments were done without a computer, in the days before the hardware was available, or powerful enough to perform the necessary calculations. Instead human beings, including the legendary computing visionary Alan Turing, tried out algorithms for deciding upon chess moves, making the computations manually. Turing had been involved in the code-breaking activities during World War II at Bletchley Park, together with a number of the best British chess-players of the day. And the code-breaking culminated in the secret development of the computer Colossus. So chess and computers were together from the start, and it is no surprise that a chess-playing program was high on the agenda once the war was over.
The first task is for the computer to be able to play a legal game of chess. This is simply a case of competent programming to encode the rules of the game without forgetting any of the subtleties of the rules – a talented child could do it. This part of the program is known as the move generator – given a chess position as input (including information on castling rights, en passant possibilities and the player to move), it generates a list of all the legal moves. The next step is less clear, and is a question of programming philosophy. How is the program to seek the best move? Should the aim be to mimic human thought, or should it just calculate as much as it can? Arguably, the former is conceptually more interesting, but the latter has proved clearly the more effective – not a surprise with hindsight, as it plays to the computer’s strengths. Nevertheless, some computer scientists persisted with a more AI (Artificial Intelligence) approach, notably former World Champion Mikhail Botvinnik after retiring from competitive play in 1970. While some progress has been made in this direction, AI-based chess engines still lag far behind their faster-searching brethren.
The brute-force method has been the clearly preferred method for a long time, albeit with more and more “pruning” and chess “knowledge” built into the process. In its basic form, the computer just calculates as many variations as possible, terminating them with a very crudely-based assessment. A minimax is performed on the assessments of these terminal positions, and this enables the machine to choose which move gives it the best position, assuming the opponent chooses the best responses at each point. Of course, “best” here is in terms of these very crude assessments, which may turn out not to reflect reality at all. But with a deep search, and a slightly more sophisticated assessment function than just counting material, the machine can play a vaguely decent game of chess in this manner.
Let’s see a computer game from the early days, between computers from the Institute for Theoretical and Experimental Physics (Moscow) and Stanford University (California):
ITEP computer – Kotek-McCarthy computer
ITEP – Stanford, March 1967
1 e4 e5 2 f3
c6 3
c3
c5 4
xe5
A standard trick, which some writers have presumed came from the computer’s opening “book” – a set of opening sequences provided by the programmers from which the computer looks up the move to play, rather than working it out by analysing the position. However, it doesn’t take much computing power to see that White is not really sacrificing a piece, and accounts from Russian sources confirm that this good move was a result of the program thinking for itself – in fact, the program did not have an opening book at all. The Russians themselves were surprised by the move, given that they had made the computer highly value castling rights, which would be lost if Black replied 4...xf2+ 5
xf2
xe5, but in return White has the bishop-pair and a strong centre, which the ITEP machine must have been factoring in to its assessment.
4...xe5 5 d4
d6 6 dxe5
xe5 7 f4
xc3+ 8 bxc3
f6?!
Now the knight gets kicked around. 8...d6 is safer and preferable.
9 e5 e4
9...e7 10
e2 still leaves Black needing to make an awkward knight move.
10 d3?!
10 d5 is better, as it rules out the ...d5 defence. After 10...f5 11
d3 Black faces a difficult defence, but this may involve White being a pawn down for some time, so a computer might reject it for that reason. In fact, the ITEP team tested this, and found that if their creation had been analysing half a move deeper, it would indeed have played 10
d5. The line in question was simply 10...
xc3 11
c4, when the otherwise pointless check 11...
h4+ 12 g3 pushes the loss of the knight further into the analytical distance.
10...c5
10...d5 is clearly correct and gives Black a more-or-less playable game.
11 d5
e6?
The knight is not stable here. Black should dig in with 11...d6.
12 f5 g5?
Now the knight is lost. 12...c6 is necessary, but 13 c4 (better than 13
d6?!, as given in some sources, due to 13...
h4+ followed by a queen check and ...
xf5) 13...
c7 14
g4 leaves Black under enormous pressure. Possibly the idea of White playing moves like h4 was given a low priority by the American program (in an effort to prune the variation tree), as there is no question of analytical depth being the reason for it losing the knight here.
13 h4 f6 14 hxg5 fxg5 15 xh7!
“Historic. Probably the first real sacrifice made by a computer.” wrote Gerald Abrahams in The Chess Mind. It’s mate in two if Black accepts (15...xh7 16
g8+
e7 17
xg5#), so not exactly deep, but it’s a significant achievement.
15...f8 16
xg7 c6 17
d6
xf5 18
g8+
f8 19
xf8# (1-0)
Given how little computing power was available at the time, the play is rather impressive. The Russian program featured a technique that has become standard in chess programming: alpha-beta pruning to speed up the minimax; the basic idea is that one refutation is enough, and so there is no need to look at all branches of the analytical tree once a move is established as bad. A later Russian program, Kaissa, added a further pruning technique, null move, by which lines are cut short if one side cannot even make good use of a pure extra move, and the killer move heuristic, which prioritizes moves that have been effective in other variations. Kaissa also used search extensions, whereby variations are analysed further if they feature material exchanges or checks.
However, a lot of lessons were learnt the hard and embarrassing way by the programmers. The following example is most famous for the tragic episode at the end, but let’s see the game in full to get a sense of how crudely the computers played in those distant times and to set the bizarre turn of events in better context.
COKO III – Genie
US Computer Ch, Chicago 1971
1 d4 d5 2 f3
f6 3
g5
g4 4
c3
e4 5
e5
e6 6
xe4 dxe4 7 c4?
d7?
7...f6 wins a piece.
8 xd7
xd7 9 e3 f6 10
f4?
10...e6?
10...e5 followed by ...b4+ causes White some problems.
11 h5+
d7?
Probably the computer played this to avoid losing the b7-pawn, but there are more important factors than that. 11...g6 12 b5+
d7 13
xb7?! e5 14 dxe5? (Black is more or less OK after other moves; e.g., 14
g3
b8 15
xe4
xb2) 14...
b8 gives Black a winning counterattack (obvious at a glance to an experienced human or a modern computer), but it was way beyond the capabilities of the computers back then to “see” far enough into the variations to realize this.
12 d5 g8 13
f5+ e6 14 dxe6+
xe6 15
xe4? c6??
15...b4+ limits the damage to a pawn (for nothing). Now it is just a wipe-out.
16 d1+
e8 17
xd8+
xd8 18
xe6
b4+ 19
e2
e8 20
g4 g6 21
h4 g5 22
xh7
e7 23
d3+
c8 24
d6
d7 25
xe7+
xe7 26
h7+
e6 27
e4+
d6 28 c5+
xc5 29
d4+
b5
Already, White has a choice of forced mates in just a few moves. It would seem a triviality to choose one of them (after all, the moves are natural and forcing enough), but something turns out to be very wrong in COKO’s program.
30 d1+
a5 31 b4+
a4 32
c3
Now b3# will follow. All Black can do is delay this by giving away his rooks.
32...ad8+ 33
c2
d2+ 34
xd2
d8+ 35
c2
d2+ 36
xd2
With hindsight, the first sign that things are wrong. Why wouldn’t a computer – a computer! – choose 36 xd2 with mate next move by 37
b3#? It turns out that COKO had not been programmed with a way to choose between a mate in 1, a mate in 2, or a mate in 3, etc. Here it chooses a mate in 4 over a mate in 2. Much worse is to follow.
36...a3 37
c3+
xa2
This is the position where the game is normally quoted from. White has a choice of two ways to give mate in 1, and many ways to give mate in 2, 3 or more. But in this overwhelming position, it nevertheless plays the classic role of the rabbit caught in the headlights, or indeed the Adélie penguin in front of the icebreaker. No human could ever do what COKO does now. The worst a total beginner would do is accidentally give stalemate.
38 c1 f5 39
c2 f4 40
c1 g4 41
c2 f3 42
c1 fxg2 43
c2 gxh1
Throughout this last sequence, COKO has been choosing a move that leads to mate in 2 rather than giving mate in 1.
44 c1??
But now, unable to choose between two moves that give mate in 1 (and still ways to give mate in 2 or move), COKO opts for a move that doesn’t even win.
44...xf1+ 45
d2
xf2+ 46
c1
g1+ 47
c2
xh2+ 48
c1
h1+ 49
c2
b1+ 50
d2 g3 51
c4+
b3 52
xb3+
xb3 53 e4
xb4 54 e5 g2 0-1
And a quarter of a century later, a computer won its first game at a standard tournament time-limit over a reigning human world champion...
Of course, individual bugs can be ironed out easily enough, but this episode shows just how much care is needed with the programming. Any optimization in a program can have bizarre side-effects that remind us that these are just calculating machines, and definitely not intelligent entities.
We should fast-forward a little at this point, since without major advances in hardware, no chess program would ever have reached human grandmaster standard, or even come remotely close. The necessary computing power just didn’t exist in the early 1970s. Back then, an electronic calculator was a sophisticated piece of office equipment, and computer video games had not evolved beyond the level of “bat and ball”. And as the common meme has it, NASA used less computing power to send men to the moon than can be found in [insert small handheld device here] nowadays.
And playing chess without using human intuition and judgement does require a lot of calculation. In the initial position White has 20 moves, and Black has 20 moves in reply. That gives 400 possible positions after move 1. Going just a few moves further, we quickly get to millions and billions of possibilities, and the numbers keep multiplying until the figures soon become astronomical. Even the most sophisticated pruning and prioritizing can only help up to a point. As the 1970s wore on, hardware advanced rapidly, and computers started to become interesting opponents for club players at least, and clearly would be progressing quickly to higher levels. And as miniaturization and mass-production was starting to make computers available to the general public, it would not be long before chess enthusiasts would be able to have a silicon opponent of their very own.
But some club-level players were destined to face the machines earlier than that. In 1977, the sensational report came from Minnesota that a computer had achieved close to a master performance in a tournament playing against human opponents. However, a statement from the tournament director suggests that it was somewhat less impressive a display – the opponents were mostly very rusty from lack of practice, and played well below their nominal ratings (especially in the unexpected situation of facing a machine), and an average club player could well have achieved a similar result against them. In a later event also in Minnesota, the computer struggled to score many points against a group of players with a similar average rating – but these were more active players who had also seen the computer’s earlier games.
This highlights a couple of problems, from a human viewpoint, with computers as opponents. Firstly, until the 1990s, it was very hard to get a reliable indication of the computer’s playing strength. The quoted figure would generally come from the manufacturer rather than an independent source, and be based on a small sample against unprepared opponents. Many players in the 1980s would order a highly-rated chess computer, only to find that, once the novelty of a machine actually playing chess in their living room wore off, turned out to be a rather tedious opponent who put up little resistance. The machine would gather dust and the player would once more need to seek out his local chess club. The second issue is that players would sometimes turn up at a tournament only to find that they were paired against a computer, which many of them resented. Why should a computer be involved in a contest between humans, especially when it might impact the battle for prize money or trophies? Also, playing a computer would often mean a long and unnecessarily tiring game, as the computer will play out almost any position long after the result is clear. Moreover, one knew that any loss against the machine would do the rounds of the computer chess journals or advertising materials for the machine.
Anyway, back to the late 1970s, where one of the first chess microcomputers was making a name for itself. Here is a sample of its play.
Microchess – Human player
1977
1 d4 f6 2 c4 e6 3
f3 b6 4 g3
b7 5
g2
e7 6 0-0 0-0 7
c3
e4 8
c2
xc3 9
xc3 d6
The machine was now out of its opening book. From here on it plays at about 1-3 minutes per move.
10 e4?
Simply giving a pawn away for next to nothing. The evaluation function must have been very heavily weighted towards open lines, attacks on central squares and piece activity.
10...xe4 11
e1 d5 12
f4
d7?
We can see that Black is a weak player, missing the attack on c7. Why the machine decides not to take the pawn is not clear, but perhaps the programmers built in an endgame-avoidance factor, knowing that the computer’s play in almost any endgame would be lamentable.
13 cxd5 exd5 14 c6!?
f6 15
g5?!
e8? 16
h3?
16 xc7 is simple and very good for White.
16...b4?! 17
e2?!
e7 18
c1
f8
19 a1?
It took many years for programmers to find ways to get the machines to avoid making pointless, planless moves like this. All too often, if they could not see any concrete way to make progress, they would just shuffle pieces aimlessly. Of course, the point is that computers don’t plan at all, so finding algorithms to make a chess engine play purposeful moves in quiet positions is a very difficult task indeed. As an aside, I recall that in the early 1980s, my Fidelity Chess Challenger had some odd glitches of this type. Often it would play a Sicilian Dragon, but if you got it out of book before it had castled, then it would start shuffling its rook between h8 and g8.
19...ae8 20
c1
d3 21
xe7
xe7 22
d1?
e1+?
22...e2 followed by ...h6 wins a piece.
23 xe1
xe1 24
xc7 g6?? 25
xf6
Computers have always been good at taking en prise pieces!
25...d2 26
f3
But this computer also experiences problems giving mate: 26 e5 forces mate next move.
26...b4 27
d8+
g7 28
e5+
h6 29
h4# (1-0)
In fairness, there were many later programs that played much more crudely, and players nowadays might well wish that computers would make more oversights! Clearly, for entry-level club-players and below, Microchess could be a fun opponent.
At the other end of the scale, an MIT team felt their program was ready for testing against the world elite. Unexpectedly, this testing came against none other than Bobby Fischer, who had not played competitive chess since his 1972 world championship victory over Boris Spassky. Fischer won all three games with great ease, emphasizing the vast gulf of understanding that still lay between the machines and grandmasters.
Greenblatt MIT – Fischer
Cambridge (USA) 1977
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
e2 e5 7
b3
e7 8
e3 0-0 9
d3
This looks like the computer’s first non-book move, but it’s not too bad.
9...e6 10 0-0
bd7 11
d5
c8
In modern practice 11...xd5 is preferred (and has scored well), as the text-move is strongly met by 12 c4!.
12 xe7+?
xe7
White has spent time exchanging off a good knight for a bad bishop. That’s not necessarily a bad thing in all cases, but there needs to be a good reason. Here it just gives Black a Sicilian player’s dream.
13 f3 d5 14 d2
b4 15
b3?!
White’s game is poor whatever he plays, but 15 b3 at least avoids immediate material loss, and gives White some grovelling chances.
15...dxe4 16 d1
d5 17
a7 b6
Now the bishop is trapped. Computers typically have problems understanding that such a piece cannot escape, as there are often ways to push the loss of the piece further into the analytical distance, and so beyond the “horizon”. This problem still afflicts modern computers, but their massively greater analytical capability lessens the problems in most cases.
18 c3 e7 19 fxe4
e3 20
d3
xf1 21
xa6
e3 22
xb6
g5 23 g3
a8 24
a7
Black can win however he pleases. Fischer targets the white king.
24...h5 25 b7 h4 26
f2 hxg3+ 27 hxg3 f5 28 exf5
xf5+ 29
e1
af8 30
d2
c4++ 31
c2
g6 32
e4
d6 33
c6
f2+ 34
d1
g4 35
xf2
d3+ 36
c1
xe2 37
d2
xf2 38
xd7
f1+ 39
xf1
d1# (0-1)
But clearly the computers were making great strides forward, The following 1979 game was described by Karpov and Gik as an “absolutely human-like game”. That’s overstating it, as we shall see, but the computers were clearly becoming real players, rather than a curiosity.
Belle – Chess
USA Computer Ch, Detroit 1979
1 d4 f6 2 c4 c5 3 d5 e6 4
c3 exd5 5 cxd5 d6 6 e4 g6 7
f3
g7 8
e2 0-0 9 0-0
e8 10
d2
a6 11 f3
c7 12 a4 b6 13
c4
a6 14
g5
No doubt the play up to here came straight from the computers’ opening books, and they were now (or very soon) on their own. They have “played” a sophisticated line of the Modern Benoni, with many of the moves based on subtle plans of which the computers have no concept and are unlikely to follow. The upshot of this approach to the opening book – putting in a mass of lines from human grandmaster chess – is that when both machines are thrown into battle, it is almost a lottery as to which has a position that it handles better. It was not until the 1990s that the programs started to have opening books that were at least tweaked to produce positions that the machines would handle well – generally this means avoiding blocked positions and ones based on long-term plans, though engines differ in their specific strengths and weaknesses. Nowadays the best engines have a book that is specially prepared to suit them, with weightings based on engine vs engine games, and that the engine – via computer-assisted analysis – has had a hand in developing.
14...h6
14...d7 15
d2
xc4 (it was to make this exchange for the powerful blockading knight that the bishop went to a6) 16
xc4 a6 is a typical line, with Black seeking to advance his queenside majority, while White has a number of ways to oppose this. It’s noteworthy that as I sit here writing this, Rybka is working away in the background (with no opening book loaded), quietly indicating precisely this as its preferred line of play for both sides! Times have changed, and the handling of mobile pawn-majorities doesn’t seem to be such a mystery to modern analysis engines. The text-move is also known, as a way to avoid White getting a grip on the c1-h6 diagonal, but Black normally follows it up with a similar plan with ...
xc4.
15 h4 g5 16
f2
h5 17
e3
An exchange of light-squared bishops would suit White, and leave f5 weak.
17...c8 18
c2
White now starts to “drift”. A typical plan would be to stabilize the queenside with d2,
ab1, b4, and with Black’s counterplay neutralized, to set about squashing Black on either the kingside or queenside, depending on how Black responds.
18...f4 19
c4
d7 20
fd1
f6 21
g3
h5 22
e1
f4 23
h1 a6 24
g3
White’s shuffling has not improved his position, and allowed Black to achieve his strategic aim. That’s how a human would see it – “Chess” was perhaps more focused on ways to win material, but in any case it now plays the right move.
24...b5 25 axb5 axb5 26 xa8
xa8 27
f1 b4 28
e2
Now White is getting pushed around in dismal fashion. 28 e5 at least gives White some activity and squares for his knights.
28...b3 29 b1
29...h5?
An odd choice. Presumably “Chess” was unable to assess 29...xe2 30
xe2
xb2 31
xb2
xb2 32
xd6 clearly (it is very good for Black, as Rybka can assist me in judging, 30 years on), and its assessment function didn’t value its passed pawns highly enough to choose this line on “general” grounds. Modern analysis engines tend to award large bonuses for far-advanced passed pawns, especially connected ones, given that there are very often tactical means to shepherd them through to promotion, even if these are too far away to be seen when analysing the position from afar.
30 f2?!
30 c4 keeps White in the game.
30...f4?! 31
c4
xe2 32
xe2
b5 33
g3
a4 34
c1
f8?!
Few Benoni players would go passive like this, and most would be more willing to exchange bishop for knight on c4. 34...xc4 35
xc4
xb2 36
xb2
xb2 37
xb3
b4 38
xd6
b5 39
xc5
xb3 40 d6
f6 is a logical continuation.
35 d2
d8 36
f1 h5 37
g1 h4 38
f2
g7 39
e3
xe2 40
xe2
a1+ 41
d1
a2 42
d3
xb2 43
c4
c2 44 e5!
This attractive move is a definite glimmer of human-like chess, as White executes the central pawn-break that is latent in most Modern Benoni positions.
44...xe5
44...xc4 45
xc4 b2 46 exd6
xd6 47
xc5 is good for White.
45 xe5 dxe5 46
xb3
e2 47
f1 c4 48
b7
There’s an old saying, “the pawn you decide not to take is the one that costs you the game”. Had Belle been human, you might have expected to hear that in the bar after the game. 48 xc4 is simple and strong.
48...a2 49
b6 h3?!
This has a “swindle mode” feel about it. 49...a8 avoids immediate material loss, but White’s d-pawn remains an unsolved problem.
50 xc7
Good enough, but 50 d6! is the quietus.
50...f6 51
d8+
xd8 52
xd8
xg2
53 e1?
Going after an irrelevant pawn. 53 d6 is the simplest way to win. To a human, the inevitability of White promoting his pawn, and the fact that this is more important than any other factor in the position, is obvious, but a machine has to calculate it, and it is still several moves away, and Black can make it further away by throwing in checks or advancing his c-pawn.
53...c3 54 xe5 c2
Now Black’s c-pawn is a major threat, and White is fighting to save the game.
55 e8+
55 xg5+? fails because Black does not exchange rooks, but instead just moves his king.
55...g7 56
xg5
xg5 57
c8
g2 58 d6
xh2 59 d7
d2 60
g1
xd7 61
xc2
d3 62
f2
f6 63
h2 ½-½
Still, this is a remarkably impressive performance for two computers in the 1970s. To put things in perspective, we can compare advances in computer games, another field that is critically dependent on hardware capabilities and the programmers’ ingenuity. The latest craze at the time of the above game was Space Invaders (released 1978), featuring crude blocky graphics and no Artificial Intelligence worthy of the name. Nowadays we have hugely complex computer games with photorealistic graphics and lighting, multitudes of in-game characters that interact based on their own specific AI with other characters and human players, and plots worthy of a Hollywood movie. We should bear this in mind when comparing Belle and co. with the likes of Rybka and Shredder!
The 1980s was truly the decade when humanity came face to face with computers. They started appearing in our homes, offices and schools. By the end of the decade, even quite simple devices often featured some sort of silicon chip that controlled their functions. The children of the 1980s were the first true computer generation, as home computers became cheap enough for everyone to own one. These machines were not very powerful or compatible with one another, and not a great deal of useful work could be done with them, but a generation gained a firm foundation for proficient computer use in later years. This had a profound effect on many fields, including chess. However, chess programs for personal computers were quite weak to start with, so most chess-players’ first encounter with a silicon opponent came in the form of dedicated chess computer – a computer built to play chess, and only to play chess. These had names like Fidelity Chess Challenger, Novag and Mephisto, etc. At first they were rather weak, despite some impressive-sounding claims of their ability, but had fantastic novelty value. Christian Kongsted wrote:
“I have been interested in computer chess since 1982, when I was ten years old and my father gave me my first chess computer. It was a Fidelity Chess Challenger about the size of a pocket chessboard, and it had two diodes, one for ‘Check’ and one for ‘I lose’. While it was thinking, the light was switching between these two diodes until it finally made a move, and I remember being fascinated by looking at the diodes. One move before being checkmated the computer would usually realize that it was losing and light up the ‘I lose’ diode. By modern standards the Chess Challenger was laughably weak, and within a year it had stopped being a challenging opponent for a 10-year-old boy.”
Indeed, in this decade one could have some fun wiping these computers off the board. No special strategy was needed, but it was entertaining to use some anti-computer strategies, playing against their weaknesses and getting them to play dreadfully in positions where their lack of understanding became painful. (As an aside, if you are looking to enjoy a similar experience nowadays, I have noticed that the in-flight entertainment systems of some airlines have programs of this standard.)
But the machines had their appeal. You could have an opponent whenever you wanted, and they had various analytical features (find the mate, overnight analysis, etc.), an opening book and a variety of other features, such as hints and some rudimentary teaching functions. For a child they were fantastic. Many of the models included a rather nice built-in chess set, which could prove useful even after the user had outgrown the computer (or it had broken down). Some had voice capabilities, and a few could even move the pieces on their own. Towards the end of the 1980s, sensory boards started to appear, so that you just made your move on the board without needing to key anything in or press the chessboard squares as if they were buttons. This led on to the technology for the sensory boards used nowadays in many tournaments, which allows the games to be recorded automatically and transmitted live online.
By the end of the 1980s, these machines, especially the top-end models, were becoming strong enough to beat most club players. For instance, the Mephisto Portorose 68020, released in October 1989, claimed a playing strength at a tournament time-limit of about 2320 Elo, with a range of playing styles available, an opening book of 10,000 lines, and a typical search depth of 11 plies (half-moves – i.e. 6 moves by one side and 5 by the other), or up to 31 in simplified positions. The Portorose would make search extensions if a position was “tactically rich” according to its algorithms. It came with a beautiful sensory board and a rather less lovely price-tag of about £1500 (c. US$2500). But this machine had beaten Deep Thought, the machine that would later become the world-famous Deep Blue, which would have cost rather more to buy, even if it had been on sale.
Let’s see an example of the Portorose at work.
Mephisto Portorose – Sharp
Cambridge University “Olympiad” 1990
I had competed in this team rapidplay event myself the previous year. Then the computer team had won, but the University’s best players (Elo 2100+) had mostly been able to cope with the computers. My game the previous year (as White) had gone something like 1 d4 f6 2 c4 e6 3
f3 b6 4 a3 d5 5
c3 dxc4 6 e4 c5 7 d5
a6, with the computer clearly having trouble grasping the dynamics of the position, and losing rather badly.
A year on, and the humans stood little chance, as the computers’ ability to keep making decent moves made them almost impossible opponents in games with a short time-limit. Its opponent here, Jeremy Sharp, was a solid and experienced 2250+ player.
1 d4 d5 2 f3
f6 3 c4 e6 4
g5
e7 5
c3 0-0 6 e3 h6 7
xf6
xf6 8
c1 c6 9
d3
d7 10 0-0 dxc4 11
xc4 e5 12
e4 exd4 13
xf6+
Mephisto had been working from its opening book so far.
13...xf6 14
xd4
One might expect a computer to want to keep the queens on the board, but this is the move that has been favoured by human grandmasters, and is the best way to put some pressure on Black.
14...xd4 15
xd4
Black has some development problems to solve in this queenless middlegame, but I am sure that Jeremy would have been confident of handling this simplified position better than a computer. For a while, he does.
15...b6 16
b3 a5
16...e8 17
c3 a5 18 a3 a4 19
a2
a5 20
fc1 may give White a tiny edge; in any case, he ground out a win in Andersson–A.Lawson, European Union Ch, Liverpool 2008.
17 a4
17 a3 is probably better, avoiding a weakness, as in the Andersson game.
17...d8 18 g3
A peculiar move, and while not a blunder of course, it is hard to explain what might have attracted Mephisto to the move, unless it was belatedly trying to put its pawns on dark squares (not a very relevant consideration unless the pawns are likely to become fixed). It’s not even in Rybka’s top ten moves in this position.
18...h3 19
fd1
d5
Heading for the nice safe outpost on b4.
20 c5
b4 21
d2 b6 22
c3 c5 23
f3
xd2 24
xd2
b8
Now it’s the human’s turn to play an odd move. He was thinking of ...b5, but never gets around to playing it. 24...d8 is natural, when White finds it hard to do very much, 25
c4??
a2! being an important point. If there is one thing we have learnt from computers, it’s that tactics are present in every position!
25 c4
e6 26
g2
d5+ 27
h3
f8 28
g4
e7 29 h4 f6 30
f5
Conceptually at least, White’s last few moves have been along the right lines – activating his king in preparation for a pawn advance. This is a far cry from the days when computer programmers wanted the games adjudicated at move 40 to avoid the embarrassment of their machines having to play an endgame!
30...f7! 31 e4
But this gives Black the d4-square. White should manoeuvre and stabilize the kingside structure.
31...c6 32
f4
d4 33
d1 g5+ 34
e3
xc4 35
xc4
d8 36
g4
c6?! 37 f4 gxh4 38 gxh4
g8 39
f3
d4 40
f2
d6?! 41
c3
xf3?! 42
xf3
g1 43
d3+!
c7 44 e5
The human has made all the running, but with scant reward: he must be careful in this rook ending.
44...fxe5 45 fxe5 e1?
45...h5 is better.
46 f4
e2 47 b3
h2 48
g4
f2 49 e6?
49 h5 and 49 h5 are both good.
49...c6?
49...f6 should draw: 50 e7
e6 or 50
e3
d8 51 e7+
e8.
50 e3
f8 51 e7
e8 52
f5
d7 53
f6
h8 54
d3+
c7 55
f7 1-0
By no means a masterpiece, but a game where you’d have great difficulty judging from the bare game-score who was the computer and who was the human. Significantly, areas of the game that were previously “human domain” were becoming less clearly so.
But the days of the dedicated chess-playing computers were already numbered. The rise of the multi-purpose PC, and the standardization of their operating systems, meant that the next generation of programs used by the typical player would be supplied as software-only. This greatly reduced the cost to the user (assuming they already had a PC), and meant that upgrades could be supplied much more easily and cheaply. The first of these PC-based programs to make a major impact were Fritz and Chess Genius. Initially, Fritz was promoted by ChessBase primarily as an analytical engine to be used within its flagship database program. It was designed to sit in the background, quietly giving its assessment of the current position and a suggested line of play. Its ability to find tactical ideas made it a favourite with professionals working on their opening preparation, and before long, grandmaster games were being decided (or at least impacted) by “Fritzy” opening novelties. It was particularly strong at finding forcing lines, as moves that created a strong threat were heavily favoured in its search. It also had an odd tendency to give assessments of a position that jumped around chaotically, giving the impression of an overexcited child genius with a very short attention span! This endeared the engine to some, but drove others mad. (To this day, Fritz still has notoriously jumpy assessments compared to other top engines such as Rybka.)
Chess Genius was always much more of a chess-playing program, and shot to fame with victories over some the best human players in rapidplay events in the early 1990s. ChessBase also produced a standalone program for Fritz, designed primarily for playing games (featuring a 3D board, sounds and sometimes cheeky messages), but also with database and analytical capabilities. The Fritz program allows other engines to be used, and the ChessBase “family” was extended to include several other of the best and brightest chess engines of the day, including Hiarcs and Junior. These engines were all roughly similar in overall playing ability, but each with their own sets of strengths and weaknesses, so the general advice was to use several different ones, for variety when playing, or to get a better-rounded view in analysis.
The user-friendly ChessMaster series of programs also had a prominent place in the market for playing programs, but the engine supplied was never in the same class as Fritz or Chess Genius, and so it was more popular with hobby players than professionals or higher-end club players.
By the mid-1990s, the best engines running on a good PC were somewhere around grandmaster standard, and so the battle between humans and computers moved out of the living room and onto the world stage. For ordinary mortals, handicap levels were offered, in which the machine would attempt to play at a rating of the user’s choosing, but these tended not to be too satisfying: in its crudest form, the machine would blunder a piece at some point, and then resume playing like a grandmaster for the next few moves. To this day, no programmer seems to have achieved a truly human-style handicap level. In those times, it was still possible for top-end club players to have a fair chance against the best computers by resorting to extreme anti-computer chess, but as the years wore on, this became harder and harder. Trying to keep control in a quiet position against a machine with a phenomenal tactical ability is very hard work indeed.
Let’s take a look at an example of anti-computer strategy from the 1990s:
Ki. Georgiev – Fritz 3
Munich (5 minute) 1994
1 g3 e5 2 g2 d5 3 b3
f6 4
b2
d6 5 d3 0-0 6
d2 c5 7 e3
c6 8
e2
Georgiev has set up the solid but highly passive “Hippopotamus” position (the name is reasonably self-explanatory). This gets the computer out of its book, and into a position where it should form a plan. Since the computer doesn’t know how to plan, White expects to make steady inroads into the position in the middlegame.
8...b6 9 0-0
g4 10 h3
e6 11
h2
fe8 12 a3
e7
Black’s last few moves have been somewhat disjointed.
13 c4 dxc4
13...d4 would be met by 14 e4 and then a gradual kingside pawn-storm – an excellent position against a computer, since it is unlikely to perceive, until it is far too late, the scale of White’s kingside threats.
14 dxc4 d8 15
c2
ed7 16
ad1
c7 17
c3 a6 18
de4
xe4 19
xe4
Now White is establishing firm control over the d5-square, and still Black has no targets for counterplay.
19...xd1 20
xd1!
20 xh7+
h8 21
xd1
xd1 22
xd1
a5! sharpens the game for no good reason. Instead, Georgiev sticks to his plan. He was finding the game extremely easy, and had time to smile at the audience and play around, peering at the underside of the computer’s keyboard, and so on. Georgiev gave every indication that he could score a massive percentage against computers using the type of strategy demonstrated in this game. Note that it is not a specific plan or sequence of moves that he was using, but rather a computer-hostile way of thinking.
20...xd1 21
xd1
a5 22
d5
xd5
22...d6 might be a better try; e.g., 23
h5 h6 24
xc7
xc7 25
xe5
d7 26
c3
xb3 27
e5 f6 28
b8+
f7 29
xb7
xc4 30
xa6
xa6 31
xb3+ c4 and White’s king gives Black some counterchances.
23 xd5
23...d6
Black falls under a decisive attack if he grabs the b3-pawn: 23...xb3 24
d7 g6 25
d5 forces mate; 23...
xb3 24
d7 g6 (24...
d6? loses the queen: 25
e8+
f8 26
xh7+) 25
d5
f6 26
g2 and now something black must drop off; e.g., 26...
d6 27
xb7
d2 28
c3 and White wins the knight.
24 xd6
xd6 25
c3
White has several pluses here, but most importantly, Black has no play.
25...c6
25...xb3 26
xb7 a5 27
c6
c7 (else the a-pawn falls) 28
a4
c1 29
c2 leaves the knight in grave danger.
26 g4 f6 27 g2
f7 28
f3 h6 29
d5+
g6 30
e4+
f7 31 h4
c7 32 h5
Gaining yet more squares.
32...e6 33
d5+
d7 34
e4 b6
Now for an excellent liquidation.
35 xc6+
White has delayed exchanging until his king’s penetration is guaranteed.
35...xc6 36
f5
And White won very easily.
However, the methods employed here are not of much use against modern computer programs. Some of the underlying failings are still present, but submerged too deeply for most humans to be able to take advantage of them. On the other hand, they can certainly raise their head when we use computers as analytical assistants, so we shall be returning to these shortcomings later in this chapter.
The best-known man vs machine chessboard battles occurred in the second half of the 1990s, and will no doubt be recorded in history as the point at which the humans were forced to surrender this bastion of the intellect to the machines. To chess-players, the story isn’t as clear-cut as that, given that Kasparov’s loss in the 1997 rematch against Deep Blue probably said more about Kasparov the man than about the relative strengths of the players. We shall examine the first and the last games from the 1996 Deep Blue–Kasparov match, which indicate how well computers could at the time play in some positions, and how badly in others.
Deep Blue – Kasparov
Philadelphia (1) 1996 (WGG 96)
1 e4 c5
Even Kasparov’s first move came in for criticism from some commentators, on the basis that it leads to open positions of the type that are to the liking of computers. However, if a player with White wishes to obtain an open position, and chooses his openings wisely, then this aim can generally be realized. Those same commentators were later to criticize his choice of overtly anti-computer openings the following year, when that failed to give Kasparov the type of positions where his abilities could shine.
2 c3
A good choice. A main-line Sicilian, although sharp and tactical, would walk into Kasparov’s lifetime of specialist knowledge and understanding.
2...d5 3 exd5 xd5 4 d4
f6 5
f3
g4 6
e2 e6 7 h3
h5 8 0-0
c6 9
e3 cxd4 10 cxd4
b4
This is the start of a somewhat unusual manoeuvre, but one that Kasparov believed in.
11 a3 a5 12
c3
d6 13
b5
13...e7?!
This gets Black into some trouble. 13...d5 was Kasparov’s planned improvement when he repeated the same opening line in game 3. Maybe he saw this move during this game, but avoided it on the grounds that a draw by repetition could arise after 14
c3
d6 15
b5. Instead, 14
c4?! (hoping for 14...
xc4?? 15
d6+) is well met by 14...
xf3! 15 gxf3
d7, so if White wants to make anything of the position, he/it must try the pawn offer 14 b4
xf3 15
xf3
xb5 16 bxa5
xa5 17
e1, which could give White compensation.
14 e5
xe2 15
xe2 0-0 16
ac1
ac8 17
g5
Black is now under considerable pressure, and will have problems dealing with the pin on the f6-knight.
17...b6
17...fd8 is a possible alternative; after 18
xf6 gxf6 (after 18...
xf6 19
xc6
xc6 20
xc6 bxc6 21
xa7 White wins a pawn) 19
c4, besides putting the bishop on b6 Black can choose between 19...
c7 and 19...a6 20
xa5
xa5.
18 xf6 gxf6
18...xf6? 19
d7 picks up an exchange.
19 c4
fd8 20
xb6 axb6 21
fd1 f5 22
e3!
As we are about to see, the queen is superbly placed on e3. It is hard to give Black good advice. His pawns are weak and White’s d4-d5 advance will shatter them completely.
22...f6 23 d5!
In an article in Time magazine entitled “The Day that I Sensed a New Kind of Intelligence”, Kasparov wrote of this move:
“I got my first glimpse of artificial intelligence on Feb. 10, 1996, at 4:45 p.m. EST, when in the first game of my match with Deep Blue, the computer nudged a pawn forward to a square where it could easily be captured. It was a wonderful and extremely human move. If I had been playing White, I might have offered this pawn sacrifice. It fractured Black’s pawn structure and opened up the board.
“Although there did not appear to be a forced line of play that would allow recovery of the pawn, my instincts told me that with so many ‘loose’ black pawns and a somewhat exposed black king, White could probably recover the material, with a better overall position to boot.
“But a computer, I thought, would never make such a move. A computer can’t ‘see’ the long-term consequences of structural changes in the position or understand how changes in pawn formations may be good or bad.”
However, when various people tried the position on far more primitive computers than Deep Blue, they were more than a little surprised by the results. Jouni Uski from Finland posted a message on the Internet: “I think the move Kasparov is talking about is 23 d5! – it’s found in couple of seconds by Genius4!!”
Robert Hyatt from the University of Alabama at Birmingham followed up with: “I’ve tried it on a couple of programs. My old Fidelity Mach III finds it, Crafty finds it (takes about a minute, though, because Crafty likes other moves better, although if you make it search only that move it only requires 1 ply [half-move] to see it doesn’t sacrifice anything). No idea what in the world Garry thought he saw here, or maybe this is the wrong game entirely. In any case, d5 doesn’t sacrifice a pawn or anything ... hmmm ...”
23...xd5 24
xd5 exd5 25 b3
A calm move. Black’s weaknesses cannot be solved in one free tempo.
25...h8?
This move is the final straw. Black’s counterattack will just not work – no great surprise really.
Black had to try to grovel to an ending: 25...e7 26
xc8+ (or 26
g3+
h8 27
xc8+
xc8 28
b8
g7) 26...
xc8 27
e8+
g7 28
xc8
a1+ 29
h2
e5+ 30 g3
e2 regains the knight in view of the threat of perpetual check, but White will have a good queen ending in view of Black’s shattered pawns.
Deep Blue now wins the position in not quite the way a human would, allowing a lot of optical counterplay, but having accurately calculated that it does not work.
26 xb6
g8 27
c5 d4 28
d6 f4 29
xb7
e5 30
d5 f3 31 g3
d3 32
c7
e8 33
d6
e1+ 34
h2
xf2 35
xf7+
g7 36
g5+
h6 37
xh7+ 1-0
At the time, Frederic Friedel, one of the key men at ChessBase, put forward an interesting view of the computers vs humans battle. His feeling was that in a certain percentage of chess positions that are liable to arise in practice – maybe 20% – the computer was already far stronger than the best humans, and would win practically the whole time. Equally, there is a percentage of positions where the computers will stand no chance against the top players – also perhaps 20% at that time. While the game is in the no-man’s-land in the middle, things are very finely balanced, and the human’s task is to reach the good 20% rather than stumble into the bad 20%. The computer, of course, is oblivious to this struggle, though the programmers may try to bias it toward playing human-hostile chess.
Frederic’s view, therefore, was that while these percentages would become worse for the humans as computers got faster (they may now – in 2009 – be more like 80% and 5%), there will still be scope for humans to steer the game into the positions where the computer has no chance, while avoiding those where the computer rules supreme. At some point, though, this will cease to be possible, as the slightest, most imperceptible inaccuracy (in the sense of allowing a computer-friendly position) will throw the player into the abyss.
If Frederic’s view is right, we have just seen an example of the computer’s domain. Now for the human’s. It’s just as ugly.
Kasparov – Deep Blue
Philadelphia (6) 1996
1 f3 d5 2 d4 c6 3 c4 e6 4
bd2
f6 5 e3 c5
This looks odd, but Black reckons that the d2-knight is not well placed to battle for central control.
6 b3 c6 7
b2 cxd4 8 exd4
e7 9
c1 0-0 10
d3
d7 11 0-0
The opening has been a success for White. He has good central control, and prospects of a gradual queenside advance. More importantly, there is no direct plan for Black, so the computer drifts for a few moves, with disastrous consequences. The bishop is already a little clumsy on d7; I suspect a strong human player would have sunk into thought at move 10, and devised a plan for liberating his game.
11...h5?
This over-ambitious idea met with strong disapproval from most human commentators. However, Yasser Seirawan told me that, oddly enough, one well-known chess computer scientist suggested that the move may well be OK, but it might need a highly advanced computer in a few years’ time to justify this view. I suspect that this is a case in point of someone believing that a strong chess-playing program is doing something profound, when in fact it is just crunching numbers. Few GMs felt that ...h5 was anything other than a bad move. Thirteen years on, Rybka would certainly not play 11...
h5, though it isn’t very far down its list of preferences, surprisingly enough. The basic problem is that Black’s position is already difficult, and so good moves are hard to come by.
12 e1
f4 13
b1
d6 14 g3
g6 15
e5
c8 16
xd7
xd7 17
f3
b4 18
e3
fd8 19 h4
ge7
Here White has a very interesting combinative opportunity in 20 xh7+
xh7 21
g5+. However, Kasparov made the correct practical decision by keeping things simple against the supercomputer, for it would only require the slightest hole in the combination to cost White the game.
20 a3 a5 21 b4
c7 22 c5
e8 23
d3 g6 24
e2
White is much better, still in a simple position. With his plan of rolling Black up on the queenside, Kasparov must have been at least 90% sure of winning.
24...f5 25
c3 h5 26 b5
ce7 27
d2
The bishop has far more scope on d2 than it had on b2.
27...g7 28 a4
a8 29 a5 a6 30 b6
b8
The a8-rook cannot be too happy with life! Black might be able to erect some sort of defence based on control of c6, but White will place his bishop on a4 and taunt Black with ideas of e5 or infiltration on the kingside dark squares – or else a massive kingside onslaught if Black goes into a queenside huddle.
31 c2
c6 32
a4
e7 33
c3
e5
The computer spots a freeing tactic, but it is to no avail.
34 dxe5 xa4 35
d4
xd4 36
xd4
d7 37
d2
e8 38
g5
c8 39
f6+
h7
Black’s position is a complete disaster. Kasparov now executes a tactical breakthrough.
40 c6! bxc6
Black cannot avoid giving White a passed b-pawn, since 40...xc6 41
ec2
xc2 42
xc2 leaves Black completely helpless.
41 c5
h6 42
b2
b7 43
b4 1-0
Black has no moves apart from shuffling his king, while White has all the time in the world to walk in to finish the rout.
The rest is history. Kasparov lost in 1997, after playing suicidally in the decisive final game, and accused IBM of cheating, after which Deep Blue was dismantled and there were no further matches of this type. There was to be no scope for objectively testing Deep Blue against other computers or other humans, and torch was again to be carried by the familiar analysis engines running on PCs. For the next few years, the top engines were Fritz and Junior. A number of matches were contested between top GMs and the latest versions of these and other leading engines running on ever more powerful hardware, with generally mixed results – these programs were at least holding their own with the top players. Of course, these were also the engines that the players were working with day in day out in the course of their preparation and analysis, so there was not the same element of surprise as when Kasparov faced IBM’s supercomputer.
The next “monster” in the Deep Blue mould was to emerge some years later. Called Hydra, and boasting powerful custom hardware and the latest refinements in chess computer algorithms, this machine claimed to have more computing power than Deep Blue and to be able to analyse far deeper – typically 18 half-moves when playing at tournament speed.
After some resounding successes by Hydra in tournament play, Britain’s top player, Michael Adams, a world-class grandmaster, bravely stepped up to face the machine. The result was a sobering ½–5½ loss for humanity’s representative. To his credit, Adams played normal chess, rather than resorting to anti-computer strategies. However, it was clear that man vs machine chess was fast becoming a non-event. Here is one of the games:
Hydra – Adams
London (3) 2005
1 e4 e5 2 f3
c6 3
b5 a6 4
a4
f6 5 0-0
e7 6
e1 b5 7
b3 d6 8 c3 0-0 9 d4
g4 10 d5
a5 11
c2 c6 12 h3
c8 13 dxc6
c7 14
bd2
xc6 15
f1
e6 16
g5
d8 17
e3
d7 18 a4 h6 19
f3
c8 20 axb5 axb5 21
h4
c4 22
xc4 bxc4 23
a4
c7 24
xd7
xd7 25
f5 d5 26
a6
b7 27
d6
e7
28 xh6 1-0
2005 was also a year when “normal” chess engines made great strides forward. The engine Fruit (it is now freeware and open source) successfully implemented a technique known as Late Move Reductions, which has subsequently been adopted by many other engines. From 2006 onwards, the engine Rybka has occupied top spot in the computer rating lists, often by a very large margin, with old Rybka versions among the contenders for the no. 2 ranking. It has also earned high praise from many grandmasters for its relatively reliable assessments and good all-round play. Rybka has in recent years been playing matches at odds (e.g., pawn and move, or more) against titled players.
What the future may hold for human vs computer events is not so clear, but in order to make it at all interesting, there will need to be some measures taken to even the odds. Removing the opening book and endgame tablebases is one step (after all, the human doesn’t have these advantages), while it has already become standard for the human to have been able to prepare by having a copy of the engine in advance (with only minor tweaks allowed before the match). But the human will still need to adopt a really good anti-computer strategy, and that needs effort and dedication that is unlikely to be worth it unless a very large prize fund is offered. And the end result will be ugly chess in any case. Probably the time has come to draw a veil over the issue of human vs computer at the chessboard and to focus on cooperation instead.
Freestyle and advanced chess are two forms of the game that involve just such cooperation, as does correspondence chess. Advanced chess features a human and a computer working together, while freestyle chess allows any sort of consulting team, but the most successful teams will naturally involve a computer, and it has repeatedly been shown that teams that work interactively with their computer are at a considerable advantage over those where the computer is primarily or solely in charge of choosing each move. Perhaps the final blow in the humans vs computer struggle will be struck when the humans aren’t even of any use in this capacity, and computers perform better without any human intervention. But currently, that seems a long way off. We shall return to this theme later in the chapter, in the section on “Analytical Engines and Assisted Analysis”.
Endgame Databases and Tablebases
In parallel with programmers’ efforts to create playing engines, a wholly different approach was being used to solve chess, or rather a limited segment of the game. This was the creation of endgame databases, by which complete information about a certain type of endgame with only a few pieces on the board is calculated. This is stored as a data file, which can then be accessed to discover the assessment of any position of the relevant type. For instance, if you have a position with +
vs
, then the endgame database for this material balance will be able to tell you if the position is won, and if so how many moves it will take.
This is an interesting process from a philosophical viewpoint, as it is the start of a process which, in principle, could solve chess completely. Playing against the database is also akin to “playing chess against God”.
To create an endgame database, the computer starts with all “terminal positions” – those where the game has ended with checkmate or transition to another ending (by a capture or pawn promotion), and then works back from these positions, creating lists of positions that are one move from mate, two moves from mate, etc. For this process to be possible, all the databases for the “simpler” endings need to exist already. Thus one starts with +
vs
,
+
vs
before one can create
+
vs
. Then the work on four-man databases can begin. This is a very time-consuming process, demanding huge amounts of processing power, and as more pieces are added, the size of the files becomes enormous too. At the time of writing, all important six-man endings (i.e. those with six pieces, including the two kings, on the board) have been completed, with work on seven-man endings in an early stage. A subset containing just the most important of these is more than 100 gigabytes, while the full set is more than half a terabyte. The most common data format of modern endgame databases is that devised by Eugene Nalimov, and consequently they are called Nalimov tablebases, or “tablebases” for short.
As the databases started to be made available, it became clear that many new secrets about endgame theory were to be uncovered in this way. One of the earliest was that vs
is not such a simple endgame as had been assumed. GM Walter Browne, for instance, had some trouble defeating the database. However, this did not fundamentally change the theory: the ending remained a theoretical win, and the defender’s chances in practice (between two humans) remain minimal, as it is just as hard to defend optimally with the rook as it is to attack with the queen against perfect defence. The first major surprise was that 2
vs
turned out to be a win, albeit with some positions requiring many moves. But this is more a curiosity than anything else, whereas the later five-man databases covered some more major endings, with
+
vs
and
+
vs
both major areas of endgame theory that were heavily affected. They also made it possible to assess objectively how well humans handled these endings, or – if you like – how “close to God” the best human players had come.
Initially, the results of this process were of interest mainly to computer scientists and endgame theoreticians – and to FIDE, who made drastic changes to the fifty-move rule for some of the endings featuring longer wins. In practice, this only had the effect of allowing players to torture their opponents longer in +
vs
(a generally drawn but tricky ending to defend), as the 50+ move wins are way beyond human comprehension. Once a few 200+ move wins were uncovered in some six-man endings, sanity prevailed, and the fifty-move rule was restored – meaning that some of the theoretical wins are now practical draws. Or does that mean they are now theoretical draws after all? Take your pick – it doesn’t affect practical chess very much either way. But for the purpose of endgame studies, the convention has been adopted that the fifty-move rule does not apply for endings where there is a longer win.
Nowadays, anyone seriously examining any endgame position needs to take the tablebases into account. They are readily available, and can be accessed by all good modern chess engines. Note that they access them during their normal search, not just when the current position has six pieces or fewer. Thus if there are many pieces on the board and the engine sees a simplifying line that reaches, e.g., +2
vs
+2
, it will use the tablebase to look up the result of this pawn ending, with a huge increase in its effective search depth and accuracy of assessment. However, accessing tablebases is also relatively slow, so if the tablebase look-ups are not of great importance (e.g. the position is clearly won on a normal assessment basis), then accessing the tablebase can actually make the search less efficient, as the time could have been used to analyse many more relevant positions instead. Programmers therefore try to reduce the frequency of tablebase look-ups in the search process, without of course preventing the engine from gaining the vital information it needs to assess critical lines correctly. Those doing endgame research may therefore wish to look at any optional settings that their engine has, if they wish the engine to use the tablebases more frequently.
Tablebases can be downloaded freely from the Internet, but the files are truly enormous, as mentioned above. Several companies (including ChessBase and Convekta) sell sets of DVDs packed with the most important of the tablebases, which you may find a convenient solution if you don’t have a very high speed Internet connection (or if you have a download limit). There are also websites that allow you to look up tablebase results online, but these are just for finding the result of a given position; they cannot be used by your chess engine in the same way that tablebases stored on your own computer can be.
If you have a large collection of tablebases, there is then the practical issue of how to manage this mass of data. Unless your hard disk is colossal, you will probably want to keep the full set on an external hard-disk, and only have a subset of the most important ones (all five-man and less, and some six-man) on your hard-disk. You can freely choose which tablebases to include at any one time; the engine won’t complain about finding some tablebases and not others – it will use any tablebases that it finds, and make “normal” assessments in any endings for which it doesn’t find one. Note that your engine can be slow to start up if it is accessing a huge set of tablebases, especially if they are on an external device with which communication is at all sluggish.
Game Database Programs
The most indispensable piece of software for all chess professionals, writers and any remotely serious chess enthusiast is the game database. This is a program that stores, accesses and organizes a mass of chess games past and present. The user can search the database in a great variety of ways to search for specific material for study, training or general interest. He can also create his own databases on whatever topic he likes, and enter games or annotations of his own. The most common uses of the game database program are to prepare for a particular opponent or to work on one’s opening repertoire in more general terms. Various search features (for players, for positions, etc.) are vital for finding the relevant information, and once you have obtained it, a user-friendly graphical interface is necessary to get the most value out of the data. You will want to be able to use an analytical engine “on the fly”, while getting statistical info about the current position, a list of games that have reached the position, and perhaps also to see the contents of a “tree”, such as the opening book of a major chess engine. With all this information conveniently at your fingertips, it is possible to appraise very quickly what the main ideas are in a position, and if there are any new developments or major problems facing one side or the other.
The main database program is ChessBase, as it has been since its introduction in 1987. Chess Assistant is an alternative program, but it has a smaller following, and works rather differently. You can also try Scid, which is free (scid.sf.net). ChessBase has all the features described in the previous paragraph, and many, many more. It is so feature-rich that even highly experienced users will be surprised every so often to discover some useful feature that they never knew existed. It is often worth right-clicking to get context-sensitive options, and a look through the menu options in each of the main views can be illuminating too. Some familiarity with general Windows techniques is very useful, as Copy, Cut and Paste can be used in many contexts to move data around between databases and game windows. Games can be merged together into trees or into a single game (with annotations), and opening reports can be generated for any position of your choosing; likewise for player reports. A huge player encyclopedia comes with the ChessBase program, with a wealth of information about, and pictures of, players past and present. The search feature is immensely powerful, with the ability to search for manoeuvres, sacrifices, structures, etc., in addition to more obvious things like player names, dates, ratings and position. And all these search methods can be combined. Vaguely remember a game from Kasparov’s early career where he sacrificed a knight on f5 with a blocked King’s Indian-type centre? Yes, you can search for that.
Remember, however, that even with these powerful tools at your fingertips, the answers it comes up with are only as accurate, complete, or as up-to-date, as the data that it is referring to. I’d suggest keeping low-quality data separate from high-quality data, rather than throwing everything into one big melting pot. ChessBase offer large databases for sale, with Mega Database their flagship product. There is a cheaper version of this available, with the same data quality, but without annotations. For up-to-date information each week, you will want to download The Week in Chess, and add the games from that to a copy of Mega Database, and use this as your Reference Database – i.e. the one ChessBase uses by default for searches or when providing data on the current position in the Reference Search pane. Depending on your interests, you might also want to add databases of correspondence or computer games. You can also get Informator on disk, which is a good source of annotated material.
Like any piece of software, ChessBase is not without its bugs and annoyances, but generally speaking, recent versions have fewer such issues than earlier versions did. You can still get the occasional crash, especially when trying out one of the less-often-used features, so be sure to save your work if you have been entering a lot of information or comments of your own. And you will from time to time find some odd behaviour – don’t be too shocked; this is not a Microsoft product!
Steve Lopez of ChessBase USA writes regular “ChessBase Workshop” articles on getting the most out of ChessBase (and the Fritz interface). Generally, his articles are aimed at non-expert users, but always include tips and ideas that anyone might find useful. These articles can be found on the ChessBase web site (www.chessbase.com).
Analytical Engines and Assisted Analysis
So far in this chapter I have written much about analytical engines, but in this section we are going to focus on how we can use them to our own benefit, as analytical assistants. This is a tremendously important aspect of computer chess, and I do not think it is an exaggeration to say that it has revolutionized modern chess. Firstly, it has changed the style of openings that people play. Some ideas that would have been simply too risky and chaotic are now played quite routinely because it is possible to prepare them to the point where the risk seems acceptable. Certain speculative opening lines have dropped out of fashion because the easy availability of good analysis engines means that any opponent could come to the board armed with a refutation. Generally speaking, players nowadays adopt a broader opening repertoire than in the past, since hard-hitting preparation (and this can be done very quickly before the game if one is sure what the opponent will play) renders it too easy to strike a stationary target, outweighing the benefits of even a great deal of prior experience – which used to be the principal argument in favour of adopting a narrow repertoire.
But most important of all, working with chess engines has changed the way people understand chess, and with the current generation of players who have grown up with the engines, this process can be expected to accelerate. Anyone who has worked with an analysis engine will have seen the computer repeatedly suggesting bizarre-looking moves. At first one might dismiss them as the product of a lack of understanding, but after a while you take a closer look, and perhaps attempt to refute them with good solid replies. Sometimes you’ll be right, and the computer will reverse its assessment after a while, but on other occasions, the idea will turn out to be good. In due course, the human starts to anticipate these ideas, and so considers a much broader selection of candidate moves when at the board and when preparing. I think we can also attribute the modern trend towards long-term unclear material sacrifices to players working closely with computers. Rather than being the relentlessly materialistic machines that we tend to view them as (especially when they have just beaten us by taking our loose pieces), a computer’s assessment function factors in all elements in a position, often encouraging us to take a closer look at sacrifices that we would otherwise have considered too speculative. If we can’t defend the position against the computer, then maybe we should try it against our next opponent, especially if we are armed with a mass of specific variations prepared together with the machine.
Getting down to specifics, the first point to make is that analysing with the computer does not mean just turning the engine on, and passively watching its assessments. While even this can lead to useful conclusions, far better results can be achieved by working together with the machine, using human intuition and pattern recognition in harmony with the computer’s tactical prowess and deeply searching analysis. There are plenty of different methods for doing so, but as long as the skills are used together in some way, the result should be good reliable analysis that is of a far higher standard than either party working in isolation. Note that you should be working hard during the whole process, as otherwise you won’t be bringing your skills to the analysis. You are standing on the machine’s shoulders, not being carried by it!
Even those players who feel they are simply unable to think independently when the engine is running have some options. You can analyse on your own, creating a variation tree that you feel represents the critical lines in the position, and then have your engine perform a blundercheck on the whole of this analysis. Most likely this will at least throw up some interesting points that you will wish to investigate further. A blunder-check is an immensely powerful method, as the computer starts at the end of each variation, and spends a while analysing each position before stepping back to analyse the previous position. The conclusions of the previous analysis will still be available to the engine via its hash tables, giving it a greatly enhanced effective search depth.
But a more interactive approach will lead to better results, and also avoid the human spending a lot of time working on variations that the computer might be able to shoot down in seconds. Here is a suggested method.
1) From the initial position you have chosen to analyse, give the computer a while to reach some sort of assessment. Firstly, it may find a devastating resource; secondly, if it is a situation with a material imbalance, with one side enjoying obvious compensation, then the computer’s assessment indicates whether it “sees” the compensation. If the computer does not recognize the compensation, then, unless the compensation truly is not there, the computer’s assessments and suggestions will be somewhat skewed by this. For instance, in an excellent position from a gambit, the computer may be looking for ways to regain the pawn and reach a tenable ending, simply not seeing the long-term attacking ideas it should be pursuing. In such cases you need to lead the analysis with a firmer hand.
2) If the computer has suggested something very interesting, then pursue that path. Otherwise, enter a move that you consider logical and sensible. If there are several such moves, then enter one as the main line and the others as variations. If you are at a loss even for a choice of candidate moves, then go with the computer’s suggestion, or leave the computer analysing for a while. It may well be that you have already reached the critical moment to hand the position over to the computer to sort out the tactics.
3) At each point give the computer a little time to make a suggestion and assessment. If the assessment suddenly changes, or is widely at odds with what you would expect, then stop and investigate. It may have found something important. If a new and vital idea has been spotted, then it is useful to back up through the variations leading to the position and any related lines, as having seen the key idea (which will therefore now be present in the hash tables), its assessment of these positions may now be radically different.
4) Continue in this way while you have a fair idea what is going on in the variations. How long you leave the computer thinking on each position that arises is a matter for your judgement. Where there is no chance of short-term tactics, there is little point leaving the computer thinking for a long time. If you are looking for the computer to find a defence against an attack, for instance, then you must take into account how deep the threats are. If they are no more than two or three moves deep, then the computer will see them very quickly, and find a defence if it exists. On the other hand, a mating plan that takes eight moves to achieve anything may not be seen quickly, and if you want the computer to suggest anything sensible (unless it is able to find a counterattack that crashes through before the eight moves are up), you must make sure it has time for its search depth to extend to eight moves by both sides. This may not be practicable, and so it may be necessary to input plausible-looking defences to advance the computer nearer the problem, but the drawback then is that a hidden defence may be overlooked.
5) When you have decided to let the computer lead the analysis, there are ways in which you can make it more efficient. Firstly, if its analysis is indicating that there is only one move worth considering, execute this move and let it move on to analysing the best reply. If its analysis is pointing to one move that is probably the only viable option, but there may be some tempting alternatives, activate the “analyse second best option” (if available) to take a look at other moves. If there seem to be some viable alternatives, then make these into variations and push the computer on to looking deeper into the main variations.
6) When the position ceases to be heavily tactical, either resume full manual control of the analysis (with the computer continuing to comment on the positions arising in your analysis) or conclude with an assessment, when this becomes clear enough to be stated with confidence.
7) Go back over the analysis and round up any loose ends.
8) Once the analysis is complete (in so far as it can be), you may wish to consider running a blundercheck over the complete tree of analysis you have generated. (Blundercheck is a powerful feature available in the Fritz interface, and you can naturally use any compatible engine, Rybka included.) This will often generate some very interesting ideas or improvements, despite the fact that the computer has already “seen” every position, and it seems that you have incorporated anything of value that it has to say. This is because, as described above, a blundercheck works in a totally different way from normal analysis, starting at the end of each variation and working backwards. Via the analysis stored in its hash tables, it comes better prepared to assess each position, and ideas of extraordinary depth can thus be produced. A blundercheck can be run overnight, for instance, and to make best use of the time available, give it a number of seconds on each position that means it will be working most of the night. If you have less time, you might want to run a quicker blundercheck – even a few seconds per move can produce some useful corrections (set a higher threshold for a quicker blunder-check). But be sure to verify the blundercheck results with a critical eye (working with the engine, and/or a different engine perhaps), as it often suggests some nonsense, or at least non-improvements, especially as there can be glitches in the hash tables.
This procedure can take a long time in a really messy position, and there is a danger that the analysis will throw up many other complex positions for analysis – indeed this is inevitable in a genuinely unclear position. So be selective in the positions you subject to really searching analysis.
I could go into further details, but to a large extent it’s a case of using your common sense and bearing in mind that a computer analyses by looking progressively deeper and deeper into a tree of variations. For instance, if the computer has been looking twelve plies (half-moves) ahead, and you move ahead three plies and set it thinking again, you can only expect any refinement of its previous assessment once it is looking ahead at least nine plies!
It is high time to show some examples of assisted analysis, as this is much more a practical skill than a theoretical concept.
Canal Variation – assisted analysis
1 e4 e5 2 f3
c6 3
c4
f6 4 d4 exd4 5 0-0
xe4 6
e1 d5 7
c3
This move defines the Canal Variation of the Two Knights Defence, which has generally been regarded as of similar merit to the main line, 7 xd5
xd5 8
c3.
Now 7...dxc4 8 xe4+
e6 9
xd4
xd4 10
xd4
f6 is a good line for Black, but a Rybka blunder-check indicated a different line, with a claim that Black is winning:
7...dxc3 8 xd5 f5
This clearly needs attention – it is a whole piece at stake after all, and surely someone must have looked at this at some point. The Canal Variation has been in the theory books for a long time and played a fair amount in practice, and this is an obvious try for Black. The standard line is 8...e6, when White has nothing better than 9
xe4
xd1 10
xd1 cxb2 11
xb2 f6, when White might perhaps have enough compensation.
Checking in the specialist literature, I found that 8...f5 is normally given a “?”, based on old analysis by Tartakower. This continued...
9 g5
Now, 9...e7?? loses to 10
xe4 fxe4 11
h5+, while the old Tartakower line ran 9...cxb2(?) 10
xe4 fxe4 11
xe4+
e7 12
xb2
f5 13
f3, with advantage to White.
9...d6!
This was Rybka’s follow-up, and wasn’t mentioned at all in the old theory. So we might be on to something valuable here. The first thing to check is what happens after the consistent 10 f7. However, it is quite simple: 10...
xh2+! (we immediately see one reason for putting the bishop on d6) 11
xh2
h4+ 12
g1
xf2+ 13
h1 and Black has a choice of straightforward ways to keep a winning game. So if White is to justify his play, he needs to be more cunning.
10 bxc3
This looks slow, but is probably the best try. Black still has some issues to solve with his king and the e-file pin. To be honest, I didn’t really believe White had anything here, and on my own I would have given it up as completely lost for White. And Rybka too, sitting there working on the current board position, wasn’t very optimistic either. But nothing ventured nothing gained, so I pushed Rybka closer to what looked like some sort of critical positions, basically just to see it demonstrate a win for Black.
10...e5
10...e7 11
xe4 (11 f3?
e5) 11...fxe4 12
xe4
e5 13
f4 (13 f4?
f5 14
e1
g4 15
d2 0-0-0) 13...
f5 14
e1 isn’t so clear, as 14...0-0-0? (14...
f8 is better, but Black isn’t getting untangled any time soon then) 15
xe5
xe5 16
f3
xh2+ 17
f1
c5 18
xb7+
b8 19
ab1 c6 20
xc6+
c8 21
b5! gives White a strong attack.
11 f4
11 xe4 fxe4 12
d5
e7! 13
f4
f8 (13...
d7 14
xe5
xg5 15
xb7
d8 16 h4
f5 17
xd6 cxd6 18
xe4+ and White is fighting) 14
xe5
xg5 15
xe4
e7 16
ae1
f7 and White doesn’t seem to have enough for the piece.
11...f6
11...e7 12
xe4 fxe4 13
xe4 transposes to the 10...
e7 line.
12 xe4 fxe4 13
xe4
Again, having pushed Rybka to this position, I took a breather and made a nice pot of coffee, and waited for the computer to demonstrate the clearest win for Black. However, its assessment was not so unequivocal once it had chugged through its calculations.
13...f5 14
xe5+
xe5 15
e2
g4
15...0-0-0 16 xe5
b6 should also be good for Black, but there is more potential danger with the queens on the board.
16 xe5+
xe5 17
xe5 0-0-0 18
xg7
he8 19
b3
d1
Although White has two pawns for the exchange, the activity of Black’s rooks means that White has problems. So we can see that the combined work by computer and human has enabled us to refine the assessment beyond what would have been achieved by either of them working in isolation. While not a completely clear-cut refutation of the Canal Variation, 8...f5 9 g5
d6 is very close to being one; at the very least it leaves White struggling to keep some chances in murky and highly dubious circumstances.
Scotch Four Knights – assisted analysis
1 e4 e5 2 f3
c6 3
c3
f6 4 d4 exd4 5
xd4
b4 6
xc6 bxc6 7
d3 d5
This is a standard position in the Scotch Four Knights Game, an old opening that is not reckoned to give White a great deal, but is quite popular as the moves leading to it are very natural, and it is a rather safe and easy-to-learn option for White.
8 e5
This is a rare move. 8 exd5 cxd5 9 0-0 0-0 10 g5 is the main line, with Black at least very close to equality.
8...g4 9
f4
In another Rybka blundercheck, the move 9...d4 was thrown up here as a possible win for Black. This seemed surprising at least, as the line has been played in quite a few high-level games, and 9...f6 recommended by the theory books as Black’s best (with at most a slight plus for Black; e.g., 10 h3 xe5 11
xe5 fxe5 12
h5+
f8 13
xe5
d6). The move 9...d4 is not unknown, but after 10
f3 Rybka’s idea was the astonishing 10...g5. When a computer advocates a move such as this, it is important to try to understand what the point of it is – otherwise you won’t be able to assist very much in the analytical process. Once the idea is grasped, you should be able to see what might be an argument against it, and then confront the computer with this argument (which might of course be shot down in flames).
Instead, Black has always played 10...dxc3, but this is probably very good for White after 11 0-0-0. We shall return to the reason why this is so later.
OK, let’s start (after 10...g5) with the natural 11 g3.
Why might Black then have gained from the gross weakening of his kingside that ...g5 entails? The idea is 11...dxc3. Therefore we should now take a closer look at what happens after 10...dxc3 11 0-0-0, to see what the difference might be, as this is not obvious at a glance. The key variations are as follows:
a) 11...cxb2+ 12 b1 and now 12...
d5? walks into 13
e4, while 12...
xf2?! 13
b5
xd1 14
xc6+
f8 15
xd1 is not in Black’s interest either. 12...
b8 occurred in a game with GM Savon, a USSR Champion, as Black, but 13
g6!
e7 14
g5 is good for White.
b) 11...d5 leads to spectacular and forcing play: 12
e4
xa2 13
xc6+ and now:
b1) 13...f8 14
d8+
e7 15
g5+ f6 16 exf6+ gxf6 17
e1+
e6 18
xe6+
xe6 19
d7+
f8 20
xg4
xg4 21
h6+
e8 22
g7+
d8 23
xg4 is good for White.
b2) 13...e7 14
g5+ f6 15 exf6+ gxf6 16
he1+
e6 17
xe6+! (interestingly, Rybka only realized the strength of this move after analysing the analogous 13...
f8 line, where the rook came from d8; the assessment of that line was still in the hash table, so it spotted the idea here too; instead 17
d7+
f8 18
h6+
xh6 19
xf6+
f7 20
xf7+
xf7 21
xh8+
g8 22
f6+
f7 {not 22...
f7?? 23
h6+
g7 24
f4+ and
xb4+} 23
h8+ only leads to perpetual check) 17...
xe6 18
d7+ transposes to the 13...
f8 line.
Anyway, the precise evaluation of this line isn’t central to our quest to discover what the idea behind 10...g5 might be. But the fact that the black king ran short of squares is very much to the point: Black intends to play the same way, but with his king able to run to safety. So we can go back to our main position and everything will be clear.
12 0-0-0 d5! 13
e4
xa2 14
xc6+
Now either king move is simply winning for Black: 14...e7 and White doesn’t even have the bishop check on g5, while after 14...
f8 15
d8+
g7 White achieves nothing. So Black’s principal idea works like a dream. We just need to go back and see if it gives White any extra possibilities. If not, then this line can be labelled “Busted”.
So we return to the position after 7 d3 d5 8 e5
g4 9
f4 d4, and scour the ground for attempts to deviate for White:
10 f3
10 a3 dxc3 11 axb4 d4 12
f3 (12
g3 cxb2 13
b1 h5!?) 12...cxb2 13
b1 leaves White struggling to draw.
10...g5 11 g3
After 11 xc6+
d7 12
e4 neither 12...dxc3 13
xb4 gxf4 nor 12...gxf4 13
xd4 will give White enough for the piece.
11...dxc3 12 0-0
We have already seen that 12 0-0-0 fails to 12...d5, but with Black’s kingside weakened, perhaps this less drastic approach is viable. The only move Rybka likes here is 12...cxb2, so let’s push the analysis forward to get a better view: 13
ad1
b8. Now it isn’t clear how White should try to knock Black out, especially with Rybka indicating defences for Black. After 14 c3 (14 h3 can be met by 14...h5) 14...
a3 (odd-looking, but most other squares have specific drawbacks) 15 h3 h5 16 hxg4
xg4 17
xc6+
d7 18
f6, you are perhaps already sensing that the game is far from clear. Some possible lines:
a) 18...h6 can lead to crazy “computer-style” play: 19
xh6
xd1 20
b1
e2 (20...h4 21 e6
xe6 22
h8+
f8 23
xc7
b7 24
a5
g4 25
b4
h6 26
e5+) 21
e1
b6 22
xg5
e7 23
g8+
f8 is another fine mess.
b) 18...g8 19 e6 (otherwise Black consolidates with moves like ...
b6) 19...
xe6 20
fe1
e7 21
h6
d6 (preventing
e5-f6) 22
e5
xe5 (22...
f8 23
f6) 23
xe5
b6 24
c2 is one rather murky sample line (amongst many possible).
Thus one cannot really talk of this being a refutation of White’s opening play – it is just an unclear mess. 10...g5 is a really neat idea, but the human bias against such moves does have some basis. Objectively, it may or may not be better than Black’s standard approach in this line with 9...f6.
G. Jones – L’Ami
Staunton Memorial, London 2009
This is an extremely complex position. Before reading further, you may like to analyse (together with your computer) 31 hg1, 31
xd5 and 31
xd5, and try to determine for yourself which is best.
The position is very messy, so I won’t claim that what follows necessarily represents the whole and complete truth. Let’s start with the move played in the game:
31 hg1
g6 32
xd5
xd5 33 h5
c3+?
33...h4 is better:
a) 34 xd5
f4.
b) 34 h1
c3+! (now that Black has the ...
f4 defence, this is basically a desperado) 35
c2
f4 36 hxg6
xh6 37
xh6 fxg6 38
dh1 (White needs to attend to the attack on his rook) 38...gxf5 39
xh7+
g8 40 bxc3 is roughly equal.
c) 34 df1
de7 35
h1
xf5 36 exf5
e4+ 37
a1
e3 doesn’t give White much.
d) 34 exd5 might be best, but 34...b3 35 a1
e2 gives Black counterplay.
34 bxc3
34 a1! is good for White; e.g., 34...
h4 (34...
xd1 35 hxg6 fxg6 36
xg6
e7 37
e8!!, mating) 35
df1 threatening
xg6 and
f7.
34...bxc3+ 35 c1 c2?
35...h4 is again correct; e.g., 36
xg6 fxg6 37
xg6
e7 38
f6
g7 39
df1
g8.
36 xc2?
36 hxg6 cxd1 + 37
xd1 fxg6 38
h1
e7 39
xg6
g8 40
f6+
g7 41
xh7+
xh7 42
xh7
xh7 leads to a draw.
36...h4 37
d2
xe4 38
xe4
xe4+ 39
d3
c4+ 40
d2
b2+ 41
e3
e6+ 0-1
But our conclusion (from the 33...h4 analysis) is that 31
hg1 is, with best play, at most a touch better for White. We need to look for other moves, drawing ideas from our own imagination and the computer’s suggestions. Two moves catch the eye:
a) 31 xd5
eg4 (forced) 32
f4
e5 (32...
xd5? 33
xd5!
f6 34
h6 threatening e5 followed by
g1) 33
dg1
g6 34
xg6
xd5 35
xf7
e7 36 exd5 hxg6 37
xe7
xe7 38 cxd6 cxd6 39
xg6 gives White an extra pawn and some decent winning chances in the double-rook ending. This line was not too difficult – quite forcing and not many significant alternatives for either side, so with computer assistance, we can be fairly confident that we haven’t missed anything important here. It’s not a bad option for White, but our intuition (and the engine) should be telling us that White can hope for more.
b) 31 xd5 threatens 32
xe5 followed by
d5 or
g4, removing the knight that defends h7. This is probably the move that your engine is advocating, and a little encouragement – i.e. playing Black’s most stubborn-looking reply and waiting for it to come up with something good – will tease the main idea out of it. 31...
g6 (31...
e7 32
xe5
xe5 33
d5 and White wins) 32 h5! (this and the follow-up queen sacrifice are the big idea) 32...
g8 (nothing else puts up much resistance, so we play this and move forwards to a critical position – if there is one, and White’s concept isn’t simply pulverizing) 33
xh7+!!
xh7 34 hxg6++
g7 35
h7+
f6 (not 35...
f8? 36
xf7#).
Here we hit a slight roadbump. The engine is still giving a very positive assessment for White, but isn’t offering a very clear main line, and to the human eye it isn’t obvious that this ought to be winning for White. So we need to look at all moves that are getting a favourable assessment and push ahead to reach some conclusions about them, and then if necessary peel back to examine any alternatives along the way. 36 gxf7 (36 g4+
g5 37 gxf7 and we see that Black’s king is moving into relatively open space, while White is playing gxf7 in any case; it makes sense to focus on the immediate gxf7 and only return here if we see a good reason) 36...
e7 (the engine’s main choice, but 36...
f8 is ranked high enough to merit attention; then 37
g4+
g5 38
d1 threatening 39
g7+
f4 40
f1+, mating, appears as winning after a while, which is convincing to the human mind too, so we can focus on our main line) 37 cxd6.
It seems odd to throw in a pawn exchange with so much else going on, but the engine likes it, so let’s go with it and see what the computer is up to; using the “show threat” function after this move, we see that 38 e5+ would lead to mate, so Black must react.
b1) 37...cxd6 isn’t even one of the engine’s top choices, but of course we are curious to see what happens – the answer is 38 fxe8 xe8 39
xd6+
g5 (after 39...
e5 40
e6+ followed by taking on e7, we can readily accept that White is winning) 40
g7+
f4 41
g2+
f3 42
d3+
f2 (42...
e2 43
f4+ mates) 43
d2+
f3 44
g4+
xe4 45
xe7+
xe7 46
e2+. That’s convincing enough, so let’s go back to Black’s other options on move 37.
b2) 37...xf5 38
xf5+
g6 39 fxe8
+
xe8 40
e7
h8 (40...
g8 41
f2
b5 42 e5 and White wins the queen) 41
f1 cxd6 42
g1+ and the only move to save the queen, 42...
f6, loses the king: 43
d5#.
So our conclusion is that 31 hg1 is more or less equal, 31
xd5 is quite good for White, but that 31
xd5 would have forced a win.
We shall now look at a couple of examples of how computer-assisted analysis can be employed in opening repertoire maintenance.
Avoiding the Portuguese Gambit
We suppose here that White is generally happy to face the regular lines of the Scandinavian Defence, but is concerned about the Portuguese Gambit, a sharp and chaotic line which has seen a number of short and violent victories by Black.
1 e4 d5 2 exd5 f6
As noted, we’re assuming White is happy to face 2...xd5 3
c3, when 3...
a5 and 3...
d6 are the standard moves.
After 2...f6, the line we are trying to avoid is 3 d4
g4!? (rather than the standard 3...
xd5). Then:
a) 4 e2
xe2 doesn’t offer White much after 5
xe2
xd5 6 0-0
c6 or 5
xe2
xd5 6
f3 e6 7 c4
f5.
b) 4 f3
xd5 5
e2
c6 looks superficially similar to the 2...
xd5 line, but here Black has additional options for where to put his queen, with f5 and h5 now notable possibilities. After 6
c3
h5 7 h3 0-0-0 8 0-0
xd4 we see that White’s d4-pawn has become a target for a nasty piece of tactics. The lines following 6 c4 may hold more promise for White, but these are also sharp, with a number of variations elaborated in some detail, and a Portuguese Gambit devotee will no doubt have some surprises ready for us here too:
b1) 6...f5 7
e3 0-0-0 8
bd2 e5 9 d5 and now 9...
b4 10
c1 e4 11
d4
g6 12 0-0 is far from clear, while after 9...
xf3 10
xf3 we would need to deal with both 10...
b4 and 10...
d4.
b2) 6...h5 7
e3 (7 0-0 0-0-0 8
e3 e5 9 h3 exd4 10 hxg4
xg4) 7...0-0-0 8
bd2! e5 9 d5
d4 10
xd4 exd4 and on the face of it 11
xd4 denies Black enough compensation for the pawn, but the matter is far from settled, as it is following 11
xg4+
xg4 12
xd4
e8+ 13
f1
xh2+ 14
g1
xd1+ 15
xd1
g4.
c) The scary line runs 4 f3 f5 5 c4 (5
b5+
bd7 6 c4 is probably better, but definitely not just a cosy extra pawn for White) 5...e6 6 dxe6
c6; e.g., 7 exf7+?
xf7 8
e3
b4+ 9
f2
e8 10
e2
xe3!! (see Dimitrov–Rivera here).
OK, so the lines where the d4-pawn becomes a target have given us an idea...
3 f3!?
This is our move-order trick to sidestep the Portuguese Gambit, and we shall be using computer assistance to help assess whether it works and if it has some real bite.
3...g4
3...xd5 is met by 4
c3, when after 4...
a5 5 d4 we have achieved our goal: a normal line of the 2...
xd5 Scandinavian. If Black persists with 4...
h5 5
e2
g4 6 0-0
c6 7 h3, then he has far less counterplay. Searching our database, we see that, because anything else is just dismal, Black has generally tried the piece sacrifice 7...0-0-0 8 hxg4
xg4.
While this gives Black more play than you might expect, it doesn’t really come to anything much, and there isn’t even too much scope for White to go badly wrong; e.g., 9 d3 (9 e4
d4 10
eg5 is also possible) 9...e5 10
e4
d4 11
e1 (hey, it’s only a check on h2 – no need to panic!) 11...f5 12
g3
xf3+ 13
xf3
h2+ 14
f1
xf2 15
e2.
4 b5+
We can now play this bishop check in better circumstances than after 3 d4 g4!? 4 f3
f5, as we haven’t weakened our pawn-structure with f3, and can hope for an advantage in a quieter positional struggle. We shall only hang on to the extra pawn if Black makes it really attractive to do so.
We can quite quickly work out some likely continuations by a combination of the Database Reference facility in ChessBase and by using our own common sense together with the watchful eye of our analysis engine:
4...bd7 5 h3
h5
5...a6 6 e2
h5 gives White the extra option of 7 c4, which looks like a fairly solid extra pawn now that the bishop is not stuck out at a4.
6 c3
6 c4 a6 7 a4 b5 gives Black the kind of chaos he is seeking.
6...a6 7 e2!
As we have noted, White is not determined to hang on to his extra pawn; he just wants a straightforward advantage.
7...b6 8 d4
fxd5
8...bxd5 9
xd5
xd5 (9...
xd5 10 c4
f6 transposes) 10 c4
d8 11
b3
b8 12 d5 is quite a depressing position for Black, with no active prospects.
9 xd5
xd5 10 0-0 e6 11 b3
e7 12 c4
d8 13
e3 0-0 14
e5
xe2 15
xe2
f6 16
ad1
White has a very useful spatial plus, whereas Black has very limited prospects for counterplay – it’s like an Alekhine Defence gone wrong.
Assessing an Incoming New Idea
Suppose the Scotch forms part of our repertoire with either Black or White, and the following game catches our eye as we scan through recent games in “our” lines.
G. Jones – Smeets
Staunton Memorial, London 2009
1 e4 e5 2 d4 exd4 3 f3
c6 4
xd4
f6 5
xc6 bxc6 6 e5
e7 7
e2
d5 8 g3 g6 9 c4
a6 10 b3
g7 11
b2 0-0 12
d2 d6 13
e4
13...b4 14 a3 d5 15 cxd5
xf1 16
xf1
xd5 17
g2
White has a very pleasant position, as it will be hard for Black in the long run to defend his queenside pawns.
17...f6 18 exf6 xf6 19
xe7
xe7 20
he1
fd8 21
c4 a5 22
ad1
f8 23
g1 a4 24 b4 c5 25 bxc5
xc5 26
e5 c6 27
e6
b6 28
c1
xc4 29
xc4
xf2+?? 30
xf2 1-0
OK, the game was ended by a blunder, but Black had clearly been under some pressure, and at face value, White’s handling of the opening looks attractive. But before we modify our repertoire, we should check that the concept is really as good as it looks.
The first sign of trouble is that any good modern analytical engine will suggest 13...xe5!, possibly with a very positive assessment. We simply need to have the thing turned on, and notice its assessment (and give it a little time to reach it – all too often one hears the claim “the computer didn’t see it!”, based on giving the computer just a second at the one and only critical moment). But this should not be the end of the story – computers quite often give mistaken assessments, especially in odd or strategically complex positions such as we have here. And a grandmaster was playing White – perhaps he had a sneaky reply ready.
We must verify the assessment by carefully looking through all the key lines, using both the work of our own mind and the computer’s assistance to reach a more definitive verdict. In particular, if there are any computer assessments that don’t make sense to us (a simple rule is that if you can’t explain the assessment in your own words, you don’t truly understand it), then we should investigate them more deeply until we do understand them (or to avoid insanity, up to the point where we admit “this is beyond me!”).
14 cxd5
White must respond to the threat of ...xb2 somehow. 14
xe5 is another way, but the computer quickly shows us 14...f5! (the only good move), when the queen has no good square. You may wish to try out a few possible squares for the queen to see what refutation the computer has in mind, but none of it is very deep, and with a bit of thought should be readily comprehensible to the unaided human mind.
14...cxd5! 15 e3
xb2!
A key point – the e-file pin means that Black will regain the queen. However, we shouldn’t stop our analysis here, as it isn’t clear that Black will be getting all of his material back.
16 xe7
fe8 17
e3
17 xe8+
xe8+ 18
d1
xf1 (the only move) 19
b1 (otherwise Black emerges simply with two extra pawns) 19...
e2+ 20
c2
d4 and it is hard to see White surviving as the two bishops are a very powerful force here; note that 21 f4? allows 21...
e3 and ...
c3+.
17...d4!
Another “only” move; would you have seen this over the board – and from a few moves in advance, as you would have needed to in order to choose this line? Black loses material after 17...xf1? 18
xf1
xe3 19
b1 or 17...
xa1? 18
xa6.
18 b1
18 xa6 dxe3 19
b1 is the same, while 18
xe8+
xe8+ 19
d1
xf1 20
b1
e2+ 21
c2 is a slight modification of a position we saw after 17
xe8+. Now the pawn on d4 denies the bishop this square, but after 21...
a3 Black still has two pawns for the exchange, and the idea of ...d3+ helps the two bishops do their evil work.
18...dxe3 19 xa6
Seeking opposite-coloured bishops; after 19 xb2 exd2++ 20
xd2 Black’s extra pawn should be enough to win.
19...exd2++ 20 xd2
a3
This prevents e1 and allows Black to activate his rooks. While pure opposite-coloured bishops are notoriously drawish, when there are also rooks on the board, it can be far easier to exploit an advantage, as the old adage “opposite bishops favour the attacker” often comes into play. Black has good winning chances here.
By this point we have looked at what appear to be the key variations, and reduced them down to positions where the assessment is reasonably clear in human terms. So we may conclude that White’s 13 e4? idea is refuted by 13...
xe5! and that we should neither add it to our repertoire as White, nor be worried by it as Black.
In fact, the true story of this game is that White fluffed his moves, and that Black had been tricked by White’s 1 e4 e5 2 d4 exd4 3 f3 move-order into an opening that he wouldn’t normally play (Smeets prefers the Petroff, 1 e4 e5 2
f3
f6). But there is also a notable point here, concerning the importance of simply being alert at the board: if Black had been more tactically sharp at the critical moment, he would have won a crisp and attractive game, no matter that he had been tricked outside his repertoire. So never get despondent at the board; the precise moment when you are feeling sorry for yourself might be a chance for glory!
In the next chapter, you will find a number of puzzle positions designed with computer-assisted analysis in mind.
Choosing and Comparing Analysis Engines
There are a great many analysis engines available, some free, some not, with all sorts of odd names, and their playing strength is constantly increasing as hardware becomes faster and the algorithms are refined with each new release. It is very hard to keep track of all this, and to decide when and if it is worth paying for a new engine or an upgrade. The computer vs computer events that gain the most publicity are the Computer World Championships, but these, like human tournaments, are based on only one game between each pair of engines, and the hardware they are running on can vary significantly. Given that computers can be set to play for hours on end without complaint or an appearance fee, more rigorous testing is clearly possible.
Fortunately, there is a website that provides helpful and objective information. The Swedish Computer Chess Association (SSDF) carries out extensive testing in the form of lengthy matches between the various engines, using standardized hardware and settings to provide a level playing field (upgraded periodically, so each engine may have several entries in the list, according to the hardware being used). SSDF’s website is at ssdf.bosjo.net. This provides their computer rating list, together with game downloads and information about the statistical reliability of the ratings in the list. At the time of writing (in September 2009), the mighty Rybka 3 heads the list (as various Rybka versions have done since 2006), with the little-known Naum 4 in second place, 90 Elo points behind. Next we have Zappa Mexico II, a further 60 points below. All these three are running on the current hardware standard, a powerful multiprocessor system, and based on enough games (500-800) for the rating order to be statistically reliable. Then we come to some more familiar names like Fritz, Shredder and Hiarcs, intermingled with a copy of Rybka running on slower hardware and an older version of Naum.
So if you are thinking of paying money for an analysis engine, Rybka and Naum are the obvious candidates to start with, though you might also consider Shredder if you like its opening and endgame features (opening advisor and Shredder-bases). Here are a couple of games between Rybka and Naum (two of the more entertaining ones from their 40-game SSDF match), the best current chess players in the world, one could say:
Naum 4 MP – Deep Rybka 3
SSDF match (17), Sundsvall 2009
1 d4 f6 2 c4 g6 3
f3
g7 4
c3 d5 5 cxd5
xd5 6 e4
xc3 7 bxc3 c5 8
b1 0-0 9
e2 cxd4 10 cxd4
a5+ 11
d2
xa2 12 0-0
g4 13
g5 h6 14
e3
c6 15 d5
xf3 16
xf3
e5 17
xb7 a5 18
e2
c4 19
xe7
a3 20
xc4
xe7 21
d3
e5 22 d6
fd8 23
d1 g5
24 g3 ab8 25
d5 a4 26
a6
xd6 27
xa4
dd8 28
a7
bc8 29
b6
e8 30
e3
e7 31
g2
b8 32
c6
ed8 33
d2
h8 34
a2
d7 35
c4
b4 36
c8+
d8 37
c5
b8 38
a6
c7 39
a5
c8 40
d6
d7 41
c6
d8 42
c5
e7 43
c4
h7 44
e2
c7 45
a6
d7 46
f3
b5 47 h3
c8 48
a8
b8 49
a3
b5 50
a4
b8 51
a5
d7 52
a6
e8 53
b6
e7 54 h4 gxh4 55
f4
e5 56
xh6+
g8 57
xh4
xd5 58 exd5
xd5+ 59
h2
b7 60
c1
b6 61
g4
e6 62
f3
c8 63
d5
g6 64
c4
e8 65
e3
e6 66
g4
c8 67
h5
a6 68
g5
g6 69
d8+
f8 70
h4
c6 71
g1
d6 72
a8
e7 73
h2
d6 74
h5
d1 75
e5
d6 76
e8
g7 77
d8
e7 78
d4+ f6 79
e3
f7 80
c8
e7 81
d7 [...] 1-0
Deep Rybka 3 – Naum 4 MP
SSDF match (32), Sundsvall 2009
1 e4 e6 2 d4 d5 3 c3
f6 4 e5
fd7 5 f4 c5 6
f3
c6 7
e3
b6 8
a4
a5+ 9 c3 c4 10 b4
c7 11
e2
e7 12 0-0 f5 13
g5
d8 14
e1
c6 15
c5 0-0 16
xd7
xd7 17 a4
e8 18
f2
d7 19
h4
c6 20
h3
f7 21
xe7
xe7 22
f3
fc8 23 a5 b6 24
d2
c6 25 g3 bxa5 26 b5
d8 27
xa5
cb8 28
b1
e8 29
f2
b6 30
b4
ab8 31
a2
6b7 32
ba4
c8 33
xa7
xb5 34
d1
c6 35
7a6
xd4 36 cxd4 c3 37
xe6
f7 38
e7 c2 39
aa7 c1
40
xf7
h8 41
xg7
5b7 42
gxb7
xb7 43
a8
b8 44
xb8
xb8 45
xd5
b6 46
h1
a3 47
g2
f8 48
d7
a6 49 h4
a5 50
f2
ad8 51
a4
g7 52 d5
dg8
53 h1
c8 54 d6
f7 55
f2
g7 56
c6
cg8 57 d7
e6 58
d3
h8 59
b4
d8 60
d5 h6 61
f6
f7 62
d5
ff8 63
c2
g7 64
c6
gf8 65
e8
h7 66 h5
b8 67
c8 1-0
But before you part with your hard-earned cash, what about free engines? It is definitely worth trying a few to see if they meet your requirements. The best free engines are certainly good enough to beat most human players and to assist admirably with analysis. However, note that to get the most out of an engine, you will still need a good user interface, so you might want to buy a copy of one of the ChessBase engines to get this program – the ChessBase “stable” includes Rybka, Fritz, Junior, Shredder and Hiarcs. Rybka also offers its own interface, called Aquarium (see www.chessok.com for details).
One of the best known free engines is the open-source Fruit, which has also spawned a number of projects developed from its codebase, including Grapefruit (the project can be found at sf.net) – with names like these, you can tell that they’re not trying to sell these engines! Fruit is not placed very high on the SSDF list (it’s outside the top 20), but the testing has been done with an old hardware set-up, and there is a newer version of the engine available at www.superchessengine.com, a site that also features a number of other free engines.
But probably the strongest free engine is... Rybka 2. It seems Vasik Rajlich is so confident that people will want the stronger Rybka 3 that he is allowing the previous version to be downloaded for free from rybkachess.com, together with a simple (but also free) user interface called Tarrasch.
In the previous edition of this book, I tested the performance of a number of the top engines of late 1999 (Fritz 6, Junior 6, Hiarcs 7.32 and Crafty 17.04) in a number of tricky positions. Here I shall revisit a few of these positions and compare how Rybka 3 (programmed by Vasik Rajlich) and Naum 4 (by Alexander Naumov) acquit themselves in comparison with the engines and hardware of one decade earlier.
All testing was done with the engines running within ChessBase 9 running on Windows Vista, on a 1.2 GHz Centrino Duo with 2 GB RAM, and 128 MB for hash tables (an appropriate amount given that a lot of the testing is to see what the engines produce in seconds or minutes; only for longer testing or blunderchecks are much larger hash tables very useful). If you have the older edition of this book and want to compare, then for the positions that are not included here, the newer engines achieved similar results to the older ones, apart from reaching their conclusions much faster and with greater certainty.
This first position, from a line of the Botvinnik System of the Semi-Slav, is a little embarrassing. I had published some analysis claiming a win for White, and concluded in the previous edition “While it was human suspicion that led to a search for something good for White here, it was only thanks to computerized assistance that I felt confident enough to assess the position as +– (winning for White).” and “Any of the engines would provide useful assistance in finding these variations.” Given that the position is in fact not winning for White, the question ten years on has to be “would the current engines have helped me avoid making this erroneous claim?”
Yes, they would. Both Rybka and Naum assess 22 e8 highly for a while, but within a minute or so they see the problem that eluded me and the engines a decade earlier: Black holds a draw by 22...
xh2+! 23
f1
d2+!, with perpetual check resulting soon. After 22
f1 the right reply is 22...
d4, when a number of lines lead to repetition, but White appears to have nothing better than that (after 23 f3
xh2 24
e7+
a6 25
xc5+
xc5 the main question is whether White can draw).
Karpov – Kasparov
Moscow Wch (9) 1984/5 (WGG 77)
This is a famous position. Kasparov has just taken a pawn on h4, in the expectation that he would be able to set up an impregnable position after White recaptures.
47 g2!!
47 gxh4 is the “automatic” move, and the one favoured by all the analysis engines, both old and new, though they do not assess the position as greatly in White’s favour. 47 g2 is the second preference, and while not considered bad for White, there is no way any of the engines would have played it with a tournament time-limit. After analysing overnight, Naum 4 still assessed 47 gxh4 as a hundredth of a pawn better than 47
g2.
To a human, the problem here is detecting the idea of 47 g2 at all. Once we have seen and understood the move, it is clear that this is the right way to proceed: White wins his pawn back and will surely be able to make further progress eventually. A computer sees the move very easily, but finds it difficult to choose between the more blocked position after 47 gxh4 and the more open one following 47
g2 – it may even be tending to favour the bishop because it has been programmed with the knowledge that bishops like open positions. It doesn’t see that progress is virtually impossible without opening the game, nor is it able to calculate far enough after 47
g2 to reach the (intuitively obvious) conclusion that White will end up winning material.
The game ended:
47...hxg3+ 48 xg3
e6 49
f4+
f5 50
xh5
e6 51
f4+
d6 52
g4
c2 53
h5
d1 54
g6
e7 55
xd5+?
e6?! 56
c7+
d7?! 57
xa6
xf3 58
xf6
d6 59
f5
d5 60
f4
h1 61
e3
c4 62
c5
c6 63
d3
g2 64
e5+
c3 65
g6
c4 66
e7
b7 67
f5
g2?! 68
d6+
b3 69
xb5
a4 70
d6 1-0
The next example is a very beautiful study (White to play and win) by D.Gurgenidze and L.Mitrofanov (First Prize, Molodoi Leninets, 1982).
It is a very difficult position for a human solver, who would be best advised to tackle the position by considering what Black’s defensive ideas might be. Otherwise, White’s winning procedure doesn’t really make sense. The computer cannot think this way, and has to rely on calculation. Unfortunately, the standard algorithms to prune the variation tree are very likely to prune out the winning line, as the moves only make sense when you have seen to the end of the line.
Black’s plan is to play ...c4, ...h4, ...h3, give up his c-pawn, sacrifice his queen (by checking the white king) and then to play ...h2, when White would have no good way to lift the stalemate.
The older engines didn’t get very far with this study, either considering the position drawn, or claiming that a number of rook moves win for White (whereas only one of them does). Only Fritz 6 with selectivity set to zero (i.e. less pruning) found the solution, but I only knew to activate this option because I already knew what the position involved – and the normal reason for using an analysis engine is to tell you something you don’t already know!
As for the new engines, Rybka was making no obvious progress after 15 minutes. Naum, on the other hand, identified the right move, 1 b1!, in about a minute, and within a further 20 seconds was assessing it as winning. Bravo! (Note: that was with tablebases loaded; without tablebases, it took about 3 minutes.) Let’s now see the solution.
1 b1! c4
1...h4 2 c6 h3 3
b7 c4 comes to the same thing.
2 c6! h4 3
b7! h3 4
a8!
Only when this position was reached did most of the older engines’ assessments jump dramatically in White’s favour.
4...c3 5 bxc3 b8+
White’s king-walk to the corner square has made sure this is Black’s only queen check; his odd-looking decision to put the rook on b1 means that he can now take with the rook, which can then switch to the h-file. 6 xb8 h2 7
h8 and mate next move.
The next two positions feature the world’s most famous chess computer.
Deep Blue – Kasparov
New York (2) 1997
37 e4! was Deep Blue’s choice here – by no means a typical computer move, and one that prompted Kasparov to allege that there must have been human involvement in the computer’s move selection behind the scenes. 37
b6 was preferred by the older chess engines, even after a lot of analysis, or with the settings adjusted in a way that ought to have favoured a more cautious approach. There may not be a great deal actually wrong with 37
b6 – it’s just that Black retains the hope of counterplay with ...e4, whereas 37
e4 is a lot more unpleasant to face, especially from a human viewpoint.
What of the new engines? Both Rybka and Naum very quickly prefer 37 e4!, and rank it well above 37
b6 in their assessments from then on. So this is indeed a move a computer can come up with.
This position occurred later in the same game. Here Deep Blue went wrong with 45 a6? (45
xb6 is good for White), whereupon Kasparov resigned, missing that he could seize a draw by 45...
e3!. The old engines also preferred 45
a6?, even after a lot of analysis, and despite regarding 45...
e3 as Black’s best reply, though without seeing that it was a draw.
Our two modern engines fare a lot better. Although Rybka favours 45 a6? for about a minute, it is soon ranking 45
d7+ (e.g., 45...
g8 46
a7
f8 47
e6+) and 45
xb6 as its top two choices. Thus, at a tournament time-limit, it would not have thrown away the win. Rybka is unable to assess 45
a6?
e3! as a clear draw, but can analyse enough of the relevant lines to give White no more than a small plus. Naum reaches similar conclusions, but in more than twice the time.
Kasparov – Topalov
Wijk aan Zee 1999 (WGG 105)
This is from near the start of a great king-hunt by Kasparov. Kasparov himself did not see the variations to the end, but used the safety-net of perpetual check to proceed a few moves ahead, before looking to see whether he could play for a win (and if not, then he could still take the draw). Here, I wanted to see which engines would find the continuation 25 e7+!
b6 26
xd4+
xa5 27 b4+
a4 28
c3 (or 28
a7, which is also good). Most of the older engines did so fairly readily, but assessed it as equal. After the forced move 28...
xd5 comes the next test: does the engine take a draw, or play for a win? After a little over three minutes, Fritz 6 found the correct 29
a7! (29
c7 is one of several ways to draw) 29...
b7 30
xb7!, assessing it as +0.06 – a minute plus, presumably because it keeps the draw in hand in some lines, rather than the position being a cut-and-dried draw. Thus, without seeing the lines to anything like a finish, Fritz 6 would have played the correct move. The other old engines would have taken a draw at tournament time-limits. The game concluded 30...
c4 31
xf6
xa3 32
xa6+
xb4 33 c3+!
xc3 34
a1+
d2 35
b2+
d1 36
f1!!
d2 37
d7!!
xd7 38
xc4 bxc4 39
xh8
d3 40
a8 c3 41
a4+
e1 42 f4 f5 43
c1
d2 44
a7 1-0.
The new engines, very surprisingly, do less well. They see 25 e7+ as the best move, but assess it as good for Black. They also take quite a while to rank 27 b4+ at all high in their list of moves. Rybka struggles to find 28
a7 or 29
a7, or the critical ideas behind these moves, and assesses 29
a7 as a draw – which it would take at a tournament time-limit, like most of the old engines. Naum performs better once the key position at move 28 is reached, and is quicker to see both possible
a7 ideas and to assess them as good for White.
Note that their performance in a blundercheck would be drastically better, as they would already have seen and assessed the key positions before deciding whether to enter them, rather than needing to find them from scratch themselves.
Bad tablebase implementation
If the use of tablebases leads to play that is bad from a practical viewpoint, then something has gone wrong.
Consider this position. A queen has excellent practical winning chances against two knights, though in general the endgame is a theoretical draw. This was one of the discoveries made by the use of endgame databases, which overturned the prevailing view of endgame theory that the queen should win.
This is indeed a position where Black is able to hold the draw. Some of the old engines made a poor practical choice, by just giving away the queen. While this doesn’t change the result from a technical viewpoint, it is not something you would associate with a very strong player. Of our current stars, Rybka falls flat on its face, with the absurd 1 f4 and 1
xf6+ as its top choices. Naum will play more naturally, even though it knows the objective assessment is drawn in any case. Against another engine (with tablebases loaded) this will make no difference to the result, but against a human it will yield good winning chances.
Playing Chess Online
Not everyone has a local chess club, or is able to attend regularly. Others would simply prefer to play from home. For them the only alternatives to playing social chess used to be to play against computers or to play correspondence chess. The Internet has changed all that. It is now possible to find opponents around the world, day or night, for real-time games of chess.
The best-known place for playing real-time chess on the Internet is the Internet Chess Club (ICC), which boasts a great many members worldwide and many thousands of games played online every day. For GMs and IMs the membership is free, but everyone else must pay. There is a free trial membership, and as far as I know there is nothing to stop you using this repeatedly, but if you find yourself spending a lot of time there, you will definitely want a proper account, as this offers extra features and means you can maintain a rating based on all your games at ICC. The ICC offers a vast wealth of features besides playing games; there are broadcasts (such as John Watson’s excellent weekly show which features an interview with a chess VIP of some sort), lectures, simuls, live commentary and many titled players offering online training (for a fee, of course). The main alternative to ICC is the PlayChess server provided by ChessBase. This is also very lively, with many strong players from around the world online at all times (Garry Kasparov visits from time to time too), and lectures, etc. Again, there is a membership fee, but various ChessBase products come with a free one-year membership, and there is a free trial membership too. Try both ICC and PlayChess and see which you like best. As with almost any websites, you can find them using a search engine, but the URLs at present are www.chessclub.com and www.playchess.com. Note that at both sites, many players like to play at extremely fast time-limits, with just three minutes (or less) for all the moves. So you’d better be quick with your mouse, and give some thought to whether this highly addictive form of the game is really going to benefit your tournament play. You can play slower games, but may have to wait longer for an opponent of a suitable level.
However, not everyone wants to play in real-time at all. Just as some players prefer correspondence chess to the over-the-board variety of the game, so some of those who play online prefer a slower game. For them, e-mail is an ideal medium. This saves the delays and uncertainties of using the traditional post, and provides scope for playing a relatively fast form of correspondence chess. Some of the traditional correspondence chess organizations have now switched over to online transmission of moves, with ICCF’s World Correspondence Championship now played via a server. See www.iccf.com for information and downloads.
Chess News on the Internet
There is a great deal of chess news and information available online, and as with anything on the Internet, the best way to find what you’re looking for is to search online – any attempt to list the most important sites is liable to go out of date quickly; besides, typing in long URLs is a pain, whereas a search for a few keywords will find the right page more quickly and with less risk of error. So in this section I shall just mention a few of the more important resources.
The liveliest and also one of the best places for news is the ChessBase site (www.chessbase.com). It is updated most days, often with several new stories or articles. There are always plenty of photos, and most aspects of chess are represented. Reports on events will always include the basics, such as a crosstable and downloadable games, and often annotated games and interviews. Contentious issues of the day are frequently aired, with feedback from readers included with little or no censorship, making it a good forum for debate. Word has it that Kirsan Iliumzhinov reads the ChessBase site regularly, so this is the place to send your views if you want them read by the FIDE President. Frederic Friedel is in charge of the website – a man with a good sense of humour and who knows everyone who is anyone in the chess world – so contributions and opinions from the best players and most colourful characters in the chess world can be found here. Frederic also knows his audience well, and makes sure that there are pictures of attractive female chess-players as often as possible, which has led to some allegations of sexism (“Ukrainian Chess Babes in Bikinis!”), but also to an increase in the readership, no doubt. The ChessBase site also offers a large online game database and product support for the company’s software and data products, and demo versions including ChessBase Lite.
The most essential site for those looking for hard chess information is The Week in Chess (which has the unfortunately cumbersome URL www.chesscenter.com/twic/twic.html – surely the final “twic.html” should be dispensed with, at least). Every week since 1994, Mark Crowther has been producing his online chess magazine, which as I write in September 2009 has just reached issue number 775. The jewel in TWIC’s crown is the game file, which includes most of the important games from the week in question from around the world, often running into the thousands. It is neatly packaged each Monday evening (UK time) in PGN or ChessBase format ready to be loaded into a database program, with nicely standardized event and player data (rather than the inconsistent jumble that free data often suffers from). Crowther has a network of people who feed games from their region through to him, and he exercises a remarkable degree of quality control over the data, given the time constraints. TWIC also includes brief reports on the events covered, with full results and crosstables in text or html format. There are also links to sites for events and a wealth of other information about forthcoming events and news from the chess world. TWIC has so far provided chess enthusiasts with more than a million downloadable chess games – and all for free.
A different style of chess site can be found at www.chesscafe.com. Since 1996, ChessCafe has been providing a variety of monthly columns by noted chess writers, with two or three appearing each Wednesday, together with a weekly book review (or a review of a chess product of some other sort). The mainstays include the famous trainer Mark Dvoretsky and the renowned endgame theoretician Karsten Müller. ChessCafe also features an archive of previous columns, and an excellent collection of links to other chess sites of many types.
It is also worth mentioning that Wikipedia’s chess pages have had some solid work put into them – the main chess page can be found at en.wikipedia.org/wiki/Chess, but there are individual pages for many aspects of chess and individual players. Additionally, there are individual wiki projects for some specialized topics, such as chessprogramming.wikispaces.com, which is recommended to anyone seeking more advanced information on the details of programming computers to play chess than I have felt appropriate to include in this chapter.
Pitfalls
In this section, I shall be pointing out some of the possible problems that may be encountered when using computers to assist with analysis, odd glitches in their play, and issues with data quality and sloppy analysis presented online.
Misassessment of Repetitions
In recent versions of ChessBase and the Fritz interface, moves that repeat a position from earlier in the game or variation are given an assessment of “0.00” – the same as a completely drawn position. This is regardless of the actual assessment of the position, and is for any repetition (not just threefold), whether forced or not, and there is no way to disable this behaviour. This can be extremely misleading, not to mention annoying. You can find yourself staring at a position trying to work out what spectacular drawing idea the machine has spotted before realizing there is none. Normally the assessment changes to the “real” one after the move has been executed, in which case it is merely a major irritation. But in a position where the opponent then has a move that brings about a position from earlier, this will also be reported as 0.00. In cases where a lot of the similar positions have arisen already, the only way to get a real assessment of the position is to cut off the earlier moves and have the engine analyse the position without any move history (or else use a different program entirely). Note that this is not an engine bug – it happens regardless of the engine being used – it is the interface that is at fault. Of course, it is possible to construct examples where the analysis is made into total gibberish by this bug (or rather misguided feature), but here is a typical example:
Huang Qian – Gunina
Russia–China (women), Sochi 2009
36...g6+ 37
c2
d6 38
b3
f6
Here a blundercheck gave the move 38...g6+ as apparently drawing. And an engine running in the position before this move will also be made to report this same evaluation. The position is clearly much too unbalanced for this to be anything other than a perpetual check, if the assessment really is correct, but a glance at the position suggests this cannot be so. Sure enough, when the “drawing” move is executed, the assessment jumps to “very good for White”. Whether this assessment is correct is another matter, but at least the engine is now being allowed to provide its assessment based on its own analysis. So bear in mind that when you see the 0.00 assessment, it might not be all that it seems.
Assisted Analysis Failure
Yakovenko – Kramnik
Dortmund 2009
1 e4 e5 2 f3
f6 3
xe5 d6 4
f3
xe4 5 d4 d5 6
d3
d6 7 0-0 0-0 8 c4 c6 9
c2
a6 10 a3
g4 11
e5
xe5 12 dxe5
ac5 13 f3
xd3 14
xd3
c5 15
d4
b3 16
xg4
xa1 17
h6 g6 18
c3
b6+ 19
h1
xb2 20
f4
20...f6?
It has been pointed out that this move is probably losing, and due to an idea that had already occurred in a correspondence game. However, Yakovenko chose 21 a4? and the struggle eventually ended in a draw. The whole line, up to and including Black’s 18th move, had also occurred in a number of earlier high-level over-the-board games (including one with Kramnik as Black just two days earlier), so this looks like an error in both players’ preparation, during which they no doubt used computer assistance.
So how did both players fail to find the right line in their preparation? This seems to be a case of them just letting the computer ineffectually analyse the current position, rather than pushing it down any critical-looking lines. If left to its own devices analysing the position after 20...f6?, even Rybka will take a very long time to rate the winning 21 e6! as anything above equal. However, it will list the move among its top choices (true for Rybka at least, and you’d certainly expect the top players to be using the best engines), and a human looking alertly at both the position and the engine’s output may well notice that this move ought to be considered “interesting” at least – it leaves a piece en prise, after all! The thing you need to do then is to execute the move, and then leave the computer to think about the position after the move. Once the assessments of the various possibilities in the new position have stabilized, you should then push the analysis forwards to any new critical positions. By these means, one very quickly finds that 21 e6! does indeed win. (20...f5 appears necessary, but that’s a story for another day.)
After 21 e6! the computer will very quickly show that 21...xc3 is the only critical reply.
Once we are convinced there is nothing important being missed, we can soon push the computer on to analyse the position after this move. Now that it can concentrate all its efforts on this position (rather than it being one of many possibilities and so getting a fraction of its attention), it soon gets to the core of the issue, viz. 22 d6! (22
c7? f5 doesn’t give White much). This is a move that the computer took a very long time to find if starting its analysis in the position after 20...f6?, but now uncovers in less than a minute (I should mention that the current no. 2 engine, Naum, struggles a little more with this). Having found 22
d6, the lines are fairly straightforward: 22...f5 23 e7; 22...
fe8 23
d7 f5 24
f7+
h8 25 e7 and
g5; 22...
b3 23
d7 f5 24 e7
c5 25 exf8
+
xf8 26
e7; 22...dxc4 23
d7 f5 24 e7
fe8 25
e6+
h8 26
f4; or 22...
xc4 23
xa1
c3 24
g1.
Data Errors and Opening Books
Human error can result in odd problems for the computers. Play over the following sequence:
Tiviakov – Galliamova
President’s Cup, Elista 1998
1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
g5 b5 7
d2 e6 8 0-0-0
c6 9 f4
d7 10
xf6 gxf6 11
b1
b6 12
xc6
xc6 13
e1 h6 14
d3 h5 15
d5
This is the course of the game as cited in both ChessBase Magazine and The Week in Chess. Given that this was a game between two strong human players, one realizes that there have been several gross data errors, and some detective work might determine that Black’s 13th move was really 13...c5. The game as given in the databases continued absurdly too:
15...0-0-0 16 b4
b7 17 c3
g8 18
e2 f5 19
hg1 fxe4 20
xe4 d5 21
f3 h4 22
d3
c7 (½-½, 66)
However, once such an error has entered the databases, it will tend to crop up again and again in unexpected ways. It skews the statistics that the game database reports, and it may also get dumped into computers’ opening books. Thus in the game Nimzo–Fritz, Microcomputers blitz Wch 2000, the diagram position occurred for real, together with the blunder-laden follow-up: Black’s queen was left en prise and White didn’t take it. Both computers were slavishly following their opening book (after all, 13...h6 and the later queen blunder had a 50% score according to the data!), and were not allowed to think for themselves.
Hash-Table Woes
I have already said much in this chapter about the value of the engine using hash tables. However, even this feature is not always trouble-free, as sometimes there is a glitch, and the engine reads garbage from its hash tables, rather than useful information.
Lafuente – Shredder 9
Olivos 2005
19...fd8??
This otherwise inexplicable move, failing to recapture a piece for no good reason, was the result of a hash-table error.
The Authority of the Digitized Word
The last example in this section relates to electronic data. Just like the printed word having an exaggerated authority, so it is easy to imagine that information presented in electronic format will have been checked using electronic tools. This is not necessarily so. Indeed, ChessBase’s own printed magazine has been known to suffer from errors in chess notation that the use of their own software should minimize, and that their programs can be used to detect in chess documents. The following comes from an online site, where a “prolific” chess writer recommended for White (in a set of three articles) a line against the Caro-Kann that has a dubious reputation.
Ker – L. Jones
Warwick (Fiji) Z 2002
1 e4 c6 2 d4 d5 3 exd5 cxd5 4 c4 f6 5 c5?!
This is the Gunderam Attack, a line that tends to give well-prepared Caro-Kann players some rather easy wins. Indeed, as a junior in Britain in the 1980s, the fact that this had been recommended for White in a popular repertoire book was a good reason for choosing this opening! Naturally, I was curious to see what new development could possibly have rejuvenated this line – after all, computer analysis has in recent years resurrected some apparently very rustic opening lines.
5...e5! 6 c3 exd4 7
xd4
c6 8
b5
e7!
This is a well-known improvement over Gunderam’s original analysis, which continued with the “cooperative” 8...d7?, which just spends time misplacing the bishop.
9 e3 0-0 10
xc6 bxc6 11
a4
This manoeuvre, played in just this one game won by White, was the basis for the recommendation. White’s position looks shaky, but if one uses annotation by result, then the conclusion might be rosy for White. But it is nowadays the easiest thing in the world to avoid this pitfall, as the analysis engine is just a keypress away. But in this case, the key was not pressed...
11...b8 12 b4
g4 13
f4
f6 14
c1
xc3+
This is certainly convincing, though if Black wants a simpler alternative, then 14...e5 is rather good.
15 xc3
f6 16
e2
The comment given at this point in the online article is “Phew! Holding everything. I leave it to you to judge whether this was luck or logic.” The rest of the game is presented as if White is at least OK, and the line is difficult for Black in practice. In fact, White is dead lost.
16...e8 17 0-0
xe2 18
xb8
xc3??
Now the game becomes less clear, though it takes several more poor decisions to lose the game. As any good analytical engine will indicate in a second or so, 18...xf2! wins by force:
a) 19 d1
xf1+ 20
xf1
xc3 is hopeless for White.
b) 19 fc1
e2 20
g3
d4+ 21
f1 (21
h1
f2+ mates) 21...
f2+ 22
g1
xa2+ wins heavy material.
c) 19 f3
xf3 20
xf3 (20 gxf3
d4+ 21
h1 {21
g2
e3+ 22
h1
d2 23
g1
h3} 21...
d3 22
d1
f2+) 20...
a1+ 21
f1
d4+ 22
h1
f2+ 23
g1
h3++ 24
h1
g1+ 25
xg1
f2#.
That’s pretty conclusive. So it is clear that a line that has long been considered very dubious for White has here been recommended on the basis of a single non-GM game without even a cursory computer check of the critical positions.
19 xc6
f5 20
xd5
f6 21
xa7
e8?! 22 c6
d8 23
c5
e5? 24 f4
xc5+?! 25
xc5
c8 26
d1 h6 27 b5
f6 28 b6
e8 29 b7 1-0
In conclusion, while there is a lot of good free chess information available online, sometimes the quality is equal to what you are paying.
How to Cheat at Chess
Revisited
When Bill Hartston published a book of chess humour in the 1970s, his choice of the title How to Cheat at Chess was all part of the joke. How could anyone cheat at chess? The idea it conjured up was of a player trying to sneak an extra queen onto their board, much like a card sharp might have the ace of spades hidden up his sleeve. Adding to the sense of the whole notion of cheating at chess being a joke was the notorious protest delivered by the Korchnoi team during the 1978 World Championship match. The gist of it was that the blueberry yoghurt that was brought to Karpov during the game was a signal to play a particular move. A different flavour could have been used to imply another instruction and, e.g., a marinated quail’s egg being delivered to the Champion might be an instruction to offer a draw immediately. The whole thing was really just a joke (but also a psychological ploy in this tense match), and the press loved it of course, and it was dealt with seriously – any change in the flavour from then on had to be notified in advance. Of course, back then, it is hard to say who exactly would have been expert enough to be able to give Karpov advice, in real time, on what he should play. Anyone who has been in the GM analysis room during a World Championship match (before the computer era) will probably have seen for themselves that the players at the board tend to have a much better idea of what is going on than the analysts, even though they are able to move the pieces around.
Nowadays, those days of innocence seem a long way off. There have been allegations of cheating even at the very highest level, and proven cases of blatant cheating at lower levels. Quite apart from the notion that computer-based cheating could actually be going on, the ease with which allegations can be made – and ones that may seem quite plausible to journalists, for instance – is a major issue in itself.
The temptation to cheat, and the suspicion that opponents might be cheating, is only natural. Hand-held devices can play to a very high standard (indeed, as I write these words in September 2009, there is a news story that Pocket Fritz has just shredded an IM/GM field at a tournament in South America, dropping only half a point). Miniaturization technology has also made transmitting and receiving devices all too easy to conceal.
The earliest targets, in the 1990s, were the lower sections of big open tournaments – some of these have a large first prize. The modus operandi would be for a player with a suitably low rating to enter, and then play all his games wearing a hooded jacket, or voluminous hair, or simply headphones (ostensibly to listen to quiet music during the game, which sounds absurd, but I have known players who genuinely did this). The idea was that they had a small receiver hidden somewhere on their person, linked to a tiny ear piece. At this level of play, all that was needed was a way to communicate, say, Fritz’s choice of move (after a few seconds) to the player, and tournament victory would be quite probable. So one accomplice would be sufficient, and just a way for this accomplice to discover the move that had been played would have to be devised. After a few instances of such schemes being uncovered, there does not seem to have been much recurrence. Most tournament directors would now be quick to intervene in the case of any suspicious behaviour, and even with further miniaturization of the devices, they could not be completely concealed. Big-money events nowadays may also sweep the area for electronic devices, and the penalty for a mobile phone ringing during a game is instant loss. Basically, the cost-risk analysis does not favour this type of cheating nowadays.
But in higher-level chess, the great increase in strength of the engines could potentially make cheating of a less blatant form effective. First we should note that in games at top level, the players do not need a lot of assistance in order to achieve a large increase in effective playing strength. For instance, World Champion Vishy Anand stated that, if he were told at just three points in each game that he had a strong possibility in the current position (not what it is – only that one exists), then his results would improve to the tune of 100 Elo rating points – that’s the difference between a World Championship Candidate and a dominant World Champion. And to convey that information to the player would require just a nod or a wink – no need for any electronics in the playing hall. And three times a game would not arouse suspicion. One possible method for providing much more than that level of assistance is as follows. This has in fact been claimed to have been employed at top level, but not proven in terms of documented, publicly-presented evidence.
Three people are needed, at least two of them very strong grandmasters. The first is of course the player at the board. The second is some distance away, and not in a public location (possibly in a hotel room). He is working with a computer the whole time, looking at possibilities in the current position of the game going on in the tournament hall (the moves may be available online). The third man is the go-between, who spends some time in the tournament hall, and some time outside the playing area, communicating with the computer man (e.g. by mobile phone). The go-between may need to tell the computer man the moves that have been played, in case the online coverage is unreliable. The computer man is an expert in computer-assisted analysis, who has also worked closely with the player at the board, and is therefore familiar with his playing style. At crucial moments, the go-between will signal to the player at the board based on the conclusions of the computer man’s assisted analysis.
Does this sound far-fetched? I don’t think so. Would it be easy to stamp out? Yes, but not without fairly draconian restrictions on the players and/or spectators. In a World Championship match, you can employ methods to defeat this type of scheme (making sure the players can never see the spectators, for instance, while jamming all telecommunications in the area is another possibility), but that depends on the organizers (and often the match will be held in the home country of one of the players, so allegations of partiality can come into play).
But as I mentioned earlier, allegations of cheating are as much of a problem as the possibility of cheating itself. Most readers will no doubt remember “Toiletgate”, which nearly overshadowed the Kramnik-Topalov World Championship reunification match in 2006, and came within an inch of sinking the entire reunification process. After a bad start to the match, the Topalov team made some obviously absurd allegations against Kramnik, based on the fact that he was visiting the toilet fairly often. How exactly this enabled him to cheat, given that the players and whole area had been swept for electronic devices, was never fully explained. But the match officials gave the allegations credence when they responded by putting restrictions on Kramnik for further games. Naturally incensed by this, Kramnik refused to start the next game. The whole sorry tale is recounted elsewhere, so I’ll spare my readers a blow-by-blow account, except to mention that the Topalov team later used a common ploy in allegations of cheating. They compared Kramnik’s choices of move with those of a top engine, and found that they often agreed. Some journalists even found this quite compelling. However, in many positions there is a clearly best move, and any strong player is likely to choose it, whether they be carbon- or silicon-based. If you ran such a comparison on the Capablanca-Alekhine match games from 1927, you’d also find a fair degree of correlation. If you are determined to make such a claim, then you can bias the figures even more by a little trick. Rather than giving the computer a set amount of time on each move, and then seeing how many of its choices match, you can instead set the computer thinking, and as soon as, at any point within the next, say, ten minutes, the computer agrees with the human’s choice, mark this down as “success” and move on to the next move. Or you could just make the results up in fact, since no one will be able to replicate your set-up exactly and so disprove your “analysis”.
Another type of false allegation of cheating can arise when a player is disgruntled after a bad loss. All chess-players know how rotten it can feel to lose a game, and how it takes some self-control to react gracefully. Sadly, some players see fit to strike back with a farcical allegation. One recent example involved one of the world’s finest young grandmasters, who claimed his opponent (also a grandmaster) must have used computer assistance during the game. His opponent had introduced a new move in this game, in an opening that he had played before and so was well-prepared for. The novelty proved successful, and led to a very quick victory. In the course of these few remaining moves (none of them very complex for grandmasters), the player who was being accused of cheating had in fact missed a much stronger possibility that any engine would have pointed out very quickly. Sadly, the accuser did not withdraw his allegation once he had got over his loss, but even added to it by the familiar method of comparing his opponent’s earlier games with a computer’s choices. The clinching argument, apparently, was that the player then went on to perform badly in the following rounds. No wonder – he had been called a cheat in front of the whole chess world, and knowing that some mud will always stick, was no doubt concerned about the effect this would have on his future career.
It would be a sad state of affairs if chess tournaments in the future are to require airport-style security checks, but this might be what is needed to protect the innocent.
Puzzles
This selection of 60 puzzle positions is completely new for this third edition of The Mammoth Book of Chess. Most of the positions are taken from recent events, and none have appeared as puzzle positions anywhere before, so you can be confident that you won’t be recognizing the solutions rather than needing to work them out – unless you follow current chess events extremely avidly!
None of these puzzles are novice-level, although the first 11 should be accessible to just about all chess-players. After that, the difficulty level rises, with the “Tricky” puzzles all involving a harder-to-see concept or involving more complex analysis. If you do find them too tough to solve, then please view them as additional examples, as I have tried to pack a good deal of instructive comments into the solutions. But at least think about the puzzle position before turning to the solution, as you will learn a lot more that way. Note also that the solutions are often lengthy; I do not expect you to have analysed everything – the detail is there in case you need it, and also to make them work better as instructive examples.
The final section features puzzles that are designed for computer-assisted analysis, a technique described in the previous chapter.
Fairly Easy Puzzles
These first 11 positions should be solvable by almost all chess-players.
1) A. David – Yakovich
Kavala (open) 2009
White is clearly doing well here, but can you see a way to smash through and win immediately?
2) Bosioi
– C. Bauer
Jubilee Open, Zurich 2009
White has a large advantage, but now rejected 27 xb6, presumably due to the back-ranker 27...
xe5 28
d8??
e1+. Was this the right decision?
3) Based on Motoc – Anon, Queenstown blitz 2009
This is based on a blitz game with Alina Motoc as White played at Queenstown 2009. Black has many ways to win here; is 1...xf7+ one of them?
4) Dzhumabaev – Ismagambetov
Tashkent Zonal 2009
Black has just played 22...c8-e6?. How could White have made him regret this careless move?
5) Le Roux – S. Feller
French Ch, Nîmes 2009
What are your thoughts on possible plans by which Black might try to win this ending?
6) Dzagnidze – Sandipan
Kavala (open) 2009
If White could neutralize Black’s domination of the c-file, he could look forward to targeting the weak b-pawns. Thus he played 27 d2, based on 27...
xd3?? being ruled out by 28
xc8+. Was this a good idea?
7) G. Jones – I. Sokolov
Staunton Memorial, London 2009
What is the quickest and most elegant way for Black to win?
8) E. Pähtz – K. Arakhamia
Baltic Queen, St Petersburg 2009
White has just played 32 a5-c6, attacking the b4-pawn and c2-bishop, so Black replied 32...b3, and went on to win many moves later after a struggle in which both sides had their chances. Did Black have anything better?
9) Yakovich – E. Danielian
Kavala (open) 2009
Black is clearly under some pressure, but can you see a shortcoming of the black position that allows White now to bring about an immediate collapse?
10) Mamedov – Yilmaz
Acropolis Open, Khalkida 2009
White has sacrificed a piece for an attack. Is it good enough? White to play.
11) Duchess – Kaissa (variation)
World Computer Ch, Toronto 1977
This position could have occurred in a game between two of the top computers of the late 1970s. Black had avoided this position by giving up a whole rook, and apparently none of the human players present could see why. Can you do better and find the forced mate at White’s disposal?
Tricky Puzzles
The next 40 puzzles should prove quite a challenge even for strong players. Players of more modest abilities can be happy if they have seen the main idea, even if they have missed some of the details.
However, in most cases the analysis involved is not enormously complicated; the difficulty is instead due to an idea that is counter-intuitive, or hard to see for some other reason. Once you have got to the heart of the puzzle, the analysis should fall into place quite neatly. Where the position does contain some complex possibilities, I have sought to limit your task by asking a specific question.
12) Smerdon – V. Mikhalevski
Queenstown 2009
The game now ended in a draw after the moves 39...g8 40
f6+
f8 41
d7+ ½-½. Can you work out how Black could have won?
13) A. Rychagov – Grishchuk
Russian Ch, Moscow 2007
Black now had at his disposal a clear-cut win. Can you find it?
14) E. Korbut – Tairova
Russian Women’s Ch, Moscow 2007
Can Black (to play) make progress?
15) Matveeva – E. Korbut
Russian Women’s Ch, Moscow 2007
Black’s position is fragile, but given a respite to catch up in development, that could quickly change. The iron is certainly hot, but how should White now strike?
16) Girya – Gunina
Russian Women’s Ch, Moscow 2007
Is it a good idea for Black to try to win a pawn by 21...xd3 here?
17) Khamrakulov – Rodshtein
Pamplona 2007
White now played 51 h6 and won quickly. Should he have done?
18) Beliavsky – Khamrakulov
Pamplona 2007
Should White play 27 xf6 or 27
h6 here? As a more difficult exercise, try to assess the position after the correct move.
19) Salgado Lopez – San Segundo
Pamplona 2007
White is on the brink of victory. Is 22 e1 the right way to press home his huge advantage?
20) Huerga Leache – Rubio Mejia
Pamplona 2007
In what had been a highly advantageous position, Black has just played a careless move, 40...b8-b7. How serious an error was this?
21) Pieri – C. Bernard
French open Ch, Paris 1994
The game now concluded 16...cxb2+ 17 b1 fxg6 18
xe6+
h8 19
xg6
e5 20
xg7
xg7 21
g1+
h8 22
h6 1-0. Could Black have saved himself by avoiding ...cxb2+ but otherwise playing the same way?
22) Botvinnik – Gligori
Moscow Olympiad 1956
Black played the passive 16...e8? and lost quickly, while 16...
h8?! 17
h1
xh6 18
xh6
d8 has been claimed to be Black’s best defensive try. Adopt a more positive frame of mind, and show that Black can launch an immediate counterattack that puts him fully in the game.
23) I. Nikolaidis – Chadaev
Kavala (open) 2009
White now played 12 f3. Was this a good idea?
24) S. Williams – D. Howell
British Ch, Torquay 2009
White now played 19 h6
xf6 20
xf8. Does this:
a) Win material by discovered check and a skewer on the long diagonal; or
b) Lose material because of Black’s counterattack?
25) Dzhumaev – Ismagambetov
Tashkent Zonal 2009
Black’s position looks a little fragile, but what aspect of it should White target, and how?
26) A. Filippov – Dzhumabaev
Tashkent Zonal 2009
Black decided to break the pin by 31...f8 and the game was later drawn. What opportunity did he thereby miss?
27) Inarkiev – Cheparinov
FIDE Grand Prix, Jermuk 2009
Black is a pawn down and seems to be under pressure. How can he secure counterplay, with an idea based on line-blocking?
28) Ivanchuk – Alekseev
FIDE Grand Prix, Jermuk 2009
White has sacrificed a piece for an interesting attack. How would you continue the onslaught, and how confident are you of success?
29) Ivanchuk – Kamsky
FIDE Grand Prix, Jermuk 2009
It seems extraordinary that Black should have any problems winning this position in any way that he feels like, but there are fortress possibilities to be considered. How can Black (to play) win immediately?
30) R. Hess – Areshchenko
Jubilee Open, Zurich 2009
White now played 28 f4, no doubt aware that the e-file pin could be a problem, but perhaps reckoning on the threats against g7 and Black’s back rank weighing as heavily. Is this so?
31) Heimann – Sandipan
Jubilee Open, Zurich 2009
White has just sacrificed a piece for an attack, so he must follow up vigorously if he is to have anything like enough compensation. Is 25 e5 xg2 26 exd6 the right way forward, or would you play something else?
32) Gopal – Hobuss
Jubilee Open, Zurich 2009
White now played the surprising move 21 g4. Should Black take this bishop, and if so, how?
33) Malakhatko – Sutovsky
Jubilee Open, Zurich 2009
In a sharp opening line, Black (to play) has sacrificed a piece – probably as a prepared novelty. Can you see Black’s strong and surprising follow-up idea?
34) Fedorchuk – Carron
Jubilee Open, Zurich 2009
How should Black defend against White’s threat of 16 xe6 here? Be careful, as the obvious move might run into a very nasty reply.
35) Malaniuk – Mikhalevski
Jubilee Open, Zurich 2009
Here White chose 25 h3? but after 25...
f8 26 e5
xh6 27
h4
f8 28
c4
fd5 he had lost control of the game and succumbed within a few moves. Can you suggest a strong and fairly simple improvement?
36) L’Ami – D. Howell
Staunton Memorial, London 2009
Can you see a clear-cut and effective way for White (to play) to press home his advantage?
37) Werle – G. Jones
Staunton Memorial, London 2009
In the game, Black (to play) found the next move (a thematic King’s Indian thrust) successfully, but failed to play the decisive follow-up after White took the a8-rook. Armed with this information, can you do better?
38) Korchnoi – S. Williams
Staunton Memorial, London 2009
White simply has to be winning here, but after 44 e5 d5 45 f6+
g8 46
c8+
d8 47
xd8+
xd8 48 e6
c8 it wasn’t even clear if he was better any more. How could he have made life easier for himself?
39) Vachier Lagrave – Degraeve
French Ch, Nîmes 2009
How did White, by means of a very attractive idea, now launch an overwhelming attack?
40) Cornette – Edouard
French Ch, Nîmes 2009
White terminated his opponent’s resistance with a very elegant move based on some simple but nice tactical points. Can you find it?
41) Z. Almasi – Ruck
Hungarian Ch, Szeged 2009
Black can create threats on the b-file by 28...b8 or 28...
b4. Does it matter which he chooses, or are the two moves equivalent?
42) Kolev – Yilmaz
Acropolis Open, Khalkida 2009
The game now ended 33...xe4 34 fxg6+ fxg6 35
f7+
h8 36
f6+
h7 37
f7+
h8 38
f6+ ½-½. Was this a correct and logical end to proceedings? Did White have anything better than repeating?
43) Ris – M. Gurevich
Acropolis Open, Khalkida 2009
How should White parry the attack on his a3-pawn? Beware – there are some hidden perils in this inoffensive-looking position.
44) Smirin – A. David
Acropolis Open, Khalkida 2009
White has got himself into a somewhat sticky situation and decided to fight his way out by pressing forward on the kingside by 28 g5, which has the merit of preventing ...f6 and threatening f6. Was this a good idea?
45) Aroshidze – Papaioannou
Acropolis Open, Khalkida 2009
Black has played vigorously, sacrificing pawns as necessary to open lines for his attack. Your task now is to find a crisp way to round off a nice victory.
46) Melia – Aroshidze
Acropolis Open, Khalkida 2009
White now played 20 xb7 and a draw was agreed (presumably due to the variation 20...
xc3 21
xd6+
xd6 22
xd6
xe2+ 23
xe2
e7). What would you have played in the diagram position?
47) Nadezhdin – Gritsenko
Peterhof 2009
This Slav has not gone well for Black. How would you blast your way through, 15 e5 or 15 d5?
48) Obregon – Valerga
Villa Martelli 2009
White is a rook down but threatens both 26 g5+ and 26
h6, mating quickly in both cases. Identify how Black can defend against these threats and make your choice for Black.
49) Deepan – Rathnakaran
New Delhi Zonal 2009
Hack Attack! White (to play) can blast his way through with a couple of sacrifices, but then needs to follow up accurately to bring his remaining forces into the onslaught.
50) Vescovi – Barrientos
Pan-American Team Ch, Mendes 2009
Is Black’s position hopeless, or can he save himself by choosing just the right square for his queen? There are some pins possible, after all...
51) Bruzon – Barrientos
Pan-American Team Ch, Mendes 2009
White now played the dramatic central thrust 11 e4. Was this:
a) A superb idea that shatters Black’s position; or
b) An absurd move that fails completely?
Complex Puzzles
These puzzles involve many long and difficult variations; you may wish to use computer assistance.
52) Malakhov – Ni Hua
Russia-China match, Sochi 2009
The natural 29 g1
f2 30
xg4
xe3+ 31
d2
c5+ is a draw, so White played 29 b3. Good idea?
53) Degraeve – Cossin
French Ch, Nîmes 2009
Should White (to play) be thinking in terms of attacking or defending?
54) Schekachev – Safarli
Jubilee Open, Zurich 2009
Should White play for the attack with 35 xg6 or is he just losing a lot of material after 35...
xa3? (As a computer-assisted task, try to work out what happens after other moves too.)
55) Gajewski – Mastrovasilis
Kavala (open) 2009
White now played 26 xf6+. Had he fallen victim to the “touch-move” rule, or was his move deliberate, and if so, what was the idea?
56) Sandipan – Morozevich
Jubilee Open, Zurich 2009
Morozevich uncharacteristically rejected a tempting and very strong tactical possibility here. Can you see what it is, and can you assess enough of the lines to believe it is a good idea?
57) Chatalbashev – Nestorovi
Macedonian Team Ch, Struga 2009
Black is under attack, but White’s pieces are a little loose. Decide what your next move would be as Black. If you wish, using computer assistance, try to work things out more or less to a finish in the critical lines.
Computer-Assisted Analysis Puzzles
These last three positions are extremely complicated, and most suitable to tackling by combining your efforts with those of a powerful computer. For some suggestions and examples of how best to carry out this type of work, please see the previous chapter.
Without computerized assistance, all it is feasible to do within a puzzle-solving framework is to identify the main idea. Alternatively, you could view them as analytical projects, to be tackled by moving pieces on the board and working with a chess-playing friend.
58) Classical French analysis
This position, arising from a sharp sideline of the Classical French, was condemned as bad for Black by Leinier Dominguez in analysis in Informator 80. Do you see a glimmer of hope for Black (to play) here? By means of computer-assisted analysis, come to a conclusion on how the position should be assessed.
59) Zhigalko – Gopal
Enschede 2009
Here Black played 68...g1 and the game was agreed drawn without further play. Your computer, however, is insisting that 68...
g3 is good for Black. Investigate, by interactive analysis with your computer, if this is true.
60) R. Hess – Recuero Guerra
Jubilee Open, Zurich 2009
Here White opted for 24 xf7!?. Choose at least two critical-looking replies for Black and try to determine what the outcome should be.
Solutions to Puzzles
Fairly Easy Puzzles
1)
30 xd7! 1-0
After 30...xd7, 31
xe6+ wins the black queen.
2)
No. After 27 xb6
xe5 White has the much stronger 28
d5, threatening 29
xb7+
xb7 30
d8+, and Black has no good defence. After 28...
b8? 29
xb7, the best Black can do is the completely hopeless 29...
b5 30
xb5 axb5 31
xc8, while 28...
e7 allows 29
xa6+
b8, when White is two pawns up without even having lost the initiative.
His actual choice, 27 a5?!
g4 28
e1?!, was unfortunate, as Black replied 28...
d7, giving White more significant back-rank issues. After 29
f4?!
xe1+ 30
xe1
xf4 31 gxf4
d4 32
f1
d7 it wasn’t even clear if his advantage should be enough to win, and the game was eventually drawn after tenacious defence by Black.
3)
No, 1...xf7+?? loses. After 2
e6 White threatens 3
g7++, forcing mate, and the apparently solid defence 2...
h7 allows mate in two by 3
g8+!
xg8 4
e8#.
4)
23 xd5!
xd5 24
e3 overloads the black queen, and therefore wins a good pawn.
In the game, White preferred the good positional move 23 f5
f6 24
d4, when the only way to avoid material loss would have been the ugly 24...
xd4. Instead Black preferred 24...
d6, when White could once more have won a pawn, this time by 25
xc6
xc6 26
cd3!, although here Black can expect rather more counterplay, and the opposite-coloured bishops might help him survive.
5)
Well of course, he just gives mate! Endgames are full of tactics; the main reason they are missed is that people aren’t even looking for them.
59...d1! 60 g4 h4! 0-1
After 61 gxf5 exf5 White can only avoid ...f2# at a catastrophic cost in material.
I should clarify that this mating-net wasn’t some random tactic that White blundered into; it was a tactical defence for a pawn on b6 that White had just (unwisely!) captured.
6)
No, it was a terrible blunder. After 27 d2??
xe4+! 28 fxe4, now 28...
xd3+ comes with check. White resigned because he loses not just a pawn, but a piece as well following 29...
xc1.
7)
That’s right – he employs the idea known as Philidor’s Legacy, normally used to deliver a smothered mate.
49...xh3++ 50
h1
g1+ 51
xg1
f2+
Not mate here, but it creates a pair of unstoppable connected passed pawns.
52 xf2 gxf2 53 g3+
h3 54
a1 e3 0-1
8)
I hope you said “yes”! 32...c5! wins on the spot, because 33...
b3# is threatened, and White has no way to defend against this that doesn’t leave her queen en prise.
9)
Black’s queen is short of squares, and White wins by targeting it:
23 c4!
It’s as simple as that. The queen has nowhere to run, and the position of the black king means there is no time to prepare an escape-route either.
23...b4
A desperate try which might cause momentary confusion, but it doesn’t prevent White’s main threat. 23...g8 can be met by just moving the rook from d5 (there’s not even any need for 24
xh5), winning the black queen. 23...
c7 gives the queen the c8-square but allows 24
xh5+ gxh5 25
xe6. 23...
xe4 is the closest thing to a critical line, but White wins by 24
xh5+ gxh5 25
d3.
24 xh5+
Not: 24 xb4??
xf2+; 24
xb4??
xc4.
24...gxh5 25 xe6
xc3 26
xf7
c2 27
f1
f8 28
b3
and White won shortly.
10)
Yes, absolutely, because he has the crushing blow36 xf4!, to which Black has no viable reply.
36...e6
36...xf4 allows 37
g6#, while 36...exf4 37
xe8 diverts the black queen from the defence of the g5-bishop, so White mates or wins most of Black’s pieces.
37 dxe6 exf4 38 e7 1-0
Even the noble self-sacrifice of the black knight has not saved the kingdom from ruin. ’Tis not but a scratch.
11)
White wins by 35 f8+!
xf8 36
h6+
g7 (or 36...
g8 37
c8+) 37
c8+, mating.
35 c6 also wins easily enough, while 35 g5 has been given in some sources to be bad for White due to 35...
xe3, but as long as he now plays 36
c6!, he still wins comfortably (not 36 gxf6+??
xf6 37 fxe3
g5+ and ...
xb5, which is good for Black).
Tricky Puzzles
12)
The solution is as straightforward as it is surprising: 39...xd7! 40
xd7 a2.
White can’t stop the pawn promoting, despite apparently being in plenty of time to do so: 41 a7 (41
d1 is met by 41...
b1) 41...
h3! intending ....
h1 and ...a1
, and there is nothing White can do about it. e2 is precisely the wrong square for White’s king to be on, and h3 precisely the right square for Black’s rook (cutting off the white king from advancing to the third rank). If White could play either
c2 or
g2 in this position, he would be fine. As it is, he loses his rook for the a-pawn: 42
d2
h1 43
xa2
h2+, 42
f1
h1+ 43
g2 a1
, 42
d1
h1+ 43
c2 a1
or 42
f2
h1 43
xa2
h2+.
13)
In the game Black played 32...d5? but this natural consolidating move gives Black little. 32...
c8! is a surprising switch by the black rook to the queenside, but it coordinates with the pawns on both flanks and penetrates to the heart of White’s position:
a) 33 xb7 loses to 33...
c1+.
b) 33 d3
c2 34 hxg3 (34 h3
h2 threatening ...
h1#) 34...h3 and ...h2+.
c) 33 b3 is also met by 33...
c2.
d) 33 xb2
xc5 threatens mate, and 34
c3 (34 hxg3
c1+ 35
f2 h3 36
e3
g2) 34...
f3 35
e2
e5 doesn’t help White much.
e) 33 f6+ xf6 (only move) 34
f1+
g6 35
xb7
c1 36
a3 gxh2+ overloads the white king, and so the rook drops off.
14)
In the game 56...f5? allowed White to dig in: 57
d5
g4 58
e3
f3 59
c2+
a4 60
e3 g4 61
f5 h3 and White had a fortress and should now have held the draw without incident (in fact it was drawn only after further mistakes by both sides).
56...e3! wins; the main idea is naturally to create a passed g- or h-pawn that the knight cannot stop, while there are also themes of zugzwang and diverting the white king from the defence of the b4-pawn.
The main lines are as follows:
a) 57 f3 e2 58 d2
c4 is a win for Black; e.g., 59
e4
xb4 60
xg5
a3 61
e4 b4 62
e1 b3 63
d2
b4 64 f4
c3 65 f5
d3 66 f6 b2.
b) 57 fxe3 f5 (57...g4 gives White the extra option of 58
e4
f5 59
d2) and now:
b1) 58 d2 g4 59
e2
xb4 60 e4
e6 and Black wins; e.g., 61
e3
c4 62
e8 b4 63
d6+
c5 64 e5
d5 65
f4 g3 66 hxg3 h3.
b2) 58 h5 g4 59
d4 (59
f4 g3 60 hxg3 h3) 59...g3 60 hxg3 h3 61 g4
xg4 62
g3
xb4.
b3) 58 e4 g4! 59 exf5 g3 60 hxg3 hxg3 and the g-pawn promotes.
15)
20 xe5!
20 xe5!? fxe5 21
e7
d7 22
xe5 is also promising, but less forcing.
20...g6
Black accepts an inferior position. 20...fxe5 loses to 21 xd8 (21
e7
xe7 22 d6+
e6 23 dxe7
xd1+ 24
xd1
f7 is less clear-cut) 21...
xd8 22 d6+
h8 23
xe5.
20...g5 is the critical line, but Black goes down in flames:
21 e7! (21
xg5 is promising, but murkier after either 21...fxg5 22
xg5+
g6 or 21...fxe5 22
xd8
xd8) 21...
xd5 22
e8!! – a stunning geometrical move!
21 e6
f8 22
g3
d7 23
c1
h8 24 d6
ac8 25
e2
xf3 26
xf3
de5 27
d5 c4 28
xc4
c6 29 h4
cxd6 30
xd6
xd6 31
b7
c6 32 b3
c8
Now White squandered most of her advantage by 33 xc8+? and the game was eventually drawn. Instead, 33
d1! exploits Black’s back rank in elegant fashion and should lead to a comfortable victory.
16)
No, it is a blunder; after 21...f7 Black is still in the game.
21...xd3? 22
xd3
xf4
White now landed a devastating blow:
23 xd5!
f8
This attempt to bail out with a safe move leads to a total calamity. 23...exd5 is met by 24 xd5+ and
xa8(+). 23...
a6 is relatively the best try, but dismal after 24
e7+
h8 25
e3.
24 e7+
h8 25
hf1
e8 26
f4!
Threatening 27 xh7+
xh7 28
h4#.
26...h6 27 g6
a6 28
f7
g8 29
xg8
xg8 30
xg7 1-0
17)
No, 51 h6? is a serious error. 51...c7! threatens 52...
h2#, and White has no good way to avoid this that doesn’t allow perpetual check: 52 g5
h2+ 53
g4
f4+ 54
h5
h2+ 55
g6
d6+ or 52
c6+ bxc6 53
d4+
xd4 54 cxd4
d8 (perhaps this is what one or both players missed).
Instead the game ended 51...f6? 52 h7
h6+ 53
g2
g7 54
f5 1-0.
18)
Let’s first take a look at the game continuation:
27 xf6??
This is a terrible blunder.
27...xe4! 0-1
Ouch! White resigned in view of 28 fxe4 c1+ 29
f2
f1+ and ...
xf6.
27 h6! (attacking the h3-bishop and guarding the entry square on c1) is correct, and should probably lead to a draw.
If you tried to work this out to a finish, here are some lines: 27...e5 (27...f5 will lead to perpetual check by one side or the other) 28 f5
c5+! (28...
d1+? 29
f2
c2+ 30
g3
g1+ 31
h4!
f2+ 32
h5 and White mates) 29
e3!
c1+ 30
f2
c2+! 31
e2! (31
g3? now loses due to the difference in the position of the white rook: 31...
g1+ 32
h4
f2+ 33
h5
xg4+! 34 fxg4
xf5+ 35 gxf5
xh2+ 36
g4
xh6) 31...
xe2+ 32
xe2
xh6 (Black could take a perpetual check instead, of course) 33
xh6+
g7 34
f5+
g6 35
f2 (35
g3?! h5) 35...h5 36
g3 and Black’s extra pawn should not afford him winning chances.
19)
No, it certainly isn’t:
22 e1??
22 xc2! is simplest, and wins on the spot. Black can do very little, while White can choose between moves like
e1 or
xh7, with too many threats in either case. Then White’s position is every bit as won as it looks.
22 h4?! is also good, removing the danger of back-rank mate, but far less incisive. After 22...f5 Black can at least try to put up some resistance.
22...c1
Black’s only move, but at a glance it is hard to believe that it is any more than a distraction for White. In fact, it rescues Black.
23 xc1
Not 23 xc1??
xc1+ 24
xc1
f1#.
23...e7
White must now take a step backwards, which gives Black time to put his house in order. White must even be careful not to end up worse.
24 h6
24 xe5??
f1#; 24
xe5??
f1+.
24...f5 25
c2
25 g4 is well met by 25...b4.
25...f7 26
h5 d6 27
g5
e6 28
b3
g6 29
xf7+
xf7 30
d1
g6 31
xe5+ dxe5 32
d8+
f7 33
e7+
g8 34
d8+
f7 35
e7+ ½-½
20)
Very serious indeed, as White wins outright by 41 g5+!. It’s hard to believe that Black can’t avoid a total catastrophe, but chess can be a cruel game.
41...g6
41...hxg5 42 h3+ and Black loses his queen: 42...
g6 (42...
g8 43
c8) 43
f3
xc7 44
h5+
f6 45
xe8; 41...
g8 is ruled out by the simple 42
c8.
42 xe6!
White’s pieces seem to be hanging in mid-air, but they stay alive long enough to cause a total collapse on g7.
42...h7
Alternatively:
a) 42...xe6 43
g3+
h7 (or: 43...
f6 44
f3+; 43...
h5 44
f3+
h4 45
gxg7
xc7 46 g3+
h3 47
h1#) 44
gxg7+
h8 45
h7+
g8 46
g3+ mating.
b) 42...xc7 43
g3+
f6 (or 43...
h7 44
xc7) 44
xc7 and
d5+ will be devastating.
43 g3 1-0
Black only has a choice of losing lines that we saw in the previous note.
21)
It looks that way: 16...fxg6 17 xe6+
h8 18
xg6
e5 19
xg7
xg7 20
g1+
h8 21
h6 can now be met by 21...
g5+ (check!) followed by 22...
xe6 with a lot of extra material and without being checkmated.
22)
I hope you found 16...b6!, as there aren’t many other active moves for Black.
The problem is that at first it doesn’t look like a major inconvenience for White; you need to have seen Black’s follow-up idea – ...d4(+) in addition to the obvious ...
b2(+) – to assess the idea correctly.
a) 17 c2? is obvious, but unexpectedly loses to 17...
d4+! 18 cxd4
a4+ 19
c1
b4 20
e4
a3+ 21
d2 (21
b1 b5 and Black’s rook joins in the action, with decisive effect) 21...
b2+ 22
e3
xd4+ and ...
xa1 with a decisive material advantage.
b) 17 c1 is also met by 17...
d4!, although now this is now a draw rather than a win: 18 cxd4
b4 19
e4
e1+ 20
b2
b4+ 21
c1, etc.
c) 17 c1 doesn’t stop the idea either: 17...
d4 18 cxd4 and now Black even has a choice:
c1) 18...b4+ 19
e3 (forced) 19...
b2 20
e1
xd4+ 21
f3
f6+ 22
e3
d4+ with a draw.
c2) 18...a5+ 19
c2 (forced; 19
e3? cxd4+ mates) 19...
b4 (19...
a4+? 20
b1 b5 21
g7 bxc4+ 22
a1
e8 23
h7 gives White a decisive attack) 20
b1 (only move) 20...
a4+ 21
b3
a3 22
g7
xb3+ 23 axb3
a2+ with perpetual check because 24
c1
a1+ 25
d2
b2+ 26
e3??
c1+ picks off the g5-knight.
Thus all the ways for White to parry the ...b2(+) idea allow a successful ...
d4(+), and so the game should end in a draw.
23)
No, it wasn’t. After 12...a5! White has no good reply, because the tactical blow ...xc5 will be possible as soon as the c5-pawn loses its support from the b-pawn.
13 b5?!
13 a3 exd4 forces 14
xd4
e5 15
d2 axb4 16
xb4, when White’s position is looking a bit silly.
13 bxa5 is certainly not what White had in mind with his queen-side advance, and not much of a bailout either: 13...exd4 (13...xa5 is very healthy for Black) 14 exd4
xc5 15 a6 bxa6 16
a3 is very similar to the game:
a) 16...e3+?! 17
h1
e6 (17...
a5 18
c1; 17...
d3 18
a4
d7 19
ad1
f2+ 20
xf2
xf2 21
c1) 18
a4 gives White too much play against the stranded black king.
b) 16...d6 and Black keeps an extra pawn without too much drama. 13...exd4 14 exd4
xc5
This is the main tactical point, and the reason why f3 was such a bad move. If you saw this, then you have basically solved the exercise.
15 bxc6
15 dxc5 xc5+ exploits the loose knight on c3.
15...bxc6 16 a3
d6!
Simple and strong. Your analysis engine might scream out 16...e3+, but if you press it for a justification, it will come up empty-handed and quite soon start to become enthusiastic about White’s chances following 17
h1; e.g., 17...
d3 (17...
e6 18
a4; 17...
xc3 18
xc5) 18
xg6 (18
a4
d7 19
ad1
b4!?) 18...hxg6 (18...
f2+ 19
xf2 hxg6 20
g2
xc3 21
c5) 19
xd3
h6 20 h4
xg3 21
g2. 17
c1
d3 18
xd6
xc1 19
xe7
xe2+ 20
xe2
xe7 and Black duly won with his extra pawn in the endgame.
24)
It was a bad idea, and loses material. After 19 h6?
xf6 20
xf8
e8 21
g7
xh8 22
xh8 White is indeed skewering Black’s pieces, but he never gets to enjoy the feast:
22...xc2 23
xf6
23 c1?
e3+ (making good use of Black’s control of the f-file) 24
h1
f7 and not only are the black pieces safe, but White loses a piece due to the threat on the h-file: 25
c3
h7+ 26
h3
xh3+ 27
g1.
23...xa1
Black is a pawn up with good winning chances, but the game was drawn in the end.
White should have played 19 e3!
xc2 (19...
xf6 20
xd4 and now the skewer does win an exchange) 20
xg4
xe4 (20...
xa1 21
xe5 dxe5 22
h6 and now the back-rank pin does cost Black a piece) 21
f1! (the key point: Black loses his grip on the f-file) 21...
xf1 (or 21...
xe3+ 22
xe3
xf1 23
xf1) 22
xf1
xg4 23
xf8+.
25)
The key feature is the a2-bishop’s lack of squares, and White needs to cut off Black’s way to support it. Seeing that 26 a1? is well met by 26...axb5, we need to find a way to keep the a-file closed, and this is provided by 26 b6!:
a) 26...c6 27
a1
b4 28 bxc7
dc8 and now 29
d2 a5 (29...
xc4 30
xb4 is similar) 30
e4
xc7 31
xa2
xa2 32
xa2 is very good for White, since attempts by Black to coordinate his forces will be severely hampered by White’s pressure on f7.
b) 26...cxb6 27 a1 and the bishop is trapped. Black will have three pawns for the piece, but they are insufficiently mobile, and White’s pieces will have too many weaknesses to target.
In the game, White blew his chance:
26 e6? f5 27 bxa6
Now 27 b6? fails to 27...cxb6 28 a1 g5 and White can’t defend c4. 27...
xa6 28
xc7
c8 29
xb7
xc4
and Black was OK.
26)
It is very easy to miss 31...xg2+! because White can simply reply 32
xg2. However, White then has no reply to 32...
c6! (it must be to precisely this square, because 32...
b7?? loses to 33
e4) 33
e4
c1+ 34
h2
f4+! (the point) 35
xf4
xg2+ 36
h1
g1+ 37
h2
8g2#.
Nice idea, isn’t it?
32 h2 avoids this immediate collapse, but gives Black a number of very good options, including 32...
c6 33 fxe6 (33
e4?
c2) 33...f6 34
a4
xa4 35
xa4
f3.
27)
25...c5!
Threatening 26...xf3 27 gxf3
xf3+, when 28
e2 would allow 28...
g1#, now that the white queen isn’t covering this square.
26 e2
26 xe6 (getting rid of the rook, which is rather loose on h6, and eliminating the useful black bishop) 26...fxe6 27
xb7
xf3 28 gxf3
xf3+ 29
e1 and if nothing else, Black can take a draw by perpetual check.
26...c4?!
This is based on a nice idea, but might not be best. 26...xg2? loses to 27
b5+
xb5 28
xg2
xb6 29
xg8+, but 26...
d7! is again a line-blocking idea, this time with the point that White playing
b5 won’t be check.
This shows up after 27 xb7
xg2, when the black queen is safe. After 28
c1
xf3 29
xf3
xf3 Black has at least enough play, including threats against the loose h6-rook as well as the white king.
27 xb7
xf3! 28
xf3
xf3+! 29
c1
Not 29 gxf3?? g1#.
29...f1+ 30
d1
30 d1
f4+ 31
b1
xh6 32
b8+
d7 33
xg8 also favours White.
30...e6 31 e5
f4 32 exd6 exd6 33
b8+
d7 34
a7+
e8 35
h1
d5
Now 36 e3 would have kept White’s extra pawn.
28)
If you said 24 g5!, and that you are winning, well done. The game ended within a few moves:
24...h8
The critical point is that 24...fxg5 loses to 25 h5! (after 25
e5+?
f6 White gets nowhere) 25...
f8 (25...gxf4 26
xe7+
xe7 27
g1+) 26
e5+
f6 27
xg5+
h8 28
g6+, etc.
25 h5
g8 26
xg8
xg8
White has a wide choice of ways to win here. Typically, Ivanchuk finds the neatest way, which leads quickly to a forced mate.
27 g6 c6+ 28
e4
xe4+ 29 dxe4 hxg6 30
xg6+
h8 31
h5+ 1-0
29)
44...xg3+! 45 fxg3
f1 46
g2
f2!.
The point is really to gain time for the rook to slip in via the h-file: 47 d6+ (47
xf2
xf2+ 48
h1
f1+ 49
h2
h3+ 50
g1
xg3+ and the g-pawn will win) 47...
g5 48
d5 and now the advertised switch to the h-file: 48...
f8! and ...
h8+, winning.
We should take a look at the game continuation to see why Black did actually need to be accurate, and find a concrete winning idea, if not immediately then before White has been able to erect a solid defensive wall:
44...d6 45
cd2
b4
45...xg3+ again wins.
46 d1
e4 47
5d4
b1 48
c2
a5 49
g2
b6 50
d3
b5 51
cd2
b4 52
g1
a5 53
c2
b5 54
d4
b6 55
dc4
b1 56
c1
xa2 57
1c2
a5 58
c6
xc6 59
xc6+
g5 60
e6
60 d6 is met by the nice geometric idea 60...
xe3 61 fxe3
e5.
60...c7 61
e2
a2
61...xg3! 62 fxg3
a2 and now White has nothing resembling a fortress. After Black’s actual choice, the position is becoming very marginal.
62 e7
xg3 63
g7+
f6 64
xg4
e5
64...xe2 65
xg3 is a clear draw – and would be even without the e3pawn.
65 f3
and White had a fortress (or at least a quasi-fortress) that Black failed to break down before the 50-move rule kicked in.
30)
No, White never has time to play his trump-cards, and the obvious capture 28...xf4 is winning for Black: 29
d2 (29
xg5
xe2+ 30
h1
xc3 is terminal) 29...
xe2+ 30
exe2
c1+ 31
f2
xd2 (not the only winning move, but a very clear-cut one; not 31...
h4?? 32
xh4
xd2 {32...
xh4 33
xe8#} 33
xe4) 32
xd2
h4 0-1.
31)
No, 25 e5?? loses: 25...xg2 26 exd6
xd6! (Black walks into a pin, but White cannot exploit it – this is the key point that I wanted you to find, as it is conceptually hard but analytically simple; 26...
xd6? is much worse, although after 27
a3
d8 28
xd6+
xd6 29
xd6+
c7 30
xd8
xd8 31
xf8 Black should hold the draw thanks to the opposite-coloured bishops) 27
xf4
d5 28
g4 f6 0-1.
There are various other ways for White to play, none of them devastating, but 25 f6 looks the healthiest: 25...d8 26
h3+ (26
e5
e8 27
xd6
a5 is another line where Black’s defences are just about holding White at bay) 26...
e6 (after 26...
e8 27
f5, preventing ...
g6 ideas, it is hard for Black to free his game versus White’s slightly slower attacking plans) 27
e5
xe4 28
xd6
xc2+ 29
xc2
xc2 30
xc2
xf6 31
xf4+ and White should have the better side of a likely draw. 25
xf4 is also possible, but less forcing.
32)
He shouldn’t take it at all. In the game he chose 21...xg4? and lost as follows:
22 xf7
White has mating threats with both f8+ and
b3. Black lacks any good defence.
22...g5
22...f6 is the most resilient defence, but will not save Black. The problemists among you might have spotted 22...
f3, which prevents both threats by intersecting both critical lines. This doesn’t save Black here (White hasn’t sacrificed so much that the mere act of avoiding mate is enough in itself!), but an ability to spot defences like this can save or even win games.
23 b3!
23 xg5
e6 defends.
1-0
The main point is 23...e6 24
xe6!
xe6 25
f8+
xf8 26
xf8#.
So what should Black have played? 21...xg4? also loses: 22
xe5 f6 23
xf6 and White mates; e.g., 23...
f7 24
xe8+
xe8 25
f8#.
21...c4 looks like the best defence, although 21...f6 is possible too.
33)
18...h5!
This looks at first sight too slow for a blood-and-guts position, but the idea of ...h6 is impossible to parry and highlights all the defective aspects of White’s position (vulnerable pieces on c1 and d2, pin on the a5-e1 diagonal, exposed white king). His pieces must flee like ants from the floodwaters, but they have nowhere good to run.
19 g4
Or:
a) 19 a1
h6 20
d1
hd8 and a disaster on d4 follows.
b) 19 xc4
h6 20
d1
xd4 21
xd4
d8 22
d5 and White will manage to castle, but he will have lost too much of his army in the process.
c) 19 d1
h6 20
e2 (20
b2 is the only way to protect c3, but 20...
hd8 adds another attacker, causing a total collapse) 20...
xd4 21
xd4
xc3+ 22
d2
xd2+ (22...
d8?? 23
xc4+) 23
xd2
xe5+ 24
e2 (or 24
e2?
a5+ and now 25
d2 c3 or 25
d1
d8+) 24...c3 25
c1
d8 26
d1 c2 and now 27 0-0 is the move White would like to play, but it allows 27...
xe2. Instead, 27
e3
c3+ 28
f2
e4 29
e1
d2 leaves White hopelessly tied up.
19...hxg4
There will be no escaping the ...h6 idea.
20 d1
h6 21
b2
hd8 22
g2 White’s g-pawn has bought him this extra idea, but it doesn’t help.
22...b5 23
a1
xd4 24
xd4
b1+ 25
xb1
xc3+!
25...xb1? 26
xc4+
b8 27 0-0 allows White to fight on.
26 e2
xb1 27
xb7+
c7 0-1
34)
Let’s see the game first:
15...f6?
Either Black saw no solution, or his sense of danger had malfunctioned. When a strong player has apparently allowed a very strong move, it pays to be a little suspicious. That’s not to say you should allow yourself to be bluffed though; if you’re sure the opponent has blundered, then take advantage!
16 g5!
Ouch! A nice geometrical move.
16...xg5 17
xg5
Now White has a strong attack.
17...f6 18 g7
f8 19
xb7
c6 20
b4
f7 21
d3 e5 22
f1 d4 23 cxd4
d5 24 f3
ag8
Black has drummed up some activity, but it is insufficient.
25 d2 a5 26
b6 gxf3 27
xf3 e4 28
e5+
e8 29
b8+
e7 30
xc6+
xc6 31
b5
d5 32
b7+
d8 33
xa5+ 1-0
So did Black have a way out? Yes, 15...d7! is best.
This is because 16 xd5 (16
xe6??
xe6 17
xh8+
d7) 16...
xd5 17
xh8+
f8 (17...
d7 is also possible) leaves White dealing with a mate threat on d1, and some ideas coming up against g2 too. 18
d4 (18
h6? 0-0-0! and Black wins: 19
xf8
d1+ 20
xd1
xd1# or 19
d4
c6 20 f3
xc5) 18...0-0-0 19
xd5
xd5 is completely OK for Black.
35)
25 b2! threatens
d7, based on the possible mate on g7. Black has no good response to this; e.g.:
a) 25...f8 leaves the f6-knight undefended, and so fails to 26
xb4 axb4 27
xf6.
b) 25...g4 exposes g7 and also loses to 26
xb4.
c) 25...ad8 26
d7
xd7 (or 26...
h5 27
xe7
xd1+ 28
h2
xe7 29 g4) 27
xd7
xd7 28
xf6
f8 29
g5
d8 30
h3 annihilates Black’s defences.
36)
48 c3!
White activates his king, seeking to enter Black’s position via d6.
48...f7
The black king rushes over to deny access to his white counterpart. 48...xe3+ 49
b4
e7 50
c5
f7 51
d6 is clearly hopeless for Black.
49 b4
d7 50
c5
e7
What now?
51 xb7!
Of course! Black is so short of space that even with an extra rook he cannot defend his position once White has a passed b-pawn. 51 h8
f7 52
h7+
e6 53
xd7
xd7 is just a drawn pawn ending.
1-0
51...xb7 52
xc6
b8 53
c7
d8 54 b7
d7+ 55
b6
d8 56
a7
d6 57 b8
+
xb8 58
xb8
c6 (or 58...b4 59
b7) 59 b4 is clearly hopeless for Black.
37)
Play continued 18...e4! 19 xa8, but now Black went astray with 19...exd3? 20
xd3
e6 21
e4
c5+ 22
h1
e5 23 g3! and the game had become highly messy. Instead, the natural 19...
d4+! is devastating:
a) 20 f2 gives Black many good options, including 20...
h3 21
h1 (21
f1
xf2+ 22
xf2 e3+ 23
g1 e2) 21...
xf2.
b) 20 h1
f5! and the threat of 21...
g3+ 22 hxg3
h5# is decisive. Even 21
e1 is no defence: 21...
g3+! (21...
e3 is also good, but Black should be going for the jugular here) 22
xg3 fxg3 23 h3
h4 and ...
xh3.
38)
44 f6+! is a clear win:
a) 44...f8 45
e3! (this move overloads the black queen) 45...
d6 (45...
xe3 46
c8+
d8 47
xd8#) 46
c8+
d8 47
c5.
b) 44...g8 45 e5
d5 transposes to the game, with 46
d4! winning.
White also had some strong possibilities later in the quoted sequence of moves, which you may have spotted:
44 e5?! d5 45 f6+
g8?! 45...
f8 is more resilient, though White is still winning.
46 c8+?!
46 d4! wins on the spot, as Black faces mate on g7 or his back rank no matter what he does: 46...
h1+ (46...
xd4 47
h6; 46...
e6+ 47
g2!
xd4 48
h6) 47
h2!
f1+ 48
g2.
46...d8 47
xd8+
xd8 48 e6?
48 c4, threatening
h6, wins: 48...
f8 (48...
a8 49
h6
h1+ 50
g4
xd1+ 51
g5
d2+ 52
f4) 49
c1 intending
c8.
48...c8
and White only won after a messy struggle in which Black went astray.
39)
14 d5!
Sacrifices on empty squares can be notoriously hard to spot, even when the calculation needed to support them is well within our capabilities. The problem is that the move simply doesn’t come onto our “radar”. With a black pawn on d5, the sacrifice would be much easier to spot.
14...b8
The main point is that 14...exd5 is crushed by 15 d6+:
a) 15...xd6?? 16 exd6+ opens up an attack on the black queen.
b) 15...e7 loses to 16
g5+ f6 (16...
e6 17
f3 f6 and the funniest of many wins is 18
f5+!?
e7 19 exf6++
d8 20
e8+
xe8 21 f7+) 17 exf6++
xd6 18
f4+.
c) 15...d8 16
xf7+
c8 17
xh8 is winning for White because there is not even any question of the knight failing to escape from the corner.
15 db6
a7 16
g5
White has a wonderful position, whereas Black is virtually paralysed. The end was mercifully swift:
16...h6 17
f3
h7 18
ad1
g4 19
f4
c5 20 f3
e3 1-0
Black resigned without waiting for White to choose among the many ways to win.
40)
91 c6!
White creates the threat of f7+, while the bishop proves untouchable: 91...
xc6 is met by 92
f7+
d6 93
f6+.
91...d2 92
f7+
b8 93 a7+!
xa7 94
b7+ 1-0
Black loses his bishop since 94...a8 allows 95
b6#.
41)
Yes, it does matter.
28...b4?
28...b8! is far better, as 29
xe5? now loses to 29...
xb3, while White must also avoid 29
a5?
xb3 30
xb3
xb3 31
a7
c5. Therefore 29
d3 looks best, when one possibility is 29...
c5!? 30 d7
xb3+ (not 30...
xb3? 31 d8
+
h7 32
xe5
xd3+ 33
xd3+
xd3 34
f5+ and White mates; 30...
xd7 31
c3 looks more comfortable for White) 31
xb3
a1+ 32
d2
d8 33
d3
xb2 and the outcome is not yet decided.
29 xe5
xe5
29...xb3?! 30
e8+
h7 and the difference is that White now has 31
e4+ g6 32
xc8, winning.
30 xe5
bb8?!
This effectively squanders a piece, but 30...xb3 31 d7
a1+ 32
d2
bb8 33 dxc8
+
xc8 isn’t exactly attractive for Black.
31 d7 d8 32
xb8!
xb8 33
e8+
h7 34
xb8 1-0
42)
No, it was not correct, and probably one or both players were in time-trouble. 33...xe4? is a mistake, and should lose (33...
c7 is better). Possibly this was a “calculated risk” in White’s time-trouble, but Black’s position isn’t desperate enough to justify this.
34 fxg6+ fxg6 35 f7+
h8
35...g7? allows 36
dxh5+ gxh5 37
xh5#.
36 f6+
h7 37
f7+?!
37 g3! is the winning move. White threatens mate in two, so I hope this move came onto your “radar”! At the board, one might be instinctively concerned by Black’s possible checks, but they come to nothing at all.
a) 37...e2+ 38
h3 and any further checks will come at a large cost in material.
b) 37...g8 38
xd6 is a massacre, as White has threats everywhere.
c) 37...4e6 38
f7+
h8 39
xh5 gxh5 40
xe6 and Black is defenceless.
d) 37...8e6 38
f7+
h8 (or 38...
g7 39
xh5+) 39
xh5 is no improvement.
e) The main point is that 37...g4 leaves the e8-rook unprotected, so 38
f7+
g7 39
xe8 is a simple win. 37...
h8 38
f6+ ½-½?
43)
First off, we need to identify what Black is threatening. ...b4 is in fact a more dangerous idea than the obvious ...xa3, but White need not allow either, of course. 34
b1 is a safe move; e.g., 34...
d7 (34...
xa3 35
xa3+
xa3 36
xb5
a2+ 37
f1 isn’t a major problem for White; 34...b4 35 axb4
xb4 36
d2 and White is in plenty to time to defend against the ...
e5 idea) 35
c1
c6 36
b3 leaves Black slightly more active, but White’s position is solid. 34
a1 is a passive defence, but even this isn’t bad since Black has no very pressing threats. White will need to reactivate his rook soon though, probably after bringing his king to b3. Instead, the game continued:
34 c3?
If you have only seen one of Black’s threats – ...xa3 – this active move seems ideal, as
b3 follows. But...
34...b4!
35 c4
35 axb4 a2 36
c2
e5 costs White a piece, while after 35
b3 bxa3 36
a1 Black’s extra pawn is too strong for White even to mount a sturdy blockade: 36...
e5 37
xe5 fxe5 38
b1 a2 39
a1 and Black wins as if it were a pawn ending with an infinite supply of reserve tempi, as White will never have time to bring his king over to round up the a2-pawn without allowing a decisive penetration by the black king.
35...a8 0-1
36 a4 xa4 is dismal for White, while his other options are the same as in the previous note. White’s resignation was arguably a touch premature, but quite understandable.
44)
No, it certainly wasn’t, and Black has a choice of immediate wins, one of them particularly striking. White’s pieces are hopelessly overworked.
28...d6?!
This wins, so the marking is harsh, but it is a shame to miss 28...f4!!.
Mate follows after 29 xf4
f2# or 29
xf4
f2#.
29 ad1
29 g4 unprotects the queen and so allows 29...
f2+, winning the queen and mating. 29
f4 allows the immediate 29...
f2#.
29...e8
This move wins neatly, by emphasizing the fact that White’s knight is overloaded. Of course, we know that 29...f4! is still possible.
30 xd6
xd6 0-1
White is a whole exchange down with negative compensation.
45)
27...fe8!
Black has various other promising options, but this cuts to the heart of the matter, as the rook breaks into White’s position by force.
28 f2
xd2 29
xd2
29 xd2
b3 is hopeless for White, as ...
c3+ is threatened and 30
c2
b4 is a wipe-out.
29...e2!
This is the point. The rook is defended tactically, so all Black’s pieces will now be in the attack.
30 c1
b3 0-1
After 31 d2
b4 White’s king will be mated in his bed.
46)
I hope you would have considered 20 xb5!, as it is good for White and risks nothing:
a) 20...xa5 21
xd6+
f8 22
c4 (22
f2 is also possible) 22...
h7 23
xb7 is very good for White.
b) 20...axb5 21 xb5+
e7 (21...
f8 22
xb7 and now Black’s best appears to be 22...
c3 {desperado} 23 bxc3
b8, but this will leave him two pawns down and relying on White’s pawn weaknesses and the opposite bishops to provide some hope of salvation) 22
xb7
xb7 23
xb7 and it is clear that Black is struggling; e.g.:
b1) 23...hb8 24
xd6
xb2 (or 24...
xb2 25
c4
b6 26
f5+) 25
f5+ allows White to whip up an attack.
b2) 23...xb2 24
d5!
a4 (24...
hb8 25
xd6
xa3 26
b5) 25
h3
hg8 26
xd6
g1 27
f3 with continuing problems for Black.
47)
It is almost a general principle that if a pawn-break can be made on a heavily fortified square, it will damage the opponent’s position more than one made against a softer target. On that basis, the d5 thrust would be preferred over the e5 advance in this structure. But normally in these Slav positions, d5 is so well fortified that d5 can’t be forced through without a number of additional tactical justifications. Black’s peculiar development provides a clue that we should be adopting the maximalist approach here.
And indeed, 15 d5! is very strong:
a) 15...cxd5 16 exd5 only brings White’s e1-rook into the assault on e6, as Black does not have enough support for the ...e5 advance (what is that knight still doing on b8?!).
b) 15...exd5 fails to 16 xd5!, taking advantage of the loose bishop on b4.
c) 15...e5 fails because of Black’s inadequate control over b4 and e5: 16 xe5
xe5 (16...
xc3 17
xc3) 17
xb4.
d) 15...xc3 16
xc3
xe4 (consistent, at least) 17 dxe6 fxe6 and now, rather than simply recapturing with the bishop on e6, 18
d4! is very strong, as after
xe6, the g7pawn comes under attack. Black will not survive this storm.
In the game, White chose the stereotyped 15 e5?! either through not considering the other advance, or missing a tactical point. After 15...fd7 16
e4
xd2 17
fxd2 c5 18 dxc5
xc5 19
xc5 bxc5 White couldn’t claim a structural advantage (it often happens in the Slav main lines that a- and c-pawns for Black are no weaker than White’s a4- and b2-pawns, which are technically one pawn-island, but behave more like split pawns), and couldn’t make his extra mobility count. A draw soon resulted: 20
f3
d7 21
b5
b6 22
e4
xe4 23
xe4 ½-½.
48)
The game continued with 25...d6?, which is an adequate defence against the mating threats as it grants the king f8 as a flight-square, but allows White to escape with a draw by 26
h6!
xc5+ 27
h1. Black’s only way to avoid mate on g7 is now 27...
xf6, when White salvages a perpetual check with the well-known mechanism 28
h7+
h8 29
g6+
g8 30
h7+, etc. However, White missed his chance, and after 26 h3? (26
g5+?
f8 also gives White nothing) 26...
xf6 27 hxg4 e4 28
xe4
e5 Black won shortly.
But there is a way out. 25...e4! provides a defence against both queen moves.
The black queen now covers g5, so 26 h6 is the only try, but this fails to 26...
xc5+ 27
h1
f8 now that White’s access to h7 has been blocked off for one critical moment. If White tries to play more slowly by 26
xe4, then 26...
d2 is convincing enough, with 27
g3
d4 28
h1
ac8 29
xa7
c3 one way to rule out any accidents.
49)
First the two demolition sacrifices:
46 xc6+!
xc6 47
xd5+!
c7
47...xd5? allows 48
h1#, so White is only sacrificing an exchange to blast open a path to Black’s king. I hope you saw this far. But Black has serious counterplay on the queenside, so White must find the most accurate way to launch his queen into the battle.
48 f1?!
This move, as played in the game, lets Black off the hook. 48 h1! is best, as the queen can come into play with check on either the h-file or the long diagonal in some key variations.
If you had an intuitive feeling that this was the right square, well done. Here are some variations to back it up: 48...xb2 (48...
xc5? now fails to 49
xa8, when
b7+ is a threat) 49
h6! leaves Black defenceless: 49...
xc3+ 50
e2!
c2+ 51
f3
d1+ 52
g2
e2+ 53
g1
d1+ 54
h2
e2+ 55
g2
g6 56
g7+ (56
xg6??
h8+ draws) 56...
b6 57
b7+
a5 58
xa8+
b4 59
a4+
c3 60
xa3.
48...xc5
48...xb2? 49
xc4 shows a positive side of the queen’s placement on f1.
49 xc4
a5! 50 dxc5
White’s last winning try might be 50 xb3
xb3 51
xb3, when White’s swathe of pawns might give Black some anxious moments, despite his extra rook.
50...xb2 51
xb3
xb3 52
xb3
a3 53
c4
xc3+ 54
d3
e6 55
d2
a3 56
f2
xf4 57
xf5
f3 ½-½
50)
It’s the pin on the a3-f8 diagonal that matters most! After 56...c5! it turns out that White has no advantage.
57 xf6 gxf6 58
xf7+
g8 59
d7 gives White nothing, while the attempt to take a step back and regroup by 57
d4 is disrupted by 57...
d5! 58
d8
c7!.
In the game, Black instead played 56...c7??, but this alluring move, seeking to exploit the pin on the b8h2 diagonal, has a fatal tactical flaw:
57 xf6!
Not: 57 xf7?
d5; 57
xf7?
xd6 and 58
4xf6 is illegal; 57
c4?
d5 58
8xf7
b8.
1-0
Black resigned seeing that 57...gxf6 58 xf7+ costs him his queen.
51)
11 e4! is an excellent move. It’s also a typical and thematic idea that anyone who plays this structure (especially as Black!) needs to be aware of.
11...fxe4
11...dxe4? 12 xe6+ is obviously no good for Black.
12 g5!
12...f7
On the face of it, this looks relatively solid, so it is again a bit surprising that White has more than one way to come out well on top. 12...xg5 13
xe4
e7 14
xd6+
xd6 15
f4 and Black’s position disintegrates; e.g., 15...
b6 (15...
e7 16
xb8
xb8 17
xd5
f7 18
xe6) 16
xd5
f7 17
xb8
xb8 18
e5
d8 (18...
d7 19
xg7) 19 d5. It’s surprising that these lines turn out quite so badly for Black.
13 xe4
13 xf7
xf7 14
xe4 dxe4?! 15
xe4
e7 16
d6+ (or 16
f4) is also very good for White.
13...xg5
13...dxe4?! 14 dxe4
e7 15
xf7
xf7 is a line we have already seen via 13
xf7.
14 xd5
f8 15
xe6
e8?! 16
e4
xe6 17
xd6
e7
17...xb3 allows 18
xe8#.
18 f3+
gf6 19
xe8
xe8 20
d2
White has rook and two pawns for two pieces together with far better coordination and is in complete control. Black now blundered, but this just saved him some suffering.
20...b6? 21
xe6
xe6 22
e1
xe1+ 23
xe1
bd5 24
b3 1-0
Complex Puzzles
52)
Yes and no. Yes, because White did go on to win the game, but no because 29...f2! leaves White in trouble:
a) 30 xg4
xb3 31
d2
f1+ 32
b2
b8 gives Black a devastating counterattack – this is a key line.
b) 30 e8
xd1+ 31
xd1
xb3+ 32
c1
f8 and Black comes out on top; e.g., 33
xg7+
xe8 and White’s checks run out quickly, or 33
d6
xe3+ 34
b2
f2!? 35
xb3
e6+ 36
c4 a4+ 37
b4
e4 with too many threats.
c) 30 d2
xe3 31
xg7+ (31
b2
xb3 32
xb3
b8+ 33
c2
g1! 34
f7+
h7 35
a2
e3+ 36
d3
d5 with a strong attack, not to mention the four pawns for the piece) 31...
xg7 32
f5+
g6 33
xe3
xd2 and Black will win, opposite bishops notwithstanding.
Let’s see the game continuation:
29 b3? xb3? 30
g1!
xd6?
30...f2 31
xg4 is now good for White (in the analogous line after 29
g1, Black would have had the deadly ...
f1+ followed by ...
xd6+ or ...
b1+). However, this was Black’s best try, as 31...
d7 32
e8+
h7 33
e4+
h8 34
g2
f1+ 35
b2 is not completely clear-cut.
31 xg4
h1+ 32
b2
f8 33
g1
f3 34
xg7+
e8 35
xb3
d5+ 36
b2 1-0
53)
Often it pays to have an eye on both defence and attack. In the game, White sought to defend by direct means with 25 b3? but after 25...a3 26
d4
a5 he had a problem as 27
b2? fails because 27...
xb2+ 28
xb2
xe5! 29 fxe5
xe5+ is very good for Black. He therefore chose 27
e1
d8 28
b2 (28 d6
xd6 forces 29
b2 anyway) 28...
xb2+ 29
xb2
axd5 30
ed1
xd3 31
xd3
e8 32
d5 g5 and Black was no worse in the ending.
Things would have been different if he had chosen the apparently empty attacking gesture 25 a7!.
The threat against f7 cannot be ignored, and Black’s only ways to attend to it mean that White can then return to defensive measures in improved circumstances:
a) 25...a5?? is mated by 26
xf7+
h8 27
g6+! hxg6 28
h3+.
b) 25...e7? removes the bishop from its attacking duties, and fails to, amongst other things, 26 b3
a3 27
c4 (now that ...
a1# is impossible).
c) 25...xe5? 26
d7! (an important point: White creates a threat while parrying Black’s deadly ...
a5 idea; 26 fxe5?? loses to 26...
a5) 26...
a5 27
xa4
xa4 28 fxe5 and Black can’t recapture because of 28...
xe5? 29 d6
e8 30 d7
d8 31
e1
f8 32
de3, when Black’s back rank costs him the game.
d) Therefore 25...f8 appears to be forced, but this removes the rook from its active post and so leaves Black a vital tempo down compared to the game continuation: 26 b3 (26
d7 is possible, but maybe messier after 26...b3 27
xb3
xf4) 26...
a3 (Black can play 26...
a5, but where is his counterattack then?) 27
d4 and now White is in time to meet 27...
a5 by 28
b2, unlike in the game, while neither 27...
d8 28
hd1 nor 27...
e8 28
e1 changes the basic picture. Therefore Black’s counterplay lacks potency, and White can seek to exploit his extra d-pawn.
54)
White is right to play for the attack. After 35 xg6
xa3?, 36
xf5! wins, as Black is mated after 36...
xd1+ 37
h2
xb5. The game ended 38
e6+
h7 39
xf8+
xf8 40
h6+ 1-0, but 38
e7+ is an alternative, and slightly quicker, mate: 38...
xe7 39
g6+
f8 (39...
h8 40
e5+) 40
h6#.
The computer-assisted analysts among you will no doubt have focused on the following two moves, and hopefully come to the conclusion that White wins after the former, and is (at least) a lot better in case of the latter:
a) 35...c6? 36
xf8
xa3 (36...
xf8 37
xd5) 37
xf5
xd1+ 38
h2
c2 (38...
xb5 39
e6! and 38...
xf8 39
g5+ are also winning for White) 39
g5+
f7 40
b2!? (a nice desperado to draw the black queen out of position) 40...
xb2 41
xd8
c2 42
g5
f5 43
d7 and White wins; e.g., 43...
c4 44
f8+
g6 45
g8+
h5 46
f6!?
xf6 47 g4+.
b) 35...xa3 36
xf5!? (the simpler 36
h4 is also very strong) and now:
b1) 36...xb5? 37
e6+
g7 38
h6+
h7 39
f7+
xh6 40
h4!
c6 (40...
c6 is met in the same way) 41
f5+
g5 42 f4+
g4 43
h4
xe3 44
g7+
xf4 45 g3+
e4 46
e5#.
b2) 36...xd1+ 37
h2
c6 (37...
g7 38
h4) 38
xd5
xd5 39
xd5+
g7 40
h4 and then:
b21) 40...a5? 41
d7+
g8 (41...
f8 42
d8+
g7 43 d5) 42
e8+
f8 (42...
g7 43
e5+
f6 44
f5+) 43
f5!, threatening
e7+, and White wins.
b22) 40...f6 41
xc4 is good for White.
55)
It was certainly deliberate. While Gajewski’s concept may not objectively give him the advantage, it is very interesting, and forced Black to solve some concrete problems at the board.
26 xf6+!?
26 e3
a5 27
xa7
e8 doesn’t give White much, if anything.
26 xa7 has a similar idea to the move played, but doesn’t work because White doesn’t have enough tempo moves on the kingside with this formation; e.g., 26...fxg5 27
b2
e6 28
a3 h6 and it is White who is in zugzwang after 29
axd7?
xd7 30
xd7
xd7 31
b4
d6 32 h3 g6 33 g4 h5.
26...gxf6 27 xa7
White’s idea is to target the c5-rook, which now has no flight-squares.
27...e8
Black can’t afford to wait, as White has a plan: 27...e6 28 g4
e7 29
b2
e6 30
a3
e7 31
axd7+
xd7 32
xd7+
xd7 33
b4
d6 34 h4.
White wins thanks to zugzwang. If you had more or less seen this idea, and that it wasn’t easy for Black to avoid it in an obviously advantageous way, then you can consider the exercise solved. But I’m sure you want to see how the drama unfolded.
28 g4 h6
28...b6!? 29
xd8+ (29
b1!?) 29...
xd8 30
b2
c8 (30...
c8 31
a8
c7 32
a3
b6 33
a7+
b8 is the same) 31
a3
b8 32
xh7
a5 33
b4
xa4+ 34
c5
a6 35
xc6 with a rather unclear ending.
29 b1
29 b2
b8+ 30
a2
b6 gives Black counterplay, or at least renders it hard for White to make progress.
29 h4 b6 is an improved version of the previous note for Black, as the pawn is no longer en prise on h7.
29...f8
29...e7 30 h4
e6 31
d1
e7 32
b2 is a line we already know Black can’t afford to enter.
30 bb7
d7
30...d7? 31
b2
b8 (what else?) 32
xb8+
xb8 33
a3 is hopeless for Black.
31 xd7
xd7 32
b2
b6 33
a3
xa4 34
xa4
d7 35
a7+
d6 36
b2
Now Black was able to set up a robust defence. 36 b4!? might be a better try; e.g., 36...
b5+ 37
xc4
b2 38 h4
f2 39
f7
e6 40
h7
xf3 41
xh6
e7 42 g5 fxg5 43 hxg5 and it will not be trivial for Black to hold this rook ending.
36...b5+ 37
c2
b8 38
h7
a8 39
xh6
e7 40
b2
b8+ 41
c1
d8
and Black held the draw.
56)
Morozevich no doubt saw 27...xc2+!, and that 28
xc2?
a2+ 29
b2
xe4+ is a complete slaughter, but may have had problems assessing 28
e1. Then:
a) 28...a2 is the most obvious move; then 29 fxe6
xg2 30 exf7+
h8 31
d2 appears messy, but is
probably still good for Black.
b) 28...a4! seems Black’s best:
b1) 29 f3
c4 leaves White’s pieces too tied up to support his kingside advance; e.g., 30 h6 fxg6 31 fxg6 hxg6 32 hxg7
b3 (32...
f7 is also good) 33
h8+
f7 and White can’t even play 34
xc8 because of 34...
h4+ and mate next move.
b2) 29 fxe6 xg2 30 exf7+
h8 and the possibility of ....
xe4 enables Black to neutralize White’s kingside demonstration, and remain a few pawns up with excellently placed pieces.
Morozevich instead chose 27...h6 and after 28 e1
d7 29 gxf7+
f8 the game was a lot murkier than it could have been, but Morozevich went on to win in the end.
I hope you got at least somewhere with this tricky example, not because I believe my readers are better tacticians than Morozevich, but because you had the major clue that the idea worked, and you didn’t have the additional task of evaluating (with the clock ticking) whether it was a better practical option than other lines at Black’s disposal.
57)
Let’s first take a look at the game continuation:
24...g5?
After this passive move, White can put his house in order. 24...c5?! is also inadvisable, as White makes rapid progress by 25 fxg6
xd4 26 gxf7+
f8 (or 26...
h8 27 f8
+) 27
g6+
g7 28 f8
+
xf8 29
xd4+
xd4+ 30
xd4
f6, when White has a small but significant material advantage, and all the winning chances.
25 xc4
b5
25...xc1+ 26
xc1
xd4 gives White the choice between 27
e3 and 27
xd4
c5 28
xc5 bxc5, in both cases with an unbalanced situation where White has good winning chances.
26 c3?!
Now White faces heightened dangers on the a7-g1 diagonal once more. After 26 b1 or 26 a4 it is easier for White to consolidate his material advantage.
26...b4 27
e4?!
xe4 28
xe4
c5 29
e3
c3?
Black misses his chance: 29...d4!, based on the remarkable idea 30
e5
b2! 31
e1 (or 31
b1
d1+!) 31...
d1!, keeps Black in the fight.
30 e1
White went on to win, albeit not without some adventures along the way.
Clearly it is wrong to give White any respite, especially as his position in the puzzle position did appear visibly loose. 24...xd4! initiates a forcing sequence with an unclear outcome.
Given that Black’s other options are unappealing, this is the move Black should try. If you saw enough of the likely possibilities to make that judgement, well done!
25 fxg6 f6 26 xf6
d5 27
f5
These last few moves have been forced for both sides. If you analysed this with your computer, you perhaps reached the conclusion that the game should end in a draw, based on lines something like the following. White threatens to win by 28 e6+, so Black’s choice is limited:
27...d1+!
This dramatic move seems better than 27...d2?! 28
e6+
xe6 29
xe6+
h8 30
f6+
g7 31
f7+
g8 32
xh6+
h8 33
h4 (White could take the immediate draw, of course) 33...
d4+ 34
f1
xc1+! 35
xc1
f2+ 36
xf2 (36
e1
e8+ 37
d1
f1+ 38
c2
f2+ is a draw) 36...
xf2 37
xf2, when White has excellent winning chances in a tricky ending.
28 f2
Now we get one of those wonderful lines where White advances his king up the board and uses it in an attack on its opposite number. However, Black’s resources are sufficient to keep the game in the balance (at least).
After the safer 28 xd1
c5+ 29
h1
xg2+ 30
xg2
xe2+ Black gives perpetual check, as neither side may dare deviate; e.g., 31
h3
e3+ 32
g4
e2+, etc.
28...c5+ 29
g3
d3+ 30
h4
Now Black has a choice:
a) 30...e8 31
g4
d2 32
h5
f8 33
xd3 (33
c2
xc2 34
f4
g7 35
xh6+
h8 36
f7+
g8 37
h6+ is an immediate draw) 33...
g7 (33...cxd3? 34
f4
g7 35
xh6+
h8 36
c7!) and then:
a1) 34 f4
xd3 35
g3
h8 (35...
f8 36
xh6+
xh6 37
xh6
f3+ 38 gxf3
xf3+ is another draw) 36
xh6
f8 37
hf5 is unclear.
a2) 34 f5 cxd3 (34...
xd3 35
xd3 cxd3 36
f4) 35
c8
xc8 36
xc8+
f8 37 h4
xe2 38
d7
e7 39
xd5+
h8 40
e5 d2 and the d-pawn provides enough counterplay: 41
f3 d1
42
xd1
c5+ 43
g4 h5+ 44
f4
d6+ 45
e4
c6+ 46
d5 (46
f5
d7+ 47
f6
e7+ 48
f7
d6+ 49
f6
e7+ is a funny perpetual) 46...
c2+ 47
e3
c3+.
b) 30...f8(!) 31
e6+
xe6 32
xe6+
g7 33
xd3 cxd3 34
d7+
xg6 35
xd3+
g7 36
c4
f6+ 37
h3
f5+ 38
g4+ and a draw is likely, though it is White who will be more anxious about achieving it.
Computer-Assisted Analysis Puzzles
58)
11...c6!
Black’s threat of ...xd4+ forces the pace. 11...
xb2? (the only move given in Informator) 12
e3
xc2 13
b5+ c6 and now Dominguez gave 14
e2, but 14
hf1! looks better still, as 14...cxb5? loses to 15
ac1.
12 e3
12 c3? now loses to 12...xb2+ 13
e3
xa1 because
b5 is not check.
12 d1
xb2 13
e3 (13
xh7
xc2+ 14
e3 transposes) 13...
xc2 14
xh7 (14
b5?
c3! 15
xc6+ bxc6 16
de1
a6! 17
xa8
e4+ 18
d2
d3+ 19
c1
c4 gives Black a winning attack) 14...
xd1 15
xf7+
d8 and White has nothing better than giving perpetual check.
12...xd4!
This elegant sacrifice is the only way to justify Black’s play. 12...xb2? 13
d3 leaves Black empty-handed.
13 d3
White covers c2. 13 xd4?
d2+ 14
f3
xd4 is good for Black; e.g., 15 g3 (15
g7 h5!) 15...
xf2+ 16
g4
f5+ 17
h4
g6! (threatening ...f5) 18
f8 and now:
a) 18...f5? 19 exf6 g5+ 20
h3
c6 (20...e5?? 21
b5+) 21
e8+
d7 22
b5+ and Black will not succeed in giving the cherished killer check on the c8-h3 diagonal. After 22...
b6 23
xd7
f5+ 24
g2
f2+ 25
h3
g5+ 26
h4
xf6 attack and counterattack are in balance and a draw will result.
b) 18...f2 19
b5+ c6 20
e2 h6 21 g4
g5+ 22
g3
xh1+ and Black emerges with a significant material advantage.
13...f5+ 14
e2
14 f4?? is suicide: 14...
xf2+.
14...d4+ 15
f1
Now White has started to organize his position and is still material up. 15 e3 repeats the position – so the first conclusion we can firmly draw is that White is not worse in this line.
15...xb2 16
d1
White has several threats here, so Black must reply in kind.
16...c3 17
xd4
Fleeing by 17 e1?! is futile since 17...
xc2 corners the rook, and 18
xc2
xc2 leaves Black with two pawns and good play against the white king for the exchange. White should bail out with perpetual check by 18
f8!
xe1 19
d4
xd3 20
xf7+.
17...xd1 18
b3
It seems like White’s play against the black king is about to become the most relevant factor, but Black’s thread of counterplay holds firm:
18...b1 19 g3
e3++
19...xf2+ 20
xf2
xh1 21
c5+
e7 (21...
c6?? 22
e8+
xc5 23
b5+
d4 24
b4+
xe5 25
f4#) 22
f6+ with a draw by perpetual check.
20 e2
xh1 21
c5+
c6
Or 21...e7 22
f6+, etc.
22 e8+
xc5 23
b5+
d4
24 b2+
The only move to draw. 24 b4+??
c4; 24 fxe3+?
xe5 25
b2+
d6.
24...c5 25
a3+
c6 26
a4+
c5
and neither side can avoid a draw by perpetual check.
So the overall conclusion is that this whole line (occurring after 1 e4 e6 2 d4 d5 3 c3
f6 4
g5
e7 5 e5
e4 6
xe7
xc3 7
g4
xe7 8
xg7
b4 9
xh8+
d7 10
f3
e4+ 11
e2) should be a draw, and neither side has any particularly appealing ways to avoid it.
59)
Basically, White holds the draw against all Black’s tries, albeit by a fine thread in many lines. I’ll give the critical lines without much verbal commentary, as it is all down to specifics, and the reasoning at each point should be clear enough if you are looking at the screen with a good engine running. 68...g3 69
d2
f8 70
e2 and now:
a) 70...h3 71
e3!.
b) 70...h1 is met by 71
h5+
h2 72
a2! g1
(72...
g8+ 73
b2 g1
74
f3+
1g2 75
d1+
g1 76
h5+
h2 77
f3+ and Black cannot escape the checks) 73 b8
ff1 (73...
xb8 74
f3+ is the familiar perpetual check idea; 73...
gg8+? 74
b3 {only move} is good for White) and both 74
b2 and 74
bxe5 are adequate.
c) 70...h4 71
b2! (avoiding 71
a2?
f7+) 71...
d8 (71...
h3? 72
e3+
h2 73
a7; 71...
h1 72
h5; 71...
b8 72
c5) 72
c5
b6+ and now:
c1) 73 a1
xc5 (73...
b4 74
a2 – compare line “c2”) 74 b8
a3+ 75
b1
h1 76
d1+ g1
77
xg1+
xg1 78
xe5 and Black has achieved only a “symbolic advantage” as
+
vs
is a draw.
c2) 73 a2
b4 is a kind of reciprocal zugzwang position – except that the concession White must make isn’t fatal.
74 h5
a5+ (74...g1
75
xh4+
g2 76
g4+ and Black must stay on the h-file and allow a perpetual, since 76...
f1?? loses to 77
f3+
f2 78
xf2+
xf2 79
d3+) 75
b2
b5+ 76
a2 g1
77
xh4+
g2 78
g4+
f1 79
d1+
f2 80
d3+
g2 81
g4+
h2 82
h4+ once more with perpetual check.
So our conclusion is that White would have had to find some accurate moves, but 68...g3 only leads to a draw.
60)
It’s surprising what subtleties lurk in this position. You’d expect something like this sacrifice to be either very good or very bad.
a) 24...hxg5? was the move played in the game, but, working with the computer, should not have occupied too much of your time. White wins: 25 xd8
xd8 26 hxg5
xg5 27
xe7
d5 28
xd5+
xd5 29
xb7 (Black cannot coordinate his pieces, whilst White’s a-pawn proves strong) 29...
xd3 30
xa7
d2 31
b7 c4 32 a5
f8 33 a6
c5 34 a7
xf2+ 35
f1
xa7 36
xa7
xb2 37
e6 1-0.
b) 24...f5 leads to an almighty mess, but White appears to have the better of it: 25
e2 (25
f4
f8 26
e5
h5 27
d7
b3 28 g3
8f7 29
xe7
xf4 30 gxf4
xf4 and Black’s position is hanging together) 25...
xf7 (25...hxg5 26
xd8
xd8 27
xe7 gxh4 28
xb7) 26 a5! (a clever little move that would be easy to ignore as an irrelevance or a “horizon effect” computer glitch; hopefully your “human computer” detected that there may be a real idea behind the move and you felt it was worth pursuing; instead 26
xe7+
g8 gives White little) and now:
b1) 26...d6 27
e6! (27
xe7+?
g8 leaves White with nothing) 27...
xd3 28
xe7+
f8 (28...
g8 29
xg7+
xg7 30
e7+ is similar) 29
e6
d5 30
f7+
g8 31
xg7++
xg7 32
e7+
g8 33
xf6 and White wins.
b2) 26...c6 27
xe7+
f8 (the point of White playing 26 a5 is shown by 27...
g8 28
xg7+
xg7 29
e7+
h8 30
xd8+) 28
xg7
e8 (the only move) 29
xh6
xe2 30
xe2
h5 31
c7+
xh6 32
xc6 bxc6 33
e6 and White’s pawns should be worth more than the knight in this ending.
c) The most obvious move is 24...xf7!, which also seems to be best. 25
xe7+
f8 and then:
c1) 26 xh6
xh6 27 a5 (this move again; 27
1e6?
f5 28
g3
xb2 gives Black a decisive counterattack) 27...
c6 28
1e6
f5 29
g3
xe6 30
xe6
f7 31
c7+
d7 32
xf6+
e7! with a rather unclear ending in prospect.
c2) 26 a5 c6 gives White nothing better than 27
xh6
xh6 transposing to line “c1”.
c3) 26 7e6
xd3 27
xf6
xe6 (27...
xf3 28
e7+
f7 29
xb6
d7 30
be6 leaves White a pawn up) 28
xe6
xf3 29
xd8
f7 keeps the game unclear because the white bishop is short of squares.
So, the sacrifice should lead to one of a number of messy, unbalanced endings. Further analysis might clarify that assessment further, perhaps to “drawn”.
Women’s, Veterans’, Junior and Correspondence Chess
These are four types of chess events in which the essential rules of chess remain the same, but are nevertheless a little different from standard chess events. In the first three there are restrictions on who can play, while in correspondence chess the time limit is wholly different. In this short chapter we shall be looking at the special features of each.
Women’s Chess
Unfortunately, relatively few women play chess – maybe no more than 5% of all chess players. This is despite the proportion being far higher among young juniors, many girls tending to give up the game in their pre-teen years. I do not propose to speculate here why this is. Social conditioning must be a contributing factor, while just about every other reason has been advanced, from a supposed genetic “inferiority” to the view that women are far too sensible to waste their time playing chess. One thing that does seem clear: women players are not on average weaker chess players than their male counterparts; they are distributed throughout the rating lists very much as one would expect a small random sample to be.
Rightly or wrongly, plenty of women-only events are organized. These include women’s tournaments, a women’s world championship, a women’s Olympiad, and women’s prizes in open tournaments. There are women’s titles (WGM, WIM and WFM), which can be gained in much the same way as the corresponding titles GM, IM and FM, but do not require the same level of competitive success; additionally, to gain the women’s titles, a certain proportion of the games have to be against other women. Note that there are no men-only events, so it is completely wrong to talk of the “men’s” Olympiad, “men’s” titles, or the “men’s” world championship. There are a handful of WGMs (the title is roughly equivalent to FM in terms of minimum playing standard) who also have the GM title, and quite a lot with the IM title. Women’s national championships are often contested by the women playing in the overall championship, with whoever scores the most points being declared champion. The danger with this is that by rewarding a low standard of achievement (in junior events the girls’ prizes often go to those who scrape the most draws), the players’ full development is not encouraged.
Does all this help to encourage more women to play chess? Opinion is sharply divided on this point. One view is that it is patronizing and counterproductive to award titles and prizes to women who play at a level for which a man would receive no such accolades, and that this is the main reason why so few women play chess, and why there are only a handful of women in the world’s top thousand players. An alternative view is that everything should be done to encourage the women who are interested in the game to continue playing, and that to have high-profile women’s events is good for chess generally, not least from a marketing viewpoint. I suspect that from a long-term perspective the former view is right, but in the short term the latter. If women’s events and women’s prizes were all of a sudden halted, women’s chess would become very low-key. Many women who currently can justify a career in chess would have to give up. In time, though, the strength of the top women would increase, since those who had ambitions would need to aim higher than is currently the case.
For sponsors, women’s and girls’ chess is very attractive. It is interesting for newspapers and presents a good image for chess and the sponsor. The yearly Women vs Veterans tournaments, sponsored by the millionaire Dutch chess patron, Joop van Oosterom were a good example. Although Van Oosterom did not aim to get massive exposure for his tournaments, events such as this are highly marketable.
Veterans’ Chess
The fact that there are special veterans’ tournaments comes as rather a surprise to those who imagine that chess is a game played by old men. Experience counts for a lot in chess, but speed of thought and physical stamina are even more vital over the board, so a player’s strength tends to decline gradually from about the age of 40 onwards. Many elderly players therefore prefer to play in veterans’ tournaments, where they can play interesting games against their peers. Although there can be an interesting clash of styles when a young lion meets an old warrior, the types of games that result can be unsatisfying for both: for instance the elder might outplay the younger, only to be swindled in a time-scramble; or else the young player, more highly motivated to study chess theory, might blow away his older adversary with some new idea in the opening.
However, there is certainly no segregation of chess along ageist lines, but veterans events and prizes are a growing area. Since they do not affect the development of up-and-coming players, they cause no real controversy. If it means that players of the calibre of Smyslov, Portisch and Spassky, with their deep understanding of chess, continue to play in high-profile events, rather than be lost in the midst of huge Swiss-system events, then it is no bad thing.
Junior Chess
There is little doubt that juniors should be encouraged to play chess, and that events organized specifically for juniors are a good thing.
This in no way holds back the strongest of the juniors, who will take part in “senior” events from an early age, normally in addition to playing junior chess. Note that I am thinking mainly of ages 8 to 18, though many of the comments in this section apply to student chess (ages 19 to 21) too.
Junior chess activities fall into the following areas in roughly ascending order of playing level: school chess clubs, junior chess clubs, inter-schools chess, inter-regional junior team events, junior coaching, international junior tournaments, and junior championships (both national and international).
School Chess Clubs
Many schools have a chess club, but the organization is often haphazard, depending mainly on a teacher (or a parent, or a trusted older pupil) being sufficiently interested to run the club. With this in mind, school chess clubs vary greatly in the range of activities they provide.
At worst, they are just a handful of players gathering around a chess board every now and then, or a place to go to get out of the rain; at best a thriving environment for chess, with a variety of internal competitions and regular matches against other school teams, or against senior chess clubs in a local league. This, then, is effectively a “real” chess club that just happens to be in a school, and draws its members exclusively from its students.
Also, there are a few schools – few and far between – that specialize in chess, and actively seek chess players as students. In England, Oakham School has had close links with chess, in particular with the series of biennial junior internationals from 1984 to 1992, which became the most important junior event in the world, after the World and European junior championships. In Denmark, Tjele Efterskole provides chess tuition alongside the more traditional subjects. Many Danish juniors are educated at Tjele, and as far as I can gather they enjoy the experience of being at school with so many other chess enthusiasts, and emerge as better players.
Discovering which schools in your area have a good chess club is not necessarily very easy. I would suggest speaking to someone at the local chess club, or contacting your national federation, who might be able to put you in touch with an organization that could advise.
Junior Chess Clubs
Junior clubs provide an ideal alternative to a school club (which is not available to many children) and full membership of a predominantly adult chess club. However, this is an area where far more could be done. There are very few junior chess leagues, apart from schools’ leagues. Although it seems natural for any chess club to want to have a thriving junior section, relatively few actually do. Like most things that go wrong in the world of chess, this is not due to any failure to see that the concept is good, but rather the lack of the necessary personnel. Running a junior club requires a lot of time and a regular commitment and involves a great deal of responsibility. Collecting small amounts of money from the children each week will hardly cover the costs of the equipment. At a chess club AGM it is hard to imagine the members agreeing to a higher annual subscription to pay someone to run a junior club; at that point it seems a better idea that the juniors just become members of the senior club – as the best of them will.
Inter-schools Chess
In some cities there are leagues in which school chess teams compete against one another on a regular basis, but in many places it is more problematic for school teams to meet, with just occasional matches being played. A strong school chess team in this situation should definitely consider entering a team in the local chess league.
Most countries have a national schools chess competition. In Britain, this is sponsored by The Times, and is a very well established event. The initial stages are played on a regional basis with winners of the regional qualifiers going on to the national stages. Age handicaps are used, a little crudely, to give schools with a low age range a chance against those that can field a team of experienced players in their late teens. The main problems with the event are that very much the same set of teams tends to emerge as the winners in each of the regions every year, and that a big chunk of the sponsorship money is spent on the finals in London, in which only four teams are involved, of the hundreds originally entering the competition.
Inter-regional Junior Team Events
From a British viewpoint, this means county chess. Almost all counties have a junior team, and many of the larger counties have several. Junior county matches are great fun for the players: a day out, and, since they tend to be played over many boards, a chance for the less experienced players to see some big names in junior chess in action.
Junior Coaching
In the former Soviet Union, promising players were identified at an early age and given expert tuition in chess. Many of them went on to become grandmasters. In the USA and Western Europe, the situation has always been far more random. Most Western players who have become successful professionals have needed to work a lot on their own, and still suffer from gaps in their technical knowledge of chess. The strength of the English national team in recent decades owes much to the coaching programme set up mainly by Bob Wade and Leonard Barden in the late 1960s and early 1970s. From that era emerged players such as Miles, Keene, Speelman, Mestel and Nunn. In turn this provided the competitive background from which a younger generation, including Short, Adams and Sadler, could emerge.
Coaching can take many forms, but the central part has to be an experienced player sitting across the board from the junior and giving one-to-one tuition on the game, both general and specific. Good coaching can correct general flaws in chess thinking that might otherwise fester and damage the player’s understanding of chess for ever more. Good coaching can also inspire the pupils to work on their game in the most profitable way in their own time. For instance, the Dvoretsky/Yusupov school only met occasionally, but in the few days they had at the school, the pupils were encouraged to think in new ways about the game. As a result, they tended to become resilient, self-sufficient masters, who returned for the next session of the school as stronger players than they were on their previous visit.
Most national chess federations will organize some coaching for the strongest of their juniors, but there is generally a limited budget for this, and the all-important one-on-one coaching is rare. For instance, as a junior I was invited to just one coaching weekend, at which an IM or GM would go through games on a demonstration board. It was interesting, but not inspirational. The best things about the weekend were the flick-chess games against Michael Adams. He was good too.
There are a great many people offering private chess tuition, especially in major cities. I’m far from convinced that all these people offer good value for money. If you are unsure, it is best to check with your national federation, who may have a register of approved chess teachers, or a local chess expert, if you can find one (try your local chess club). However, the federation will not necessarily have a clear idea of who is any good. There is no examination chess teachers need to take, and an international chess title is no guarantee that a player has any aptitude for teaching. Chess teaching is often used as a way to scrape an existence by those who would like to make a living as chess players or writers, but aren’t good enough.
As a rough guide to how much one can expect to pay, in major cities the going rate tends to be £30 ($50) per hour for IM tuition. If this price seems high, then consider the travelling involved, the various overheads and the preparation necessary. Prices elsewhere, and for non-IM tuition, tend to be somewhat lower. Some GMs charge premium rates, but unless the pupil is really talented, this seems inappropriate. The most important thing is that the teacher is strong enough as a player to perceive the ways in which the pupil can improve, and good enough as a teacher to explain how to do so.
International Junior Tournaments
This is quite a new phenomenon, as in the past there were few junior IMs, let alone GMs, and so, while juniors frequently played in international events, their titled opponents were, for the most part, adults. Now that there are generally a handful of teenage grandmasters and dozens of teenage IMs at any time, sponsors see junior international tournaments as attractive events that are not too difficult to arrange.
These events are fun for the players, and tend to feature highly enterprising, aggressive chess, and little of the “halving out” (i.e. those out of the running for prizes drawing lots of short games) that can plague events featuring more mature players.
Junior Championships (National and International)
The highest level of junior competition are the world junior championships, with the European championships not far behind. They are held each year, often at exotic venues. They are very strong events, even in the lower age groups. The top-scoring players in each age group would typically have ratings such as the following:
Open | Girls | |
U-20 | 2650 | 2475 |
U-18 | 2575 | 2400 |
U-16 | 2475 | 2300 |
U-14 | 2375 | 2200 |
U-12 | 2250 | 2100 |
As you can see, junior chess at world championship level is tough, with some really good players fighting it out for the medals.
National championships take various forms. In some countries they are played at the same time and place as the senior national championship in the particular country. While this makes it a wonderful get-together for the players, the drawback is that the very best of the juniors will play in the senior championship, thus devaluing the junior events by depriving them of the strongest competitors. An alternative is to combine the junior championships with the senior events, as, for instance, was done with the British Under-21 Championship some decades ago. However, it then ceases to be a real event, and more of an afterthought when the prize is awarded. Certainly, when I played in the British Championship in 1988 and 1989, it never crossed my mind that I was competing in the Under-21 championship! Also, if players need to qualify to play in the senior championship, then this denies many players the chance to participate at all.
In some countries the junior championships are held as a separate event in their own right. The problem then is that it is not such an exciting tournament to play in. The children get little chance to see the top players in their country in action – an inspirational influence that should not be underestimated. One popular way to pep up a junior championship is to make entry open to foreign junior players, with the championships of course awarded only to home players, but with prizes and the title of “Open Champion” to attract strong foreign juniors. This formula is popular in mainland Europe, and seems to work well.
Correspondence Chess
To many people, regular “over-the-board” chess players included, the idea of playing chess by sending a move, and waiting days for the reply to arrive from the opponent, is rather odd. Nevertheless, correspondence players enjoy their variety of chess and make a good case for it. The main benefits of playing by post (or following a similar regime, but transmitting the moves by e-mail or server) may be summarized as follows.
Brilliant games need never be ruined by blunders made through sheer panic in time-trouble.
No travelling is involved; you play from the comfort of your home.
You can work on your postal games at any time of day or night.
There is no need to memorize large amounts of opening theory, since it is possible to refer to books and databases during the games.
Correspondence chess provides excellent motivation to analyse positions and openings in depth, which is useful training if you also play over-the-board chess.
Players with good positional understanding but who are weak on tactics have a chance to shine in correspondence play, where the time to think and the ability to move the pieces on the board and use a computer allows one to sort through the most opaque tactical mess.
There are many levels at which correspondence chess is played, ranging, as in standard over-the-board chess, from simple club events (correspondence clubs do not, of course, need to have a narrow geographical focus) through national leagues to national championships (both team and individual) to Olympiads and individual world championships. In high-level correspondence chess, the use of computerized assistance goes without saying.
In the past, the length of games used to depend heavily on the geographical locations of the players and the speed and reliability of the postal service between them. In domestic events the games tended to last only a few months, whereas at international level, individual games could last several years. Nowadays, games are increasingly being played by e-mail or via a server, so the main factor is the time-limit that is being used.
Traditionally, players have normally specialized in either over-the-board chess or in correspondence play, with few simultaneously playing at a high level in both disciplines. The names of the top correspondence players have tended to be unknown outside the world of correspondence chess. The exceptions are players who took up correspondence chess after a successful over-the-board career – notably Jonathan Penrose, for many years Britain’s leading player, who established himself as one of the world’s best correspondence players. Also, there are some players who played correspondence chess when they were young as a way of practising their analytical skills before concentrating on the over-the-board game in later life. Paul Keres is the outstanding example here, though in his case this was partly due to the difficulty finding tough opposition closer to home. However, there is now a trend for players to compete in both disciplines simultaneously. Swedish grandmaster Ulf Andersson has tried his hand, with great success, at correspondence chess, while the Scottish Correspondence Chess Association has been remarkably successful at recruiting members of the regular national team, with the result that Scotland now possesses one of the world’s finest correspondence teams.
It is no surprise that the larger, more sparsely populated countries are strong in correspondence chess: Scandinavia has many of the top players, as does Russia. Canada and Australia are more significant forces in correspondence chess than in the over-the-board game. But, in line with the situation for over-the-board chess, it is Germany that has the largest number of internationally rated correspondence players.
If you are wondering whether correspondence chess is for you, a revealing comment was made to me by one very strong player, Peter Millican, when I asked whether the fear of being attacked, or the elation of playing a brilliant attack, was at all like the sensations experienced at the board. His view was that the emotions were just the same, and just as strong, except that they last for months, rather than minutes or hours!
Here are two games from the most recent world championship:
Marcinkiewicz – Winckelmann
23rd Corr. Wch 2007– 1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
e3 e5 7
b3
e7 8
d2
e6 9 0-0-0
bd7 10 f4
g4 11 g3
xe3 12
xe3 b5 13
b1
b6 14
e2
f6 15
d5
xd5 16 exd5 exf4 17 gxf4 0-0 18
g2
e3 19
g1 g6 20 f5
h5 21
d4
f6 22
e4
h6 23
d3
ae8 24
g4
g7 25 fxg6 fxg6 26
xg6 hxg6 27
xg6
h7 28
d4
h8 29
e6
g8 30
g4
f6 31 h3 a5 32 a3 b4 33 axb4 axb4 34
f3
xg4 35 hxg4 b3 36
xb3
a7 37
h1
b8 38
f3
xb2+ 39
c1
a1+ 40
d2
a5+ 41
d1
a1+ 42
d2
a5+ ½-½
Geenen – Hoeven
23rd Corr. Wch 2007– 1 e4 c5 2 f3 d6 3 d4 cxd4 4
xd4
f6 5
c3 a6 6
g5 e6 7 f4
b6 8
d2
xb2 9
b1
a3 10 e5 h6 11
h4 dxe5 12 fxe5
fd7 13
e4
xa2 14
d1
d5 15
e3
xe5 16
e2
c5 17
g3
xd4 18
xd4
a5+ 19
d2 0-0 20
d6 f5 21
xf8
xf8 22
d6
bd7 23 0-0
c5 24
d4 b5 25
b1
b8 26
b3
xd4+ 27
xd4
f6 28
d1
d7 29
a3
b6 30
f3 b4 31
c4
b5 32
xa6
c5 33
e3
c3 34
d3
xd3 35 cxd3
b5 36
d6
f7 37 d4
8d7 38
c6
xc6 39
xc6 f4 40
c4
d5 41
a6
f6 42
a7
7b6 43
xb6
xb6 44
f2 g5 45
f3
d5 ½-½
Winners of the Correspondence World Championships
1st Ch, 1950–3: Cecil Purdy
2nd Ch, 1956–8: Viacheslav Ragozin
3rd Ch, 1959–62: Alberic O’Kelly de Galway
4th Ch, 1962–5: Vladimir Zagorovsky
5th Ch, 1965–8: Hans Berliner
6th Ch, 1968–71: Horst Rittner
7th Ch, 1972–5: Yakov Estrin
8th Ch, 1975–80: Jørn Sloth
9th Ch, 1977–83: Tõnu Õim
10th Ch, 1978–84: Vytas Palciauskas
11th Ch, 1983–8: Fritz Baumbach
12th Ch, 1984–91: Grigory Sanakoev
13th Ch, 1989–95: Mikhail Umansky
14th Ch, 1994–9: Tõnu Õim
15th Ch, 1996–2002: Gert Jan Timmerman
16th Ch, 1999–2004: Tunç Hamarat
17th Ch, 2002–7: Ivar Bern
18th Ch, 2003–5: Joop van Oosterom
19th Ch, 2004–7: Christophe Léotard
20th Ch, 2004–: unfinished
21st Ch, 2005–8: Joop van Oosterom
22nd Ch, 2007–: unfinished 23rd Ch, 2007–: Thomas Winckelmann
Endgame Studies
Endgame studies are composed positions where the solver is required to find a specific line of play achieving either a win or a draw. They may be regarded as puzzles, but are a good deal deeper than that.
Most study composers regard their work as an art form. Awards are given for those that display the most originality, achieve the best effects and have the most aesthetic appeal.
Studies have their roots in two fields of chess activity. Firstly, in the primitive chess puzzles that passersby might have been challenged to try, with a sum of money riding on whether they could find the key winning (or drawing) move. From this comes the requirement that there should be a unique solution, which is not trivial to find. Secondly, in manuals for those wishing to improve their endgame play it is quite normal for the author to compose instructive positions to illustrate specific themes and ideas (for instance the positions on here). As these positions become more and more complex, they become very difficult to solve and require precise analysis.
The boundaries between these activities became blurred. From them evolved three areas that are now actively pursued: work on the theory of practical endgames; the composition of artistic endgame positions; and chess problems, in which a clear-cut mate is normally the target.
Here is a small selection of studies that have impressed me. In each case, before the diagram you will find the composer’s name, followed by the source, i.e. where it was first published, and an indication of any awards the study received.
M. Gromov
“Shakhmaty v SSSR” 1989
White to Play and Win
It seems a tall order for White to win here: he must win the black bishop and keep the white pawn alive.
1 a4+
e7 2 g5 e5 3
c2!
3 d1 e4 and the e-pawn proves a nuisance to White.
3...e8 4
g6+
e7
Compare this position with that after White’s ninth move. The point of White’s manoeuvre is just to transfer the move to Black.
5 e4!
e8 6
c6+
e7 7
d5!
e8 8
f7+
e7 9
g6! and wins.
Black is caught in a zugzwang.
A. Troitsky
“Shakhmaty v SSSR” 1941
2nd Hon. Mention
White to Play and Draw
This study was composed by Troitsky to illustrate the “Troitsky Line” in the endgame of two knights versus pawn. This is a line of eight squares across the board behind which the pawn must be blockaded if the knights are to win. See here for details.
1 b6+! xb6 2
d6+!
xd6
2...xd6 3
b5+
c6 4
xd6
xd6 5 b4! and the pawn crosses the Troitsky Line: a knight’s pawn need only reach the fourth rank to be safe.
3 e6+
c6 4
d4+
c5 5
e6+
b5 6
d4+
a5 7 b4+!
xb4
7...xb4 8
c6+.
8 b3+
b5 9
d4+
c5 10
e6+
c6 11
d4+
c7 12
e6+
With perpetual check, and a draw.
G. Nadareishvili and V. Smyslov
“64” 1986
This is a fine study by a well-known composer and a world champion. White’s method is far from obvious.
White to Play and Win
1 b4 b5 2 b3
b6 3 a4
c6 4 b5+
c5 5 b4+
b6
White’s pawns cannot advance further without being lost. So White transfers the move to Black.
6 g4 h6 7
f4 g5+ 8
f5 g6+ 9
g4
Now Black’s pawns are stymied just as White’s were. The manoeuvre now repeats on both sides of the board, and since White’s pawns are one rank further advanced, it is he who comes out on top.
9...b7 10 a5
c7 11 b6+
c6 12 b5+
b7 13
f3 h5 14
g3 g4 15
f4 g5+ 16
g3
b8 17 a6
c8 18 b7+
c7 19 b6+
b8 20
g2 h4 21
f2 g3+ 22
f3 g4+ 23
g2
Black is now in total zugzwang and must start shedding pawns. The study finishes at this point, since the win for White is now very clear-cut (though after 23...h3+ 24 xg3 h2 25
xh2 g3+, White must avoid 26
g2?? which is stalemate, and play 26
g1 g2 27 a7+
xb7 28
xg2).
J. Beasley
“The Problemist” 1980–1
Hon. Mention
White to Play and Draw
This looks impossible, since it seems only a matter of time before Black can move his knight, giving mate.
1 a8+!
xa8 2
d5!
Not 2 xa8?
e3 aiming for f2.
2...c6!
2...xd5 3 e7+
xe7 4 d8
+
xd8 is stalemate – White’s key idea.
3 e7+!
Attacking the bishop is inadequate: 3 b4?
xd7 4 exd7
e3 (heading for f2) 5
c6+
xd7 6
e5+
d6 7
f3
d5 8
xh2
e4 gives Black a won ending: 9
g1
f4 10
h1 (10
f1
xf1 11
xf1
f3) 10...g2+ 11
g1
g3 12
g4
xg4. A study composer must check lines such as this very carefully, since if there is an alternative way to draw, then the study is unsound and worthless.
3...xd7 4 e8
+
xe8 5
f6+
f7 6
e4!
Now Black must either give stalemate by taking the knight, or else allow the capture of both of his pawns, with a draw.
J. Nunn
“EG” 1978
White to Play and Win
1 e3+ f4!
1...g7 2
xg2 hxg6 3 h6+
h7 4
c1 f4 5
f3
xh6 6
g4.
2 xf4! g1
3
xg1 b2 4
c5!
g7
4...b1 5
f8#.
5 d4+
h6! 6
e6
6 xb2 is stalemate.
6...b1 7
g7+
xh5 8
f4+
xh4 9
f6#
This is what is known as a model mate: each square in the black king’s field is covered only once, and all the white pieces participate in the mate. The economy of forces creates a powerful aesthetic effect.
J. Speelman
“EG” 1979
White to Play and Win
1 g5!
1 e5
d7! is sufficient for Black.
1...f7 2
h6
g8 3 h4
h8 4
h5!
g8 5
g4!
f8 6
f4!
e8 7
g5!
f7 8
f5
e7 9
e5
d7 10
f6
c6 11 h5
b5 12 h6
xa5 13
g7 b5 14
xh7 b4 15
g7 b3 16 h7 b2 17 h8
b1
18
a8+
b4 19
b8+
White wins the black queen.
A. Sevilanov
“Shakhmaty v SSSR” 1990
White to Play and Draw
1 d7 e7
Otherwise White makes a queen.
2 d8
White must underpromote, since 2 d8
c6+ is a win for Black.
2...d6
Bishop and knight versus knight is in general a draw, but if Black can trap and win the knight, then he wins; he has two main ways to try to do so. The alternative line runs 2...d5 3
a6
c8 4
b7+
c6 5
a5+
c5 6
b7+
b4 7
a5
a4 8
c6 (8
b7??
c4#) 8...
xc6 with stalemate; if Black does not capture the knight, then it escapes, and the position is drawn.
3 b6!
Not 3 b7+?
c6 4
a6
c4+ 5
a7
c7 6
c5
c8+ 7
a8
d5+ and mate.
3...c8+ 4
b7!
4 b5?
d5 5
b4
a7 and 6...
d7 wins the knight.
4...d7 5
c6
d5 6
b8!
xc6
We have another stalemate, similar to that which occurred in the line after 2...d5. These are thematically linked variations – together with the underpromotion, they make the study quite attractive.
Y. Soloviev
“Shakhmaty v SSSR” 1989
White to Play and Win
Here we see minor pieces cornering not one, but two queens in highly surprising fashion.
1 b3+!
Not 1 b7+?
a4 2
d7+
a3! 3
xe8 c2 4
c3 c1
+ 5
b1+
b4 6
d8
c8 7 g7
a8+ 8
b2
g2+.
1...a4
Otherwise the king and queen will be forked.
2 d7+!
xd7
2...xb3 3
xe8 c2 4
a4+!.
3 c5+
a3 4
e3!!
White threatens 5 c2#. Instead 4
xd7? c2 is no good.
4...d1+!? 5
xd1 c2 6
c3! c1
+ 7
b1+
b4 8
d3+
White wins the new queen too.
P. Shulezhko
“Shakhmaty v SSSR” 1990
White to Play and Win
How can White keep his pieces while preventing a promotion on g1?
1 d7+!
1 a4+?
b5 2
c3+
b4 3
d5+ (3
a2+
b3 4
c1+
b2 5
d3+
c2) 3...
c5! 4
a5+
d4 5
f2 g1
+ 6
xg1
xd5 is a draw.
1...c6!
The best chance, since 1...c7 2
a7+ followed by 3
f2 snuffs Black out quite simply.
2 e5+
d6
2...d5 3
a5+ is again hopeless for Black.
3 c4+!
3 f7+?
e6 4
g5+
f6 5
e4+
e5! 6
e8+
d4 7
f2 g1
+ 8
xg1
xe4 is OK for Black this time.
3...d5 4
e3+
d4
4...e4 5
f2 wins for White since the position of the black king prevents ...
h1xa8.
5 f5+
e4 6
g3+
f4 7
e2+
White has managed to cover the queening square, g1, without his rook or knight going astray in the process, and so wins without further difficulty. The repeated gyrations of the knight, together with the idea of the rook checks along the a-file, constitute what is known as a systematic manoeuvre.
B. Kozyrev and M. Gromov
“Kommunist” 1988, 1st prize
White to Play and Win
This study is an excellent demonstration of effects occurring in studies that could never be achieved in over-the-board play.
1 g4+
c1 2
a2
c3 3
d3+
3 e2+
xe2 4
g5+
d2 5
xd2+
xd2 draws; e.g., 6
f5 (6
xa3
a5+ 7
b3
b5+ 8
a3
a5+ repeats the position) 6...
d5+ 7
xd5 is stalemate.
3...xd3 4
g5+
Now there are two lines, both with underpromotions by the d-pawn:
4...xg5
4...e3 5
xe3+
xe3 6 d8
! (6 d8
?
e6+! 7
xe6 is stalemate) 6...
d2 7
g5 c1
8
xe3+
xe3 9
g5+ wins the second queen too.
5 xg5+
d1 6 d8
!
6 d8? c1
+! 7
xc1+
xc1 8
xd3 is stalemate.
6...c1+ 7
xc1+
xc1 8
xd3
White wins.
O. Pervakov
“Shakhmaty v SSSR” 1986, 1st Prize
White to Play and Win
With both kings completely exposed and plenty of major pieces on the board, it’s often a case of “whoever moves first, wins” – so it is in this wonderfully subtle study, but not, as generally is the case, by a barrage of checks.
1 g2!
Here it is more important to stop Black checking than to give a check immediately. 1 d5+
e2+ 2
c2
g3! allows the black king to safety on the kingside.
1...e2
1...c3 2
f1+
d2 (2...
e1 3
d5+) 3
b2+ wins the queen. 1...
g3 2
f1+
d2 3
d5+
c3 4
c5+
b3 5
c4+
a3 6
a5#.
2 d5+
d2
Now White’s winning idea is simply to move the rook somewhere on the d-file. The point is that the black rook must stay on d2 (it is pinned both against the king, and the c2-square), while Black’s queen is tied to defending the rook and to parrying checks from the white queen.
3 d8!!
It turns out that only this one square will do for the rook. Consider:
a) 3 d6
e2 4
h1+
e1 5
f3+
e2 6
b3+
e1 is only a perpetual for White, since 7
e6? loses to 7...
d1+.
b) 3 f3+
e2.
c) 3 d4 h4! (3...
e2 4
c6!
e3 5
a4+ and 6
e4 wins the queen) 4
f3+
e2 5
c6
e1 6
h1+
f1 7
xf1+
xf1 8
xd2
g1 and now the h-pawn is far enough up the board for Black to hold the draw!
3...h4 4 g4+!
e2 5
a4+
Now the rook does not get in the way of the queen, but will be supported by it on e8.
5...e1 6
xh4+
d1
6...f2 7
h1+
e2 (7...
f1 8
xf1+
xf1 9
xd2) 8
e8+ wins.
7 h1+
e1 8
f3+
e2 9
c6!
e3
9...e1 10
h1+
f2 11
f8+ wins in short order.
10 a4+
e2 11
e8
White forces the won ending of queen vs rook, since now 11...d1+ does not work: 12
xd1+
xd1 13
xe3
G. Umnov
“Shakhmaty v SSSR” 1985, 1st Prize
White to Play and Win
White obviously isn’t going to win this position by normal means – his pawns simply aren’t far enough advanced. So he must rest his hopes on the badly placed black pieces.
1 c8!
As Dr Nunn might put it, the sign “Beware of Reciprocal Zugzwangs” is hanging over the board. 1 b7+
a1! (1...
xa2 2
b8 is the same as the main line) 2
b8
xa2 reaches the zugzwang position with White to move, and so Black draws: 3 g3
a3 4
f4
a4 5 g4
a5 6 g5
h4+ 7
g3
h8 8 g6
f7! 9
xh8
xg6 and with rook vs bishop White cannot win provided Black, if forced into a corner, chooses one where the bishop is not on the same colour as the corner square.
1...xa2
There is no choice now that Black’s bishop is pinned; after 1...a1, 2 a4 followed by the simple advance of the pawn would win trivially.
2 b8
Restricting the king to the a-file.
Astonishingly, this is a position of reciprocal zugzwang: if White is to play, then he can only draw, but if Black is to play, he loses. In other words, any move by either side weakens his position to the extent of worsening the result of the game! Let us consider why this should be so. The white rook needs to stay on the eighth rank to pin the black pieces. It also needs to stay on the b-file to stop the black king returning to the action on the kingside. The white king dare not move onto a light square, since then a check from the black bishop would mean loss of the rook for White. White must also look out for a check from the black rook, if this liberates the bishop too. But why should moving the black king lose?
2...a3
2...d5 would be OK, were it not for 3
xh8
xg2 4
h2, exploiting the king’s position on a2.
3 g3!
White will play in such a way as to leave the pawn undefended only when it is on a dark square, or on the same rank as the black king, and the white king not. Instead 3 g4? e6 4
xh8
xg4 draws.
3...a4 4
f4
a5
4...a3 5 g4.
5 g4! a6
5...a4 6
e5
e6 (6...
a5 7 g5 intending 8
f6, 9 g6 and 10
g7) 7
xh8
xg4 8
h4 pins the bishop again.
6 g5 h4+
6...a7 7
f8 does not help Black.
7 g3
h8 8 g6
f7 9
xh8
xg6 10
h6
Yet again the bishop is pinned, this time with terminal effect.
Next a rook vs pawns situation that is, as so often, very hard to assess.
M. Gromov
“Shakhmaty v SSSR” 1986
White to Play and Win
Here’s a real puzzler. Which pawn should White push?
1 c5!
This turns out to be the only way. Other moves draw or even lose:
a) 1 h7? f8 2 c5
g4 3 c6
f5 4 c4
e6 5 c5
d5 6 c7
c6 7
g2 and White will scrape a draw.
b) 1 d7? f8 2 c5 (2 h7
g4, etc.) 2...
g3 3 c6
a8 4
f1
f3 5
e1
e3 6
d1
d3 7
c1
xc3 8
b1
b8+ 9
a2
a8+ 10
b1
b8+ draws.
1...g3
1...xc5 2 d7
g5+ (2...
d5 3 h7
g3 4
f1
f5+ 5
e2
f8 6
e3
g4 7
e4) 3
f2
g8 4
f3 and the king will come up and support the pawns, winning.
2 h7 f8 3 c6
a8!
This is the best try.
4 f1
f3 5
e1
e3
6 d1
d3 7
c1
xc3 8
d1!
d3 9
e1
e3 10
f1
f3 11
g1
g3 12 h8
!
We now see the reason for the kings dancing over to the queenside – the c3-pawn, which Black was obliged to capture, is no longer obstructing the long diagonal. Therefore the newborn queen is covering the a1-square, and the rook must take the new queen.
12...xh8 13 c7!
It must be this pawn, since the b8-square is vital for Black’s defence.
13...a8 14
f1
f3 15
e1
e3 16
d1
d3 17
c1
c3 18
b1
Now there is no check on b8, so White wins. There will follow 19 d7 and the birth of a queen.
R. Tavariani
“Shakhmaty v SSSR” 1989
White to Play and Draw
1 g3+
e4! 2
g4+!
Instead 2 c3? does not work since after 2...
d1+! 3
e8 (3
c8 c1
4
xc1
xc1+ is also a deadly check) 3...
xe1 4
xc2
d3+ Black picks off the rook.
2...f3!
2...f5 3
c4
d1+ 4
d2!
xd2+ 5
c7!
e5 6
c6
f2 7
c5
f8 8
b5 is a theoretical draw.
3 g3+
f4 4
c3
d1+ 5
c8! c1
6
g3+
g4 7
xc1
xc1+ 8
c7
Now we see why the king had to go to c8! The position is drawn.
I have decided not to investigate chess problems (such as “White to play and mate in 3”) in depth in this book, feeling the subject is too specialized, and that to do it justice would require a detailed coverage. However, here is a position from the grey area between studies and problems.
A. Lobusov
“Vecherny Kharkov” 1985
The task here is White to play and force mate in 16 moves! Unbelievable? Here’s the solution:
1 d5+
e4 2
d7+
e5 3
a3
The threat is 4 d4+ cxd4 5 d6#.
3...c4
3...e6 4 d4+ cxd4 5
d6+
xd6 6
e7+
e6 7
xe6#.
4 d6+
d4 5
f8+
e5 6
d5+
e4
We are now almost back where we started, except that White’s bishop has moved from c1 to f8, and the pawn is now on c4.
7 d8+
e5 8
xe8+
d4 9
d8+
e5 10
d5+
e4 11
d7+
The rook needs to be able to give a check on the e-file after the bishop has moved from f8.
11...e5 12
d6+
d4 13
b4+
e5 14 d4+ cxd3
14...xd4 15
d6#.
15 e7+
d4 16
e4#
If you have enjoyed these positions, I recommend that you consult some of the specialist literature and periodicals on studies and problems.
Here are a couple of chess problems, both “White to play and force checkmate in two moves”. They were the mates-in-two in the 5th International Solving Contest (ISC), held globally on 25th January 2009.
1)
2)
The solutions are given on here. If you found these manageable, you may have what it takes to be a competitive solver. But be warned: the other contest problems were longer mates or had other stipulations.
Chess in the Media
Back in the late 1960s, one man started a revolution in the world’s view of chess. His name was Bobby Fischer.
Bobby was brash, charismatic, spoke his mind and stuck to his principles. He was also a winner. He beat the whole Soviet “machine” single-handed, at a time when, politically, that was a very good thing for an American to do.
Bobby’s success and notoriety brought unprecedented publicity to chess and greatly increased the prizes typical at chess tournaments. As Bill Hartston pithily put it, it was the start of the Financial Age.
Suddenly chess was a game for the young and for the rebellious. Chess was sexy.
The general media, however, has always seemed a little uneasy about chess. All too often the line taken is how weird chess players are, or how boring the game is (to those who don’t understand anything about it). Either that or they are “trying to make chess exciting” (as if it isn’t already).
In the case of Bobby Fischer, the press coverage had a most unfortunate effect, and he developed a deep distrust of the media. Since he didn’t give interviews, reporters had free rein to make up whatever they liked about him. So far as the non-chess-playing world was concerned, the image the media created was Fischer. The subject of Fischer is too big to discuss in detail here, but for a sympathetic, chess-player’s view of the great man, I refer you to Frank Brady’s biography Profile of a Prodigy (if you can get hold of a copy) and Yasser Seirawan’s No Regrets, which is an account of Fischer’s 1992 return match against Spassky and recounts Seirawan’s conversations with Fischer.
Chess experienced an explosion of interest in 1972 when Fischer beat Boris Spassky in their world championship match in Reykjavik. Chess was in the news! Television news bulletins recounted the latest stories from Reykjavik, whether on or off the board. Sales of chess books and equipment sky-rocketed and chess club membership increased dramatically.
Unfortunately, Fischer played no competitive chess in the years after winning the title, and as it became clear that the king would not return, media interest in chess began to wane.
Occasionally there is a blip in media interest, but nothing that causes a really large increase in the popularity of chess. For instance, one might have expected the Kasparov vs Short match in London in 1993 to have a major long-term effect on the popularity of chess in Britain. As one would expect, sixty hours of chess on television, albeit largely of low quality, and chess motifs splashed on the sides of London buses had a dramatic short-term effect. Chess book sales went up by between 300% and 500% and chess club membership reportedly rose by a quarter. However, Nigel Short was no Bobby Fischer, and after he lost the match, everything quickly returned to normal – or indeed worse than before the match. Sponsorship of chess in Britain has fallen to an almost non-existent level since 1993. The reason for such a negative effect is hard to pinpoint: perhaps it was Nigel’s poor performance in television interviews, the largely superficial coverage on television, or the hyping of Nigel’s chances prior to the match causing what was an extremely valiant effort to be viewed as a dismally poor showing. Or perhaps potential sponsors for chess heard the stories that ticket sales for the match were very poor, and so decided that sponsoring chess was a bad option.
If chess is to become more popular, really good television coverage is essential. How to present chess well on television effectively is no mystery. The best approach was refined and perfected in Britain by BBC2 with their Master Game series. The programmes were cheap to make and got excellent viewing figures. The series was produced as follows. First, a knock-out chess tournament was played. One of the merits of this format is that it discourages draws. Although each game was to form the basis of a half-hour programme, the time limit was similar to that used in normal tournament games. (Why not play good chess, and then show it accelerated, rather than show bad chess in real-time?) Then the players went to the studio, were given plenty of wine and recounted their thoughts during the game. They were not allowed to cite lengthy variations, but had to describe their ideas in words. A reenactment of critical moments of the game was then filmed. What the viewer saw on screen was a large clear diagram of the board position, with any squares or pieces that were mentioned in the commentary highlighted. The two players were shown by the side of the board, with their thoughts and commentaries dubbed in.
For club players this provided wonderful insights into how grandmasters and international masters think. The viewing figures were unusually large for the slot when the programme was broadcast – so large that a good proportion of the viewers must have had only a rudimentary knowledge of the game. Yet they stayed tuned.
To me, this is the way forward for chess on television. The Master Game did not “try to make chess exciting”, but rather portrayed the excitement of chess.
Unfortunately, The Master Game was axed in the early 1980s, and has not since been reinstated. This is apparently due to no one in a position of sufficient power at BBC2 believing in the potential for chess on television – in spite of the evidence provided by the viewing figures. Perhaps I am being cynical, but I believe that those who have no experience of chess are all too willing to cling to a preconceived notion of chess and the people who enjoy the game, rather than believe the hard evidence.
Perhaps someone who can change things is reading this. If so, please look at the demographics of chess-players, and investigate the idea of chess on television further.
Until some visionary brings chess back to our television screens, we will have to make do with online coverage, books, magazines and the traditional newspaper columns. Most quality newspapers feature a chess column. Some columns feature up-to-the-minute chess news, while others focus on features of more general chess interest, for instance games by great players. Regrettably, some columns are occasionally used to political effect too.
Incidentally, if your favourite newspaper doesn’t cover chess, or does not cover it well, write to the editor and tell him. A few well-written letters making the point can have a very considerable effect. By all means write to television companies too!
Marathon Chess World Record
My closest encounter with the general media came in 1994, when I set a new chess world record.
I was involved in this rather unusual event from Wednesday 18th May to Saturday 21st May at the London Chess Centre – a successful attempt on the World Record for marathon blitz chess playing. My task was to play more than 500 five-minute games, more or less non-stop, with just short rest breaks (how long and how many depending mainly on how quickly I played – clearly 500 five-minute games would take more than 80 hours if both players used all of their clock time). Just to make it more of a challenge, I had to score at least 75%, and my opponents had to have an average grading of 150 ECF (1800 Elo), with ungradeds counting only as 125 ECF (1600 Elo).
Those who agreed to play against me fell into two main groups:
1) inexperienced, aspiring players who viewed it as a learning experience – a chance to play someone who knows a bit about chess;
2) strong players (often friends of mine I’d managed to rope in) who viewed it as a bit of fun, or were going to be at the Chess Centre anyway.
My policy was clear – blow away players of type 1 using about half a minute on my clock, so I could afford a bit of time to think against the good players. My experience at my club in Denmark came in handy here, since there I often played with a one-to-five minute time handicap.
The event went pretty smoothly, though with plenty of excitement and amusing incidents along the way. Naturally, at times I did feel a bit lousy, though nothing like as bad as I’d expected. I certainly didn’t come close to hallucinating, or throwing fits or anything. My ...c8-f5 (over a pawn on d7), in game number 498 was my only illegal move in the course of the event.
The whole event was rather hectic, with a couple of radio interviews to be slotted in on top of everything else. I turned up at LBC Radio at 6.30 a.m. on the 18th and was interviewed by two people who were obviously so famous that no one bothered to tell me their names! My inexperience let me down somewhat, and unfortunately I failed to dive in when there was a fleeting chance to work in a plug for my latest book. By Saturday morning, I’d had time to work out just what was involved in these interviews, so when another radio station, GLR, spoke to me, I was sure to mention everything I could think of.
The following are a few of the memorable games from the event. Firstly, one against Natasha Regan, a member of the England women’s team.
Burgess – N. Regan
London blitz (Game 466) 1994
1 e4 f6 2 e5
d5 3 d4 d6 4 c4
b6 5 f4 dxe5 6 fxe5
c6 7
e3
f5 8
c3 e6 9
f3
g4 10
e2
xf3 11 gxf3
h4+ 12
f2
f4 13 c5
d7 14
e4
I tried 14 b5 in a few games, but Natasha had found something decent there in the end; either 14...f6 or 14...
e7 followed by ...f6.
14...f6 15 a4 0-0-0 16
d1
Natasha has played a suggestion from my book The Complete Alekhine, but at the time I did not realize it was a bad one. Instead of the move played, 16 d5 cxe5 17 c6! is extremely good for White.
16...fxe5 17 g3
h6 18
d3
I’d spent the previous game grinding down someone who had played 2 c3 against my Alekhine Defence and gone all-out for the draw, so such blatant violence is perhaps forgivable.
18...exd4 19 b3
xc5 20
xb7
xb7 21
a6+
b8 22
xc6
c1+ 23
f2
23...xb2+
Oh no!! A few moves back I’d only reckoned on 23...d3+? (discovered checks are the first things one looks at, and with such a time limit, second things don’t tend to get looked at!) 24 g2
xb2+ 25
h3 when it seems that White does in fact win as spectacularly as I had hoped when launching my kamikaze rook:
a) 25...d6 26
xd6
b6 27
b1
xb1 28
e8
f1+ 29
h4 g5+ 30
xg5 and Black will be mated soon.
b) 25...e5 26 c3 with the rather horrible threats of
b1 and
b5.
24 f1
b6 0-1
After I had broken the record, Grandmaster John Nunn was kind enough to give me a few games. I lost three and won one – a score I would have been happy with under any conditions! Here are the first two games:
Burgess – Nunn
London blitz (Game 504) 1994
1 d4 f6 2 c4 g6 3
c3
g7 4 e4 d6 5
f3 0-0 6
e2 e5 7 0-0
c6 8 d5
e7 9
g5
h5 10
e1
f4 11
d3
xe2+ 12
xe2 h6 13
d2 f5 14 f4 fxe4
A good alternative is 14...c6, as played in Burgess–S.Pedersen, Assens 1990.
15 xe4
f5
15...exf4 is possible, but a little obliging; indeed Neil McDonald played this against me in game number 321 (but with the pawn still on h7, having played the less accurate move 12...f6) and he had slightly the worse of a draw.
16 fxe5 dxe5 17 c3 c6 18 dxc6
“Extra pawn” is Fritz’s perceptive comment on 18 xe5 cxd5 19 cxd5.
18...d4 19
xd4
xd4+ 20
h1
xf1+ 21
xf1 bxc6 22
f6+
22 dc5 is possible.
22...xf6 23
xf6
f5 24
f2
b8 25 b3
My position’s beginning to creak.
25...d8
John Nunn provided the variation 25...e4 26 xc6 e3 27
d1
d8 28
xe3
e8, winning for Black. At the time John just couldn’t believe that after his actual choice, 26 g4 was possible, but in fact things now become unclear again.
26 g4 g7 27
xc6
d7 28
c7
d6
The rest of the game was played without much time on my clock. Black’s compensation is not utterly clear, but had my flag not fallen, I imagine I would have dropped a piece somehow.
29 xa7
g8 30
xd7
xd7 31
e4 0-1 (time)
Nunn – Burgess
London blitz (Game 505) 1994
1 e4 f6 2 e5
d5 3 d4 d6 4
f3
g4 5
e2 c6 6 c4
b6 7
bd2
7 exd6 exd6 8 bd2 gives Black more options since the b8-knight can often come to a6. But 7
g5 is a more critical test of Black’s opening play, and possibly a reason to consider putting the knight on c7 instead of b6.
7...8d7
7...dxe5 8 xe5 is good for White.
8 exd6
I believe this is White’s best way to play an exchange line here. Now 8 g5
xe2 9 e6 f6 is just unclear.
8...exd6 9 0-0 e7 10 h3
10 e1 0-0 transposes to a game Yudasin–Timoshenko, which continued 11 a4 a5 12
a3 with advantage for White.
10...h5 11 b3 0-0 12
b2 a5
This is a debatable decision, holding up White on the queenside at the cost of some weaknesses.
13 a4
This is possibly not necessary.
13...d5 14 c5 c8 15
e1
White could try 15 d3.
15...f6
Threatening ...xc5.
16 c1
e8 17
f1
17 c2 could be considered.
17...f8 18
g3
g6
A fairly standard type of position for the opening line as a whole. Black’s counterplay springs from the vulnerability of the d4-pawn and the f4-square (and if White really asks for it, ...b6 at the right moment), whereas White may look to the weak(?) a5pawn, b6-square, e-file domination and maybe some kingside play.
19 f1
All the other legal moves are possible, perhaps most notably 19 d2
e6 20
d3 and 19
d3
xe1+ 20
xe1
e7.
19...e7
Again not the only move; 19...e6 is plausible, as is 19...
xe1 20
xe1
e6 21
e5
e7 22
xg6
xg6 when Black’s grip on f4 gives him counterplay.
20 e5
f5
I am not entirely sure about the sequence in which the next four moves occurred; what follows looks the most plausible, but John assures me that it was really 20...e6 21
d2? (21
xg6
xg6 22
d3
gf4 is probably critical) 21...
f5 22
xf5
xf5, i.e. that he allowed me to win an exchange with 21...
g5, and I missed it. Strange, but I do recollect playing ...
e6 somewhere around here. Oops?!
21 xf5
xf5 22
d2
e6 23 g3?
This loses a pawn, but the alternative would be to retreat either the queen or the knight.
23...g5
White cannot defend his h-pawn and prevent a capture on e5 followed by a killing fork on f3.
24 f4
xh3 25
h2
e6
25...xf1 is somewhat clearer.
26 f3 h6 27 d3
h7 28
d2
c8
Black has a sound extra pawn with a good position.
29 g2
f5 30
xf5
xf5 31
e3 h5
This was intended as a random attacking gesture (a better idea than losing on time), but turns out to be appropriate and quite strong.
32 f2
g5 33 f4
h3+ 34
g1
e4 35
g2
xg2+ 36
xg2
xe5 37 dxe5 f5
Again, rather a good idea, played mainly by instinct.
38 d4
e6
Thankfully, a plan.
39 h3
f 7 40
ee1
g6 41
e3
e8 42
f1
g4 43
c1
e6 0-1
On time, but White’s kingside is in trouble in any case. With or without a few more preparatory moves, ...h5-h4 will cause devastation. Rather an aesthetically pleasing way to use the extra pawn – if White had an h-pawn, this wouldn’t be such a big deal.
Here are a few statistics from the event.
Games played: 510 (431 wins; 25 draws; 54 losses)
Score vs 2200 and higher: 40½ out of 72
Score vs 2100–2199: 65½/84
Score vs players rated below 2100: 337½/354
Most consecutive victories: 35
During the periods when I was at the board, I averaged 8½ games an hour. This suggests that on average I spent less than two minutes of my clock time on each game.
As a rough estimate, I played about 20,000 moves: one every ten seconds for the whole of three days, with an average of less than three seconds thinking time per move.
Solutions to Mate-in-Two Chess Problems
Given that chess problems are one of the features that have traditionally appeared in newspaper chess columns, it is appropriate to give the solutions to the two “White to play and checkmate in two moves” problems (from here) in this chapter. Note that in a chess problem, the task is not merely to win the game, but to achieve the stated task; thus, a way to give mate in three moves, while good in a game situation or in a study, is of no use in a mate-in-two problem.
1) A.F. Mackenzie, 1st Prize, Mirror of American Sports, 1886: 1 b7!.
2) O. Wielgos, Die Schwalbe, 1962: 1 f5!.
Glossary of Chess Terms
This glossary is intended to be dipped into, and read, rather than just used for reference. I have made it as lively as possible, and often given far more than just a definition of each term. SMALL CAPITALS are used to show that a term used can be found elsewhere in the glossary, but note that not all occurrences of these words are highlighted in this way, but only when the definition may be enhanced by reference to the highlighted term.
The glossary also provides a grounding in the main concepts of chess strategy.
Accept
To capture SACRIFICED MATERIAL and hang on to it, at least temporarily.
Active
An idea or move that furthers one’s own PLANS, or a piece that is well placed to ATTACK. Compare PASSIVE.
Advantage
Some aspect of the position that justifies a player in aiming for victory.
Algebraic notation
The modern form of writing down chess moves. In many countries it has been the standard for a long time, though in English-and Spanish-speaking countries it has only taken over from the older descriptive notation in the last two decades. See Appendix B for a detailed description of chess notation.
Analysis
A process by which a chess player considers what are the most logical moves in a position, the best replies to them, etc., and so builds up a “tree” of variations which are possible from the starting position. Note that the choice of moves to analyse is based largely on intuition. Also refers to the VARIATIONS produced by the process of analysis.
Analytical engine
A computer module that takes a chess POSITION as its input and analyses possible lines of play from that position, and provides as output a numerical assessment of the position and a best line of play.
Annotation
Comments about a chess move or position, discussing possible alternatives, PLANS for both sides, explaining the method by which the move may have been decided upon, or anything else the writer feels it appropriate to mention at that point.
Assessment
A player’s feeling as to who has the ADVANTAGE in a position, and why. An initial assessment is largely intuitive, but subsequent ANALYSIS refines the assessment, but it is still based on the player’s intuitive assessments at the end of the variations he analyses. Blumenfeld wrote eloquently on the intuitive aspect: “assessment is linked with the perception of a position and is a fundamentally subconscious act in the sense that its intermediate links, to a considerable, if not the whole extent, do not work through the consciousness.”
Attack
A concerted action by one player, with the aim of forcing concessions from the opponent. It is also used to refer to an opening variation played (generally) by White of one of two types: a system that launches a direct attack; or is analogous to a set-up played more often by Black, e.g. the King’s Indian Attack features White placing his pieces in much the same way that Black does in the King’s Indian Defence.
Back-ranker
A simple mating idea, in which a rook or queen checks a king along its first RANK, and, thanks to the presence of a row of pawns along the second rank, it is also mate. This is often a rather random finish to games between novices, but the idea is relevant at all levels.
Consider this very famous example (O.Bernstein–Capablanca, Moscow 1914 – WGG 13), in which it turns out that Capablanca’s position is supported by a back-rank idea. Black’s pawns may not look wonderful, but his pieces provide good support for them. Due to some tactical points, Black is well in the game, but Bernstein still tries to exploit the pawns’ weakness.
18 b3?! ac8 19 bxc4 dxc4 20
c2
xc3 21
xc3
d5! 22
c2
The first clever point is that 22 xc4
c3 wins the exchange.
22...c3
Now White gangs up on the c-pawn.
23 dc1
c5 24
b3
c6 25
d4
c7 26
b5
It appears that White has succeeded in his aim.
26...c5 27
xc3?
xc3 28
xc3
xc3 29
xc3
Now what?
29...b2!! 0-1
Black wins a rook due to back-rank mate ideas: 30 xb2
d1# or 30
e1
xc3 31
xc3
d1+ 32
e1
xe1#.
Backward pawn
A pawn that, although not ISOLATED, cannot be supported by either neighbouring pawn because they have advanced ahead of it. If the backward pawn cannot easily advance, then it may well turn out to be a WEAKNESS.
Bad bishop
A bishop that is obstructed by pawns fixed on the same coloured squares as those on which it moves. Note that this does not mean that it is not necessarily an effective piece, if it can find some good squares. With this in mind, Peter Wells coined these helpful terms: good “bad” bishop, good “good” bishop, bad “good” bishop and bad “bad” bishop; the first adjective refers to whether the piece is effective, while the latter is the formal description based on the pawn structure. Nevertheless, his descriptions do remind me of two small Danish towns whose names translate to New Newtown and Old Newtown.
Barry
An alliterative term, sometimes used by chess players to refer to an ATTACK that is UNSOUND but dangerous.
Battery
A situation whereby a player prepares a shielded strong THREAT. Consider the following position:
Now 1 d3 sets up a battery on the b1–h7 diagonal. If the e4-knight vanished, White would have the threat of
xh7#, so Black must be careful not to allow this knight to move away with devastating effect. The main threats are 2
c5 and 2
d6, winning a piece. 1...g6 would be concession, since 2
h6 could follow.
Bind
A situation in which aims to prevent the other from undertaking any ACTIVE PLAN, or making any good PAWN BREAKS. The idea then is gradually to increase the PRESSURE. Also a name for opening systems that aim to exert a bind, e.g. the Maroczy Bind.
Bishop pair
In open positions it is often a tangible advantage to have two bishops against some other combination of two MINOR PIECES. This is because the main drawback of the bishop is that it can only operate on squares of one colour, so if it can be operating in unison with another bishop that can reach these inaccessible squares, you have a strong team. However, the idea must not be taken to extremes; in many positions the bishops are no better than knights, or may even be relatively clumsy. One major idea that can be employed when playing with the bishop pair against bishop and knight is to place pawns on the same colour squares as the opponent’s bishop. This limits the scope of the enemy bishop, and means that if an exchange of bishops occurs, it is one’s GOOD BISHOP that remains.
Blockade
To place a piece in front of a pawn to prevent its further advance. The concept of the blockade was an important part of Nimzowitsch’s teachings on POSITIONAL chess, as expounded at length in his famous book My System.
Blocked position
A position in which there are many pawns blocking one another.
Blunder
A dreadful move which turns a reasonable position into a lost one, or throws away a large ADVANTAGE.
Blundercheck
A powerful analysis feature available in CHESSBASE’s FRITZ GUI (any compatible engine can be used). It examines an existing game annotation or piece of analysis, and works back from the end of each line in turn. It thus draws upon previous assessments stored in hash tables to increase the effective depth of the analysis, and can discover ideas and tactics that would be too deep to find in normal analysis.
Book
In chess computing terms, a collection of opening lines from which the computer looks up which move to play, rather than working it out by analysing the position. Normally the data structure is a tree of positions, with weightings based on the book’s author’s ideas of what suits the machine, and also on the results of games (by human and/or computers).
Break
See PAWN BREAK.
Breakthrough
A device, often requiring a SACRIFICE, to make progress through a defensive wall. Typically, this may take the form of a piece sacrifice for a few pawns, or a line-opening pawn sacrifice.
Brilliancy
A spectacular game of chess, featuring SACRIFICES and slashing ATTACKS. In some tournaments there are special prizes for brilliancies. Note that this is not the same as a best game prize, which is awarded for a game featuring accurate play, and at least plausible play from the loser, if the game is not a draw. A brilliancy may contain errors aplenty, provided there are also fantastic moves and ideas.
Calculation
One of the key aspects of ANALYSIS of a chess position. It is allied with intuition, and involves working out sequences of likely moves from the current position to reach others in which ASSESSMENTS are made.
Castling
A special move in chess, involving a king and a rook of the same colour. It is very often a useful move, as it takes the king away from the CENTRE and brings the rook into play. However, one must be careful not to castle into an attack, or reduce one’s options by castling too early, as this may help clarify the opponent’s choice of plan.
CC
Short for CORRESPONDENCE CHESS.
Centralization
Since pieces are generally most effective and mobile when placed in the CENTRE of the board, it is often a wise policy to amass forces in the centre. This is known as centralization. Often, and somewhat paradoxically to newcomers to chess, the best way to repulse an ATTACK on the WING is to centralize, so as to cut the lines of communication that a successful attack needs.
Centre
The squares in the middle of the board (d4, e4, d5 and e5), which forms the main strategic battleground, especially in the early part of the game. However, note that the word “centre” can be used in other ways too; for instance when one talks of a king left “stuck in the centre”, it generally means that the king is not able to CASTLE, and is still somewhere near his starting square, and not that the king has been hunted into mid-board.
Checkmate
The ultimate aim in the game of chess, by which the enemy king is checked (threatened with capture), and has no means of escape. Checkmate ends the game immediately; the king is not actually captured.
Chess Assistant
A Russian chess database program, which became quite fashionable in the mid-1990s. Although it is less sophisticated than the main rival product, CHESSBASE, it is cheaper and has powerful indexing and searching facilities that enable the desired data to be found quickly, even on relatively slow computers.
ChessBase
A popular chess database program. It has grown from a little program that Matthias Wüllenweber wrote to run on his Atari computer while he was at university in Edinburgh into a powerful, multi-purpose chess study tool with tens of thousands of users world-wide. ChessBase is based in Hamburg. Wüllenweber was joined by Mathias Feist, who, amongst other programming tasks, converted ChessBase for different computer platforms (most notably Windows), Frederic Friedel (who now runs the lively ChessBase news website), a well-known figure in the chess world, and Gisbert Jacoby, who edited ChessBase Magazine, the first major electronic chess magazine. Garry Kasparov endorsed ChessBase in 1987, having used it to prepare for his games, most notably a simultaneous match against the strong Hamburg chess team in February 1987, against whom he had lost a similar match at the end of 1985. It is no exaggeration to say that ChessBase has revolutionized the way professional players study chess and prepare for their games.
Classical
A school of chess thought that dictates that it is vital to OCCUPY the CENTRE. Compare HYPERMODERN – the modern view is that neither school is entirely right or wrong, and that a flexible approach to the centre is essential.
Clearance
A simple device: by exchanging, sacrificing, or simply moving a piece, a line is cleared to the benefit of other pieces.
Closed Games
General term for all openings, apart from the Indian Defences, that begin with 1 d4. Overwhelmingly the most important is the Queen’s Gambit, 1 d4 d5 2 c4. Note that closed games do not at all necessarily lead to CLOSED POSITIONS.
Closed position
One in which there are many pawns blocking the free movement of the pieces.
Combination
A forcing sequence of moves of benefit to the player initiating it.
Compensation
Strategic or tactical benefits, either short- or long-term, for the sake of which MATERIAL is offered.
Connected pawns
Pawns that are on adjacent FILES and are capable of defending one another.
Control
A square or line is controlled if enough pieces are attacking it so that the opponent’s pieces cannot safely move onto it.
Correspondence chess
A general term for chess played by post, telephone, fax, e-mail, server, etc., when not played in real-time (i.e. time in correspondence chess games is measured discretely rather than continuously). Jonathan Berry, writing in his book Diamond Dust (ICE, 1991) put forward an ecological case for playing by correspondence: “In principle, chess is kind to the ecology. All you need is a chess set which could be made of wood, or even if it is made of plastic, its useful life can be decades. However, chess players must travel if they don’t find nearby the level of competition they crave. As we know, travelling by car or plane is hard on the planet, releasing into the atmosphere carbon that has been locked away for millions of years. The fuel used to transport 2 kg of postcards (plenty for a 14-game CC tournament) is less than that required for 80 kg live weight.”
Counterattack
The ideal response to an ATTACK: the defender attacks the attacker!
Countergambit
A GAMBIT by Black, not necessarily as a direct response to a gambit by White.
Counterplay
Life-saving activity for a player under PRESSURE or ATTACK.
Cramp
A player without sufficient room to arrange his pieces conveniently suffers from cramp.
Critical position
A point at which the result of the game hangs by a thread, and a player failing to make the right decision will land in deep trouble.
Cross-check
A move in response to a check which itself gives check. This is a particularly useful device in queen and pawn endings as a way to end a barrage of checks from the opposing queen. Consider the position on the next page, which comes from the game Botvinnik–Minev, Amsterdam OL 1954. Botvinnik played 91 c5!!. No matter how Black chooses to give check, a cross-check in reply will force off the queens.
For instance: 91...g1+ 92
d4+; 91...
f2+ 92
d4+; 91...
c2+ 92
c4+; or 91...
c7+ 92
c6+. Minev therefore resigned.
Decline
To refuse to capture some SACRIFICED MATERIAL.
Decoy
A tactical idea in which an enemy piece is obliged to move to a particular square or line, with catastrophic consequences.
Defence
Responding to and parrying the opponent’s THREATS and organizing one’s pieces to be able to prevent the opponent’s ATTACK from breaking through. The defender’s aim must be eventually to break out and launch a COUNTERATTACK, or else exchange off the attacking units.
Deflection
A tactical device by which an enemy piece is obliged to leave a particular square or line, with fatal consequences.
Development
One of the most important concepts in chess is that it is essential to bring pieces into play quickly at the start of the game. This process is called development. If one player is ahead in the race to bring pieces to good squares, he is said to have a development advantage, and should be looking for concrete ways to benefit from this, perhaps by launching an ATTACK.
Diagonal opposition
A related idea to OPPOSITION, except that the kings are on the same diagonal, separated by an odd number of squares. The king to move must either give ground or else allow the opponent to gain the normal opposition on a rank or file.
Discovered attack
A simple tactical theme: a piece moves, and in so-doing opens a line of attack from one on its own side onto an enemy unit. How strong the move is, tends to depend on what the piece that moves can achieve.
Discovered check
The same idea as DISCOVERED ATTACK, except that it is the enemy king onto which the attack is “discovered”.
Distant opposition
A endgame situation in which two kings stand on the same line with three or five squares between them, and need to battle for position. The player who is not to move is said to have the distant opposition, since if the opponent’s king advances, he will be able to gain the OPPOSITION.
Distractions
Although the laws of chess state that a player may not distract his opponent in any way, and that spectators also have an obligation not to disturb the players, at virtually any chess event there will be some factors that will prevent full concentration on the game. In extreme cases one must complain, but for routine things it is best somehow to ignore the disturbance. Botvinnik, an extremely determined man, even trained himself specifically to cope with cigarette smoke over the board, conducting training games in which he asked to be bombarded throughout with a constant “smokescreen”. (Smoking is not allowed nowadays at many chess events, but the problem persists at some events, and in certain countries.)
Some of the most commonly encountered forms of distraction are:
1) Spectators’ “whispered” conversations that can be heard loud and clear by anyone trying to concentrate.
2) “Quiet” POST-MORTEM analysis sessions in among other boards where games are still in progress.
3) Table shakers – some players translate nervous tension into vibrating their table or chair.
4) Fidgets – nervous tension again.
5) Coin janglers – I cannot understand why, but some spectators seem to shake a pocketful of coins when watching other games.
6) Spectators who press their bodies just a bit too close to the players whose game they are watching. Particularly unpleasant on a hot day!
7) Noisy fans – on hot days an alarming number of venues offer a choice between baking heat, traffic noise from opening the windows or listening to the rhythmic rattling of a faulty fan or air-conditioning system.
8) Silent distractions – an opponent who reads the newspaper when waiting for your move, screws their moves into the board, or stands up by the board or behind your shoulder.
Double (or Multiple) attack
A simple tactical idea, by which two (or more) enemy units are threatened simultaneously. Since there is only one move in which to save them, this is often a way in which material can be won. When a single piece attacks the enemy units, it is called a FORK.
Double check
When giving a DISCOVERED CHECK, it is sometimes possible for the piece that moves also to give check – thus putting the enemy king is check twice. This is one of the most potent ideas in chess, since in reply a king move is forced – it is not possible to take both checking pieces simultaneously, nor to block both lines along which they may be attacking. Here’s an extreme example:
In this position, from the famous game Moser–Underwood, Corr. 1962, White launched a mating attack with the spectacular queen sacrifice 22 xh7+!!, the key point being that 22...
xh7 allows 23
f6# – there is no way to escape from both checks. It does not matter that either checking piece can be captured – this would do nothing about the check from the other piece. (For the full game, see The King-Hunt by John Nunn and William Cozens, Batsford, 1996.)
Doubled pawns
Two (or more) pawns of the same colour on the same file (following a capture). In themselves, doubled pawns can be strong (provided they are not also isolated), but not especially mobile. The concentration of pawns in one place may leave other areas a little bare.
Draw
A game that ends in victory for neither player, and the point is shared. The most common way for a game to be drawn is by agreement between the two players (see DRAW OFFER), while if the players fight until they have little or no material left, a draw by INSUFFICIENT MATERIAL can arise. Other ways in which a game can be drawn are THREE-FOLD REPETITION, FIFTY-MOVE RULE, STALEMATE or by a player running out of time on the clock when the opponent does not have enough material to give mate.
Draw offer
A draw may be offered by a player after making his move, and, when playing with a chess clock, before starting the opponent’s clock. If the opponent accepts, then each player receives half a point. A draw offer only stands for one move; it cannot be accepted on the next turn. There are several points of etiquette that must be observed:
1) A player should not make repeated draw offers. If one offer has been declined, then unless the position changes substantially, it is for the opponent to offer a draw, should he choose to.
2) A draw must not be offered when the opponent’s clock is ticking.
3) A draw should not be offered by a player who obviously has no winning chances at all, when there may still be chances for the opponent.
4) A draw should not be offered without first making a move. The opponent then has every right (and generally should) ask for a move to be made before considering the draw offer (which cannot be retracted).
Severe breaches of etiquette, especially when the opponent is short of time, may be punishable, e.g. by a time penalty.
Dynamic play
Play based on the temporary and potential features of the position overriding its static characteristics.
Edge
A small advantage.
Elastic band
A name that may be given to a type of COMBINATION that apparently puts a piece EN PRISE, but does not lose material, since an attack is also opened onto an enemy piece. The vital point is that the opponent, in dealing with this attack, must allow the originally moved piece to be rescued. Like almost all tactical ideas, the definition makes it sound far more complicated than it is, so here are a couple of examples:
White has just played 6 f1-b5?. This allows Black to win a pawn with the elastic-band move 6...
xe5!. White does not win a piece by 7 dxe5 or 7
xe5 since Black then plays 7...
xb5. Nor can White exchange bishops, 7
xd7+, before winning the knight, since then 7...
xd7 rescues the knight. This is the sort of tactic that quite often decides games at lower club level. Although the analysis is simple, the idea is a little paradoxical, and easily missed – White may not bother to analyse Black’s capture on e5, since the pawn is securely defended. The moral is always to think carefully before leaving a piece undefended, especially in enemy territory. Succinctly put: loose pieces drop off.
When combined with other ideas, the elastic band can decide top-level games. Here’s an example, from the game Hübner–Nunn, Skellefteå World Cup 1989.
Black has just played 18...f5-f4 – he has already sacrificed a pawn so some aggression is necessary. It seems as though the rook must move, but Hübner found a magnificent sequence: 19 f3!
h5 20
xg5!. The black queen is attacked, so there is still no time to take the rook, while 20...
xe2 is answered by 21
xe2, saving the piece in question, and leaving White two pawns up. 20...
xg5 21
g3 wins the queen thanks to two pins – 21...fxg3 allows 22
xg5. The final point of the combination – a fork – was seen in the game itself: 20...
g6 21
e6
xg5 22
xd6. Although Black actually managed to regain one of his pawns, his position was wrecked: 22...
ae8 23
e6
f7 24
e5
xe5 25 dxe5
e6 26
d2
xe5 27
d3 and White went on to win the game without undue difficulty.
Elo rating
Contrary to popular belief, Elo is a man’s name, and not an acronym. Professor Arpad Elo (1903–1992) was the founder of the United States Chess Federation and creator of the rating system used by FIDE and most national rating systems. In the Elo rating system, each player is given a numerical rating, based on their results to date, with the most recent figuring most prominently. It is the difference between two players’ ratings that determines the expected score if they play each other. Thus, for instance, a player rated 1500 would expect to score 25% against a player rated 1700, which is the same score that a 2500 would be expected to make against a 2700.
No rating system is perfect; from a mathematical viewpoint the Elo rating system is both deflationary and unstable. Nevertheless on the whole it works well, and has been adopted by other sports, including table tennis.
Professor Elo continually refined his system to maintain its accuracy and integrity. He discouraged the tendency, natural though it is, for ambitious players to view increasing their Elo as a primary aim: “It is a measuring tool, not a device of reward or punishment; it is a means to compare performances, assess relative strength, not a carrot waved before a rabbit or a piece of candy given to a child for good behavior.” Inevitably, players’ Elo ratings have taken on considerable financial significance – at international level, the higher the Elo, the better the invitations and conditions, while players without an Elo rating tend to be charged large sums simply to play in major international open tournaments.
En passant
This is one of the laws of chess that seems particularly odd to non-players or hard to grasp for social players. One of the worst things for an experienced player to hear when playing a casual opponent (especially if playing for money, in a park for instance) is “I’ve never heard of en passant, and I don’t like cheaters neither!” The rule was introduced at the same time as the pawn’s initial double move when it was realized that otherwise one could obtain a passed pawn by moving a pawn two squares past an enemy pawn on its fifth rank. Since a passed pawn can be such a powerful force, it was considered improper that it should be so simple to create one, and so the pawn on the fifth rank should be enabled to capture the pawn just as if it had moved one square. En passant is the only case in chess where a capture is not made by occupying the square of the piece being captured.
En prise
Able to be captured by an enemy piece. Generally used when the piece has been accidentally left in a position to be captured, as a BLUNDER.
Endgame
The last possible phase of a game of chess, although quite often games end in the middlegame or even in the opening. Many attempts have been made to classify just when the middle-game finishes and the endgame starts. Considerable simplification is necessary, but the queens being exchanged is certainly not a sufficient (or necessary) criterion. The key concept is that in an ending the king ceases to be primarily a liability to be guarded, but becomes a fighting unit, and the main battle revolves around the creation and advancing of passed pawns. This does not mean that the king is not subject to any attack, or that complex tactics cannot occur, however, but just that the need to activate the king overrides the dangers.
Endgame databases
Powerful computers have made it possible to analyse certain endgames exhaustively, so rather than an assessment such as “White is better”, one can now say with certainty, e.g. “White wins in at most 24 moves”. Currently (2009) databases exist for all endgames with five pieces or fewer (including kings) on the board and almost all six-man endings. Work has begun on the seven-man databases. The term “tablebases” is often used, referring to Nalimov tablebases, a data format that enables the data to be read by a chess engine.
Constructing the database is no simple matter, nor does it involve any positional understanding of chess being programmed into the machine. The computer generates all possible “final” positions which are winning for the stronger side. This may be mate or transition to another ending (after a capture of a piece, or promotion of a pawn) that is already known to be a win. The computer then works backwards from these positions, assigning numbers to positions, denoting how many moves are needed to win from the given position.
The result of this complicated procedure is a list of all the winning positions with the particular material balance, and the maximum number of moves needed to win them. If a position is not in the list, this means the attacker cannot force a win.
In view of the colossal amount of computer time needed to construct these databases, they might have remained merely a theoretical possibility, were it not for one man: Ken Thompson of Bell Laboratories. Apparently, his “serious” computing work has been of such value, that in return he is allowed carte blanche to use their powerful mainframes however he pleases!
In the 1990s, John Nunn took on the task of interpreting the results to the chess world, distilling general principles out of the mass of data.
Equality
A state in which neither side has an ADVANTAGE. This does not necessarily mean that the game will inevitably result in a draw, but rather that the chances are equal. There are considered to be two varieties of equality: sterile equality, in which there is little or no imbalance in the position, and dynamic equality, where both sides have advantages and weaknesses, which should cancel each other out. In practice dynamic equality provides scope for the more skilful player to outplay the opponent, whereas in a position of sterile equality, it takes considerable grinding and/or a gross error for either side to make progress.
Evergreen Game
The name given to the following spectacular and famous game:
Anderssen – Dufresne
Berlin 1852 (WGG 3)
1 e4 e5 2 f3
c6 3
c4
c5 4 b4
xb4 5 c3
a5 6 d4 exd4 7 0-0 d3 8
b3
f6 9 e5
g6 10
e1
ge7 11
a3 b5 12
xb5
b8 13
a4
b6 14
bd2
b7 15
e4
f5 16
xd3
h5 17
f6+ gxf6 18 exf6
g8 19
ad1
xf3 20
xe7+
xe7
21 xd7+
xd7 22
f5++
e8 23
d7+
f8 24
xe7# (1-0)
Exchange
To capture an enemy piece in the knowledge that the opponent will recapture.
Knowing which pieces to exchange off is one of the thorniest problems in practical chess. Strong players can win games almost effortlessly by virtue of a greater feel than their opponent for which pieces they should retain in certain types of positions. As one Soviet trainer put it: “If you are playing against a weaker opponent, exchange off some pieces. He will almost certainly not understand which pieces he should exchange, and which he needs to keep on the board.”
Exchange Chess
A popular chess variant, played by four players (two teams of two players) using two boards. One player in each partnership takes White, and the other Black. When either player captures an enemy piece, he passes it to his partner, who, subject to various rules, may, instead of playing an ordinary move, drop it onto an empty square on his board. Exchange Chess has various alternative names, and in particular when played over the Internet it generally goes under the name of Bughouse.
Exchange sacrifice
A SACRIFICE of a rook for a MINOR PIECE. The motivation for an exchange sacrifice may be far more subtle and long-term than for most sacrifices. This is because in certain circumstances, the minor piece in question may simply be a more effective piece than the rook. If so, then rather than the line of thought being “I can expect to give mate or win back the material”, it is “here my pieces are worth more than those of my opponent – if he wishes to change that situation, he will have to make some concession or another.” Here’s an example of what Seirawan called a “text-book exchange sacrifice”:
Perhaps he was hoping that someone writing a book such as this would recall his comment. The position comes from Seirawan–Koul, Wijk aan Zee 1991. Seirawan now played 19
g4!
xg4 20 hxg4 e4 21
e2! (White’s idea is to keep lines for Black’s rooks closed, so he avoids taking on e4) 21...
xa1 22
xa1
ab8 23
h2. The point here is that there is simply no way for the black rooks to do anything, apart from protect weak pawns. There are no open lines for them, so they are worse than White’s minor pieces. White’s plan is to bring his king to f4, and rook to h6, and there’s not much Black can do about it – but try telling your computer that Black isn’t better!
Excuses
Excuses for losing at chess are probably as old as the game itself. Few ambitious players will readily admit that they lost because the opponent simply played better. Illness, of course, is often a genuine mitigating circumstance, but I am yet to hear someone saying after a win that they were too ill to play well, and that they were lucky that the opponent was even more out-of-sorts. I particularly like the following comment by Johann Löwenthal, writing in Morphy’s Games of Chess (1860), about a loss of his own to the young Morphy: “When only thirteen years of age he was a really good player. At that early age he was victorious in one or two games against the Editor of this work, who was then paying a short visit to New Orleans, and though the latter was at that time depressed in mind and suffering in body, and was also prostrated by the climate, yet the achievement of the young Paul argues a degree of skill to which it is wonderful that a child could have attained.” As if one needed any excuse to lose against Morphy at any age!
Fianchetto
The flank development of a bishop, achieved by advancing the knight’s pawn and placing the bishop in the square it has vacated.
FIDE
Much maligned, but still the official world governing body for chess, the Federation Internationale Des Echecs (International Chess Federation) boasts the third-largest world-wide membership of all sporting bodies. FIDE organizes the international rating system and titles, the biennial chess Olympiad, World Junior Championships and the World Championship itself once more, following the reunification process of 2005–8.
FIDE Master (FM)
The third highest permanent title that a chess player can achieve. Like the higher titles, grandmaster and international master, there is a FIDE rating requirement, 2300, but there is no need to achieve norms. There are about 5,000 FIDE masters in the world.
FIDE rating
The name for the rating system used and maintained by FIDE. It is run according to the mathematical system devised by Prof. Arpad Elo, and so FIDE rating is virtually synonymous with ELO RATING.
Fifty-move Rule
One of the ways in which a game can be drawn. If fifty moves have been played without a pawn move or a capture, then a draw may be claimed. The player making the claim must have an up-to-date scoresheet. Note that the player hoping to claim a draw in this manner should not count the moves aloud (for some reason, many young juniors seem to do this).
Files
The lettered lines of squares running from White’s side of the board over to Black’s. One refers to the a-file, b-file, etc.
Flank
A general term for the KINGSIDE or QUEENSIDE. One talks of “play on the WINGS”.
Flank Openings
Openings in which one player or the other (or both) follow HYPERMODERN principles, and do not occupy the CENTRE of the board in the initial stages of the game, but rather aim to CONTROL it with pieces. Flank openings by their nature involve at least one FIANCHETTO.
Fluid position
One in which the PAWN STRUCTURES are not yet determined – either because the two sides’ pawns have not come into contact, or because the TENSION is being maintained.
Fool’s Mate
The name given to the shortest possible checkmate from the starting position, which runs as follows:
1 f3 e5 2 g4 h4#.
Clearly, one is not likely ever to find an opponent cooperative enough to play like that as White, so Fool’s Mate is a curiosity, with no real practical importance – there is no point sitting down to play as Black aiming for Fool’s Mate – it is White who does all the “work”. In the early days of modern chess, when the powers of the queen had been extended, Fool’s Mate was used as an example of the new possibilities opened up: what a fast-moving game chess now was, if the game could finish with mate in just two moves. Nowadays it is just a stark example that gratuitous pawn advances exposing one’s king are to be avoided, especially early in the opening. Compare SCHOLAR’S MATE, which does have practical importance, at least at novice level.
Force
One of the main components in evaluating a chess position is the amount of MATERIAL both sides possess. If the material is equal, then other factors must be considered. If one side has an advantage in force (i.e. more material), then unless the opponent has sufficient COMPENSATION, the player with the extra material should expect to win.
Most chess games are decided by one player gaining an advantage in force, reaching an ENDGAME and then PROMOTING a pawn and giving mate – or rather the opponent resigning in the face of inevitable loss in this manner.
Forced
A move or sequence of moves for which there are no viable alternatives for one or both players.
Fork
A simple tactical device, in which one piece attacks two (or more) enemy pieces simultaneously.
Fortress
An endgame position which, despite the opponent having an apparently overwhelming material advantage, cannot be broken down. This is a type of positional draw. Here is a typical example:
There is simply no way for White to make any progress here. The black rook will oscillate between f5 and h5 (or d5), while the black king cannot be eked out. White’s king cannot penetrate, since the black rook cuts it off along the fifth rank, there is no good way for White to sacrifice his queen for the rook, and pawn advances to f5 or h5 will just be gobbled up by the black rook.
Free Internet Chess Servers (FICS)
There are many chess servers on the Internet which allow chess players to play against opponents in Cyberspace. Although there are not the same possibilities for meeting really strong players or for watching GM commentaries as exist on the Internet Chess Club, as the name suggests, FICS are free to use.
Fritz
One of the strongest PC-based chess-playing programs on the market. It is sold by ChessBase and was designed from the outset to be compatible with their products. For instance, it is possible to be using CHESSBASE and to have Fritz running in the background, constantly giving an assessment of the position and a suggested line of play. Starting with version 2, the main programmer was the Dutchman Frans Morsch. “Fritz” also refers to the graphical user interface (GUI), which can be used with other engines too.
Gambit
A pawn SACRIFICE in the OPENING for some tangible COMPENSATION.
Game reference
In chess literature there is a standard convention for mentioning a specific game: the name of the player with White is given first, followed by a dash and then the name of the player with Black. Next a comma and a description of the event, generally just a place name, followed by the year. Thus Armstrong–Aldrin, Sea of Tranquility 1969 would refer to a game played by the two astronauts when on the moon, in which Neil Armstrong had the white pieces.
General principles
Sometimes a player chooses a move based purely on working out all the variations to a finish, or by calculating a lot of lines. Very often, however, his choice is guided (in both selection of candidate moves and assessments) by rules of thumb that have been built up from generations of chess players’ experience. These are known as general principles. Typical of these principles are that it is a good idea to control the centre, to put pressure on the opponent’s king or to strengthen control of certain key squares in the position, e.g. the square in front of a backward pawn. Blindly following general principles can lead to bad choices of move, as chess is too complex a game to be reduced to a set of rules, and so modern GMs primarily rely on concrete considerations and analysis – a phenomenon for which John Watson has coined the term “rule independence”.
Good bishop
A bishop that is unobstructed by pawns fixed on the same colour squares as those on which it moves. In view of its MOBILITY, and provided there is work for it to do, it should be an effective piece. See BAD BISHOP.
Grandmaster (GM)
The highest permanent title that a chess player can be awarded. Currently there are about 1,200 grandmasters in the world, so it is still a very exclusive title, despite the claims of some notable players who feel that the title is being devalued. To obtain the grandmaster title, a player must achieve a FIDE RATING of at least 2500 and achieve grandmaster norms in a number of tournaments making up a total of at least 24 games. There are several criteria that determine whether a result is a norm (e.g. the opponents must include a certain proportion of titled players), but the basic principle is that the rating performance should be over 2600.
Grandmaster draw
A somewhat derogatory term for a short draw, normally without any particular content or interest. Sometimes the games are prearranged in advance, but on other occasions the players simply do not wish to take any risks. Note that the players do not need to be grandmasters! Ordinary players should not imagine that they are being clever by agreeing quick draws: for professional players, with a living to make, a short draw may serve their purposes well, but for someone trying to improve, or playing for fun, there is no point in avoiding a sharp battle.
Half-open file
A file on which there are no friendly pawns, but at least one enemy pawn.
Hang
A piece “hangs” if it is undefended. A player must be very careful about leaving pieces hanging, as they can easily become targets for COMBINATIONS.
Hanging pawns
Two pawns that stand abreast, often c- and d-pawns on their fourth rank, without pawns on adjacent files. Thus they cannot receive support from other pawns.
Hole
A WEAKNESS in the PAWN STRUCTURE that provides an ideal potential home for enemy pieces.
Horizon
How far a computer is able to analyse from a particular position in a certain amount of time. For instance, if the computer is playing at a rate of five minutes per move, and as a result of this restriction in the particular position is able to analyse ahead only six moves, then it will be unable to anticipate a THREAT that is seven moves deep. The threat would then be said to be “beyond the computer’s horizon”. A SELECTIVE SEARCH helps the computer to see a little deeper, but may cause it to miss some shorter-term ideas, especially where ZUGZWANG or heavy SACRIFICES are involved.
Horse
Unofficial and slightly childish but nevertheless popular alternative name for the knight. After all, the piece does look like a horse. Some beginners’ guides imply that one should never call the knight a horse for fear of being laughed at in learned chess-playing company. However, there are plenty of strong players who call them horses. Nevertheless, I doubt that H will become the symbol used for the knight when writing down chess moves, although a young pupil of mine in a school in Denmark used it persistently.
Hypermodern
A school of chess thought which argues that it is essential to CONTROL the CENTRE, but that actually occupying the centre is often a double-edged venture. Compare CLASSICAL.
Immortal Game
The name given to one of the most famous games on record, featuring a cascade of sacrifices:
Anderssen – Kieseritzky
London 1851 (WGG 2)
1 e4 e5 2 f4 exf4 3 c4
h4+ 4
f1 b5 5
xb5
f6 6
f3
h6 7 d3
h5 8
h4
g5 9
f5 c6 10 g4
f6 11
g1 cxb5 12 h4
g6 13 h5
g5 14
f3
g8 15
xf4
f6 16
c3
c5 17
d5
xb2 18
d6
xa1+ 19
e2
xg1 20 e5
a6 21
xg7+
d8
22 f6+
xf6 23
e7# (1-0)
Initiative
The ability to create THREATS. One of the key concepts in chess is that both players must battle for the initiative, since although a prolonged initiative may not be enough to force a win, it makes it far more difficult for the opponent to stay afloat. In positions where both sides have WEAKNESSES, seizing the initiative tends to prove decisive, since a player who can only respond to threats against his own weaknesses is in no condition to exploit those of his opponent.
Innovation
A prepared new move in the opening. An innovation may also be called a novelty or a theoretical novelty. For top-class players innovations are vital weapons, used to surprise their opponents and seize the INITIATIVE at the board. As Yasser Seirawan puts it in Five Crowns (ICE, 1991) “An opening novelty is to the chess Grandmaster what a slick draw was to the gun fighter. You gotta have one or you’re gonna die!” Ideally an innovation such be an improvement over the moves that have previously been played, but any tricky new move can have a powerful psychological effect. Note that the Informator symbol “N” (claimed to mean “novelty”) does not imply that the move is genuinely new, but just that it is new to the Informator database.
Insufficient material
One of the ways in which a game can end in a draw. It occurs when neither side has enough material to be able, even with highly cooperative play, to mate the other. Specifically, they are:
a) king against king;
b) king against king and bishop or knight;
c) king and bishop against king and bishop, with both bishops on diagonals of the same colour.
Note that this rule does not cover endings such as knight vs bishop or rook vs rook or even two knights vs bare king. Mates are possible, so the draw must be made in another way.
International Master (IM)
The second highest permanent title that a chess player can attain. The way in which a player qualifies for the title is very similar to that for GRANDMASTER, except that the qualifying FIDE RATING is 2400 and the rating performance for a norm is 2450. There are about 3,000 international masters in the world.
Internet Chess Club (ICC)
In return for a yearly fee, ICC provides its members with facilities for playing real-time chess games on-line with opponents around the world. It is also possible to view and comment upon other games in progress. ICC also provides grandmaster commentaries on games from major events.
Interpose
To block an attack or a check by placing a piece in between an enemy piece and the unit it is attacking.
Intuition
A chess player’s feeling, based on experience, about the ASSESSMENT of a position, and what is the best move, or the selection of plausible moves from which to choose.
IQP
An isolated queen’s pawn (d-pawn). Also called an isolani.
Isolated Pawn
A pawn with no “friendly” pawns on adjacent files. In itself a WEAKNESS, but this can easily be outweighed by DYNAMIC factors.
Keeping score
In tournament games and matches not played at a quickplay or faster time limit, both players must write down each move as it is played, generally on a score-sheet provided for this purpose. This is known as “keeping score”. Failure to do so, especially when the opponent is in time-trouble, may be punished, generally by a time penalty. The compulsion to keep score is waived for a player with less than five minutes to reach the next time control, though once a player’s flag has fallen, the players must update their score-sheets, reconstructing the game if neither was keeping score. A complete and up-to-date score-sheet is essential if one needs to make a claim for a draw by THREE-FOLD REPETITION or FIFTY-MOVE RULE.
Kingside
The e-, f-, g- and h-FILES. Often used more specifically (“playing on the kingside rather than in the CENTRE”) to refer to the f-, g- and h-files.
Liquidation
The process of exchanging pieces in order to clarify a position, perhaps to reach a winning ending from a favourable position, or to reach a tenable ending from an awkward situation.
Lobster
See OCTOPUS.
Luft
A flight square made for a king to protect it from a possible BACK-RANKER.
Major piece
A rook or queen.
Manoeuvring
Improving the positions of one’s pieces so that they will be better placed when the forces meet. Generally undertaken in QUIET or BLOCKED POSITIONS.
Master
A description for a strong chess player. “Master” is often used as a way to refer to an INTERNATIONAL MASTER, while in some countries there are domestic master titles, which may imply a skill level no greater than that of a good club player.
Mate
A common abbreviation for the word CHECKMATE. The standard symbol for mate in chess notation is “#”.
Material
Some quantity of pieces and/or pawns.
An advantage in material is one of the easiest concepts to grasp: if you have extra pieces, then other things being equal, you can expect to win. Also if your pieces are more valuable than the opponent’s (e.g. a rook for a knight), then you also have a material advantage. All beginners are taught a very approximate scale for the values of the pieces:
Pawn | 1 point |
Knight | 3 points |
Bishop | 3 points |
Rook | 5 points |
Queen | 9 points |
King | Infinite |
(Apologies to my fellow mathematicians for using the word “infinite” in this way, but you know what I mean!) Sometimes people try to refine the scale (e.g. bishop = 3¼ points, etc.), but there is no point doing this. The scale is only meant to be a very rough guide. When there are slight material imbalances, the assessment has to be based on the specifics of the position. Chess is not a game of point-counting. Successful chess players do not lose their queen for a knight, but neither do they have any qualms about sacrificing a pawn, piece or whatever to gain other advantages in position.
Mating attack
A direct ATTACK against the enemy king, the aim of which is to deliver CHECKMATE. This aim outweighs all others, so it is well worth SACRIFICING any amount of MATERIAL to bring a mating attack to a successful finish. When pursuing a mating attack, one should not be utterly single-minded; if the opponent gives up a lot of material to break the attack, by all means take it and coast to victory.
Middlegame
The phase of the game between the OPENING and the ENDGAME. The middlegame begins when the sides are more or less fully developed and lasts until king safety ceases to be a vital and central aspect of the game. The middlegame is the stage of the game that gives the most scope for creativity and fighting chess. TACTICS and STRATEGY are two of the fundamental ingredients in successful middlegame play, and should be used hand in hand to devise and execute appropriate PLANS.
Minor piece
A bishop or knight.
Minority attack
A subtle form of positional attack, arising from the nature of imbalances in the pawn structure. The aim is not to force mate, or large gain of material, but to weaken the opponent’s pawn structure. The idea is best explained by a diagram.
Here White is ready to advance his queenside pawns (b2-b4-b5) to create weaknesses in Black’s queenside. The fact that White does not have a c-pawn provides him with a line along which to attack. Black will seek piece play on the kingside to compensate, and may do well to dominate the e-file and establish a rook on the third rank (e.g. on g6 or h6), where it is useful both for defence and attack.
Mobility
The ability of pieces to move freely around the board.
Mutual Zugzwang
See RECIPROCAL ZUGZWANG.
Nalimov tablebases
See ENDGAME DATABASES.
Novelty
See INNOVATION.
Occupy
To place a piece or pieces on a square or line.
Octopus
A term sometimes used to denote a knight on an extremely powerful square, its eight “tentacles” exerting a grip on key squares in the opponent’s position. The black knight on d3 in the following position, from Karpov–Kasparov, Moscow Wch (16) 1985 (WGG 79), could well be described as an octopus:
The knight prevents White from playing a rook to c1 or e1 or bringing his wayward a4-knight back into play. In fact, White is very short of moves that do not lose on the spot!
When interviewed once on German television, Kasparov was asked about a knight that he had apparently described as a “lobster”. Something had obviously been lost (or added) in translation. After some bewilderment, he corrected the interviewer, who nevertheless proceeded to ask him again about this “lobster”!
Open
Describes a position in which there are few pawns blocking the CENTRE of the board, and so the pieces are able to move freely around the board. In an open position the play is very critical, as even one badly placed piece can quickly become a fatal WEAKNESS, whereas by comparison in a CLOSED POSITION it is difficult to initiate direct action quickly enough to crash through before a bad piece can be recycled.
Open file
A FILE on which there are no pawns of either colour.
Open Games
A group of openings that begin with the moves 1 e4 e5. Naturally this does not necessarily lead to OPEN positions, though the moves d4 and ...d5 are only needed to blow open the CENTRE completely.
Opening
The first stage of a chess game, during which both players aim to activate all their pieces, and fight for CONTROL of the CENTRE and to seize the INITIATIVE.
Openings
Named sequences of moves from the start position of the game. Well-known openings include the Sicilian Defence, King’s Indian and Queen’s Gambit. See the section on openings.
Opposite-coloured bishops
A situation in which both sides have one bishop, and one player’s bishop moves on dark squares, while the other’s operates on light squares. The traditional wisdom is that simple endings with opposite-coloured bishops are drawish since even when material down, a player can hope to set up a BLOCKADE on the colour squares that the opponent’s bishop cannot reach. However, in the middlegame, opposite-coloured bishops tend to favour whichever player is attacking, since the defender’s bishop will be unable to defend squares attacked by its opposite number.
Opposition
The opposition is a vitally important concept in ENDGAME play. It refers to a stand-off between the two kings, such as the following.
One side has the opposition if the opposing king must give ground. In some positions having the opposition makes the difference between winning and drawing, holding a draw or losing – or in extreme cases between winning and losing. Sometimes it simply doesn’t matter very much. In the diagram, whoever is not to move has the opposition. If Black is to move, then if he plays 1...d6, White can reply 2
f5, while 1...
f6 may be met by 2
d5 – in both cases the white king has gained ground. If Black simply retreats his king, then White’s may advance, while keeping the opposition (1...
d7 2
d5; 1...
e7 2
e5; 1...
f7 2
f5) and so gaining more ground next move.
As explained in the section in the Endgames chapter on king and pawn vs king, if we add a white pawn on e3 in this diagram, then the opposition ceases to be a theoretical abstraction: if White is to play he can only draw, while Black loses if the burden falls upon him.
See also DISTANT OPPOSITION and DIAGONAL OPPOSITION.
Outpost
An ideal square for a piece (typically a knight) in the opponent’s half of the board. An outpost is generally supported by a friendly pawn, and is immediately in front of an enemy BACKWARD PAWN on a HALF-OPEN FILE. Occupying the outpost will not only put a piece on a good square, but also ensure that the backward pawn cannot advance, and so remains weak, and ripe for later plucking. However, beware that if exchanges occur and you have to recapture on the outpost square with the supporting pawn, you will no longer have an outpost.
Overextension
This problem can occur when a player has seized too much space and lacks the army necessary to hold a large territory. The just retribution for such megalomania is normally an invasion by enemy pieces or the far-advanced pawns becoming targets for attack.
Overload
When a piece is required to carry out two functions, then it is said to be overloaded if the opponent can force the piece to execute one of its functions (recapturing a piece, for instance) and then cause a calamity since the piece in question is unable to perform its other function (e.g. parrying a killing check).
Overprotection
One of the concepts that Nimzowitsch systematized was that strategically important points should be afforded abundant protection. One idea is that if the opponent challenges, for instance, a pawn on the key square then the pieces that have been overprotecting it will be able to make good use of the square after it has been liquidated.
Overworked
A piece is overworked if it has too many jobs to perform, and although this may not be instantly tactically disastrous, leads to some inflexibility in the position.
Passed pawn
A pawn which has no enemy pawns either blocking its path, or able to capture it, on its way to PROMOTION. Generally an asset!
Passive
A move or idea that hinders the opponent’s plans, or a piece that is defensively placed. Compare ACTIVE.
Pawn break
A pawn move that forces a change in the structure of the position. An important strategic device, especially in BLOCKED POSITIONS.
Pawn centre
A mass of a player’s pawns in the middle of the board. In the ideal case a pawn centre will be mobile and flexible, cramping the opponent and providing cover for piece manoeuvres behind the pawns. However, a pawn centre is not always strong, and if the pawns become fixed, and subject to so much attack that they need to be defended passively, then the player attacking the pawn centre can confidently expect to undermine the pawns, and reduce them to rubble.
Pawn chain
The pawn is unique amongst chess pieces in that it moves and captures in different ways. As a result, a white pawn can be blocked by a black pawn standing directly in its path. Both pawns are unable to advance. It is thus a common sight for linking chains of pawns to build up on the board, each pawn obstructed by its counterpart, and some providing defence for a friendly pawn diagonally forward from them. Such pawn chains form the strategic backbone of chess positions, and experienced players know a wealth of typical plans for both sides. The optimal plan is to attack the “base” of a pawn chain; that is, a pawn that defends others in the chain, but is not protected by a pawn itself. Remove that pawn and the new base(s) will become subject to attack. However, dynamic considerations, or the inaccessibility of a base to attack, often dictate alternative plans. Attacking the head of a pawn chain can lead to pawn exchanges and gain some breathing room. Another common idea is a massive pawn advance against the enemy king.
Pawn island
This was a term coined by Capablanca for a group of connected pawns that have no friendly pawns on adjacent files. Thus an ISOLATED PAWN is one island, while an arrangement of pawns, one each on the a-, b-, d-, e-and g-files and two on the h-file, constitutes three pawn islands. In general, other things being equal, the fewer the pawns islands one has the better, since the pawns will then be better able to look after one another.
Pawn structure
The arrangement of pawns on the board. From the pawn structure flows everything else in a game of chess. The pawns mark out each side’s territory, suggest the side of the board on which each player should attack, and provide squares for pieces – both one’s own, by protecting key squares and for the opponent if there are gaps in the structure. One simply cannot play chess without an understanding of pawn structure, and pawn structures figure in almost all the positions discussed in this book.
Pearl of Wijk aan Zee
This name has been given to one of the most brilliant games of the 1990s. I’ll leave it to the reader to judge how this ranks alongside ancient brilliancies such as the IMMORTAL GAME and the EVERGREEN GAME.
Cifuentes – Zviagintsev
Wijk aan Zee 1995 (WGG 92)
1 d4 e6 2 f3 d5 3 c4
f6 4
c3 c6 5 e3
bd7 6
c2 b6 7
e2
b7 8 0-0
e7 9
d1 0-0 10 e4 dxe4 11
xe4
c7 12
c3 c5 13 d5 exd5 14 cxd5 a6 15
h4 g6 16
h6
fe8 17
d2
d6 18 g3 b5 19
f3 b4 20
e2
e4 21
c2
df6 22
g2
d7 23
e3
ad8 24
g2
xf2 25
xf2
xe3 26
xe3
g4+ 27
f3
xh2+ 28
f2
g4+ 29
f3
e6 30
f4
e8 31
c4
Now for the queen sacrifice that made this game famous...
31...e3+ 32
xe3
xe3+ 33
xg4
c8+ 34
g5 h6+ 35
xh6
e5 0-1
It is mate next move.
Perpetual check
If one side can give checks indefinitely, and chooses to do so, then the game will be drawn. Note that there is no special provision in the laws of chess for this, so normally the players will simply agree the DRAW, or else one of them will claim the draw by THREE-FOLD REPETITION.
Piece
Can be used to signify either any chess piece, or a MINOR or MAJOR PIECE, as opposed to a pawn. Generally the context makes the meaning clear.
Pig
According to Yasser Seirawan, this is a word sometimes used to refer to rooks in especially powerful positions. Based on the idea of “blind swine”.
Pin
A tactical device in which a bishop, rook or queen attacks an enemy piece, which dare not (or cannot) move for fear of exposing a more important piece behind.
Plan
A player’s intended means of achieving his aims in a position.
Poisoned pawn
A pawn deliberately left EN PRISE, often to the enemy queen, with the idea that if the pawn is snatched, the time lost will prove catastrophic, with a direct attack the standard form of retribution. Often the pawn in question is a knight’s (b- or g-) pawn, which is the case in two named Poisoned Pawn variations, in the Sicilian Najdorf and the French Winawer.
Position
A particular arrangement of pieces on a chessboard, together with an indication as to who is to move, and whether CASTLING or EN PASSANT is possible. Note that under the laws of chess, two positions are not regarded as identical unless they match in all these respects.
Positional
Positional play is based on a consideration of permanent and semipermanent features of the position. It goes beyond STRATEGY and TACTICS; positional considerations dictate strategy, which in turn dictates tactics. Thus, when offering a positional sacrifice (e.g. an EXCHANGE SACRIFICE that shatters the opponent’s PAWN STRUCTURE), one may not have a specific tactical follow-up in mind, or a specific PLAN, but may have judged that in time it will be possible, by one strategy or another, to exploit the WEAKNESSES created. Positional play is a rather deep part of a chess player’s understanding, and the ability to think in this way is built up over the years. There are many rules of thumb that have been gathered from the experiences of chess players over the centuries. To have to reinvent this body of understanding would be too much, so reading the works of the great players is an excellent way to build up positional understanding.
Post-mortem
The analysis session immediately following the conclusion of a game. The two players are the main participants, though spectators and other participants in the event, if they have finished playing, may also take part, sometimes wanted, sometimes not. The postmortem may be seen as a search for truth in the game that has just finished, but often is a continuation of the clash of egos!
Premature
An action that is best delayed until the circumstances are more appropriate.
Preparation
In a chess sense, preparation refers either to moves to pave the way for a particular move or idea, or to a player’s study and analysis prior to a game against a specific opponent, deciding which opening line to play. In a more general sense, preparation is the work a player does to improve his prospects of competitive success.
Pressure
A player under pressure, although not necessarily subject to any immediate THREAT, will find his choice of moves limited, and have difficulty finding any ACTIVE PLAN.
Promotion
The changing of a pawn into a queen (or knight, bishop or rook) of the same colour when it reaches the eighth rank. This is often described as QUEENING, when a queen is chosen.
Prophylaxis
A term coined by Nimzowitsch, and a key concept of chess STRATEGY. The importance of prophylactic thinking is stressed by Mark Dvoretsky, a well-known chess trainer. The idea is that it is just as important in chess to prevent the opponent’s PLANS as it is to execute your own. Thus in any position it is worth considering what plans the opponent may have, and look for ways to prevent them from coming to fruition. It may well be best, rather than playing an ACTIVE move, to play one that completely frustrates the opponent’s intentions while enhancing your own position, if only very slightly. Karpov’s games provide many superb examples. John Nunn once told me of the problems of playing against Karpov, which are often overlooked by those who have never played the man, and write superficial notes to his games. Repeatedly Karpov will keep the opponent’s ideas at bay, calculating a great many tactical variations. The opponent will be looking for ways to make progress, but find them frustrated for the subtlest of reasons. Meanwhile Karpov’s position will have improved by just the slightest amount.
Protected passed pawn
A PASSED PAWN that is defended by another pawn. This is especially important in pure king and pawn endings, as a king cannot capture the defender without letting the protected pawn run through to become a queen.
Punt
Slang term, referring to an ambitious move or idea tried out without much analysis or preparation.
Queening
See PROMOTION.
Queenside
The a-, b-, c- and d-FILES. Compare KINGSIDE.
Quiet move
A move that involves neither a check nor a capture. It may, however, contain a THREAT.
Quiet position
A position in which there are few imminent TACTICS.
Rank
The numbered rows of squares running across the board. For notation purposes the first rank is at White’s side of the board, and the eighth is at Black’s side. However, it is common to refer to Black’s first rank (meaning White’s eighth), and so on.
Rating
A number based on a player’s previous results, which to some extent represents that player’s strength. Various systems are employed by national federations, but it is the ELO RATING system that has been adopted by the international bodies and most national federations.
Reciprocal zugzwang
A position in which whoever is to move is in ZUGZWANG. This can be most pithily expressed as “whoever is to move must weaken their position” and most precisely as “a situation in which the stronger side cannot force a win if he is to move, while the weaker side loses if he must move”. It is implicit in the definition that there is no way for either side to lose a move, and pass the burden to the opponent.
The concept is quite difficult to grasp, since normally the right to move in chess is of enormous value, with both players fighting to make full use of every TEMPO – but here it becomes a catastrophic burden!
It may seem that a reciprocal zugzwang is an infrequently occurring oddity, of little general importance to chess as a whole. However, this is not the case at all. Many of the most fundamental endgames hinge upon positions of reciprocal zugzwang, the following being the simplest:
If White is to play, then he has no way to win. 1 d6 is stalemate, whereas any other king move allows 1...
xd7.
If Black is to move, then he loses: 1...c7 2
e7 followed by 3 d8
. Note that if Black were able to “pass”, this ending would be a draw, and any position with king and pawn vs king would be a draw provided the defending king could get in front of the pawn.
The construction of ENDGAME DATABASES, and study and interpretation of the information in them, has shown that reciprocal zugzwangs occur surprisingly frequently, and have a significance way beyond their numbers.
Refutation
A clear analytical demonstration that a move or idea is UNSOUND.
Resignation
When a player feels he has no realistic chance of avoiding eventual defeat, he may choose to resign. Traditionally this involves turning the king on its side, but it is more normal simply to stop the clock, possibly say “I resign”, and shake hands. While it is bad etiquette to refuse to resign in a completely hopeless position, if you are in any doubt as to whether your position is hopeless, play on. Perhaps your opponent won’t be sure how to win the position either; and if he is, you’ll learn something.
Roller
A pawn roller is a mass of pawns advancing up the board, sweeping enemy pieces from their path.
Romantic
In the style of the nineteenth century players, with sacrifices aplenty, and little thought for DEFENCE or PAWN STRUCTURE.
Russian dynamism
This concept was developed by Russian players around the middle of the twentieth century. The idea was that it is often worth accepting WEAKNESSES in return for ACTIVE play. This led to the development of whole new opening systems such as the King’s Indian and Sicilian lines with ...e5.
For instance, consider the Boleslavsky Variation of the Sicilian. After 1 e4 c5 2 f3
c6 3 d4 cxd4 4
xd4
f6 5
c3 d6 (the Classical Sicilian) 6
e2 Boleslavsky’s idea was to play 6...e5, gaining time by attacking the white knight and staking a territorial claim in the centre.
Structurally it appears to be a concession since the d-pawn is now BACKWARD, and the d5-square a potential OUTPOST for a white piece. However, DYNAMIC considerations are more relevant. Black will attack the e4-pawn, and CONTROL the d5-square with his pieces, and can often execute the ...d6-d5 advance, liquidating the “weak” pawn. White will never have time to occupy d5 with a piece without it being instantly challenged or exchanged. Nowadays the Boleslavsky Variation is considered so satisfactory for Black that White rarely plays 6 e2 against the Classical Sicilian. Moreover, in other variations in which Black has already played ...e7-e6, one of the key strategic ideas at his disposal is at some moment to play ...e6e5 – these positions can be satisfactory even with Black a whole move down!
Rybka
The leading ANALYTICAL ENGINE from 2006 to the time of writing. It tends to be a good partner for assisted analysis, as its assessments are less “jumpy” than other engines, and the fact that the Rybka team (led by Vasik Rajlich) are all IMs has helped keep the assessment function free from the type of misconceptions that have dogged engines written by weaker players.
Saavedra Position
This is one of the most famous of all composed positions. There are just four pieces on the board, yet in the play there are twists and turns, tricks and countertricks. It was published in the Glasgow Weekly Citizen, in 1895.
This is the sort of position that might very well occur in a game – perhaps White has just sacrificed his last piece for a black pawn that promoted on a1.
1 c7
The first surprise is that the rook has difficulty stopping the pawn.
1...d6+ 2
b5!
2 c5? is a draw: after 2...
d2 and a check on c2 Black stops the pawn.
2...d5+ 3
b4
d4+ 4
b3
d3+ 5
c2
It looks like the end of the road for Black, since the rook has run out of squares on which it might SKEWER the king and soon-to-be-crowned queen. However, he has a last throw:
5...d4!
The idea is that if White promotes to a queen, Black can force a draw by STALEMATE: 6 c8?
c4+! 7
xc4 and Black has no moves. This had been the original composer’s idea; it had previously been published with colours reversed as a “White to play and draw” position. Saavedra’s contribution, a single move, but a great one, has earned him immortality:
6 c8!
Now material is level, but the unfortunate positions of Black’s king and rook doom him to loss.
6...a4
Else 7 a8+ wins, while 6...
c4+ 7
xc4 is no longer stalemate, so it is checkmate next move.
7 b3
White threatens both the rook with capture and c1#. There is no defence, so White wins.
This position has inspired many composers to think, “If you can achieve that with just four pieces, think what is possible with a full set!”
Sacrifice
An offer of some quantity of MATERIAL, with a specific aim in mind.
Scholar’s Mate
“Give two of the uninitiated a chessboard, a set of chessmen, a list of rules and a lot of time, and you may well observe the following process: the brighter of the two will quickly understand the idea of checkmate and win some games by P-K4, B-B4, Q-R5 and QxKBP mate. When the less observant of our brethren learns how to defend his KB2 square in time, the games will grow longer and it will gradually occur to the players that the side with more pieces will generally per se be able to force an eventual checkmate.” – Michael Stean, in Simple Chess, 1978.
The mate to which he refers is known as Scholar’s Mate. In the standard algebraic notation, the moves involved are (by White) e4, c4,
h5 and
xf7# or (by Black) ...e5, ...
c5, ...
h4, ...
xf2#. The queen moves right next to the enemy king, supported by the bishop. Unless some precautions have been taken, it is instant mate – game over. To lose a game this way is humiliating, and obviously gives no scope for demonstrating any endgame techniques that you might have mastered. Countless games between novices have started this way, and all too many of them ended that way too! However, no one need ever lose a game to Scholar’s Mate. Every chess player needs a defence to brush aside Scholar’s Mate, and punish those who doggedly play for the snap mate. Let’s consider a typical sequence:
1 e4 e5 2 c4
c5 3
h5
Phase one completed. White threatens mate, and incidentally the e5-pawn.
3...c6??
Black develops a piece, controls central squares and defends the e5-pawn. A great move, except that it loses on the spot! I suppose it is easier for a novice to see the threat to the e5-pawn (attacked once, and not defended) than to the f7-pawn (attacked twice, defended once).
4 xf 7#
Mate. Yes, chess is definitely an art form.
Let’s run through some ways to avoid this nightmare.
On move one: Black does not have to play 1...e5. This move is perfectly good, of course, but if you are facing opponents whose only plan is to attack the f7-pawn, one of the Semi-open defences detailed in the section on openings might prove highly effective. For instance the French: 1 e4 e6 2 c4 d5 leaves White having to relocate his bishop – in the Caro-Kann, 1 e4 c6 2
c4 d5 is similar. Obviously the Alekhine, 1 e4
f6, makes White’s idea infeasible too, though I have had the pleasure of playing the black side of 2
c4
xe4 3
f3? d5 in casual games. The Sicilian was my choice when up against ten-year-olds with only one plan, and the game tended to proceed 1 e4 c5 2
c4 e6 (no mates on f7 now; Black intends 3...d5, attacking the bishop) 3
c3 a6 4 a4 (else 4...b5) 4...
c6 5
f3
f6.
Black has a comfortable game, and plans to advance in the centre with ...d5, pushing White back and seizing the initiative.
Naturally, one’s choice of opening should not be dictated by a cheap trap the opponent might try, but if you are playing a lot of chess against novices, you will find that when they have graduated from the routine of c4,
h5 and hammer f7, they may have moved on only to the new routine of
f3,
c4, and
g5 (if appropriate) and hammer f7.
On move two: Black could play 2...f6, which is a move with an excellent reputation. This prevents
h5.
On move three: Last chance! Black needs a move that stops xf7 being mate. 3...g6 stops the mate, but loses the e5-pawn and the rook in the corner: 4
xe5+ and 5
xh8. Not good. The queen is needed, and e7 is the best square:
3...e7
Black plans 4...f6, forcing the white queen into a disorderly retreat.
4 f3
White threatens the e5-pawn.
4...c6
Defending the pawn, and again threatening 5...f6.
5 g5
h6
Defending f7 once more. White has no way to increase the pressure and will soon have to back-pedal.
White will regret his crude opening. There is much more to chess than mate on f7!
Scorched earth policy
As applied to chess, this refers to a plan of exchanging pieces whenever possible to empty the board as much as possible, the aim being to reduce the risk of loss. Normally employed when facing a stronger player, though sometimes players who feel they are very strong in simplified positions may adopt this approach. Since exchanging without a good reason is generally a concession, playing in this way can hardly be recommended, although it may sometimes work.
Selective search
A process used by most chess computer programs to enable them to calculate more deeply. The idea is to cut off the analysis of obviously inferior continuations, to leave more processor time to analyse the critical variations. Precisely how this is done is one of the main tests of the programmer’s skill. The criteria cannot be purely materialistic – the program should not miss a winning queen sacrifice because it throws out any continuations in which the material balance temporarily shows a deficit of nine points! How the computer’s analytical tree is pruned is a major factor in determining its style. For instance, two of the top 1990s engines had very different approaches. Fritz prioritized moves that carried a strong threat, making it very effective when there were forcing variations, but relatively weak in slower positions. Chess Genius, on the other hand, used an armoury of chess understanding provided by its programmer, Richard Lang. The result was that it could come up with some subtle ideas, but at the expense of some raw power in tactical shoot-outs.
Semi-open games
The group of openings in which White opens 1 e4 but Black does not reply with the symmetrical 1...e5. Far and away the most important of the semi-open games is the Sicilian Defence, 1...c5. Others include the French Defence (1...e6), Caro-Kann (1...c6), Pirc (1...d6), Modern (1...g6), Alekhine (1...f6), Scandinavian (1...d5), Nimzowitsch (1...
c6), Owen’s Defence (1...b6) and the St George (1...a6). Other moves are a bit silly (e.g. 1...
a6, the Lemming; 1...g5, the Basmanic Defence) or suicidal, e.g. the Fred (1...f5), which loses a pawn and exposes the black king! (Don’t try this at home.)
Sharp position
A position in which TACTICS predominate – essentially a pure shoot-out. The ASSESSMENT hinges principally on how effectively both sides can exploit the other’s WEAKNESSES in the short term.
Sight of the board
An expression used to signify a chess player’s ability to perceive at a glance at a position where the pieces can move, and what tactical devices are possible. This intuitive ability is developed through experience, especially efficiently by young players.
Simplification
A reduction in the amount of FORCE and/or TENSION on the chessboard. For a player with a clear advantage, it is a useful step towards victory, since it reduces the opponent’s possibilities for muddying the waters.
Skewer
A tactical device, by which an attack is made along a line that contains two valuable units, one behind the other. If the piece in front moves, the one behind is subject to possible capture.
Smothered mate
A checkmate delivered by a sole knight, based upon many or all of the king’s flight squares being occupied by pieces of its own colour. Here is a nice example:
This position comes from the game Nigmadzhanov–Kaplin, USSR 1977. White finished off as follows:
20 d6++
d8 21
e8+!!
xe8 22
f 7# (1-0)
Four black pieces block in the king. Note that for a pure smothered mate, there ought to be a black unit on d7.
Sound
Correct; for sufficient COMPENSATION.
Space
The idea of a space advantage is not an easy one to grasp in chess. Determining who has more space is not difficult, e.g. by counting the number of squares attacked in the opposing half of the board, but experienced players can sense at a glance who has more space. However, simply seizing territory does not necessarily imply obtaining an advantage. Just as in war, a large territory demands a large and well-organized army to defend it. Besides, chess is not a territorial game; the aim is to destroy a single enemy unit. If controlling space is desirable, it is only as a means to the end of delivering mate.
How is controlling space useful?
1) Extra space makes it easier to MANOEUVRE, and switch an ATTACK between various enemy WEAKNESSES.
2) In a cramped position, pieces may get in each other’s way, reducing their effectiveness and MOBILITY.
3) A player with more space is likely to have his pieces nearer the enemy king, and have more options for defending his own king.
4) If pawns stake out the territorial advantage, as is normally the case, then they are only a few moves from queening, and so there are greater possibilities for combinations based on rushing a pawn through.
So far, so good, but how do we assess when a restricted position is viable? Michael Stean put forward the concept of the “capacity” of a position: the number of places in the structure from which pieces can operate. Thus if a player has more pieces than the capacity of his position allows, then this is a problem, and some freeing exchanges, or a change in the structure, are desirable. However, if the structure provides ample scope for all the pieces, then there is no problem, and it is well worth wondering if the opponent might be a little overextended, and have problems defending some key squares.
Let’s now consider a few positions where questions of “capacity” are relevant.
The first diagram on the next page shows a position from the Modern Benoni. Black has spent some time exchanging off bishop for knight, but it was worth it, because now Black has pieces that suit the capacity of his position.
Here, Lev Psakhis’s excellent idea 14...h5 makes sure of some squares for knights on the kingside (...h7-g5 is in the offing) and gives Black good play.
This is another Modern Benoni, but a different picture entirely. Black has great difficulties finding squares for his pieces, especially with an e4-e5 thrust hanging over him. There is not even the possibility of unloading the c8-bishop by ...g4xf3, since White will be able to rule this out with h3 when necessary. In fact, it was when discussing this position that John Nunn wrote, in 1982, “Black needs a new idea against 8
b5+ [the key move leading to this position] to keep the Benoni in business.” He meant it too: later that year he unsuccessfully tried his last idea against Kasparov, and subsequently took up the King’s Indian (obtaining draws with it in two later games against Kasparov).
But I digress. Here is another specific instance, from the game Spielmann–Nimzowitsch, Niendorf 1927, with an illuminating quote from Richard Réti, writing shortly before his death in 1929, in his classic book Masters of the Chessboard:
“Much profit can be derived from a study of this position. White is in control of more territory, and so one might think he has the advantage. But that is not the case. The real criterion by which to appraise close positions is the possibility of breaking through. In general, the player who can move freely over a greater area can probably place his pieces more advantageously for a possible breakthrough than his opponent, who is restricted in his movements.... Nimzowitsch ... now shows that one may be in a restricted position and yet have every possibility of breaking through. Thus, in the present position, the possibilities of White’s breaking through obviously lie in c4, and f4-f5. The first is scarcely a strong move, for White dominates more territory in the middle and on the kingside, but not on the queenside. In the present case it is a particularly doubtful move, since White’s d-pawn would become backward. The liberating move dictated by the position would therefore be f4-f5.
“But there can be no question of making those moves, as White will obviously never be able to dominate the f5-square. Furthermore, Black has made a very good provision for the future in his seemingly artificial but really very profound manoeuvres (...g6, ...h5-h4, ...
ce7, but above all in the exchange against White’s king’s bishop).
“Thus, while White has no possibilities of breaking through, and is therefore limited to making waiting moves behind the wall of his pawns, Black has at his disposal the possibilities of breaking through afforded him by ...f6 and ...c5. Black alone, therefore, is able to take the initiative, and consequently he is in a superior position, in spite of his limited territory.”
Play continued 15 g1 f6 16
f3
d7 17
h2 c5 18 c4 (the fact that White feels obliged to play this move speaks volumes about his inability to use his extra space) 18...
c7 19 cxd5 c4 (Black nevertheless gains ground on the queenside) 20
c2 exd5 21
he1 0-0 22
c3 fxe5 23
xe5
xe5 24 dxe5 d4. Clearly there is no question of Black suffering from a lack of space any more.
Spare tempo
An important concept in ENDGAME play, when ZUGZWANG is relevant. Consider the following position:
The position of the kings and the b-pawns is a familiar situation of reciprocal zugzwang. Whoever’s king must move first, will lose the b-pawn and the game. Thus the ability to play a harmless pawn move, changing nothing vital in the position, is extremely useful. This ability is called “having a spare tempo”. After such a move, the burden to play a move falls upon the opponent. We see that in this position, White has two spare tempi at his disposal, f2-f3 and h2-h3, whereas Black has only one, ...f7-f6. Thus White plays 1 h3 f6 2 f3, whereupon Black must make fatal concessions. Note that if in the diagram, the black pawn were on h7 rather than h6, it would be White in a terminal zugzwang after 1 h3 f6 2 f3 h6.
Speculative
Said of an ATTACK or SACRIFICE that cannot be calculated to a finish and constitutes deliberate risk-taking by the player choosing to play it.
Speed of thought
As applied to chess, the speed at which a player can analyse variations from a position. See SIGHT OF THE BOARD and TACTICS.
Stalemate
If a player has no legal moves, but is not in check, then it is stalemate and the game is drawn immediately. Note that the word “stalemate” should only be used to describe this situation – it is not a general term for a drawn game. Many categories of endgame are only drawn due to stalemate possibilities.
Strategy
The chess player’s craft of making, adapting and adjusting PLANS as the game develops. While there are many rules of thumb that have been developed over the years to help with the process of strategic decision-making, there is enormous scope for creative strategy in chess. Each situation must be assessed on its merits, with small differences in position able to dictate wholly different strategies. The bottom line is that a player must design his strategy to be in line with what is tactically feasible in the position. Chess strategy is a vast subject, discussed in many places throughout this book.
Studies
These are composed positions (also known as endgame studies) in which there is the stipulation “White to play and win” or “White to play and draw”. They may be regarded either as puzzles, instructive examples or an art form. There should be only one solution, no wasted pieces, and an attractive, crisp idea demonstrated.
Style
There is plenty of scope in chess for individual style. In some positions there is only correct move, and of course a strong player will choose this move regardless of individual taste, there are many situations where there are many different approaches, from which it is impossible to select an objectively best course of action. In these instances, it is the player’s style that will dictate his choice. A world champion’s style is a multi-faceted entity, but at the risk of presenting stereotypes, the styles of world champions and challengers from the last forty years could be seen as follows:
Anand: activity-oriented, with a preference for launching attacks that do not burn his boats;
Topalov: dynamic attacker, confident in highly unbalanced positions;
Kramnik: all-rounder, with a fine feel for structure and positional nuances;
Kasparov: ultra-dynamic, scientific attacker;
Short: a straight attacking player who favours piece activity to structural considerations;
Karpov: structurally minded minimalist, a specialist in prophylaxis;
Korchnoi: a materialist especially adept in defence and counterattack;
Fischer: an all-rounder, especially skilled in transforming advantages from one type to another;
Spassky: a classical attacker;
Petrosian: specialized in deep prophylaxis and messy positions.
Swindle
An unjustified win or draw scored by a player by deceiving his opponent in some way. This is a major facet of practical chess, and often involves laying tactical traps, or gunning straight for the opponent’s king to give him the maximum headaches on the road to exploiting an advantage.
Symmetry
Some positions from the opening remain fully symmetrical for some moves. Occasionally this leads to a tenable game for Black, but in the majority of cases it spells trouble, since in most cases when White gives a check, or plays, e.g., x
, the symmetry is broken and White will be left with any advantages that there are in the position. Clearly Black should seek a good moment to break the symmetry.
A more common use for the term symmetry in chess is to refer to pawn structures, which are described as symmetrical if both players have the same number of pawns as the opponent on each file. This makes it difficult for either side to achieve much by pawn play alone, while the OPEN FILES provide scope for exchanging off the MAJOR PIECES.
Tactics
The interplay of the pieces. A player’s ability to handle tactics well hinges on his SPEED OF THOUGHT and his SIGHT OF THE BOARD.
Tempo
The time taken for a useful move – not on the clock, but on the board. The plural is tempi.
Tension
When referring to pawn structures, this is a state in which either side could exchange pawns, or possibly advance a pawn (“resolving the tension”), but both instead prefer to leave them where they are for the time being. This is known as “maintaining the tension”. Resolving the tension often uses time and clarifies the opponent’s plan, so strong players will generally maintain tension unless there is a specific reason not to do so.
The text
The move actually played in a game, or given as the main line in a book (and convenient jargon for writers on chess!).
Theory
The constantly evolving body of opening analysis and master practice that has built up over the years. Massive tomes explain and add to this body of knowledge each year, while for the true enthusiast, enormous databases of games are available, which can be classified according to opening variations.
Threat
A strong continuation that would be played if it were not the opponent’s turn to move – and will be played if the opponent does not prevent it in some way.
Three-fold repetition
Apart from mutual agreement, this is the most common way in which chess games are drawn. When a POSITION has been repeated three times, with the same possibilities open to both sides on each occurrence (including CASTLING and EN PASSANT possibilities), then the player to move may claim a DRAW. Alternatively, when a player intends to play a move that will bring about the third such repetition, then he may write down the move on his scoresheet and then, without actually playing it on the board, claim the draw. An up-to-date scoresheet is necessary to claim a draw by three-fold repetition. Note that the repetitions do not have to be consecutive (they could be several moves apart) and that it is the position that matters – individual moves do not need to be repeated. There are time penalties for incorrect claims, so only make a claim if you are certain!
Through check
A simple tactical device, identical to a SKEWER, except that the piece immediately attacked is the king. The term is not often used, however.
Time
When not referring to time on the chess clock, “time” is one of the key chessboard factors. It is the time needed to move pieces, not measured in seconds, but in tempi, e.g. it takes four tempi to play f3, g3,
g2 and 0-0. If you use two moves to accomplish something that could have been done in one move, then you have “lost a tempo”.
The power to move is generally extremely valuable in chess; think how big an advantage it would be to be able to make two moves to the opponent’s one, even at just one moment in a game! To gain time, it is therefore often well worth sacrificing material. As an extreme example, in a sharp position, it might even be worth giving up a whole queen just to gain a move to bring a key piece into the attack.
Emanuel Lasker devised, in his magnum opus Lasker’s Chess Manual, a very approximate system for reckoning how much material a tempo was worth in the early stages of the game. Generally I would rebel against any point-counting system, but then Lasker was world champion for 27 years!
1st move | 1 point |
2nd move | 4/5 |
3rd move | ¾ |
4th move | 2/3 |
5th move | ½ |
e- or d-pawn | 2 |
f- or c-pawn | 1½ |
g- or b-pawn | 1¼ |
h- or a-pawn | ½ |
knight | 4½ |
king’s bishop | 5 |
queen’s bishop | 4½ |
king’s rook | 7 |
queen’s rook | 6 |
queen | 11 |
Obviously this must not be used as a look-up table to determine whether to play a particular gambit or sacrifice, but if knowing that one of the all-time greats valued the early moves to this extent helps give you the courage to play good sacrifices, then all good and well. On the basis of Lasker’s table, the well-known gambit in the Torre Attack, 1 d4 f6 2
f3 e6 3
g5 c5 4 e3
b6 5
bd2
xb2, would be considered to give roughly enough for the pawn (the b-pawn in exchange for Black’s 4th and 5th moves), whereas the Morra Gambit (1 e4 c5 2 d4 cxd4 3 c3 dxc3 4
xc3) could be regarded as Black’s 2nd and 3rd moves in exchange for White’s d-pawn – not a good bargain for White, but by no means appalling.
Time control
A specified number of moves that must be made before the time on a player’s clock has elapsed. When the required number of moves has been played inside the allotted time, a player is said to have “made” (or “reached”) the time control.
Time pressure
When shortage of time on the clock causes a player to hurry some of his decisions.
Time-trouble
When the lack of time on the clock is so acute that a player must play his moves very quickly.
Transposition
Reaching the same POSITION via a different sequence of moves.
Trap
A situation in which a plausible move leads to disaster.
Troitsky Line
Named after Alexei Troitsky, the great Russian endgame analyst and study composer, this is the key concept in the ending of two knights versus pawn. The knights win if the pawn is behind the Troitsky Line and is blockaded by a knight (i.e. it stands on the square in front of the pawn, and cannot be ejected by the enemy king). Two white knights vs one black pawn win if the pawn is blockaded on a marked square in the previous diagram.
These are the squares where a white pawn loses versus two black knights.
Troitsky performed his work at the start of the twentieth century, but his conclusions have been confirmed by modern ENDGAME DATABASES.
Unclear
A situation that is difficult to assess, generally since both sides have play, and to come to any better ASSESSMENT would involve a great deal of ANALYSIS. In a genuinely unclear position, even a lot of analysis will tend to throw up yet more unclear positions, so there is often justification for a writer giving “unclear” assessments. Nevertheless, it is all too often used as a cop-out by a lazy annotator.
Underpromotion
To choose either a rook, bishop or knight when promoting a pawn.
Unsound
This has several meanings: incorrect (of a COMBINATION); for insufficient COMPENSATION (of a SACRIFICE); should not achieve its goal if the opponent responds well (of an ATTACK).
Variation
A sequence of moves, which may or may not have occurred in a game.
W-manoeuvre
A W-shaped knight manoeuvre that is needed to force mate with bishop and knight versus a bare king. Since mate can only be forced near a corner square that can be attacked by the bishop, the defender will aim, when forced to the edge of the board, for a safe corner. Then the W-manoeuvre is the way to drive the king to a corner where it can be mated.
The black king has just been checked out of the safe corner.
1 h7
Stopping the king returning to g8.
1...e8 2
e5
The first step of the W. The knight is headed for d7, where it will stop the king getting back to f8. The point of the W-manoeuvre is not the shape itself, but rather that the knight must cover key squares the bishop cannot reach, i.e. h8, f8, d8, c5 and b6, as the king is driven across to a8. The W enables the knight to cover these squares in quick enough succession.
2...f8
2...d8 3
e6
c7 4
d7! (the next step of the W covers all the right squares) 4...
c6 5
d3 just traps the king in the “right” corner.
3 e6
e8 4
d7
d8 5
d6
The king covers any possible escape squares on the second rank.
5...e8 6
g6+
Ejecting the king from e8, and neatly covering f7, which the white king no longer guards.
6...d8 7
c5
Setting off to cover d8, now that e8 is sealed off.
7...c8 8
f 7
Simply losing a move, while keeping the bishop covering e8.
8...d8 9
b7+
9...c8 10
c6
b8 11
b6
Again the king prevents his opposite number from reaching the second rank.
11...c8 12
e6+
And again the bishop drives back the king.
12...b8
Now White can relax a little. The king and bishop confine the black king to two squares, and it’s just a case of manoeuvring the knight in such a way as to give checkmate, rather than stalemate!
13 f5
Just losing a move, so that when the knight arrives on a6, it will be with check. Any sensible square on the h3c8 diagonal would do just as well.
13...a8 14
c5
b8 15
a6+
a8 16
e4#
If you understand this manoeuvre, mating with bishop and knight is routine. Without knowing this manoeuvre, it can be an extremely difficult ending to finish off. To extend a little chess rhyme (referring to how various pieces cooperate together):
Queen and knight, they’re all right; Rook and knight, not too bright; Bishop and knight, takes all night!
Weak pawn
A pawn which is able to be attacked, is not easy to defend and cannot easily move forward in such a way as to escape from its difficulties.
Weak square
A square in one’s territory that is hard to CONTROL and which is liable to be used or occupied to good effect by the opponent’s pieces.
Weakness
A facet of a chess position that can be exploited by the opponent. Typical types of weakness are: an exposed king; a sensitive square in which the opponent can lodge a piece; a pawn that is easily attacked and difficult to defend, etc.
Wrong Rook’s Pawn
A rook’s pawn whose potential queening square cannot be covered by one’s only remaining bishop. This becomes significant if the opponent can eliminate all material apart from these pieces, since he can then draw by getting his king to the queening square.
Wings
General term for the KINGSIDE and the QUEENSIDE, as opposed to the CENTRE. Play on the wings becomes the main feature of play when the centre is BLOCKED.
Zugzwang
A situation in which a player, although under no actual threat, is obliged to weaken his own position due to the need to make a move. See also RECIPROCAL ZUGZWANG and SPARE TEMPO.
Zwischenzug
An “in-between” move, often a check, before playing what seemed like an obligatory move – a recapture for instance. Very easily overlooked, even by strong players.
A Brief History of the World Chess Championship
Unofficial Champions
Prior to 1886, there was no universally recognized title of World Champion, though there were individual players acclaimed as the greatest of their time.
François-André Danican Philidor (1726–95), a French operatic composer, was regarded as the world’s leading player in the mid-eighteenth century. His L’analyze des échecs (1748) was an enormously influential book, introducing many concepts that have become part of the modern understanding of chess. His was the famous aphorism, “the pawn is the soul of chess”.
Louis-Charles Mahé de la Bourdonnais (1795–1840) developed his chess at the Café de la Régence in Paris, and quickly became recognized as the leading player. He defended his status in a series of marathon matches against the Englishman, McDonnell, in 1834. These matches were the precursor of world championship matches, not only due to their gladiatorial aspect, but because the games were widely published and analysed.
Howard Staunton (1810–74) was the leading English player of the nineteenth century, and the top player in the 1840s, beating the Frenchman, Saint-Amant in a match in Paris in 1843. He organized the first ever chess tournament, in London in 1851, and wrote extensively on the game. He also prepared an annotated edition of the complete works of Shakespeare, work on which prevented him from meeting Morphy in a match.
Paul Charles Morphy (1837–84) was the first great American player. He burst onto the chess scene in 1850, like Fischer a century later, as already one of the best players in America at the age of thirteen. He visited Europe in 1858, and decisively beat the leading European players. However, after returning to America he hardly played at all, but such had been his superiority that no other player dared to claim to be World Champion while Morphy was still alive. His dashing attacks were based on firm logic, and demonstrated that chess was far from properly understood at the time.
Official Champions
Wilhelm Steinitz (1836–1900; 1st World Champion, 1886–94) set about developing a “theory” of chess, and bequeathed to the world the basis for the modern understanding of the game. He won a series of matches in the 1860s, and remained the strongest player into the 1890s. In 1886 he met Zukertort in the first match at which the title of World Champion was at stake.
Emanuel Lasker (1868–1941; 2nd World Champion, 1894–1921) beat the ageing Steinitz and brushed aside several challenges in subsequent years. He was a superb all-round player who developed and, in his profound writings, popularized Steinitz’s theories.
José Raúl Capablanca (1888–1942; 3rd World Champion, 1921–7) is widely regarded as the greatest natural talent in chess history. At the age of twelve he won a match against the champion of his native Cuba, and later, despite hardly reading anything about the game, established himself as the natural successor to Lasker, whom he eventually met in a title match after the First World War. There was general astonishment when he lost his title six years later. Those who met Capablanca were impressed by his personal charm, and his ability to assess chess positions accurately at a glance.
Alexander Alexandrovich Alekhine (1892–1946; 4th World Champion, 1927–35; 1937–46) was the antithesis of Capablanca in many ways: industrious, devious and a heavy drinker. He carefully scrutinized the “invincible” Capablanca’s style, and successfully played against weaknesses that few thought existed. His chess was often spectacular, and he wrote well to describe his chessboard battles. He avoided a rematch against Capablanca – an understandable reluctance perhaps, but a great shame for the chess world.
Machgielis (Max) Euwe (1901–81; 5th World Champion, 1935–7) seized the title briefly from Alekhine, who undoubtedly underestimated him at first. Euwe was a fine tactician and an erudite theoretician, who later put these talents to great use in his writings. He did much to popularize chess both in his native Holland and, as FIDE President, around the world.
Mikhail Moiseevich Botvinnik (1911–95; 6th World Champion, 1948–57; 1958–60; 1961–3) was the first of the Soviet World Champions. He was probably already the strongest player in the late 1930s, but it was not until the match-tournament in 1948 that he could claim the title left vacant by Alekhine’s death. He quickly became a hero of Soviet society. A tremendously serious man, he never played for fun, and gave up playing in 1970 in order to concentrate on computer chess.
Vasily Vasilievich Smyslov (1921–; 7th World Champion, 1957–8) played three tense matches with Botvinnik in the 1950s, emerging victorious in one. An opera singer away from the board, he has stressed the importance of harmony in chess. He has enjoyed a long career, reaching the Candidates final in 1983.
Mikhail Nekhemievich Tal (1936– 1992; 8th World Champion, 1960–1), was one of the greatest attacking geniuses in chess history. His attacks seemed like pure magic, and his contemporaries were baffled as he swept aside the opposition on his way to becoming the youngest world champion up to that time. This led to a reappraisal of defensive technique, and a better understanding of chess generally. Tal was plagued by ill-health for the whole of his life; otherwise he might have been champion for longer.
Tigran Vartanovich Petrosian (1929– 84; 9th World Champion, 1963–9), was a champion whose play was far from accessible to the public. His games featured a great deal of manoeuvring, yet his handling of messy positions and his understanding of exchange sacrifices was unequalled.
Boris Vasilievich Spassky (1937–; 10th World Champion, 1969–72) is best known to the general public as “the man who lost to Fischer”, which is a shame since he is a great player. His direct, classical style led to two fascinating matches against Petrosian.
Robert James (Bobby) Fischer (1943– 2008; 11th World Champion, 1972– 75) did more than anyone else to popularize chess in the western world. He brought a new professionalism to chess, both in his preparation for games, and his insistence on good playing conditions and decent pay for the top players. Most of all, he inspired a generation of players by showing that one man could take on the Soviet chess establishment, and win.
Anatoly Evgenievich Karpov (1951–; 12th World Champion, 1975–85; FIDE Champion 1993–9) became World Champion when Fischer did not agree terms with FIDE (World Chess Federation) under which he would defend his title. A small, unassuming man from the Ural mountains, Karpov immediately set about proving to the world that he was a worthy champion by completely dominating tournament chess in the subsequent years. For a decade he stood head and shoulders above all others, and he continued to be a top player into the late 1990s. In 1993 he regained the FIDE World Championship, following the PCA break-away, and successfully defended it in 1996 against Kamsky, and against Anand in a very short match in 1998, following FIDE’s new knockout system. He did not compete in FIDE’s 1999 Championship, which was won by Alexander Khalifman.
Garry Kimovich Kasparov (1963–; 13th World Champion, 1985–2000) is widely regarded as the greatest chess player the world has ever seen. His chess was a synthesis of raw talent, scientific research and grim determination. Opponents found his physical presence at the board intimidating, and his powerful personality is ideally suited to television. He was not content just to dominate the chessboard; he was also heavily involved in the rough-and-tumble of chess politics. In 1993, he helped to establish the PCA (the Professional Chess Association), under whose auspices title matches against Short and Anand were played. This organization since ceased to exist, and Kasparov’s subsequent attempts to organize a new title defence were plagued by difficulties. Eventually, he arranged a match with Kramnik in 2000, which he lost to the surprise of many. However, he remained clearly World No. 1 up until his retirement from professional chess in 2005. He has since turned to Russian politics, in which he is seen internationally as the main opposition figure. He is still involved in chess, occasionally playing exhibition events and kibitzing online. He is also coaching Magnus Carlsen.
Vladimir Borisovich Kramnik (1975-; 14th World Champion, 2000–7) is from Tuapse, in the south of Russia. He has an all-round style, with a particular emphasis on solidity and a feel for positional nuances, which has become increasingly pronounced as his career has progressed. He was tipped by Kasparov for stardom from an early age, and indeed he assisted Kasparov in his 1995 match against Anand. Kramnik was already one of the leading players from his late teens, and he was the only player who consistently managed to score fairly well against Kasparov, from whom he won the title in 2000, without a single loss. After two successful defences (Leko 2004, Topalov 2006), he lost the world championship in the 2007 Mexico City tournament, and subsequently failed to win the “return match” against Anand the following year.
Viswanathan (Vishy) Anand (1969–; 15th World Champion, 2007–; FIDE Champion 2000–2) is a chess sensation from Chennai (Madras), India. One of the world’s top players since the early 1990s, he plays lively attacking chess and sees variations and tactics at an astonishing speed – in his early years, he would complete tournament games with barely minutes used on his clock. However, he was always in the shadow of Garry Kasparov, the one player against whom he failed to score well. Anand seized his chance at the 2007 World Championship tournament, a format that suited his style perfectly. His imperious victory over Kramnik in the 2008 title defence confirmed his place in history as a great champion.
Looking to the future, the heir apparent in the view of many is Magnus Carlsen (born 1990) from Norway. A very strong player from a tender age, Magnus appears to find chess very easy. His games feature both highly creative preparation and inventive play at the board, and he seems to be at home in all types of positions and in playing a very broad repertoire of openings. At the time of writing (September 2009), it has just become public knowledge that Garry Kasparov is training Carlsen, whom he sees as the most talented of the current generation of players.
FIDE Champions
FIDE’s alternate lineage in the period
1993–2006 was as follows:
1993–9 Anatoly Karpov
1999–00 Alexander Khalifman
2000–2 Viswanathan Anand
2002–4 Ruslan Ponomariov
2004–5 Rustam Kasimdzhanov
2005–6 Veselin Topalov
Appendix A: How to Play Chess
In this book I have largely assumed in this book that the reader knows how to play chess. This appendix is for those who are starting from scratch, or else are a little unsure on some of the details.
You doubtless know that chess is a game for two players, referred to as “White” and “Black”. The game is played on a square board, called not surprisingly a “chessboard”, of 64 light and dark squares. The empty board looks like this (though some do not have the numbers and letters):
Each player possesses an army of chess pieces, sometimes called “chessmen”. A piece occupies one square on the board; no square can contain more than one piece. Pieces can move between squares on the board according to a strict set of rules.
The pieces are as follows:
the white king | |
the black king | |
the white queen | |
the black queen | |
| two white rooks |
| two black rooks |
two white bishops | |
two black bishops | |
two white knights | |
two black knights | |
| eight white pawns |
| eight black pawns |
These pieces are arranged at the start of the game as follows:
In a game of chess, White and Black take it in turns to play a single move using their pieces. White always makes the first move of the game.
We must now look at how each of the pieces moves.
The King
The king moves one square at a time, to a square adjacent to that which it occupies, horizontally, vertically or diagonally.
In the diagram, the white king can move to those squares marked with a white star, and the black king to those on which a black star is shown. The king is not a very powerful piece, but is the most valuable, since a player who is unable to save his king loses the game. There are some special rules involving the king: see the items on castling (see here), and check and checkmate (see here).
The Queen
The queen is the most mobile and therefore the most powerful piece. A queen can move any number of squares diagonally, vertically or horizontally, provided the intervening squares are not obstructed (it cannot jump over other pieces).
The Rook
The rook moves horizontally or vertically, any number of squares, provided that there are no pieces in the way. It is the second most powerful piece after the queen. There is one special move involving the rook – see the item on castling (see here).
The Bishop
The bishop can move any number of squares diagonally, provided the intervening squares are not occupied. Note that this means that a bishop that starts off on a light square can only ever move to other light squares (similarly for one that starts on a dark square). Thus a bishop may be described as either a “light-squared bishop” or a “dark-squared bishop”.
The Knight
The knight’s move is the one that causes the most confusion to those new to chess, but there is no need for this. Rather than start talking about “jumping”, “moving between”, “one move orthogonally and one diagonally” or any of the other nonsense that is generally used in beginner’s books, I’ll explain the simple method that my father used to explain the knight’s move to me when I was three years old. I understood it easily then, and it has stayed in my memory for nearly four decades, so it must be effective!
Consider the “six” on a die or a domino. Depending on how you are looking at it, the dots are displayed as either:
Quite simply, the knight moves from one corner to the furthest corner from it. It doesn’t matter if other squares (dots!) are occupied.
I’m sure that learning this easy way of understanding how the knight moves is one reason why it became my favourite piece: winning the opponent’s queen with a knight fork was simply a matter of visualizing three dominoes!
For those of you seeking a really technical definition of the knight’s move, to impress your friends perhaps, it is a “root five leaper”. The distance between the centre of the square the knight leaves and the square where it arrives is the square root of five (approx. 2.236) times the width of the squares – but don’t get a ruler out during a serious game!
Capturing
Before moving on to discuss how the pawns move, I should introduce the concept of capturing, and show how the pieces we have looked at so far make captures.
Firstly, a piece cannot capture a piece of its own colour, though normally, of course, one would not want to make such a capture! Likewise, at the risk of stating the obvious, a piece cannot move off the board.
All the pieces we have so far seen capture simply by moving in their normal way onto the square occupied by an enemy piece. The enemy piece is removed from the board, its square taken by the piece making the capture. The captured piece takes no further part in the game. There is no restriction on what pieces may be captured by another piece. A queen being more powerful than a knight does nothing to stop the knight making a capture if it can legally move to the square occupied by the enemy queen.
The only piece that can never actually be taken is the king, but as we shall see this is because of the rules of the game: a player cannot allow his king to be captured.
There are many captures possible in the above diagram:
By White:
the king can take the black rook;
the king can take the black bishop;
the queen can take the black rook;
the bishop can take the black knight;
the knight can take the black queen.
By Black:
the king can take the white bishop;
the rook can take the white queen;
the bishop can take the white rook;
the knight can take the white queen.
The Pawn
The pawn is the only piece that cannot move backwards. It is also the only piece that does not move in the same way when capturing as when moving otherwise. There are also three special rules involving the pawn: the initial double move, promotion and en passant. I shall explain them in that order, once we have dealt with its normal way of moving and capturing.
Firstly this is the standard move of the pawn:
The pawn simply moves one square forward (i.e. towards the side of the board where the opponent’s pieces started the game) provided the square is unoccupied.
However, the pawn does not capture by moving one square forward. If anything stands on the square in front of a pawn, it cannot move to that square.
The pawn captures by moving one square diagonally forward. Note that it can only move in this way when making a capture.
In the following diagram, a variety of pawn captures are possible.
The black pawn on c6 (using the self-explanatory coordinate system displayed around the diagram) has a choice between capturing the white knight or white queen, or moving forward one square. The white pawn on f4 has two possible moves: one square directly forward, or capturing the black pawn on the square g5. The black pawn on g5 can in turn take the white pawn, but otherwise has no possible moves. The remaining pair of pawns, the white one on h3 and its black counterpart on h4, are completely immobilized at the moment.
The pawn’s initial double move
On its first move in a game, a pawn has a choice: it can move either one or two squares forward, provided there is no obstruction.
In the following diagram White’s pawn on b2 is on the square where it started the game. Both b3 and b4 are unoccupied, so it could move to either of these squares in a single leap. On the other hand, the white pawn on d2 has no moves at all; it cannot jump over a piece to make its double move.
The white pawn on f3 has clearly already moved, and so can only make its normal single-square move to f4.
As for Black’s pawns, the one on d7 has a free choice between moving one square or two, while that on h7 can move as normal one square forward, but cannot move two squares, since its path is blocked by the white bishop. The pawn’s initial double move, like its normal move, cannot capture a piece.
Just to remove a possible point of confusion, an unmoved pawn only has the normal power to capture by moving one square diagonally forwards. There is no two-square diagonal capture, and so neither black pawn can capture the rook on f5!
Pawn promotion
Thinking about it, it would be pretty pointless for a pawn to make the journey to the far side of the board only to find that it could make no further moves, its path blocked by the edge of the board. Something special must happen.
The reward for getting a pawn to the end of the board is a great one: it becomes a queen (or a rook, bishop or knight, should the player prefer) of the same colour. This rule provides the hidden strength of the pawn, and is the reason why an advantage of a single pawn is quite enough to win a game (as we shall see in Appendix B, king and queen easily win against a lone king).
In this position, there are four pawns one square from promotion. The white pawn on a7 could promote by advancing to a8 or else by taking the knight on b8. The pawn on f7 has three choices of square on which to promote: e8 (taking the rook), f8, or g8 (taking the bishop).
The black pawns in this diagram do not have such luxuries of choice. The pawn on d2 cannot promote at all, its path blocked by the white king, but the pawn on g2 can promote on f1 by capturing the white bishop.
In each case, the promoting pawn could become a queen, rook, bishop or knight.
Supposing White were to promote on b8 to a queen, and then Black on f1, taking a knight, and then White on g8 to a queen, the position would be as follows:
Note that there is no problem with having two queens on the board. There is nothing in the rules of chess to prevent there from being as many as nine queens, or ten knights, on the board, though this would be overkill!
The en passant rule
This is the least well known of the basic rules of chess, and was introduced to compensate for the pawn’s double move. Consider the following situation:
First, look at the pawns on f4 and g6. If either pawn moves forward, it can be captured. Pawns situated like this restrain each other’s movement.
The reason for introducing the pawn’s initial double move was to quicken the pace of the game, not to change fundamental properties of the pieces. The double move would allow the white pawn on c2 to get past the black pawn on d4, by advancing directly to c4. Likewise the black a-pawn could move directly to a5. The en passant rule corrects this anomaly: immediately after the pawn has made its double move, an enemy pawn that would have been able to capture the pawn if it had moved only one square, may capture it as though it had done precisely that. It seems bizarre at first, but the capturing pawn moves diagonally forward to the square behind the pawn that has just moved two squares, removing it from the board.
Check and Checkmate
If a king is threatened with capture, it is said to be “in check”. The rules of chess require a player who is in check to get out of check immediately. If this is impossible, the king is said to be “checkmated” or “in checkmate” and the game is over, with the side delivering checkmate the winner.
Here is a typical situation of a king in check:
The black king is in check from the white queen. In general, there are three possible ways to get out of check:
1) Capturing the piece giving check. Here, this could be accomplished by the black queen taking the white queen.
2) Putting a piece in the way of the check. Here, two of Black’s pieces could go to c6, while three black units could block the check by going to d7.
3) Moving the king to a square where it is not attacked. In this case d8 or f8 would fit the bill.
If none of these methods is feasible, then it is checkmate.
It goes almost without saying that the rules of chess prohibit any move that puts one’s own king in check.
Castling
Now that I have defined “check”, I can present the final special move, which involves the king and the rook. Consider this part-diagram:
To castle, the king moves two squares towards a rook (either of the marked squares). Thus:
or:
Then as part of the same move, the rook jumps over the king, landing on the square immediately next to His Majesty. The final situation is as follows:
or:
Castling with the a-rook is described as castling queenside, or castling long, while using the h-rook instead is known as castling kingside or castling short.
The situation is exactly analogous for Black, viz.
becomes either:
or:
There are some restrictions on castling, however:
1) There must be no pieces between the king and the rook.
2) Both the king and rook must be previously unmoved in any way.
3) The king may not castle at a moment when it is in check.
4) While it is obviously illegal to castle into check, it is also impossible to castle if the king moves through check, i.e. would be in check if it instead moved a single square towards the rook.
To clarify one point that often causes confusion: it does not prevent castling if the rook is attacked, or, in the case of queenside castling, if the square b1 (or b8 for Black) is under attack. Note this well, for there are even cases of grandmasters getting this wrong.
Stalemate
One curious rule of chess, totally at odds with any real-life battle scenario, is that if a player has no legal moves at his disposal, but is not in check, then the game is an immediate draw.
Despite White’s enormous material advantage, and variety of ways to give mate in one move, if it is Black to play in this position, the game is drawn.
The stalemate rule is no bad thing though, since it gives a little hope to a player in trouble, and adds a great deal of subtlety in some finely balanced endgames, as we see elsewhere in this book.
The End of the Game
There are three possible results to a game: a win for White, a win for Black, or a draw. The winner receives one point, and the loser none. In the event of a draw, both players receive half a point.
The game is won for a player if:
he has checkmated his opponent’s king; or
his opponent has resigned the game; or
his opponent has lost on time (see the chapter on the chess clock, see here).
The game is drawn if one of the following applies:
The player to move is stalemated.
A position arises in which it is impossible for either side to give mate (even if both sides cooperate); generally this means king vs king, king and bishop vs king or king and knight vs king.
A player runs out of time on his clock, but the opponent does not have sufficient pieces left to be able to deliver mate.
The players agree to a draw.
The exact same position has occurred three times, with the same player to move, and one player claims a draw.
Fifty moves by both players have passed without any pawn moves or captures, and one player claims a draw.
For further details of these last four eventualities, please refer to the Glossary, see here.
Appendix B: Chess Notation
One of the reasons why chess has such an extensive literature is the ease with which chess games and analysis can be written down. In turn, this means that chess is ideally placed to become increasingly important in the information age, since the symbols used to record chess moves are normal letters and numbers. The moves of thousands of games can be downloaded in seconds, and the only constraint on playing chess online is the connection time – the few bytes needed to convey a chess move can be transmitted in a tiny fraction of a second.
The form of notation used in this book is called figurine algebraic notation. I have largely assumed that readers will already be familiar with this notation, since it is the standard in chess books and newspaper columns, and computers use algebraic, or at least a modified form of it. Moreover, it is very easy to learn algebraic notation.
In this familiar diagram, each square has a unique name, defined by the two coordinates shown around the edge of the diagram. Thus in the initial position, as shown, the white king is on e1, and the black queen’s knight on b8. In every diagram in this book (for maximum ease of reference) and on many chess boards these coordinates are given. However, in most books they are not given, so it is worth committing them to memory.
The conventions by which moves are defined are not complicated, and it is possible to get by if you just know the first two, and otherwise use common sense.
1) A move is indicated simply by the figurine for the piece that is moving, followed by the square on which it arrives. Example: e4 denotes a knight moving to e4.
2) If a pawn moves, then only the arrival square is given. Example: e4 denotes a pawn moving to e4.
3) A check is indicated by a plus sign (+) after the move. Example: e5+ denotes a queen moving to e5, and giving check.
4) A capture is indicated by a multiplication sign (or simply a letter x) before the arrival square. Example: xb5 denotes a bishop making a capture on b5.
5) When more than one piece of the same type can move to a particular square, the file is given if this is sufficient to identify the piece that is moving. The additional letter is always placed immediately after the figurine, before any capture symbol. Examples: de4 denotes a knight moving from a square on the d-file to e4, when there is a knight on a different file that could also move to e4;
dxe4 would be the notation if a capture took place on e4.
6) When more than one piece of the same type on the same file can move to a particular square, the number of the rank is given if this is sufficient to identify the piece that is moving. The additional number is placed immediately after the figurine, before any capture symbol. Example: 1d5 denotes a rook moving from d1 to d5, when there is another rook on the d-file that could move to d5. Note: in exceptionally rare circumstances, both the rank and file are needed to specify which piece is moving. In this case the letter for the file is given before the number for the rank, e.g.
a8xd5.
7) Pawn captures are shown by giving the file on which the pawn starts, followed by the capture sign, and finally the square on which the capture is made. Example: exf5 denotes a pawn from the e-file making a capture on f5.
8) Odds and ends: checkmate is shown by # after the move; en passant capture is shown just as if it were a normal pawn capture on the square where the pawn arrives; promotion by putting the new piece after the pawn’s move, e.g. exd8+ signifies a pawn from the e-file capturing on d8, promoting to a queen and giving check; castling is shown by 0-0 for the kingside version or 0-0-0 for queenside castling.
When the moves of a game are written down, there is a number placed before each move by White. The move by Black follows the one by White. Example: 1 e4 e5 2 f3
c6 3
b5 a6 4
a4
f6 is a possible sequence of four moves by each side from the start position, resulting in the following position:
If a move by Black is given without the move by White preceding it, then three dots are placed before the move by Black to signify the missing move by White. Thus one would say that Black’s second move in this example was 2...c6.
When one needs to write down chess moves by hand, such as when playing a game of competitive chess, it is obviously impractical to draw out little shapes of the pieces. Instead a simple letter denotes each piece. In English the letters are: K (king), Q (queen), R (rook), B (bishop) and N (knight). In the past Kt was once used for knight, but this is obsolete.
In long algebraic, as used in some books and newspaper columns, the square from which the piece is departing is always given in full, and a dash placed between the departure and arrival squares (unless it is a capture, in which case the standard “x” is used).
Descriptive Notation
For several centuries algebraic was not universally used by chess players, since another form of chess notation was prevalent in English-speaking countries. This was the so-called “descriptive notation”, which is used by some players to this day.
In descriptive notation, each file has a unique name, just as in algebraic, but the name is given by the piece that starts the game on that file. Thus:
a-file | = | QR-file |
b-file | = | QN-file |
c-file | = | QB-file |
d-file | = | Q-file |
e-file | = | K-file |
f-file | = | KB-file |
g-file | = | KN-file |
h-file | = | KR-file |
However, the number attached to this to give a coordinate for a particular square is different depending on whose viewpoint is being taken. The square on the queen’s file that is closest to White (d1) is known as Q1 to White, but for Black is called Q8, since it is the eighth square from him. Likewise, White’s KB3 is Black’s KB6, and so on. Moves are denoted according to the following method:
1) First the name of the piece in question (in full, e.g. QN, KBP) is written, followed by a hyphen, followed by the square to which the piece is moving, as seen by the player making the move. Example: QN-KB4 denotes either White’s queen’s knight (the one that started life on b1) moving to the fourth square from White’s side of the board on the KB-file (i.e. f4 in algebraic) or Black’s queen’s knight (the one that started life on b8) moving to the fourth square from Black’s side of the board on the KB-file (i.e. f5 in algebraic).
2) If the move is a capture, then the move is given as the piece moving, followed by the captures symbol (x) and then the piece that is being captured. Example: KRxQNP denotes either White’s king’s rook (the one that started life on h1) capturing a black pawn on the QN-file (b-file) or Black’s king’s rook (the one that started life on h8) capturing a white pawn on the QN-file (b-file).
3) Checks are denoted in the same way as for algebraic notation.
4) Obviously, this scheme leads to a lot of redundancies in the notation, so any really excessive clarification is omitted. Thus the move KRxQBP would be written simply RxP if there are no other moves by which a rook can capture a pawn, or RxBP if there are several pawns that can be captured by a rook, but only one way in which it can be a bishop’s pawn.
It is this omission of redundant codes, so necessary if the notation is to be even vaguely concise, that leads to confusions with the notation. Firstly, there are often several equally valid ways in which a move can be written (e.g. KN-B4 and N-KB4 might be one and the same move, and equally efficient ways of expressing it), and, since deciding how to write down a move requires some thought and alertness, it is very easy to forget to give enough clarification.
Appendix C: The Basic Mates
Having learned how to play chess, the next step, before studying some simple tactics, is to become familiar with a few of the basic procedures for finishing off the game. This is useful not only from a direct practical viewpoint, but also since it helps get a feel for how the various pieces work together.
Here I shall explain how to mate with king and queen vs king, king and two rooks vs king, king and rook vs king and king and two bishops vs king.
Note that I do not cover king, bishop and knight vs king, since this is too difficult to be regarded as a basic mate. Please refer to the entry for the W-manoeuvre in the Glossary (see here) if you are really interested. If you are wondering how optional it is to study this procedure, I had beaten a few grandmasters and several dozen international masters before bothering to commit it to memory! Still, I was quite relieved one day in 1983 when I had two games which could have come down to this rare ending – but both opponents chose to resign instead.
King and Queen vs King
This one is quite easy. The king and queen push the lone king quickly to the edge of the board, and give mate.
The main danger is that since the queen covers so many squares, it is quite easy to give an accidental stalemate, as shown in the following two part-diagrams:
With Black to play, both of these positions are drawn by stalemate.
Typical checkmating positions for which to aim are as follows:
In driving the king to the edge of the board, the main idea is to use the queen to restrict the defending king to ever-smaller portions of the board, and to use the attacking king to push it further to the edge. Checks are not necessary, though are sometimes useful. Here is a typical sequence:
1 e6
Restricting the black king to the f-, g- and h-files. The choice of e6 is not random, since if the black king wishes to remain on the f-file, it must now go opposite the white king.
1...f3 2
f5+
Pushing the king back a further rank, since the white king covers all the flight squares on the e-file.
2...g3 3
e2
This puts the black king in the same predicament again: either it voluntarily goes to the edge or will be checked there next move.
3...g2
Or 3...h4 4
g6
h3 5
f3
h2 6
g2#.
4 g4+
h2 5
f2
h1 6
h3#
King and Two Rooks vs King
You may have thought king and queen vs king was simple, but this one is even easier. The two rooks mate on their own, mostly with checks; the king is not even needed, so tuck it away somewhere and let the rooks do the rest. The only danger is that one might carelessly leave a rook where the king can take it; stalemate is implausible, since the method involves check after check.
1 d2+
c4
All the king can do is choose where it is to be mated. 1...e4 2
e1+
f5 3
f2+
g5 4
g1+
h4 5
f8
h5 6
h8# is another possibility.
2 c1+
b3
Preventing b2+, but rooks can run far faster than kings...
3 c8
b4 4
b2+
a3 5
b7
a4 6
a8#
King and Rook vs King
This one is important and very useful. Quite often in quickplay games or blitz finishes, your opponents will want to see whether you can mate quickly with king and rook. Even the simple hand and eye coordination to deliver the mate (which may require about twenty moves) with less than twenty seconds on the clock can be tricky.
Like the mating technique with king and queen, the idea is to use the combined powers of the king and rook to force the lone king to the edge of the board, where it is to be mated. However, the rook being far less powerful than the queen, more subtlety is needed; indeed a vitally important part of the technique involves “zugzwang”. See the Glossary, see here for details on this technical term; for now I’ll rephrase it to “making use of the fact that the opponent has to move”.
First, decide which edge of the board you are going to force the king towards – generally the side it’s closest to.
1 d2
Confining the king to the e-, f-, g-and h-files. The rook will now remain on the d-file until it is possible to give a check on the e-file that forces the king to the f-file.
1...e3
1...e5 2
c4
e6 3
c5
e7 4
c6 allows White to push back the king more quickly.
2 d8
e4
2...e2 3
d7 is a typical tempo loss, in order to achieve the desired arrangement: kings a knight-move apart on opposite sides of the line controlled by the rook, with the rook at a distance, but closer to its own king.
3 d1
This is a key concept, as described in the last note. The black king must now either give ground or walk into a check that knocks it back onto the f-file.
3...e5
3...e3 4
e1+ and the king must go closer to the edge of the board; after 4...
f2 5
e8
f3 6
d4 the process repeats itself.
4 c4
“Efter ham!” as I used to say to my pupils at a small school in Herrested, Denmark. The king pursues its counterpart up the board, staying a knight-move away.
4...e6
4...e4 5
e1+ is the familiar tale.
5 c5
e7 6
c6
e6
6...e8 would be a bad idea, since rather than continuing systematically, White would shorten the procedure considerably by 7
d7 and mating the black king on the eighth rank, rather than the h-file.
7 e1+
Finally the king is forced to the f-file. Remember: the rook only gives check when the kings oppose each other like this.
7...f5 8
d5
On the next move, the white rook will choose a square on the e-file as far as possible from the black king.
8...f4
8...f6 9
e2 is the old “kings a knight-move apart” routine.
9 e8
f3 10
d4
f2 11
d3
f3 12
f8+
I hope you can anticipate the next few moves by now.
12...g4 13
e4
g5
13...g3 14
f7, etc.
14 f1
g6 15
e5
g7 16
e6
g6 17
g1+
Forcing the king to the edge. The next time there is a check such as this, it will be mate.
17...h5 18
f5
h4
Or 18...h6 19
g2
h7 20
f6
h8 21
f7
h7 22
h2#.
19 g8
h3 20
f4
h2 21
f3
h1 22
f2
h2 23
h8#
I would suggest studying this mating procedure carefully, and practising it with friends or a computer until it becomes absolutely routine. You will then have learnt a systematic manoeuvre, and a practical use of zugzwang. Even if that doesn’t impress your friends, mating with king and rook vs king in less than twenty seconds should do the trick!
King and Two Bishops vs King
You will be relieved to hear that this is a good deal easier than king and rook vs king, but this ending isn’t of much practical importance.
I won’t give detailed commentary, since no great precision is needed to give mate. The bishops work well together to restrict the king to an area of the board and then constrict the king to a yet smaller area, until it is mated in a corner. Here are a few typical variations.
1 c3+
d6
Or 1...e4 2
c4
f4 3
d3
g4 4
e5
g5 5
f3
h5 6
f4
h4 7
g6
h3 8
g5
h2 9
f2
h3 10
f5+
h2 11
f4+
h1 12
e4#.
2 e3
c5 3
e4
d6 4
b4+
c6 5
a4+
c7 6
d5
The two bishops work perfectly together to set up an impenetrable barrier on their own, so the restricting process is easy. Precise manoeuvres are not required to prevent the black king from breaking out into the open.
6...d8 7
d6
c8 8
a5
b7 9
d7
9...b8
9...a6 10
c7 comes to the same thing.
10 c7+
b7 11
b5
a7 12
c8
a8
White to play and mate in three (several solutions). Just don’t stalemate!
13 d6
a7 14
c5+
a8 15
c6#
Appendix D: Bibliography
I referred to a great deal of books, magazines, electronic data and websites while working on this book. The following were the most significant sources:
Electronic: ChessBase Magazine
Online and Internet: CompuServe Chess Forum, The Week in Chess
Magazines: Inside Chess, British Chess Magazine, New in Chess Magazine, Bulle tin of the Central Chess Club of the USSR, Shakhmatny v SSSR
Periodicals: Informator, New in Chess Yearbook
Books:
Play Winning Chess (Seirawan and Silman), Microsoft Press, 1990
The Oxford Companion to Chess, Second Edition (Hooper and Whyld), Oxford University Press, 1992
Encyclopedia of Chess Openings, vols. A–E, (Ed. Matanovi‡), ahovski Informator, various years
Chess Personalia: A Biobibliography (Gaige), McFarland, 1987
Steve Davis Plays Chess (Davis and Norwood), Batsford, 1995
How to Use Computers to Improve Your Chess (Kongsted), Gambit, 2003
Suggestions for Further Reading
An immense number of books have been published on chess, covering every aspect of the game. Some are good; some are bad. How is one to choose which to buy? If you find a reviewer whose opinions you value, then that is a starting point, but note that a lot of chess-book reviews are somewhat shallow and non-critical.
A good way to choose chess books is by author. Once you have found some authors whose work you enjoy and have found useful, then chances are that their other works will appeal, if they are on subjects of interest to you. Likewise, you might also look out for other books by the same publishers, as the degree of quality control they exert is likely to be maintained across their list. Two of the authors who inspired me to become a chess writer were John Watson and John Nunn, and it has been my privilege to work with both of these gentlemen. They both continue to produce work of a very high standard. Everything they write can be recommended, and bought unseen with a knowledge that it will be conscientious and interesting work. Other reliable authors include Yasser Seirawan, Jeremy Silman, John Donaldson, Joe Gallagher, John Emms, Igor Stohl, Mihail Marin, Peter Wells and Viktor Bologan. Garry Kasparov’s work is obviously of interest, but check the reviews to see how much effort he has put into each particular volume, while Mark Dvoretsky’s books are top quality, but note that some are reissues of earlier works, with new titles.
If you are looking for good general works on the opening, then I can suggest Paul van der Sterren’s comprehensive Fundamental Chess Openings (Gambit, 2009), and John Watson’s Mastering the Chess Openings series (four volumes), which goes into much greater depth on a selection of opening topics. These books all have plenty of verbal commentary. For a concise endgame guide, there is John Nunn’s Understanding Chess Endgames (Gambit, 2009); for further ideas on computer-assisted analysis, Robin Smith’s Modern Chess Analysis (Gambit, 2004) is the masterwork.
Index of Games and Part Games
Key: The second-named player is Black if his/her/its name appears in bold. Otherwise the first-named player was Black. Computers are shown in italic. All numbers refer to pages.
Adams,E. – Torre,C. ref1
Adams,M. – Carlsen ref1; Hydra ref1; Short ref1
Afek – Smirin ref1
Ahn – Piacentini ref1
Akopian – Galliamova ref1
Alekhine – Drewitt ref1; Euwe ref1; Fletcher ref1; Marshall ref1
Alekseev – Ivanchuk ref1
Alexandria – Tkachev ref1
Almasi,Z. – Brynell ref1; Ruck ref1
Anand – Aronian ref1; Epishin ref1; Karpov ref1; Kasparov ref1; Kramnik ref1 (2); Mohr,G. ref1; Timman ref1; Yusupov ref1
Anderssen – Dufresne ref1; Kieseritzky ref1, ref2; Rosanes ref1
Andersson – Lawson,A. ref1
Andonov – Lputian ref1
Angantysson – Horvath,T. ref1
Antoshin – Rabar ref1
Arakhamia,K. – Pähtz,E. ref1
Arbakov – Dragomaretsky ref1; Muratov ref1
Areshchenko – Hess,R. ref1
Arianov – Komolstev ref1
Aristizabal – Sarmiento ref1
Arkell,K. – Plaskett ref1
Aronian – Anand ref1
Aroshidze – Melia ref1; Papaioannou ref1
Asanov – Neverov ref1
Aseev – Smirin ref1; Yurtaev ref1
Atanasiadis – Serebrjanik ref1
Atanasov – Gerasimov ref1
Averbakh – Bondarevsky ref1
Ayala – Lasker,Ed. ref1
Ayupbergenov – Chachalev ref1
Azmaiparashvili – Stangl ref1
Baikov – Losev ref1
Barczay – Pokojowczyk ref1; Sapi ref1
Barlov – Gulko ref1
Barrientos – Bruzon ref1; Vescovi ref1
Barva – Kis ref1
Bashkov – Kiselev ref1
Bauer,C. – Bosioi
ref1
Bazant – Voka
ref1
Beliavsky – Khamrakulov ref1; Smirin ref1
Belle – Chess ref1
Benko – Oney ref1
Bereziuk – Joecks ref1
Berg Hansen – Olafsson ref1
Bernard,C. – Pieri ref1
Bernstein,O. – Capablanca ref1
Berset – Cesareo ref1
Bialas – Bläss ref1
Bisguier – Larsen ref1
Bjarnason – Wahls ref1
Bläss – Bialas ref1
Bliumberg – Farago ref1
Blom – Jensen,N. ref1
Bockius – Maiwald ref1
Bogdanovich – Cherniak ref1
Bogoljubow – Anon. ref1
Boleslavsky – Kan ref1; Ragozin,V. ref1; Ufimtsev ref1
Bondarevsky – Averbakh ref1
Böök – Ingerslev ref1
Bosioi
– Bauer,C.
ref1
Botvinnik – Bronstein ref1; Gligori
ref1; Keres ref1, ref2; Minev
ref1, ref2; Ragozin,V.
ref1; Troianescu ref1
Brodsky – Tregubov ref1
Bromberger – Sandipan ref1
Brøndum – Rasmussen,P. ref1
Bronstein – Botvinnik ref1; Zita ref1
Browne – Miles ref1; Sarapu ref1; Soltis ref1
Bruzon – Barrientos ref1
Brynell – Almasi,Z. ref1
Bujei
– Tringov
ref1
Bunis – Dimitrov ref1; Krasenkov ref1
Burgess – Ilijin ref1; Jacob-sen,C. ref1; James,S. ref1; Martin,A. ref1; Moisan ref1; Nunn ref1; Nunn ref1; Regan,N. ref1; Rendboe ref1
Burliaev – Vasiliev ref1
Byrne – Hort ref1
Calderin – Sariego ref1
Campomanes – Tal ref1
Capablanca – Bernstein,O. ref1; Fonaroff ref1; Sämisch ref1; Spielmann ref1; Tartakower ref1; Znosko-Borovsky ref1; Zubarev ref1
Carlsen – Adams ref1; Topalov ref1
Carron – Fedorchuk ref1
Cesareo – Berset ref1
Chachalev – Ayupbergenov ref1
Chadaev – Nikolaidis,I. ref1
Chatalbashev – Nestorovi
ref1
Chelekhsaev – Filimonov
Cheparinov – Inarkiev ref1
Cherniak – Bogdanovich ref1
Chess – Belle ref1
Chiburdanidze – Hoffmann ref1; Peng Zhaoqin ref1
Chigorin – Steinitz ref1; Znosko-Borovsky ref1
Christiansen – Karpov ref1; Knaak ref1
Cifuentes – Zviagintsev ref1
Clarke,T. – Cummins ref1
COKO III – Genie ref1
Cornette – Edouard ref1
Cossin – Degraeve ref1
Csom – Karpov ref1
Cuadras – Pomar ref1
Cummins – Clarke,T. ref1
Cvetkovi – Voka
ref1
Dahl Pedersen – Nilsson ref1
Danielian,E. – Yakovich ref1
David,A. – Smirin ref1; Yakovich ref1
de Firmian – Dreev ref1; Owen ref1; Rohde ref1
De Greef – Seibold ref1
De Jong – Plijter ref1
De Kolste – Pallau ref1
De Veij – Den Broeder ref1
Deep Blue – Kasparov ref1, ref2; Kasparov ref1
Deepan – Rathnakaran ref1
Degraeve – Cossin ref1; Vachier Lagrave ref1
Demeny – Giurumia ref1
Den Broeder – De Veij ref1
Dhar – Mohota ref1
Dietrich – Kindl ref1
Dimitrov – Bunis ref1; Rivera ref1
Dizdar – Rodriguez,Am. ref1
Djurhuus – Kotronias ref1
Donchev – Ermenkov ref1
Dorfman – Velikov ref1
Dragomaretsky – Arbakov ref1; Gleizerov ref1; Kiselev ref1
Dreev – de Firmian ref1; Lerner ref1; Lputian ref1; Sokolov,I. ref1
Drewitt – Alekhine ref1
Drtina – Rysan ref1
Duchess – Kaissa ref1
Dückstein – Langeweg ref1
Dufresne – Anderssen ref1
Dvoirys – Eingorn ref1
Dzagnidze – Sandipan ref1
Dzhandzhgava – Tiviakov ref1
Dzhumabaev – Filippov,A. ref1; Ismagambetov ref1
Dzhumaev – Ismagambetov ref1
Edouard – Cornette ref1
Eingorn – Dvoirys ref1
Elburg – Krantz ref1
Epishin – Anand ref1; Khenkin ref1
Erbis – Kempf ref1
Ermenkov – Donchev ref1
Ermolinsky – Tukmakov ref1
Euwe – Alekhine ref1
Evers – Schitze ref1
Farago – Bliumberg ref1
Fedorchuk – Carron ref1
Fedorowicz – Shamkovich ref1
Feller,S. – Le Roux ref1
Ferkingstad – Trabert ref1
Filimonov – Chelekhsaev ref1
Filippov,A. – Dzhumabaev ref1
Fischer – Ghitescu ref1; Greenblatt MIT ref1; Miagmasuren ref1; Reshevsky ref1
Flear – Ftanik
ref1
Fletcher – Alekhine ref1
Flohr – Mikenas ref1
Flores – Tempone ref1
Fluerasu – Vidoniak ref1
Foltys – Keres ref1
Fonaroff – Capablanca ref1
Fries Nielsen,J. – Hansen,C. ref1
Fritz – Georgiev,Ki. ref1; Kveinys ref1; Nimzo ref1
Ftanik – Flear ref1
Furman – Kirillov ref1
Gaidarov – Kirillov ref1; Vitolin
ref1
Gajewski – Mastrovasilis ref1
Gallagher – Sathe ref1; Terentiev ref1
Galliamova – Akopian ref1; Krivonogov ref1; Tiviakov ref1
Gant – Kauschmann ref1
Garcia Palermo – Gelfand ref1
Gausel – Ivanov,I. ref1
Geenen – Hoeven ref1
Gelfand – Garcia Palermo ref1; Shirov ref1
Gelpke – Tarjan ref1
Genie – COKO III ref1
Georgiev,Ki. – Fritz 3 ref1; Nunn ref1
Georgiev,Kr. – Semkov ref1
Gerasimov – Atanasov ref1
Ghitescu – Fischer ref1
Girya – Gunina ref1
Giurumia – Demeny ref1
Glazkov – Tagansky ref1
Gleizerov – Dragomaretsky ref1
Glek – Lobron ref1
Glianets – Stets ref1
Gligori – Botvinnik ref1
Gofshtein – Rausis ref1
Golubenko – Yanovsky ref1
Goncharov – Roitman ref1
Gonzales,J. – Pogorelov ref1
Gopal – Hobuss ref1; Zhigalko ref1
Grants – Krivonosov ref1
Grassi – Perlasco ref1
Greenblatt MIT – Fischer ref1
Gretarsson – Kranz ref1
Gridnev – Luchkovsky ref1
Grigorian,M. – Stankovi,M. ref1
Grishchuk – Rychagov,A. ref1
Gritsenko – Nadezhdin ref1
Gros – Loef ref1
Groszpeter – Mencinger ref1
Gulko – Barlov ref1
Gumelis – Zaverbny ref1
Gunawan – Nikoli,N.
ref1
Gunina – Girya ref1; Huang Qian ref1
Gurevich, M. – Ris ref1
Gustafsson – Rasik, V. ref1
Hansen, C. – Fries Nielsen, J. ref1
Hauchard – Rublevsky ref1
Heimann – Sandipan ref1
Helmer – Pessi ref1
Hess, R. – Areshchenko ref1; Recuero Guerra ref1
Hjartarson – Karpov ref1
Hobuss – Gopal ref1
Hodgson – Mestel ref1
Hoeven – Geenen ref1
Hoffmann – Chiburdanidze ref1
Honfi – Kuchta ref1
Hort – Byrne ref1
Horvath, T. – Angantysson ref1
Howell, D. – L’Ami ref1; Williams, S. ref1
Huang Qian – Gunina ref1
Hübner – Karpov ref1; Korchnoi ref1; Nunn ref1
Huerga Leache – Rubio Mejia ref1
Hulak – Kaidanov ref1
Hydra – Adams ref1
Ili, S. – Luki
, D. ref1
Ilijin – Burgess ref1
Illescas – Sadler ref1
Inarkiev – Cheparinov ref1
Ingerslev – Böök ref1
Ishchenko – Petrovsky ref1
Ismagambetov –
Dzhumabaev ref1; Dzhumaev ref1
ITEP – Kotek-McCarthy ref1
Ivanchuk – Alekseev ref1; Kamsky ref1, ref2; Kramnik ref1; Kramnik ref1; Serper ref1
Ivanov, I. – Gausel ref1
Ivanovi – Reshevsky ref1
Izkuznykh – Kharlov ref1
Jacobsen, C. – Burgess ref1
Janig – Kupfer ref1
Jensen, N. – Blom ref1
Joecks – Bereziuk ref1
Johansson, J. – Sammalvuo ref1
Jones, G. – L’Ami ref1; Smeets ref1; Sokolov, I. ref1; Werle ref1
Jones, L. – Ker ref1
Justin – Kari
ref1
Kabiatansky – Khmelnitsky ref1
Kaidanov – Hulak ref1; Taimanov ref1
Kaissa – Duchess ref1
Kalikshtein – Zazhogin ref1
Kalinovsky – Urusov ref1
Kamsky – Ivanchuk ref1, ref2; Karpov ref1, ref2
Kan – Boleslavsky ref1
Kaplin – Nigmadzhanov ref1
Karastoichev – Kerchev ref1
Karev – Tal ref1
Kari – Justin
ref1
Karklins – Sandrin ref1
Karpov – Anand ref1; Christiansen ref1; Csom ref1; Hjartarson ref1; Hübner ref1; Kamsky ref1, ref2; Kasparov ref1, ref2; Kasparov ref1, ref2; Lautier ref1; Yusupov ref1
Kasparian – Manvelian ref1
Kasparov – Anand ref1; Deep Blue ref1, ref2; Deep Blue ref1; Karpov ref1, ref2; Karpov ref1, ref2; Korchnoi ref1; Short ref1; Topalov ref1
Kataev – Markov ref1
Kauschmann – Gant ref1
Kempf – Erbis ref1
Ker – Jones, L. ref1
Kerchev – Karastoichev ref1
Keres – Botvinnik ref1, ref2; Foltys ref1; Ståhlberg ref1
Khamrakulov – Beliavsky ref1; Rodshtein ref1
Kharlov – Izkuznykh ref1
Khavanov – Makovetsky ref1
Khenkin – Epishin ref1; Mudrov ref1; Neverov ref1
Khmelnitsky – Kabiatansky ref1
Kholovsky – Khomenko ref1
Khomenko – Kholovsky ref1
Kieseritzky – Anderssen ref1, ref2
Kindl – Dietrich ref1
Kirillov – Furman ref1; Gaidarov ref1; Suetin ref1
Kis – Barva ref1
Kiselev – Bashkov ref1; Dragomaretsky ref1
Klarenbeek – Stefansson ref1
Klinger – Van der Wiel ref1
Kloza – Mishto ref1
Knaak – Christiansen ref1
Kožul – Seirawan ref1
Koblencs – Tal ref1
Kolev – Yilmaz ref1
Komolstev – Arianov ref1
Koniashkin – Starodvorsky ref1
Korbut, E. – Matveeva ref1; Tairova ref1
Korchnoi – Hübner ref1; Kasparov ref1; Polgar, Zsu. ref1; Williams, S. ref1
Kosikov – Privanov ref1
Koskin – Zhuravlev ref1
Kotek-McCarthy – ITEP ref1
Kotronias – Djurhuus ref1
Kozlov – Krasenkov ref1; Neverov ref1
Kramnik – Anand ref1 (2); Ivanchuk ref1; Ivanchuk ref1; Shirov ref1; Timman ref1; Topalov ref1; Yakovenko ref1
Krantz – Elburg ref1
Kranz – Gretarsson ref1
Krapivin – Ulybin ref1
Krasenkov – Bunis ref1; Kozlov ref1; Winsnes ref1; Zlochevsky ref1
Krejik – Leitgeib
ref1
Krylenko – Siniavskaya ref1
Krivonogov – Galliamova ref1; Grants ref1
Kuchta – Honfi ref1
Kudrin – Machado ref1
Kupfer – Janig ref1
Kveinys – Fritz ref1
L’Ami – Howell, D. ref1; Jones, G. ref1
Lafuente – Shredder 9 ref1
Landa – Raag ref1
Landenbergue – Röder, M. ref1
Langeweg – Dückstein ref1
Larsen – Bisguier ref1
Lasker, Ed. – Ayala ref1
Lautier – Karpov ref1
Lawrence – Stafford ref1
Lawson, A. – Andersson ref1
Le Roux – Feller, S. ref1
Leitgeib – Krejik ref1
Lerner – Dreev ref1
Lin Ta – Wirthensohn ref1
Ljubojevic – Timman ref1
Lobron – Glek ref1
Loef – Gros ref1
Lorenz – Scholtz ref1
Losev – Baikov ref1
Lputian – Andonov ref1; Dreev ref1
Luchkovsky – Gridnev ref1
Lücke – Schirm ref1
Luki, D. – Ili
, S.
ref1
Lukin – Timoshchenko ref1
Machado – Kudrin ref1
McShane – Phillips, R. ref1
Magerramov – Oll ref1
Maiwald – Bockius ref1
Makovetsky – Khavanov ref1
Malakhatko – Sutovsky ref1
Malakhov – Ni Hua ref1
Malaniuk – Mikhalevski ref1; Shirov ref1
Mamedov – Yilmaz ref1
Manvelian – Kasparian ref1
Marcinkiewicz – Winckelmann ref1
Mariotti – Tatai ref1
Markov – Kataev ref1
Marshall – Alekhine ref1
Martin, A. – Burgess ref1
Mastrovasilis – Gajewski ref1
Mattison – Wright ref1
Matveeva – Korbut, E. ref1
Melia – Aroshidze ref1
Mencinger – Groszpeter ref1
Mephisto Portorose – Sharp ref1
Mestel – Hodgson ref1
Miagmasuren – Fischer ref1
Microchess – Anon. ref1
Mikenas – Flohr ref1
Mikhalchishin – Psakhis ref1
Mikhalevski, V. – Malaniuk ref1; Smerdon ref1
Miles – Browne ref1; Ruban ref1
Miller – Tal ref1
Milovanovi – Rubtsova ref1
Mishto – Kloza ref1
Mohota – Dhar ref1
Mohr, G. – Anand ref1
Moisan – Burgess ref1
Moldovan – Negulescu ref1
Morozenko – Schelkonogov ref1
Morozevich – Sandipan ref1
Moser – Underwood ref1
Moskvitin – Rozin ref1
Motoc – Anon. ref1
Moutousis – Rayner ref1
Mudrov – Khenkin ref1
Muratov – Arbakov ref1
Nadezhdin – Gritsenko ref1
Naum 4 – Rybka 3 ref1; Rybka 3 ref1
Negulescu – Moldovan ref1
Nestorovi – Chatalbashev ref1
Neverov – Asanov ref1;
Khenkin ref1; Kozlov ref1; Tabatadze ref1
Ni Hua – Malakhov ref1
Nigmadzhanov – Kaplin ref1
Nikolaidis, I. – Chadaev ref1
Nikoli, N. – Gunawan ref1
Nikoli, P. – Polgar, J. ref1; Psakhis
ref1
Nilsson – Dahl Pedersen ref1
Nimzo – Fritz ref1
Nimzowitsch – Spielmann ref1
Nunn – Burgess ref1; Burgess ref1; Georgiev, Ki. ref1; Hübner ref1; Züger ref1
Obregon – Valerga ref1
Olafsson – Berg Hansen ref1
Oliveira – Silva ref1
Oll – Magerramov ref1; Shabanov ref1
Oney – Benko ref1
Ostoji – Palac ref1
Owen – de Firmian ref1
Pähtz, E. – Arakhamia, K. ref1
Palac – Ostoji
ref1
Pallau – De Kolste ref1
Panchenko – Sideif-Zade ref1
Papaioannou – Aroshidze ref1
Peng Zhaoqin – Chiburdanidze ref1; Polgar, Zso. ref1
Peres – Ziatdinov ref1
Perlasco – Grassi ref1
Perlis – Schlechter ref1
Pessi – Helmer ref1
Peters – Shirazi ref1
Petrosian, T. – Simagin ref1; Spassky ref1
Petrovsky – Ishchenko ref1
Piacentini – Ahn ref1
Pieri – Bernard, C. ref1
Planinc – Vaganian ref1
Plaskett – Arkell, K. ref1
Platonov – Shamkovich ref1
Plijter – De Jong ref1
Pogorelov – Gonzales, J. ref1
Pokojowczyk – Barczay ref1
Polgar, J. – Nikoli, P.
ref1
Polgar, Zso. – Peng Zhaoqin ref1
Polgar, Zsu. – Korchnoi ref1; Richtrova ref1
Polugaevsky – Taimanov ref1; Tal ref1
Pomar – Cuadras ref1
Popov – Troinov ref1
Portisch – Timman ref1
Privanov – Kosikov ref1
Psakhis – Mikhalchishin ref1; Nikoli, P. ref1
Raag – Landa ref1
Rabar – Antoshin ref1
Ragozin, V. – Boleslavsky ref1; Botvinnik ref1
Rasik,V. – Gustafsson ref1
Rasmussen,P. – Brøndum ref1
Rathnakaran – Deepan ref1
Rausis – Gofshtein ref1; Steingrimsson ref1
Rayner – Moutousis ref1
Recuero Guerra – Hess,R. ref1
Regan,N. – Burgess ref1
Rendboe – Burgess ref1
Reshevsky – Fischer ref1; Ivanovi
ref1
Réti – Tartakower ref1
Riabov – Tiulin ref1
Richtrova – Polgar,Zsu. ref1
Ris – Gurevich,M. ref1
Rivera – Dimitrov ref1
Röder,M. – Landenbergue ref1
Rodriguez,Am. – Dizdar ref1
Rodshtein – Khamrakulov ref1
Rohde – de Firmian ref1
Roitman – Goncharov ref1
Rosanes – Anderssen ref1
Rotlewi – Rubinstein ref1
Rozentalis – Sokolov,A. ref1; Yermolinsky ref1
Rozin – Moskvitin ref1
Ruban – Miles ref1
Rubinstein – Rotlewi ref1
Rubio Mejia – Huerga Leache ref1
Rublevsky – Hauchard ref1
Rubtsova – Milovanovi
ref1
Ruck – Almasi,Z. ref1
Runau – Schmidt ref1
Rybka 3 – Naum 4 ref1; Naum 4 ref1
Rychagov,A. – Grishchuk ref1
Rysan – Drtina ref1
Sadler – Illescas ref1
Safarli – Schekachev ref1
Salgado Lopez – San Segundo ref1
Sämisch – Capablanca ref1
Sammalvuo – Johansson,J. ref1
San Segundo – Salgado Lopez ref1
Sandipan – Bromberger ref1; Dzagnidze ref1; Heimann ref1; Morozevich ref1
Sandrin – Karklins ref1
Sapi – Barczay ref1
Sarapu – Browne ref1
Sariego – Calderin ref1
Sarmiento – Aristizabal ref1
Sathe – Gallagher ref1
Schekachev – Safarli ref1
Schelkonogov – Morozenko ref1
Schirm – Lücke ref1
Schitze – Evers ref1
Schlechter – Perlis ref1
Schmidt – Runau ref1
Scholtz – Lorenz ref1
Seibold – De Greef ref1
Seirawan – Kožul ref1
Semkov – Georgiev,Kr. ref1
Serebrjanik – Atanasiadis ref1
Serper – Ivanchuk ref1
Shabanov – Oll ref1; Vasiliev ref1
Sharp – Mephisto Portorose ref1
Shamkovich – Fedorowicz ref1; Platonov ref1
Sharm – Shutzman ref1
Shirazi – Peters ref1
Shirov – Gelfand ref1; Kramnik ref1; Malaniuk ref1
Short – Adams ref1; Kasparov ref1
Shredder 9 – Lafuente ref1
Shteinikov – Yashkov ref1
Shutzman – Sharm ref1
Sideif-Zade – Panchenko ref1
Silva – Oliveira ref1
Simagin – Petrosian ref1
Siniavskaya – Krylenko ref1
Sirota – Tsukerman ref1
Skudnov – Tseitlin ref1
Smeets – Jones,G. ref1
Smerdon – Mikhalevski,V. ref1
Smirin – Afek ref1; Aseev ref1; Beliavsky ref1; David,A. ref1
Sokolov,A. – Rozentalis ref1
Sokolov,I. – Dreev ref1; Jones,G. ref1; Topalov ref1; Tseshkovsky ref1; Vescovi ref1
Soltis – Browne ref1
Spassky – Petrosian ref1
Speelman – Timman ref1
Spielmann – Capablanca ref1; Nimzowitsch ref1
Stafford – Lawrence ref1
Ståhlberg – Keres ref1
Stangl – Azmaiparashvili ref1
Stankovi,M. – Grigorian,M. ref1
Starodvorsky – Koniashkin ref1
Stefansson – Klarenbeek ref1
Steingrimsson – Rausis ref1
Steinitz – Chigorin ref1; Von Bardeleben ref1
Stets – Glianets ref1
Suetin – Kirillov ref1
Sutovsky – Malakhatko ref1
Tabatadze – Neverov ref1
Tagansky – Glazkov ref1
Taimanov – Kaidanov ref1; Polugaevsky ref1
Tairova – Korbut,E. ref1
Tal – Campomanes ref1; Karev ref1; Koblencs ref1; Miller ref1; Polugaevsky ref1
Tarjan – Gelpke ref1
Tartakower – Anon. ref1; Capablanca ref1; Réti ref1
Tatai – Mariotti ref1
Telljohann – Unzicker ref1
Tempone – Flores ref1
Terentiev – Gallagher ref1
Teschner – Anon. ref1
Timman – Anand ref1; Kramnik ref1; Ljubojevic ref1; Portisch ref1; Speelman ref1
Timoshchenko – Lukin ref1
Tiulin – Riabov ref1
Tiviakov – Galliamova ref1; Dzhandzhgava ref1
Tkachev – Alexandria ref1
Topalov – Carlsen ref1; Kasparov ref1; Kramnik ref1; Sokolov,I. ref1
Torre,C. – Adams,E. ref1
Trabert – Ferkingstad ref1
Tregubov – Brodsky ref1
Tringov – Bujei
ref1
Troianescu – Botvinnik ref1
Troinov – Popov ref1
Tsarev – Zlochevsky ref1
Tseitlin – Skudnov ref1
Tseshkovsky – Sokolov,I. ref1
Tsukerman – Sirota ref1
Tukmakov – Ermolinsky ref1
Ufimtsev – Boleslavsky ref1
Uimonen – Wikman ref1
Ulybin – Krapivin ref1
Underwood – Moser ref1
Unzicker – Telljohann ref1
Urusov – Kalinovsky ref1
Vachier Lagrave – Degraeve ref1
Vaganian – Planinc ref1
Valerga – Obregon ref1
Van der Wiel – Klinger ref1
Vasiliev – Burliaev ref1; Shabanov ref1
Velikov – Dorfman ref1
Vescovi – Barrientos ref1; Sokolov,I. ref1
Vidoniak – Fluerasu ref1
Vitolin – Gaidarov ref1
Voka – Bazant
ref1; Cvetkovi
ref1
Von Bardeleben – Steinitz ref1
Wahls – Bjarnason ref1
Werle – Jones,G. ref1
Wikman – Uimonen ref1
Williams,S. – Howell,D. ref1; Korchnoi ref1
Winckelmann – Marcinkiewicz ref1
Winsnes – Krasenkov ref1
Wirthensohn – Lin Ta ref1
Wright – Mattison ref1
Yakovenko – Kramnik ref1
Yakovich – Danielian,E. ref1; David,A. ref1
Yanovsky – Golubenko ref1
Yashkov – Shteinikov ref1
Yermolinsky – Rozentalis ref1
Yilmaz – Kolev ref1; Mamedov ref1
Yuferov – Zlochevsky ref1
Yurtaev – Aseev ref1
Yusupov – Anand ref1; Karpov ref1
Zaverbny – Gumelis ref1
Zazhogin – Kalikshtein ref1
Zhigalko – Gopal ref1
Zhuravlev – Koskin ref1
Ziatdinov – Peres ref1
Zita – Bronstein ref1
Zlochevsky – Krasenkov ref1; Tsarev ref1; Yuferov ref1
Znosko-Borovsky – Capablanca ref1; Chigorin ref1
Zubarev – Capablanca ref1
Züger – Nunn ref1
Zviagintsev – Cifuentes ref1
Index of Openings
All numbers refer to pages. The main entry for an opening is given in bold.
Chase Variation ref1
Exchange Variation ref1
Barry Attack ref1
Basmanic Defence ref1
Benko Gambit ref1
Benoni – see Modern Benoni
Bird’s Opening ref1
From’s Gambit ref1
Blackmar-Diemer Gambit ref1
Halosar Trap ref1
Blumenfeld Gambit ref1
Bogo-Indian Defence ref1
Advance Variation ref1
Fantasy Variation ref1
Gunderam Attack ref1
Main Line ref1, ref2, ref3, ref4, ref5
Catalan Opening ref1
Centre Counter – see Scandinavian
Centre Game ref1
Damiano Defence ref1
Danish Gambit ref1
Dutch Defence ref1
Korchnoi Gambit ref1
Leningrad Variation ref1
Staunton Gambit ref1
Stonewall Variation ref1, ref2
Dzindzi-Indian Defence ref1
Elephant Gambit ref1
Anti-Grünfeld ref1
Reversed Sicilian ref1, ref2, ref3
Englund Gambit ref1
Four Knights Opening ref1
Rubinstein Defence ref1
Metger Unpin ref1
Fred ref1
French Defence ref1, ref2, ref3, ref4
Classical ref1, ref2, ref3, ref4, ref5, ref6, ref7
Exchange Variation ref1
Tarrasch ref1
Giuoco Piano ref1
Møller Attack ref1
Max Lange Attack ref1
Göring Gambit ref1
Grob’s Opening ref1
Fianchetto ref1
Modern Exchange ref1, ref2, ref3, ref4, ref5
Hippopotamus ref1
Hungarian Defence ref1
Italian Game ref1
King’s Fianchetto Opening ref1
King’s Gambit ref1
Becker Defence ref1
Classical Defence ref1
Cunningham Defence ref1
Falkbeer Countergambit ref1
Fischer Defence ref1
Kieseritzky Gambit ref1
King’s Bishop’s Gambit ref1, ref2, ref3
King’s Knight’s Gambit ref1
Modern Defence ref1
Muzio Gambit ref1
Nordwalde Variation ref1
Wagenbach’s Defence ref1
King’s Indian Attack ref1, ref2
King’s Indian Defence ref1, ref2, ref3, ref4
Classical Variation ref1
Classical Main Line ref1, ref2
Fianchetto Variation ref1, ref2, ref3, ref4, ref5
Four Pawns Attack ref1
Gligori‡ System ref1
Petrosian System ref1
Sämisch Variation ref1, ref2, ref3
Latvian Gambit ref1
London System ref1, ref2, ref3
Metrovi‡ Opening ref1
Modern Benoni ref1, ref2, ref3
Modern Defence ref1
Austrian Attack ref1
Nimzo-Indian Defence ref1
4 f3 ref1
Leningrad Variation ref1
Rubinstein Variation ref1, ref2
Sämisch Variation ref1
Nimzowitsch Defence ref1
Nimzowitsch-Larsen Attack ref1
Old Indian Defence ref1
Owen’s Defence ref1
Petroff Defence ref1, ref2, ref3, ref4, ref5
Polish Defence ref1
Polish Opening – see Sokolsky
Pirc Defence ref1
Austrian Attack ref1
Classical ref1
Czech System ref1
Ponziani Opening ref1
Portuguese Opening ref1
Queen’s Gambit ref1
Abrahams (Noteboom) ref1
Accepted ref1, ref2, ref3, ref4, ref5
Albin Countergambit ref1, ref2
Anti-Moscow Variation ref1, ref2
Botvinnik System ref1
Classical Defence ref1
Czech Variation ref1
Exchange Variation ref1, ref2, ref3
Hennig-Schara Gambit ref1
Lasker Defence ref1
Marshall Gambit ref1
Meran System ref1
Moscow Variation ref1
Orthodox Defence ref1, ref2, ref3
Smyslov Variation ref1
Steiner Variation ref1
Tartakower Defence ref1
Queen’s Indian Defence ref1
Nimzo/Queen’s Indian ref1
Queen’s Pawn Opening ref1, ref2
Réti Opening ref1
Réti-Smyslov Opening ref1
Ruy Lopez – see Spanish Opening
Saragossa Opening ref1
Scandinavian Defence ref1
Icelandic Gambit ref1
Portuguese Gambit ref1
Schmid Benoni ref1
Scotch Gambit ref1
Scotch Opening ref1, ref2, ref3
Scotch Four Knights ref1, ref2
Sicilian Defence ref1, ref2, ref3, ref4, ref5
2 c3 ref1, ref2, ref3, ref4, ref5, ref6
Boleslavsky Variation ref1
Classical Sicilian ref1
Grand Prix Attack ref1, ref2, ref3
Kalashnikov ref1
Morra Gambit ref1, ref2, ref3, ref4
Moscow Variation ref1
Najdorf ref1, ref2, ref3, ref4, ref5, ref6, ref7, ref8, ref9
Nimzowitsch Variation ref1
Poisoned Pawn (Najdorf) ref1, ref2
Richter-Rauzer ref1, ref2, ref3, ref4, ref5, ref6
Rossolimo ref1, ref2, ref3, ref4, ref5
Sozin Attack ref1
Sveshnikov ref1
Taimanov ref1, ref2, ref3, ref4
Velimirovi‡ Attack ref1
Yugoslav Attack (Dragon) ref1
Snake Benoni ref1
Sokolsky Opening ref1
Spanish (Ruy Lopez) ref1, ref2
Anti-Marshall 8 a4 ref1
Arkhangelsk ref1
Berlin Defence ref1
Bird Defence ref1
Breyer Defence ref1
Chigorin Defence ref1
Deferred Steinitz ref1
Dilworth Attack ref1
Exchange Variation ref1
La Grande Variante ref1
Marshall Attack ref1
Møller Defence ref1
Noah’s Ark Trap ref1
Norwegian Variation ref1
Open Spanish ref1
Russian Defence ref1
Schliemann Defence ref1
Siesta Variation ref1
Smyslov Variation ref1
Steinitz Defence ref1
Zaitsev Variation ref1
St George Defence ref1
Three Knights Game ref1
Two Knights Defence ref1
Canal Variation ref1
Closed 4 d3 ref1
Fegatello (Fried Liver) ref1
Fritz ref1
Max Lange Attack ref1
Ulvestad ref1
Wilkes Barre (Traxler) ref1
Veresov Opening ref1
Vienna Game ref1
Table of Contents
Comprehensive, up to date, and clear, this invaluable guide will help even less experienced players to progress to good club level and better. It offers a complete guide to the main opening gambits along with hundreds of test positions for players at every level. Graham Burgess, FIDE Master, shows you all you need to know, from entering the world of chess, through Internet games, to major international tournaments.
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